D&D Adventures: The End of Our First Campaign

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Considering the holidays in December, we picked our campaign back up in January. Our January session of our campaign had us leaving Cragmaw Castle. We did not explore the whole castle since we, you know, somehow found what we needed within our last session quick enough. Since we didn’t fully explore the place, our DM threw a couple of random encounters at us to help us get some more experience points. We diplomatically avoided a fight with a few hobgoblins and wolves, haha, but we had to fight an ogre so we could level up. From there, we gathered up a few supplies and made our way to the next — and potentially last — leg of our journey to Wave Echo Cave.

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Wave Echo Cave was certainly an interesting place. My character isn’t particularly brave and the one time she decided to “take one for the team,” she ended up poisoned. Our group ended up in a mushroom room. Like idiots, instead of turning around, we tried to figure out how to go through the room. Eventually, I had Sapphire attempt to jump on top of a large mushroom so she’d be out of the way of the poisonous smog. Of course, I didn’t roll well and… she got poisoned.

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It was a bit of a mess, that room. Our cleric ran through after Sapphire, helping her through the room while managing to avoid being poisoned himself. My ranger was able to just leap majestically across with her high dexterity roll, and our dragonborn rogue rolled high enough (and was tall enough) to avoid the poisonous fumes while carrying our two wolves through the room. I believe our bard managed to avoid getting poisoned as well. After that interesting room, we continued to traverse through the cave and eventually went through a tunnel to stumble down a ravine.

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Sapphire was the only one who got poisoned… then we went onto the boss fight for the session where Sapphire got poisoned again. The boss was a spider guy with spider minions – totally gross. While Sapphire kept getting poisoned, she was the only one who didn’t get caught up in the spiders’ webs.

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For being probably one of our smallest party members, Sapphire was a beast when it came to avoiding the spider webs that the Dark Elf’s spider minions kept throwing at us. That boss fight was ridiculous, with half of us being stuck to the floor and the wolves just going around trying to help get rid of the webbing. We spent the fight trying to rescue Nundro, the brother of our original dwarf contract, and when we beat the rest of the bad guys, he attacked us. We figured he was possessed and left the session with him tied up, planning on exploring the rest of the cave while trying to figure out how to get him in his right mind again.

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Except when we went back to the campaign at our following session, we explored the cave a bit, fought some owlbears, and then found a dwarf… who happened to be Nundro. Apparently, we had rescued a doppelganger instead of Nundro. But it all worked out because we threatened the doppelganger to leave and got the real Nundro to safety.

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The conversation between our party members and the doppelganger was ridiculous. It started off with our bard — who apparently had been suspicious of this creature since we met it disguised as a drow at the previous ravine — intimidating the doppelganger enough to try to get some more information regarding an alchemist that we were trying to find. Said alchemist apparently didn’t exist, which we realized later thanks to our cleric’s patron god, but it didn’t stop our questions to the doppelganger going from, “Who are you working for?” to things like, “Where did you come from? Would your parents approve of this lifestyle?”

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After a weird conversation, we let the doppelganger go. Hopefully, he won’t cause anymore trouble. We made our way back to town and received our share of the dwarf mines for saving everyone. Then the campaign ended on a somewhat cliffhanger since the starter campaign mentions an alchemist who runs away and is never seen again. But hey, we got our money. So our crew was happy. Thus, ends a year-long campaign. On to the next one!

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