Friday Favorites: Weapon Triangles

Double Jump Kris MiiHappy Friday everyone!

A couple of Mondays ago, I wrote about the Rule of Three, a trope that exists in many stories, movies and video games alike. Many video games have aspects that come in threes that convey special attributes about the game, especially when it comes to combat. So today I’ll be sharing my favorite weapon triangles from various game franchises.

Double Jump | Video Games | Nintendo | Triangles | Rule of Three | Triforce | Legend of Zelda | Pokemon | Fire Emblem

Grass-Water-Fire

One of my first “weapon triangles,” this elemental concept was introduced to me through Pokemon Red and Blue. Bulbasaur’s Grass-type moves were strong against the Water-type Squirtle, whose own abilities were strong against Charmander’s fire attacks, which were strong against Bulbasaur.

Sword-Axe-Lance

One of the first parts of the prologues or introductions in a Fire Emblem game tends to be the weapons triangle. Namely, how the three basic weapons stack against each other in strength. Swords are quicker than axes, which are too close-combat orientated to be hurt by lances, which are long enough to stab before a sword. Or something like that. A few Fire Emblem games have another weapons triangle with the tomes. Dark magic is weak to light magic, which is weak to anima — or elemental — magic, which is weak to dark magic.

Power-Wisdom-Courage

Not a traditional rock-paper-scissors scenario, the Triforce from the Legend of Zelda franchise is a favorite “rule of three” for me. Almost every game in the franchise swirls around the relationship between Link, Zelda, and Ganondorf who hold Courage, Wisdom, and Power respectively. The relationship between these three fighting to protect and dominate the world has never failed to create an enjoyable story for me in these games.

What are your favorite weapon triangles in video games?

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2 thoughts on “Friday Favorites: Weapon Triangles

  1. I like the way Fire Emblem’s weapon triangle worked in Fates. In that game bows, magic, and hidden weapons were included on the same triangle as swords, axes, and lances, so there were more weapons and they had more relationships. Swords and magic beat axes and bows which beat lances and hidden weapons which beat swords and magic. It added another layer of strategy when the ranged attackers also had advantages and disadvantages as part of the triangle.

    Liked by 1 person

    • Yes, I nearly forgot about the additions to the weapon triangle in Fates! Bringing more strategy to the Fire Emblem games was definitely a plus with those additions. 🙂 I’m hoping they’ll keep that with the future Fire Emblem game.

      Liked by 1 person

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