Happy Monday, everyone!
In the world of video games, grinding is defined as the process of engaging in repetitive tasks, usually defeating basic enemies to earn experience points and level up faster. What are your thoughts on grinding?
The game that I’ve been recently playing is Fire Emblem Fates: Birthright. For those who may not know, Fates is the latest installment in the Fire Emblem franchise, a fantasy strategy series that enables the players to take control of an army. The classic mode of these games boasts permadeath — when a character dies in battle, he or she will not respawn.
In the recent Fire Emblem games — Fates and its predecessor Awakening — the casual mode was introduced, which enabled characters to come back to life after a battle. Many longtime fans have argued that it wasn’t a true Fire Emblem option, but for someone like me who can become so invested in the characters’ stories and supports, it’s a nice game mode. With that said, I’m not above grinding to be sure that my characters have high enough levels when it comes to the actual story game play.
Between Birthright and Conquest, Birthright is the simpler of the pair and is made for more beginner players. It allows grinding, while I heard that Conquest does not. With the game play and all the support conversations, grinding is a typical past time for a player like me. I’m the type to try to keep every character around the same levels, give everyone an equal opportunity, and Conquest may not allow me that.
While I’m looking forward to Conquest, especially in regards to the story, the lack of grinding will give me the challenge of picking and choosing the best soldiers for my army. It’s similar to Pokemon. Everyone grinds to level up their Pokemon for gym battles and the like, especially in Nuzlocke challenges. However, does grinding negate the challenge?
What do you all think? Does grinding help in a game? Or do you prefer to fly through the story, to take on whatever challenges you can without worrying about leveling up?