Last week was about Ghost-type Pokemon, and this week I figured I would give one of my favorite types a little more attention. This does not include any of the revealed Galar Pokemon just yet, although I’m looking forward to seeing them in action when Sword and Shield are released!
One of the first Dark-type Pokemon that I ever trained, Umbreon was always one of my favorite Eevee evolutions. True, it’s not the strongest of the evolutions, but the design was on point and I love the glowing rings, both with its normal coloring and its shiny state.
When I first saw Poochyena in Ruby and Sapphire, it reminded me of a scrappy little mutt, and its evolution became a staple in my Hoenn teams. It’s always been a powerhouse amid my other Pokemon with its sturdiness, and it always reminded me of a wolf, one of my favorite animals.
Seeing this guy classified as the “hoodlum” Pokemon always made me laugh. With strong attacks from both its dark and fighting typing, Scrafty was one of my favorites in the Unova region. The loyalty that many of its dex entries describe was always endearing, as well.
Despite their prowess, Fire type Pokemon were usually passed over on my teams for other favorites, like Ground, Flying, and Grass. Rachel was enough of a pyro for the both of us, I figured, but Houndour and Houndoom, especially, were great in my Johto teams. Their designs were always a favorite!
What are some of your favorite Dark type Pokemon? Let me know in the comments below! If you liked this post, please share it around.
October is a time for spooks, and what better way to celebrate it than talking about Ghost-type Pokemon? Sure, you could argue that a better celebration would be to play horror games, but I’m not that type of gamer, so Pokemon it is!
First appearing in Gen. V, one of the main game Pokedex entries of this Pokemon states, “They pretend to be elaborate coffins to teach lessons to grave robbers.” In this case, that lesson is to swallow the person. Indeed, even the anime’s Pokedex says, “People who approach Cofagrigus are swallowed and turned into mummies.” Who in the Pokemon world witnessed this happening in order to write these entries? Did the writer’s friend end up dead when they were investigating Ghost Pokemon?!
Phantump is an adorable Ghost and Grass Pokemon that appeared in Gen. VI. Its first Pokedex entries says, “these Pokémon are stumps possessed by the spirits of children who died while lost in the forest,” which is heartbreaking enough in itself. However, the Gen. VII Pokedex entries talk about how, “By imitating the voice of a child, it causes people to get hopelessly lost deep in the forest. It’s trying to make friends with them.” Imagine the spirits entombed in these Pokemon as lost children crying out for friends!
This whole line of Pokemon talk about how the flames they have are the result of sapping the life force of people and Pokemon. Lampent, the middle tier of the evolution line, has entries speaking of how “this ominous Pokemon is feared” and “hangs around hospitals waiting for people to pass on.” Liking to steal spirits from people’s bodies, the anime Pokedex blatantly mentions that it helps lead “people and Pokémon to the Ghost World while stealing their life energy.” If the strength of this Pokemon’s line comes from life force energy, what happens to Lampent with a trainer? Is the Lampent stealing — or “borrowing” — their trainer’s life energy to grow stronger? The more life energy the line steals, the stronger their flames burn, after all.
A new Pokemon from Gen. VII, Palossand’s entry is pretty terrifying to me. All of the game entries speak of how Palossand’s castle and mounds of sand are the result of the sapped vitality of its victims: “Each of its grains of sand has its own will. Palossand eats small Pokémon and siphons away their vital essence while they’re still alive.” It’s not just Pokemon, of course. It’s sand castle is the result of the transformation of “possessed people controlled by this Pokémon.” Moon’s Pokedex entry goes one step further with, “buried beneath the castle are masses of dried-up bones from those whose vitality it has drained.” As someone who is personally a bit hydrophobic and not thrilled with the beach, I would not live anywhere near sand in the Pokemon world.
What are some of the creepiest or your favorite Pokedex entries? Let me know in the comments below! If you liked this post, please share it around.
Going through our list of video games and keeping an eye out on our release date calendar, I’m acutely reminded that there are so many video games and so little time to enjoy them all. Despite the Legend of Zelda franchise being one of my favorites, there are quite a few games that I haven’t played through.
Cadence of Hyrule
While this may be considered old news, it’s still a game on our radar to play. I’ll admit, I’m not that great with rhythm games but the fact that there is a Legend of Zelda twist to this game made me curious about it. I haven’t heard anything bad about the game (not yet, anyway) so it’s on the list to try.
Yes, I know, the remake is coming out in a week and we already have it on pre-order thanks to Rachel’s birthday from the beginning of the month, so no worries there. With that said, this doesn’t hold as much nostalgia for me as it does for others, despite the fact that I have the Gameboy game. Link’s Awakening on the Nintendo Switch will essentially be my first playthrough through that world!
A Link Between Worlds
Ah, yeah, I haven’t played this one yet either. I’ve had the game since it came out, but I prefer the Legend of Zelda games on the consoles to the ones on the handhelds. Unfortunately, Link Between Worlds wasn’t a priority on my list, despite all of the rave reviews for it. I’ll rectify that mistake at some point.
Oracle of Ages and Oracle of Seasons
It’s been quite a while since I’ve played these games, mostly due to the fact that they were for the Gameboy Color and my Gameboy has been lost since our basement flooded eons ago. I remember enjoying the two games, even getting decently far in Oracle of Ages, but I didn’t play enough to beat the games. If I could find a decent emulator for the games — or, better yet, a working Gameboy — I would love to give these two titles another try.
Are there any Legend of Zelda games still on your to-play list? Let me know in the comments below! If you liked this post, please share it around.
The Golden Deer are my children. I will admit that I have yet to try out game files with the other houses since I am so invested in the Golden Deer and their stories. However, I love exploring the monastery during free days to talk to everyone, regardless of house. Excluding the house leaders — because Claude would probably win by a landslide, and I feel I cannot properly invest in Edelgard and Dimitri without playing their routes — here is a list of some of my favorite Three Houses students so far.
This kid is adorable. Despite him not starting off in my house, I got invested in his background and story due to one of the earlier chapters before the time-skip. He was the first student I invited to join me on a mission and the first I recruited into Golden Deer after figuring out the logistics of it. His gentle and amusing supports with other students, like Marianne and Caspar, were fun to read and listen to, and I’m enjoying his perseverance despite his background.
I just laugh out loud from this kid. His zeal for justice is admirable but the fact that he’s willing to throw down with whoever is in his way or causing trouble amuses the hell out of me. I loved his second support conversation with Hilda, him trying to avoid a fight before deciding, “Nope,” and diving in. That, and he’s a pretty decent unit if you train him enough.
Admittedly, at first I was a touch annoyed at how her attitude was always on the defensive side with everyone “treating her like a child.” However, reading some of her supports with other characters opened her up in ways I was not expecting, and I admire her tenacity for bettering herself with whatever time she has left in the world. She’s also a beast with her magic in battles!
Archers have always been some of my favorite units (hence, Claude and one of the main reasons why I picked Golden Deer) and Ignatz was such a shy deer dear that he soon became one of my favorites. His hobby of art and his friendship with the others in Golden Deer make me feel warm and fuzzy, and I’m proud of how more confident he is after the time-skip. He’s also a kick-ass assassin in my army.
Who are some of your favorite students from Fire Emblem: Three Houses? Let me know in the comments below! If you liked this post, please share it around.
While I feel I could have found a better word than “details,” I felt as if this encompassed everything that I enjoy so far about Three Houses that didn’t fit into one box, so to speak. This is just a random list of things that I wish to gush over. Please note that, at the timing of this post, I’m only around chapter 12 so please no spoilers in the comments!
This guy is adorable. He’s almost always enthusiastic, tells me there’s nothing to report, then promptly reports something, even if it’s just his thoughts on the current events. Considering that there is fanart and fanfiction of this guy, I’m not the only one who enjoys his presence! I don’t know if this guy has a name, but he should. I would love nothing more than for the game to start reaching the end and then we finally find out this gatekeeper’s name. This amount of characterization this NPC has astounds me. With that said, I adore how other random NPCs always have thoughts and reactions to the current events, even the ones that just show a speech bubble over their heads.
Something that Shadows of Valentia did right was the voice acting and I’m pleased that Three Houses had full voice acting as well. Even random NPCs that had something to say had their dialogue completely recorded by actors. The tones and voices helped bring all of the characters to life in a way that simple quips and partial voice-acting couldn’t.
Exploring the monastery was something that I admittedly had some reservations about. I had believed that it would be too similar to the dungeon crawling parts of Shadows of Valentia, sections that I didn’t care for due to their similarities to one another and tedious battles. To me, Fire Emblem was all about strategic battles that moved the story forward. The Exploration option in Three Houses, however, is one of my favorites. There is plenty to see, activities to do, and it helps promote support among the characters outside of battles. Giving gifts, finding lost items (seriously, these teenagers and knights lose everything), and little quests all keep me running around like a headless chicken, and I’m greatly enjoying it.
Support conversations were always something I enjoyed about Fire Emblem, mainly so I could force the characters to be friends and spouses with one another and to also find out more about their backstories. In Three Houses, your character joins after everyone else is already there, the opposite of most Fire Emblem games. It makes sense that the students know one another, some closer in friendship to others, rivalries here and there, and I love these details. Even in the dining together activity, I was delighted when I had two characters simply talking and reacting to each other due to their history, like Claude and Lorenz or Caspar and Ashe.
What are some of your (spoiler-free) favorite details about Fire Emblem: Three Houses? Let me know in the comments below! If you liked this post, please share it around.
There’s been plenty of buzz about the Switch Lite, and Rachel and I will share more of our thoughts on that later next week. In the meantime, considering the Lite is purely a handheld console, I dove back into my bucket of 3DS games to reminisce on some of my favorites.
Fire Emblem: Awakening
Awakening is one of the games at the top of my favorite “Fire Emblem Games” list. I enjoyed the characters and the more involved role the avatar took in the game. The child unit angle was interesting as well and, in my opinion, done much better than the Fates trio of games did. Ever since I’ve played Sacred Stones, Fire Emblem has been an enjoyable franchise, and Awakening has gotten quite a few play-throughs from me.
Kind of just rediscovered this game, but if you never played it, it’s a great little casual RPG starring your Mii and whatever other Miis you want. It’s a little silly, story-wise, but the creativity, music, and the art style of the backgrounds are brilliant.
Phoenix Wright: Ace Attorney – Spirit of Justice
The Ace Attorney games are all great, but I really enjoyed coming back to the familiar characters when Spirit of Justice came out a few years ago. It gave some satisfying conclusions to some of the characters, despite Rachel and me being worried about it being one of the “final” Ace Attorney games with Phoenix and company. It probably is, if I’m being honest, but I’m hopeful for more.
What are some of your favorite 3DS games? Let me know in the comments below! If you liked this post, please share it around.
Despite having it on Steam, I’ve bought Stardew Valley on the Nintendo Switch, just to give the game another try on a portable console. I’ve been loving it lately, so much so that I’m using it as an incentive to get this post done in a somewhat timely manner. Being in the middle of my first winter, I’ve started paying more attention to the villagers now that I’ve gotten the hang of farming. Here are my favorite NPCs.
Aside from Demetrius being a science guy, I enjoy the little backstory with their family. Looking at the bookshelf in Demetrius’s and Robin’s bedroom reveals books regarding becoming a step-parent, and it’s not often that one sees video games or other media with blended families. I enjoyed his excitement over science things and, honestly, if Demetrius had been a marriage candidate, I’d probably go after him.
The resident old lady of the town is awesome. She first introduces herself to us and tells us to call her Granny, which I would totally be cool with. I’ve always had a soft spot for the elderly characters in these kind of video games, finding that some of them have the most interesting backstories.
I just met Sandy recently but I already love her. I wish it was more feasible to be able to visit her more often, but I tend to get involved so much with my farm and Pelican Town that I kind of forget about the desert area of the game. Still, Sandy is a fun character and I really enjoy her design.
Who are some of your favorite Stardew Valley NPCs? Let me know in the comments below! If you liked this post, please share it around.
Aside from virtual reality, AR games are becoming much bigger with the likes of Pokemon GO, Harry Potter: Wizards Unite, and even Minecraft Earth. If AR games were able to merge with virtual reality — games where you bring yourself to a franchise’s world — they would be perfect to me. Yet, even if all we’re really able to do is bring elements of video game worlds into our reality, I’m down to try out more AR games. Here are some franchises I would love to see touched upon in our world.
The Legend of Zelda
I wouldn’t mind seeing a deku baba or a keese flying around in AR as long as it meant I could also see bits and pieces of Hyrule in our world through my phone. AR puzzles can give way to little rewards — hearts for replenishing health, rupees for in-game items, etc. — and players can take on big bosses together, similar to the raids in Pokemon GO. Players can have an inventory of weapons, with a sword probably being the most popular, but are able to switch them out through the menu. Little fairies, like Navi and Tatl, can be a constant companion to help navigate Hyrule. There can be an overarching story to find pieces of the Triforce, a race against Ganondorf, with teams of players — perhaps categorizing them into Hyrule’s races — working together or, perhaps, against one another. I just really want to explore Hyrule in my everyday life, okay?
Whether this ties into Marvel or DC or is a more original twist to the genre, I wouldn’t mind having a superhero AR game. I used to love playing the MMORPG City of Heroes when it was still around, and bringing back just a semblance of that would be great. Players can select simplified superpowers when they create their character and gain experience points to level up as they defeat AR monsters or bad guys. As players level up, their powers become stronger, such as a level 1 player’s fire ball evolving into a steadier fire blast at level 5 or so. NPC superhero characters can be mentors to the players, giving them solo or team missions to protect the AR world. Perhaps players can even create their own superhero “teams” with friend codes, and teams can participate in leader boards, gaining points depending on how many missions they fulfill or baddies they defeat.
Being an AR detective could be interesting. Players can be detectives, with the game using your location to give you hints towards clues, such as claiming that a clue is within so many steps. These clues can be brought to a base, similar to Pokestops in Pokemon GO, and players can work together to figure out the clues and how they point to the NPC culprit, or however the case decides to end. Tie the game to a franchise with NPC mentors like Phoenix Wright, Professor Layton, or Sherlock Holmes. Give the game a friend list that are your fellow contacts and detectives in the AR world, being able to share clues and notes while collaborating on cases.
Super Mario Maker
I believe Mario already exists in AR, even if it’s just a demo, yet I haven’t heard too much more on it. Seeing the gameplay video of Minecraft Earth got me thinking about what Super Mario Maker would look like in AR. Minecraft Earth allows you to build structures to play around in, and I think it would be interesting to be able to build Super Mario “levels” in AR as well. Being able to see question mark blocks and little koopas dashing around in AR could be fun. Every once in a while, Bowser and the Koopalings could be causing havoc somewhere like a raid, and players can help defeat them by using koopa shells, fire flowers, or other power-up items in the Mario world.
What other franchises should get the AR treatment? Let me know in the comments below! If you liked this post, please share it around.
It’s no secret that my favorite kind of characters in video games, especially RPGs, are those that focus on speed and stealth. When Rachel and I played our first Dungeons & Dragons sessions with some friends, I was immediately drawn to the pre-made rogue character and had a grand old time rolling the dice to see what kind of loot I could lift from NPCs. We’ve made our own characters since then and there were several other classes I wanted to try.
Ranger is actually the class that I went with when we all began creating our own characters. I found the idea of having proficiency in animal handling and the possibility of having an animal companion down the line to be wonderful motivators. Bow and arrows have always been a fun weapon in video games to me as well, so to translate that into a Dungeons & Dragons character was another good point.
I’ll be honest, I’ve never been one to play any kind of healing character. I’d rather be a character who is on the front lines or able to sneak up and stab the enemies. Yet, the idea of being a cranky cleric has crossed my mind more than once. Perhaps one who is quite aware that they are the ones who decides who lives and who dies when it comes to healing.
Whenever I play video games, it’s to be the hero, to help save the world. The paladin class sounds the closest to the ideal “hero” archetype, with strong attacks and being able to heal as well.
The power of music is amazing, and bards are there to make sure you don’t forget it. One of our friends plays bard characters in our campaigns, and she enjoys belting out songs while performing her characters’ actions. My favorite was when her character was being a distraction for some guards while the rest of us almost got our asses kicked by monsters in another room.
What are your favorite classes from Dungeons & Dragons? Let me know in the comments below! If you liked this post, please share it around.
On our Twitch channel, I started playing through The Legend of Zelda: Ocarina of Time on my solo streams. I adore the soundtrack of the game, especially with how much magic is part of the music. Today’s Friday Favorites is dedicated to the songs you learn in the game.
Minuet of Forest
As one of the first songs you learn as adult Link, this song was always a little bittersweet to me. It starts with a high note but patters off like a memory. It’s fitting considering Link is returning to the place that is no longer his home.
This was the song that always got stuck in my head whenever we played this game, with its upbeat tempo. As kids, I always thought it Darunia’s dance when you played the tune was ridiculous!
Nocturne of Shadow
The Shadow Temple is one of the creepiest temples in Legend of Zelda history to me, but I adore the tune that goes with it. It’s a solemn song and a little ominous, warning you of whatever danger you’re about to face.
Song of Storms
I love the power that’s in this tune. Not only that, the origin of this song is so amusing to me. You learn the song as an adult from the man in the windmill, who learned it from you when you were a kid. The time loop is great!
What are your favorite songs from Ocarina of Time? Let me know in the comments below! If you liked this post, please share it around.