Happy Monday, everyone!
Lately, I’ve been finding myself more and more drawn to games that have unique art styles, something that is different from the norm. The graphics of Cuphead were what drew me to that game, the imagery of Octopath Traveler was what piqued my interest, and there’s another game that I just found out about that looks amazing…
So, there’s this game that I recently heard about — from the article linked in the caption of that beautiful game image above — and that I’m gearing up for come December, presuming Smash Bros. Ultimate doesn’t take over my life.
The game is called Gris. It’s a 2D platformer with one of the most gorgeous and unique art styles I’ve seen in a long time. Catalan artist Conrad Roset, a freelancer whose clients include Disney, is credited with the game’s watercolor and Indian ink style, and the screenshots I’ve seen just look so damn pretty.
Aside from the art of the game, the other aspect that intrigued me was the article detailing how the game was supposed to be a smooth experience. Someone looking for a challenging platform may not find Gris to be their type of game. Instead, Gris has light puzzles and emphasizes the art and wordless story of loss and grief more than fancy jump combos.
It just got me thinking about the different types of video games out there. Certainly, a majority of gamers enjoy the challenges, saving the world, testing their skills and knowledge. On the other hand, there are more casual games, games that tend to make one think or just relax, and with these games comes the stigma of the players not being “true gamers.”
I personally believe that gamers are gamers — it doesn’t matter what kind of games you enjoy, be they hardcore or casual or somewhere in between. We all have our different reasons for wanting to play games and we all like what we like.