We interrupt your regular programming at Double Jump with some breaking news. As some of you may have noticed, our blogging schedule has decreased… a lot. Our streaming schedule on Twitch has also diminished as well. We wanted to write this post to explain some things. First and foremost, we’re good. Everyone in our neck of the woods is healthy and safe, even if our routines are jumbled a bit. We’ve had a lot of ideas and plans for Double Jump going forward and, in light of 2020 as a whole, things have taken a detour. With that, after a long, philosophical talk with a ton of back-and-forth thinking on the subject, we’ve come to the decision to slow down with Double Jump.
Let’s be fair, our “regular programming” hasn’t been regular as of late. Double Jump is dear to our hearts, but at this time in our lives it — particularly the blog — has fallen to the wayside. While we’re slowing down with Double Jump, we’re not coming to a full stop. In fact, we want to spend more of our creative energy rebuilding Double Jump. For that to happen, the blog itself will need to take a few steps back.
As I said, we have a lot of ideas and plans for Double Jump going forward. I think we were trying to do too many things at once. After four years of keeping up with the blog, we’d like to try something new. So, with that said, instead of posting daily content on the blog, we’re shifting to one blog post a week on Wednesdays. Hopefully, in the future, we’ll build the posting schedule back up. But for now, once a week is the bare minimum we can do.
Writing is such an integral part of our lives that it feels a little odd to decide to scale back the blog, but it makes the most sense when it comes to what we want to do. Likewise, we are also going to continue our streaming on Twitch, but we’re pushing that to once a week as well. You can look forward to our joint Friday streams again! Perhaps we’ll have surprise streams here or there, but Friday is our planned streaming day.
And again, we’re hoping to add more to the schedule in the future but at this time, this seems to be the best decision for us and for Double Jump. Plus, this will allow us to focus on supporting our friends more through their own blogs and streams.
One day, Double Jump may become our full-time gig, but unfortunately it is not this day. Slowing down certain aspects of Double Jump will give us more time to expand on our creativity for ourselves and for Double Jump. We thank you all for your continued patience and for always being in our corner!
We’re going back to the past in regards to today’s post. AOL’s instant messenger was alive from May 1997 to December 2017, and I remember using it so often to chat with friends after school during our early high school years.
Video games have always been a major source of inspiration for me. I started writing due to the Legend of Zelda. I started drawing due to Pokemon. Then there was a good friend and the Super Smash Bros. franchise helping me discover my passion of storytelling through the use of AOL instant messenger.
A couple of weeks ago, I was hanging out in Jett’s Stardew Valley stream and the chat went off on a tangent about AOL instant messenger and reminiscing about the good ol’ days of the Internet. Back near the end of middle school and for a couple of years in high school, my best friend and I tended to end our nights after homework chatting with each other about our school classes.
Somehow those AIM chats also evolved into role-playing with my friend taking on the roles of some of her favorite movie characters — like Professor Snape from Harry Potter and James Bond — and me playing some favorite video game characters, such as a multitude of fighters from Super Smash Bros. Melee, since that was the main game we played at the time.
That was actually the “setting” of our game. This sounds ridiculous as I type it out, but our AIM chat room was a “common room” set in between my friend’s boarding house for her favorite movie characters and the Super Smash Bros. manor. Not only would my friend and I talk, but we’d use different colored text to indicate what other characters were talking as well. We even had imaginary pets join our houses at some point because apparently we didn’t have enough characters clamoring for our attention.
With these characters, we went on adventures, crafting stories such as heading to a wedding venue for a couple of movie characters to get hitched to going to Hyrule to help defeat Dark Link. Dark Link in turn ended up being invited to the Smash Mansion, partnering with one of my original characters and turning into a pair of character archetypes that I use all the time in my novels now.
Creating these stories with each other helped us navigate through the middle school and high school transitions, and it was just a lot of fun to goof off with each other like that and virtually explore unknown worlds together.
Unfortunately, during the last couple of years of high school, our AIM conversations started to fizzle out with the need for jobs and filling out college applications. We grew up and moved on from our joint stories, but I still have the majority of our AIM conversations saved in an old flash drive. It’s nice to go back for a little spark of inspiration or just to reminisce again.
Do you remember AOL Instant Messenger? Let me know in the comments below! If you liked this post, please share it around.
As an adventurer and hero, Link from the Legend of Zelda series is always on the move. Yet, no matter what reincarnation he is, Link still needs to be sure he takes care of himself. It’s not only for Hyrule’s benefit — he can’t do much to save it if he collapses from exhaustion, right? — but also his own to stay healthy.
Of course, there are a lot of self-care tips that Link can teach each and every one of us. Video games can teach us in a lot of different ways and we thought highlighting them through the eyes of certain characters might be a fun way to think outside the box in terms of self-care, especially with what’s happening in the world right now.
One such important self-care tip that Link can share is to take a break. Especially in regards to the newer Legend of Zelda games, Link is able to restore his health by crashing in bed (sometimes not even his own bed, to be honest) or even just simply taking a seat for a few minutes on a stool. Naps aren’t just important for kindergartners!
Naps are wonderful, yes, and so are taking breaks. It doesn’t matter if you’re in the middle of fighting monsters. If there’s a stool, sit on it and restore some hearts! Another self-care tip from Link is to experiment with new things. For example, in Breath of the Wild, he gathers various materials such as small critters and herbs. He throws them into a pot and sees what happens. It’s good to have a hobby, especially right now. Oh, and be proud of what you create. Some of the recipes Link makes don’t taste good. But, no matter what, as soon as he creates something, he cheers and does a little happy dance. Cheer yourself on!
Being proud of yourself definitely helps to give your self-esteem a boost. Not only is being your own cheerleader important, it definitely helps to have a group of friends to support you as well. Quill in Wind Waker didn’t need to step in to convince Tetra to take Link on her ship, nor did he and the other Rito have to help them escape from Ganondorf’s clutches later in the game. In Ocarina of Time, Link befriends Malon. Helping her — and, in turn, being helped by the ranch — as an adult is optional. Yet, those moments of support and friendship are so important. Don’t forget to reach out to your loved ones.
That’s so true. Friendship is everything and no one should feel like they’re in this alone. Another self-care tip from Link is to recognize there is a light at the end of the tunnel. It’s okay to be scared but we’re all brave in our own ways. Danger and adventure are often thrust upon Link such as problems and situations happen to us in real life. However, in Twilight Princess, things get darker before they get lighter. Link, with the help of his friends and Midna (as Kris said), reveal the light for everyone.
Absolutely! Link also shows the importance of staying hydrated, fed, and taking your medicines, if need be. Particularly in Breath of the Wild, one of the major ways Link is able to keep his heart count up is by eating good food. Some of it may be questionable to us, sure, but his dishes help him stay healthy. Likewise, it is important to remember taking any medicine you may be prescribed to help your body heal and stay well. A healthy body can help a healthy mind.
Yes, exactly. Also, Link teaches us to be kind to everyone. Hyrule is filled with various races such as Rito, Zora, and more. He helps them all and allows them to help him in return as well, so he’s not afraid to ask for help when needed, either.
Being kind is so important for the world, now and always. Link is able to stick up for and protect himself, of course, but he’s not one to go picking fights. An important mentality to have while caring for yourself is, “Do no harm, but take no shit.”
Exactly. Video games, in general, can teach us a lot about life, but if you take a closer look at the characters, you can see certain similarities if you take the battling and such out of context. Link knows a lot about life and we should all learn from him.
Do you have any other ideas of self-care tips from Link? Let us know about them in the comments below! If you like this post, please share it around.
I’m still enjoying my time in Animal Crossing: New Horizons for the most part. There are definitely some improvements that could be made, especially to the crafting system, that I would like to see in future patches, though. This is my wish list for improvements to the game that I hope to one day see.
Weapon Durability Indicator
I actually like the crafting aspect in New Horizons. However, I would like an indication as to when my tools are about to break. Even a little hint, a pop-up bubble mentioning that the tool is feeling brittle or “flimsy,” would be nice. While eventually my island will have more bridges and such to connect the different parts of the island together, it is annoying to start searching further away from my workbench only for my tools to break without warning.
Craft/Redeem Miles In Bulk
I know I’m not the only one who wants this patched into the game. Crafting is great, but why is there no option yet to craft two or three fishing rods at a time? Why are we only able to create one at a time even when we clearly have enough materials to craft multiple tools and items? On that note, it is a little tedious to have to buy one Nook Mile ticket at a time. I would like the option to buy those in bulk, if you have enough miles, please.
“Preferred” Mystery Islands
The mystery island tours can be fun, but I have found myself going on multiple ones due to being disappointed at where I first landed. I’ve found myself at similar islands, and I understand the mystery islands are probably recycling several of the same types, that do not have the resources I was looking for and ended up racing back to my island to get another Nook Miles ticket to try again. Aside from possibly having the option to go from one mystery tour straight to another — if you have the proper amount of Nook Miles tickets in your inventory — I would also like a little bit of a choice as to where you end up. For instance, if Orville asks what kind of island I’m looking for, I can say one with fruit trees or plenty of rocks or long rivers. Having “no preference” as a response can keep islands more random.
“Write” DIY Recipes
Collecting DIY recipes is great and being able to mail and swap items with friends is awesome, but I would love to be able to “write” DIY recipes to send to friends. They can send me an item, sure, but I would prefer the actual DIY recipe so I can always make the item if need be. I have no idea how many DIY recipes there are in the game, either. I think it would be another nice way for others to connect by sharing DIY recipes with each other.
What features and mechanics do you wish were in Animal Crossing: New Horizons? Let me know in the comments below! If you liked this post, please share it around.
Everyone knows how expensive gaming is as a hobby, right? Thank goodness for indie games! For less than the price of first-party games, we bought half a dozen indie games to enjoy for a while. I believe all of these games are visual novels, or at least close to it, right?
Yes, ironically enough, these are all visual novels for the most part. This is fine because we both enjoy that genre and we haven’t played too many visual novels lately. These are games we stumbled upon or have been on our radar for a while. A first-party Nintendo Switch game is about $60. These games together, at the time we bought them, totaled about $48. So, we got six games for the price of one and we still could have gotten more if we wanted to match the $60. Overall, I think it was a good haul.
A rated-M game? On Double Jump’s Switch? We guess so since Blind Men was randomly found and recently released on the Nintendo Switch. It seems simultaneously ridiculous and intriguing since you play as an aspiring supervillain in this visual novel.
Florence is a shorter visual novel that takes its inspiration from the “slice-of-life” genre and is about a young woman navigating a romance that uproots her stale routine. Jett from In Third Person praised this game last month, and we figure we’re probably going to end up crying while enjoying this.
Coffee Talk has a few elements that really got us interested — fantasy characters, pixel art, branching storylines, and, of course, coffee! While we heard about this in passing, it piqued our interest, and at Michelle at A Geek Girl’s Guide seemed to enjoy what she played during her first look at the demo.
Murder By Numbers first hit our radar when we heard that Masakazu Sugimori was composing the soundtrack. Considering how much we adore his work from the Phoenix Wright: Ace Attorney series, we knew we eventually had to pick this up. Starring a pair of amateur detectives — one a former actress, the other an amnesiac robot — it sounds like something we’d enjoy, especially with all the praise that the game got from Adventure Rules!
Later Daters was a game Rachel came across completely by accident. When making a list of indie games to buy, she looked up other visual novel games and found this on Steam. Thinking it would be a game to try for later when on the Nintendo eShop, it popped up. So, we bought this too.
Speed Dating for Ghosts is a game Rachel found, although she can’t remember where she heard it from. Promptly forgetting about the game (unfortunately, a lot of games slip through the cracks that way), Rachel came across a tweet from Hannie at the Hannie Corner, who was playing the game. It immediately went back on the list of games to buy and try.
What games have you bought recently? Have you played any of these? Let us know in the comments below. If you liked this post, please share it around!
This is chapter five of my Nuzlocke, a little shorter than previous chapters, but the ending seemed fitting. If you missed the first chapter or want to be reminded of the rules, feel free to go back to that post. Or, if you missed chapter four, that post is right here. Hope you enjoy this piece!
I felt like I was going to throw up.
I thought I would be fine with all this. We registered as Gym Challengers, got to the hotel, and even helped out the hotel by defeating this really weird group of people that called themselves Team Yell in a Pokemon battle. After Hop and I defeated them, another Gym Challenger introduced herself to us as she berated the group and apologized for Team Yell.
At first glance, Marnie seemed like me. From a small town, not quite sure of her place in the world just yet, but she surprisingly had a fanclub already. She seemed nice at first glance, but I was wary of her. What had she done in her life already to warrant a fanclub? Team Yell wasn’t the most orthodox fanclub, I’ll admit, but they were there just the same with banners of Marnie’s face plastered on them.
Hop thought it was great. She was another potential rival for him to beat to the Champion status, after all. Marnie gave him a crooked smile, humoring him, before we all went on our way the next morning to the opening ceremony.
Cue me almost getting sick.
I knew there would be plenty of pomp and circumstance about the Gym Challenge. It’s what the Galar region lives for. I knew there would be a gaggle of us challengers on the field in the stadium. I knew Chairman Rose would be there to give a speech. I knew the gym leaders — well, most of them — would show up.
I was not prepared for it at all.
“Kris, isn’t this great?” Hop shouted at me above the cheering crowds. If not for him at my side, I would have turned around and retreated.
Hop was beaming and waving to those in the stands, and he couldn’t keep still even as a hush fell around us when the gym leaders sauntered in. I stuck close, my friend helping to keep me grounded as the flowery speeches began.
The opening ceremony couldn’t end soon enough. All of the celebration just for the beginning of the competition made my head spin and I wasn’t sure what it would be like whenever the Gym Challenge began to wind down.
Yet, while I was ready to go back to the hotel or the Pokemon Center to decompress for the rest of the day after the ceremony, Hop was more than ready to keep going.
“The first gym is in Turffield,” Hop said, his voice still a little louder than normal — somehow — because he didn’t quite realize we were out of the stadium yet. His Rotom Pokedex up hovering in front of our faces with the map app open. “We just go through Route 3 then the Galar Mine, then a short trip through Route 4 to reach Turffield. Easy-peasy.”
“Hop…” I paused him before we reached the edge of Motostoke. “You realize this is the farthest we’ve ever been from home?”
“Yeah, it is,” he said, the wattage of his grin dimming just a bit. “But that’s what makes it so exciting. We’re exploring the world with so many other people and Pokemon. What, are you worried?”
“Yes,” I admitted. “You’re cut out for this, but I’m not sure about me.”
“Lee wouldn’t have endorsed you if we thought otherwise,” Hop said. He moved the map app on his phone and added, “The first three gyms are Turffield, Hulbury, and Motostoke. It’s like a circle. With your bond with… well, Bond”–I rolled my eyes as Hop grinned and continued–”and the awesome way you’ve battled so far, I think you’re going to be great at the gym challenge.”
“I’ve only really battled you,” I pointed out.
“And Team Yell.”
“Still.” Hop would not be deterred. “You’ve a full team of Pokemon already, too, don’t you? And we’ve crossed the Wild Area without any trouble. I think you should give this a go. See how you feel when we get back to Motostoke after getting the first two badges, yeah?
“Not gonna lie, Mum gave me an earful about being safe while on this journey,” Hop continued. “I know I’m really excited about this whole thing, but I am aware that it’s not going to be easy. It’s why I’m glad you’re doing this too. You got the whole level-head-on-your-shoulders thing going on. Because of that level head, though”–he poked my forehead–”I’m worried you’re going to miss out on a lot of things. You don’t want to stay in Postwick forever, do you?”
“I suppose not,” I said. I took a deep breath. “Alright. Two badges, at least. I’m just going to visit the Pokemon Center once more before heading to Turffield, make sure I’m stocked up on medicines.”
Hop grinned. “Perfect! I’ll meet you there.”
“Be careful,” I called as Hop raced off. He waved backwards and I watched until I couldn’t see him anymore.
Two badges. I could do that. My team would be just fine. We had a diverse group, and everyone was growing well enough that we’d be okay. Pokemon training was a tough but supposedly rewarding career. Everything would turn out fine.
At least, so I thought until Posie died.
Current Team: Bond the Sobble, Piccolo the Dottler, Ryder the Rookidee, Posie the Bunnelby, Freya the Oddish, Everest the Delibird Body Count: 1
Who is your favorite Galar gym leader? Let me know in the comments below! If you liked this post, please share it around.
This month, with everything going on in the world, the music videos we’re sharing are a little different. While we’ve showcased Peter Hollens’ and his family’s work before on the blog, a couple of his latest acapella compilations are parody snippets of songs with the lyrics twisted to remind people to wash your hands and stay home.
They’re silly and catchy, but the proceeds from the videos are also going to charities to help combat the virus. We hope you get a kick out of these videos and that maybe they made you laugh like we did!
These past few months have been spent trying to find comfort with some favorite games, both old and new alike. While I haven’t found Animal Crossing New Horizons to be too bad so far, I’m finding myself drawn right back to some old favorites.
When Super Smash Bros. Melee first became a thing, there were a couple of Japanese-speaking characters that rose in popularity. Marth was a favorite fighter of mine and Roy was Rachel’s, with me favoring the speedier characters and Rachel enjoying the stronger attacks Roy had (and fire). Meeting these characters in Melee made me interested enough to find our more about the games they came from.
Fire Emblem was a series that used to be only available in Japan because of the difficulty level. Being a grid- and turn-based strategy game that pit two armies created with characters of various fantasy classes that included permanent death for fallen units, it wasn’t a series that I would have picked up myself had I not been intrigued by Marth and Roy. Sacred Stones was my first Fire Emblem game — I distinctly remember finding it amid Toys R’ Us’s much smaller video game section at the time — and it hooked me onto the series.
I was still interested in playing the installments that touched upon Roy’s and Marth’s history, but considering not many of the Fire Emblem games had been localized in the west, Sacred Stones was my best option at the time. The game simply titled Fire Emblem in North America existed, of course, but it was a difficult game to find.
Against all odds, my parents found a used copy of Fire Emblem but, unfortunately, the game’s internal battery was dead, not allowing me to save any of my progress. Years later, the game became available on the Wii U’s virtual console and I had restarted the game while waiting until Rachel and I could get a Nintendo Switch. It was great to go back to the game, but once we did get a Switch about a month later, I forgot about it.
My love affair with the Fire Emblem series has not waned, especially with me still putting hours into Three Houses. Considering how much I enjoy the series, I’ve realized that there are a couple of Fire Emblem games — aside from Three Houses — that I still need to finish. It may be time to turn my Wii U on again and finally finish Fire Emblem.
Have you played Fire Emblem? Let me know in the comments below! If you liked this post, please share it around.
How do you find inspiration to be creative? Do you just go with it, write until something that you like appears on the paper? Do you do detailed outlines before diving into a bigger project? What sparks you?
Within the past year, I started writing on Medium. The past month or so, due to the state of the world at this time, the site hasn’t seen any new articles from me and I’m planning on getting back into it at some point. Still, it was an interesting site where you could write about nearly whatever you want and, if it’s good enough, it could be curated and distributed to a wider audience. It was the type of site that didn’t look too bad whenever there was downtime at my office and I was browsing the internet.
Anyway, a while ago, there was an article I read that left a bit of a sour taste in my mouth. I don’t remember it all too well, other than the author was proud of himself for consuming less and creating more. That sounds great and I’m glad the author was able to do that, but he was talking specifically about stepping away from video games.
Which, again, is great for the guy if that’s his goals for a healthy life. I’m not knocking that. What I am knocking is the fact that he separated video games from being part of a creative lifestyle. He “consumed” video games, taking them at the surface level, rather than allowing them to mingle with his creativity. Only by slowing down and ultimately stopping his gaming habits did he feel he was able to really embrace his creativity.
Hey, good for him if that worked out. Video games, at their core, are designed for entertainment. If that’s what he got out of them, enjoying them only in the moment only to later consider them as something that ate away at his time, that’s not a bad thing. However, to someone like me, I found his opinion a bit insulting.
Video games walk hand-in-hand with my creativity. Imagine me gesturing wildly to this blog, for example, and the amazing friends I’ve met due to it. Let me open up one of my many novel drafts that started based on a “What if?” question from some video game or other. Old sketchbooks are full of drawings of Pokemon, Sonic the Hedgehog characters, Legend of Zelda fanmade characters. Text role-playing back on AOL instant messenger with my best friend — me taking on the role of several Nintendo characters while she took up the mantle of her favorite movie characters — started me on the path of writing and I never looked back.
Video games are, to me, more than just a fun piece of entertainment used to whittle away the hours. My creativity is constantly inspired by the stories, the art styles, the music of some of my favorite games. I’ve learned about character arcs and designs ever since I first picked up Super Mario RPG for the SNES.
Creativity can be found anywhere and, yes, people are going to find different sources for their inspiration. I’m glad that the original guy on Medium was able to figure out his own well of creativity, but to suggest that others “consume less” is detrimental to creativity itself.
Consume all the art, including video games. Open your mind, form questions, share your opinions, try your hand at said art. Consume more, create more. That’s what I did with that guy’s article, after all.
How do video games help your creativity? Let me know in the comments below! If you liked this post, please share it around.
Movies based on video games tend to… not be that great. I’m sure there are exceptions, but most don’t have a good reputation, despite how popular they seem to be with fans. The Super Mario Bros. movie, for example, is an awful movie, but we love it, haha. Sonic the Hedgehog seems to have surpassed the Super Mario Bros. movie, and I honestly thought it was a fun movie!
Kris was able to see the movie in theaters with our friend and she raved about it when she got home. The moment we were able to, Kris bought the movie from Amazon and we watched it the first night we could. Overall, Sonic the Hedgehog is a pretty good movie. I think they did a great job with it.
There were lots of nods to the original video game series, from the setting Green Hills to the sound effects to quips of dialogue from the characters, that I was delighted by. Sonic’s redesign was fantastic and I thought the actors did really well in response to their CGI costar.
The overall design was fantastic, I agree. The actors were great as well and it’s definitely a movie I can see myself watching again. I will admit, I felt some parts moved a bit fast. For example, Sonic’s relationship with Tom. I can’t quite put my finger on it, but I felt as though that could have been paced better. Is that just me?
It probably could have been paced better if the movie was a touch longer. Still, the idea that both of them helped each other — with Tom helping Sonic not being alone, and Sonic helping Tom fulfill that need to help others — was done well enough for the movie, in my opinion. Despite Jim Carrey being a hit or miss for me with his movies, I really enjoyed him as Dr. Robotnik. And the character Rachel, Maddie’s sister? She was amazing, haha!
Rachel didn’t have a big part, but I thoroughly enjoyed her character, yes. As for Jim Carrey, he’s a hit-or-miss for me as well. I looked forward to seeing him in the role of Eggman. He did a great job. I’ll be looking forward to the sequel!
I’m looking forward to the sequel too! There’s so many great characters in the Sonic universe, and I’m eager to see their take on characters like Tails and Knuckles. Overall, it was just a fun movie, and I was pleased to see how faithful the production team was to the history of the Sonic universe.
Did you see the Sonic the Hedgehog movie? What did you think? Let us know in the comments below! If you like this post, please share it around.