Happy Friday everyone!
It’s no secret that my favorite kind of characters in video games, especially RPGs, are those that focus on speed and stealth. When Rachel and I played our first Dungeons & Dragons sessions with some friends, I was immediately drawn to the pre-made rogue character and had a grand old time rolling the dice to see what kind of loot I could lift from NPCs. We’ve made our own characters since then and there were several other classes I wanted to try.
Ranger is actually the class that I went with when we all began creating our own characters. I found the idea of having proficiency in animal handling and the possibility of having an animal companion down the line to be wonderful motivators. Bow and arrows have always been a fun weapon in video games to me as well, so to translate that into a Dungeons & Dragons character was another good point.
I’ll be honest, I’ve never been one to play any kind of healing character. I’d rather be a character who is on the front lines or able to sneak up and stab the enemies. Yet, the idea of being a cranky cleric has crossed my mind more than once. Perhaps one who is quite aware that they are the ones who decides who lives and who dies when it comes to healing.
Whenever I play video games, it’s to be the hero, to help save the world. The paladin class sounds the closest to the ideal “hero” archetype, with strong attacks and being able to heal as well.
The power of music is amazing, and bards are there to make sure you don’t forget it. One of our friends plays bard characters in our campaigns, and she enjoys belting out songs while performing her characters’ actions. My favorite was when her character was being a distraction for some guards while the rest of us almost got our asses kicked by monsters in another room.