Fire Emblem: Three Houses [Game Review]

Video Games | Fire Emblem Three Houses | Fire Emblem | Three Houses | Game Review | Doublexjump.com

Title: Fire Emblem: Three Houses
Developer: Intelligent Systems, Koei Tecmo Games
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Tactical role-playing
Release Date:
July 26, 2019
How we got the game:
Bought it on Nintendo Switch

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

krismii
I’ve finally finished my first playthrough of Three Houses, and I’ve got almost nothing but praise for it! I’ll admit, I was only tentatively optimistic about this game, but the more I played, the more I fell in love with it.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Traditional Fire Emblem games give the player a main protagonist or two, maybe a handful of characters to start leveling up into some semblance of an army, and a reason for said protagonist(s) to start throwing themselves into turn-based battles with weapon triangles. Along the way, a deeper story will develop while introducing new characters to recruit for your army, characters that you can usually choose to include and level up both for fighting and for relationships with other characters.

Fire Emblem Three Houses is not that traditional.

True, the game begins with a tutorial-like battle and introduces who are arguably the most important characters to the game. Yet, after the battle, the protagonist is whisked to Garreg Mach Monastery and hired as a professor for a class of students. With this, the player is put in a position to already pick their main army to teach and grow, as well as the students in the other classes that can potentially join the player’s class — and, later, army — under the right circumstances. With this, the player already knows the majority of the key characters in the story instead of being fed them at certain intervals of the game. While it can be overwhelming to face so many characters and trying to learn everyone’s potential, I enjoyed seeing how everyone interacted with each other within the monastery.

Speaking of the monastery, that is where Three Houses stands apart from traditional Fire Emblem games. Instead of the game going from story cutscene to battles, battles happen at the end of the game’s month, with the weeks leading up to said battle containing activities to advance your units’ skills and supports with one another.

Exploring the monastery allows you to freely maneuver around Garreg Mach Monastery, which is mostly used to speak to all the characters, maybe fish or sing in the church’s choir, and generally increase supports between everyone. The higher the support between two characters, the more benefits the pair receive in battle when fighting close to one another. There are also, of course, paired endings after the game that depend on the support conversations. Finding out more about the characters’ history and the game’s lore from the exploration option was one of my favorite activities in the game.

Aside from exploration, one can also have a character host a seminar to increase skills of the students who attend the lecture as well as have rest days to increase the characters’ motivation for learning. There is also an option for battles, small paralogues or skirmishes to help level up the characters for the bigger, story-orientated battle at the end of the month. Visiting the Marketplace for weapons, items, battalions, and the blacksmith is also available at the beginning of each week, as well as the option to have a character take a certification test to change class. If a character passes the test, they will be able to reclass at the beginning of battles to any class they have passed.

The meat of the game is, of course, the grid-lined, turn-based battles. You’ll have your army of students (which sounds really weird, in all honesty, as it reminds me of the Hunger Games) make their move toward their opponents with medieval weapons and magic — swords, lances, bows and arrows, axes, energy-sucking “Reason” magic, the usual. Once all of your characters move, it’ll be the opponent’s turn to move to whatever grid square they can reach to attack yours. Each battle has a win and lose condition, and you can earn gold, special items, and story-advancing narrative for winning.

In the majority of Fire Emblem games, characters can advance classes in usually linear fashion. An archer can class up to a sniper, and a cleric and class up to a holy knight, for example. In Three Houses, as long as their skills in certain weaponry are high enough, characters can take a certification test and reclass into several other options. These classes can then be switched freely at the start of battles, so if there is a map where you need more flying units than cavalry, Three Houses gives you a means to teach your students how to tame a pegasus or wyvern. It was a nifty mechanic, even if I found myself not using it as much as I probably should have.

Aside from changing classes, characters can also hone their authority skill and have a battalion at their back during battles. These allow you to do gambits or bigger attacks with certified, nameless soldiers, generally to induce status ailments. Different battalions perform different actions, such as one that does healing magic on all allies for a certain number of spaces, or another that sets everything aflame. Admittedly, I half forgot about the battalions for the majority of the battles, focusing instead on my units attacking. Still, if used right, the battalions will be crucial for many unique strategies in the battles.

Weapon durability is back, which also lends a hand to the strategies you’ll need to come up with during battles, especially with some unique, story-based, one-of-a-kind weapons that are called Hero’s Relics. Only those with Crests, special sigils that are passed down throughout family lines, are able to wield the Hero’s Relics. Crests themselves are important in the setting’s history and politics, and the mystery of the main protagonist’s Crest is an important plot point in the game.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The graphics of the game were well done, but nothing spectacular. I was pleased with the videos and cut scenes, finding the animation smooth, but the few animations for the character models did feel a little stilted and limited. Still, the character designs were mostly on point and I enjoyed the majority of the battle maps.

As for the music, I totally want this soundtrack. I’ve always loved the majority of the Fire Emblem games’ music, but Three Houses is probably one of my favorites!

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comThe story begins with Byleth, who was a mercenary along with their father Jeralt, waking up and speaking to a green-haired young woman — girl-like in appearance — named Sothis. The pair appear to be in some sort of temple or ruins, with Sothis lounging on a throne and attempting to make sense of her hazy memories. Sothis’s consciousness is tied with Byleth’s, and the scene shifts to the waking world after the brief introductions.

Byleth and their father are about to leave their current village when three students ask for their aid in defeating a group of bandits. The students are from Garreg Mach Monastery, each the respective heir to their countries on the continent of Fodlan. After successfully beating back the bandits, Byleth and their father escort the students — Edelgard, Dimitri, and Claude — back to the monastery where they meet with Archbishop Rhea of the Church of Serios. Before Byleth knows what is happening, Jeralt rejoins the Knights of Serios and Byleth becomes the professor of a class of students.

The Black Eagles led by Edelgard, the Blue Lions led by Dimitri, and the Golden Deer led by Claude are filled with unique students coming from various backgrounds. Byleth takes command of one of the classes and the story really begins.

Played in two parts, part one is “pre-timeskip” wherein Byleth spends much of their time getting to know their students and aiding them in battles to better themselves for their respective countries and goals. While doing so, sinister plots are revealed as the months pass, with the archbishop and the Church of Serios being challenged by enemies — even some who were once called allies.

During one such climactic battle, Byleth falls into a canyon and does not awaken until five years later. Part two is this “post-timeskip,” and Byleth finds themselves in a war-torn Fodlan. Reuniting with their former students, Byleth helps to figure out not only an end to the war but also about their past.

Granted, this is a vague description of the story, mostly because I’ve only gone through the Golden Deer route. The other routes will most likely determine which side of the war Byleth is on and how they find out who they really are.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I’ve already started my next route. Considering there are two more houses, one that has at least two routes, and a New Game+ DLC coming out, there is plenty to do in this game after a first runthrough. Even if there was only one route, the multiple difficulty levels, plethora of characters to build your army however you want, and multiple support conversations to unlock, there is plenty to do to warrant another playthrough.

Fire Emblem: Three Houses gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitch | Twitter | Instagram | Tumblr

Advertisements

D&D Adventure: Bandit Mansion

D&D Adventures: Bandit Mansion | Dungeons and Dragons | Tabletop Games | Roleplaying | DoublexJump.com

krismii
We’re a bit behind with our D&D Tales. Our monthly sessions with our friends have continued to happen, and it’s been great. Our story continues with our little group of characters trying to investigate — or flat-out chase away — a group of bandits that had holed themselves up in an abandoned mansion a bit away from the village our group is staying at.

rachmii
This abandoned mansion was like a maze. There were many stairs and doors, including hidden doors. My character found all the hidden doors, which I was proud of. I believe there were two or three of them total.

krismii
Right, most of us were just kind of derping around, trying to investigate everything we good, but Rachel’s sorcerer apparently has fantastic perception (or just really lucky die rolls). I feel like we explored mostly the basement of the mansion as opposed to the mansion itself. The main floor of the mansion seemed unused, though, as it was some dusty footprints that we ended up following to the basement. Our friend’s Dragonborn is all about busting down doors and diving into danger, so we had a couple of surprises behind some of those hidden doors.

rachmii
I do have good perception, but I think I got a nat-20 on one of those perception checks so that certainly worked in my favor. Yeah, we were in the basement for most of the time as we were trying to find out where the bandits were hiding out. My character was safe most of the time since she tends to stay back and let the Dragonborn and a few of the others dive into the fray first.

krismii
My character tends to be in the middle of the group, now with her wolf just chilling with her as well. Case in point was behind one of those hidden doors a trio of bandits surprised us along with a chasm. We took care of the bandits, one of them falling into said chasm, and had to roll enough to get across the chasm to another door. We were all successful in our rolls, with the most graceful of the characters probably being Ripper in all honesty, haha! He tended to have much higher rolls than my main character during the session, and the DM described him as beautifully flying over the chasm due to his roll.

Rachel Mii Double Jump
Which was good for Ripper, in all honesty, because was that the battle he hurt his leg? That’s one of the great things about this game. The dice decide everything so things often turn into far-fetched, hilarious happenings.

krismii
I believe he hurt his leg a little later. Sometime after the chasm, we found another room that had a monster whose voice in our head just spoke creepily about eating and food. The monster was on the other side of the room, and there were two bridges to cross. My ranger, with Ripper, crossed the bridge that decided to collapse under us. We just barely made the rolls to avoid falling with the bridge, but Ripper did get a little hurt. He seemed to console himself with a bone he had stolen from a skeleton monster in the room right after the previous chasm.

Rachel Mii Double Jump
Ah, that’s right. I forgot about the bridge. Everyone took one bridge and you decided to take the other just to see if there would be anything over there. That was certainly a creepy part, especially the bottom of the chasm had bones. You know, because the monster talking about food was eating people and tossing their bones down there… yeah.

krismii
Yeah, that was weird, but we came away fairly unscathed, for the most part. Our cleric took point during that encounter, and with his patron god being the God of Doctors, he did his best to cleanse the mansion of dark forces, including this creature. He also attempted to lecture a group of drunk bandits that we found gambling later, who were then promptly intimidated due to our Dragonborn setting their table (and money) aflame. We got a little information about how the head of the bandit group was trying to perfect an invisibility potion, which he used to escape the mansion. We tried to chase him, but failed.

Rachel Mii Double Jump
For our next step, we went back to the inn to get some information out of the goblin that our Dragonborn kept as a pet. However, when we went back to the room, he was gone. So, we’ll have to see what happens from there. We have an interesting crew, to say the least. I probably say that every time we talk about our latest adventure. Either way, we’re looking forward to seeing what our group gets up to next.

Do you play D&D at all? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Skip-Bo [Card Game Review]

Card Game Review: Skip-Bo | Gaming | Card Games | Game Review | DoublexJump.com

krismii
Skip-Bo is a card game that requires counting and quite a few different piles of cards surrounding your spot at the table. Seriously, you’ll end up with six piles of cards, including the one in your hand. This doesn’t count the pile you draw from nor the building piles in the middle of all the players. While it does take a bit of multitasking to keep track of the dozen or so piles of cards, it’s an entertaining game that deals with both strategy and luck in order to win.

rachmii
Skip-Bo was first introduced to me a long time ago by a friend. I enjoyed the game a lot and it wasn’t until a couple years ago that I found out the game was more popular than I thought. I hadn’t heard of it before until then. We finally got our own copy of the game and played it the other night.

krismii
I’ve played it before too after Rachel was introduced to the game, of course, but this was the first time in a while we picked the game up. I had to skim over the instructions to recall how to play it. There are over 150 cards, ranging from 1 through 12 with a couple of wild Skip-Bo cards here and there. We spent about ten minutes giving the cards a good shuffling before actually dealing them out. Depending on how many players, or how long you want the game to go, you deal out an average of 20 to 30 cards per player for a stock pile. This is the pile you want to get rid of in order to win the game. You get rid of the cards in the stock pile by placing them in numerical order onto one of the four building piles in the middle.

rachmii
You don’t know what’s in your pile. You flip the first card over and work on getting rid of that first. You always have five cards in your hand and need to use strategy and a little bit of math and thinking ahead in order to get rid of your stock pile of cards. For example, if you need to get rid of a three, then you need to put down a one and then a two in order to put your three down. Of course, if one or both of those cards are already put down, then you can use your three faster – depending on what your opponents put down. They know what card you’re trying to get rid of, so blocking is definitely a thing in this game and it can get competitive. The four piles in the middle don’t reset until you put down one through 12 in order.

krismii
Aside from the cards in your hand, your stock pile, and the building piles in the middle, you can also have up to four discard piles in front of you. These piles are used to indicate that you are done with your turn. You must put at least one card from your hand onto one of these piles. They are not used in the building piles towards getting rid of your stock pile, but you can use the cards to help on your turn if you do not have the necessary cards in your hand. The catch is that you must use the topmost card on the discard pile towards the building piles. I got stuck a couple of times because I had an 11 in one of my discard piles, but I had a few cards on top of it that I needed to get rid of first.

Rachel Mii Double Jump
Lots and lots of piles, yeah. Four piles in front of you, plus your stock, as well as four piles in the middle to get rid of them all. It’s all about order and you need to keep track of your cards, strategize where you want them to go and when you want to use them. Not to mention, you have no idea what your opponent will do. Of course, as I stated, it helps that you know what card they need to get rid of. You can block them as they can try to block you.

krismii
Once we play it more, strategy will come easier. I remember playing with our friend during a weekend getaway and she continued to win because she stockpiled her cards just right in order to just demolish her piles so she didn’t have to wait too long to get rid of her stock cards. Meanwhile, our discard piles ended up just being a mess and tended to hinder rather than help us when we were trying to get rid of our stock cards.

Rachel Mii Double Jump
Well, she hoarded all the “one” cards. She plays by a house rule where you can’t use a Skip-Bo card, which is a wild card, as a “one.” So, she’d hold onto all the one cards and be able to knock down her pile quickly as she gathered all the other numbers. We wouldn’t be able to start piles because we didn’t have the ones and couldn’t use Skip-Bo cards. Which, as frustrating it was, it made the game more intense and competitive. Overall, Skip-Bo is a great game and so much fun to play a good group of people.

Have you played this game? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Mario Kart 8 Deluxe Online Tournament

Double Jump Kris MiiHappy Friday!

Generally my Friday posts aren’t for recent news, but I thought this was some good information to pass on to the blog. Anyone else participating in this?

Mario Kart 8 Deluxe | Mario Kart | Video Games | Online | Tournament | Doublexjump.com

Nintendo is hosting an online tournament for Mario Kart 8 Deluxe this coming Sunday, September 22nd. It’s open to all racers, regardless of skill level, and all vehicles and characters are welcome to be used. The races will be 150cc-level and racers will compete in a series of 24 races. The top eight racers will be awarded 2,500 gold points (or, rather, $25).

And, despite not having picked up the game in a while and not being a regular online competitor, Rachel is planning on playing just for the fun of it.

The tournament itself says it will be going from 1pm to 11pm EST and Nintendo revealed a simple way to enter by giving a number (2093-5045-4827) to input into the Search by Code field in Tournaments. I presume one does not need to play through the entire block and will only need to play long enough to compete in 24 races.

There was one summer where Rachel and I, along with our cousins, played through all of the available courses and it took us only a couple of hours, if I remember correctly. To have to sit down and race for 10 hours for a tournament would be a little excessive.

While it’s nice to have a tournament not catered to certain skill levels, I doubt beginners will be able to have good luck with the tournament. I wonder if it would be worth it to Nintendo to do more online tournaments for beginner, intermediate, and expert racers?

With a growing library on the Switch — both for current and retro games — more online tournaments may become a thing. There are the big name games like Mario Kart 8 and Super Smash Bros. and Splatoon, and I wonder what other games Nintendo may use for tournaments.

Fire Emblem battles with custom armies. Overcooked teams competing for high scores. Retro Super Mario Kart tournaments. There are plenty of possibilities for Nintendo to exploit, and I’m interested in seeing what kind of tournaments they’ll do next!

What game would you play in an online tournament? Are you participating in the Mario Kart tournament? Let me know in the comments below! If you liked this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Mobile Games Galore

Rachel Mii | DoubleJump.comHappy Thursday!

I was never one for mobile games too much. When iPods came out and I got one, I played a few games because that’s all I really could do (aside from listening to music, of course). I had the bright idea to do mobile reviews for the blog and… well, I’m having more fun with it than I thought I would.

Mobile Games Galore | Video Games | Gaming | DoublexJump.com

I don’t really know why, but mobile games were never something I was super interested in. When I had my iPod I played generic Facebook games like FarmVille, Words with Friends, and other puzzle-like games. I played Dragonvale a lot, but that was the only game I played for years. All the other games I’d play for a month or so, get bored with it, and then delete it. There was a pet game as well, now that I think about it. I played that for a long time too. I can’t remember the name of it. I’ll have to see if I can track it down somehow.

Anyway, I never liked putting games on my phone because I never wanted to drain the battery. I was too paranoid (and still am) that I’ll be at work or driving somewhere and get lost when my phone runs out of battery. Yes, I have a car charger and a regular charger that I can bring places with me, but… it’s still a thought in the back of my mind that I’ll suck the battery dry.

(Now I have a new phone and the battery is a tank, but I guess I’m getting off-topic at this point.)

I got an iPad in May 2015 as a college graduation gift. At that point in my life, I was a blogger and was happy to have an iPad as an “extra” or “mini” version of my laptop. I downloaded WordPress, social media apps, and other “work-related” apps that I could take with me on the go when I didn’t have access to a computer. It never crossed my mind to have games on my iPad.

Less than a year later, February 2016, Double Jump was born. Once we started doing game reviews, I thought of ways I could take it further. Mobile games was an idea, but I didn’t decide to put that into action until just this year.

I try to do one mobile mini-review each month and I have a list of games I want to try out. Of course, that list keeps growing.

At first, I just wanted to try certain mobile games that are currently popular or made by a big company. Nintendo, for example, coming out with Pokemon and Mario mobile games. This blog is, in fact, first and foremost Nintendo games.

I ended up going down a rabbit hole in the app store the other day and now I have so many ideas for these mobile game reviews and I now have “themes.” Yes, there are many Pokemon games I haven’t tried, there are a few Mario and Sonic games I want to try.

But do you know how many farming games there are? How about tycoon games, especially Game Dev Tycoon, which is a game Kris and I got back to through Steam quite often. There are four games similar to Game Dev Tycoon on the app store. And trust me, I already started playing a few of them.

Which brings me to another point… when I decided to do mobile game reviews, I only ever looked at free games. There are four video game tycoon games – two are free and two cost money.

Microtransactions are a big no-no for me, but… I may end up spending money on mobile games, which is something I never saw coming for myself.

With that said, I hope you enjoy the mobile game reviews… because more are coming. Many, many more.

Do you play mobile games? What are some of your favorites? Let me know in the comments below! If you liked this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Pokemon Masters [First Thoughts]

First Thoughts: Pokemon Masters | Nintendo | Mobile Games | Pokemon Games | Pokemon Mobile Games | DoublexJump.com

krismii
Pokemon Masters was released at the end of August and we finally got a chance to open the app up and give it a try. At first glance, it wasn’t bad, with decent graphics, some partial voice-acting — even if, so far, some of the characters are a little too cutesy — and a simple way to do battles. We have only done the first couple of chapters, mainly the introduction, but it’s something we’re willing to keep playing to get a real feel of the story.

rachmii
I had been looking forward to this one for quite a while. I even pre-ordered it at the app store and then Kris and I decided to try it together. Needless to say, we’ve been busy and finally got the chance to check it out just the other day. I’m enjoying it though and have a feeling I’ll easily get addicted to it.

krismii
We are just in the beginning stages of this “free to start” game, so I’m hoping down the line it won’t become one of those games that have wait times or the need to spend money to advance the story. I’d rather the game’s microtransactions be optional, much like Fire Emblem Heroes. Speaking of Fire Emblem Heroes, the star rating for each of the sync pairs of trainers and Pokemon remind me of that game. I’m looking forward to seeing what kind of pairs I’ll be able to pull into the game, with the use of the gems.

rachmii
I don’t think microtransactions will be a problem and don’t think we’ll have to “wait” much at all. The game seems pretty straight forward. You do need gems to buy more sync pairs, but you get more pairs through the main story anyway. You basically just need to be smart with your gems, especially since you get daily rewards as gems when you log in and also receive gems when you complete certain chapters.

krismii
Right, the beginning seems pretty generous with the gems, and I hope that it doesn’t taper off the further we go into the story. It’s a classic gimmick, giving us plenty of gems and pairs in the beginning to get us hooked on the game before backing off and having us wonder if we should spend twenty bucks on more gems to move forward. While I understand we’re right at the beginning of the game, I am a little disappointed that there’s not more variety to the pairs we’ve encountered so far. I was hoping to pick and choose pairs, for us to not be completely neck-and-neck for where we are in the story. Like, instead of getting Whitney automatically when trying out the scout mode maybe we could have had a choice to scout out one of three pairs or something.

Rachel Mii Double Jump
I actually don’t mind having the pairs be random when you scout. Of course, there are events and I thought I was going to get a certain pair, but it turned out that it’s still random. There’s just a chance I’d get that pair. As I said, I like it random though. I don’t mind the surprise and trying to work with a team with randomized types. What I do wish is that I could have picked my own partner. I love Pikachu and totally don’t mind having him as a partner, but I would love to have Charmander or Psyduck or Mimikyu or something. Pikachu can be cliche at this point and I would have loved it if they gave us a choice of five Pokemon or something. Or, you know, let us choose between all the starters, Pikachu, and Eevee or whatever.

krismii
Random pairs as we scout are great, as it gives you more variety. I was speaking mainly of the beginning of the game where the app seems to throw a bunch of scripted pairs at the player. Starting with Brock and Misty is fine, but I did believe that, perhaps, we would have been able to choose between the pair, then maybe choose between Rosa and, for example, Barry to try to round out the first team. I would have also liked to choose my Pokemon partner, despite how adorable Pikachu is. Despite the small tutorial on one of the items that you can use promoting the evolution of the Pokemon on your team, I highly doubt that the game will allow you evolve Pikachu into Raichu down the road.

Rachel Mii Double Jump
Ah, I see what you mean. Though, again, I don’t think I mind that too much. It would be cool to pick who to start with, but I already swapped them out anyway. You don’t have them for too long before you encounter more pairs. Also, that’s true about the evolution. I don’t know if I would want to evolve Pikachu if they even give the option. We’ll just have to see what happens. I enjoy the battle part of the game though. I think the story is pretty cool, especially with the masked villains, though it’s definitely lacking. The “story” part of the chapters are two-seconds long. I much prefer the battles, which is fine considering that’s a huge part of the game anyway.

krismii
I think I would want to evolve Pikachu just to have something different, in all honesty. In every instance that your character is gifted a Pikachu in the games, you are not allowed to evolve it, so having a Raichu instead of Pikachu would be interesting. I enjoy the battling as well, finding the quick pace of the battles fun, and I imagine they’ll become more challenging down the road. I do wonder how the story part of the game will evolve — pun intended — down the line and I hope it’ll be something deeper than these first few introductory parts.

Rachel Mii Double Jump
I like the triple battle format and even the way it works. It took me a minute to get used to it (mostly because I don’t read the directions), but I enjoy how the system works. Instead of PP, the Pokemon’s moves cost one or two charges. There’s a beam at the bottom of the screen and you use that to attack. For example, Pikachu’s Thunderbolt costs 2. If you have two full bars, you can use it. If you have one, you can’t. The good news is, it charges fairly quickly. Though, there were some moments when my Pokemon stared at their opponents for a bit while I waited for the bar to fully recharge.

krismii
The triple battle is fun, yes, although there was at one point during a couple of my battles, the little tip or tutorial bubble stayed on my phone’s screen. It nearly blocked one of the opponent’s Pokemon, which was annoying. I presume it was a small hiccup. The interface for the battles isn’t bad at all, though, and it’ll be fun for the Pokemon to learn more moves. The quick-time strategy between opponents and your Pokemon’s moves is challenging. It’ll be interesting when Rachel and I get the chance to become friends in the game and will be able to try out co-op mode!

Rachel Mii Double Jump
There is an auto option for the battle though, which I tried out. That was pretty cool, though surprisingly, they didn’t automatically attack the Pokemon who had the type disadvantage. I was against three Pokemon weak to grass and instead of using Snivy, the auto-battle had Piplup spam bubble beam. I still won, but it was interesting to watch. Either way, I’m having fun with the game I too am looking forward to testing out co-op mode!

Have you played Pokemon Masters yet? What do you think of it? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Top Tuesday: Favorite Bosses In Octopath Traveler

Rachel Mii | DoubleJump.comHappy Tuesday!

The boss battles in Octopath Traveler were amazing. Even while you get further into the game, they become somewhat repetitive, they were all still fun to battle and the strategy was strong. This post may contain spoilers for the game, so read at your own risk. Then again, the game has been out for a while, so… anyway.

Top Tuesday: Favorite Bosses In Octopath Traveler | Nintendo Switch | Boss Battles | Video Games | Gaming | DoublexJump.com

One thing I love about all the bosses in the entire game is the fact that they’re huge when you get into a battle with them. They’re prominent and made out to be such a big cool. I thought that the imagery was so cool. This is something all the bosses share, so I’m saying it now and getting it out of the way instead of repeating myself for each boss.

Helgenish

Helgenish is the sleaziest boss in the entire game, in my opinion. He is the chapter one final boss for Primrose’s story. I hated him as a character, but he was one who was supposed to be hated and I enjoyed hating him. I thought he was a great first boss for Primrose’s story as she broke free from her current life and headed for adventure. It was so fun to watch Kris play this boss battle and see Primrose get the final blow.

Vanessa

I loved Vanessa. Well, I mean, she was another one I loved to hate. I figured out her motive long before it was revealed and the battle began. She was a rival apothecary in chapter two from Alfyn’s story. She seemed better than him but it turned out she was making people sick and just happened to have the only cure. It was nice to have a female enemy since the majority of the bosses were male or monsters. Vanessa had a really cool design and, I’ll admit, I would have loved to play as her in the game. She was a cool character, despite her evil intentions.

Yvon

Ah, this creepy guy from chapter three in Cyrus’s story. This dude was doing some weird stuff with other people’s blood and vampire were involved or thought to be involved… honestly, my memory is a bit fuzzy because it’s been a while since we’re playing this chapter. Still, this guy used blood to make some sort of potion and turned himself into a monster. Thus, Cyrus battling him. The story behind this chapter and the actual boss battle was pretty cool. It was creepy and twisted and it was an interesting addition to the game considering the other stories. It was by far the weirdest out of them all.

Redeye

Redeye is a mysterious monster in chapter four from H’aanit’s story. Like all the chapter four bosses, Redeye was the driving force of H’aanit’s story, though we didn’t know exactly what it was until we saw it. I loved the idea of Redeye (a monster who turned people to stone and was just creating chaos) and the design of Redeye was totally creepy. It looked almost human that had gotten turned into a monster and was slowly turning more and more into the monster the longer they were stuck like that. Unfortunately, there was no cool story behind Redeye or how it came to be or where it came from, but the design was still pretty cool.

What are some of your favorite boss battles from Octopath Traveler? Let me know in the comments below! If you liked this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

More Smash Ultimate DLC Characters

Double Jump Kris MiiHappy Monday everyone!

I hope everyone had a good weekend! This is about some news that’s a couple of weeks old, but I cannot help but think about it. The Super Smash Bros. roster is so big already, I can’t imagine who else to put in!

Super Smash Bros Ultimate | Super Smash Brothers | Nintendo | DLC | Characters | Video Games | Doublexjump.com

The latest Nintendo Direct mentioned that even more DLC characters are going to join the Super Smash Bros. Ultimate family. Considering all of the characters we have now, what other franchises and series do you want to see represented?

Granted, our favorite franchises are sufficiently represented, but it would be interesting to see more of a variety in them. We have plenty of Fire Emblem characters, but I’m curious if characters from Three Houses will show up. Having a Fire Emblem character that is not a sword-user would be amazing. Perhaps a Pokemon from the Galar region will show up for the latest generation. Maybe there will be an aspect of the second Breath of the Wild or the remake of Link’s Awakening in Ultimate.

I would totally be down for a joint Jigglypuff and Marion concert in Smash Ultimate.

With that said, I am presuming that the newest DLC characters will also be franchises that aren’t in Smash just yet. Rachel and I are first and foremost Nintendo fans, so characters from other series aren’t usually on our radars. Yet, I would love more female or unique animal characters on the roster. Shantae is fairly popular and it’d be fun to play as Spyro hovering around the stage.

Of course, I also can’t help but hope for Geno from Super Mario RPG!

What extra DLC characters are you hoping will show up in Smash? Any franchises you’re hoping will get some representation? Let me know in the comments below! If you liked this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Kiki’s Delivery Service (Movie Review)

Movie Review: Kiki's Delivery Service | Anime | Anime Review | DoublexJump.com

krismii
We spent a day at Fan Expo when it was in town, our first time going to it, and we had a great time! We spent way too much money, mostly on vendors at the Artists Alley, but it was worth it. There was also a booth that had tons of anime and video game-based movies, most notably ones from Studio Ghibli. Considering we’re a bit lacking when it comes to movies from such a beloved studio, we picked up a couple of titles, with one of them being Kiki’s Delivery Service. I believe I had remembered bits and pieces of the movie from eons ago, but it could have simply been memories of a commercial for the movie as well.

rachmii
I didn’t know much of this movie. However, I had heard of it and I’m pretty sure I watched it just once with an old friend a long time ago. If I remember correctly, she loved Kiki’s Delivery Service and wanted me to watch it. Well, Kris and I watched it together the other night and I remembered nothing of what happened in the movie. It was a fun watch though and I enjoyed it.

krismii
It was a simple movie, one that had me scratching my head while trying to figure out the plot, so to speak. Granted, the last movie we watched was Marvel’s Endgame with a friend, which is all about the plot of 22 movies put together, so it was interesting to turn to a movie that’s more about enjoying the music and animation. I enjoyed it as well, of course, finding it refreshing and charming.

rachmii
The movie, overall, was charming. I too enjoyed the music and thought everything about it was relaxing. For the majority of the movie we figured there wasn’t much of a plot, but then a character swooped in and changed the whole dynamic and meaning of the movie.

krismii
Kiki training as a witch takes her on a journey of self-discovery, trying to figure out her place in the world as a witch and as herself. She had romantic idealisms about her training year and had a rude awakening in the form of uninterested and snobby people, as well as trying to figure out her skills. She met some kind people that urged her to figure out herself, even if she hit rock-bottom before doing so.

Rachel Mii Double Jump
It was a nice message, especially towards the end when she hit rock-bottom and things shortly fell into place afterward. But also, Kiki is only 13-years-old. According to the movie, when a witch turns 13, she can leave at midnight on the full moon and begin her year away training. We often felt bad for her because, well, she’s a baby!

krismii
Yes, the poor child! But she met some wonderful people and it’s a good message for viewers in that it’s okay to get down on yourself but it’s also okay to let others in and help you. One of the characters in the movie was an artist and she compared her painting ability to Kiki’s witch powers, talking about how sometimes you just get burned out and it’s okay to take a break, to recharge your creativity however you can. And, honestly, after the summer we had, the message hit close to home.

Rachel Mii Double Jump
We certainly weren’t expecting such a deep message to come through that movie. Of course, we don’t do it justice just talking about it. However, with us being creatives ourselves, there were definitely a couple of quotes to be typed up, printed, and plastered on the wall in our office.

krismii
Of course, like Ursula the artist telling Kiki, “We each need to find our own inspiration. Sometimes it’s not easy.” The majority of the characters were great, actually. The baker’s husband had maybe two lines, but he showed his support for Kiki by baking a little bread wreath to advertise her delivery service. One of my favorite characters was the servant woman for the older lady called only Madame. The servant totally loved the idea of Kiki being a witch, trying out the broom herself, and was just amusing at her reaction to the blimp causing such a chaotic scene in the town.

Rachel Mii Double Jump
I think that’s really what made the movie was the side characters. I totally agree with that. Kiki is but a child, young and naive, and all these adults or older kids surround her with so many different interpretations of the world – some good, some not. However, most of the adults she crossed paths with – like the bakers and Madame – were like parent-figures to Kiki. It’s definitely a movie that everyone should watch, especially if you have a soft spot for anime and are a creative yourself.

Have you seen this movie? What did you think of it? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Ring Fit Adventure (First Thoughts)

First Thoughts: Ring Fit Adventure | Video Games | Gaming | Nintendo Switch | Nintendo News | Nintendo | Gaming News | DoublexJump.com

rachmii
Fitness and RPGs combined are now a thing with the newly announced Ring Fit Adventure from Nintendo for the Nintendo Switch. When Nintendo showed a teaser about a week ago, we assumed it was fitness related. Though we didn’t see the RPG elements coming. I think it’s a cool idea though. This may be a game I didn’t know I wanted.

krismii
I’m still a little puzzled about it, to be honest. While I’m intrigued by the idea — RPGs are right up my alley and I don’t mind doing a bit of exercise as well — I wonder how the development of the game went. I mean, someone at that meeting was like, “Alright, listen up… Exercise but as an adventure!” Still, it doesn’t seem like a bad idea.

rachmii
Agreed. I was confused as well (plus the hosts of the video were way too happy about it) but as the video went on, I became more and more intrigued. The Wii Fit and Wii Fit Plus were popular. However, exercise is a new year’s resolution that people keep for a week and then throw it out the window. It always fizzles out. I think, combining fitness with an adventure will add more incentive for people to keep going with the game. You’re working toward fitness goals and also leveling up your character. Because – let’s be real – we’re more inclined to want to level up our fictional characters than ourselves.

krismii
That’s true. The announcement said the release date is October 18, so I’m curious how that will affect the sales. I’m wondering why it is not closer to the holidays in time for those new year’s resolutions? Fitness Boxing, for example, was released this past January, and I don’t believe that did too badly in sales. And, absolutely, people are more invested in fictional characters, haha! Look at the Sims franchise. People are meticulous about giving their Sim characters the best life possible… Unless you’re the type to play for destruction, of course.

Rachel Mii Double Jump
I was surprised at the release date as well. They have so much coming out for the rest of 2019. This wasn’t part of the Nintendo Direct either, so it makes me wonder what they were trying to accomplish. Not that it matters. People will get it whenever it comes out. I do wonder, since they are a business, if they’re trying to fit a certain quota by the end of the year and that’s why they’re cramming so much for the rest of the year. Not that I’m complaining, of course.

krismii
Granted, I feel as if a lot of games are coming out within the next couple of months rather than, say, December for the holidays. The last game for 2019 on my radar at the moment — and, honestly, I could be forgetting about some games that I may have originally been excited for — are Pokemon Sword and Shield for November. Mom is going to berate us for pre-ordering everything instead of waiting for Christmas, like usual, but many of Nintendo’s games seem to be coming out right before the major holiday months.

Rachel Mii Double Jump
That’s true. The Switch Lite and Link’s Awakening are coming this month, Luigi’s Mansion 3 and now the Ring Fit Adventure is October. Pokemon is November. There are so many other games in between and beyond. As of right now, though, nothing “major” seems to be coming out in December. Which makes me wonder… does Nintendo have something up their sleeve for the coming months?

krismii
They very well could. Nintendo never seems to reveal all their cards at once, such as revealing the Ring Fit Adventure after a Nintendo Direct. Then again, they seem to be doing well with all the games coming out that they may ride right on through the holidays with everything they’ve announced so far. We’ll just have to wait and see!

What do you think of the Ring Fit Adventure? Will you be trying it out? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch