Happy Friday everyone!
Considering Rachel and I are still playing Octopath Traveler, and that there is talks of a prequel and sequel in the future for the game, I took a look at the active skills that get the most love from us when we play. Here is a list of the favorite skills we use during battles.
Generally, if I have an apothecary in the party, one of the first things I do against a boss fight is poison the main baddie. Seeing the boss slowly lose health from the extra “hit,” if you will, has definitely helped us to whittle away their HP, especially when their shield is up.
Thief’s HP Thief/Steal SP
Technically two active skills, the thief being able to swipe back some HP and SP is extremely useful. Instead of wasting a turn with using an item, your thief hits the enemy twice with a dagger to steal a percentage of HP or SP depending on the damage. It’s a bonus if the enemy’s shield is weak to daggers, as you can get two hits in without using a boost, if you’d like. I’m also amused at needing to spend SP to use Steal SP.
For the low cost of just 1 SP, scholars can reveal the current HP balance of an enemy as well as at least one — more with boost points — shield weakness. It was nice to just take away the guess work, especially for boss battles with high shield counts, while also giving us an idea as to how long the battle may take.
Dancer’s Lion Dance/Panther Dance
I definitely became more appreciative of the support buffs of many of the skills from this game, but the Lion Dance and Panther Dance became a couple of favorites. The Lion Dance buffed allies’ physical attacks, and the Panther Dance was used mostly on my thieves to help with their Divine Skill, which dealt damage proportional to their high speed.