Title: The Legend of Zelda: A Link Between Worlds
Developer: Nintendo Entertainment Analysis & Development, Monolith Soft
Platform: Nintendo 3DS
Category: Action, Adventure
Release Date: November 22, 2013
How we got the game: I bought it
I’ve seen just about every Legend of Zelda game played by Kris. I always watch her and I love the games, though I’ve never played one myself before. I’ve had this game for a while and I thought it’d be cool to finally play it. I was especially pleased to be halfway through the game and then this version was Zelda was announced for Super Smash Brothers Ultimate.
The game play is pretty straight forward. Link can run, swing his sword, use his shield, use various items, and transform into the walls with the appropriate buttons.
For the first part of the game you go through three different dungeons in Hyrule to collect the Triforce pendants. They’re marked on the map respectively and you need to go back to your house to “rent” items such as the hammer, bow and arrows, bombs, and so on from Ravio. You can rent the items for a flat fee but if you game over, Ravio takes his items back and you need to pay him again the next time you play.
For the second part of the game, you need to save the Seven Sages in Lorule. The dungeons and enemies are harder in Lorule, but it’s still easy enough.
This is a 3DS game and I enjoy the graphics very much. The characters are almost chibi-like as they’re small on the screen yet 3D. I feel like Link bounces around the screen with his hat flapping in the air. Despite the plot of the game, the graphics have an overall good-feel to it. The colors are bright in Hyrule and dark in Lorule, but still pretty vivid. The whole thing is easy on the eyes and aesthetically pleasing.
The music, of course, is my favorite part. My favorite video game soundtracks to listen to are from The Legend of Zelda. The exploration music is epic, the battle music is tense, and the in-between music is soothing. They’re all tunes I often get stuck in my head.
Like every other Zelda game, you play as Link who has to save Hyrule from some sort of evil being. In this one, Link is a blacksmith’s apprentice who delivers a sword to a guard at Hyrule castle only to run into Yuga, the antagonist, who transforms a descendant of the Seven Sages into a painting. His goal is to capture Zelda and all the descendants of the Seven Sages to resurrect Ganon. It’s up to Link, as always, to save the day.
After Link’s first battle with Yuga, he transforms Link into a painting in the wall. Of course, a special pendant given to you by Zelda earlier allows you to transform in and out of the walls willingly. Due to that power, Link is able to shift between Hyrule and Lorule – a different dimension parallel to Hyrule – to rescue the Seven Sages descendants.
This is a semi-linear, straight forward game. The outcome is always going to be the same no matter how many times you play it, but it’s a classic that’s always fun to go back to. I’m sure, someday, I’ll be trying to decide what to play and come across this game and pick it back up again.
The Legend of Zelda: A Link Between Worlds gets…
5 out of 5 lives.