Last time we met with our D&D group, we had finished clearing out an old mansion that was full of bandits and lost the guy we had been pursuing. This time around, with a little help from a couple of NPCs giving us directions, we went to find a druid who would have even more information for us regarding our quarry. Our DM also realized that we did not have as much experience points as we probably should have had at that point, heh.
Yes, apparently, it’s recommended that we have about 2,700 experience points by the final boss of the adventure. We were currently sitting at 730 experience points each. So, we continued our adventure but our DM threw as many monsters and enemies at us as she could. So, we spent three hours fighting monsters and it was a big grinding fest.
Our DM mentioned at the end of our last session that we had missed a bunch of fighting opportunities because apparently we were more strategic about finding the Bad Guy than she expected us to be. Usually, whenever we see a door, we bust it down while armed and ready to fight. Instead, we were a bit more choosy about where to go and ended up finishing the mansion before finding everything to fight and kill.
The time before last we were definitely more cautious. I’m not sure why though. We’re normally pretty crazy. So, no matter what we did, we ended up fighting something this time around. Of course, we were on our way to an abandoned town and were on the road for two days. Needless to say, there were monsters in the woods and on the road, especially at night.
We may have been a little tired that night, too, to be fair. This time around, it was lunch and we were rearing to go after some good food. We were pretty good with the fights, too, even if I’m sure this was the first time my character actually got hit — considering that the enemy dice tended to fail in previous sessions — and lost hit points. The group’s wolf also got hit, which made everyone tense, haha!
My dice were horrible to me. I think I got one nat 20, but it was a perception check. It didn’t even help me in battle. I think, out of all our fights, I hit an enemy maybe twice. I have a few sets of dice and were swapping them out, but none of them seemed to want to work. I couldn’t roll higher than a 12 and I got quite a few single-digit numbers.
I loved when you decided to put some of your dice in “time-out.” My rolls weren’t too bad, but my initiative rolls were only so-so. With that said, I have quite a few attack bonuses with my ranger’s longbow, with her dexterity modifier, proficiency, and archery bonus when it came to actually hitting, so that was nice. Ripper the wolf did more damage, though, I think! It was good that we were able to level up in the middle of the session, getting more hit points and such for everyone.
Ripper was certainly the MVP. He usually is since he always has an advantage when he’s near us. I kept rolling so terribly that I just continued to munch on chips and cookies and pretended my character was just sitting back, letting everyone else do the work.
Ripper can derp around sometimes, but he’s handy in a fight. Your character did some damage, though, and you do fantastic with perception rolls! Despite all the fighting, we did continue with the campaign’s story, finding the dilapidated town of Thundertree and finding the druid that would be able to give us directions for the next leg of our journey. The druid did want us to chase out a young dragon that had taken residence in a tower, and my character — and I — are disappointed at the idea that we will not be able to adopt the creature.
I think about half of the group was disappointed at not adopting the dragon. Needless to say, our next session should be interesting since we need to fight a dragon. We went out and bought yet another new set of dice each. So, I have five sets now and with the way the others were behaving last time, I’m hoping my new set will brave the dragon.