Pokemon Rumble Rush [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

Pokemon Rumble Rush is part of the Pokemon Rumble series. It came out for mobile in May 2019 and I was super excited for it – before promptly forgetting it existed… better late than never, right?

Mobile Game Review: Pokemon Rumble Rush | Mobile Games | Video Games | Pokemon | Pokemon Rumble Series | DoublexJump.com

I have played and enjoyed all the Pokemon Rumble games in the series. I’ve always wanted a new one to come out and Pokemon Rumble Rush didn’t disappoint. However, with it being a mobile game, the gameplay is limited. Sure, they’re toy Pokemon traveling the world so the gameplay was limited anyway, but this time around, all you have to do is tap the screen. Actually, after a certain point early on in the game, the Pokemon will go on auto so you don’t even have to do anything in the levels if you get distracted with something else.

The main point of the game is to collect research on Pokemon. In order to do that, you need to catch as many Pokemon as you can and explore new areas. Each area is short as your Pokemon massacres a bunch of other Pokemon – catching them if they drop randomly – and defeating the super boss at the end. The super boss is, of course, the boss of the level. He’s huge and his CP can be high making it difficult to defeat. This is why you need a Pokemon with a high CP and it helps to have the type advantage.

Super bosses will sometimes drop ores. There are three kinds of ores – ore, unusual, and rare. Each one takes time to refine, as it is a mobile game. You have to wait 30 minutes, 3 hours, or a whopping 10 hours. However, when it’s all done, you can get a tone of gear which upgrades your Pokemon’s CP level and more. You can’t really go through the game without utilizing these ores. The downside is that you can only hold six at a time. This can get annoying if you’re getting a lot of ore but you’re still waiting for the rare ore to refine in 10 hours.

There’s a decent amount to do in the game. Aside from exploring new areas with your guided feathers and catching Pokemon, defeating super bosses, you can click on hot air balloons which are other players. They’re partner Pokemon will join you for the level while you fight the super boss. In addition, there’s a coin rush challenge that you can try once a day. You have to defeat three super bosses in one minute and… it’s not as easy as it seems.

The game “resets,” if you will, every two weeks where you’re in a certain area with a long line of super bosses leading up the main Pokemon of the event. At the time of writing this review, it’s Jirachi. In other words, you have two weeks to catch Jirachi. If you don’t, it’s onto the next area when the two weeks are up.

Whenever you move onto a new place, you keep all the Pokemon you’ve caught, but you can’t use them. You’re given one Pokemon for the new area and you have to start from scratch to build your team again. However, you keep all the gears you’ve collected.

Needless to say, the game can get pretty repetitive, but I love collecting them all so I’ve been playing a lot. There is a shop where you can buy more refine space or diamonds (to speed the refine process up) but, of course, microtransactions are dumb. So, yeah. Not doing that.

Pokemon Rumble Rush gets a rating of…

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Overall, Pokemon Rumble Rush is a fun game. It changes every two weeks, though the gameplay itself is the same and gets repetitive after a while. But it’s still Pokemon and I enjoy it. The music is the same as the original Pokemon Rumble game and the graphics are cute and charming. This is definitely one to try if you’re a Pokemon fan or if you’ve enjoyed other Pokemon Rumble games in the past.

Have you played Pokemon Rumble Rush yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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Main Menus In Games

Main Menus In Games | Opening Sequences | Gaming | Video Games | DoublexJump.com

krismii
Who’s still playing Super Mario Maker 2? We are going back and forth with it, still enjoying everything the game has to offer. We’re particularly amused and impressed at the main menu screen turning into a level itself. It’s always fun to see if we’re able to complete the main menu level as a warm-up to whatever levels we’re going to try during the game session.

rachmii
We have actually spent a decent amount of time on the main menu of the game. We tend to try to beat the level just to see what would happen if we did. Of course, there was a time we purposefully made Mario die just to see what would happen as well. I enjoy the fact that, each time you turn on the game, the main menu is a new level to try out.

krismii
I’m curious if the main menu levels are actually levels that were created by other Super Mario Maker users or if they’re all extra Nintendo levels and, perhaps, will eventually start to recycle? It was definitely a unique way to usher in the main menu, when most games nowadays have movie trailers. Legend of Zelda’s Skyward Sword had plenty of game footage to go with the theme, and Fire Emblem’s Three Houses has a lyrical theme accompanying the cut scene montage.

rachmii
I assume they’re Nintendo levels. There would be no levels made by other users when people first turned on the game when it came out. I do agree though – I wonder how many levels will cycle through. I did always enjoy Skyward Sword’s main menu, or the beginning of it. The first time we turned on the game, we were amazed at how “movie trailer” it was.

krismii
I assume the same, but I wonder if they eventually would cycle in some of the more popular user-made levels into the main menu. I do remember how much we loved Skyward Sword’s main menu theme. It was a stark contrast to Breath of the Wild’s main menu… Which was gorgeous, but really just still pictures of Link in various poses and places. What kind of main menu do you prefer? A nice theme song? The interactive menus? Or maybe just getting right to the game?

Rachel Mii Double Jump
I like the main menus similar to Skyward Sword. I mean, the menu itself was bland, but the opening song and sequence really hyped you up to play the game. It made the game seem so much more than just a game. What about you, which would you prefer?

krismii
I agree with you. I adore full-out theme songs. Give me an orchestrated piece and I’ll be thrilled, haha! It’s one reason why I’ve been listening to a cover of Three Houses’s theme song often. I would love that soundtrack! Still, the interactive Super Mario Maker 2 level is pretty fun.

Rachel Mii Double Jump
The interactive menus are definitely a close second for me. It’s fun to get a taste of the game or just warm up with it for a few minutes. But the music and sequence amps me up to play. I listen to the Skyward Sword theme song in my car all the time.

What kind of main menus do you prefer for your video games? Let us know about them in the comments below! If you like this post, please share it around.

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Debate: Cool, Cool Mountain Vs. Big Boo’s Haunt

Debate: Cool, Cool Mountain Vs. Big Boo's Haunt | Super Mario 64 Levels | Video Games | Gaming | Nintendo | DoublexJump.com

krismii
It’s been a little while since our last debate, and this topic came about when we were discussing our favorite levels from the classic Super Mario 64. We’re pitting our favorite levels against each other, with Rachel voting for Big Boo’s Haunt and me championing Cool, Cool Mountain.

rachmii
We both have our likes and dislikes when it comes to certain levels in Super Mario 64, but most of the levels are pretty well done. The game, as a whole, is a lot of fun. Though there are definitely some levels that are better than others.

krismii
Cool, Cool Mountain is one of my favorites, with the aesthetic being one of the reasons. I’ve always enjoyed ice levels, finding them to be pretty — you all are welcome for me restraining myself from making a “cool” pun — usually with the challenge of having your character slipping around everywhere. The level is bright with fun touches, like pine trees, ice slides, and snowmen.

rachmii
Cool, Cool Mountain is aesthetically pleasing, I’ll admit. Though I could say the same for Big Boo’s Haunt. Being a haunted house, it’s dark and mysterious and has creepy music to boot. The ghosts, during certain stars, will try to spook you throughout to get you to go away. It’s charming in its own right and there are puzzles within the level as well. You can’t get certain stars without getting the first few either.

krismii
While Big Boo’s Haunts needs to be dark for the theme, I suppose, I definitely prefer the brighter snow of Cool, Cool Mountain. The stars are mostly varied in the snow level — from ice slides to finding lost penguins to finding the snowman’s head to the wall jump challenge — while I feel the majority of Big Boo’s Haunts stars involve punching ghosts. Which, being ghosts, shouldn’t be a thing.

Rachel Mii Double Jump
The stars in Big Boo’s Haunt are repetitive, I agree. However, the level itself is a puzzle. You need to get a certain star to make the stairs appear in order to get up to the second floor. You need to use the vanishing cap a few times. There’s the bookcase that you need to hit the books in a certain order and more. There’s a lot to explore in the level too. While not all of it is used, you can go to the back of the mansion and just see how big and worldly it is.

krismii
Alright, so Big Boo’s Haunt is more like one giant puzzle, with some stars piggybacking off of others, which is interesting in itself. Cool, Cool Mountain, though, is one big playground, its world just as big — if not bigger — than Big Boo’s Haunt. Cool, Cool Mountain’s overworld, if you will, is more fun to explore while Big Boo’s Haunt just has the exterior of the mansion. Cool, Cool Mountain’s only subworld is the giant ice slide, but it ties in with the rest of the exterior very well, being a natural tether between the top of the mountain and the base with the penguins.

Rachel Mii Double Jump
True, true, but it’s also really easy to slip or dive off the edge and lose a life. Then you have to start all over. Big Boo’s Haunt has various areas – outside, the basement, the house itself, and the roof – and there’s no way of falling off the level… of course, unless you accidentally swan dive off the roof. Then Mario would be a pancake.

krismii
…Can Mario die from falling off the roof of Big Boo’s Haunt? I don’t think I’ve ever thought of that. With that said, that’s one of the challenges of Cool, Cool Mountain and goes right along with the ice and snow. Yes, there’s a danger to falling off of the edge, but it makes you play that much more carefully — or recklessly, whatever fits your style — in order to beat the world. The worst Big Boo’s Haunt has is that a ghost runs into you, but they tend to give you plenty of coins for your health in return to you punching them.

Rachel Mii Double Jump
I have no idea if Mario can die from falling off the roof, but he can lose quite a bit of health if he falls from high spaces. I don’t think it’s bad that the ghosts give you lots of coins. In fact, I think they were foreshadowing Luigi’s Mansion and I was able to live in those glory days of a beaten, run-down mansion all to myself… plus ghosts. Ghosts always win. End of debate.

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New Galar Research Has Been Shared

Rachel Mii | DoubleJump.comHappy Thursday!

New Pokemon have been discovered in the Galar region and… I have to say, after the Alola region, I’m not all that surprised at what they showed.

New Galar Research | Pokemon | Gaming News | Nintendo | Nintendo Switch | Pokemon News | Video Games | DoublexJump.com

I’m only going to talk about the new Pokemon and not the people they announced mostly because I care more about the Pokemon than I do the people. I have more opinions on the Pokemon anyway.

New Pokemon

Morpeko

This may be the Pikachu-look-a-like for this region. It’s known as the two-sided Pokemon (though it’s a mouse, let’s be real) and it has two forms: Full Belly and Hangry. When Morpeko uses it’s energy and becomes hungry, it changes it’s colors and type from yellow-electric to purple-dark.

I think this is pretty cool and it will really add to the strategy of Pokemon battles since you’re working with two types, though not necessarily together. It reminded me of Wishiwashi from the Alola region, except WishiWashi’s type didn’t change at all. I’ll be curious to try out Morpeko on my team.

Galarian Forms

Okay. They did this for Alola. It confused me then and it confuses me now. I understand that the same Pokemon who live in different regions will change and adapt to the living conditions, but I’d prefer to have all brand-new Pokemon.

Weezing

Our Kanto friend, Weezing, has a new form and it reminded me of Exeggutor’s Alolan form with the long neck. Now Weezing seems to have a chimney on top its head resembling a top hat and what seems to look at like a mustache made out of smoke. I’m assuming they did this because of the response Exeggutor got. I’m not dissing the design at all, though it’s not something I would have chosen.

Weezing is now Poison/Fairy, which I feel like it should be Poison/Dark… I don’t know, I look at Weezng and see “pollution.” Also, Koffing wasn’t shown. I assume, as the pre-evolution of Weezing, Koffing will have a similar Galarian form, but who knows?

Zigagoon & Linoone

Two normal Pokemon from the Hoenn region are in the Galar region and they’re not just normal, but they’re also dark and look like they’ve been to one too many rock concerts. Like Weezing, I don’t mind the design, but I’ve always had a certain image of these two Pokemon in my head. Seeing the fangs and tongues hanging out, makes me question all that. These two just don’t seem like the same Pokemon I fell in love with while in the Hoenn region. I’ll still give them a try though, of course. Same with Weezing.

New Evolutions

I’ve been hoping to see some new evolutions of some Pokemon – namely Eevee. They announced one new evolution for Linoone, which is cool, but it’s only for the Galarian form.

Obstagoon

This looks like a cool Pokemon. Being Dark/Normal like its pre-evolutions, I think Obstgoon will be a force to be reckoned with. I’d love to see Obstagoon as though it was originally from the Hoenn region, mostly because I’m curious to see how different it would look.

Though, I understand why. The Pokedex states that due to survival and living conditions, Zigagoon and Linoone are having a life crisis, hence Obstgoon being born. Which makes me a bit sad because they have harsh living conditions while Weezing looks polluted… the Galar region looked so nice when they first showed it off.

Needless to say, I’m intrigued now more than ever.

What do you think of the new Pokemon? Are you still excited for Pokemon Sword and Pokemon Shield? Let us know about them in the comments below! If you like this post, please share it around.

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Harry Potter Trivia Prep

Harry Potter Trivia Night | Gaming | Game Night | DoublexJump.com

krismii
This past weekend we were slated to go to Harry Potter Trivia with some friends of ours. While I was unable to make it to the actual event, I did join the group for some prep the night before. The prep itself didn’t last too long in favor of another game, we’ll admit, but it was all in good fun.

rachmii
We had the intentions of “studying” Harry Potter trivia before the big event or just having a general Harry Potter game night. We had the first two movies playing in the background with Harry Potter Trivial Pursuit, Harry Potter Code Names, and Cards Against Muggles at the ready.

krismii
We at least opened the Harry Potter Trivial Pursuit box, but decided that the questions were a bit too simple, especially compared to a list of random trivia questions that I had found with the help of Google on my phone. After we decided to ignore the trivial pursuit questions — and we had pretty much eaten up most of the snacks — we broke out a deck of Uno cards.

rachmii
The trivia was fun, even if the Trivial Pursuit game was a bit too easy. Kris found the random trivia online and it was all obscure details that none of us, except one friend who took Kris’s place on the team, knew. Needless to say, we were pretty happy to have him on board with us.

krismii
Yes, glad you guys got someone who knew what he was doing to replace me! There came a point where I’m pretty sure another friend told me, “I like how you’re only asking him the questions now rather than leaving it open for all of us.” This is the same friend who was also probably the most polite during our many games of Uno that dominated the rest of the night.

Rachel Mii Double Jump
Yes, after an hour or so of trivia, we ended up breaking out the Uno cards and playing that for about three hours or so. It was a good night and a long night of Uno. I’m not sure where that came from, but with six people, it was an interesting few rounds of the game.

krismii
I got completely screwed over at one point in the game, but it was brilliantly done that I couldn’t be mad. It was a chain reaction of the “pick up two” card. I put one down for the next person, but they put another one down to make the third person pick up four cards, and it escalated until it went around the table and back to me. I had to pick up a whopping twelve cards, but it was definitely a great twist in the game.

Rachel Mii Double Jump
That was the funniest part of the whole night, I think. At one point you had 25 cards in your hand and I’m pretty sure that’s close to half of the deck. It was a good night by all with fun company and great food. Plus, we were well prepared for the Harry Potter trivia the following night. (If you’d like to know how the actual trivia event went, you can check out the post on my personal blog here.)

Have you ever attended a trivia night before? Or had a game night where you planned one thing and did something else? Let us know about them in the comments below! If you like this post, please share it around.

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Top Tuesday: Funniest Bosses In Nintendo Games

Rachel Mii | DoubleJump.comHappy Tuesday!

Some bosses are easy, some are quite difficult. Some are scary and meanwhile, others are a little more relaxed and bring some comedy to the table. Here’s my list of funniest bosses in Nintendo games.

Top Tuesday: Funniest Bosses In Nintendo Games | Video Games | Gaming | Nintendo | DoublexJump.com

Koopa Bros.

The first boss in the original Paper Mario game for the Nintendo 64, released in 2000, were the Koopa Bros. They were four of them, known as Red Ninjakoopa (the leader), Black Ninjakoopa, Yellow Ninjakoopa, and Green Ninjakoopa. They reminded me of the Ninja Turtles when I first played the game and I’m still pretty convinced they’re based off them.

They’re a great first boss because their funny and even though the tone of Paper Mario is far from dark, the Koopa Bros. really lighten things up. They mess up a lot and they’re constantly trying to look cool all the while wanting to impress Bowser. While their boss battle is pretty easy, they were always one of my favorite boss battles from that game because they nailed their comic relief right on the head.

Ghirahim

Ghirahim from The Legend of Zelda: Skyward Sword, released on the Nintendo Wii in 2011 is fabulous. There’s probably no reason for him to be on this list, but I love him and I found him completely hilarious. He’s creepy in a weird way but, as I said, he’s fabulous and he knows it.

He screws around with Link and when he summons the true bad guy, he dances around Zelda’s almost-dead body like it’s no big deal. I don’t know if it was meant to be funny, but it was comic relief for me when playing the game.

King Boom Boo

Anyone remember this colossal boo from Sonic Adventure 2 Battle on the Nintendo Gamecube back in 2002? No?

Rainbow tongue. Now did that ring a bell?

He’s a boss you defeat when playing as Knuckles. I honestly don’t remember the point of this fight. I just remember enjoying it because he’s a goofy looking ghost with a rainbow tongue. There’s nothing funny about this boss or the battle, but I always found it humorous because of the rainbow tongue. I mean, I had a hard time taking this one seriously.

He did have a creepy voice. That much, I remember.

What are some funny bosses that stick out in your mind? Let me know in the comments below! If you liked this post, please share it around.

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A New Challenge Appears!

A New Challenge Appears | Video Games | Gaming | Gaming Challenges | DoublexJump.com

rachmii
It’s been a hot minute since we’ve had a challenge on the blog. Kris and I have decided to do another challenge for the rest of the summer. Now that Super Mario Maker 2 is out and there are a boat-load of courses, we figured we’d challenge each other to a few – including some homemade courses of our own.

krismii
As creative as we are, I feel like Rachel and I tend to play others’ courses more so than make our own. I remember creating just a couple with the original Super Mario Maker game, having never really taken the time to fully explore all of the options the tools gave us. Super Mario Maker 2 has a lot more to offer, so I’m eager to really play around with it. Rachel, you can decide how many courses we should make for each other — two or three should be good, in my opinion — but I believe part of the challenge should include creating each course in a different game style.

rachmii
I think we should make three each for each other. Creating the levels in a different game style won’t be a bad idea either. Also, we should totally have one auto side-scroller, one-speed run, and one general level. Or at least choose a variety and not have three general levels, you know?

krismii
I’m all for variety, although I’m not sure about my abilities to create a speed-run, haha! Maybe a good puzzle, though, or one with lots of twists… We shall see what I come up with. Going along with a variety of levels, perhaps we should try to give them different terrains, like having a level up in the air, one underwater, a dungeon, the plains… Try not to repeat anything.

Rachel Mii Double Jump
That’s fair. I’m not too confident in my skills either. A puzzle would be good if we can think of it, for sure. Having different terrains is also a good idea. Not repeating anything is sort of what I meant with my last statement, you just worded it so much better! We’ll try to make these courses as unique as possible.

krismii

We’ll each make the courses under our own Switch profiles so we can’t see each other’s work. We’re aiming to livestream these levels on Friday, August 23rd for everyone to see. We’ll keep you all updated if the stream date happens to change between now and then but, for now, that will be our deadline to get these courses done. Anyone else who wants to share course IDs with us to play that day, just leave a comment here or hit us up on Twitter!

What do you think of this challenge? Feel free to join in and tune it on August 23 to watch us fail at each other’s courses! If you like this post, please share it around.

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