The Legend of Kusakari [Game Review]

Game Review, The Legend of Kusakari

Title: The Legend of Kusakari
Developer: Librage
Publisher: 
Nnooo
Platform: 
Nintendo 3DS
Category: 
Action, Adventure
Release Date: 
August 25, 2016
How I got the game: 
I bought it

rachmii
When I first heard about this game, I didn’t really know what to think. I thought it was an interesting “spin-off” of Zelda as the running joke with Link is that he’s always cutting grass with his sword. After I had watched the trailer I thought it would be something fun and simple to try though I wasn’t in much of a rush. Now, over a year later, I finally go the game. And it’s actually better and harder than I originally thought it would be.

gameplay

This game is simple. You play as Kusakari and cut all the grass on the field. There are minimal buttons – B to cut a single blade of grass, A to use a spin attack which could cut up to four blades of grass at once, and L/R to dash.

The game is fairly short being 50 levels long, but each level is unique and gets progressively harder as you go along. So, it’s not a long game to beat (I beat the game in 3 hours total), but you won’t beat all the levels in one try. There were some levels that I had to try a few times before beating it and being able to move on.

Within the levels, the grass can be spread out far and wide throughout the area. You can dash to get to the grass, but it’s hard to control sometimes and can make you slip up. There are also various enemies throughout the area as well. Sometimes heroes are battling the enemies and other times the enemies are just wandering around. They don’t go after you, but if you walk into them you’ll be sure to get hurt.

Speaking of getting hurt, these levels are timed. No, the timer doesn’t tick down, it actually just counts how long it takes you to beat the level and then you get ranked on how fast you can complete it. But when I say you’re timed, I mean you health ticks down progressively throughout the level. You only have three hearts and you lose half a heart periodically. I assume this is because Kusakari gets tired and is using up energy. Still, it adds pressure to cut that grass as quickly as you can.

There are five different kinds of grass, by the way. The simple kind that takes one hit to cut down, a slightly bigger bush that takes two hits to cut down, and another bigger and darker bush that takes three hits to cut down. There are also two kinds of blue grass. One replenishes a heart and the other is bigger and sparkles and it replenishes all of your health. The blue grass, however, can’t always be found in the levels or they’re scarce in the levels.

In some levels, the blue grass is pretty common depending on the terrain. Some levels have sand or swamp or purple poison. That slows you down in which case tires you out which makes it that much easier to lose health.

Remember when I said you got ranked on each level depending on how fast you beat it? Well, if you get a certain amount of S ranks, you’ll unlock bonus levels. I didn’t unlock any bonus levels. I tried to. I went back to the first level where I had a rank A and beat it in 12 seconds. When I went back to it, I beat it in 6 seconds. It was still a rank A. I didn’t find it worth it enough to go back to all the different levels and try to get a rank S on all of them. Because to me, 6 seconds is worthy of an S rank, despite it being the first level.

graphics-music

The graphics were cute in this game. The various enemies were interesting, such as blue slimes, evil trees, and the occasional dragon or enemy soldier. Overall, the graphics aren’t anything fancy, but I think they work well for the game.

I especially enjoyed the level designs. As I said earlier, the levels varied from being in a forest to having sand, purple poison, or swamp around them. Towards the end, the levels were designed in a castle where the main hero was battling the big boss.

The music wasn’t bad either. I found the victory music and the music before beginning a level to be a bit much. It was fine enough to be enjoyable, but it did get old. The music during the levels was good. Some of the music was subtle while some were adventurous. Overall, it was enjoyable.

story

You play as Kusakari, a grass cutter. The world is being run by monsters and enemies. Soldiers and the “hero” of the story are working hard battling the bad guys, making it to the castle, and defeating the big boss. You, on the other hand, decide to help in a way no one else thought possible.

You’re going to clear all the grass so the soldiers will be able to play on an even battlefield and not trip over the long blades of grass.

It’s definitely an interesting story and I think it’s cool how the hero of the story isn’t the “hero,” it’s not the person who defeats the big bad guy. It’s certainly silly too, but it’s fun nonetheless.

replay-value

This was a fun, challenging game. I don’t know if I’ll ever pick it up again. Maybe someday I’ll feel good enough to go back and try to get those S-ranks on a few levels and it’s certainly a game that you can pick up at any time and do a couple levels here and there. Still, I don’t know if I’ll personally pick it back up again.

The Legend of Kusakari gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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