Confession: I Don’t Like Z-Moves

Double Jump Kris MiiHappy New Year, everyone! May 2018 treat you even better than 2017 did!

We’re going to dive right into my perhaps controversial thoughts regarding a major feature of the latest generation of Pokemon games.

djnozmoves

The Pokemon franchise has always been a favorite of mine ever since I got my first GameBoy Color and the trio of the first generation games twenty years ago. It’s been an amazing ride seeing how the series has evolved, with the creatures, the stories, and the technology of the games. For the most part, I’ve enjoyed seeing the improvement, but there are sometimes new aspects of the latest games that make me scratch my head in confusion.

In the case of the Alola games, I don’t know why the Z-Moves exist.

The graphics for the Z-Moves are great for the handheld systems, but… I don’t understand why they are needed. Perhaps Nintendo had wanted to do epic graphics for every move but, due to time and technology constraints, could only do so for one to two moves per type? The little dances done for the Z-Moves were cute the first couple of times I’ve seen them, but I’m more interested in getting back to the battle rather than watching my character look a little silly for a minute or two.

Power-wise, it makes sense that a Z-Move can only be used once per battle. If that’s the case, then, what’s the point? I generally forget to use the Z-Moves because I tend to try to strategize my Pokemon’s attacks rather than use one all-powerful move as a cop-out. That, or I try to “save” my Z-Move for when I need it but it doesn’t work out that way. At the very least, with Mega Evolutions from the Kalos region, you were able to keep a Pokemon in their Mega form for the duration of the battle.

Speaking of Mega Evolutions, what happened to those? Nintendo had introduced them in the previous generation only to drop them in favor of Z-Moves. I would rather explore the world searching for Mega Evolution stones for my team than collecting Z-Crystals as makeshift gym badges from trials. I wonder if Z-Crystals were partly created to try to ease the players into the idea that gym battles were not part of Gen. 7, a little token that had more of a role — however small it was — in battles instead of a pixelated gym badge.

This is all just my opinion. Perhaps disliking one of the major new features of the latest Pokemon games is a sign that I’m starting to get old, haha!

What do you think of Sun and Moon’s Z-Moves? Are there any other new features that you like or dislike about the newer Pokemon games?

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2 thoughts on “Confession: I Don’t Like Z-Moves

  1. I don’t have the long history with Pokemon you do, I’ve only come in to the series (as an old person) maybe 7 or 8 years ago. As someone that has enjoyed but struggled a bit with some of the games, the Z Moves in Moon seemed to me like a special move for beginners (or people like me that just stink at the games). I’m totally with you on the animation length though, they remind me of the unskippable summons in Final Fantasy that went on way, way to long.

    Liked by 1 person

    • A few new aspects of Sun and Moon seemed catered to new gamers as well, such as the battles showing what moves are effective against your opponents after you’ve battled them once and the stat changes. Seeing the Z-Moves as an extra for beginners makes sense!

      Liked by 1 person

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