Happy Monday, everyone!
The title of this post is probably reminiscent of October or Halloween times, isn’t it? Instead, I had this thought rather recently so it’s going up now, haha!
Rachel and I recently played Lady Layton on the Nintendo Switch. We’ve enjoyed previous Professor Layton games with the characters, stories, and most of the puzzles, so we figured Lady Layton wouldn’t be too bad, either. If you’re interested in our full thoughts on the game, our review can be found here.
The only reason why I’m mentioning Lady Layton in this post is due to a particular case in the game, one that had to do with a supposedly haunted house and mischievous spirits. If you’ll excuse the slight spoilers, due to the nature of the game and the cartoony graphics, we knew that ghosts were not the actual culprits in the case.
However, despite the nature of the game and the cartoony graphics, I was still weirded out at all the ghost-like happenings in the game. In particular, there was a part of the game where a doll’s head appeared in a cracked mirror, and I found myself just absolutely creeped out.
Rachel, of course, had no such problems, especially after being a little loopy due to the late time we were playing:
“I’m pinning this on that character. Her parents died and now she’s too fascinated with spirits and playing with dead bodies.”
Of course, I didn’t have nightmares or anything of the like because of the case. Still, I found it odd that I was a bit disturbed by the idea of ghosts and ghouls in a cartoon video game.
Horror games were never my thing (nor Rachel’s, despite some of her more morbid fascinations that I presume come from writing primarily murder mystery novels). I grew up with Nintendo and the Mario, Pokemon, and Legend of Zelda families of games. There wasn’t anything too scary in those games, and the idea of playing games like Resident Evil had never crossed my mind. I had never thought of myself as someone who would get creeped out by certain supernatural elements in video games, just as someone whose taste didn’t align with games that have said supernatural elements.
Ghost house levels in Super Mario games were always one of my least favorite. Ghost-type Pokemon aren’t ones that I normally train, and I find many of the Ghost-type Pokedex entries to be downright disturbing. Redeads are the bane of my existence in Legend of Zelda games — seriously, as a kid, I would never go past the Young Link part of Ocarina of Time because I didn’t want to pass all the redeads in the dilapidated Castle Town. This probably is also
The creative mode in Minecraft is awesome. Being in the regular mode and seeing an Enderman appear behind you? No thanks.
What does this all mean to me as a gamer? I really don’t know. It was an interesting thought that I had after that particular case in Lady Layton. I never realized before now that there were certain games and levels in particular that I like to avoid (or rush through, such as in the case of Legend of Zelda redeads).
And, while Rachel may avoid rated M games more for the gore factor, I’m coming to realize that I probably avoid them more for the creepy factors.