Friday Favorites: Super Smash Bros Stages

Double Jump Kris MiiAnyone have any good plans for the weekend?

There are so many new video games that Rachel and I have to try out and play, along with some old favorites from our SNES Classic. With that said, there are definitely some games we’re missing right now, like the Super Smash Bros. series. Can’t wait until a port or a new installment appears on the Switch!

frifavesssbstages

Castle Siege from Fire Emblem series

I’m a sucker for the Fire Emblem franchise, and I really enjoyed playing on the fantasy-inspired Castle Siege map in Smash Bros. With the stage switching the scenery every so often, players need to stay on their toes so they don’t accidentally get lost in the transition.

Poke Floats

This was always a fun little stage. Not only do you have to contend with people trying to literally knock you out of the sky, you also have to make sure you don’t fall off of the floating Pokemon balloons.

Final Destination

This is probably the stage that we fight on the most. Just a leveled area that’s a decent size to have a full-out brawl on, especially if you have no items on. The space-like backgrounds always helped the mood as well.

The Temple from the Legend of Zelda series

This was always a favorite stage, especially when we used to play Melee with our non-gamer friends. It was large enough for nooks and crannies to let you hide for a bit of a breather (or figure out the buttons), but also provided the challenge of needing to rack up enough damage on your opponents to send them flying off the stage. The aesthetic was also just tons of fun.

What are your favorite Super Smash Bros. stages? What ones are you hoping will appear in a new Smash installment?

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Luigi’s Mansion: Dark Moon [Game Review]

Luigi's Mansion: Dark Moon | Video Game Review | Nintendo | Nintendo 3DS | DoublexJump.com

Title: Luigi’s Mansion: Dark Moon
Developer: Nintendo, Next Level Games, Nintendo Software Planning & Development
Publisher: Nintendo
Platform:
Nintendo 3DS
Category:
Action-adventure game
Release Date:
March 20, 2013 
How we got the game:
I bought it

 

 

 

Luigi’s Mansion for the Nintendo Gamecube is one of my favorite games. I could play and replay it, but I realized I hadn’t played Dark Moon in a while. For some reason it was calling me and I was eager to pick it back up again. I’m glad I did.

storyProfessor E. Gadd is in a predicament and he calls on Luigi for help. Poor Luigi is sitting at home sleeping in front of the TV when the professor uses his Pixelator on the unsuspecting plumber. Gadd brings Luigi to his bunker, a hideout outside of the mansion. Since the first Luigi’s Mansion game, Gadd has been living in peace with the ghosts in the mansion. The ghosts have been helping him with his research as he invents new tools and discovers new information.

The Dark Moon in the sky is what keeps the ghosts in a caring state. So, when King Boo knocks it out of the sky, scattering the pieces, and tainting each piece with dark magic, the ghosts go awry and Gadd is forced to hide. Now it’s up to Luigi to save Gadd as well as the ghosts.

gameplay

Gameplay is similar to how the first game worked. Luigi has the Poltergeist 5000, an invention created by Professor E. Gadd, designed to capture ghosts. This time it’s new and improved. It has a Strobulb and a Dark-Light Device.

Using the vacuum is simple enough. Luigi has his flashlight, which you can’t click on and off anymore – it just stays on. The Strobulb is like a super flashlight. It opens certain doors and safes and it’s what you use to stun the ghosts. When stunned, you then press R to suck them up (or L to blow stuff out). The other mechanic, the Dark-Light Device, is used to find invisible items. This can be anything from furniture, lights, or even doors. Boos are hiding throughout all the areas turning things invisible. There’s one Boo hiding in each level and if you catch them all you’ll unlock a new level in that area.

There are five areas in the game each with four levels plus a boss. Gadd will tell you what you have to do and where to go next. All you do is follow what he says, go where you need to go, and the game will do the rest. While you have to do each level in order, you can always go back to previous levels to capture a missing Boo, get more money, or find those gems (each area has a set of 13 gems to collect).

There are news kinds of ghosts in this game. Greenie, Slammer, Hider, and Sneaker are the main four. The ghosts get stronger the farther you get into the game as there are “strong” versions of each ghost. They have a shield you need to break before you’re able to suck them up. Normally this isn’t too much of a problem, but when you have multiple ghosts in the room, it can get pretty tough.

While there’s a nice variety of ghosts in this game, I felt as though it wasn’t as challenging as the first game. In the Gamecube game you’d walk into a new room and there’d be a ton of ghosts. In Dark Moon, most rooms barely have any ghosts. If they do it’s only one or two. There are some levels where you get ambushed and it’s a little challenging, but it’s not too often. There definitely could have been more on the ghost front.

I will say this, the final boss and leading up to it was pretty tough. That took me a few tries to do.

graphics-music

For a 3DS game, the graphics were up to par. Luigi had a good amount of facial expressions and there was more variety in the cut scenes. I found myself watching each cut scene carefully as though I would miss something.

The music, as always, was fantastic. I get the main theme stuck in my head. In fact, I’m listening to it on a loop as I write this review. The music was spot on for each area in the game as were the sound effects. Collecting the money was my favorite sound effect… just saying.

replay-value

This is the second time I’ve playing this game and I can definitely see myself going back for more. It’s a fairly short game and despite knowing what happens, there’s a lot to do. You can always go back and try to beat your scores such as time, money, or even gem and Boo collecting.

Luigi’s Mansion: Dark Moon gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Super Mario Kart [Game Review]

Super Mario Kart | Game Review | Nintendo | SNES Classic Edition | DoublexJump.com

Title: Super Mario Kart
Developer: Nintendo, Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Platform:
Nintendo SNES (SNES Classic Mini Edition)
Category:
Racing
Release Date:
1992 (2017 for the SNES Classic) 
How we got the game:
We bought the SNES Classic

krismii
I felt so old booting up this game. Super Mario Kart was one of my first introductions to the gaming world when I was first able to pick up a controller. It was amazing to play this game again and be able to actively compare it to the latest installment of the Mario Kart series, Mario Kart 8 Deluxe, which was the most prominent game we played this past summer.

rachmii
This game was familiar to me when we turned it on. The music especially caught my attention, though I’ll admit I barely remember playing it. I wasn’t even born when the game was originally released. In fact, I think the only reason I recognized any of the levels was because Nintendo remakes them from newer Mario Kart games.

gameplay

krismii
Super Mario Kart is a simple racing game. You use the D-pad to steer and the buttons to either accelerate, brake, or throw items at opponents in an attempt to sabotage them. Super Mario Kart was also the installment that enabled you to “hop” rather than drift around corners.

rachmii
You make it sound so easy. While I didn’t find myself steering the controller itself, I wished I was able to. The controls are simple enough, but I couldn’t drive straight to save my life. I gave up on hopping quickly after I jumped right off the stage a couple of times. Most of the levels have a lot of twists and turns to them as well making it hard to remain on the pathway.

 krismii
This game was definitely harder than I remember it being, but then I began to wonder if it’s because the newer Mario Kart games became easier. Super Mario Kart has limited control options while the newer installments are customizable to fit a player’s preference. Not only that, but it seemed as if the computer opponents were more difficult. There were multiple times where an NPC Yoshi would be chucking eggs at us on the course when eggs weren’t an available item to us from the item blocks. Yoshi seemed to have an endless supply of them, as well (which, for the character, makes a little sense, but it seemed like cheating for a race!).

Rachel Mii Double Jump
The NPC characters were brutal, I agree. Though I can’t complain because it made for a nice challenge. What shocked me was that you have lives in the game. If you get below fourth place, you lose a life. After you lose three, you’re out of the game. There were quite a few times Kris had to finish the cup for us because I kept getting a game over. It made for some good laughs if anything else.

graphics-music

krismii
The graphics and music are such throwbacks to the past! Compared to games nowadays, the graphics aren’t up to par, but I think the game aged rather well. The graphics are enough to paint the scene and let you follow the road well enough to keep going with the race.

Rachel Mii Double Jump
The game is very bright and colorful. The sprites are hilarious to look at. The characters look as though they were stuffed into karts that are ten-times too small for them. Still, it works.

krismii
The music was very nostalgic as well, but there obviously wasn’t a different tune for every race nor a variety of instruments, if you will, due to the computer-generated tunes. Still, the music did it’s job as always, making you raring to go as a race started up.

Rachel Mii Double Jump
That music will stay with me forever. No, there wasn’t much of a variety, but it was still catchy. It’s the kind of music that I could hear randomly and say, “That’s from Mario Kart.”

replay-value

krismii
Like the rest of the series, Super Mario Kart has several cups for the grand prix races as well as a handful of different characters for players to try out. It’s a good challenge to best your high scores and win the gold trophy in every match of races, giving the game decent replay value.

Rachel Mii Double Jump
I have to play this game again. I need some serious practice.

Super Mario Kart gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Detective Pikachu

Rachel Mii | DoubleJump.comHappy Tuesday!

A special announcement was made a few days ago and, I don’t know about you guys, but I’m excited!

Detective Pikachu is finally a thing after so many years of Nintendo casting it a few side-glances here and there.

This game for the 3DS will be releasing in late March 2018 and I couldn’t be more excited. I love Pokemon and I love mysteries and detective stories, so I am all for this.

The trailer below makes the game look pretty dramatic and, for a Pokemon game, I believe it will be. We’ll see how well it works.

As for Pikachu’s voice… I’m going to have to get used to it. Pikachu has always had such a high-pitched tone that the voice just doesn’t seem to match his body. Who knows, though? Maybe it’ll wok the more I play the game.

Detective Pikachu is already available for pre-order at Gamestop. I haven’t grabbed a copy yet, but I’m sure I will.

Are you looking forward to Detective Pikachu? Let me know in the comments below!

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Sonic Forces [Game Review]

sonicforcesartwork

Title: Sonic Forces
Developer: Sonic Team
Publisher: Sega
Platform:
Nintendo Switch, Microsoft Windows, Playstation 4, Xbox One
Category:
Platformer
Release Date:
November 7, 2017 Worldwide
How we got the game:
Received it for Christmas for the Nintendo Switch

krismii
My interest in Sonic the Hedgehog grew mainly from comics rather than the video games. Growing up, my main source of Sonic the Hedgehog video games was from an arcade cabinet in my childhood dentist’s office. I would be able to zoom through the first couple of levels of Sonic the Hedgehog 2 before I got called for my turn in the dentist’s chair. Sonic Adventure DX and Sonic Adventure 2 Battle for the GameCube were some of my favorites after that, even if they haven’t aged that well. Since then, Sonic games have been… meh. Sonic Forces, though, wasn’t that bad.

gameplay

Sonic Forces consists of levels that star Modern Sonic, Classic Sonic, or the Avatar. There are a few where the Avatar teams up with Modern Sonic as well, allowing you to use the skills of both characters. Levels with Modern Sonic consist of the 3D game play style while Classic Sonic is mainly side-scrollers that do well inducing nostalgia within the player. Most of the Avatar levels are similar to Modern Sonic’s.

It was pretty simple to get into the game control-wise, yet I will admit dying more often than not because I decided to hit the Stomp attack button rather than Jump/Homing while flying over an abyss. The levels in general were decent, but most were not very challenging. In true Sonic form, zipping through a level was usually enough to reach the goal, even if a few levels had a couple of hiccups when it came to moving on.

The Modern Sonic levels were probably my favorites just because they’re Sonic. He’s the guy the games are named after, the reason why we pick up the games in the first place, however misguided the past few Sonic the Hedgehog games have been. His levels emphasized speed and were awesome to just breeze right through! There were a couple of issues when he went too fast and ran right off a cliff once or twice but, overall, they weren’t bad.

I didn’t mind the Avatar levels. There were a handful of weapons that you can unlock for the Avatar to use in the levels, such as a flamethrower and one that throws around lightning, and each were fun to use,  that allowed you to create plenty of strategies in how to best the level, but there could have been more variety. The Avatar had a grappling hook-like tool that allowed them to mimic Modern Sonic’s Homing attack, which was useful. They were, however, extremely similar to Modern Sonic’s levels.

Classic Sonic was… eh. It was fun seeing him appear and completing his levels, but he was definitely slower than Modern Sonic and had no Homing Attack. On that hand, his levels were more challenging than Modern Sonic’s and the Avatar’s, but being a Sonic game, I wanted to go fast. Aside from that, I don’t think Classic Sonic really brought anything to the game. He had a bit of a narrative part to Tails’ part of the story, but another established character could have played that role (or, hell, let Tails stand on his own for once with the ability to carry out what Sonic would have done).

graphics-music

The graphics in this game, especially on the Nintendo Switch, were amazing. Honestly, the Switch has yet to let me down when it comes to the graphics and designs of the games on the platform, and Sonic Forces is no exception. The character designs, while familiar, looked great on the Switch (even if the Avatar’s facial expressions sometimes looked dorky enough to be funny).

The music, though? The music was so much fun to listen to during the levels. Both vocal and instrumental tracks were awesome, reminding me that the music tended to be my favorite part of the games. The songs got you pumped up for the level, especially the boss themes, but didn’t distract you enough from the level to mess you up. The game was fully voice acted as well, which was a delight to me. The voice acting and writing were well done, even if there were corny lines about friendship and love being the ultimate reason as to why the heroes prevailed.
storyThe story starts out a little darker than most Sonic the Hedgehog games. We begin with Dr. Eggman and some of his “allies” — antagonists from previous games — taking over the world. Eggman’s newest partner Infinite is a creature able to create illusions via virtual reality, having power enough to enable the virtual reality to harm the protagonists. Infinite takes out Sonic, leaving the world defenseless enough for Eggman’s robots to swarm.

With Sonic feared dead, a resistance is created by Knuckles, one that includes Amy Rose, Silver the Hedgehog, and the Chaotix. Rouge the Bat plays the role of spy for them, while Tails is too busy mourning the loss of Sonic to be of much use to the resistance right away. The Avatar — nicknamed Rookie — joins the resistance as well and plays a crucial role in freeing Sonic and, ultimately, the world from Dr. Eggman and Infinite.

It’s a standard story to go along with the game. Sonic is freed fairly early in the game and joins the resistance, as does Tails and Classic Sonic when the pair figure out the weakness in Dr. Eggman’s plan for total world domination. While playing the three main characters, you’re immersed in the story as important pieces to freeing the world.

However, the only character in my opinion that is truly “needed” in the story is Modern Sonic. Classic Sonic appears very conveniently to rescue Tails and appeared to just be a catalyst in bringing Tails back into the story line, considering he ran off in his grief about Modern Sonic. If they needed another character as a partner for Tails, the developers could have easily used E-123 Omega, the robot character that Tails was fixing when Classic Sonic appears.

As for the Avatar… it was fun, I’ll give it that. Fifteen to twenty years ago, I would have been wicked excited about creating my own character to join the heroes on their adventure to save the world, and it was great to do so this time around. However, the Sonic universe has plenty of unique characters that could have been in that third “main character” slot if it needed to be filled. Being able to pick your character before each level, a character from the resistance force, would have been an interesting twist to the story.

Let’s infiltrate the Death Egg as Rouge. Let’s destroy the power core as Amy Rose with her hammer. Let’s rescue civilians in Park Avenue as members of the Chaotix. The story could have been more intriguing with different takes on the levels with all the characters the Sonic universe already has.

replay-value

Sonic Forces has some replay value if you enjoyed it enough to turn it on a second or third time. There are daily missions and plenty of challenges for you to continue playing, as well as the ability to create more avatars to explore the levels with. There is also the free Episode Shadow DLC that launched with the game that acts as a bit of a prequel to the main game, and gives a bit more insight to the new antagonist’s, Infinite, origins. And, honestly, the music in this game is enough to make me want to turn it on again.

Sonic Forces was pretty good. Not great, but pretty good. It was fun to see these characters again in a game that I enjoyed, for the most part, playing.

Sonic Forces gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Unique Blogger Award

Unique Blogger Award

NekoJonez was kind enough to nominate Double Jump for the Unique Blogger Award! He runs a wonderful blog over HERE about all things gaming from his opinion and views to the gaming industry as a whole. Please go check out his blog and give him some love. Thanks again, NekoJonez!

If you were able to erase all memories from one game to be able to fully experience it again, which game would it be and why?

krismii
My obvious response to this question would be a Legend of Zelda game for how epic some of their stories and game play are, but… I think Pokemon Yellow would be my answer for this. It was my first game on my first handheld, the GameBoy Color. While I had grown up watching my uncle, and sometimes my father, play video games, Pokemon Yellow was the first game that I experienced on my own where I could figure out how to move forward while making friends with my Pokemon team. It opened up what video games could be, and despite how strong the Pokemon franchise still is, the basic formula for the games are all the same. Being able to relive all that magic would be amazing.

rachmii
I would love to fully experience Breath of the Wild again. There’s still so much we have to do in the game, especially with the DLC, but I would love to turn on the game for the first time again. I was amazed at the music and the graphics, let alone the main storyline as well as the gameplay. Even going into Hyrule Castle for the first time… It was so epic!

If you were allowed to help in the production of a game, which role would you take on and why? The role of producer, voice actor, writer, designer…?

krismii
Writer and, perhaps, designer and programmer. I love writing and I want to get better with my art, so designing a game would be a good way to do that, haha! I’m decent at programming as well, and I wouldn’t mind taking on the task of weeding out bugs in a code to ensure a smooth gaming experience.

rachmii
I’d love to be a voice actor and a writer. Writing is my career so I couldn’t imagine not contributing to the script. Voice acting is always something that’s been in the back of my mind. I’d love to give it a go and I am pretty decent at doing multiple voices.

What is one of the earliest video game memories?

krismii
Probably bothering my uncle to play video games so I could watch when I was barely in kindergarten. It was always either Super Mario RPG or Ocarina of Time that I bothered him to play, loving the characters and the stories of both. He was one of the main influences that I picked up a controller on my own (that, and my mother, who decided that I should play the games on my own rather than wake up my uncle, who was usually napping to prepare for his third shift job!).

Rachel Mii Double Jump
This is a tough one. I remember playing the SNES at my grandparents’ house – Street Fighter, Super Mario Kart, and watching Kris play Super Mario RPG. However, the first game I played and completed myself was Paper Mario for the Nintendo 64. Those were certainly good times.

FOR THE UNIQUE BLOGGER AWARD, WE NOMINATE…

1. Mr. Panda’s Game Reviews
2. Miketendo64
3. Musings of a Grouch

OUR QUESTIONS FOR YOU…

1. If you could have one item from a video game character/series in real life, what would it be and why?
2. 
What is your favorite video game platform and why? (Console, handheld, PC, etc.)
3. What is your favorite video game soundtrack and why?

Thanks again to NekoJonez for the nomination! It’s been fun!

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Friday Favorites: Future Xbox One Games

Double Jump Kris MiiHappy Friday, everyone! Thank goodness for another weekend!

Now that Rachel and I have an Xbox One, we’ve been looking into Xbox One games and trying to figure out how to spend our video game budget money. Here is a list of Xbox One games that I’m looking forward to one day playing!

frifavesxboxone

Monster Hunter: World

Monster Hunter is a franchise that I’ve been interested in trying for a couple of years now. To see a game that will feature global play between people in such a popular franchise sounds fantastic!

What Remains of Edith Finch

Rachel and I hadn’t heard of this game until the Game Awards last month. Hearing how praised it has been for its story and presentation, it definitely caught our attention.

Okami HD

We have the original Okami for the Nintendo Wii, and the graphics were amazing. To see the game in HD would be phenomenal, and probably would entice me to actually finish the game.

Middle-Earth: Shadow of Mordor

It’s Middle-Earth. We’re suckers for Lord of the Rings lore, and we would love to dive into a game based on that franchise. The Nemesis System, which allows the NPCs to learn and react accordingly to the protagonist’s deaths, sounds quite interesting…

What are your favorite Xbox One games? What future Xbox One games are you looking forward to?

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