I’m the Boss Music Video

It’s no secret that Rachel and I enjoy watching YouTube, our favorites mostly being gamers. Most of the videos that they produce are reviews or let’s plays, but there are a few out there who showcase their love of video games in other creative ways.

Below is a music video for a “villain boy band” called Big Bad Bosses. A few YouTubers personified Ganondorf from the Legend of Zelda series, Bowser from the Super Mario series, Dr. Eggman from the Sonic the Hedgehog series, and Sephiroth from the Final Fantasy series. Respectively, they are Satchell Drakes, Jirard Khalil, Alex Faciane, and Nate Sharp.

In our opinion, they sound pretty damn good, and their music video is amusing, to say the least. We definitely hope you enjoy their music as much as we do!

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Friday Favorites: Pokemon Gym Puzzles

Double Jump Kris MiiHow was everyone’s week?

I’ve been playing more Pokemon lately, finding the series to be rather relaxing after a week of work. I prefer the regions with gym challenges rather than Alola, both for the challenging battles and the puzzles that some gyms had in order to reach the leader. This week is all about my favorite Pokemon Gym puzzles!

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Mahogany Gym (Johto)

Mahogany Gym is the Ice-type gym in the second generation of the Pokemon games. It has one of those classic ice-sliding puzzles where one misstep can mess you up. While the original Gold/Silver/Crystal trio had just one room of this puzzle, the HeartGold and SoulSilver remakes had three.

Vermilion Gym (Kanto)

Lt. Surge’s Electric-type gym was a fun puzzle in which there are two switches hidden in trash cans that the player needs to press in order to open up the electric doors that the gym leader is behind. While the switches are always adjacent, if you guess the second one incorrectly, the switches reset.

Fuchsia Gym (Kanto)

This Poison-type gym used invisible walls that you had to walk around in order to reach the gym leader. As a kid playing the original first generation games, I was a little frustrated with this gym until I realized that you could very faintly make out where the walls are. Nevertheless, it was a good challenge.

Mistralton Gym (Unova)

In Black and White, this gym uses freaking cannons to blast the player around the room. Your character is supposed to be, what, a young teen? I feel as if this gym would get sued for human injuries. In Black 2 and White 2, there are giant fans that blow the player around, and I’m not sure they’re much better. While not particularly challenging, this is probably one of the gym designs that I found the most amusing while playing!

What are your favorite Pokemon Gym puzzles? Or did you prefer the gyms that were straightforward and led you immediately to the gym leader?

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Animal Crossing: Happy Home Designer [Game Review]

Animal Crossing Happy Home Designer | Game Review | Video Games | DoublexJump.com

Title: Animal Crossing: Happy Home Designer
Developer: Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Platform: 
Nintendo 3DS
Category: 
Life simulator
Release Date: 
July 30, 2015 
How I got the game: 
I bought it

 

 

 

I love the Animal Crossing series. If you know me and have been following this blog for a while, you’d know that. I can’t get enough of Animal Crossing. I was excited when Happy Home Designer was announced because building and decorating houses is my favorite part of playing The Sims. Now I could do it with my Animal Crossing friends… except it wasn’t as exciting as I had hoped.

gameplay

The gameplay is simple enough. The touchscreen on the 3DS is a big portion of the controls. At least it was for me. I found it easier than pushing the buttons.

You get a client and go to their house to decorate the interior. Your character doesn’t have to move too much provided you utilize the touchscreen. The bottom screen has a grid showing off the size of the house. You go into your inventory and place items down and make sure it looks nice and pretty and goes along with what you’re client likes and wants. Eventually, you can choose where you want the house to go and decorate the exterior as well as the interior.

This isn’t a bad concept, but what bothered me was that you have a certain amount of items you can use. With each client, you gain new items. Those items are what your current client likes and wants. So when you decorate there’s no trying to “guess” what your client will enjoy. It’s all laid out for you. Plus, whenever you put something down your client will react positively, negatively, or indifferently. So you can tell by that as well.

Another thing was the search option. You could find items through their category (clothes, chairs, beds, etc.), you could type in the name, or you could just see all the items you need for that current client… Yeah, it lays it all out for you so there’s no thinking involved. It’s a casual game, yes, but that was a little too casual for me. I would have liked to have figured out myself what furniture to put down based on my client’s clues.

After you finish working for a client you write in your journal and the day ends. The next day you can find another client or Isabelle may show up and asks you to help with the town. There are many projects she has such as a school, hospital, office, stores, and more. Later she may ask you to add to them, like adding a second classroom to the school. It’s not much though and neither project was challenging or took a while.

Each project from Isabelle had a checklist of items you had to use. For example, when creating the concert hall the only item on the checklist was a microphone. So, that’s all I put down, despite the many new options I had for musical instruments and seating and the like. Isabella absolutely loved it and it was a hit. A single microphone in an empty room… all because I added the item from the checklist. In other words, it didn’t matter how well you decorated the room. If you used all the items on the checklist, it counted as a win and the clients were happy. Again, no challenge.

Isabelle didn’t come every day and even when she did you had the option to go out and find another client before helping her. I did Isabelle’s projects first to get them over with. However, when you finish all of that the credits roll and the game is “over.” At that point, I had only helped 10 clients. It was a short game.

You can continue playing and get new clients as well as redecorate old clients’ houses after the credits, but that was enough for me.

graphics-music

Like all Animal Crossing games, the graphics and music are great. I enjoy the 3D graphics and being able to turn the camera all the way around to get each and every angle of the characters, the homes, and any place you currently are. The design has a cutesie feel to it which is so calming and really brings out the casualness of the game.

The music is one of my favorite aspects of the game. It’s always soothing and allows you to just get immersed in the gameplay. While I felt as though the soundtrack for Happy Home Designer could have had a little more to it, I enjoyed it all the same.

The sound effects are as silly as ever between placing something down, turning it around, or not being able to turn it around. I enjoy interacting with the objects as well, especially the musical instruments. It’s something small and simple, but it really adds a lot.
storyThere’s not much of a story to this one. You create a character and join Nook’s Homes as an employee. Then you go out, find clients, and help design their homes. Isabelle will show up a few times with some town projects such as building a school or hospital. Once you finish helping her own, the credits roll. That’s just about it.

replay-value

There’s a lot more for me to do in the game. There are so many villagers who need help decorating their homes. I have a lot of more items and furniture to unlock. However, I don’t know if I’ll be picking up this game again. It was a nice casual game to play, but it was repetitive and got old quick.

Animal Crossing: Happy Home Designer gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Favorite Gaming Couples

Favorite Gaming Couples | Video Games | Nintendo | DoublexJump.com

rachmii
Happy Valentine’s Day! Love is in the air… or something like that. There are many couples in video games. Some that work, some that may not work. So, here are some of our favorite ones.

krismii
Everyone has their own opinions about couples in any sort of media — video games, television shows, books, you name it. Some are canon because the creators said so, some are canon because the fans say so. For instance, Tumblr says that Link’s best match in Breath of the Wild is Prince Sidon. My favorite pairing with him is actually Zelda in Skyward Sword. Skyward Sword Zelda is not my favorite Zelda design, but I thought her relationship — whether you see it as romantic or platonic — with Link was really well done.

rachmii
I’ll definitely agree with that one. I love Link and Zelda in any game. Even though they’re technically different and they’re not actually always “together” I like that they always seem to find their way back to each other no matter what time they’re in. Sure, it’s destiny, but it always works. Maybe Wind Waker could be an exception though…

krismii
I enjoyed Tetra’s character in Wind Waker, and was a little annoyed near the end how it literally poofed the character into a dress and forced her to stay behind when she could definitely have had a more active role right before the Ganondorf fight. That incarnation of Link and Zelda could have been the ultimate power couple. In Ocarina of Time, I like the idea of Link with Malon. The side quest with Epona and saving Lon Lon Ranch is optional in that game, and I like the idea of Link being an awesome enough person to help a childhood friend like that.

Rachel Mii Double Jump
Link could have gotten with Malon, yes. I could even see Link with Groose from Skyward Sword. They have a rocky start, but I think it could work. As for other games, I’d love to see Princess Peach and Luigi together. I think that would be interesting. I don’t know who Mario would get with, maybe Daisy, but I want Luigi to have his moment.

krismii
Dude, Bowser should get a girlfriend. I mean, he’s Nintendo’s go-to good parenting example, so it’s not like he needs a wife, but I found myself rooting for him in Odyssey rather than Mario (although, I loved Peach’s reaction at the end of the story!). A video game couple that I root for is Phoenix Wright and Miles Edgeworth. Seriously, their relationship — whatever they classify it as — is the definition of devotion. In the Ace Attorney fandom, I also loved Mia Fey and Prosecutor Godot, as sad as their story was.

Rachel Mii Double Jump
Oh, yes! I could pair the Ace Attorney characters with anyone. They all have such great dynamics with one another that I think everyone could work with anyone. I would like Godot for myself, though…

krismii
Ah, yes, you two can enjoy all the coffee you want together! It’s always fun to pair up characters who’s dynamics mesh well together. It’s a great way to give more depth to the game’s story and to connect with other fans.

Who are your favorite couples from video games? Let us know in the comments below!

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Super Mario Odyssey Was A Movie First

Rachel Mii | DoubleJump.comHappy Tuesday!

Okay, so Super Mario Odyssey wasn’t actually a movie before the game came out. However, Kris and I were watching a movie the other night and I couldn’t stop thinking about Odyssey.

Super Mario Odyssey Was A Movie | Video Games | DoublexJump.com

Has anyone seen Disney’s Meet The Robinson’s? It’s an animated film about a smart boy, Lewis, who loves math and science and inventing things. He winds up in the future to help out a family whose time machine was stolen by a man with a bowler hat.

There’s more to it, obviously, but I’m going to assume you saw it because… it’s Disney.

The hat possesses living things. In the movie, the first thing the hat possesses is a frog. Then the bad guy goes back in time and possesses a T-Rex. Later, the movie takes a dark twist and begins to possess people.

Ring a bell?

I hadn’t seen the movie in a long time, but the farther along it got the more I remembered what happened and who the characters were.

I remembered the part of the T-Rex first and joked with Kris about how the movie is Odyssey. Then, before that part, the hat possesses a frog and it made me realize the movie really is like Odyssey.

That’s about it. I don’t really have anything else “intelligent” to say about it since neither one are actually connected in any way, shape, or form.

I guess this just goes to show that my mind is constantly thinking about video games.

Have you watched Meet The Robinson’s? Am I making any sense? Let me know in the comments below!

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Harvest Moon DS: Island of Happiness Review

harvest_moon_-_island_of_happiness_coverart

Title: Harvest Moon DS: Island of Happiness
Developer: Marvelous Interactive
Publisher: Natsume
Platform:
Nintendo DS
Category:
Simulation
Release Date:
August 2008
How I got the game:
I got it as a gift years ago.

krismii
I’m usually a sucker for the Harvest Moon franchise — they’re my go-to relaxing games. The older games tend to have a basic story and simple goals, and I feel that the newer games are trying a bit too much in having overarching story lines and encompassing goals. Island of Happiness is one of those games that was in between, still simple enough to be relaxing but with a few gimmicks that, in my opinion, were not needed.

gameplay

Island of Happiness is similar to other games in the Harvest Moon franchise in that it’s premise is you, as the main character, starting a ranch from scratch. One of your main objectives is to raise crops and animals as best as you can while also befriending the villagers in the town. Wooing potential spouses and raising a family are also staple aspects of the Harvest Moon games, and Island of Happiness is no exception.

Harvest Moon games tend to give you free range when it comes to customizing your ranch, allowing you to grow whatever crops you want (in season, of course) and raise whatever combination of animals you wish. Want all chickens? Go for it. Want to have your field covered with tomato plants? You can do that. There’s no one telling you what to raise. Selling the crops and animal byproducts is the best way to earn money for your ranch, and some products are more profitable than others, so most take that into account. Products are also used in cooking dishes and gifts to friends and romantic interests as well.

With that said, Island of Happiness was on the Nintendo DS and, as such, Nintendo thought it would be best to utilize the touch screen as much as possible. It was more of an annoyance rather than feeling innovative. You move your character with the stylus on the touch screen while the D-Pad buttons was used to equip tools. This was rectified in the immediate sequel, Sunshine Islands.

Island of Happiness also had a more complicated method of growing your crops. In early Harvest Moon games, the best way to grow crops was to plant them in-season and water them once a day. Weather plays a part in helping crops grow and, unless there is a storm or blizzard, most days granted enough sunlight to help your ranch. Island of Happiness had some hidden mechanic where each type of crop needed a number of water and sun “points” in order to grow as quickly and strongly as possible. Later in the game, it is possible to build a Greenhouse to help control the weather. However, considering all of the possible crops that are in the game, trying to figure out and remember all the needed points was an unnecessary mechanic.

graphics-music

The graphics of Island of Happiness took a little getting used to. When I first saw the 3D models, I wasn’t too sure of them. However, the graphics grew on me, with the areas of the island being vivid and fun to explore, and the villagers all being distinct (with the exception of the minor NPCs).

Music in the Harvest Moon series was always enjoyable to me, even if the tunes do tend to make me sleepy. They’re relaxing and calming as they play in the background while you farm or explore, being perfect in matching the mood of the genre and game play.
storyIsland of Happiness opens up with your character on a boat heading toward a new land. However, the boat gets caught in a bad storm, resulting in your character and a couple of others being shipwrecked on an island. Worry not, though — your fellow island refugees are a small family that has connections and experience with farming and shipping products.

Your character and the family, consisting of a brother and sister, their mother, and their grandfather, decide to stay on the island and work to make it habitable. You agree to be the rancher while the family runs a shipping business, helping to incite trade between your island and the mainland. Your goal is to really build up and clean the island to tempt other people to move in so the island can continue to flourish.

The more people that move in, the more relationships you can develop. Building up friendships can lead to new events and festivals, new areas to explore and, if you wish, romance that can lead to having a family.

replay-value

Island of Happiness, despite some of the gameplay mechanics, is one of my favorite Harvest Moon installments. Developing the island and luring new characters to move in is enough of a challenge so farming doesn’t become so routine. There’s always something to aim for, which is why this is one game that gets plenty of use.

Harvest Moon DS: Island of Happiness gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Fight Or Flight Method In Video Games

krismii
When it comes to playing video games together, Rachel and I tend to have different play styles… We like to compare them to our Player One or Player Two syndromes, but they can also be commonly compared to one’s Fight or Flight instinct. We’ve further proven this when we tried playing PlayerUnknown’s Battlegrounds together.

rachmii
When Kris and I play games together, I typically run and hide. In The Legend of Zelda: Four Swords Adventures for the Gamecube, Kris would kill the enemies and then I would nab the force gems before she could get to them. We had to take turns playing PUBG because we only have one copy of the game, but I know Kris would end up carrying our team if we played together in a duo.

krismii
Well, we’ll have to see about that. While I was eager enough to find a weapon and try my hand at earning some kills, it was Rachel that was able to loot faster with her wish to find decent hiding spots, haha! Rachel did tend to have the luck when it came to random drops during the few times we played. I wanted to explore the areas, yes, but I was concerned about enemy fire.

rachmii
I was concerned about enemy fire as well. I was lying in the grass for a while at some point. I heard a motorcycle and someone nearly ran me over because they didn’t see me. I didn’t know what direction they were coming from either. When they passed me I stood up to shoot them from behind, but I suddenly forgot the controls and froze in fear and panic. Most of the rounds I played, I made it in the top 20 or teens because I just sat and hid only moving when the blue was closing in.

krismii
That motorcyclist completely missing you was hysterical, not going to lie. I didn’t do too badly in the ranks either, but Rachel definitely got farther than me. I at least got some hit points in, which I was proud of. The only game I can think of that we didn’t follow our usual M.O. for Fight or Flight was in Minecraft. When we played Minecraft together, Rachel was mining and bashing enemies while I was crafting and taking care of the base while trying to find wolves to tame.

Rachel Mii Double Jump
Yeah, you were actually proactive and attacked people when you spotted them. I panicked and hid like I would in real life. Minecraft is interesting that we switched our usual roles. Then again, Minecraft is more cartoony and the controls are easier and less to handle. You get a sword and hit people as opposed to finding various guns and bullets having to load, aim, shoot, and reload.

krismii
It was interesting, yes. For the most part, we have our roles down pat and, even though our usual methods were switched in Minecraft, we almost always work well together. It’s probably why we always sabotage others when it comes to Mario Party games when we can’t actively be on a team together, haha!

Rachel Mii Double Jump
I guess it all depends on the game, mechanics, and the situation you’re put in! Either way, it’s fun.

What’s your gameplay style? Fight or Flight? Let us know in the comments below!

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