Flashback Friday: Fire Emblem

Double Jump Kris MiiHappy Friday, everyone!

These past few months have been spent trying to find comfort with some favorite games, both old and new alike. While I haven’t found Animal Crossing New Horizons to be too bad so far, I’m finding myself drawn right back to some old favorites.

Fire Emblem | Video Games | Gaming | Nintendo | Doublexjump.com

When Super Smash Bros. Melee first became a thing, there were a couple of Japanese-speaking characters that rose in popularity. Marth was a favorite fighter of mine and Roy was Rachel’s, with me favoring the speedier characters and Rachel enjoying the stronger attacks Roy had (and fire). Meeting these characters in Melee made me interested enough to find our more about the games they came from.

Fire Emblem was a series that used to be only available in Japan because of the difficulty level. Being a grid- and turn-based strategy game that pit two armies created with characters of various fantasy classes that included permanent death for fallen units, it wasn’t a series that I would have picked up myself had I not been intrigued by Marth and Roy. Sacred Stones was my first Fire Emblem game — I distinctly remember finding it amid Toys R’ Us’s much smaller video game section at the time — and it hooked me onto the series.

I was still interested in playing the installments that touched upon Roy’s and Marth’s history, but considering not many of the Fire Emblem games had been localized in the west, Sacred Stones was my best option at the time. The game simply titled Fire Emblem in North America existed, of course, but it was a difficult game to find.

Against all odds, my parents found a used copy of Fire Emblem but, unfortunately, the game’s internal battery was dead, not allowing me to save any of my progress. Years later, the game became available on the Wii U’s virtual console and I had restarted the game while waiting until Rachel and I could get a Nintendo Switch. It was great to go back to the game, but once we did get a Switch about a month later, I forgot about it.

My love affair with the Fire Emblem series has not waned, especially with me still putting hours into Three Houses. Considering how much I enjoy the series, I’ve realized that there are a couple of Fire Emblem games — aside from Three Houses — that I still need to finish. It may be time to turn my Wii U on again and finally finish Fire Emblem.

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Flashback Friday: Wii Sports

Double Jump Kris MiiHappy Friday, everyone!

February is pretty much done. It’s been a bit of a whirlwind of a month with all sorts of life stuff happening to disrupt our regular routines. We’re looking forward to the next month and seeing what it brings!

Video Games | Nintendo | Wii | Nintendo Wii | Wii Sports | Sports | Gaming | Doublexjump.com

Wii Sports was bundled along with the Wii console way back in 2006, being a collection of sports-orientated games to show off the capabilities of the Wii remotes (this is totally what 1-2 Switch should have been for the Switch console instead of an extra 60 bucks, but I digress). With the main characters of the games being your own personal Miis, it was a good move on Nintendo’s part, especially since it is the bestselling single-platform game of all time.

(I’m not sure how much of that is due to the game being bundled with the console but, hey, it’s also available on its own and it’s an impressive feat nonetheless.)

Wii Sports itself has been acclaimed for its role in bonding experiences between family members as well as being used regularly for physical therapy, particularly in elderly gamers. With the motion-controls of the Wii remotes and the fact that you need to be up and moving for Wii Sports, the game has been credited to paving the way for gamers to be more physical. Since then, we’ve seen more motion-controls being used in games to virtual reality to augmented reality on mobile to encourage people to walk more.

I remember when we first got the Wii and Wii Sports. Our console was set up in the cellar and connected to the house’s largest television (which is basically my father’s TV — hi, Dad!). The games were fun, with Rachel tending to win because she’s better at the sports games — I remember not being able to play the baseball one for the life of me. I did really well with the boxing, though!

My favorite part of this game, though? We were able to rope both Mom and Dad into playing with us once in a while. Despite Dad being able to win fairly easily in real bowling, it was hilarious to see him trying to figure out the mechanics of the game so he could beat Rachel. With all her practice, Rachel knew the precise angle to toss the bowling ball down the aisle to ensure strikes every time.

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Flashback Friday: Super Mario World

Double Jump Kris MiiHappy Friday, everyone!

I hope the first month of the year has been kind to you! Despite the roller-coasters of 2019, this month hasn’t been too bad and is making me optimistic for the rest of 2020!

Video Games | Gaming | Mario | Nintendo | Super Mario | Super Mario World | Doublexjump.com

In celebration of my third decade on this earth, I went and found another game that will be turning 30 this year to celebrate today. I found it amusing that Super Mario World, a game that Rachel and I have recently started to play together on our SNES Classic, was also originally released in 1990.

Japan first saw Super Mario World in November 1990 while North America had to wait until August 1991 for the game, and poor Europe didn’t see it until April 1992. Super Mario World is hailed as the best SNES game of all time, having seen multiple ports since it was first released, including the Nintendo Switch via the Nintendo Switch SNES System app.

Despite me now being as old as this game, I have never played it through. Which probably makes sense, considering I didn’t know video games were a thing by the time it came out. I recall watching my older sister play it, and the other Super Mario games, occasionally, but it wasn’t a game I ever saw through to the end. By now I’ve seen a few playthroughs of it here and there, but it wasn’t until recently that Rachel and I — both eager to play something together without any pressure — turned the SNES Classic on and settled on Super Mario World to play it that I truly got a taste for the game.

And, while we’re horrible at it, we’ve been having a great time!

Super Mario World’s levels are simple-ish platformers and it is delightful for Rachel and I to be yelling at each other to watch out for that flying Koopa or laughing from failing to avoid a Thwomp because our instinct was to duck instead of running away.

So, here’s to a classic game that is still fun and new after all this time!

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Flashback Friday: Ace Attorney Investigations

Double Jump Kris MiiHappy Friday, everyone!

Here we are, the last Friday of the month and the year! I hope everyone’s 2019 was as happy and productive as it could have been for you!

Video Games | Gaming | Nintendo DS | Ace Attorney | Miles Edgeworth | Doublexjump.com

Probably one of my favorite games from the past decade, Ace Attorney Investigations: Miles Edgeworth was a spin-off of the popular Ace Attorney video games. Investigations arrived on the Nintendo DS internationally in 2010 and took place in between the third and forth Ace Attorney games, Trials and Tribulations and Apollo Justice, respectively.

One of the main hooks, so to speak, of this game was due to the fact that you took direct control of Miles Edgeworth in the game, being able to make him walk from destination to destination and interact with the environment rather than just pointing and clicking like the other games in the series. Investigations focuses more on the deductive reasoning aspect of the games, solving mysteries and crimes at the scenes rather than in the courtroom.

The game had generally favorable reviews and sold well enough in Japan to warrant a sequel. However, since the sales weren’t great internationally, the sequel was never released outside of Japan. A group of dedicated fans and gamers, however, have created an English translation patch, should anyone outside of Japan wish to try the game.

Considering he’s one of my favorite characters in the Ace Attorney world, being able to play a game dedicated to Miles Edgeworth was a treat. It was a little silly — sometimes it seemed liked Edgeworth was the only competent character in the game’s world — and repetitive with trial and error responses, but I enjoyed the stories and both new and familiar characters from the other Ace Attorney games.

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Flashback Friday: Twilight Princess

Double Jump Kris MiiHappy Friday, everyone!

We’re at the end of another Zelda Month! To tie up the month with a nice little bow, this month our Flashback Friday is dedicated to Twilight Princess, one of the best selling games in the Legend of Zelda franchise.

Legend of Zelda | Twilight Princess | Nintendo | Video Games | Gaming | Doublexjump.com

Released for both the GameCube and the Wii near the end of 2006, The Legend of Zelda: Twilight Princess was the thirteenth game in the franchise, taking place in the same timeline as Ocarina of Time and Majora’s Mask but hundreds of years in the future. Its more realistic and darker graphics were a result of the Toon Link art style of The Wind Waker a few years prior.

Twilight Princess has been hailed as one of the best video games of all time, and was the best selling Legend of Zelda game — although, being ported to three different Nintendo consoles probably helped — until that record was broken by Breath of the Wild a dozen years later in 2018, which was both for the Wii U and the Switch.

I remember getting so excited for this game when it was first announced. Aside from the graphics and the hint of gorgeously haunting music, the fact that Link shapeshifts into a wolf was what I was most looking forward to. Wolves have always been a favorite animal of mine, especially when I was younger.

(Remember those little girls in elementary school who were obsessed with horses? That was me, but with wolves.)

Despite already having it on the GameCube, we definitely bought the HD version for the Wii U and marveled at the improved graphics while diving into the world of twilight once more. It was fantastic revisiting that version of Hyrule, which felt so big and was wonderful to explore while riding Epona, and Midna was a great companion character. Her story was bittersweet, and I totally wouldn’t mind buying this game a third time if it ever came onto the Switch in order to enjoy it once again.

How does Twilight Princess stack against your favorite Legend of Zelda games? Let me know in the comments below! If you liked this post, please share it around.

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Flashback Friday: Ada Lovelace

Double Jump Kris MiiHappy Friday, everyone!

I’m doing a little something different this month in regards to Flashback Friday. Instead of celebrating an older game, this post will be about a person who has influenced the history of technology with her contributions in the field.

Ada Lovelace | Video Games | Technology | History | Computers | Nintendo | Doublexjump.com

Augusta Ada King, Countess of Lovelace — also known more simply as Ada Lovelace — was a woman born in 1815 and only lived until 1852. She is often credited with creating the first computer program, creating an algorithm designed to be carried out by a machine.

Ada’s father, the poet Lord Byron, disappeared out of her life only a month after she was born, separating from her mother. Considering Lord Byron fled from their family to sire more children — and having fathered one, most likely two, other children before Ada with other women — Ada’s mother was bitter and encouraged Ada’s love of mathematics and logic to steer Ada away from Lord Byron’s way of waxing poetics. Despite this, Ada still admired her father’s work, requesting to even be buried next to her upon her death.

With her skills and learning in mathematics and logic, Ada’s studies helped her meet fellow mathematician Charles Babbage, who is considered the father of computers. Indeed, he created the first Analytical Engine, piquing Ada’s interest. Babbage’s notes had fragments of programs, but Ada’s was the first complete algorithm to be written and published.

Aside from publishing the first program, it is also written that Ada was the first person to see greater potential in the Analytical Engine. Rather than just performing logical equations and math, it was Ada who expressed that the Engine could potentially create music and art with the right programming. Considering the major steps programming and computers have taken within the past couple of centuries, Ada Lovelace was definitely ahead of her time. Can you imagine if computers and algorithms were mainly used just for number-crunching? How video games would have been affected?

Due to her feats in this field, every second Tuesday of October is Ada Lovelace Day, an international celebration of women and their achievements in the STEM fields. I am sad to only have just discovered this. To see an event that promotes women in typically male-dominated fields and, in turn, tries to encourage more girls to join these fields and helps to sponsor them.

I remember vividly in college that I was one of only two woman in most of my computer networking class. While the majority of my classmates weren’t bad, there were a couple of instances where it was joked that I did well on a project here or there because I was a woman and the professor was male, a suggestion that may not have been made had the men known about more women in technology fields. I hope that Ada Lovelace Day, which is only a decade old, continues to reach, support, and encourage people — women, men, and others alike — in the coming years.

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Flashback Friday: Golden Sun

Double Jump Kris MiiHappy Friday, everyone!

The year is three-quarters over, and there are about ninety days left until Christmas. Isn’t that crazy?

Golden Sun | Video Games | Gaming | Nintendo | Game Boy | Doublexjump.com

Golden Sun is a game that I need to play again. I never actually owned it, but I remember a friend lending it to me sometime in sixth grade. She scolded me at one point when I told her where I was in the story and what level I was at. Apparently I wasn’t keeping up with my characters’ levels while advancing the story!

This game was released for the Game Boy Advance in 2001, and the RPG was critically acclaimed, getting almost perfect reviews. It was traditional for the genre in which the players controlled four characters in a party and traveled throughout a fantasy land as they advance the story. Like most RPGs, there is a magic system, with Golden Sun’s magic being based on the classical elements. The magic is called Psynergy and wielders are Adepts. However, the magic that is involved in the game is also used outside of battle for solving puzzles. Instead of playing completely linear, players are allowed to return to previous locations to solve puzzles they couldn’t before after unlocking the magic needed to do so.

Golden Sun also employed little creatures called Djinn. Djinn are found in the world and can be set to a character, helping with the character’s magic and class, among other attributes. Djinn have their own elements and can be mixed and matched when put with a character, offering a wide variety of spells and effects for battles.

I honestly don’t remember too much of this game, but I do remember that I enjoyed the game enough to ask for Golden Sun: Dark Dawn when that had been released for the Nintendo DS back in 2010. With that said, I haven’t played too much of Dark Dawn. Perhaps I should rectify that…

Have you played this game? What did you think of it? Let me know in the comments below! If you liked this post, please share it around.

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Flashback Friday: The Little Mermaid

Double Jump Kris MiiHappy Friday, everyone!

July is almost over and, with it, a little more than half of the year! What are you planning on doing for the rest of 2019? I hope you’ve been creating and meeting some awesome goals!

Video Games | The Little Mermaid | Gaming | Nintendo | NES | Doublexjump.com

There was plenty of buzz around the internet lately about the casting of the live-action The Little Mermaid. With all the talk of that upcoming movie, it reminded me of one of the few NES games that I remember having and occasionally playing.

The Little Mermaid was first released for the NES and the Gameboy July 19, 1991, a little over 28 years ago and just makes me feel really old. The game actually doesn’t follow the movie plot line. Instead, the opening sequence mentions that Ursula lived, somehow, and captured some of Ariel’s friends, so she tells Prince Eric, “I’ll be back later,” and turns back into a mermaid and swims off to rescue them.

There are only five levels for this game, most of which I do not remember. Really, I watched a small, 20-ish minute play through of it on YouTube and the only pull that I think this would have had for me as a kid was that it was Disney. It was simplistic in nature, but seeing the so-called story for the game also got me thinking about how Ariel just ditched Prince Eric — who she spent most of the movie getting — to save her friends. She showed initiative, which I thought was pretty cool before being a little mind-numbed by the gameplay.

Yet, if I find The Little Mermaid on Steam or on an emulator, I probably would give it another go just for the heck of it.

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Flashback Friday: Tomodachi Life

Double Jump Kris MiiHappy Friday, everyone!

Guys, June is pretty much over. The year is half over. How have you all been doing? We’ve been going through our older games, figuring out games to return to amid all of the new releases that have been coming out lately.

Tomodachi Life | Video Games | Friday | Nintendo | Doublexjump.com

Tomodachi Life was a game that I was a bit skeptical of when I first heard about it. It sounded so silly but I was looking forward to it nonetheless. Anything else that we could do with the Miis was amusing to me.

Tomodachi Life came out for the 3DS in Japan in April 2013 and in 2014 for the rest of the world. It’s a simulation game where one has an island of Miis that can interact with each other. It’s not a gameplay-heavy game. Rather, you move various Miis onto the island where their personalities influence the activities they do, such as eating, collecting outfits, and developing relationships — both platonic and romantic — with each other. It had positive reviews, inspiring the mobile app Miitomo and, a few years later, Miitopia.

It’s actually a fun little game that I need to return to and see what my Miis are up to. I’m pretty sure my “look-alike” Mii is married and has kids. I’ve been thinking about the game lately, mainly because I’ve returned to Miitopia.

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Flashback Friday: Link’s Awakening

Double Jump Kris MiiHappy Friday, everyone!

Can you believe that E3 is right around the corner? I’m looking forward to the many new games that are waiting to be announced or for new information to be shown on games that we already know are coming… such as a certain remake of a beloved Legend of Zelda game!

Flashback Friday | Legend of Zelda | Link's Awakening | Video Games | Doublexjump.com

Hailed as one of the best video games of all time, The Legend of Zelda: Link’s Awakening was released in 1993 for the Game Boy and re-released in 1998 for the Game Boy Color. The game itself is unique in that it’s one of the few Legend of Zelda games that does not take place in Hyrule or feature Princess Zelda and the Triforce relic.

Admittedly, I never finished the game. It didn’t appeal to me the way Ocarina of Time did, being all 3D and on the big television screen. I tend to enjoy the console Legend of Zelda games more so than the handheld games. I enjoyed the game play and the little nods to the Mario franchise, with the Chain Chomp and the Yoshi doll, but Younger Kris was more interested in other games at that time.

Nevertheless, I’m looking forward to the Switch release of the game. Considering how little I’ve played of the original, this will be like a new Legend of Zelda game for me!

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