First Impressions: Pokemon Moon

Double Jump Kris MiiHappy Monday, all! For those of you who celebrate it, Christmas is right around the corner! Are you all ready for it?

… I’m not. At all. So, let’s procrastinate more on getting ready for the holiday and talk about Pokemon!

As the latest installments of the franchise, Pokemon Sun and Moon threw aside the old Pokemon formula. Rather than exploring a new region while beating up Evil Team of the Week with your new Pokemon partners, we have a new region of islands with a dorky team of antagonists with new Pokemon partners.

Yes, of course, there’s more to the new games, and Iย am enjoying them.

Before Sun and Moon, we’d travel throughout the region in a fairly linear fashion to defeat a series of eight gyms. The Alolan islands of Sun and Moon have four kahunas rather than gym leaders, coupled with captains of trials that generally end with a battle against a powered-up version of a Pokemon of the captain’s preferred type. The islands themselves seem to be vast and it’s been great exploring them to see what they have to offer in terms of Pokemon and secrets. Like the previous games, though, it is pretty linear, often having NPCs with riding Pokemon (which I have so much fun with) blocking out areas with flimsy excuses until you complete whatever task the game wants you to. Yet, there seems to be enough to discover to compensate the bit of frustration I get whenever an NPC gets in my way.

Whileย trials are a refreshing take on the whole gym formula, I do miss the epic, tougher battles with gym leaders. The trials I’ve completed through the second island were interesting, of course, but simple. There are plenty of trainers and the Exp. Share item to keep your Pokemon’s levels on par with the Totem Pokemon, if not at a higher level, that the end of the trail battle just seems lackluster (especially when my Pokemon knocks out the Totem Pokemon in one hit). Perhaps there will be more challenging battles on the next few islands or I’m just that good of a Pokemon Master.

I am greatly enjoying the visuals and music! I’m playing Moon, so it’s 12-hours behind Sun, granting me these gorgeous scenes of starry nights and bright fires and dark waters of the sea. The music, like in most Pokemon games, is fantastic and I was excited to learn that the soundtrack is available on iTunes.

All of the characters seem great (except… well, I’m a little crept out by our avatar’s perpetually smiling face… am I alone in this?), and the dorks in Team Skull are quickly becoming some of my favorite antagonists. Your friend Hau is adorable and I’m invested in Lillie’s backstory and what’s going on with her and Nebby. The captains and kahunas so far are all diverse and interesting as well.

These were just some of my initial thoughts thus far on the game. What about you? Without spoiling much of the story, as I’m only to the second island, what do you all think of your experiences in Pokemon Sun and Moon?

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2 thoughts on “First Impressions: Pokemon Moon

  1. There’s so much to love about Sun and Moon. I love the story, characters, and most of all gameplay alterations. The Island Challenge is different. It feels fresh from the gyms and I’m glad they changed the formula around. I just wonder what they’d do for the next game. Another trial-based challenge or perhaps a return to gyms. I love that this game feels so distinct thanks to it though. It really feels like Alola is its own unique region that couldn’t be mistaken for any other. Good luck on the rest of your journey! I’m sure you’ll have plenty to say as you progress!

    Liked by 1 person

    • It’s great to hear that you’re enjoying it so much! The Island Challenge is definitely different and a fun take on the old formula, but I just wish it was a bit more of a… well, challenge. Maybe I train my Pokemon too much, haha! That characters, though, are one of my favorite aspects of this game (aside from the Pokemon and new region to explore), and I love meeting the captains and kahunas! ๐Ÿ™‚

      Liked by 1 person

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