Pokemon Johto Region Vs. Kalos Region [Debate]

Debate Johto Vs Kalos | Pokemon | Pokemon Regions | Gaming Debates | Video Games | Gaming | Nintendo | DoublexJump.com

krismii
This month’s debate we’re putting a couple of our favorite Pokemon regions head to head. It’s Johto versus Kalos, with me on the side of the second generation and Rachel trying to debate that the sixth generation is better than it.

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Ironically, I began my Pokemon journey in Johto since I was super younger when Kanto came out. Still, Kalos is the best region in my opinion. So far, at least. I completed Pokemon X in two days after getting the game and I still go back to it to collect more Pokemon and shiny hunt to this day.

krismii
Kalos was a great region, but Johto incorporated many mechanics that are still seen in the core series of games. The Johto games brought the day and night cycle, making it strategic when it came to catching every Pokemon. With Crystal, Johto also began giving Pokemon animated sprites and gave trainers the choice between a male and a female avatar.

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Kalos introduced some new mechanics as well. While the customization lacks a bit, you can still customize what you want your character to look like and you can change your hairstyle and color throughout the game. They added roller skates in addition to the bike and, best of all, Pokemon Amie. Now we can pet, feed, and play with our Pokemon. Not only is this adorable, but it pays off in battle. Depending on your friendship level, Pokemon will dodge attacks more often and even shake off status conditions like poison.

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Pokemon Amie is a more advanced version of another mechanic that was introduced in the second generation. Friendship was first measured and used for Pokemon evolutions in the Johto region. Breeding was also introduced into the Pokemon games thanks to the Johto generation, giving competitors another way to raise the perfect Pokemon for battles as well as hatching baby Pokemon that otherwise wouldn’t be found in the wild.

Rachel Mii Double Jump
Friendship became a thing, yes, but all you could do to bring it up was to battle and not let them faint. Pokemon Amie is way better. Also, there are Fairy-type Pokemon now. A new type was introduced and used as a gym battle, which was cool.

krismii
Other ways to bring up the friendship was to spend time with the Pokemon, letting them be in your party, as well as certain items. Speaking of items, held items were first introduced into the Pokemon core games as well, bringing on another depth of strategy that became a staple in the games. Johto brought in two new types of Pokemon, Dark and Steel, both of which have been showcased with Elite Four and Gym Leaders specializing in their types. Aside from the new mechanics, I believe the Johto region games had a better plot than the Kalos games. Bringing back Team Rocket from the first generation, playing off of the time lapse between Kanto and Johto, was a great move. With that, the Johto games held onto that lore that a kid from Pallet Town originally thwarted Team Rocket, and gives players the chance to go through Kanto again until they face the most powerful trainer atop Mt. Silver.

Rachel Mii Double Jump
I think it’s safe to say there are a lot of similarities and differences between the two regions. Kalos came out years after Johto, so of course, the Johto region will introduce new things. Kalos has improved upon them. We’ll just have to see what everyone else says.

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Kanto Pokemon Cards

Rachel Mii | DoubleJump.comHappy Thursday!

Last weekend, our Internet at home was being weird. It was working, but things were extremely slow. Slow to the point where I had no patience with it so I gave myself a day off. And what did I do with my time instead? I sorted my Pokemon cards.

Kanto Pokemon Cards | Pokemon | Pokemon Trading Card Game | Nintendo | Video Games | Gaming | DoublexJump.com

I have gone through my Pokemon cards over and over again throughout the years. I have so many and am always adding more to the mix. I have eight small Pokemon books with the card sleeves in them already. I remember buying them at Toys R Us. That’s where I had all my cards sorted. I recently got a binder for myself though. Then, my brother-in-law gave me his Pokemon cards which came in a binder and Kris gave me another binder for Christmas.

So, I have three binders and eight smaller books. My Kanto Pokemon cards have taken up one binder. So, I know I’m definitely going to need more at some point.

I used to have my cards sorted by type. The colors were easy for me to differentiate them enough to sort them. I tried to keep the Pokemon of the same species and evolution chains together, but sometimes I’d miss one or two. I eventually decided to put them by type in numerical order. I could find a Pokemon more easily that way too.

Of course, there’s one other problem. Each Pokemon has multiple cards for themselves and sometimes they’re different types. So, where would I fit them in?

I ended up deciding to just sort them in numerical order by their national dex order.

A long time ago, I sorted through all the cards and pulled out my Kanto cards. I ordered them by their dex number and stuck them in a Pikachu binder. I’ve added more since then so I had a few loose Kanto cards hanging about.

It took me 7-8 hours (my back killed by the end of the night), but I sorted through all my cards by region.

I picked out the few Kanto cards that weren’t sorted and had six other piles – Johto, Hoenn, Sinnoh, Unova, Kalos, and Alola. Oddly enough, not counting Kanto since most were already in a binder, but my tallest stack was Hoenn. I don’t know if I truly got into collecting when the Hoenn region was big or what, but I honestly thought my biggest pile would be Alola, since I’ve been buying so many booster packs lately.

Anyway, random tidbits/background aside, I sorted the rest of my Kanto cards into the binder. Then I went through the binder with Kris’s help. After all these years collecting Pokemon cards, I’m missing eight Kanto Pokemon.

I do not have a single card for Golem, Hypno, Haunter, Gyarados, Ditto, Zapdos, Moltres, or Dragonite.

I find some of that interesting. Zapdos and Moltres or obviously more on the rare side. But Golem? Haunter? They’re pretty common and it’s a wonder I don’t have any cards for them.

The other thing is, there’s a Pokemon card of Haunter that I looked up that looks really familiar. I’m pretty sure I did have it one point… unless it’s mixed in with the other regions by accident or it got misplaced in the shuffle somehow, I have no idea. Either way, I need to go on the hunt for these eight Pokemon.

Knowing that I’m only missing eight Pokemon makes me curious about who I’m missing from the other regions. I can’t wait until I have another day to sit down and continue going through my cards.

Do you collect Pokemon cards? How do you sort through them? Let me know in the comments below! If you like this post, please share it around.

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Cuphead [Video Game Review]

Video Game Review: Cuphead | Nintendo Switch | Video Games | Gaming | Game Review | Cuphead Review | DoublexJump.com

Title: Cuphead
Developer: Studio MDHR
Publisher: Studio MDHR
Platform: 
Nintendo Switch
Category: 
Action, Arcade, Platformer
Release Date: 
April 17, 2019
How we got the game: 
We bought it on the Nintendo Switch eShop

krismii
Cuphead originally came out in September 2017 for PC and the Xbox One, and it had always been on our radar after seeing playthroughs of it on YouTube and Twitch. Considering it recently came out for the Nintendo Switch, Rachel and I figured it was the perfect time to try it.

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We kept saying we’d get the game and now that it’s out on our main console, we decided to finally give it a go.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Cuphead is a run-and-gun boss rush kind of game. There is light platforming, some side-scrolling levels for your characters to run through, taking down a plethora of enemies in their way while collecting the occasional coin to spend on upgrades for your weapons and health.

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These particular levels are few and far between, but they’re a lot of fun. We got stuck on the very first level because we’re apparently terrible at the game, but we had a good time nonetheless. So much happens on screen and there’s a lot to keep track of – the various enemies, constantly shooting your gun (or finger gun, if you will), jumping and dashing over platforms, and keeping an eye out for coins to collect or anything pink to parry on. This entire game was made without using the color pink except on a select few objects which you can parry.

 krismii
After getting demolished on the run-and-gun levels, you do start to realize that there’s a pattern to all of the enemies’ locations and behaviors. It tests your memory as well as your skills with the controls. Control-wise, you use the analog stick to move Cuphead and Mugman left to right, as well as being able to control which of the eight directions you can shoot your finger guns. The four main buttons are for jumping, dashing, shooting, and your special attack once you build up your super meter.

Rachel Mii Double Jump
As mentioned before, parrying allows you to fill your super meter faster. The more you hit enemies with your gun, the more your super meter will fill up. Parrying helps with that, though I’m not good at it. The bosses themselves are challenging, but a whole lot of fun. With each try, we get a little farther until we get so loopy that we need to take a break. Luckily, there’s more than one place to go to on the main map. Areas are blocked off but you usually have a choice between two or three levels to hop into. So, if you get stuck, you can take a break from that but still keep playing.

krismii
The boss rush fights were each in stages, with the choice of having two difficulties — simple and regular. Gathering coins from the run-and-gun levels to spend on weapon upgrades are key to developing strategies to defeat the bosses. You can mix and match between different types of finger guns, switched easily on the fly with the L/SL button, as well as determining what the best defense would be, whether it’s having an extra hit point or becoming invulnerable while dashing.

Rachel Mii Double Jump
All of the power-ups are useful in their own way, but there are definitely some that fit better for certain stages than others. Of course, this is all trial and error, which is part of the fun. Also, the extra hit point is nice, but it slightly decreases your attack power if you have it on.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Mimicking the old cartoons, Cuphead’s graphics are charming and make me feel like I’m watching Mickey Mouse cartoons from years ago. While the themes in Cuphead aren’t quite as innocent as Mickey Mouse, the images and short dialogue remind me of those cartoons. The art style is a little wacky but the images flow smoothly even in the middle of the boss fights.

Rachel Mii Double Jump
I absolutely enjoy the aesthetic of this game, especially the various boss designs. They all have their own special charm and unique personality. Of course, mimicking the old school cartoon is definitely a plus.

krismii
The music is a lot of fun, and the sound effects are so satisfying. The music itself matches the levels, but it’s also subtle enough to not kill your concentration when you’re going up against the bosses. You’ll probably also be shouting and laughing at the screen for the levels over the music anyway, but if you take the time to listen, it’s pleasant.

Rachel Mii Double Jump
The sound effects are pleasing as well. I enjoy the various sounds when you parry something or even just the finger gun noises. It’s a great experience overall.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The story of the game revolves around the brothers Cuphead and Mugman, who got into a bit of trouble when they wandered into the Devil’s casino and gambled away their souls. The two begged for another way they could pay off their debt to the devil, and the devil decided that if the two could bring the souls of others who owed him, then the devil would let Cuphead and Mugman off the hook.

Rachel Mii Double Jump
The Elder Kettle warned them of the Devil and his casino, but greed overcame Cuphead must to Mugman’s warnings. Thus, begins a journey for the two of them to battle so many characters in their world… killing them and forcing them to work with the Devil.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Cuphead has some fun replay value, what with it having single and co-op modes and a couple of different difficulty settings for the boss fights. The boss fights themselves can be a challenge, and there are different combinations of weapons and defensive mechanisms that you can try on different runs.

Rachel Mii Double Jump
I can definitely see myself playing this again. While it’s difficult, the boss battles are fun to pick up and play if you’re looking for something fairly mindless, yet challenging. Plus, with the co-op mode there are plenty of opportunities to play with various people.

Cuphead gets…
5 out of 5 lives.

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Top Tuesday: Favorite Character Stories In Octopath Traveler

Rachel Mii | DoubleJump.comHappy Tuesday!

Kris and I beat the main story in Octopath Traveler a little while ago. There’s still a lot to do in the game though and I think about it all the time. So, here are my favorite character stories from the game, in no particular order.

Top Tuesday: Favorite Character Stories in Octopath Traveler | Nintendo Switch | Gaming | Video Games | DoublexJump.com

Therion

Therion, the thief, was the character we chose to play as our main throughout the game. Even when we completed his fourth chapter and were able to take him out of the party, we left him in. We’d grown so attached to him. What I loved about his story was that even though he was just trying to get that bracelet off his arm – which showed that he, as a thief, got caught – there was more to it. There was an underlying theme of betrayal which turned into way more than Therion trying to prove something to others but to prove something to himself.

I enjoyed his character development along the way of the long, tedious journey and the way he interacted with his companions. He’s a thief, but definitely has morals.

Primrose

Revenge doesn’t flatter anyone, but Primrose wears it so well. She’s the dancer of the group and the purpose of her journey is to seek the three men marked with the crow and kill them since they killed her father when she was a little girl. I liked how someone as “dainty,” if you will, as Primrose was so snarky, cynical, and out for blood. Yet, she grew as well. She learned a lot about her family and about her self. She had a purpose, whether some would agree with it or not.

Ophilia

Ophilia is a cleric and she has such a kind and naive personality. One reason I love her story is because she takes the place of her sister on a long journey for their church so that her sister can stay home with their dying father. Ophilia would do anything for her family and the church and taking on this daunting task was just the thing she needed to do. Despite loving their father, she allowed her sister to stay behind and be with him until his time came.

Tressa

Tressa, the merchant of the group, seems to be the purest of all – well, aside from Ophilia, technically. Her main purpose is to become a great merchant though I think there’s more to it. She’s young and never really been away from home. She wants to see the world, meet new people, and discover new items and places. She’s always willing to lend a hand regardless of if she’s traveling with the person or not. Tressa grows throughout the story and has a huge purpose for her character development through her journey. There are no true stakes in her story, but I love it all the same.

What were your favorite character stories in Octopath Traveler? Let me know in the comments below! If you like this post, please share it around.

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Rollercoaster Tycoon Touch [Mobile Game Reviews]

Rachel Mii | DoubleJump.comHappy Thursday!

We all know and love Rollercoaster Tycoon. We used to play it on PC all the time when we were kids and even now it’s fun, especially for the nostalgia factor. Did you know it’s a mobile game too?

Mobile Game Review: Rollercoaster Tycoon Touch | Mobile Games | Video Games | Gaming | Game Review | DoublexJump.com

Rollercoaster Tycoon is a pretty famous game. Everyone has played it on the computer at one time or another – at home, at a friend’s house, or even in a computer class at school. This game is a classic and well known for creating obnoxious rollercoasters that kill people. Seriously, if you haven’t made a rollercoaster and then watched your customers fly off to their death, you’re missing out.

I don’t have the game anymore. I haven’t played it in so long. It came out for the Nintendo Switch fairly recently, though I have yet to get it. I found the next best thing though (please note the sarcasm) – Rollercoaster Tycoon Touch on my iPad.

This game is similar to the other Rollercoaster Tycoon games. You build a theme park and the goal is to make it the best it can be all the while keeping your many customers happy. To build the park you need rides, of course, and various stations like restrooms, restaurants, gift shops, maintenance for rides, janitors, and more. Each of these and the rides need to be placed strategically in your park. Each has its own radius. For example, a janitor stall will only clean the area within the radius. You can get more and pay to upgrade everything so the radius will grow, you can earn more cash from it, and the customers will be happier.

This all sounds fine and fun, right? You build your park, make customers happy, collect the cash, build more stuff. However… there’s no “shop.” You can’t go to one place and buy a certain ride or an ice cream kiosk. Everything comes in the form of cards. Like, trading cards.

You can open “packs” of cards each day and you’ll get random cards. These are rides, buildings, decor for the park, anything and everything you need to create the best park ever. Once you have the card you want to build, you need to spend the amount of money on it in order to actually build it. So, you have the merry-go-ride card, but if you don’t have 10,000-dollars (or however much it is) then you can’t use the card until you make more money.

This goes for upgrading places as well. If you want to upgrade your merry-go-ride to widen the radius and build it stronger so it doesn’t break down after two days, you need to get that card three times, for example. Then, you have to pay even more money to upgrade it even though you have all the cards.

Now, all of this sounds fine in theory. However, because the cards are random, your park can get pretty messed up. I have one rollercoaster in my park because I haven’t gotten any coaster cards. My customers are super pissed at me because I only have two janitor stalls that cover not even a quarter of the park. The place is littered with trash but I can’t upgrade their radius or buy a new stall or 12 because I haven’t gotten any janitor cards. I looked it up, too. Apparently, the janitor stalls are rare. Why? Why would those, of all things, be rare? But bathrooms? I’ve got you covered for the entire park as well as the parking lot!

Needless to say, once I turn on the game and collect my money from the rides, there’s not much for me to do. I can only reorganize my park so many times just to keep myself playing while I wait for more cash to come in so I can buy more rides and such. Even then, everything is so expensive so if I have the money to buy another ride or two, well I want to upgrade something I already have and that costs twice as much as those two new rides. So, I’m going to save my money and wait.

The tutorial is brutal. It’s so long. It’s a mobile game – I think I can figure out how to play myself. Once you get through that though, there’s nothing to do. It’s a waiting game until you get cash and a crapshoot until you get what cards you need.

I had a hard time wanting to go back to this game and keep playing it for the sake of this review, though I don’t regret giving it some of my time.

Rollercoaster Tycoon Touch gets a rating of…

Play It | DOWNLOAD IT | Delete It

Overall, Rollercoaster Tycoon Touch isn’t a bad game. It’s mindless enough that if you’re chilling on your iPad watching TV, you can just collect your money and go. Or, if you’re OCD like me, reorganize your entire park. Still, the gameplay is shortlived. I can’t imagine it’ll stay on my iPad for much longer now that this review is done.

Have you played Roller Coaster Tycoon Touch before? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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Character Spotlight: N

Rachel Mii | DoubleJump.comHappy Tuesday!

After playing Pokemon White 2 again recently, I remembered N is a character in the Pokemon world. He’s a pretty good character so I thought I’d talk about him this month.

Character Spotlight: N | Pokemon | Pokemon Black & White | Unova Region | Nintendo | Nintendo DS | Video Games | Gaming | DoublexJump.com

Natural Harmonia Gropius, also known as N, is a character in the Pokemon games Black, White, Black 2, and White 2. He was the “leader” of Team Plasma, the bad guy group for the Unova region. N is the Mowgli of the Pokemon world. He was abandoned as a child and was raised by Pokemon. Of course, Ghetsis came along and claimed to be his father.

I always felt like N was a good character. He didn’t grow up with a human family and was brought up on biased views. We’re supposed to see him as a “bad guy” but even in-game, N is just doing what he was told to do. He’s not exactly bad, though he seems to enjoy a good challenge.

Then again, in the Pokemon world, who wouldn’t like a good challenge?

Unfortunately, I didn’t watch the anime during the Unova region, but apparently, he joins Ash and company a bit on their journey here and there.

Overall, I think N is a complex character. He has the ability to hear what the Pokemon is saying and he has interesting views, despite the way he was brought up. He doesn’t seem to be on anyone’s side and just goes with the flow of things.

I’ve always liked him. I never understood his name, though. While writing this post I discovered his real name and… now I understand why he goes by N.

Do you like N? Let me know in the comments below! If you liked this post, please share it around.

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Throwback Thursday: Mario Party 4

Rachel Mii | DoubleJump.comHappy Thursday!

I’m a huge fan of the Mario Party series – well, most of them, anyway. Way back in the day, my all-time favorite Mario Party game was number 4. It’s not anymore, but it still holds a special place in my heart.

Throwback Thursday: Mario Party 4 | TBT | Nintendo | Gamecube | Super Mario Bros. | Video Games | Gaming | DoublexJump.com

Mario Party 4 was originally released on October 21, 2002, for the Nintendo Gamecube. Kris and I played this one to death. We absolutely loved it.

Every time we played, we played on a team. It was always us versus two hard CPU. We’d always crush them, but it would be close and we’d have a blast every game.

Then we’d play just the mini-games because there were two that were our absolute favorites: Team Treasure Trek and Dungeon Duos. The first game was a maze – one needed to find the chest and the other needed to find the key and meet up somewhere to win. Dungeon Duos was an obstacle course inside a dungeon, cave-like place.

It was always a good time and when we recently got our Gamecube back up and running, we decided to play a round of Mario Party 4. You know, for old time’s sake.

However, the game is so easy. Even the CPUs on the hardest setting was dumb. The mini-games were still fun, but the gameplay with the CPUs on the boards wasn’t. It was definitely a lot harder when we were kids… or maybe we just weren’t as good as we thought. Still, we won each time.

It was fun to go back to it again though. I’m sure we’ll play through the game on stream sometime. I want to give it a shot again even though it was way easier than I remembered it.

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