Being Social with Video Games

Double Jump Kris MiiHappy Monday, everyone!

I hope everyone is doing well with the holidays in full force this week! My holiday has been a little strange this year, with going back and forth between family and a couple of dogs.

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I originally planned on this post being one last game review for the year. Due to life and the timing of everything, that obviously didn’t happen.

The holidays have been a little strange this year. Neither Rachel nor I are home since we’re both dogsitting for different families. We’re going back and forth home, of course, for Christmas Eve and Christmas day, but it’s still strange.

I have two puppies upset that my lap isn’t big enough for both of them as I write this. They’re wonderful dogs, a couple of regular goofs, but it is quiet going from a full house to being the only English-speaking individual in a place. When I’m with the dogs, the time slows, and I’m looking forward to returning to my own family for any festivities, but the time goes by so quickly when I’m with them.

Rachel and I were a little hesitant to each get our own Switch Lite — I mean, we knew we would because it’s Nintendo, but we weren’t sure they were needed — and I’m honestly really thankful for them. Despite both of us being apart, they were able to hold onto their wifi connections enough for us to trade between our Sword and Shield games while we were texting each other.

Traditionally, Rachel and I would spend the day after Christmas in whatever new pajamas we happened to receive and play video games together. This is the first time in our lives we will not be able to do that while sitting next to each other, but Nintendo still has our backs. With the portability of our Switch Lites, and the power of other social media, we’ll still be able to play together.

It’s a stark contrast to the “moms” I hear in the office. I’m probably the only gamer in the building, to be honest, but I’ve heard the “adulter adults” who lament that the youth in their lives that only want video games and electronics for Christmas. It’s a shame that they don’t do a bit more research about the current video game industry, how it’s more social than ever before (among other benefits).

There was another article I read fairly recently about how proud a mom was that she doesn’t let her son play Fortnite, but did question whether he was missing out on social benefits from the game, considering his friends all enjoyed it. And, while Fortnite isn’t my cup of tea, I think he was missing out. Of course, it’s a double-edged sword — the woman had a video game-free house and when the friends came over, they got over their initial bafflement of no video games and enjoyed games that didn’t need to be plugged into an outlet.

Would the child have gained friends a little quicker if he had some time to play Fortnite? Perhaps. Are video games hindering social and creative skills? Absolutely not.

Because, personally, without the portability and the social aspect of the Switch Lite, I’d be a bit lonely over the holidays. I’m still connected with some of my best friends because of it.

Who are you able to connect with that you wouldn’t be able to otherwise thanks to video games? Let me know in the comments below! If you liked this post, please share it around.

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4 thoughts on “Being Social with Video Games

  1. I always feel slightly awkward on mics but that’s why I love vr something about being able to physically interact with people changes how it feels to be social in a video game

    • I still have to give VR a try someday… It’s on my bucket list, but I think I worry about getting nauseous with the tech.

      Being on mic can be awkward, with my experience just coming from streaming rather than actually communicating during an online game, but I figure the more you do it, the more naturally it’ll come to you. Like everything, it just takes practice, haha!

      • I used to get nauseous daily from my equilibrium being off and when I played vr I had to spend like 5 mins in it then get out the next day 10 min the day after that 20 min now I play for hours upon hours and I haven’t gotten motion sickness in months it’s the vr created exposer therapy and cured me of my constant nausea

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