Luigi’s Mansion 3 [Video Game Review]

Video Game Review: Luigi's Mansion 3 | Nintendo Switch | Video Games | DoublexJump.com

Title: Luigi’s Mansion 3
Developer: Next Level Games
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Adventure
Release Date:
October 31, 2019
How we got the game: 
I received a physical copy for my birthday

 

 

 

It’s finally here! Luigi’s Mansion 3 finally exists! And boy, oh boy, it didn’t disappoint!

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Luigi’s Mansion 3 begins with Toad driving a bus. Why they chose Toad to drive is beyond me. However, Red Toad is driving while Blue Toad, Yellow Toad, Princess Peach, Mario, and Luigi d their own things in the back. The opening cutscene with them on their way to some sort of destination with their suitcases packed is hardcore adorable and stepped up ten notches from any other game.

Luigi is sound asleep in the back next to his single suitcase when Polterpup wakes him up reminding him (or giving us, the player, information about what’s going on) of an invitation he received. Luigi and friends have been invited to a fabulous stay at the Last Resort Hotel. None of them find this odd. However, it’s a good thing for us otherwise there would be no game.

When they arrive at the hotel they seem to be the only guests there. Helen Gravelly, the owner, gives them a warm welcome and shows them to their room. The hotel itself and the rooms are huge and looks as though it’s all too good to be true. The gang says goodnight, heads to their own rooms, and Luigi falls straight to sleep.

He awakes in the middle of the night to screaming. He investigates to find the entire hotel has changed. It’s no longer gold and sparkly, but dark and dusty instead. The Toads, Mario, and Peach have all disappeared.

Luigi runs into Helen Gravelly, revealing her master plan to please the one and only King Boo, who she had saved from E. Gadd’s gallery. Luigi escapes a fate of being stuck in a portrait and thus the game begins.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The opening sequence took me about 15 minutes to get through. It’s a mixture of cutscenes and a tad bit of exploration, which I did a fair amount. There’s a lot to explore in this game and when you get the Poltergust G-00, the exploration gets so much better.

You, of course, play as Luigi as you explore through the entire hotel in an attempt to find all the portraits of your friends and save them. There are 15 floors to the Last Resort, which I thought was fabulous. Luigi’s Mansion for the Gamecube was a fabulous game, but it was short and sweet. Dark Moon had a larger mansion, but it was still on the quick side. Luigi’s Mansion 3 has so much content in and out of the main story. The main story, however, will keep you busy long enough though. And yet, I still wish there were more.

But I’m getting off-topic. There are 15 floors and there seems to be only one elevator in the entire hotel and no stairs. So, when the ghosts steal all the elevator buttons, Luigi needs to go on the hunt for the buttons so he can explore different floors of the hotel in hopes to find his family. These buttons, of course, are held by boss ghosts.

Each floor contains a boss ghost holding onto a button. Most of these bosses are sort of like mini-bosses and some floors are fairly quick and easy because they’re a big boss. Meaning, they not only have an elevator button but they’re also guarding a portrait as well. The boss ghosts were all fun, each one harder than the previous boss. Most bosses had a puzzle to them in figuring out their attack style and also how to stun them long enough for you to suck them with the Poltergust G-00. The mini-bosses were easier, but there was always a puzzle of some sort that needed to be figured out so you could make it to the boss.

The floors all have different themes to them as well, which was pretty cool. Floor five was the room suites, for example. However, there was a fitness floor, a shopping floor, a pirate-theme floor, and so many other cool ones. My favorite? The dance floor. (I won’t say why due to spoilers, but if you play the game, I’m sure you’ll easily guess why that floor in my favorite.) Ghosts hide throughout all the areas in hallways and the rooms. However, they were few and far between.

In the first two Luigi’s Mansion games, you’d enter a room and be bombarded with ghosts. You’d have to catch them all to clear the room before being able to explore the room. In Luigi’s Mansion 3, it’s sort of the opposite. There are some rooms where there are ghosts right off the bat, but for the most part, you got to explore the room, did what you needed to, and then ghosts would appear after you did a certain something or tried to leave the room. Sometimes, no ghosts would appear at all until you went back to that room later. But here’s the thing – there’s never any real reason for you to go back to those rooms again later.

Especially at the beginning of the game, it seemed as though there were little to no ghosts in the hotel at all. This made the game a little too easy at first. Polterpup (and even E. Gadd) are there hand-holding once in a while as well. Even as the game picked up in difficulty, I missed walking into a room and being pestered by ghosts.

The Poltergust G-00 can do a lot. There is money all over the hotel and you can suck up anything. By anything, I mean couch cushions, plants, anything, and everything. I believed I vacuumed more of what I “shouldn’t” rather than ghosts.

In terms of what the Poltergust G-00 can do… well, it’s powerful. It can suck up things and it can also blow air out. Your flashlight is attached and you get the Strobulb, which was a mechanic introduced in Luigi’s Mansion Dark Moon. In fact, that’s the tool you use to save your friends from their framed fates.

It can do way more as well. E. Gadd added a Suction Shot where a plunger shoots out of the vacuum with a rope at the end. Luigi can suck up the rope and slam whatever object it’s stuck to. This helps him open certain things as well as move stuff that’s blocking his way. The Poltergust G-00 also has a Burst in which the vacuum shoots out a blast of air from the bottom almost like a rocket. It can blast enemies away from him and act as a jump mechanic for Luigi since he can’t jump otherwise in the Luigi’s Mansion series. In addition to all that, sucking up ghosts is easier as well.

In the previous games, you’d stun the ghosts and vacuum them by tilting the analog stick in the opposite direction the ghost was trying to pull away from. It works the same in Luigi’s Mansion 3 except a meter will appear above Luigi. If he holds on long enough, you’ll have the chance to hit the A-button. Keep doing so and Luigi will slam the ghost repeatedly into the ground knocking some of their health away each time. Plus, you can slam them into other ghosts that happen to get too close. They’ll flatten on the ground and also lose a bit of health and will automatically be stunned until they’re able to pick themselves back up.

There are two more mechanics the Poltergust G-00 can do. One was the Super Suction (I honestly can’t remember the name of it). It was only used twice in the entire game. You didn’t even get the mechanic until about halfway through. You got it, used it once. Then use it one more time at the end of the game – and no, not even for the final boss battle. It was a cool mechanic. The suction was powerful to the point that Luigi needed the vacuum to be plugged in order to do it and it ripped the walls right off. I didn’t see too much of a point to it. I would have rathered found a key for the door like the other floors instead of ripping the door, frame, and wall down to get where I needed to go. Especially since the mechanic was barely used at all.

The final mechanic was, of course, Gooigi. Gooigi can do a lot of things. He can do anything Luigi can (using the vacuum as normal) and can squeeze through grates, fences, and the like. However, he’s weak to water. That’s his only downfall. You can switch between Gooigi and Luigi. In fact, this gameplay is crucial in at least two boss battles. If you want to get to a certain place to get one of the collectible gems, for example (there are six gems on every floor to be collected), Gooigi will most likely be able to get to it. There are also some puzzles that require Luigi to be in two places at once.

This is also meant to be a co-op game where player two is Gooigi. You’re supposed to communicate and work together. I’m glad the game is playable with Gooigi by yourself though. It actually made certain parts of the game more challenging when I had to keep track of both of them.

I never got the chance to test out the co-op side of the game. I never even tried out the other two modes of the game – ScareScraper and Scream Park. Though I’ve seen others do it and they look like great modes.

Honestly, I can talk about this game for the next week. I have so much to say about it, I loved it that much. The ghosts and puzzles were just challenging enough. The dialogue, voice acting, and cutscenes were perfect. The final boss was awesome. The Boo hunting was back and it was much better than the first game, though there weren’t many – there was just one Boo per floor. There was so much money to find and gems to collect. I explored (and vacuumed) every nook and cranny of that hotel.

My only complaint? Once you beat the game, you go back to your last save point. There’s an ending sequence, but your file is still there and it doesn’t show as though you’ve beaten the game. It shows your final save point, which is right before the final boss battle. You can’t even go backward at that point either so you’re kind of stuck in this limbo. In other words, there’s nothing when you beat this game. In the original Luigi’s Mansion, your file was wiped and you restarted the game in Hard Mode. I so wish Luigi’s Mansion 3 did that. I would have loved to play a hard mode version of this game.

Overall, Luigi’s Mansion 3 didn’t disappoint. I still wish there were more ghosts to be caught initially rather than going back to look for them later, but it was fun and challenging nonetheless. The new mechanics fit well and it didn’t seem like a lot of extra “stuff” that needed to be learned. It meshed together well. I already want more and can’t wait for Luigi’s Mansion 4. (It better happen!) And yet, I’m not sure how Nintendo can top Luigi’s Mansion 3.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

What can I say about the graphics? You can see the stitching on Luigi’s hat. These graphics are top-notch. The colors were crisp and bright, despite the dark setting. The ghosts were clear and had a nice aura around them. The backgrounds, individual rooms, and floors were unique and fun. Even the various boss ghosts had awesome designs. Again, everything about this game as a whole is fabulous.

The music is something else you can’t go wrong with. I’ve always loved E. Gadd’s theme from his laboratory in the original Luigi’s Mansion. I hum it to myself quite often on a regular basis (just ask Kris). This game so many different variants of that song, it was glorious (another reason the dance floor is my favorite). The sound effects were satisfying – sucking up ghosts, money, collecting gems, Luigi walking on carpet versus tiles – all of it was great.

The voice acting? I can’t get enough of it. Luigi speaks. Mario speaks. Peach and the Toads speak. They have conversations with one another. It was all great. (E. Gadd still talks like a Sim, but that’s charming in its own right.)

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I will most definitely play this game again. I need to go back and collect all the gems and all the Boos. This game is too much fun to play only once. While it was pretty easy in the beginning and there weren’t as many ghosts as I would have liked, this game is too good. It’s charming and it’s a must-play for all – especially if you adore the Luigi’s Manion series. You won’t be disappointed.

Luigi’s Mansion 3 gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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The Legend Of Zelda: Skyward Sword [Video Game Review]

Video Game Review: Skyward Sword | The Legend of Zelda | Zelda Month | Review | Nintendo | DoublexJump.com

Title: The Legend of Zelda: Skyward Sword
Publisher: Nintendo
Platform: 
Nintendo
Category: 
Action, Adventure
Release Date: 
November 18, 2011
How we got the game:
 We bought it

krismii
Skyward Sword was always one of our favorite Legend of Zelda games in terms of graphics, music, and story. We’ve only played through it once before, so we were interested in seeing how it held up this past couple of years when we dived into it again.

rachmii
This is one of my favorite Zelda games for various reasons. I was eager to get to play it again after all these years.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Those who are familiar with the Legend of Zelda franchise would find most of Skyward Sword’s mechanics intuitive. As the protagonist Link, you maneuver through the world and its linear story using the analog stick on the Wii’s Wiimote and Nunchuk combo for controls. Special items are assigned one at a time to the B button while gear like shields and potions can be brought out with the 1 button on the Wiimote. Skyward Sword did utilize the Wii’s motion controls for Link’s swordplay.

rachmii
The motion controls were unique and fun to use at the time the game released. After all this time, the controls hold up fairly well. Would we rather the Switch or no motion controls at all? Yeah, probably. Still, it’s fun to play it the “old-school” way.

 krismii
Well, it’s mostly fun. I, for one, do find it a bit outdated in today’s age to use the Wiimote and sensor bar, especially for Link’s swordplay. It’s not as responsive as it used to be, but it’s definitely still playable. With that said, the controls still do well enough to enjoy the game, and it’s been interesting using the Wiimote and Nunchuk together.

Rachel Mii Double Jump
It’s a fun throwback to say the least. Either way, the game itself is great. Link lives in the sky on Skyloft, a floating island. There is, beyond their knowledge, a world below them and that’s where Link ventures off to in search of Zelda. There are three major areas he travels to, going through various dungeons, collecting items, and battling bosses.

krismii
While Skyloft, and the surrounding floating islands and the sky around it, are explored by giant birds called Loftwings, the Surface areas are explored by foot. Side quests for citizens, both on Skyloft and on the Surface, are unlocked throughout the game, with some even being required to continue. Link also has a stamina gauge for more strenuous activities, like sprinting and carrying heavier objects, that will leave him temporarily vulnerable if it is depleted. It does take a bit of strategy to be sure Link does not run out of stamina during battles or puzzles.

Rachel Mii Double Jump
Each dungeon Link comes across on the Surface has its own theme to it, which unravels more and more of the mystery behind the game as he gets closer to where Zelda is. The first dungeon, for example, has Ghirahim as a boss which is the main villain’s minion, if you will. I personally love this character.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
I remember marveling at the graphics and art style of this game when we turned it on for the first time. The bright colors and vivid imagery of Skyloft and the sections of the Surface were stunning. Booting up the game now, the graphics aren’t quite as sharp as I remember, but I’m still enjoying the art style just the same.

Rachel Mii Double Jump
Honestly, I still love these graphics. They’ve held up well even if you can clearly tell this is an older game. The designs overall – the characters, backgrounds, dungeons, etc. – are awesome.

krismii
You can never go wrong with the music in Legend of Zelda games. Skyward Sword has some of the best tunes, in my opinion, in the franchise. The Ballad of the Goddess is definitely one of my favorites. Considering this is a game where we have cried at certain scenes, the music is fantastic at helping to create emotional moments.

Rachel Mii Double Jump
The Ballad of the Goddess is one of the best Zelda songs, hands-down. I loved the theme song to this game as well that played along with the opening sequence for the main menu. I listen to these songs on a loop in my car sometimes.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Skyward Sword is credited as the “origin” story of the Legend of Zelda franchise. In many timelines for the games, it is chronologically the first game in the series, and Skyward Sword’s story depicts Link and Zelda going on journeys to discover their destinies.

Rachel Mii Double Jump
Obviously, we’re playing as Link. He doesn’t seem to know too much of what’s going. He knows he has a destiny to fulfill. However, all he seems to care about is that his friend Zelda fell from the sky and he wants to find and save her. Of course, he goes through some… stuff.

krismii
Link’s journey, at first, is in pursuant of Zelda, who has come to terms that she isn’t just a normal Skyloftian (yes, that is now a word). In fact, she is the reincarnation of the Goddess Hylia, just as Link will eventually come to terms that he is the reincarnation of the original Hero. While Zelda is preparing to become who she really is, Link must also do the same with the help of Fi, the spirit in his sword.

Rachel Mii Double Jump
And so Link presses on and does what he needs to or what he’s supposed to do. Throughout it all, he just seems done with life, though. It’s kind of great.

krismii
It kind of is, yes. Link’s personality shines in this game! His determination to rescue Zelda and then protect the world when it becomes apparent that Zelda and he are trying to finish what Hylia started many years ago is perfect, even if he’d rather be napping. Even Groose, Link’s initial rival, plays a part in the story, helping Link when the main threat in the form of Demise appears to try to destroy the known world.

Rachel Mii Double Jump
All of the characters, actually, sort of band together in their own way to help Link and Zelda at one point or another. The story as a whole is pretty wholesome as the beginning of something. It felt brand new even though the series itself has been well-established long before this game.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
This game is probably one of the most linear Legend of Zelda games out there. Nevertheless, it does have a decent amount of secrets and a harder Hero Mode after the first finished playthrough as well as charming characters that will make you want to pick up the game again at a later date.

Rachel Mii Double Jump
Even though this is the second time we’ve played it since it originally released in 2011, I know I’ll play this game again at some point. It’s too good.

The Legend of Zelda: Skyward Sword gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Link’s Awakening [Video Game Review]

Video Game Review: Link's Awakening | Nintendo Switch | Video Games | The Legend Of Zelda | DoublexJump.com

Title: Link’s Awakening
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Adventure
Release Date: 
September 20, 2019
How we got the game:
We preordered the game from Amazon

krismii
My first time playing Link’s Awakening was ages ago on my Gameboy Color. I didn’t get very far at all, perhaps only to the second dungeon. To see it remastered for the Nintendo Switch was exciting, and I was looking forward to giving the game a real try.

rachmii
I’ve never played this game. So, I was excited and it was interesting at the same time.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The gameplay is fairly straightforward for Link’s Awakening. As Link, you explore the land by moving with the analog stick, the 3D plane allowing you to move in diagonals and circles as opposed to the horizontal and vertical linear paths of the original version. Your sword and shield, when you retrieve them, are each given a Joy-Con button, while other items can be assigned by X and Y by the player.

rachmii
Link waddles around the world and it’s just so cute! As he waddles around though, he needs to get into these specific dungeons so that he can collect instruments. The dungeons are hidden around the map and you usually have to solve someone else’s problem or a puzzle of some sort to get into the dungeons themselves.

 krismii
The dungeons have their own themes, generally centered around the area they are located in, a key item, or a certain type of boss. Each of the dungeons’ rooms has a purpose, whether it’s to defeat all enemies or solve a puzzle in order to progress towards the boss room and, beyond that, the room that holds the instrument.  It’s actually a fairly typical Legend of Zelda game, while notably being one of the few that does not have Zelda in it.

Rachel Mii Double Jump
I honestly didn’t realize the game didn’t have Zelda in it at first. Somehow, that went over my head. As Kris said, the gameplay is typical of your average Legend of Zelda game. You explore the world, enter dungeons, and once you get through those dungeons and collect all you need, you get to fight the big boss. There are items you collect along the way, of course, to aid you on your quest such as bombs and, of course, the master sword.

krismii
This remake of Link’s Awakening also has a special mode with Dampe the grave keeper. Throughout your journey, you can collect chambers that can be used to create your own dungeons. It seems to be a watered-down version of Super Mario Maker but with Legend of Zelda dungeons.

Rachel Mii Double Jump
It’s not as exciting as it sounds. You need to find pieces of the dungeons from the game throughout the world and then you can rearrange them to make your own dungeon. It’s not too bad though I would love to see a Zelda Maker at some point.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
This game has been rightly praised for its graphics. They’re adorable! The land and character models all resemble clay-like dolls, and the cartoony style works. While I’m not sure if I would enjoy a longer Legend of Zelda game in this art style, I can fully appreciate it for Link’s Awakening.

Rachel Mii Double Jump
The graphics are colorful and cute, I agree. I enjoy watching Link wander around also see the Goombas and Piranha Plants as well.

krismii
You can never go wrong with the music from a Legend of Zelda game, particularly one that revolves around finding instruments. The music is charming, with the tempo just right in every area.

Rachel Mii Double Jump
My favorite song? Whenever Marin sings. Her voice is charming and it fits her character so well. All the music is great. I wouldn’t expect any less from a Zelda game though.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The story of Link’s Awakening begins with Link miraculously surviving a lightning bolt while out at sea. He washes ashore Koholint Island, where a young woman named Marin finds him and helps heal him until he wakes up. Link is told that he cannot leave the island until the island’s guardian the Wind Fish awakens, so Link sets off on a quest to obtain all of the instruments in order to wake the Wind Fish.

Rachel Mii Double Jump
Link, along the way, meets some pretty interesting characters. Some that will help him and some that will hinder his quest. However, he has the one goal in mind – to get off the island. Why? Where was he headed before? Who knows.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Link’s Awakening is fairly linear and one of the shorter Legend of Zelda games. With that said, this game packs so much charm in it that I’d be surprised if it’s not a game that one picks up again for nostalgia purposes.

Rachel Mii Double Jump
This is definitely something I’d play again if I ever got the itch. It’s a gem and I’m glad Nintendo remade it giving it time in the spotlight once again.

Link’s Awakening gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Console Review: Nintendo Switch Lite

Nintendo | Switch Lite | Nintendo Switch | Video Games | Consoles | Doublexjump.com

krismii
The Nintendo Switch Lite has been out for a month and we’ve figured out ours. When the Switch Lites were first announced, we pretty much knew we were going to get them. We did, however, think about whether or not they were needed, especially since we were concerned with how the save data would work between our original Switch and our Switch Lites. We did eventually figure it out enough to start enjoying our Lites, even if there was a bit of a hiccup when it came to having them delivered.

rachmii
We pre-ordered the Switch Lites on our own Amazon accounts. Unfortunately, Amazon has been messing up many of my orders all year. So, it wasn’t much of a surprise to me when my Switch Lite never arrived. Kris got hers on September 20, the same day it was released. Mine came a week later after reaching out to Amazon twice. Better late than never, right?

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krismii
I did wait for Rachel to receive hers so we could open the Switch Lites together. The size of the Lites versus the original Switch weren’t too bad, with the Lite fitting comfortably in both of our hands and the screen being a decent size for handheld gaming, neither of which were very surprising. We turned them on and dived into setting them up, having slight difficulties in connecting with the WiFi because our network extender was apparently tired, and it was absolutely strange to see a blank slate where we were used to seeing… I don’t even know how many games we have on the original Switch.

Rachel Mii Double Jump
I’m pretty sure we have well over 100 games on the Switch and now my Switch Lite has… maybe ten? It certainly is weird to see the lack of games that makes it seem like I don’t own too many games when I do. However, when it came to setting up the Lite, we had to download our saved game data from the cloud. I thought we could do this with every game, but… we can’t.

krismii
Yes, if a game cannot have save support through the cloud, we cannot download the data onto our secondary Switches, which is what we’re using the Lites for. While I don’t think there’s too many games that have this restriction, it’s still annoying. The Lite may be easier to carry around due to its smaller size and lighter weight, but there are a few hoops to jump through in order to prepare it for playing. Even still, once you do redownload the games and the save data through the cloud, the Lite likes to be connected to WiFi — or check to see if you’re connected every three hours or so — in order to play. It’s a little difficult to be connected constantly if you’re using it on the go.

Rachel Mii Double Jump
We have well over 100 games on our main Switch and while some of those games were gifts to each other or from other people, we usually go in 50/50 on the games. However, even though we both pay for the games, we usually downloaded them from the eShop of Kris’s profile. So, the majority of those games, I can’t download on my Switch Lite. I don’t know what I’m going to do with that because there are some games I would love to have on the Lite, my own Switch, but would it make sense for me to download it when I could always just pick up the regular Switch and play it on that? As for the wifi… I don’t know why they advertised it as portable if it can’t hold onto the Internet or needs to check it every few hours. I’m looking forward to testing that out in the car when we go away for Thanksgiving.

krismii
Yes, for some reason, we heard that the games downloaded from the eShop are “locked” on the primary Switch’s account that bought it. There are a couple of more things regarding that issue that I want to test, but at the moment, it seems like it’s to prevent people from sharing games, which doesn’t make sense. I understand that, to be fair to developers, people should buy their own games rather than share, but if a game was bought for a family, then I do not understand the restriction. I’m hoping there’s a workaround considering that Rachel and I are on the family online plan, but we’ll still have to see regarding that. Despite all that, we are actually enjoying our Lites, even with these hiccups. It’s nice to be able to play our own games at the same time!

Rachel Mii Double Jump
Hiccups indeed, though I am happy to finally have an extra console or two so we can play games together. Considering I get a lot of review codes and Kris has been addicted to Fire Emblem: Three Houses, we don’t need to share the Switch to play what we want or need to. Plus, I can’t wait to play Pokemon Sword and Shield together! Something else we need to look out for, though, is that some games aren’t available in Handheld mode. For example, we still can’t play those certain mini-games on Super Mario Party where you connect the Switch consoles together.

krismii
Yes, that’s another downside to the Switch Lite. Which is a bit of a shame, as I feel like we’re only talking about the Switch Lite’s cons rather than pros. Granted, I don’t believe the Switch Lite is something that everyone needs. Considering we do both enjoy playing games at the same time, it’s something that we’ve obviously been using, but the constant WiFi, some games missing from the cloud, digital games unable to be shared between Switches and accounts, and some games not having a handheld mode may very well be big deal-breakers for consumers. Not only that, the Switch Lite has only 32 gigabytes of storage, making it necessary for the majority of gamers to invest in SD cards. While those aren’t as expensive as they used to be, it’s an additional cost with the $200 console whose first-party games tend to run at about $60. With all this said, the Switch Lite is being loved in this household, haha!

Rachel Mii Double Jump
That’s fair, we are talking a lot about the cons rather than the pros. However, we’re still enjoying the Lites and I definitely do not regret buying them. While the cons are pretty big, I do think it’s nice to have an extra Switch around that’s $100 cheaper. Even though I can’t play most of the games we already own, I can still use the big Switch. However, there will be some games we may buy two copies of… Stardew Valley, for example. We’d love to play co-op in that game but we can’t because I can’t download it onto my profile. (Also, then two profiles would technically be playing the same copy, so… I understand that one.) Still, the Switch Lite overall is pretty great. I’m enjoying it and have played it a lot.

Do you have a Switch Lite? What do you think of it? Let us know about them in the comments below! If you like this post, please share it around.

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Super Kirby Clash [Video Game Review]

Video Game Review: Super Kirby Clash | Video Games | Gaming | Review | DoublexJump.com

Title: Super Kirby Clash
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action
Release Date: 
September 4, 2019
How we got the game:
We downloaded it on the Nintendo Switch

krismii
Super Kirby Clash looked cute when it was showcased on one of Nintendo’s latest Directs. As a free-to-play game — with microtransactions, of course — we figured it wouldn’t hurt to give it a try.

rachmii
Usually, when Nintendo comes out with “free-to-start” games, I’m all over them. Plus, you can’t really go wrong with Kirby.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Super Kirby Clash is a boss-rush type of game. With a team of four Kirby characters, all as different typical RPG classes, players fight bosses in different stages to earn the world’s money and power fragments to craft new gear to grow strong enough to defeat even stronger bosses.

rachmii
Even though I saw it in the direct, the game was much different than I thought it would be. You can be a Sword Hero, Hammer Lord, Dr. Healmore, or a Beam Mage. As you can probably guess, the Beam Mage is a sorcerer with magic, Dr. Healmore is like a cleric, and the Sword Hero and Hammer Lord wield a sword and hammer respectfully and can be a tank when it comes to physical damage.

 krismii
The Kirby classes, if you will, were standard with the cute Kirby twist you would expect from games starring an adorable pink puffball. There are a few stats, like attack and defense, that can be modified with the help of weapons and armor, and the character classes themselves seemed to have different speeds to correspond with all of the other factors. The Hammer Lord, for example, dealt a good deal of damage but was slower to move than the rest of them.

Rachel Mii Double Jump
Exactly, they all had their own pros and cons. I’ll admit, I enjoyed playing as the mage so I didn’t try out any of the other classes. The mage can stop time – well, freeze the enemy for some time – after using a certain amount of charge attacks, which was fun to use. There are a handful of areas where you can battle bosses such as Seaside, Dunes, and Volcano, and a few more. Defeating the bosses will give you EXP which will allow you to level up your characters as well as Gem Apples, which is the game’s currency.

krismii
It was with the Gem Apples that allowed you to purchase upgrades at the shop. There was a little tree in the main area of the game where a handful of Gem Apples grew after time for some free money — the money could literally grow on a tree, in this game. Of course, you are also able to spend real money to get more Gem Apples, if you’d like. There was also an option to search for fellow Kirby warriors from online, giving your team a small advantage if you find a decently-leveled Kirby to help you out for the next battle. This game can also be played with friends online rather than just local co-op as well.

Rachel Mii Double Jump
While we didn’t get too far in the game, Gem Apples were also rewarded after defeating bosses. If you balance your Gem Apples just right, there should be no need for you to spend money in real life. This game also makes you wait a certain amount of time in between bosses. Similar to a mobile game, there’s a meter that acts like your “stamina,” if you will, and if it runs out, you can’t play anymore until real-time passes and it fills up again. However, it automatically fills up when you level up and the EXP was fairly generous, so our meter never ran out when we played.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of the game are typical for a Nintendo Switch. Kirby looks great, even if there was some slight lag with the fights during co-op, and the picture was crisp. There wasn’t anything special or particularly new with the graphics, but it was still pleasing to the eye.

Rachel Mii Double Jump
I’ve always loved Kirby games because they’re vivid and colorful. This one was no different.

krismii
The music was fun! The tunes were a touch familiar, feeling distinctly Kirby-like, and the high-beat music for the boss fights really kept you pumped for the fight.

Rachel Mii Double Jump
The music was good, yes, though I’ll admit I didn’t pay too much attention to it. I was focused on fighting or talking to Kris while we played.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The story for this game isn’t very substantial. Supposedly, large enemies are terrorizing the land, and it’s up to the team of Kirbys to vanquish them. With the help of each Kirbys’ unique abilities from their roles, along with updated gear and armor, the team will fight to protect the land.

Rachel Mii Double Jump
That’s pretty much all there is to it. For a co-op boss rush game that’s free to start, there’s not much to expect from a “story.”

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There’s not as much substance for this game, but it was fun to collect the gear, even if there was a cool-down period for fights (unless you spent real money, of course). It’s a game that’s best played with others, as that’s where the fun lies. Considering the game is free, it’s not too bad to return to once in a while.

Rachel Mii Double Jump
I can see myself going back to this game once in a while. I think it was an interesting idea and honestly, it’ll be fun to play with the younger members of the family as it’s simple enough.

Super Kirby Clash gets…
Video game review: 3 Lives
3 out of 5 lives.

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Fire Emblem: Three Houses [Game Review]

Video Games | Fire Emblem Three Houses | Fire Emblem | Three Houses | Game Review | Doublexjump.com

Title: Fire Emblem: Three Houses
Developer: Intelligent Systems, Koei Tecmo Games
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Tactical role-playing
Release Date:
July 26, 2019
How we got the game:
Bought it on Nintendo Switch

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

krismii
I’ve finally finished my first playthrough of Three Houses, and I’ve got almost nothing but praise for it! I’ll admit, I was only tentatively optimistic about this game, but the more I played, the more I fell in love with it.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Traditional Fire Emblem games give the player a main protagonist or two, maybe a handful of characters to start leveling up into some semblance of an army, and a reason for said protagonist(s) to start throwing themselves into turn-based battles with weapon triangles. Along the way, a deeper story will develop while introducing new characters to recruit for your army, characters that you can usually choose to include and level up both for fighting and for relationships with other characters.

Fire Emblem Three Houses is not that traditional.

True, the game begins with a tutorial-like battle and introduces who are arguably the most important characters to the game. Yet, after the battle, the protagonist is whisked to Garreg Mach Monastery and hired as a professor for a class of students. With this, the player is put in a position to already pick their main army to teach and grow, as well as the students in the other classes that can potentially join the player’s class — and, later, army — under the right circumstances. With this, the player already knows the majority of the key characters in the story instead of being fed them at certain intervals of the game. While it can be overwhelming to face so many characters and trying to learn everyone’s potential, I enjoyed seeing how everyone interacted with each other within the monastery.

Speaking of the monastery, that is where Three Houses stands apart from traditional Fire Emblem games. Instead of the game going from story cutscene to battles, battles happen at the end of the game’s month, with the weeks leading up to said battle containing activities to advance your units’ skills and supports with one another.

Exploring the monastery allows you to freely maneuver around Garreg Mach Monastery, which is mostly used to speak to all the characters, maybe fish or sing in the church’s choir, and generally increase supports between everyone. The higher the support between two characters, the more benefits the pair receive in battle when fighting close to one another. There are also, of course, paired endings after the game that depend on the support conversations. Finding out more about the characters’ history and the game’s lore from the exploration option was one of my favorite activities in the game.

Aside from exploration, one can also have a character host a seminar to increase skills of the students who attend the lecture as well as have rest days to increase the characters’ motivation for learning. There is also an option for battles, small paralogues or skirmishes to help level up the characters for the bigger, story-orientated battle at the end of the month. Visiting the Marketplace for weapons, items, battalions, and the blacksmith is also available at the beginning of each week, as well as the option to have a character take a certification test to change class. If a character passes the test, they will be able to reclass at the beginning of battles to any class they have passed.

The meat of the game is, of course, the grid-lined, turn-based battles. You’ll have your army of students (which sounds really weird, in all honesty, as it reminds me of the Hunger Games) make their move toward their opponents with medieval weapons and magic — swords, lances, bows and arrows, axes, energy-sucking “Reason” magic, the usual. Once all of your characters move, it’ll be the opponent’s turn to move to whatever grid square they can reach to attack yours. Each battle has a win and lose condition, and you can earn gold, special items, and story-advancing narrative for winning.

In the majority of Fire Emblem games, characters can advance classes in usually linear fashion. An archer can class up to a sniper, and a cleric and class up to a holy knight, for example. In Three Houses, as long as their skills in certain weaponry are high enough, characters can take a certification test and reclass into several other options. These classes can then be switched freely at the start of battles, so if there is a map where you need more flying units than cavalry, Three Houses gives you a means to teach your students how to tame a pegasus or wyvern. It was a nifty mechanic, even if I found myself not using it as much as I probably should have.

Aside from changing classes, characters can also hone their authority skill and have a battalion at their back during battles. These allow you to do gambits or bigger attacks with certified, nameless soldiers, generally to induce status ailments. Different battalions perform different actions, such as one that does healing magic on all allies for a certain number of spaces, or another that sets everything aflame. Admittedly, I half forgot about the battalions for the majority of the battles, focusing instead on my units attacking. Still, if used right, the battalions will be crucial for many unique strategies in the battles.

Weapon durability is back, which also lends a hand to the strategies you’ll need to come up with during battles, especially with some unique, story-based, one-of-a-kind weapons that are called Hero’s Relics. Only those with Crests, special sigils that are passed down throughout family lines, are able to wield the Hero’s Relics. Crests themselves are important in the setting’s history and politics, and the mystery of the main protagonist’s Crest is an important plot point in the game.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The graphics of the game were well done, but nothing spectacular. I was pleased with the videos and cut scenes, finding the animation smooth, but the few animations for the character models did feel a little stilted and limited. Still, the character designs were mostly on point and I enjoyed the majority of the battle maps.

As for the music, I totally want this soundtrack. I’ve always loved the majority of the Fire Emblem games’ music, but Three Houses is probably one of my favorites!

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comThe story begins with Byleth, who was a mercenary along with their father Jeralt, waking up and speaking to a green-haired young woman — girl-like in appearance — named Sothis. The pair appear to be in some sort of temple or ruins, with Sothis lounging on a throne and attempting to make sense of her hazy memories. Sothis’s consciousness is tied with Byleth’s, and the scene shifts to the waking world after the brief introductions.

Byleth and their father are about to leave their current village when three students ask for their aid in defeating a group of bandits. The students are from Garreg Mach Monastery, each the respective heir to their countries on the continent of Fodlan. After successfully beating back the bandits, Byleth and their father escort the students — Edelgard, Dimitri, and Claude — back to the monastery where they meet with Archbishop Rhea of the Church of Serios. Before Byleth knows what is happening, Jeralt rejoins the Knights of Serios and Byleth becomes the professor of a class of students.

The Black Eagles led by Edelgard, the Blue Lions led by Dimitri, and the Golden Deer led by Claude are filled with unique students coming from various backgrounds. Byleth takes command of one of the classes and the story really begins.

Played in two parts, part one is “pre-timeskip” wherein Byleth spends much of their time getting to know their students and aiding them in battles to better themselves for their respective countries and goals. While doing so, sinister plots are revealed as the months pass, with the archbishop and the Church of Serios being challenged by enemies — even some who were once called allies.

During one such climactic battle, Byleth falls into a canyon and does not awaken until five years later. Part two is this “post-timeskip,” and Byleth finds themselves in a war-torn Fodlan. Reuniting with their former students, Byleth helps to figure out not only an end to the war but also about their past.

Granted, this is a vague description of the story, mostly because I’ve only gone through the Golden Deer route. The other routes will most likely determine which side of the war Byleth is on and how they find out who they really are.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I’ve already started my next route. Considering there are two more houses, one that has at least two routes, and a New Game+ DLC coming out, there is plenty to do in this game after a first runthrough. Even if there was only one route, the multiple difficulty levels, plethora of characters to build your army however you want, and multiple support conversations to unlock, there is plenty to do to warrant another playthrough.

Fire Emblem: Three Houses gets…
5-lives
5 out of 5 lives.

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Pokemon Rumble Rush [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

Pokemon Rumble Rush is part of the Pokemon Rumble series. It came out for mobile in May 2019 and I was super excited for it – before promptly forgetting it existed… better late than never, right?

Mobile Game Review: Pokemon Rumble Rush | Mobile Games | Video Games | Pokemon | Pokemon Rumble Series | DoublexJump.com

I have played and enjoyed all the Pokemon Rumble games in the series. I’ve always wanted a new one to come out and Pokemon Rumble Rush didn’t disappoint. However, with it being a mobile game, the gameplay is limited. Sure, they’re toy Pokemon traveling the world so the gameplay was limited anyway, but this time around, all you have to do is tap the screen. Actually, after a certain point early on in the game, the Pokemon will go on auto so you don’t even have to do anything in the levels if you get distracted with something else.

The main point of the game is to collect research on Pokemon. In order to do that, you need to catch as many Pokemon as you can and explore new areas. Each area is short as your Pokemon massacres a bunch of other Pokemon – catching them if they drop randomly – and defeating the super boss at the end. The super boss is, of course, the boss of the level. He’s huge and his CP can be high making it difficult to defeat. This is why you need a Pokemon with a high CP and it helps to have the type advantage.

Super bosses will sometimes drop ores. There are three kinds of ores – ore, unusual, and rare. Each one takes time to refine, as it is a mobile game. You have to wait 30 minutes, 3 hours, or a whopping 10 hours. However, when it’s all done, you can get a tone of gear which upgrades your Pokemon’s CP level and more. You can’t really go through the game without utilizing these ores. The downside is that you can only hold six at a time. This can get annoying if you’re getting a lot of ore but you’re still waiting for the rare ore to refine in 10 hours.

There’s a decent amount to do in the game. Aside from exploring new areas with your guided feathers and catching Pokemon, defeating super bosses, you can click on hot air balloons which are other players. They’re partner Pokemon will join you for the level while you fight the super boss. In addition, there’s a coin rush challenge that you can try once a day. You have to defeat three super bosses in one minute and… it’s not as easy as it seems.

The game “resets,” if you will, every two weeks where you’re in a certain area with a long line of super bosses leading up the main Pokemon of the event. At the time of writing this review, it’s Jirachi. In other words, you have two weeks to catch Jirachi. If you don’t, it’s onto the next area when the two weeks are up.

Whenever you move onto a new place, you keep all the Pokemon you’ve caught, but you can’t use them. You’re given one Pokemon for the new area and you have to start from scratch to build your team again. However, you keep all the gears you’ve collected.

Needless to say, the game can get pretty repetitive, but I love collecting them all so I’ve been playing a lot. There is a shop where you can buy more refine space or diamonds (to speed the refine process up) but, of course, microtransactions are dumb. So, yeah. Not doing that.

Pokemon Rumble Rush gets a rating of…

PLAY IT | Download It | Delete It

Overall, Pokemon Rumble Rush is a fun game. It changes every two weeks, though the gameplay itself is the same and gets repetitive after a while. But it’s still Pokemon and I enjoy it. The music is the same as the original Pokemon Rumble game and the graphics are cute and charming. This is definitely one to try if you’re a Pokemon fan or if you’ve enjoyed other Pokemon Rumble games in the past.

Have you played Pokemon Rumble Rush yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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Super Mario Maker 2 [Video Game Review]

Video Game Review: Super Mario Maker 2 | Nintendo | Nintendo Switch | Game Review | DoublexJump.com

Title: Super Mario Maker 2
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Platformer
Release Date: 
June 28, 2019
How we got the game: 
We bought it on the Nintendo Switch eShop

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

krismii
Super Mario Maker 2 was highly anticipated as soon as it was announced. People went crazy for this sequel, especially with all of the new tools and options that came with it. We were no exception.

rachmii
I enjoyed the first Super Mario Maker though I didn’t have too many people to play it with. I’m excited to finally have more options and more people to create and beat courses with.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There are several modes for this game. A story mode — which we give more details about in one of the below sections — the course world mode, and the course creator mode, of course. The course world mode, along with the course bot, allows the players to attempt to complete levels that other players around the world have created and uploaded.

rachmii
This is, in my opinion, the best part of the game. Of course, you have some levels that are super easy or levels that troll you hard. Still, it’s all in good fun. The best part about this though is that they added a co-op option. You have to download the game in order to play two-player, but that’s not too bad. Kris and I can play through certain levels which is a lot of fun – and frustrating at the same time. There are some levels that I don’t know are best suited for single players or not.

 krismii
It was definitely great to try to play a few levels with you, although we did get in each other’s way quite a bit, haha! With that said, there is the tagging system in Super Mario Maker 2 — I’m afraid I cannot remember if the first Super Mario Maker had a tagging system — and one of the tags were for multiplayer versus. Eventually, I’d love to play with some friends and Nintendo has promised that an update would happen that will allow us to do so.

Rachel Mii Double Jump
I don’t think the first game had a tagging system. At least, I very quickly forgot about it if it did have a tagging system. With all the additional tools you can use to create courses, the levels are way more fun, challenging, and extra creative. Though, we did try to create a course together since there’s co-op on that mode.

krismii
That was a bit annoying, in my opinion. The first player has access to many of the buttons, almost as the director of the scene, while the second player can only select and put down so many elements. Granted, we also skipped the tutorial, so I can admit that perhaps we missed a couple of things, haha! Regardless, it was easier to create a level with one person at the controls, either with the Joy-Con or using the Switch’s touchscreen in handheld mode while the second person gave their advice and opinion.

Rachel Mii Double Jump
Skip the tutorial or not, we tried a lot of things and played it both in the handheld and docked. Plus, if I was in the middle of something and you decided to do something, being the first player, my action automatically got canceled. So, I agree. It’s definitely better to create a course yourself or docked with people throwing ideas while one is behind the wheel.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
This game has the beloved modern Mario graphics that the current games have brought to life. When it comes to creating and playing courses, the game also includes the graphics and art styles — with some updates — of several Super Mario games in the series, including Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World.

Rachel Mii Double Jump
The graphics, of course, are as they should be. They all look great on the Nintendo Switch, even the older game graphics. They stay true to their games as well. The end of the older games has that hurdle thing you have to jump through while the newer games have the flagpole for you to reach the top.

krismii
The music is the good, familiar Super Mario music as well, and the game allows you to add crazy sound effects to parts of your levels, too. I think one of my favorite aspects of the game is when we’re building our own courses and every tap you do to add a new element plays the next note of the Super Mario theme.

Rachel Mii Double Jump
Yes, depending on what “theme” you have set from the different Mario games, the music is pretty much the same. It’s refreshing and well done. Plus, when you create a course, a robotic voice says what the object is as you place it. If you place a lot at once, it says the object’s name to the tune of whatever theme you’re in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
New to the Super Mario Maker series, the sequel has a Story mode, which allows the players to go through over 100 Nintendo-created courses in order to earn coins to help rebuild Princess Peach’s castle after the mischievous Undo Dog obliterated it.

Rachel Mii Double Jump
The story mode is, in fact, a tutorial of sorts. The Nintendo courses range in various levels of difficulty but they’re all fun and show off all the new and old tools you can plus, plus different ways to use them to make a course unique. I’ve really enjoyed going through the story mode courses.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There is literally no possibility for any repeat courses here. Each level is as unique as the person (or people) that created them. There are plenty of ways to filter out and categorize levels with tags and difficulties, and there are millions of courses already published for others to enjoy.

Rachel Mii Double Jump
This is definitely a game that we’ll be playing on and off for quite a while.

Super Mario Maker 2 gets…
5 out of 5 lives.

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Stardew Valley [Game Review]

Video Games | Stardew Valley | Game Review | Review | Nintendo Switch | Nintendo | Doublexjump.com

Title: Stardew Valley
Developer: ConcernedApe
Publisher: Chucklefish, ConcernedApe
Platform: Steam, Mobile, Xbox One, Playstation 4, Nintendo Switch
Category: Simulation, Role-playing

Release Date: Originally February 26, 2016

How we got the game: Bought it on Steam and Nintendo Switch

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

krismii
Stardew Valley is the game that I wish the Harvest Moon series was. With the main focus on just building the farm of your dreams and forging relationships with the people in the town, it takes away all of the gimmicks that the more recent Harvest Moon games have become known for. This particular review focuses more on the Nintendo Switch version of the game.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Gameplay for Stardew Valley is pretty simple and intuitive. With the main objective being to spruce up your farmland so it, you know, actually grows stuff, you spend your time doing various tasks that will help you better not only your farm but also the community of Pelican Town.

As your character, you clear out your farmland using various tools, such as an axe and pickax to break up lumber and stone. The hoe and watering can come in handy for planting and growing crops, and there are specific tools like the shears and milker if you have any animals on your farm. When not on your farm, you can forage for items around the forest, town, and the mines, which is also a handy place to gather ore, gems, and other material to improve your farm. Fishing is a leisurely activity that can still net you some in-game money as well as some staple cooking ingredients.

Another core mechanic is developing your relationships with the people in Pelican Town. There are plenty of friends to make in town, either by talking to them daily, giving them gifts, and random events. There are even marriage candidates, regardless of gender, that you can woo and, if you’d like, have a child with down the line.

While the game is pretty open-ended, giving the player tons of choice in what they want to do, there is a Community Center. The Community Center stars off rather rundown, but that can be restored by completing tasks called bundles. Completing these bundles will grant you rewards, such as opening up new areas for your character to go or special tools and makers to make life on the farm a little easier. Or you can buy a Joja Membership and get it turned into a warehouse.

A unique aspect of this game is the combat system. It’s simplistic, considering the game is mainly a farming simulator, but when exploring the mines, there are monsters and enemies to vanquish. These monsters drop loot and material, and you can usually find stronger weapons while exploring or buy items from the Adventurer’s Guild.

With the latest updates of the game, you can also farm together with friends in online co-op mode. Build a cottage or three on your farm for your friends to live, and you can all build up the farm together. Your friends can also get married to the local bachelors and bachelorettes… and you, if you want.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The graphics of this game are well done, going the pixel style route. The characters all look unique, easily distinguishable from each other, and they even have little animations — shocked faces, laughter, eating — that are fun to watch depending on their dialogue.

I absolutely adore the music in this game. Each tune is charming and pixel-perfect, and I find myself streaming the soundtrack on Spotify when not playing the game. The main winter theme is probably my favorite!
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comTired of the uninspiring city life as an office drone, the main character inherits their grandfather’s old farm in Pelican Town, a small town filled with all sorts of interesting characters just living their lives in the valley. The farm itself is dilapidated at first, but with hard work and perseverance, the main character focuses on restoring it to its former glory while carving out a life for themselves. The story is directed by the player.

While at the start of your third year on the farm, you get evaluated on your accomplishments, there is no true end point to Stardew Valley. Even if, at that time, you do not like your evaluation, you can trigger another evaluation to earn more points at any time with version 1.1 of the game.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

With five different farm plots to choose from, twelve eligable marriage candidates regardless of your character’s gender, a plethora of items to farm, forage, and ship, and literally any way you wish to grow your farm, you will not be bored with Stardew Valley. Not only is it tons of fun to play on your own, you can also play co-op with up to four people tending to the same farm.

Stardew Valley gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Mario Party Advance [Video Game Review]

Video Game Review: Mario Party Advance | Nintendo | Gameboy Advance | Video Games | Gaming | Review | DoublexJump.com

Title: Mario Party Advance
Developer: Hudson Soft
Publisher: Nintendo
Platform: 
Gameboy Advance
Category:
Party
Release Date: 
January 13, 2005
How we got the game: 
I bought it

 

 

 

I love the Mario Party series. Of course, there are some games that are better than others. When I went through my bucket of handheld games the other day, I found this gem. I forgot I had it and wasn’t even sure if I had ever played it. So, I turned it on. And, well… it exists.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I was looking forward to an “old fashioned” Mario Party game and this was not what it was. When I turned the game on, there were a ton of things unlocked so I had played it before. In fact, I had so many coins that I must have enjoyed the game at one point in my life. But today is not that day.

The main mode is called Shroom City. You can choose from Mario, Luigi, Peach, or Yoshi to play as. Depending on who you choose, you start at a different spot on the board. I don’t know why this is and the others don’t join you. There’s no multiplayer, there are no NPCs playing against or with you on the board. It’s all you and you have mushrooms as dice blocks.

Now, they give you four mushrooms to start off with. I kept rolling a 3 and got nowhere fast. When you run out of mushrooms, it’s game over. Do you see my dilemma?

Of course, you can get more mushrooms by winning mushrooms in mini-games (which is a space you have to land on) or by landing on mushrooms spaces. The object of the game is to keep moving along the board and fulfill “quests” from the NPCs scattered about. For example, Shy Guy is at the train station and needs help. So, you need to somehow make it to the train station.

You can move anywhere you please on the board, which was a fun feature. However, when you have limited moves through your lack of mushrooms, it makes the game ten times harder.

Completing quests gives you Gaddgets (you know, like Professor E. Gadd?) though I didn’t care too much for the Gaddgets. I wanted to compete against NPCs and play mini-games.

The mini-games weren’t all that bad. I played quite a few of them in the free-for-all mode and had a good time. Again, it would have been more fun if I were playing against friends or NPCs, but the games worked out just fine as personal challenges. In fact, that’s the goal for most of the games – beat your high score.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

It’s a game from 2005 and for the Gameboy Advance. The graphics certainly aren’t what they are now, but they were pretty good for their time and it was charming to look back on. The characters all had their own poses and such, however, there was no voice acting. So that was kind of weird not to hear.

The music was good. Like all Mario Party music, it’s catchy and upbeat.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I don’t think I’ll be going back to this one… maybe ten years from now when I come across it again and forget I had it, I’ll turn it on and unknowingly relive this whole moment. Overall though, this is a Mario Party game to skip.

Mario Party Advance gets…
2 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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