Developer: Triple Eh? and Spiral House
Publisher: Rising Star Games
Platform: Nintendo Switch
Category: Adventure, Platformer
Release Date: November 20, 2017
How we got the game: I got a physical copy as a gift
When I first heard of Lumo, I thought it looked so cool. I was excited for another puzzle game and couldn’t wait to get my hands on it.
Lumo is a short and sweet game. You play as a little wizard guy going room to room figuring out puzzles, collecting items, or sometimes just running through the room to get to the next.
You run with the analog stick and jump with A. Halfway through the game, you get a light staff and press B to illuminate the room. Lighting up the room allows you to see hidden platforms. You can also push certain boxes though you just need to walk into them.
There was no camera control and no depth-perception. Each room is set up in a similar way to Captain Toad except you can’t move the camera around to look at different angles. You only get the one angle and if you’re behind something – good luck. You have to make that jump blind. I got stuck quite a bit because I wasn’t able to get a better look at what I was trying to do.
The puzzles aren’t too complicated either. There were only two that tripped me up, but for the most part, the puzzles were easy or they were just time-based. The time-based ones were annoying because it went so slow and waiting was just annoying. And if you messed up, you respawned by the door and had to start all over again.
There are two modes of the game, I chose the adventure mode where it saved automatically when entering a new room and you have unlimited lives. I died a lot, so that was very helpful.
There are collectibles in the game such as rubber ducks, which were nearly impossible to get, cassette tapes, coins, and one other thing that I never found out what it was. I barely collected any of them. There was no point to collecting any of them and, as far as I know, you don’t get anything for collecting them. It didn’t add much to the game at all.
I enjoyed the graphics of this game. The 3D picture looked good and the different designs on each floor (dungeon-like, ice, etc.). In the beginning, you get to choose whether you’re a boy or a girl. The gender honestly doesn’t matter as you can’t tell while the blue chose your robe color.
The music was calming and soothing. While I liked it, I’ll admit it got a little old. The music was more or less the same throughout the entire game. The game is short, but I still would have liked a little variety.
The special effects were pretty good. I found the noise of my character running as well as the illumination sounds to be pleasing.
I have no idea what the story is, to be honest. I started off as a girl in an arcade. I couldn’t interact with anything or anyone other than a broken computer. The computer sucked me in, I went through the various puzzles, met some ghosts, defeated them, collected all four chips, then got out of the game. Then my character ran off and the credits rolled.
So, long story short, I guess I was trying to get myself out of the game. I don’t know how collecting the chips fixed it though and I don’t know why it was broken in the first place or why I was even sucked in.
The ghosts? No clue. Halfway through the game, I ran into a ghost. He split into four mini ghosts and then at some points I “battled” them in a Pac-Man style giant maze room. That was the end of the ghosts, but they were never explained why they were there or what they were doing.
My guess is maybe the ghosts resembled a “virus” in the computer, but it’s not clear at all.
I don’t think I’ll be picking up this game again. The puzzles were so easy and the camera were awful. It wasn’t a bad a game, but with barely any story, I wasn’t as into it as I had hoped.
2 out of 5 lives.