Kirby Super Star [Game Review]

Kirby Super Star | Game Review | Nintendo SNES | DoublexJump.com

Title: Kirby Super Star
Developer: HAL Laboratory
Publisher: Nintendo
Platform: 
SNES; SNES Classic
Category: 
Action, Platforming
Release Date: September 1996; September 2017
How we got the game: 
We bought the SNES Classic

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My first introduction to Kirby was actually Super Smash Bros. for the Nintendo 64. After that, the only actual Kirby game I’ve played was Kirby: The Crystal Shards, stolen borrowed from a family friend eons ago. It was nice to play one of the original Kirby games.

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I don’t think I’ve ever played a Kirby game… I had Nightmare in Dreamland for the Gameboy Advance but I don’t remember playing it at all. I ended up giving it to a kid I used to babysit because he was so much more into it than I was. So it was interesting to try this game out.

gameplay

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Kirby Super Star boasts eight games in one cartridge, with two of those games being classified as mini-games while the other six are shorter adventures with different gameplay. Kirby has his trademark moves — inhaling enemies and items, swallowing enemies for power-ups, or spitting them out as projectiles — but he is also able to turn his power-up abilities into a Helper. The Helper character can be an NPC that moves on its own as it helps Kirby against enemies or it can be controlled by a second player.

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I enjoyed the adventure games such as Dyna Blade and Spring Breeze. Since I haven’t played Kirby much if at all, it was fun to play a “normal” game as him. They were short and sweet, but it was fun to go through the levels eating people and exploring the many powerups.

 krismii
Our other favorite game was Gourmet Race, which was short and silly. It featured the player as Kirby racing King Dedede while eating as much food as possible. There were three courses and, between the three rounds, one must eat more food than King Dedede while also beating him in a footrace.

Rachel Mii Double Jump
Of course, we didn’t always eat more food but we beat King Dedede by a hair each time and ended up winning with both points combined. It was close and even though the races were short, both of us were very much into it. It was a tense few moments! One game I didn’t care too much for was The Great Cave Offensive. It was a treasure hunt game, which normally I would love, but it just didn’t do it for me. I found it to be a little boring.

krismii
The Great Cave Offensive wasn’t my cup of tea either, but it was a little fun to see the treasures that were references to other Nintendo franchises, like the Legend of Zelda and Metroid. Revenge of Meta Knight and Milky Way Wishes were other adventure games, and The Arena was a boss mode game. Dream Course, while not part of Super Star, is another Kirby game on the SNES Classic where one uses Kirby as a “golf ball.” It did not hold our interest at all, although we felt as if it would have been at home with the other mini Kirby games on Super Star rather than its own game.

Rachel Mii Double Jump
Dream Course was going to be its own review, but there wasn’t much to it. We decided to tag it on here because we felt as though it was another “mini game” that would fit perfectly within Super Star.

graphics-music

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The SNES Classic has, so far, done very well capturing the nostalgia-inducing graphics of the original games. Kirby is one of Nintendo’s cutest characters and his world was usually colorful and bright with unique areas and images.

Rachel Mii Double Jump
Kirby was always a fun character and simple enough to draw and capture. The story of his games are usually pretty silly, but they’re always lighthearted and colorful.

krismii
It was fun seeing all the different enemies and abilities play out on the screen! The music was as light-hearted as the graphics, keeping the game casual and enjoyable.

Rachel Mii Double Jump
I always get the Kirby music stuck in my head. The sound effects are fun too. I love listening to Kirby suck everything in!

replay-value

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Kirby’s Super Star didn’t age too badly. The games were quick and cute, easy to pick up and play again if one wants. However, the games weren’t very story-orientated and didn’t hold my interest for too long, so I’m not sure if I would pick it up again.

Rachel Mii Double Jump
We “beat” most of the games within it in one sitting. It’s something quick and mindless if you’re just looking to sit back and relax.

Kirby Super Star gets…
Video game review: 3 Lives
3 out of 5 lives.

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Animal Crossing: Happy Home Designer [Game Review]

Animal Crossing Happy Home Designer | Game Review | Video Games | DoublexJump.com

Title: Animal Crossing: Happy Home Designer
Developer: Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Platform: 
Nintendo 3DS
Category: 
Life simulator
Release Date: 
July 30, 2015 
How I got the game: 
I bought it

 

 

 

I love the Animal Crossing series. If you know me and have been following this blog for a while, you’d know that. I can’t get enough of Animal Crossing. I was excited when Happy Home Designer was announced because building and decorating houses is my favorite part of playing The Sims. Now I could do it with my Animal Crossing friends… except it wasn’t as exciting as I had hoped.

gameplay

The gameplay is simple enough. The touchscreen on the 3DS is a big portion of the controls. At least it was for me. I found it easier than pushing the buttons.

You get a client and go to their house to decorate the interior. Your character doesn’t have to move too much provided you utilize the touchscreen. The bottom screen has a grid showing off the size of the house. You go into your inventory and place items down and make sure it looks nice and pretty and goes along with what you’re client likes and wants. Eventually, you can choose where you want the house to go and decorate the exterior as well as the interior.

This isn’t a bad concept, but what bothered me was that you have a certain amount of items you can use. With each client, you gain new items. Those items are what your current client likes and wants. So when you decorate there’s no trying to “guess” what your client will enjoy. It’s all laid out for you. Plus, whenever you put something down your client will react positively, negatively, or indifferently. So you can tell by that as well.

Another thing was the search option. You could find items through their category (clothes, chairs, beds, etc.), you could type in the name, or you could just see all the items you need for that current client… Yeah, it lays it all out for you so there’s no thinking involved. It’s a casual game, yes, but that was a little too casual for me. I would have liked to have figured out myself what furniture to put down based on my client’s clues.

After you finish working for a client you write in your journal and the day ends. The next day you can find another client or Isabelle may show up and asks you to help with the town. There are many projects she has such as a school, hospital, office, stores, and more. Later she may ask you to add to them, like adding a second classroom to the school. It’s not much though and neither project was challenging or took a while.

Each project from Isabelle had a checklist of items you had to use. For example, when creating the concert hall the only item on the checklist was a microphone. So, that’s all I put down, despite the many new options I had for musical instruments and seating and the like. Isabella absolutely loved it and it was a hit. A single microphone in an empty room… all because I added the item from the checklist. In other words, it didn’t matter how well you decorated the room. If you used all the items on the checklist, it counted as a win and the clients were happy. Again, no challenge.

Isabelle didn’t come every day and even when she did you had the option to go out and find another client before helping her. I did Isabelle’s projects first to get them over with. However, when you finish all of that the credits roll and the game is “over.” At that point, I had only helped 10 clients. It was a short game.

You can continue playing and get new clients as well as redecorate old clients’ houses after the credits, but that was enough for me.

graphics-music

Like all Animal Crossing games, the graphics and music are great. I enjoy the 3D graphics and being able to turn the camera all the way around to get each and every angle of the characters, the homes, and any place you currently are. The design has a cutesie feel to it which is so calming and really brings out the casualness of the game.

The music is one of my favorite aspects of the game. It’s always soothing and allows you to just get immersed in the gameplay. While I felt as though the soundtrack for Happy Home Designer could have had a little more to it, I enjoyed it all the same.

The sound effects are as silly as ever between placing something down, turning it around, or not being able to turn it around. I enjoy interacting with the objects as well, especially the musical instruments. It’s something small and simple, but it really adds a lot.
storyThere’s not much of a story to this one. You create a character and join Nook’s Homes as an employee. Then you go out, find clients, and help design their homes. Isabelle will show up a few times with some town projects such as building a school or hospital. Once you finish helping her own, the credits roll. That’s just about it.

replay-value

There’s a lot more for me to do in the game. There are so many villagers who need help decorating their homes. I have a lot of more items and furniture to unlock. However, I don’t know if I’ll be picking up this game again. It was a nice casual game to play, but it was repetitive and got old quick.

Animal Crossing: Happy Home Designer gets…
Video game review: 3 Lives3 out of 5 lives.

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Harvest Moon DS: Island of Happiness Review

harvest_moon_-_island_of_happiness_coverart

Title: Harvest Moon DS: Island of Happiness
Developer: Marvelous Interactive
Publisher: Natsume
Platform:
Nintendo DS
Category:
Simulation
Release Date:
August 2008
How I got the game:
I got it as a gift years ago.

krismii
I’m usually a sucker for the Harvest Moon franchise — they’re my go-to relaxing games. The older games tend to have a basic story and simple goals, and I feel that the newer games are trying a bit too much in having overarching story lines and encompassing goals. Island of Happiness is one of those games that was in between, still simple enough to be relaxing but with a few gimmicks that, in my opinion, were not needed.

gameplay

Island of Happiness is similar to other games in the Harvest Moon franchise in that it’s premise is you, as the main character, starting a ranch from scratch. One of your main objectives is to raise crops and animals as best as you can while also befriending the villagers in the town. Wooing potential spouses and raising a family are also staple aspects of the Harvest Moon games, and Island of Happiness is no exception.

Harvest Moon games tend to give you free range when it comes to customizing your ranch, allowing you to grow whatever crops you want (in season, of course) and raise whatever combination of animals you wish. Want all chickens? Go for it. Want to have your field covered with tomato plants? You can do that. There’s no one telling you what to raise. Selling the crops and animal byproducts is the best way to earn money for your ranch, and some products are more profitable than others, so most take that into account. Products are also used in cooking dishes and gifts to friends and romantic interests as well.

With that said, Island of Happiness was on the Nintendo DS and, as such, Nintendo thought it would be best to utilize the touch screen as much as possible. It was more of an annoyance rather than feeling innovative. You move your character with the stylus on the touch screen while the D-Pad buttons was used to equip tools. This was rectified in the immediate sequel, Sunshine Islands.

Island of Happiness also had a more complicated method of growing your crops. In early Harvest Moon games, the best way to grow crops was to plant them in-season and water them once a day. Weather plays a part in helping crops grow and, unless there is a storm or blizzard, most days granted enough sunlight to help your ranch. Island of Happiness had some hidden mechanic where each type of crop needed a number of water and sun “points” in order to grow as quickly and strongly as possible. Later in the game, it is possible to build a Greenhouse to help control the weather. However, considering all of the possible crops that are in the game, trying to figure out and remember all the needed points was an unnecessary mechanic.

graphics-music

The graphics of Island of Happiness took a little getting used to. When I first saw the 3D models, I wasn’t too sure of them. However, the graphics grew on me, with the areas of the island being vivid and fun to explore, and the villagers all being distinct (with the exception of the minor NPCs).

Music in the Harvest Moon series was always enjoyable to me, even if the tunes do tend to make me sleepy. They’re relaxing and calming as they play in the background while you farm or explore, being perfect in matching the mood of the genre and game play.
storyIsland of Happiness opens up with your character on a boat heading toward a new land. However, the boat gets caught in a bad storm, resulting in your character and a couple of others being shipwrecked on an island. Worry not, though — your fellow island refugees are a small family that has connections and experience with farming and shipping products.

Your character and the family, consisting of a brother and sister, their mother, and their grandfather, decide to stay on the island and work to make it habitable. You agree to be the rancher while the family runs a shipping business, helping to incite trade between your island and the mainland. Your goal is to really build up and clean the island to tempt other people to move in so the island can continue to flourish.

The more people that move in, the more relationships you can develop. Building up friendships can lead to new events and festivals, new areas to explore and, if you wish, romance that can lead to having a family.

replay-value

Island of Happiness, despite some of the gameplay mechanics, is one of my favorite Harvest Moon installments. Developing the island and luring new characters to move in is enough of a challenge so farming doesn’t become so routine. There’s always something to aim for, which is why this is one game that gets plenty of use.

Harvest Moon DS: Island of Happiness gets…
4-lives
4 out of 5 lives.

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Star Fox 2 [Game Review]

Star Fox 2 | Video Game Review | Nintendo | SNES Classic | DoublexJump.com

Title: Star Fox 2
Developer: Nintendo, Argonaut Software
Publisher: Nintendo
Platform:
Nintendo SNES Classic
Category:
Multi-directional shooter
Release Date:
September 29, 2017
How we got the game:
We bought the SNES Classic 

krismii
This was probably one of the main reasons as to why the SNES Classic was, and still is, so hard to find. Star Fox 2 was never released prior to the SNES Classic, and I’m sure many Nintendo fans were eager to try it out, as were we.

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Star Fox was never a series we really got into or tried playing. It’s cool to be trying a game that’s old school but was never released. So, once we got our hands on the SNES Classic, Star Fox and Star Fox 2 were the first two games we played.

gameplay

krismii
Star Fox 2’s gameplay is similar to the original Star Fox in terms of controls. You pilot your Arwing in the levels, either in the air or on the ground, and shoot enemies and obstacles out of your way. The controls were a little wonky at times, especially when your Arwing was on the ground, but I thought they handled better than the original Star Fox.

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The world map was cool as well. Instead of choosing a path and playing four or five levels in that path, you moved your Arwing in space to land on planets or intercept enemy missiles.

 krismii
The levels were mission-based, with some taking place on planets, where you would have to wipe out enemy bases, or in space versus mini-bosses. If you were unable to intercept enemy missiles that were heading towards your home base, then the planet’s defense shield would go down. It the shields reached 0%, it was game over.

Rachel Mii Double Jump
At the beginning, you’re able to choose who you want to play as plus one other character to join you. We chose Fox and Falco, despite having two new characters at our arsenal. We accidentally killed Fox in the first level and ended up playing as Falco the rest of the time with no support. Needless to say, it was fairly easy.

graphics-music

krismii
This game’s graphics and music were similar to the original Star Fox. They weren’t too bad, although I feel as if Star Fox 2’s graphics aged better (well, as much as they can age from never having been released before) than Star Fox.

Rachel Mii Double Jump
They might have slightly done something to the graphics for the Classic. Still, the graphics in this game were easier to make out enemies versus buildings and such, unlike the first Star Fox. The music was catchy, but I still feel as though there could have been more variety. Then again, this game is pretty old so who knows who do the music and what they’re doing now.

krismii
That’s true, Star Fox 2 could have gotten some touch-ups since this was its first release. The sound effects were still on point, and it was immensely satisfying to hearing the blaster blow up your enemies!
story

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After his defeat in Star Fox, Andross has come back. He launches an attack on Corneria from a hidden planet where he’s been hiding out. It’s up to Fox and some old and new characters to save Corneria and defeat Andross once again.

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The team sends out two pilots — one as the main character and another as a back-up — to defeat Andross and his forces once again. Team Star Wolf are mini-bosses on the map, each character needing to be fought and defeated before inching closer to Andross.

replay-value

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This was a fairly simple, fun game. With the half a dozen different pilots to choose from, with their different stats, and the freedom to complete whichever levels you wanted to first, this game has some decent replay value. The downside is that it’s not that long of a game. You could probably replay the game a few times in one day to explore the different pilot types.

Rachel Mii Double Jump
I’m not sure if I’ll be going back to this game. It was simple and pretty casual though there are other games I would prefer. It was still a good game and I’m glad Nintendo gave us the chance to play it.

Star Fox 2 gets…
Video game review: 3 Lives3 out of 5 lives.

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Star Fox [Game Review]

Star Fox | Video Game Review | SNES Classic | Nintendo | DoublexJump.com

Title: Star Fox
Developer: Nintendo, Argonaut Software
Publisher: Nintendo
Platform:
Nintendo SNES
Category:
Rail shooter, shoot ’em up
Release Date:
February 21, 1993 (2017 on the SNES Classic)
How we got the game:
We bought the SNES Classic 

krismii
The only experience we ever had with Star Fox, aside from the characters being featured in the Super Smash Bros. series, would be Star Fox Adventures for the GameCube. The GameCube game, apparently, derailed from the genre that the Star Fox series was known for, so we were excited to actually try out the original Star Fox game for the SNES.

rachmii
I enjoy the cast of characters Star Fox provides and was eager to give the original game a shot knowing it’s a typical shooting game.

gameplay

krismii
Gameplay for Star Fox consists of flying an Arwing through the levels while shooting down opposing airships and grounded enemies. You can choose for the controls for the airship to be inverted, where up is down, and there are a few different options as to which button is the blaster, the brake, and the speed boost.

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While it’s pretty straightforward, it was something I couldn’t handle. I often passed the controller over to Kris and she ended up playing the game for the both of us. I wasn’t a fan of the controls and I was confused about where to go and who to shoot.

 krismii
I wasn’t too much of a fan of the controls either, but it was a bit fun just keeping the blaster button pressed and shooting everything that moved on the screen. I… may have knocked out teammates like Slippy once or twice… Whoops. I couldn’t aim to save my life (sometimes literally), especially in the first-person mode, but I wasn’t much better in third-person.

Rachel Mii Double Jump
Shooting was definitely the best part of the game (which is good since that’s basically all you do). But it was tricky because I often couldn’t tell my teammates from the enemies and then they’d yell at me… Oh, well.

graphics-music

krismii
The SNES Classic does a wonderful job of preserving the original graphics and music of the older games. That said, it was a bit funny seeing old the pixels and polygons of Star Fox!

Rachel Mii Double Jump
It was certainly funny to see the older graphics. It was interesting to see the characters as just their heads in the intercoms rather than their full bodies throughout the entire game. The graphics are cool but you can’t tell much of what’s going on.

krismii
The sound effects and music were great, especially when the characters were “talking.” To us, they sounded a little like Porky Pig from the Warner Bros. Bugs Bunny cartoons, haha! The music and sounds did their job, sounding just epic enough to motivate us to try to defeat the enemy with our Arwing.story

Rachel Mii Double Jump
Emporer Andross has declared war on our heroes. Once banished, he set up shop on Venom, the first planet in the Lylat system. He begins a war on Corneria and it’s up to Fox and his team to save everyone.

krismii
That’s the simplicity of the story. Andross is the bad guy that needs to be defeated, and Star Fox is the team to do it. As long as, you know, the player can aim well enough to shoot the enemies out of space, haha!

replay-value

krismii
The original Star Fox is a fun game for nostalgic purposes and a few different difficulty levels. Compared to FPS games nowadays, Star Fox is pretty simple, but it’s a nice change of pace to turn on once in a while.

Rachel Mii Double Jump
I’m not sure I can see myself going back to this game. I don’t have any emotional attachment to this game and, despite how simple it seemed, I had a hard time playing it. Still, it was great to try.

Star Fox gets…
Video game review: 3 Lives3 out of 5 lives.

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Luigi’s Mansion: Dark Moon [Game Review]

Luigi's Mansion: Dark Moon | Video Game Review | Nintendo | Nintendo 3DS | DoublexJump.com

Title: Luigi’s Mansion: Dark Moon
Developer: Nintendo, Next Level Games, Nintendo Software Planning & Development
Publisher: Nintendo
Platform:
Nintendo 3DS
Category:
Action-adventure game
Release Date:
March 20, 2013 
How we got the game:
I bought it

 

 

 

Luigi’s Mansion for the Nintendo Gamecube is one of my favorite games. I could play and replay it, but I realized I hadn’t played Dark Moon in a while. For some reason it was calling me and I was eager to pick it back up again. I’m glad I did.

storyProfessor E. Gadd is in a predicament and he calls on Luigi for help. Poor Luigi is sitting at home sleeping in front of the TV when the professor uses his Pixelator on the unsuspecting plumber. Gadd brings Luigi to his bunker, a hideout outside of the mansion. Since the first Luigi’s Mansion game, Gadd has been living in peace with the ghosts in the mansion. The ghosts have been helping him with his research as he invents new tools and discovers new information.

The Dark Moon in the sky is what keeps the ghosts in a caring state. So, when King Boo knocks it out of the sky, scattering the pieces, and tainting each piece with dark magic, the ghosts go awry and Gadd is forced to hide. Now it’s up to Luigi to save Gadd as well as the ghosts.

gameplay

Gameplay is similar to how the first game worked. Luigi has the Poltergeist 5000, an invention created by Professor E. Gadd, designed to capture ghosts. This time it’s new and improved. It has a Strobulb and a Dark-Light Device.

Using the vacuum is simple enough. Luigi has his flashlight, which you can’t click on and off anymore – it just stays on. The Strobulb is like a super flashlight. It opens certain doors and safes and it’s what you use to stun the ghosts. When stunned, you then press R to suck them up (or L to blow stuff out). The other mechanic, the Dark-Light Device, is used to find invisible items. This can be anything from furniture, lights, or even doors. Boos are hiding throughout all the areas turning things invisible. There’s one Boo hiding in each level and if you catch them all you’ll unlock a new level in that area.

There are five areas in the game each with four levels plus a boss. Gadd will tell you what you have to do and where to go next. All you do is follow what he says, go where you need to go, and the game will do the rest. While you have to do each level in order, you can always go back to previous levels to capture a missing Boo, get more money, or find those gems (each area has a set of 13 gems to collect).

There are news kinds of ghosts in this game. Greenie, Slammer, Hider, and Sneaker are the main four. The ghosts get stronger the farther you get into the game as there are “strong” versions of each ghost. They have a shield you need to break before you’re able to suck them up. Normally this isn’t too much of a problem, but when you have multiple ghosts in the room, it can get pretty tough.

While there’s a nice variety of ghosts in this game, I felt as though it wasn’t as challenging as the first game. In the Gamecube game you’d walk into a new room and there’d be a ton of ghosts. In Dark Moon, most rooms barely have any ghosts. If they do it’s only one or two. There are some levels where you get ambushed and it’s a little challenging, but it’s not too often. There definitely could have been more on the ghost front.

I will say this, the final boss and leading up to it was pretty tough. That took me a few tries to do.

graphics-music

For a 3DS game, the graphics were up to par. Luigi had a good amount of facial expressions and there was more variety in the cut scenes. I found myself watching each cut scene carefully as though I would miss something.

The music, as always, was fantastic. I get the main theme stuck in my head. In fact, I’m listening to it on a loop as I write this review. The music was spot on for each area in the game as were the sound effects. Collecting the money was my favorite sound effect… just saying.

replay-value

This is the second time I’ve playing this game and I can definitely see myself going back for more. It’s a fairly short game and despite knowing what happens, there’s a lot to do. You can always go back and try to beat your scores such as time, money, or even gem and Boo collecting.

Luigi’s Mansion: Dark Moon gets…
4 out of 5 lives.

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Super Mario Kart [Game Review]

Super Mario Kart | Game Review | Nintendo | SNES Classic Edition | DoublexJump.com

Title: Super Mario Kart
Developer: Nintendo, Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Platform:
Nintendo SNES (SNES Classic Mini Edition)
Category:
Racing
Release Date:
1992 (2017 for the SNES Classic) 
How we got the game:
We bought the SNES Classic

krismii
I felt so old booting up this game. Super Mario Kart was one of my first introductions to the gaming world when I was first able to pick up a controller. It was amazing to play this game again and be able to actively compare it to the latest installment of the Mario Kart series, Mario Kart 8 Deluxe, which was the most prominent game we played this past summer.

rachmii
This game was familiar to me when we turned it on. The music especially caught my attention, though I’ll admit I barely remember playing it. I wasn’t even born when the game was originally released. In fact, I think the only reason I recognized any of the levels was because Nintendo remakes them from newer Mario Kart games.

gameplay

krismii
Super Mario Kart is a simple racing game. You use the D-pad to steer and the buttons to either accelerate, brake, or throw items at opponents in an attempt to sabotage them. Super Mario Kart was also the installment that enabled you to “hop” rather than drift around corners.

rachmii
You make it sound so easy. While I didn’t find myself steering the controller itself, I wished I was able to. The controls are simple enough, but I couldn’t drive straight to save my life. I gave up on hopping quickly after I jumped right off the stage a couple of times. Most of the levels have a lot of twists and turns to them as well making it hard to remain on the pathway.

 krismii
This game was definitely harder than I remember it being, but then I began to wonder if it’s because the newer Mario Kart games became easier. Super Mario Kart has limited control options while the newer installments are customizable to fit a player’s preference. Not only that, but it seemed as if the computer opponents were more difficult. There were multiple times where an NPC Yoshi would be chucking eggs at us on the course when eggs weren’t an available item to us from the item blocks. Yoshi seemed to have an endless supply of them, as well (which, for the character, makes a little sense, but it seemed like cheating for a race!).

Rachel Mii Double Jump
The NPC characters were brutal, I agree. Though I can’t complain because it made for a nice challenge. What shocked me was that you have lives in the game. If you get below fourth place, you lose a life. After you lose three, you’re out of the game. There were quite a few times Kris had to finish the cup for us because I kept getting a game over. It made for some good laughs if anything else.

graphics-music

krismii
The graphics and music are such throwbacks to the past! Compared to games nowadays, the graphics aren’t up to par, but I think the game aged rather well. The graphics are enough to paint the scene and let you follow the road well enough to keep going with the race.

Rachel Mii Double Jump
The game is very bright and colorful. The sprites are hilarious to look at. The characters look as though they were stuffed into karts that are ten-times too small for them. Still, it works.

krismii
The music was very nostalgic as well, but there obviously wasn’t a different tune for every race nor a variety of instruments, if you will, due to the computer-generated tunes. Still, the music did it’s job as always, making you raring to go as a race started up.

Rachel Mii Double Jump
That music will stay with me forever. No, there wasn’t much of a variety, but it was still catchy. It’s the kind of music that I could hear randomly and say, “That’s from Mario Kart.”

replay-value

krismii
Like the rest of the series, Super Mario Kart has several cups for the grand prix races as well as a handful of different characters for players to try out. It’s a good challenge to best your high scores and win the gold trophy in every match of races, giving the game decent replay value.

Rachel Mii Double Jump
I have to play this game again. I need some serious practice.

Super Mario Kart gets…
4-lives
4 out of 5 lives.

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