Happy Friday, everyone, the last of 2018!
With the end of the year comes time for new year’s resolutions! One of the most common resolution for people is getting fit, getting healthier, all that fun stuff, myself included. With that said, this month’s flashback is dedicated to Wii Fit.
The Wii Fit came out a little over ten years ago, back in May 2008 for North America, a month after Europe, while Japan had gotten the game in December 2007 (perhaps also in time for new year’s resolutions?). Reviews were generally positive, with the biggest criticism for the game being how some of the workouts were lacking in intensity.
Wii Fit included a balance board to help measure a player’s progress in the cardio, strength training, and yoga activities while keeping track of the player’s weight, height, and center of balance. Wii Fit has been praised for its use in nursing homes, for physical rehabilitation, and health clubs around the world, particularly for its help in improving posture and movement in the elderly.
I remember Rachel and I having fun with the Wii Fit. Rachel’s Mii avatar was so skinny due to her being rather small, and the Wii Fit had a difficult time trying to figure out a fitness plan since burning calories wasn’t exactly something she needed to do. On the flip side, one of our younger cousins cheated at the game. During one of the jogging levels, instead of keeping the wii-mote in her hand and pumping it as she jogged in place, she sat down on the couch and shook it. The Wii Fit was very proud of her jogging score!
Still, it was a fun way to get us all moving and seeing the Miis in all the random activities was amusing. We still have our Wii Fit board chilling in our den. I’m definitely interested in the Fitness Boxing game for the Switch, which seems to be a spiritual successor to the Wii Fit game with an emphasis on boxing!