Dungeons & Dragons

Double Jump Kris MiiHappy Monday, everyone!

Dungeons & Dragons was always something that was at the back of my mind, but it wasn’t something that was popular — that I knew of — around where I lived. Most of my friends weren’t exactly into video games like Rachel and I were, so I didn’t have as much hope for D&D.

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Dungeons & Dragons has existed since 1974, which sounds wild considering how little I had heard of it growing up. Of course, the few times I had heard of it was due to how “nerdy” the game was, even compared to video games.

For years, Dungeons & Dragons wasn’t really a thought in my mind until I realized that it was fairly popular with a couple of YouTubers that Rachel and I watch. Rachel and I spend what little downtime we have trying to catch up with “Dice, Camera, Action!” while now trying to stay up-to-date with “Trapped in the Birdcage.” The players in both those groups are fantastic, as are the Dungeon Masters with their storytelling abilities and antics.

For my birthday, Rachel got me the D&D Starter Set and, while it’s brilliant, I’m not sure where to start. It’s fun to go through and imagine different scenarios with characters I’ve thought of but haven’t fully fleshed out with character sheets because I don’t fully understand the character sheets, and… yeah. The dice are a really pretty blue!

Rachel and I are hoping to, sometime soon, have enough time to each make a character or two and just have a practice session, if you will, between the two of us. We both love creating stories and D&D seems to be another fun, creative way to do so.

Then, of course, there are all sorts of D&D video games to check out…

What do you think Dungeons & Dragons? Have you ever played? Any advice for new players?

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9 thoughts on “Dungeons & Dragons

  1. I have that starter set! It’s pretty good but it is really confusing. I don’t feel like they tell you enough and even though I’ve been playing it with a few friends for a while now there’s still so much that we’re unsure of. I did find this website https://roll20.net/compendium/dnd5e/Combat#content which helps with understanding basic rules and I find it easier to understand than the manual in the set. Hope that helps!

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    • I feel like it’s just so much information at once, but I know D&D is pretty extensive. I’ve heard of Roll20, I believe, but thank you for reminding me of it! 🙂

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  2. My friends and I have tried a few times to start playing, we’ve gone through the character creation process and some early adventures each time. But then things get busy and we don’t get back together to play for months and months. Someone always loses their character info and by the time we get back to it, we end up having to start over again which loops the process yet again.

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    • It is an extensive game, especially if you’re on a longer campaign. I wonder if you had tried doing the game through a Discord server or something like that? The previous session would be saved, at the very least, so you can look back. I’m not sure if that would take away some of the experience, though.

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      • We’ve always tried to do it in the same room but that seems to be getting harder and harder to do so Discord, might actually be a viable solution. Next time it comes up, I’ll suggest that.

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  3. I personally have not played 5th edition D&D (the one you have) and my time with 3rd edition was not pleasant. I prefer indie tabletop games which have more experimental rules and tend to be more focused on creating a narrative together. Dragon mentioned Roll20 as a resource and that’s a great place to start – in addition to having instructions to help clarify rules, they also have a virtual tabletop where you can play online. So if you don’t have a lot of in-person friends to try out the game with, you can potentially play with long-distance friends using Roll20 or even search for a group of new people to play with if you’re comfortable with that sort of thing.

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  4. I have only been playing tabletop games for roughly a couple years, but from my experience with them I definitely recommend getting a handle on when and how to roll for skill checks and then running a tester game (which it sound like you are planning) of some kind to test ideas and to get a handle on the improvisation of it all. When I first started, I ran a small 10-15 room dungeon with a friend of mine to figure out combat, skill checks, and how to build a narrative. Even though the dungeon I built was absolutely awful, took forever for me to look up rules, and was generally formulaic- it opened me up to new ideas, new stories, and made me comfortable with running some house rules (which I also highly recommend until you are comfortable immersing yourself into the depths rations and exhaustion levels) if I was unsure of something. My major advice would be to take it slow and don’t be afraid to fudge rules if they don’t make sense, the game is designed to be narrative after all and you shouldn’t be afraid to bend things slightly to fit the narrative. I also definitely recommend (as two others before me) you look into Roll20 to quickly find rules and such and to see how they interact.

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    • That all sounds like fantastic advice, thank you! 🙂 Do you continue to play the game regularly now? Did you enjoy being the DM, or do you prefer to let someone else take that role?

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