SM64O Take Down

Double Jump Kris MiiVideo games bring some of the best art out of the woodwork, be they fanfictions, fan art, music covers and renditions, or mods for the games themselves. Kaze Emanuar is a talented modder, being brilliant with programming new challenges and twists into video games, most notably for Nintendo’s Super Mario games. Nintendo, however, doesn’t seem to appreciate the mods as much as the fans do…

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Not too long ago, Rachel and I mentioned how there was a new mod going around for the emulated version of Super Mario 64. This particular mod gave friends the ability to set up servers to play Super Mario 64 online together in a multiplayer mode. Predictably, Nintendo heard about the mod and got the YouTube videos regarding it shut down on the grounds of copyright. Rachel and I were able to snag the download (and follow the instructional video) before they were taken down.

You can still get the mod by the Super Mario 64 Online site and forum, of course, but beware if you try to upload any videos on it.

While it was only a matter of time as to when Nintendo would strike a copyright issue regarding the mod, we were really surprised when we heard that not only were the modder’s videos on YouTube taken down, but also his Patreon. Considering that we personally haven’t been on his Patreon, we can’t say for certain that the SM64O links were also available there or what sort of art the modder offered to those that pledged to his Patreon.

Rachel and I know plenty of creators whose Patreons are their source of income as they share their gifts with those who appreciate the art enough to pledge to the creators. We were a bit shocked to find out that the modder’s Patreon was shut down — either temporarily or permanently, we’re unsure — due to this situation.

It’s a bit of a strange situation. On one hand, we all knew that Nintendo would want to strike down the mod, as they are wont to do in these sorts of situations. On the other, however, one could argue that mods generate more interest in the video game, which could be good publicity for the developer. It’s understandable that Nintendo doesn’t wish for any modders to make money off of their video games, such as rewards on Patreon, but I have heard that the modder’s Patreon had nothing to do with SM64O. Why would the modder offer it on his Patreon if it was free for all on YouTube and the created forum for it?

What do you all think? Did Nintendo go a little too far in targeting the modder’s Patreon, or is the game company merely defending what is rightfully theirs?

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One thought on “SM64O Take Down

  1. Modding and updating old games is a grey area, but with Nintendo you are never in any doubt where they stand.

    if we were talking about an obscure 1990s game by a company that no longer exists, then I’m sure the modder could continue their work and Patreon, etc.

    But Super Mario 64 is still actively making money for Nintendo, through downloads on the Virtual Console, and Mario is their mascot.

    Liked by 1 person

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