Happy Monday, everyone!
I’ve been playing a game that’s new to me and I know that the game has multiple endings depending on the choices you make as a character. While I want a good ending, it makes me think of all the other games I’ve played with multiple routes.
What are your favorite games that have multiple routes? More than one ending or path to reach the final part of the story?
More and more video games nowadays caters more to bringing the player fully into the story, allowing the player to have different reactions to critical points in the game to effect the final outcome. There are games that have the same general ending but different ways to reach it, while a few games have brilliant code that allows the game to “remember” what you have done on previous playthroughs.
I was always a sucker for “choose your own adventure” kind of stories. I’ve been writing for over a decade and play around with tons of fanfiction ideas to satisfy my “what if” questions when it comes to certain books, movies, and — of course — video games. Being able to fully integrate myself into the role of the hero (or anti-hero or antagonist, whatever position the route takes me) and have my choices mean something to the story is amazing.
Don’t get me wrong, there are plenty of games that I love that have a linear playthrough, and I continue to replay them when I can — Super Mario RPG, Ocarina of Time, the Ace Attorney series — but games that give you more free reign always have a certain charm.
I never have to have the same Pokemon team whenever I play a mainline game. Breath of the Wild gives you an entire world to explore, with Calamity Ganon always waiting at the end for whenever you’re ready to take him on. Dream Daddy and Asagao Academy have multiple routes, each with their own multiple endings.
On that note, games with multiple routes tend to have the Good Ending, Neutral Ending, and the Bad Ending. I like completing all the endings, but damn do I feel awful going after the Bad Endings, haha! Yeah, the game is full of pixel characters, but if the writing is amazing enough to give them feelings, then why would I want to make them sad?
Especially if they, you know, “remember” how you treated them on a previous playthrough…