My Thoughts on Cindered Shadows

Double Jump Kris MiiHappy Monday, everyone!

While I really didn’t need an excuse to get back into playing Fire Emblem: Three Houses, the Cindered Shadows DLC was a great reason to turn the game on again. And, honestly, I wouldn’t mind more DLC like this for the game!

Video Games | Gaming | Fire Emblem | Fire Emblem Three Houses | Cindered Shadows | Nintendo | Doublexjump.com

The Cindered Shadows DLC came out for Fire Emblem: Three Houses about a week and a half ago. Being only 7 chapters long, it took me between 8 and 9 hours to complete, especially when one considers that Cindered Shadows is mostly battles with a touch of exploration here and there. In fact, Cindered Shadows reminded me much of the earlier Fire Emblem games, where it would mostly be battles with bits of story in between fights.

I enjoyed the battles in Cindered Shadows, each battle offering a new challenge and seeing me use the Divine Pulse to edit my moves more times than I have in the regular routes I’ve played. I did miss the more involved aspects of the exploration parts, though. No support conversations or skill increases were a bit odd, as the character growth is one of my favorite parts of Fire Emblem games.

I was also intrigued by some things in the Abyss that really didn’t play much of a part in Cindered Shadows. Who was that mysterious woman by the pagan altar? What was up with the empty wayseer’s room? Are they the same person? Once I spend enough renown in the Abyss during the main story, I presume these questions will be answered, and it gives me more incentive to continue the main story to try to figure out the answers.

The four Abyssian characters are lots of fun, although I was confused as to Constance’s split personality with the sun and Hapi’s random sighing ability. They were interesting, brought a little more flavor to the characters, but I did not find them necessary. I also did find Balthus to seem very similar to Raphael from the Golden Deer house, especially if one considers that Balthus was originally from the Alliance territory as well. Still, he was a great big brother figure to the other characters, and I loved his war monk class. A brawler and a healer? Yes, please!

I really liked all four of the character classes from Abyss, actually. Yuri, I think, was the character I utilized the least in battle despite his high avoidance rate, but his personality was delightful. His past was interesting, especially since I’ve heard he has a couple of connections with the characters from the main story and I’m looking forward to unlocking his support conversations with everyone.

Speaking of pasts, it was nice to also learn more about Byleth. Her mother finally has a name! She’s no longer just the catalyst for Byleth’s mysterious past! While the main bad guy of the Cindered Shadows DLC was fairly obvious from the beginning, as was the plot, it was still a fun a side story.

Originally, I was hoping Cindered Shadows would be more of a full-fledged route rather than just a side story when I first heard of it. I was selfishly hoping that Cindered Shadows would involve a Golden Ending, one where all of the characters no matter what house could stay alive, especially since the three house leaders were with Byleth as a team when exploring the Abyss. I liked the interactions between them all and wished there were supports between the house leaders for you to unlock during that time.

I just want all the characters to be happy at the end, dammit.

With that said, I did enjoy the DLC overall. The new mechanics and aspects it brought to the main game are fun to explore and discover, and it brought along just the right amount of new characters without it getting overwhelming.

What did you think of Cindered Shadows? Let me know in the comments below! If you liked this post, please share it around.

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Friday Favorites: Bug-Type Pokemon

Double Jump Kris MiiHappy Friday everyone!

Bug-type Pokemon are few and far in between on my teams throughout the eight generations of the series. However, the Galar region did reignite my interest in this type!

Pokemon | Bug | Nintendo | Friday | Video Games | Gaming | Doublexjump.com

Ninjask

When I discovered Ninjask in the third Pokemon generation, I pretty much added it to my team because it was classified as the “ninja Pokemon.” It’s high speed stat quickly made it one of my favorites on the team, and I’ve always found it interesting how unique it’s evolution method was to receive Shedinja.

Joltik

Who doesn’t love this adorable, tiny Pokemon? It’s evolution can definitely be scary, but a Joltik is a cute addition to your team, not to mention the electric moves it can learn to bolster your team’s special moves.

Araquanid

Dewpider, the pre-evolution, was adorable and despite how I would probably avoid Araquanid Pokemon at all costs if I ever encountered one in real life, my Araquanid in my Moon game was a fantastic teammate. Its bug typing negated some of the weaknesses of a typical water type Pokemon, and vice-versa, making the Pokemon fairly versatile.

Orbeetle

A little Blipbug was one of my first encounters in Pokemon Sword and it became one of my best team members, especially when it fully evolved into Orbeetle. The dual psychic and bug type Pokemon, Orbeetle was one of my strongest battlers during the endgame.

Frosmoth

This Pokemon is so pretty! It’s one of my favorite designed Pokemon from the Galar region, and its pre-evolution Snom has developed quite the fan following. Frosmoth is a late addition to the Sword and Shield games, but it was fun and challenging raising one at that point.

What are your favorite Bug-type Pokemon? Let me know in the comments below! If you liked this post, please share it around.

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Harry Potter D&D

Double Jump Kris MiiHappy Monday, everyone!

Playing Dungeons & Dragons has opened up a new world for me. I’m always excited to play with our group and am routinely disappointed when the time comes for a session to end. Thankfully, Rachel and I have a couple of friends who indulged us in giving D&D a try with a Harry Potter-flavored campaign.

Harry Potter | Dungeons & Dragons | RPG | Tabletop RPG | Video Games | Gaming | Doublexjump.com

Last year, I spoke of the time that I took on the role of Dungeon Master for the first time. That was a quick one-shot with Rachel while we showed a friend the basics of Dungeons & Dragons so we could gauge her interest. Our friend was willing to try more D&D with a Harry Potter twist so it was a setting that she had more familiarity with. Ignoring the fact that one-shot was nearly eight months ago, we finally started that Harry Potter D&D game with our couple of friends during our latest game night.

It was a giant learning curve for me. While Rachel and I have been part of a traditional D&D group for a year or so now, the idea of creating a homebrew campaign was both exciting and nerve-wracking for me. I honestly spent most of my prep time modifying a regular character sheet to give it more Harry Potter-relevant skills, such as Flight, Charms, and Potions. Along with that, I made a “How to Create Your Character” kind of packet, detailing different aspects of the character sheet and how to roll for their stats and such. Of course, both friends were like, “That’s a lot of reading,” and Rachel and I walked them through creating the characters, haha!

I wasn’t sure if our friends would be interested in starting the story after doing the character creation sheets, but our second friend was totally into it. He peppered us with questions, asking if there was a way for him to be a White Mage like in the Final Fantasy series, and while our Harry Potter campaign just has the characters as simple wizard students, I told him I’d bring along the Player’s Handbook so he can get a better idea as to what other kinds of classes and races are in a traditional D&D game. With his enthusiasm, and the hard work and laughs we had from them just creating their characters, we dived into the story.

Being set in the Harry Potter universe, I figured the easiest way to modify the world was to have everyone’s characters be a new student in Hogwarts. All three characters went shopping for some school supplies with the limited beginning money I gave each of them, giving them an extra point in relevant skills if they decided to splurge and get better items than the standard supplies. The characters met each other on the train to the school, with the players learning to ham it up as they role-played. Each character is in a different Hogwarts house, including the NPC I play, so we have a good quartet. I was a little extra in the fact that I created different class schedules for each house, being sure each house had a couple of classes with another house a few times a week so the characters can interact more with each other.

Other than that prep, I wasn’t as prepared with the story as I would have liked to be, but it all worked out well. I have a plotline for the characters to figure out, but I wasn’t quite sure how the classes and earning spells would work. While playing, Rachel and our friends helped me figure out, even if they didn’t realize it. They went right along with me making up the world and story on the spot, and it’s turning into a bit of a competition already in regards to the House Points that students can earn and lose!

We’re all excited for the next time we continue the game. In the meantime, I’m going to create a more solid list of spells, charms, and potions for them to learn for next time. I now understand why so many Dungeon Masters keep tables of random loot handy for games!

What kind of homebrewed D&D adventures have you been in? What kind of fandom would you be interested in adapting for D&D? Let me know in the comments below! If you liked this post, please share it around.

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Fanart Friday: Applin Valentine

Double Jump Kris MiiHappy Friday!

Also, happy valentine’s day! I hope your day is filled with good vibes and even better chocolate. Who else is looking forward to chocolate being on sale tomorrow?

Pokemon | Art | Fanart | Applin | Nintendo | Video Games | Gaming | Doublexjump.com

“There’s a rumor that if you give the one you like an Applin, you’ll be together forever!”

Applin is one of the cutest designed Pokemon of the Galar region, in my opinion. The fact that there is a little rumor about it bringing couples together is just adorable. I figured, being Valentine’s Day, it would be the perfect subject for today’s post.

This little guy was created in Clip Art Studio, mostly with the different types of paint brushes available. It was fun to see how the digital paint moved, with the program trying to keep its consistency in regards to the amount of paint and the way the brush behaved. I definitely enjoyed playing around with the highlights and shadows of the Pokemon.

applin

What do you think of Applin? Let me know in the comments below! If you liked this post, please share it around.

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Happy 4th Birthday, Double Jump!

Video Games | Gaming | Blogs | Blogging | Birthday | Anniversary | Doublexjump.com

krismii
Happy birthday to our humble blog! Double Jump is officially four years old! A toddler in human years, but probably a teenager or so when it comes to things that live on the Internet. Thank you to everyone who has been hanging around with us during these past few years. We greatly appreciate the support, love, and friendship!

rachmii
Yay! Double Jump’s birthday was officially on February 3, but better late than never. It’s been a fun and interesting four years. It’s been busy too. Double Jump has grown in ways we never would have imagined.

krismii
Aside from our blog continually growing with followers and readers, we also reached Twitch Affiliate status last year. Literally a year ago, to be exact. Having that support has been amazing!

rachmii
It’s been a fast four years. It seems to have gone by in a blink of an eye but we’ve kept ourselves busy and we’ve played a lot of games. We played a decent amount of PC games, 3DS games, and, of course, Switch games. My favorite PC games were two we discovered after Double Jump was born – Death Road to Canada and Game Dev Tycoon.

krismii
Those were both excellent games. Death Road is hysterical when you play with the right people! Game Dev Tycoon is one of my favorites as well. I definitely have a special place in my heart for Arcade Spirits, of course, with its story and take on platonic and romantic relationships, and Deltarune was so much fun! It also had some of the best music. For 3DS, my favorite games both had to do with puzzles and solving mysteries — Professor Layton and the Miracle Mask and Ace Attorney: Spirit of Justice.

Rachel Mii Double Jump
I still have yet to play Arcade Spirits or Deltarune, but I know you thoroughly enjoyed both of them. As for the 3DS, you can’t go wrong with Layton and Phoenix Wright. Both of those franchises and individual games are a must-play. Although, my personal favorites for the 3DS were Animal Crossing New Leaf and Miitopia. Miitopia has easily become an overall game favorite of mine.

krismii
New Leaf wasn’t bad, despite Animal Crossing not being my usual thing, and Miitopia was wonderfully ridiculous and fun! For the Nintendo Switch, to absolutely no one’s surprise, I’m going to have to pick the Legend of Zelda: Breath of the Wild and Fire Emblem: Three Houses as my top favorites. The new Pokemon games come in a close second, but the Zelda and Fire Emblem franchises truly have a couple of gems with these two.

Rachel Mii Double Jump
All great games, of course. My favorites for the Switch were Gris, The Lion’s Song, and Cattails was an interesting surprise. All the Nintendo games are awesome, of course, but those are some games I never thought I’d pick up if I didn’t have to share it on a blog. We hope all of you have enjoyed our content and reviews over the last four years. More is definitely coming!

Thank you all for being part of this journey! If you liked this post, please share it around!

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Splurging on New Games

Double Jump Kris MiiHappy Monday, everyone!

It’s always difficult to figure out which games to buy and when. Sticking to a budget with this hobby isn’t easy, even with gift cards!

New Games | Video Games | Nintendo | Gaming | Doublexjump.com

We all know gaming is an expensive hobby. Generally, when we receive gift cards, they’re already spent due to our list of games that we want. I was fortunate enough to receive a gift card for my birthday for the Nintendo eShop, but it’s a bit difficult to figure out how best to spend it.

Bravely Default

I’ve never played Bravely Default, but seeing the art style and hearing the music has intrigued me enough to want to give it a try. Considering that there is a second Bravely Default coming out for the Nintendo Switch, it’s probably time for me to hurry up and buy the first one. Despite it being out since 2012, it’s still a Nintendo game and, as such, there hasn’t been a drop in price for it though.

Aviary Attorney

We found this game while scrolling through the eShop and it looks delightfully ridiculous. The characters are mainly birds, the plot revolving around France in the 1800s, multiple endings, and there promises to be tons of puns. It seems to be like Phoenix Wright but as bird characters and I’m totally here for it.

Rune Factory 4 Special Edition

In a few weeks, Rune Factory 4 will be making its way to the Nintendo S witch. Fantasy meets Harvest Moon, I enjoyed the game when I played it on my 3DS and I’m looking forward to revisiting it on the Switch. Farming, dungeons, colorful characters who don’t say the same two lines of dialogue every day, and a dragon character have me excited for this remake.

What do you think of these games? Have you played them? Let me know in the comments below! If you liked this post, please share it around.

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High Hopes (A Shield Nuzlocke): Chapter 3

Double Jump Kris MiiHappy Friday, everyone!

This is chapter three of my Nuzlocke. If you missed the first chapter or want to be reminded of the rules, feel free to go back to that post. Or, if you missed chapter two, that post is right here. Hope you enjoy this piece!

Pokemon | Nintendo | Video Games | Gaming | Nuzlocke | Nuzlocke Challenge | Doublexjump.com

Chapter 3:

Current Team: Bond the Sobble, Piccolo the Blipbug, Ryder the Rookidee
Body Count: 0

It was bittersweet watching the landscape of Wedgehurst — with Postwick in the distance — blur as the train lurched out of the station. My stomach tumbled and I suddenly felt homesick despite just giving Mum a hug goodbye not ten minutes ago before leaving.

Hop nudged my foot under the table at our seats and I turned my attention from the window to him.

“This is going to be fantastic,” he said, his face in his Rotom phone. “We’ll conquer the gym challenge together, Kris. Galar will soon know who we are.”

“Oh, I’m part of this?” I teased. “I thought I was just helping to further your legend.”

He scoffed. “Of course you are,” he said, “which means you’re very important. You’ll be my closest rival, like how Raihan is to Leon!” He flipped his Rotom phone around so I could see the social media posts he was scrolling through.

Raihan was one of the gym leaders of the region. He was one of the strongest, in fact, and I remember Hop passing along stories that he heard from Leon about Raihan challenging Leon to a battle here and there. Vaguely, I wondered if it was due to those stories — of Raihan always calling himself Leon’s rival — that Hop was so adamant that we were rivals.

Hop chatted away, our conversation during the train ride easing my nerves about the upcoming gym challenge. It would be a great time, I was sure of it, but I was also constantly reminding myself that I was never too far away from home. I could go back anytime. Mum would be delighted to see me whenever I walked in the door.

…I really needed to get out more.

I gazed back out the train window as we slowed during a lull in the conversation, understanding that this would be the best thing for me. And I would be with my best friend, who…

…was no longer in his seat.

I glanced around. “Hop?”

“Kris, we stopped!” He was near the front of the traincar and, indeed, we had stopped. Puzzled, I noticed no buildings or anything out the window and hurried to catch up with Hop. He paused long enough for me to reach his side before he caught one of the conductors’ attention. “What’s going on?”

“Sorry, young man,” the conductor said, tipping his hat. “There’s a herd of Wooloo on the track, so we had to stop for them. We’re at the Wild Area now. If you wish to disembark, you can cross the Wild Area to Motostoke. Otherwise, our delay may be about an hour.”

I shrugged. “An hour’s not bad–”

“This is great!” Hop, in one breath, thanked the conductor, dragged me off the train and out of the station, and rambled about all the Pokemon we would encounter.

I gasped at the landscape before us. The rolling hills and the lakes nestled between them. The rows of trees on our left, a dark tower emerging from the horizon. The beginning of Motostoke across the way, far away enough that I seriously thought it may take a day or two to reach it from the Wild Area station.

Arceus, how did Leon get through this place when he took on the gym challenge? It could take weeks for a normal person to explore the entirety of the Wild Area. For someone missing his sense of direction, who knows how long it took him to get around the place?

Hop was ecstatic. “Imagine what kinds of team we can build!” he was saying. “Look at all of the Pokemon!”

“Look at that Onix!” I hid behind Hop, spying the giant rock monster casually slithering towards the trees on the left. It’d be able to eat my team and myself in one gulp. “Shouldn’t it be underground?”

Hop cleared his throat and shifted more so towards the right, taking me with him. “Heh, yeah, maybe we’ll go a different way to Motostoke…”

“Don’t bother it and it won’t bother you.” Sonia appeared behind us, twirling a strand of her hair around her fingers as she gazed at the Onix as well. “…Well, probably.”

“Probably?” I echoed weakly.

“Hey, what are you doing here?” Hop asked her, apparently already forgetting about the Onix.

Sonia sighed. “Gran saw how enthusiastic you two were to go on a journey and thought it’d be a great idea for me too.” In a rather impressive impression of the professor’s warbled voice, Sonia said, “‘Those two young trainers are setting off on a journey, but what are you doing with your life?’”

I winced. “Ouch.”

“Ah, don’t worry about it,” Sonia said, waving away my sympathy. “Besides, I’m interested in that Pokemon you guys said you ran into in the Slumbering Weald, so it’s good timing. Maybe I’ll discover something new and exciting enough that’ll make Gran admit I have some talent!”

“Yikes,” Hop said. “Being an adult has got its own challenges, eh?”

Deadpanned, I said, “Hop, you’re making it sound like we’re ten-years-old or something…” He grinned and winked, and I rolled my eyes.

“I’m looking forward to being on the road again,” Sonia said. “It’ll be great to camp out and rough it. If you guys are going through the Wild Area, be careful. Some spots are prime areas for wild Pokemon to dynamax.”

“Alright, I’m off to beat as many of them as possible!” Hop darted away, going the opposite way of the Onix, I noticed. Before he was completely gone, he shouted back, “Meet you at Motostoke…!”

“What cheek!” Sonia gazed after him, hands on her hips. “He really should be careful, or at least think to dynamax his own Pokemon if he does encounter a wild one…”

“I’m sure he’ll be fine,” I said. “Didn’t you know? We’re witnessing the beginning of a legend.”

She gave me a withering look but said nothing. We chatted a few more minutes and she showed me a couple of more tricks with my Rotom phone before we parted ways. She returned to the station for a bit of shopping and I made sure the Onix was far enough away before I ventured further into the rolling fields.

Which Pokemon game is the best to Nuzlocke? Let me know in the comments below! If you liked this post, please share it around.

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Nuzlockes and Wonderlocks with Adventure Rules!

Pokemon | Nintendo | Nuzlocke | Challenge | Video Games | Gaming | Doublexjump.com

krismii
If you’ve been following along with our Twitch channel and our blog, you probably noticed that both Rachel and I are doing a couple of Nuzlocke runs with Pokemon Sword and Shield, respectively. We’re both enjoying our runs so far, and today we brought along a friend who has a couple of Nuzlocke runs up his sleeve as well. Please welcome Ian from Adventure Rules!

MiiIan
Thank you! I am really excited to be here (virtually, that is) chatting with the two of you, particularly about Pokemon. Even more particularly about Nuzlockes, because that’s the aspect of Pokemon that most draws me into the games these days. As soon as I finished Sword and Shield I was thinking about what it would be like to Nuzlocke the game, both from the perspective of how fun it would be but also any new game elements that might complicate the challenge. Were there any parts of it that you all were worried about or unsure about as you thought about Nuzlocking these games?

rachmii
We’re happy to have you here, Ian. I played through Shield first and I knew right away I wanted to do a Nuzlocke for Sword. It’s been a hot minute since I’ve done a Nuzlocke (and actually followed through with it) so I figured now was the perfect opportunity to do so. As for rules, I looked up the general rules online and then checked to see how I could tweak them for the game. The Wild Area for one was a big concern. How exactly do you make that fit into a Nuzlocke?

krismii
Nuzlocking isn’t something we do normally, so I was excited for this new challenge. When trying to figure out the rules for our more basic Nuzlockes, the Wild Area rules did get modified a bit after I started my challenge. It’s actually stated on the first chapter of my Nuzlocke a few weeks ago. Originally I was going to have each section of Wild Area be a new “area” so to speak for a new capture, but seeing how vast the Wild Area is made me rethink it. Now, I allow myself one new capture from a new Wild Area zone after each gym badge. Ian, you’re not doing a regular Nuzlocke. Yours is a Wonderlocke (or Surpriselocke?), correct? How has that been working out? Do you like it better than the regular Nuzlocke rules?

MiiIan
It’s hard to say right off whether or not I prefer a standard Nuzlocke to a Wonderlocke – I think they offer different experiences. The classic Nuzlocke I would say is a bit harder, but if the aspect of Pokemon that is most exciting to you is meeting new Pokemon and having lots of variety for your team, then a Wonderlocke can have a bit more to offer. Particularly if you’ve already played the game recently, during a regular Nuzlocke you can find yourself ending up with a team that is pretty similar to what you’ve already used. I didn’t want to be using Corviknight, Inteleon, and Coalossal again, for example. But the Wonderlocke does come with some different challenges also.

rachmii
That’s true. Whenever I play a new Pokemon game I aim to have my team be all brand-new Pokemon. So, playing a Nuzlocke immediately after completing the main game some of my Pokemon are the same. I don’t mind though. I’ll need all the help I can get and it’ll be nice to know how certain Pokemon already work. I’d love to try a Wonderlocke for my next challenge though… what are some of the challenges you’re facing with that?

MiiIan
The biggest challenge is one I just ran in to my last play session. You know how there’s a limit – managed by your badges – to what level Pokemon you can capture in the wild area? Along with that limitation there is also a limit to what level your traded Pokemon can be when you level them up. So if you’re training a Pokemon that used to belong to someone else and it goes above a particular level, it will start to disobey you until you get the appropriate badge. Before you have any badges, that level is 20. But Milo’s ace is also level 20. So I trained my Pokemon to level 20 to be able to deal with Milo, but they hit 21 before I made it to the gym. Long story short, most of my team doesn’t obey my commands half the time now. So that’s definitely an issue unique to the Wonderlocke.

krismii
I honestly never even thought of the leveling aspect of traded Pokemon when you first mentioned you were doing a Wonderlocke! Considering I don’t do much trading — aside from when Rachel and I were trading to complete our Pokedexes in our original run-throughs of the games — I forgot about the accelerated growth rate of traded Pokemon. Are you worried about losing more Pokemon in a Wonderlocke than a regular Nuzlocke? For my regular Shield Nuzlocke, I’m finding that the heightened levels of the wild Pokemon, especially those in the Wild Area, to be dangerous when it comes to training my Pokemon. Trainers aren’t so bad, but wild Pokemon can get the best of my team. Rachel, are you finding any special challenges in your Nuzlocke, or any you’re anticipating?

Rachel Mii Double Jump
Oh, that’s tough. It makes it all the more challenging though. You’re using similar rules as a Nuzlocke, right? If a member of your team faints, it dies? That must be frustrating when they don’t listen to you but interesting all the same. As for me, I’m not too far ahead in the game at the time of writing this post. So, as for right now, I’m not finding any special challenges. Unless you count me needing to pay attention more. There were a handful of times I forgot I was doing a Nuzlocke and derped around the routes while trying to level-grind.

MiiIan
Kris’s point about the wild Pokemon being higher leveled has absolutely affected my approach as well, particularly in the wild area. Where the area is broken into separate smaller “regions,” when you cross the line from one region to another the Pokemon levels can jump significantly. At one point I crossed a line where I went from facing level 12s at most to regularly facing level 15s, and I nearly had a loss there. To answer your question, Rachel, having a Pokemon faint does still mean a permanent loss for me, and so far I have had one. I switched a Deino into an ice type thinking the level difference was enough for her to survive the hit, and that turned out not to be true. Have you all dealt with any losses yet?

Rachel Mii Double Jump
Ouch, that hurts. I think Sword and Shield upped the ante a bit this time around when it comes to the catch rate and even the damage. I find that when I’m a few levels higher than my opponent, it’s still tricky to get their health down. In past games, it was an automatic one-hit KO and it’s not like that anymore. This isn’t a bad thing, but when it comes to doing a nuzlocke, it really adds to the challenge. Luckily for me, I haven’t had to deal with any losses… yet.

krismii
I really enjoy that, even when my Pokemon are a few levels higher than wild Pokemon, it’s still a challenge to take down your opponents. Unfortunately, I have had a few losses, a couple that actually happened one right after another. Having to deal with the loss of a potentially awesome Pokemon teammate and then trying to level up another Pokemon to take their place can be troublesome. In a regular game, I always do my best to not allow any of my Pokemon to faint for friendship purposes — and because these guys are my teammates! — so I’m absolutely disheartened about these few losses already. I’m also doing my best to not heal during battles, but it’s not a hard rule for me so who knows if I will do so in a pinch, haha! When the Nuzlocke Challenge first became a thing in the world, the only two rules were to nickname your Pokemon for a stronger bond, and fainted Pokemon are to be considered dead. That was it. Since then, there have been tons of modifications, new versions of the challenge, and extra rules to make the challenge even more difficult. Considering that, are there any other personal rules that you guys have instigated in your challenges?

MiiIan
The most common optional rule I bring in is the Dupes Clause – if I get a Pokemon I already received in a trade and kept previously, I retrade it until I get something new. For me, all the fun of a Wonderlocke would be out the window if I just had six Charmander on my team. What excites me most is the variety of interesting Pokemon I could encounter and use, so having a rule that helps forward that purpose is valuable for me.

Rachel Mii Double Jump
Having the Duplicate Clause in effect is a good idea. I too have that rule in my own Nuzlocke right now. Though, I’m sure it would be challenging enough to have an entire team of Galarian Zigzagoon. Maybe someday, but for now, we thank you for joining us on the blog today, Ian. Good luck with your Wonderlocke and I’m sure we’ll do this again soon.

MiiIan
Thanks for having me, it was a lot of fun making my first ever Double Jump cameo!

krismii
We’re so glad we were finally able to make this cameo happen! Thank you again for joining us. If you want to check out more of Ian’s work, give his blog Adventure Rules some love and you can also check him out on Twitter!

What kind of nuzlocke have you done in the past? What are your personal rules? Let us know in the comments below! If you liked this post, please share it around.

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I’m Terrible at Ocarina of Time

Double Jump Kris MiiHappy Monday, everyone!

If you’ve ever taken a peek at our Twitch channel, you’ll know that I’m playing through Ocarina of Time and… not doing it very well, haha!

Legend of Zelda | Ocarina of Time | Nintendo | Video Games | Gaming | Doublexjump.com

On Twitch lately, I’ve been streaming a playthrough of The Legend of Zelda: Ocarina of Time, the Wiiware version. I picked the game initially since it was one of my first video games and I’ve beaten it a few times in the past. Nostalgia was a heavy factor for my choice.

At this point, I’m not quite sure how many stream sessions I’ve had dedicated to this game. I believe I chose it when we were doing a November Zelda Month, which would have been appropriate. I played it for a while then went back and forth with a couple of other games, such as finishing up Super Mario RPG, before deciding to come back to Ocarina of Time with the intent of streaming it until I finished it.

It wouldn’t take me too long, I figured. I came back to Ocarina of Time at the point where child Link opened the Temple of Time and received the Master Sword, meeting Sheik and seeing the decrepit Hyrule Castle Town. Ocarina of Time isn’t the longest game. I would complete a temple per stream. I’d be done with the game by the end of February.

Considering my last couple of streams, that’s not going to happen.

My first stream when I came back to the game, I was planning on doing the Forest Temple. Instead, I went and got the hookshot — necessary for the Forest Temple — in Kakariko Village’s graveyard. It took me a couple of tries to keep up with Dampe in his race before I succeeded, but I figured I had the time to take a detour to Lon Lon Ranch to free Malon and Epona from Ingo.

It wouldn’t take long to do a race or two before heading off to the Forest Temple, right?

Nope.

Ingo was a jerk and I think I raced him about three or four times before I actually freed Epona from the ranch. We went through Kokiri Forest, hiccuped a bit when it came to passing by Mido — apparently I wasn’t close enough to him when I played Saria’s Song on the ocarina for him to move the first time — then we got… well, lost in the Lost Woods.

Due to how long it took us to actually reach the Forest Temple, we paused there, and I presumed I would breeze through the entirety of the Forest Temple on my next stream.

Instead, I believe I received the “game over” screen about five times to a couple of stalfos right before defeating half of the Poe Sisters.

Due to the time, I called the stream and we’ll hopefully finish up the Forest Temple during the next one, haha! After going offline, I told my sister about everything that had happened, making fun of myself for the mistakes I made:

krismii *describes everything that went wrong in the stream* “You know, I thought I’d be able to do a temple a stream. It’s not like this is the first time I’ve played this game.”

rachmii *laughs* “But you’re terrible at Ocarina of Time!”

And she’s absolutely right. I’m not good at the game. I have fun with it, it’s one of my favorites, was one of my first games, but I am not good at it. The future temples are going to be ridiculous, I’m sure!

Being good at a game has never really crossed my mind, to be honest. I play games because I have fun, even if parts of the game get particularly frustrating. I do well with platformers, puzzles, and RPGs, in my opinion. Action-adventure and sports games aren’t my forte, but I still enjoy them. That’s the most important thing when it comes to gaming, isn’t it?

Do you consider yourself “good” at video games? Any genres in particular? Let me know in the comments below! If you liked this post, please share it around.

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Flashback Friday: Super Mario World

Double Jump Kris MiiHappy Friday, everyone!

I hope the first month of the year has been kind to you! Despite the roller-coasters of 2019, this month hasn’t been too bad and is making me optimistic for the rest of 2020!

Video Games | Gaming | Mario | Nintendo | Super Mario | Super Mario World | Doublexjump.com

In celebration of my third decade on this earth, I went and found another game that will be turning 30 this year to celebrate today. I found it amusing that Super Mario World, a game that Rachel and I have recently started to play together on our SNES Classic, was also originally released in 1990.

Japan first saw Super Mario World in November 1990 while North America had to wait until August 1991 for the game, and poor Europe didn’t see it until April 1992. Super Mario World is hailed as the best SNES game of all time, having seen multiple ports since it was first released, including the Nintendo Switch via the Nintendo Switch SNES System app.

Despite me now being as old as this game, I have never played it through. Which probably makes sense, considering I didn’t know video games were a thing by the time it came out. I recall watching my older sister play it, and the other Super Mario games, occasionally, but it wasn’t a game I ever saw through to the end. By now I’ve seen a few playthroughs of it here and there, but it wasn’t until recently that Rachel and I — both eager to play something together without any pressure — turned the SNES Classic on and settled on Super Mario World to play it that I truly got a taste for the game.

And, while we’re horrible at it, we’ve been having a great time!

Super Mario World’s levels are simple-ish platformers and it is delightful for Rachel and I to be yelling at each other to watch out for that flying Koopa or laughing from failing to avoid a Thwomp because our instinct was to duck instead of running away.

So, here’s to a classic game that is still fun and new after all this time!

Have you played Super Mario World? Let me know in the comments below! If you liked this post, please share it around.

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