Sink Or Swim

Sink or Swim | Water Levels In Games | Gaming | Video Games |

When it comes to platformers or any game with various levels and biomes, if you will, we all have our favorite and least favorite types of levels. The water levels where you have to swim and possibly keep an eye on an air meter is one of those kinds of levels that can be a hit or miss.

Generally, I’m not fond of water levels, especially if you have to keep an eye on an air meter. Water levels tend to be slower, as a character’s swimming speed is obviously not as swift as their running and jumping speeds during other platform levels.

I’m not a huge fan of water levels either. For example, the water levels in Super Mario 64 can be a pain. Mario is tricky to control and he also has limited air. In other classic platforms with Mario, they can be easier because you don’t need to worry about breathing. Plus, you don’t need to worry about the camera angle.

One point in favor of the water levels, though, is that I find them to be some of the prettiest levels in the games. The beach level in Super Mario Odyssey, the sheer complexity of the Water Temple in Ocarina of Time — not to mention countless Lake Hylia areas and Zoras Domains — and the rivers and oceans of Octopath Traveler were gorgeous.

Rachel Mii Double Jump
Oh, definitely. Water levels can be a pain but they are so pretty to look at. I love the shimmering way the graphics make the water look. Some games make them look so realistic. Still, if you had the choice to have water levels in a game or without, which would you choose?

Without water levels, I’m sure. It gives games a good variety and a challenge, but I’d rather look at the water instead of swim. I’m a bit of a hydrophobic in real life and, obviously they’re just video games, I’m not too fond of the terrifying monsters that can be hiding in the depths of fantasy oceans! What about you?

Rachel Mii Double Jump
I would keep them, surprisingly enough. I think they can be annoying, but I do enjoy the challenge. As long as they don’t make me want to rage quit!

That’s true, haha! I suppose I can handle them, as long as they’re pretty to look at and the music is great.

Do you like water levels or could you do without them? Let us know about them in the comments below! If you like this post, please share it around.

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2 thoughts on “Sink Or Swim

  1. I like water levels. There is an art to knowing when to let yourself float and knowing when to start swimming back to the surface. I can see how they can get annoying though.

    Personally, I get frustrated with sky levels that have moving platforms. There is little room for error. One false move and you’re done.

    • That’s not a bad point. The water levels definitely take more concentration. But yeah, those sky levels… those can be rough!

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