Pokemon: Hoopa and the Clash of Ages [Movie Review]

Movie Review: Hoopa and the Clash of Ages | Pokemon | Pokemon Movie | Nintendo | Video Games | Gaming movies | DoublexJump.com

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There are almost two dozen Pokemon movies — including the upcoming live-action Detective Pikachu film — and, despite how much we enjoy the Pokemon franchise, Rachel and I have really only seen a handful of them. When we had a little downtime lately, we decided to stick one that we haven’t seen before on, and this time we chose Pokemon: Hoopa and the Clash of Ages.

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It’s on Netflix so it was easy enough for us to watch, despite the few DVDs we have of other Pokemon movies we haven’t seen. I remember when this movie came out and it looked interesting to me, though we never got around to watching. I never knew much about Hoopa before watching this film and Hoopa is a pretty cool Pokemon! The movie itself was pretty good as well.

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I was disappointed by the lack of theme song in the beginning of the movie, since I always enjoyed those, but it was a minor detail. This movie dove right into the action, showing off Hoopa’s Unbound Form a century ago and all its power destroying a town in a bid to show off its strength. Considering Hoopa’s Unbound Form is a genie-like creature, it was captured in a bottle by a guy who had some power of Arceus, the legendary Pokemon that is said to have created the world.

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I honestly didn’t realize there was no theme song until Kris pointed it out. The action began from the first second and I was drawn in anyway. Hoopa is certainly an interesting Pokemon as I didn’t realize he’s a genie-like Pokemon. It was a really cool concept. The movie as a whole was great. It was action-packed and none of the characters were annoying. The brother and sister characters were awesome where I usually find the side characters to get on my nerves.

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It took place in the Kalos region, so Ash had Serena, Clemont, and Bonnie as companions. In all honesty, the companions didn’t do much, aside from Bonnie recruiting a random Hippopotas to help them near the climax of the movie. The movie would have done well with just Ash and the side characters — Meray and Baraz — helping Hoopa against its Unbound form. Speaking of Hoopa, the small form of it was adorable in the movie! The Unbound form was actually kind of creepy.

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Yeah, some of the “main characters” weren’t needed. Honestly, Pikachu didn’t even do much in this movie, which was off. The Unbound form was super creepy! He can teleport through his rings and just poke his head through and his eyes were red and evil and it was nightmare fuel for sure. Small Hoopa was so cute though and could, of course, speak English. What I loved most about this movie was that it was one giant Pokemon battle. They summoned a bunch of legendary Pokemon to help and it just felt epic.

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Lugia, Rayquaza, Latios and Latias, Palkia, Dialga, just to name a few legendary Pokemon that were involved in this battle. They battled all around the city, causing such destruction that Rachel and I weren’t strangers to saying, “Well, the people in that building are now dead.” Honestly, if more battles in the anime were that epic, I probably would continue watching the series.

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I still want to watch the anime anyway… I’ve gotten way too far behind in it. But anyway, the movie overall was great. I teared up once, but it never made it cry. It was actually just good feeling and a wholesome movie. It felt different from the rest of the Pokemon movies and I really liked it.

Have you watched Pokemon: Hoopa and the Clash of Ages? Think you’d be interested in it? Let us know in the comments below!

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WTF Friday: Video Game Movies

Double Jump Kris MiiHappy Friday everyone!

One of the types of reviews Rachel and I like to do are movies or television shows, most that have to do with video game-related themes. Lately, I’ve been hearing about a few more that are or will be in production…

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There have been a handful of movies throughout the years that are based on video games. Super Mario Bros., Street Fighter, Prince of Persia, Assassin’s Creed… There’s quite a bit of them, some in live-action, others in animation, direct to television, and, of course, anime.

Video games make quite a profit in today’s culture, so it’s no wonder that studios continue to create movies based off of them. If there are enough players for the games, then it’s logical that there will be an audience for a movie.

Recently, however, I heard of a Minecraft movie that is rumored to be in the works. With the rights secured in 2014 by Warner Bros., the movie has recently hired its third director to take the reins. Originally, the movie was rumored to come out this May, but with a director just getting on board, who knows when this movie will be released. And, while I’m sure people still play Minecraft, is the audience still there for this movie? There are spin-offs, Choose-Your-Own-Adventure games and Netflix episodes, but will there be a full-length movie audience?

Also, Just Dance is somehow going to be made into a movie. I have no idea how this is going to be a thing. All I can picture is flash mobs and, possibly, something like “Save the Last Dance.” As if Just Dance isn’t enough, it will be against the Dance Dance Revolution movie.

Detective Pikachu and Sonic the Hedgehog (which also made me go “Wtf?” when I saw that strange posters) are coming out this year. There’s also an untitled Monster Hunter movie that may be in the works. Of course, there’s also movies out there with plenty video game elements, such as Disney’s Wreck-It Ralph and Ready Player One, based on the novel of the same name by Ernest Cline.

I’m curious to see how well the upcoming movies will do in theaters. Just Dance? Minecraft? Perhaps if we were getting a Legend of Zelda movie, something with settings that resembled The Lord of the Rings, I’d be pre-ordering tickets.

…Then again, I’d be worried the franchise would be ruined.

What do you think of movies based off of video games? Let me know in the comments below! If you liked this post, please share it around

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My 2019 Game Release Predictions

Rachel Mii | DoubleJump.comHappy Thursday!

If you know me, then you know there are three games I’m super excited for in 2019. They all come from Nintendo and they’re all games I’ve been wishing for since… well, forever. But at least since the Switch came out.

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There was a rumor going around that there would be a Nintendo Direct on January 10, 2019. Usually those rumors ending up being true, but this time it wasn’t. Nintendo revealed a couple of release dates earlier in the month without a Direct. Kirby’s Extra Epic Yarn will be released on the Nintendo 3DS March 8, 2019 and Yoshi’s Crafted World will be released on the Nintendo Switch on March 29, 2019.

I’m looking forward to both of these titles, but there’s three games I absolutely can’t wait for.

Animal Crossing

Animal Crossing for the Nintendo Switch has finally been announced! We don’t know anything about the game yet other than it’ll be coming in 2019. Looking back at the other Animal Crossing games, they’ve been released in April, December, November, and June respectively. For some reason, I always thought the Animal Crossing games came out in April or summer time, but apparently that’s only been the original for the Gamecube and the latest main game, New Leaf for the 3DS.

With that said, I was originally thinking this game will come out in April. Now that two other titles are being released in March, I’ve decided to change it to sometime in the summer – either June or July.

We don’t know anything about the game and usually we know some things that will come long before the release date. However, I get the feeling Nintendo has been working on this for quite a while and just kept their mouth shut. The more we complained about there being “no Animal Crossing for the Switch,” I feel like Nintendo said, “Eh, make them wait a little longer before we tell them we’ve been working on it all along.”

I think we’ll have a couple Nintendo Directs between now and the summer and they’ll give a summer release date.

Luigi’s Mansion 3

Luigi’s Mansion for the Gamecube came out in September. Dark Moon came out in March. The original was ported to the 3DS this past October. So, that’s two releases in the fall and one in the spring.

Again, Nintendo has two games coming out in March and they haven’t revealed anything for Luigi’s Mansion 3, so I doubt it’ll make a surprise release in the spring. Nintendo did, however, seem to enjoy hyping up Luigi’s Mansion for the 3DS around Halloween.

Nintendo releases a lot in the fall anyway, most likely in time for the holidays, so I’m thinking Luigi’s Mansion 3 will follow suit with the original post and have a release date in October in time for Halloween and for the very beginning of the holiday shopping season.

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The main games almost always have a November release date. We’ve known about this game being in development for a while. We don’t know anything about the game yet, but I’m guessing their original aim was for November 2019.

Let’s just hope, right or wrong, none of these games get pushed back and delayed until 2020. I’m not sure I can wait that long.

Do you have any release date predictions for these games or other games? Let me know in the comments! If you like this post, please share it around!

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New Super Mario Bros. U Deluxe [Video Game Review]

Video Game Review: New Super Mario Bros. U Deluxe | Nintendo Switch | Video Games | Gaming | Super Mario | Nintendo | Game Review | DoublexJump.com

Title: New Super Mario Bros. U Deluxe
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category:
Action, Adventure, Multiplayer, Platform
Release Date: 
January 11, 2019
How we got the game: 
We pre-ordered it on the Nintendo eShop

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Considering we never reviewed the Wii U version of this game, we thought we’d use the Deluxe version as a good excuse to give our thoughts on it. After all, not too much is different between the two games.

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I enjoy these kinds of games and there are so many. We have the Wii U version, but it’s always great to see it as a new light on the Nintendo Switch.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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The New Super Mario Bros. titles pay homage to the original Super Mario Bros. titles on the NES and SNES consoles, where you have about eight worlds filled with levels to bust through on your way to the castle to save the princess. Along the way, there are some Toad/mushroom houses that allow you to pick up a couple of extra items or one-ups.

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Each world has it’s own atmosphere where it be plains, water, ice, desert, what have you. When it comes to these kinds of Mario platformers, you know what kind of areas you’re going to get. However, the levels themselves in each area vary and with each new level, they get harder and harder.

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The main objective in each level is to reach the end where the flagpole is within the time frame. Each level has its own hazards as you make your way through in terms of platforming, enemies, and even your friends if you’re playing with multiple people. The levels hand out plenty of power-ups as well to try to help you along, most of them being influenced by the level itself.

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Most of the levels are fairly short, each one having a checkpoint halfway through. Almost every level has some sort of secret or pipe to go down to go to a separate part of the level. Each level also has three big coins to collect so, if you’re a completionist, you can always aim to collect those as you go through the game.

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Then, of course, there were some levels where we were running out of time because we were goofing off or too busy chasing runaway Yoshis. Controlling the characters are simple enough, as the only buttons that truly matter are jumping, running, and using your power-up, should there be a button trigger to use the abilities. The levels are able to be completed without power-ups, but they help get through the level quicker.

Rachel Mii Double Jump
You can hold onto to some items as well and use one or two before entering a level. This is something we always forgot and there are limited spaces. Often time, we’d be carrying as many items as we could and would have to throw away some when we got new ones at the Toad Houses. That was something we should have utilized better.

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New Super Mario Bros. U Deluxe includes the port of the Wii U game as well as the New Super Luigi U DLC for that game, including Nabbit as a playable character. Playing as Nabbit is basically playing the game in super easy mode or if you want to speedrun through the levels. While he cannot use power-ups, he is impervious to enemy attacks, and playing him adds an extra 100 seconds to the level clock.

Rachel Mii Double Jump
Nabbit is great for younger kids or people just learning how to pick up the controller. You can also play as Toadette, which is harder than playing as Nabbit, but still makes the levels easier. Toadette has a special crown where she can turn into Peach. Peach floats and is able to save herself from time to time. For example, she can bounce on lava. However, she can only do so once.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of the game on the Switch look great, even though the game isn’t different at all from the Wii U version nor from the previous 3D Mario games. Nothing in particular stands out, graphics-wise, but the picture is still clean and crisp.

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The picture is wonderful. I absolutely love the ice and water levels. The water looks awesome and the ice is so shiny. The background have always been nice as well. The game as a whole is vivid and appealing to the eye.

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The music is also well done, giving way to the familiar Mario tunes as you make your way through the levels. Voice clips give the characters a bit of depth, such as the Koopalings’ laughter or the main characters asking for help out of their bubbles while returning to the level after losing a life. My favorite thing about the music is the enemies in the background dancing along!

Rachel Mii Double Jump
The music is fun, as always. I’m always humming along. And yeah, the enemies dancing or singing along with the music is an awesome touch. I love how Nintendo actually felt the need to code that in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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As with most Super Mario games, the story for this platformer revolves around Bowser showing up at Princess Peach’s castle, taking over while kidnapping her, and Mario and friends racing through the multiple levels and worlds to rescue her.

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The beginning sequence was funny, in my opinion. I enjoyed how everyone prepared to help Peach, when Bowser went after them instead and threw them all out of the castle. Bowser’s children then station themselves in their own world and it’s off to Mario and friends go to save the world, once again!

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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New Super Mario Bros. U Deluxe has decent replay value. There are a few secrets in the levels and special coins to collect, not to mention the multiplayer aspect of the game. The true replay value of this game comes with having people to play with.

Rachel Mii Double Jump
This game is fun, but not as fun alone. It’s for four-players, so if you have a lot of friends, there’s a lot of replay value. No two play-throughs will be alike either, depending on who you play with – also who you play as. Overall, it’s a fun game and I’m glad we got it.

New Super Mario Bros. U Deluxe gets…
4 out of 5 lives.

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My Most Played Game On The Nintendo Switch

Rachel Mii | DoubleJump.comHappy Tuesday!

Everyone is going nuts over the fact that Fortnite was the most played game in 2018. I’ve never minded Fortnite as a game – I just can’t stand the hype around it. Still, I’ve tried playing it and since then, it’s been deleted off my Switch – mostly because neither of us played it and it constantly updated. Seriously. It updated all. The. Time.

my most played game on the nintendo switch | video games | gaming | pokemon | pokemon quest | DoublexJump.com

I always love when the console, games, or handhelds tell you how many hours you’ve logged into your game. I don’t know why, but I love seeing that I’ve played a game for so many hours. I think it gives me some sort of feeling of accomplishment. I like seeing how long it takes me to complete a game. I’m always going on the How Long To Beat website to see the average playtime of the games I play. I enjoy checking to see if I’m average, faster, or slower.

With all that said, I was curious to see which game I’ve played the most on the Nintendo Switch. I looked at my own profile on the console, not Kris’s. A lot of the games we play together, we play on her account. This includes one-player games that I usually watch her play or we sometimes pass the controller back and forth. Still, I’m only counting games I’ve played myself on my own profile.

Also, the Switch doesn’t add dates. So instead of figuring out which I played the most in 2018, I decided to see which game I’ve played the most of on my profile.

Ready?

The game I’ve played the most of on my Nintendo Switch is…

(If I could add some sort of drum-roll effect to my post, I would insert it here.)

(Now I’m just pausing for dramatic effect.)

Pokemon Quest.

Yep. The game you don’t even “play” is my most played game on the Switch logging in “70 hours or more.)

This came as a surprise to me, but then once I realized it, it wasn’t such a shock. This was something I already knew. I’ve had people comment to me how they can’t believe I’ve logged in so many hours to the game.

I work from home, there’s an “auto” feature on the game, and the music is cool. It takes about 30-40 minutes to get through one battery life before you need to wait for the full thing to charge again in-game. I often undock my Switch and put the game on, listing to the music as background, and get some things done in that 30-minute chunk of time only taking 2-minute breaks to send my Pokemon to the next area.

The sad thing is, I still have not beaten the game. My team isn’t strong enough to keep going and, for a game where you don’t do anything, it’s hard and it calls for a lot of grinding – especially if you lose the battle. Then you don’t get any food and you can’t call new Pokemon to the island… it’s a vicious cycle and honestly, not a great game.

But I have fun with it anyway because it’s Pokemon. It’s simple and minimal.

It’ll be interesting to see what kinds of games I play in 2019… I know Animal Crossing, Luigi’s Mansion 3, and the new Pokemon game are going to end up fighting for that spot… then again, I’m not expecting those games to come out until the end of the year.

What’s your most played game on the Switch? Or which game did you play the most of in 2018? Let me know in the comments! If you like this post, please share it around!

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Gris [Video Game Review]

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Title: Gris
Developer: Nomada Studio
Publisher: Devolver Digital
Platform:
Nintendo Switch, PC
Category:
Platform-adventure
Release Date:
December 13, 2018
How we got the game:
Downloaded on Nintendo Switch

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Gris was a game that was on my radar since I first some some screenshots of the game way back in August. With the help of some Nintendo eShop gift cards that I had gotten for Christmas, I finally bought and downloaded Gris, and it did not disappoint. Be warned, there will be some spoilers of this game in the review!

gameplay

The gameplay is fairly simple in Gris. It’s a light platform-adventure game where the character is exploring a world while trying to return color to it. As the character, you explore the world around you, collecting beads of light that in turn will help you reach farther places. The controls are as smooth as the art as you direct your character to run and jump while searching the world.

Throughout the levels, your character will also gain a few power-ups, new abilities that will be used to explore more, and most of which will manifest with the help of the character’s dress. The first is a solid, block-like phase, where your character’s dress solidifies into a block that is used to smash through crumbling structures or to help you stand your ground against unrelenting winds. The second ability grants you a double jump, the character’s dress unfolding likes wings to give an extra boost to reach far ledges. The third ability has the dress envelop the girl to give her a silhouette resembling a stingray, with wing-like fins to glide through underwater caverns.

The fourth ability is found at the pinnacle of the game. The character regains the power to sing, her echoing voice bringing back plants and animals to go with the color that is now blooming in the world.

graphics-music

The art style of this game is what captured my attention in the first place. I found the screenshots to be amazing, but I was not expecting how breathtaking the graphics would be when we first turned on the game. The art resembled watercolors with how smoothly it flowed. When you completed a level and successfully brought a color back to the world, it was amazing seeing the color bloom and transform around you.

The music was spot-on and just as gorgeous as the art style, and isn’t a stranger to being played on our Spotify accounts now. Considering the game has no dialogue or narration, the art and music are what’s telling the narrative, and it is wonderful. The mood brought on by the music was always right no matter where you are in the game.

storyThe underlying theme of Gris is grief.

The game starts out with your character — a young woman named Gris — who awakens in the hand of a crumbling statue depicting another woman. Gris attempts to sing out, but her voice is gone, and the statue splinters into pieces. Gris then traverses the land, finding beads of light — of hope — to restore color back into the world and to help bring back the statue.

Each level, if you will, represents a stage of grief. The black and white, dusty gray world at the beginning could be shock or denial at what has happened. Red is the first color you restore to the world, laying the ground for plains and desert where Gris fights against angry winds as you push onward. When green is found, Gris explores a lush forest where she finds and helps a creature as she traverses the land, as if striking up a bargain in order to keep moving. Blue leads Gris to water-filled caverns and rain soaking the world, making the character feel a bit waterlogged and, possibly, depressed. Yellow is the last color that is found near the climax of the game and brings about the level that even the game calls Acceptance.

Throughout the silent story, Gris will see and encounter bits and pieces of the statue of the other woman, finding her gray, crumbling, and in various stages of weeping, laying down and, finally, standing up again. The major enemy of the game is within Gris herself, as a giant, shadow bird and eel appear and attempt to prevent her from moving forward, threatening to consume her. The grief tries to swallow Gris once more near the end but both she and the statue find their voices. Together, they sing in harmony for the last time as they banish the grief away. Once the grief dissolves, Gris bids the statue one final farewell as she walks up the stairs of light to the sky.

When we first turned on the game, we had heard the story was one of grief. As we played, we guessed that the statue of the woman was the one whom Gris was grieving for, as if the woman was the one who had died. However, at the end when Gris took those steps up towards what may have been Heaven, we believe that it was Gris who had died. Gris was trying to find her voice to help soothe the statue woman who was grieving for her, making the ending that much more bittersweet.

replay-value

Gris itself is only about three and a half hours long, and I have heard there are a couple of completionist elements to it after the main game is through. It’s a short enough game that can be played in just a couple of sittings, and the story, music, and graphics are gorgeous enough to warrant you in picking up the game again.

Gris gets…
5-lives
5 out of 5 lives.

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Best Multiplayer Game: Super Mario Party Vs. Super Smash Brothers Ultimate [Debate]

debate best multiplayer | super mario party | super smash brothers ultimate | nintendo switch | DoublexJump.com

rachmii
2018 was a great year for gamers. Nintendo especially spoiled us at the end of the year with quite a few games. Two of those games being popular multiplayers – Super Mario Party and Super Smash Brother Ultimate. The question is, which is a better multiplayer?

krismii
Both the Mario Party and Smash Bros. franchises started off on the Nintendo 64 and probably have been the result of much yelling and backstabbing fun among friends and family. While I’ve greatly enjoyed both games, my pick for the better multiplayer would be Super Mario Party. A big reason for that is the accessibility for non-gamers and casual gamers alike to join right in. We have a friend who loves the game whenever we bring our Switch over to her place, even though she’s not a gamer herself. Smash Brothers Ultimate was definitely a learning curve when she gave it a try, and she was much more at ease when we played Super Mario Party later.

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Sure, Super Mario Party may be easier and slightly more casual for everyone to jump right in, but do you typically have game nights with friends who are “non-gamers?” If you’re going to have play a game with a group, my pick would be Super Smash Brothers Ultimate. Speaking of having game nights, Smash allows up to eight players at a time, whereas only four people can play Super Mario Party at a time. Smash takes a few minutes so others aren’t wait long for a turn while Super Mario Party takes at least an hour.

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For Smash, it depends on the mode, your personal rules, and the skill of people playing. If you decide to do a stock match among eight players, those who get lost in the chaos — not to mention potential lag from dropped frames with everyone attacking each other — and get out of the match early will have to sit and wait anyway. With Super Mario Party, half of the game is luck, giving everyone playing even footing right from the get-go. Even if the traditional Mario Party game takes at least an hour, I assume you’re committing some time to hang out with said friends and won’t mind waiting and watching other people’s turns. After all, despite the luck, Super Mario Party takes some strategy too, and your friends’ turns may affect your character.

Rachel Mii Double Jump
The lag is really just in the online mode. Despite that, the online mode for Smash is better than Mario Party anyway. There’s so much more you can do. But Smash is faced paced and it doesn’t matter if people get out of the match early. They’re still not waiting too long for the next match. Speaking of the modes, there’s a whole lot more you can do in Smash. You can customize games to everyone’s liking and even set up challenges for yourself. Super Mario Party has only a handful of modes and you have to play by the rules no matter what.

krismii
There are more modes in Smash, one of the biggest ones which is only single-player. While I enjoy World of Light, I would have loved a co-op mode for it. As for the online mode, we haven’t heard too many great things about it. What’s the point of being able to fight online if the lag is awful? Yes, you can do more challenges in Smash, but with Super Mario Party it’s simple to just play. Pick your character, pick the mode, and buckle up for the ride. The modes in Super Mario Party may be few, but they are diverse — co-op, music and rhythm, traditional boards, and mini games.

Rachel Mii Double Jump
Despite your points, I still think Super Smash Brothers Ultimate is the better multiplayer game. It’s quick and easy to pick up, fun to button-mash, and great with a large group of friends. There’s always something new to try as well. Super Smash Brothers Ultimate definitely has my vote.

krismii
Super Mario Party is arguably even easier to pick up to play, with great mini games incorporated into the bigger modes, and brings everyone together with it’s simple premise, even with the strategy and luck that goes with it. While you brought up fantastic points for Super Smash Brothers Ultimate, I’m going to go with Super Mario Party.

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