Friday Favorites: Legend of Zelda Dungeons

Double Jump Kris MiiHappy Friday everyone!

To continue along with Zelda Month, this week is all about the dungeons that are showcased in the games. Which means… Breath of the Wild probably won’t be on this list, since it had a multitude of shrines and Divine Beasts instead of traditional dungeons.

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Twilight Princess’s Snowpeak Ruins

This dungeon could be a challenge on its own with just the ice-coated rooms and the multitude of puzzles, but they also added in a Yeti couple. Yeto and Yeta are the residents of the Snowpeak Ruins, and Link navigates through the manor for ingredients so Yeto can make a soup to help heal his sick wife Yeta. It’s adorable, really, even though Yeta turns into a terrifying monster after she gets possessed. But everything is okay in the end.

Ocarina of Time’s Forest Temple

Returning Link to his childhood roots (pun not intended), the Forest Temple is a dungeon filled with strange rooms, puzzles, and plenty of enemies of the undead variety. The Poe Sisters are one of my favorite enemies to hunt down in the twisted, decrepit temple, and it introduces Phantom Ganon, who then goes on to make several appearances in later games in the franchise.

Skyward Sword’s Sandship

I found the Sandship to be a rather unique dungeon. Flipping between the past and the present with the help of the Timeshift stones, Link goes back and forth between a strong ship sailing on the waters and a rundown boat drowning in desert sands. I really enjoyed the battle with the mini boss Scervo, the robotic pirate captain, even if I wasn’t that great with the motion controls in the game.

What are some of your favorite dungeons in Legend of Zelda games?

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Friday Favorites: 2018 Holiday Releases

Double Jump Kris MiiHappy Friday everyone!

The holidays are coming, with radio stations already playing Christmas songs and the scent of snow in the air. Mom is already asking us to fix up our Amazon wish lists, and she’s a little annoyed that we tend to pre-order our games nowadays, haha!

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Pokemon Let’s Go Pikachu/Eevee

This game is coming today! Rachel and I have been waiting for this game to come out since it was first teased. It’s a major nostalgic trip for me, seeing as Kanto was where I started my “Pokemon journey” a couple of decades ago. We’re hoping the co-op mode will be tons of fun!

Super Smash Bros. Ultimate

Who isn’t waiting for this game? Admittedly, much of the surprise and speculation seems to have already been shown off and/or leaked onto the Internet, but I’m still looking forward to seeing how this game plays out. While I’m also not looking forward to shelling out extra cash for additional DLC characters, I am very curious as to who else is going to be on the roster.

Gris

Gris just looks to be one of the prettiest video games we may ever see. It’s boasted as being a platform game with no enemies or lives. Rather, your character explores the beautiful scenery and puzzles, being in tune with their emotions after going through a difficult experience in their life.

Spyro Reignited Trilogy

We are not PlayStation girls. We grew up mainly with Nintendo consoles and, even now, we have an Xbox One that we turn on occasionally while our PlayStation 3 that was generously gifted to us from a friend has yet to be powered on, despite how long we’ve had it. Nevertheless, we did have the original PlayStation and the original Spyro trilogy. If memory serves me, we enjoyed being the little, sassy purple dragon, so I think it’ll be fun to play the games again!

What holiday releases are you looking forward to?

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Friday Favorites: Versions of Hyrule

Double Jump Kris MiiHappy Friday everyone!

World building is important to me in video games. I love being invested in the land and the people in it whenever I play. The Legend of Zelda games tend to take place in Hyrule and there are plenty of fantastic versions of the land.

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Ocarina of Time’s Hyrule

Mainly for nostalgia purposes, Ocarina of Time’s Hyrule is one of my favorites mainly because it was my first introduction to the world. I was amazed at the different races of people and monsters that populated the land, as well as all the different landscapes and dungeons that were available to explore.

Skyward Sword’s Hyrule

Technically speaking, Hyrule doesn’t really exist just yet in Skyward Sword’s time. Instead, it’s called the Surface (or Grooseland, according to one character) since the kingdom isn’t established. I was in love with the graphics of this game and seeing the potential kingdom was fun, even if there were parts of the Surface that I wasn’t too fond of.

Twilight Princess’s Hyrule

If the competition between Wind Waker and Twilight Princess still existed, I would be on Twilight Princess’s side. Twilight Princess probably has some of my favorite graphics when it comes to the Zelda games, and I loved the expansive world I could explore while riding around on my horse. Twilight Princess probably also has one of my favorite versions of Kakariko Village — it’s sparse, but I adore the NPCs.

Breath of the Wild’s Hyrule

A desolated version of the kingdom, Breath of the Wild’s enormous map ensured that there was always plenty to explore and discover, especially with all the Easter eggs from previous Zelda games. It has one of my favorite endgames as well. True, the final boss was a tad easy, but it was in proportion to how hard you worked in helping the rest of Hyrule. The more Divine Beasts you freed, the more help Link had from the previous Champions in defeating Calamity Ganon. The more shrines you discovered, the more stamina or hearts you had for health in the final battle. The better prepared you were, the more skills you practiced, the easier the final fight. Jett, I wish I had this answer when we were talking about it during my Deltarune stream!

What is your favorite version of Hyrule?

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Friday Favorites: Video Game Ghosts

Double Jump Kris MiiHappy Friday everyone!

It’s nearing the end of October, which means Halloween! Candy, witches, costumes, and ghosts… While I’m not partial to horror or scary games, there are a few ghosts in video games that have been quite memorable.

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Clyde

Pac-man is a classic arcade game with ghosts attempting to follow and catch the titular character. Clyde is the fourth of the ghosts, the orange one, who didn’t follow along with the other ghosts not only in his name but also behavior. Unlike Blinky, Pinky, and Inky, Clyde does his own thing. He doesn’t try to catch Pac-man, not really… Rather, he goes and derps off in the corner. It’s amusing to me that Clyde was programmed as such.

Ghost Pokemon

The Ghost type in the Pokemon franchise was always an interesting one to me. Not my favorite type to stick on my team — that’s Rachel’s department — but I can definitely appreciate their trickier moves. Lavender Town in the first generation games? Definitely some of the spookiest tunes to send a chill down my spine.

Poe Sisters

In Legend of Zelda: Ocarina of Time — along with a few other appearances in the Zelda series — the Poe Sisters haunt the Forest Temple. Link must defeat each one in order to unlock the temple’s basement and the final boss. I’ll admit, the first time I played through the Forest Temple, I was a little spooked from the Poe Sisters, but I definitely enjoy their challenge.

Boos

Boos from the Super Mario franchise are adorable! They’ve always been a staple to the series, even playing a large part in Luigi’s Mansion, and it’s great to see Boo become his own character in some recent games, like King Boo racing in Mario Kart 8 and competing for stars in Super Mario Party.

What do you like best about Super Mario Party?

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Friday Favorites: Super Mario Party Features

Double Jump Kris MiiHappy Friday everyone!

Last Friday, Super Mario Party was released for the Switch, much to everyone’s excitement. Rachel and I streamed it last Friday night on our Twitch channel, having a great time exploring the game and being thrilled that it seemed to go back to its roots with a few of the better updated features from the more recent Mario Party games.

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Character Roster

Character rosters are usually a hit or miss for me. Fire Emblem Warriors, despite my love of the franchise’s characters, has too many sword users and Mario Kart 8 has too many clones — Pink Gold Peach, all the baby characters, the Koopalings — for example. Super Mario Party has a great character roster with a fantastic balance between the hero and villain characters. While I’m still on the fence with Bowser being on the roster, since I’m used to him being more an antagonist (as much as you can be an antagonist in a Mario Party game), I can’t deny it’s amusing seeing him marching around the board!

Special Character Die

Mario Party games are usually all about luck when it comes to going around the game boards with a bit of skill for the mini-games. With each character having their own special die, it brings a bit of strategy to going around the boards. The standard die allows you to move one to six spaces. Some characters have die that help you gain or lose some coins while giving you a chance to move more spaces than the standard die. There’s a risk with every die, but plenty of chances to get ahead if your plan pans out.

Allies

The allies is a feature that was first showed in Star Rush, which… wasn’t the best Mario Party game. I did enjoy the way the allies were featured in Super Mario Party, allowing you to use their specific character die as well as giving you an extra move or two. Some mini games also include your allies to give you a helping hand. It’s also just really amusing to watch a parade of Mario characters going around the board as your allies follow you!

Mini Games in between Turns

Having the mini games after every turn on the boards is back and it’s amazing! That feature is what defines the Mario Party series for me and I’m excited to see it back. That, and the mini games that we’ve played so far have all been pretty fun. I haven’t had a complaint about any of them yet!

What do you like best about Super Mario Party?

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Friday Favorites: Autumn Levels

Double Jump Kris MiiHappy Friday everyone!

Being the beginning of October and living in New England means that it’s around the time the tree leaves begin to change color. Red, orange, and yellow leaves make it so pretty outside… and video game graphics nowadays are almost just as good.

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Fall in Pokemon Black and White/Black 2 and White 2

I’ll admit, Unova is not a Pokemon generation that I have played through. Honestly, it’s probably my least favorite region in the core Pokemon games. However, I did like the season mechanic and I always thought that fall looked and sounded really nice in those games. That, and it was always fun to wander through the leaf piles!

Maple Treeway from Mario Kart Wii

Mario Kart is a fantastic series, even if racing is not my usual genre of choice. Maple Treeway, where you race around through fall foliage and giant tree limbs, is one of my favorite tracks, both visually and as a challenge.

Akkala Region in Breath of the Wild

The Legend of Zelda: Breath of the Wild is one of the most gorgeous games I’ve ever played. It’s very difficult to pinpoint my favorite area of the open world. However, the Akkala region does have some very autumn vibes. The trees have the red and orange colors and leaves decorate the ground, giving the area a striking look as you paraglide above it or ride through on your horse of choice.

What are your favorite autumn levels in video games?

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Friday Favorites: Super Mario 64 Worlds

Double Jump Kris MiiHappy Friday everyone!

Last week, I talked about my least favorite worlds from Super Mario 64. While the game is not my favorite from the Nintendo 64 era, there is no denying how much it defined the face of video games!

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Cool, Cool Mountain

I enjoy snowy worlds. I think they’re generally really pretty to stare at and get lost in, and they tend to have some awesome music. Cool, Cool Mountain had a decent area to explore as well as a fun sliding race with the penguin. It was always amusing to have Mario leap off part of the level to land stuck face-down into the snow on a lower part!

Tick Tock Clock

Aside from having a fun title, Tick Tock Clock was a good challenge. The different stars were interesting to get and having the level’s speed correspond with what “time” was on the clock when you entered the world was a nice mechanic. The look and graphics of the level was a lot of fun, too.

Rainbow Ride

I really enjoy sky worlds and flying around — one of my favorite parts of Legend of Zelda: Skyward Sword was soaring around on the Loftwing birds — and Rainbow Ride was no exception. Sure, the flying carpets were a little slow and could be annoying, but they were challenging and did great in showcasing the level.

What are your favorite courses from Super Mario 64?

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