When it comes to Breath of the Wild and the upcoming sequel, there’s some talk about weapon durability. Most of the people I’ve seen say how they do not want weapons to break in the sequel. Breaking weapons is annoying and it’s easy to run out of them. However, I’ll admit, I didn’t mind the weapons breaking at all. If they brought that back for the sequel, I’d be okay with it.
I didn’t mind it too much either, to be honest. I think it was due to the fact that there was such a variety of weapons (and makeshift weapons) that Link couldn’t feasibly hold them all, even with the pouch expansions. From a developer’s standpoint, having weapon durability forced the players to experiment and improvise with the weapons they found throughout their adventure. It added a small layer of challenge and strategy mixed in with the game’s physics. Of course, there were definitely times when I found a favorite weapon and didn’t want to use it often to “save” it, which negated its purpose, which is a bit annoying. Overall, though, I didn’t mind weapon durability for this game.
Right, I agree. I like how the game sort of forces you to explore and think outside the box when it comes to using various weapons (or using something as a weapon when it’s not necessarily intended to be a weapon). People have used the Sheikah Slate and those power-ups in so many unique ways with or without the use of other weapons. I watched a speedrun where they defeated Ganondorf with a stick.
I believe that. The only weapon durability that I did not agree with was the Master Sword. I believe, instead of giving it a complete cool-down time, they should have just diminished the Master Sword’s power. Turn it into a normal sword while it rests, so it can still do something, and have the cool-down time be mainly for it to reach its full power again. Completely taking it out of commission when it “broke” was so annoying. It’s still a sword. It can still stab.
Yeah, I didn’t agree with that either. The Master Sword is the “Master” Sword for a reason. I didn’t think it made sense for it to “break.” And again, they probably didn’t want people spamming the Master Sword for the rest of the game and lose out on some other options and exploration, but… it’s the Master Sword. It shouldn’t break. So, if they decided to have weapons break again for the sequel, I wouldn’t care. I just hope the Master Sword is more durable.
Agreed. I understand that the weapon durability was not favorable to most Legend of Zelda fans, and I wonder if it’s due to the fact that most of the previous games were more linear. Obtaining new tools and weapons were rewards for advancing in the story, and a good chunk of the items were used for very specific purposes. They didn’t break, but you would need to gather ammo sometimes. If gathering weapons were more linear in Breath of the Wild, that would have changed the dynamic of the game. It’s the opposite with the Fire Emblem series, actually. Being a game that focuses on war battles, weapon durability is common and strategic. I believe there was a recent game that did not have the weapon durability, and it was odd, as you gathered these weapons that you would later just throw away when better weapons came along. It wasn’t a natural progression like most Fire Emblem games.
That’s true. All the other Zelda games have a purpose when it comes to items and weapons. Breath of the Wild was more focused on exploring and using the world’s resources as best you can and in a unique way. I wonder if people were put off by this because it’s different from the typical Zelda games. It was a change no one expected and people don’t tend to take change well – not at first, anyway. With that said, if the weapons break in the sequel, I wonder if people will be more accepting of it (despite people already voicing they do not want it).
They may be more expecting it and accept it with a huff because it’s been established, if you will, in that particular version of Hyrule. If only for that reason alone, actually, I do think it makes sense for the weapon durability to stay. The exception being the Master Sword, of course, and now I’m curious if we’ll have to find the Master Sword again or if Link will have a version of it at the beginning of the sequel… There’s too many ifs to this game.
There are a lot of ifs, yeah. We’re not going to know anything about the game until they’re ready to release it. I think the weapon durability would make sense as well. As for the Master Sword… I think it would be cool if we have to find it again. Who knows, the little bit they showed to us could be the very opening of the game. They’re going to accidentally unleash something and all hell will break loose. They’ll get split up and Link will go unconscious for a few years because that’s how he rolls. I don’t think it would make sense for him to already have the Master Sword. Because, weapon durability or not, I doubt people would really explore to grab more weapons.
I love how Link’s usual way of starting out these games is waking up, haha! There were other games that Link already had his trusty Master Sword. It may be a basic weapon until later on in the game when his “true power awakens” again. Or perhaps he had returned it to its resting spot after Calamity Ganon was defeated. Either way, it’d be interesting to see how the weapon durability from the first game will affect the Master Sword and the other weapons in the sequel.
That’s a good point. I’ll be curious to see what exactly they do with it. I have a feeling it’ll get lost somewhere though. Or some enemy will come and steal it. That said, I think weapon durability isn’t a bad idea and I’d be fine if they kept it in for the sequel.
I’m fine with the weapon durability as well, but I feel like we’re in the minority. If Nintendo, say, remade Ocarina of Time again and tried to smoosh weapon durability into that game, that wouldn’t fly at all. For Breath of the Wild’s Hyrule, I felt like it made sense, despite how frustrating it was at times.