Happy Friday everyone!
While I feel I could have found a better word than “details,” I felt as if this encompassed everything that I enjoy so far about Three Houses that didn’t fit into one box, so to speak. This is just a random list of things that I wish to gush over. Please note that, at the timing of this post, I’m only around chapter 12 so please no spoilers in the comments!
This guy is adorable. He’s almost always enthusiastic, tells me there’s nothing to report, then promptly reports something, even if it’s just his thoughts on the current events. Considering that there is fanart and fanfiction of this guy, I’m not the only one who enjoys his presence! I don’t know if this guy has a name, but he should. I would love nothing more than for the game to start reaching the end and then we finally find out this gatekeeper’s name. This amount of characterization this NPC has astounds me. With that said, I adore how other random NPCs always have thoughts and reactions to the current events, even the ones that just show a speech bubble over their heads.
Something that Shadows of Valentia did right was the voice acting and I’m pleased that Three Houses had full voice acting as well. Even random NPCs that had something to say had their dialogue completely recorded by actors. The tones and voices helped bring all of the characters to life in a way that simple quips and partial voice-acting couldn’t.
Exploring the monastery was something that I admittedly had some reservations about. I had believed that it would be too similar to the dungeon crawling parts of Shadows of Valentia, sections that I didn’t care for due to their similarities to one another and tedious battles. To me, Fire Emblem was all about strategic battles that moved the story forward. The Exploration option in Three Houses, however, is one of my favorites. There is plenty to see, activities to do, and it helps promote support among the characters outside of battles. Giving gifts, finding lost items (seriously, these teenagers and knights lose everything), and little quests all keep me running around like a headless chicken, and I’m greatly enjoying it.
Support conversations were always something I enjoyed about Fire Emblem, mainly so I could force the characters to be friends and spouses with one another and to also find out more about their backstories. In Three Houses, your character joins after everyone else is already there, the opposite of most Fire Emblem games. It makes sense that the students know one another, some closer in friendship to others, rivalries here and there, and I love these details. Even in the dining together activity, I was delighted when I had two characters simply talking and reacting to each other due to their history, like Claude and Lorenz or Caspar and Ashe.