Throwback Thursday: Teenage Mutant Ninja Turtles

Rachel Mii | DoubleJump.comHappy Thursday!

February went by so fast… which is getting kind of old because I feel like I say that every month, but oh well.

TMNT Gamecube | Nintendo |

Nickelodeon is remaking the Teenage Mutant Ninja Turtles again. While I didn’t watch all the seasons of what Nickelodeon currently turned the show into, I still enjoyed the first season. I don’t think they did a bad job with it.

Now they’re remaking it again and I’m mad. They’ve ruined it. But that’s another story for another day…

It got me thinking about Teenage Mutant Ninja Turtles for the Nintendo Gamecube. It was an action, beat ’em up game released in October 2003 by Konami and Bandai Namco Partners. It was based off the 2003 TV show of the Ninja Turtles.

I haven’t played it in a while, but if I recall correctly, it wasn’t that great. But I loved it all the same. I never beat the game because there was one level I just couldn’t get past. I barely played by myself, but Kris played with me and an old friend of mine used to play with me. She wasn’t into video games but loved the Ninja Turtles. We tried hard to beat it but never did.

The game is broken up into areas and each area has a couple levels. We couldn’t save the game unless we beat an area. That’s why the game was never beaten because the level we couldn’t get past was the final level of an area. It got old redoing the same levels over and over again after a while.

I forgot about this game and I really want to play it again. Of course, Kris and I just discovered that only one out of our five Gamecube controllers work. So we can’t play together unless we track down a well working used Gamecube controller somewhere.

Someday though. Someday I will definitely turn this game back one and beat it.

Have you played this game? Have you played any TMNT games? Let me know in the comments below!

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Top Tuesday: Favorite Things To Do In Animal Crossing

Rachel Mii | DoubleJump.comHappy Tuesday!

I’ve got Animal Crossing on the brain lately since I played Happy Home Designer. I started playing New Leaf again and it’s been a while. I’ve rediscovered so many things I love about that game.

Favorite Things To Do In Animal Crossing | Nintendo |


Going to the tropical island is one of my favorite things to do. Most people may skip the boat scene, but I always listen to it. I love reading what Kapp’n has to say mostly because it’s usually funny. I also just love the way his voice sounds. The character speak has always amused me, but Kapp’n voice is my favorite, hands down.

The Island

I can’t explain how many times I’ve gone to the island and spent hours there at one time just searching for and catching sharks. They sell so well and you pay off your debt, no matter how big, in about a day. The music is fun and it’s just relaxing and casual.

Writing Letters

I’ve heard people say they hate writing letters in Animal Crossing. It’s annoying and people will write down something random and send it because the characters aren’t actually reading it. However, I write actual letters and I love sending them. Is it annoying? Yes. But I do it because I love to get mail and the only mail I get in real life are bills.

Collecting Things

This should come as no surprise. I love to collect things no matter what it is. In Animal Crossing you’re trying to get all the bugs, fish, paintings, and fossils. Then there are the many kinds of furniture you can get along with the clothes. Even the villagers are collectibles. Though I don’t like “forcing” the villagers to move away… because then I feel bad.

What are some of your favorite things to do in Animal Crossing? Let me know in the comments below!

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Animal Crossing: Happy Home Designer [Game Review]

Animal Crossing Happy Home Designer | Game Review | Video Games |

Title: Animal Crossing: Happy Home Designer
Developer: Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Nintendo 3DS
Life simulator
Release Date: 
July 30, 2015 
How I got the game: 
I bought it




I love the Animal Crossing series. If you know me and have been following this blog for a while, you’d know that. I can’t get enough of Animal Crossing. I was excited when Happy Home Designer was announced because building and decorating houses is my favorite part of playing The Sims. Now I could do it with my Animal Crossing friends… except it wasn’t as exciting as I had hoped.


The gameplay is simple enough. The touchscreen on the 3DS is a big portion of the controls. At least it was for me. I found it easier than pushing the buttons.

You get a client and go to their house to decorate the interior. Your character doesn’t have to move too much provided you utilize the touchscreen. The bottom screen has a grid showing off the size of the house. You go into your inventory and place items down and make sure it looks nice and pretty and goes along with what you’re client likes and wants. Eventually, you can choose where you want the house to go and decorate the exterior as well as the interior.

This isn’t a bad concept, but what bothered me was that you have a certain amount of items you can use. With each client, you gain new items. Those items are what your current client likes and wants. So when you decorate there’s no trying to “guess” what your client will enjoy. It’s all laid out for you. Plus, whenever you put something down your client will react positively, negatively, or indifferently. So you can tell by that as well.

Another thing was the search option. You could find items through their category (clothes, chairs, beds, etc.), you could type in the name, or you could just see all the items you need for that current client… Yeah, it lays it all out for you so there’s no thinking involved. It’s a casual game, yes, but that was a little too casual for me. I would have liked to have figured out myself what furniture to put down based on my client’s clues.

After you finish working for a client you write in your journal and the day ends. The next day you can find another client or Isabelle may show up and asks you to help with the town. There are many projects she has such as a school, hospital, office, stores, and more. Later she may ask you to add to them, like adding a second classroom to the school. It’s not much though and neither project was challenging or took a while.

Each project from Isabelle had a checklist of items you had to use. For example, when creating the concert hall the only item on the checklist was a microphone. So, that’s all I put down, despite the many new options I had for musical instruments and seating and the like. Isabella absolutely loved it and it was a hit. A single microphone in an empty room… all because I added the item from the checklist. In other words, it didn’t matter how well you decorated the room. If you used all the items on the checklist, it counted as a win and the clients were happy. Again, no challenge.

Isabelle didn’t come every day and even when she did you had the option to go out and find another client before helping her. I did Isabelle’s projects first to get them over with. However, when you finish all of that the credits roll and the game is “over.” At that point, I had only helped 10 clients. It was a short game.

You can continue playing and get new clients as well as redecorate old clients’ houses after the credits, but that was enough for me.


Like all Animal Crossing games, the graphics and music are great. I enjoy the 3D graphics and being able to turn the camera all the way around to get each and every angle of the characters, the homes, and any place you currently are. The design has a cutesie feel to it which is so calming and really brings out the casualness of the game.

The music is one of my favorite aspects of the game. It’s always soothing and allows you to just get immersed in the gameplay. While I felt as though the soundtrack for Happy Home Designer could have had a little more to it, I enjoyed it all the same.

The sound effects are as silly as ever between placing something down, turning it around, or not being able to turn it around. I enjoy interacting with the objects as well, especially the musical instruments. It’s something small and simple, but it really adds a lot.
storyThere’s not much of a story to this one. You create a character and join Nook’s Homes as an employee. Then you go out, find clients, and help design their homes. Isabelle will show up a few times with some town projects such as building a school or hospital. Once you finish helping her own, the credits roll. That’s just about it.


There’s a lot more for me to do in the game. There are so many villagers who need help decorating their homes. I have a lot of more items and furniture to unlock. However, I don’t know if I’ll be picking up this game again. It was a nice casual game to play, but it was repetitive and got old quick.

Animal Crossing: Happy Home Designer gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Favorite Gaming Couples

Favorite Gaming Couples | Video Games | Nintendo |

Happy Valentine’s Day! Love is in the air… or something like that. There are many couples in video games. Some that work, some that may not work. So, here are some of our favorite ones.

Everyone has their own opinions about couples in any sort of media — video games, television shows, books, you name it. Some are canon because the creators said so, some are canon because the fans say so. For instance, Tumblr says that Link’s best match in Breath of the Wild is Prince Sidon. My favorite pairing with him is actually Zelda in Skyward Sword. Skyward Sword Zelda is not my favorite Zelda design, but I thought her relationship — whether you see it as romantic or platonic — with Link was really well done.

I’ll definitely agree with that one. I love Link and Zelda in any game. Even though they’re technically different and they’re not actually always “together” I like that they always seem to find their way back to each other no matter what time they’re in. Sure, it’s destiny, but it always works. Maybe Wind Waker could be an exception though…

I enjoyed Tetra’s character in Wind Waker, and was a little annoyed near the end how it literally poofed the character into a dress and forced her to stay behind when she could definitely have had a more active role right before the Ganondorf fight. That incarnation of Link and Zelda could have been the ultimate power couple. In Ocarina of Time, I like the idea of Link with Malon. The side quest with Epona and saving Lon Lon Ranch is optional in that game, and I like the idea of Link being an awesome enough person to help a childhood friend like that.

Rachel Mii Double Jump
Link could have gotten with Malon, yes. I could even see Link with Groose from Skyward Sword. They have a rocky start, but I think it could work. As for other games, I’d love to see Princess Peach and Luigi together. I think that would be interesting. I don’t know who Mario would get with, maybe Daisy, but I want Luigi to have his moment.

Dude, Bowser should get a girlfriend. I mean, he’s Nintendo’s go-to good parenting example, so it’s not like he needs a wife, but I found myself rooting for him in Odyssey rather than Mario (although, I loved Peach’s reaction at the end of the story!). A video game couple that I root for is Phoenix Wright and Miles Edgeworth. Seriously, their relationship — whatever they classify it as — is the definition of devotion. In the Ace Attorney fandom, I also loved Mia Fey and Prosecutor Godot, as sad as their story was.

Rachel Mii Double Jump
Oh, yes! I could pair the Ace Attorney characters with anyone. They all have such great dynamics with one another that I think everyone could work with anyone. I would like Godot for myself, though…

Ah, yes, you two can enjoy all the coffee you want together! It’s always fun to pair up characters who’s dynamics mesh well together. It’s a great way to give more depth to the game’s story and to connect with other fans.

Who are your favorite couples from video games? Let us know in the comments below!

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Super Mario Odyssey Was A Movie First

Rachel Mii | DoubleJump.comHappy Tuesday!

Okay, so Super Mario Odyssey wasn’t actually a movie before the game came out. However, Kris and I were watching a movie the other night and I couldn’t stop thinking about Odyssey.

Super Mario Odyssey Was A Movie | Video Games |

Has anyone seen Disney’s Meet The Robinson’s? It’s an animated film about a smart boy, Lewis, who loves math and science and inventing things. He winds up in the future to help out a family whose time machine was stolen by a man with a bowler hat.

There’s more to it, obviously, but I’m going to assume you saw it because… it’s Disney.

The hat possesses living things. In the movie, the first thing the hat possesses is a frog. Then the bad guy goes back in time and possesses a T-Rex. Later, the movie takes a dark twist and begins to possess people.

Ring a bell?

I hadn’t seen the movie in a long time, but the farther along it got the more I remembered what happened and who the characters were.

I remembered the part of the T-Rex first and joked with Kris about how the movie is Odyssey. Then, before that part, the hat possesses a frog and it made me realize the movie really is like Odyssey.

That’s about it. I don’t really have anything else “intelligent” to say about it since neither one are actually connected in any way, shape, or form.

I guess this just goes to show that my mind is constantly thinking about video games.

Have you watched Meet The Robinson’s? Am I making any sense? Let me know in the comments below!

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Fight Or Flight Method In Video Games

When it comes to playing video games together, Rachel and I tend to have different play styles… We like to compare them to our Player One or Player Two syndromes, but they can also be commonly compared to one’s Fight or Flight instinct. We’ve further proven this when we tried playing PlayerUnknown’s Battlegrounds together.

When Kris and I play games together, I typically run and hide. In The Legend of Zelda: Four Swords Adventures for the Gamecube, Kris would kill the enemies and then I would nab the force gems before she could get to them. We had to take turns playing PUBG because we only have one copy of the game, but I know Kris would end up carrying our team if we played together in a duo.

Well, we’ll have to see about that. While I was eager enough to find a weapon and try my hand at earning some kills, it was Rachel that was able to loot faster with her wish to find decent hiding spots, haha! Rachel did tend to have the luck when it came to random drops during the few times we played. I wanted to explore the areas, yes, but I was concerned about enemy fire.

I was concerned about enemy fire as well. I was lying in the grass for a while at some point. I heard a motorcycle and someone nearly ran me over because they didn’t see me. I didn’t know what direction they were coming from either. When they passed me I stood up to shoot them from behind, but I suddenly forgot the controls and froze in fear and panic. Most of the rounds I played, I made it in the top 20 or teens because I just sat and hid only moving when the blue was closing in.

That motorcyclist completely missing you was hysterical, not going to lie. I didn’t do too badly in the ranks either, but Rachel definitely got farther than me. I at least got some hit points in, which I was proud of. The only game I can think of that we didn’t follow our usual M.O. for Fight or Flight was in Minecraft. When we played Minecraft together, Rachel was mining and bashing enemies while I was crafting and taking care of the base while trying to find wolves to tame.

Rachel Mii Double Jump
Yeah, you were actually proactive and attacked people when you spotted them. I panicked and hid like I would in real life. Minecraft is interesting that we switched our usual roles. Then again, Minecraft is more cartoony and the controls are easier and less to handle. You get a sword and hit people as opposed to finding various guns and bullets having to load, aim, shoot, and reload.

It was interesting, yes. For the most part, we have our roles down pat and, even though our usual methods were switched in Minecraft, we almost always work well together. It’s probably why we always sabotage others when it comes to Mario Party games when we can’t actively be on a team together, haha!

Rachel Mii Double Jump
I guess it all depends on the game, mechanics, and the situation you’re put in! Either way, it’s fun.

What’s your gameplay style? Fight or Flight? Let us know in the comments below!

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Another Mobile Game: Mario Kart Tour

Rachel Mii | DoubleJump.comHappy Thursday!

I was scrolling through the news and something interesting caught my eye. Nintendo has been working hard getting games on our smartphones and here’s the next big one.


Mario Kart Tour is going to be the next mobile app game. It’s going to be free to start and release in Fiscal Year 2018. That’s all we know so far.

I’ve added my two cents with the mobile games before, but I guess I’ll explain it again.

I don’t know how I feel about the mobile games.

I tried a few of them, but in the end, I wanted my handheld or home console. I didn’t get into Mario Run, Miitomo, or even Animal Crossing: Pocket Camp.

I want a brand new mainstream Animal Crossing game. Pocket Camp is cool and they did a great job with it, but I can’t sit there and play for hours.

Mario Kart 8 Deluxe was a great game and it’s amazing on the Switch. I still want a brand new Mario Kart game. I want more. I don’t know how I feel about Mario Kart being on mobile. It’s certainly not going to play the same. If they’re working on that, are they even thinking about a Mario Kart 9?

Mario Kart Tour is definitely something I’ll download and give a shot, but I’m not super excited about it.

What are your thoughts on Mario Kart Tour? Are you excited or don’t care too much about it? Let me know in the comments! 

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