Super Mario Party [Game Review]

Video game review: Super Mario Party | Nintendo Switch | Nintendo | Mario Party | Game Review | Gaming | Video Games | DoublexJump.com

Title: Super Mario Party
Developer: Nintendo, NDcube
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Party
Release Date:
October 5, 2018
How we got the game:
We bought it

krismii
There was so much riding on this game. After being disappointed with the likes of Top 100 and Mario Party Star Rush, we were hoping so much that Super Mario Party would return to the original Mario Party games, with boards and mini games after every turn. The more we saw of the game, the better it looked.

rachmii
I was trying not to get my hopes up for this game, but of course I did anyway. And guess what? I actually wasn’t disappointed!

gameplay

krismii
Super Mario Party’s main mode goes right back to the beginning of the franchise, giving us boards to take turns going around and competing in mini games for coins to purchase stars. The player with the most stars (and coins, in the event two players tie for first place with the stars) at the end of the game is deemed the winner.

rachmii
Each character has their own turn – no cars – and a mini-game is played after all four players end their respective turns. The mini-games are decided based on what color spot your character lands on. The 4-player, 2-versus-2 and 1-versus-3 games are back. There are no duels and no more battle games, but there’s a rumble mini-mini-game that can be played that acts like a battle game.

 krismii
Each character — and there’s a good-sized roster with minimal “clone” characters — has his/her/their own dice block that gives more strategy to the turns rather than leaving everything to luck to go along with the standard dice block. There are a few items that can be gained and used throughout the boards as well, of course, to help even the odds.

Rachel Mii Double Jump
One thing about Star Rush was that I enjoyed some of the mechanics but didn’t think they were executed well. Each character having their own dice block is a mechanic from Star Rush and pairing it with the old boards again was a great idea. It really added a lot of strategy, like Kris said. What added more strategy was that there are Ally spaces on the board as well as a cell phone that calls a random ally to your aid. An ally comes, gives you their dice block in addition to the ones you have, they follow you around and roll a dice block that rolls 1-2, and they can even help you in special ally mini-games.

krismii
Yes, those seemed to be great additions to the Mario Party franchise and I’m glad they were well executed with Super Mario Party. Aside from the board mode, there are a few other modes to explore. A mini-game mode is included, which was expected. A River Survival mode was introduced in this game, a mode where four characters are timed as they raft down a river, avoiding obstacles that slow them down and playing co-op mini-games to give them more time. It was interesting to play co-op mini-games rather than always competing against each other!

Rachel Mii Double Jump
I really enjoyed the co-op games. I thought that was a great idea. That would even be great in the main mode. Sometimes you won’t want to work with a certain someone and you can always choose to sabotage. I do wish we could play the main modes online with friends. I also wish there were more than four boards and they were a bit bigger. The small size did work, but it made the game less intense and easier to reach the stars. I also miss the Bowser spaces. Like I said, there’s more strategy which is awesome, but the overall game is less intense – despite there being some intense moments. The game as a whole was just a lot of fun and really well done.

graphics-music

krismii
We’ve always been pretty impressed with the Nintendo Switch’s graphics, and Super Mario Party is no exception. You can see the details of Mario’s overalls, Bowser’s shell, and Monty Mole’s fur. All the characters are charming with their animation!

Rachel Mii Double Jump
I really enjoyed the looks of the characters. They each have their own personalities as well. They laugh when they use a poison mushroom on another player, they talk and cheer with one another, and yes, they’re walking animations are adorable.

krismii
The music wasn’t too bad either. I’ll admit, we were probably louder from laughing or teasing each other than the music for the majority of the time, not allowing the music to really cement with me, but there was nothing I disliked about the music.

Rachel Mii Double Jump
The music is always upbeat and catchy. The sound effects are just as well done too.

replay-value

krismii
Super Mario Party is a fantastic game to play with friends, and is decent to play in single-player mode as well. While I am a little disappointed at the few boards for the main mode, I still will go back to them (although, who knows — more boards may be a thing with DLC down the line). Super Mario Party is a game that we will definitely keep going back to.

Rachel Mii Double Jump
We’ve had this game for less than a week and we’ve already put in quite a few hours. I’m pretty sure I’ll be going back to it some more.

Super Mario Party gets…
4-lives
4 out of 5 lives.

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Cards Against Muggles [Card Game Review]

Card Game Review | Cards Against Muggles | gaming | blogging | DoublexJump.com

rachmii
A couple months ago we played Cards Against Humanities for the first time with a few friends. The game was certainly interesting. You definitely need the right group of people to play it with. When we heard about Cards Against Muggles, a Harry Potter version of the game, our friend jumped right on it. Well, after waiting for the game to arrive for three months, it finally came and we played it together.

krismii
The right group of people and the right… mindset to play the games are needed. If you’ve never played Cards Against Humanities, it’s a fill-in-the-blank game that is generally rated R. One player draws a scenario card and the other players use their cards to respond to the scenario card. The player who drew the scenario card shuffles and chooses which response card fits the scenario best, and whichever player put down the winning response card gets a point.

rachmii
Which response fits the best or is the funniest… half the time they don’t make sense because they’re completely randomized. The black cards are the scenario cards and the white cards are what you’d choose to go along with it. You only have five white cards in your hand at a time. A lot of times it doesn’t make sense, but it’s more fun in a way that way. Cards Against Humanities is similar to Apples to Apples, if you’ve ever played that. Cards Against Muggles is – more or less – a dirty version of Harry Potter.

krismii
Yes, it was quite interesting. We got many ideas about Harry Potter characters and their universe that we otherwise wouldn’t have without the help of these cards. It was just Rachel and me playing with our friend and, while all three of us love Harry Potter and we had a great time, it probably would have been more amusing with more people. That, and some of the white cards were repeats. Considering how many cards we had and how little people were playing, to see repeats in our game was a little off.

Rachel Mii Double Jump
Yes, this is definitely a game you’d want to play with many people. I think the recommended group is at least four and we only had three. We’d love to play this game again with a larger crowd and we might soon enough. Some of the white cards were repeats and which we didn’t make a dent in the deck, there weren’t many people or characters. A lot of the black cards would have made sense if we put down a person and none of us ever really had any character cards.

krismii
It’s definitely a chance game and it can be a great icebreaker, as it’s not a serious game at all. There could have been more variety in the cards so there weren’t any repeats with such a small game (and, of course, the cards could have come in a more timely manner from the company), but it was fun with a few close friends, ones that have a similar sense of humor with you. If you get a chance and you don’t mind a game that proves how dirty your mind can be, give it a try.

Cards Against Muggles gets a rating of…
Skip It | Try It | Buy It

Have you played this game? What did you think? Let us know in the comments below!

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Lost In Blue [Game Review]

Game Review | Lost In Blue | Nintendo | Nintendo DS | Video Game Review | Video Games | Gaming | DoublexJump.com

Title: Lost In Blue
Developer: Konami
Publisher: Konami
Platform:
Nintendo DS
Category:
Survival
Release Date:
August 25, 2005
How we got the game:
We bought it

 

 

 

This is a game Kris has had for a long time. I had given the game a go a long time ago when Kris didn’t seem to be too into it. I never finished it and was curious to pick it back up again.

gameplay

Lost In Blue doesn’t have much of a learning curve to it. It’s a Nintendo DS game so, of course, the touch screen is used a good amount. However, you can use the analog stick to move your character around and there’s a task for every button. A allows your character to climb up and down things as well as search for items in the ground. X opens the menu and allows you check the items in your backpack or rest. Y is used when you find Skye and you can hold her hand to guide her to certain places. B allows you to run which is always a fabulous mechanic.

The touch screen is used when digging in the ground. The stylus is used to move the dirt around. It’s also used when you have a spear to fish. Once you see a fish swim by on the bottom screen, you can tap it with your stylus to send the spear down. The only problem with this is that the touch screen is pretty picky. A lot of times I thought I had the fish and it claimed I didn’t. Other times I caught a fish when I clearly didn’t even touch it.

The mic is also used. When making a fire, you need to alternate the L and R buttons to make the spark and then blow into the mic. I played this on my 2DS XL and it took me a minute to actually remember where the mic was.

That’s it for basic controls. The rest of the game play is simple and fairly repetitive. You explore the island as Keith, gathering food, finding new places to explore, and finding items to make new tools to use in order to survive longer. At the end of the day, you can go back to the cave and go to sleep, which will allow you to save your game and then start the process all over again.

Both Keith and Skye have three meters – stamina, hunger, and thirst. These will go down throughout the day. You have to make sure they both have enough to drink and eat. Keeping the thirst up is easy since you can drink from the river. However, making food, especially in the beginning, is hard since you don’t have a lot of resources. However, there are certain foods you can eat raw such as coconuts and carrots found on the island.

The stamina is really hard, especially for Keith. Since he’s the one exploring it goes down fast. He’s really slow at walking so I make him run all the time, which, I’m pretty sure, makes his stamina go down faster. However, when he climbs rocks, jumps, or pushes logs, it goes down even further. Each day is timed so there’s only so much he can do – only so far he can get – before you have to turn around and make it back to the cave. This gets harder the further you explore because you can spend the first half of the day just making it back to where you left off on the previous day.

Once you beat Keith’s story, you can start a new game and have the opportunity to play as Skye.

graphics-music

Being a Nintendo DS game, the graphics aren’t the best. However, they work well enough for the time the game came out. There aren’t any noticeable glitches or the like, so it definitely works. During the dialogue, there were pictures of the character speaking to one another which was a nice touch. It was a shift from the regular game play and animations.

The music was mellow. Seeing as you’re stuck on an island, the music isn’t too epic or anything. It flowed nicely along with the game play. The sound effects, on the other hand, were okay. The sound to gather items – digging in the sand or dirt, spearing fish – were just okay. However, sound effects to show danger – such as your hunger meter getting too low – were spot on and really grabbed my attention while playing.
storyIn this game you play as Keith, a boy who is washed ashore from a storm that made his cruise ship go off course. He’s all alone aside from Skye, a girl about his age who got washed ashore from the same storm on the same ship. There doesn’t seem to be anyone else around. They don’t know if there were any survivors and they don’t know if anyone will come looking for them.

Together, they must survive on the island and find a way off back to civilization. Keith explores daily and gathers food while Skye, whose glass broke and she can’t see, remains in the cave (most of the time) and does the cooking for whatever Keith brings back.

replay-value

This wasn’t a bad game, but it wasn’t great either. I can find myself trying to play this game again, but the beginning is pretty slow. It’s hard to get started because you have nothing. Keith tires easily and is hungry and thirsty so keeping the stamina is hard. There’s a lot to explore and items to find and make, but overall it’s pretty repetitive and can get kind of boring. I love these simulation kind of games but this one is just okay for me.

Lost In Blue gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Go Vacation [Game Review]

Double Jump | Video Games | Nintendo | Nintendo Switch | Review | Go Vacation

Title: Go Vacation
Developer: BANDAI NAMCO Studios Inc
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Sports
Release Date: 
July 27, 2018
How we got the game: 
We bought it

krismii
Go Vacation takes the simple premise of games like Wii Sports Resort and expanded it. With four resorts to explore and tons of mini games to enjoy both alone and with friends, Go Vacation is a fun casual game.

rachmii
Go Vacation is a game I was looking forward to. While I didn’t play Wii Sports Resort as much, I absolutely loved Wii Sports. So, I was eager to give this one a go.

gameplay

krismii
Go Vacation is a hub world with mini games thrown everywhere. You take your Mii and can freely explore each resort, each of which has various options of getting around the area. To play a mini game, all we had to do was go and talk to the specific NPC Mii that was in charge of it. Most of the controls for the mini games were fairly simple, especially when each person is playing with one Joy-Con.

rachmii
To get around each resort you can use the tools from certain sports for that resort. For example, an ATV at the Marine Resort or a skateboard at the City Resort. Or you can simply walk around… though it’s really slow.

 krismii
The walking was a bit slow, yeah. I would have liked it if there was a run or dash option. I did prefer walking, though, because I felt like we could explore the resort areas a bit more than us just zooming through on an ATV and crashing into walls and NPC Miis. The gameplay was rather simple, with most mini games being a button or two and needed to tilt the Joy-Con to direct your Mii.

Rachel Mii Double Jump
They were actually harder than I thought… or we’re just terrible at the games. Going sky-diving was horrendous but we got a lot of laughs out of that one. We had to fly through the air and get into positions and make formations before reaching the ground. You can also go to the information center for each resort to change your clothes and customize your gear such as your ATV.

krismii
The hang-gliding in the City Resort was worse for me for some reason. Instead of going in an almost straight line to go through the rings, my Mii was just like, “Let’s veer off to the right!” and crashed into the buildings. We had to start that one over because I got stuck. I think I’m just terrible at steering, but I digress. It was nice discovering that you could give your Mii a little customization, especially since Rachel’s and my Miis were just running around in matching clothes for a while.

Rachel Mii Double Jump
Yes, some games were certainly hard to control. Overall, I had a good time playing the game and I’m looking forward to playing more sometime soon.

graphics-music

krismii
The game’s graphics were cute. There was nothing really revolutionary about them, considering we’ve seen similar graphics with the Miis in games like Wii Sports Resort. The hub world and resorts looked really nice, though, especially on the Nintendo Switch.

Rachel Mii Double Jump
The graphics were certainly clear and crisp being on the Nintendo Switch. However, it seemed as though it kept it’s same style from Wii Sports/Resort. I liked it though. It has its own certain charm to it.

krismii
The music wasn’t too bad, either. Nothing completely memorable to me, but cheery enough to work with the casual, fun aspect of the game. There were a few mini games that just did not have music at all. For instance, we were playing beach volleyball and the only sound effects were the Miis running around and tripping in the sand aside from hitting the ball. It was a little… not awkward, but nothing to really help you stay engaged in the mini game, especially since you really only needed to hit the action button once to hit the ball. No special moves or combos in that mini game.

Rachel Mii Double Jump
Oh, right. I enjoyed the music to a certain extend but yeah. Sometimes it felt out of place or even forgotten.

replay-value

krismii
Go Vacation is made to be replayed with friends. With all the different mini games and costumes to customize your character and gear, it’s a fun little game to explore. There’s no substantial underlying story that will keep you riveted to the screen, but it’s a fun party game that can easily make you all dissolve into laughter.

Rachel Mii Double Jump
This will certainly be a fun party game with friends. You can always explore yourself to beat your own high score. However, some games are better than others so I’d only go back to play certain games.

Go Vacation gets…
Video game review: 3 Lives
3 out of 5 lives.

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Overcooked 2 [Game Review]

Game Review: Overcooked 2 | Nintendo Switch | Video Games | Gaming | DoublexJump.com

Title: Overcooked 2
Publisher: Team17 Digital Ltd
Platform:
Nintendo Switch
Category:
Party, Strategy, Simulation, Communication
Release Date: 
August 7, 2018
How we got the game: 
We played it at a friend’s house

krismii
About a year and a half ago, we bought and played Overcooked on the Xbox One, having a great time with our friends when we made them play it. When we heard the sequel was coming for the Nintendo Switch, we thought it was great, as did our friends, who got the game before we did, haha!

rachmii
It was a game the two of us enjoyed playing together but it was more fun with more people. We shared it with our cousins and our friends. So, naturally, we were eager to give Overcooked 2 a try.

gameplay

krismii
Overcooked 2 is very similar in terms of gameplay to the original Overcooked. You pick a chef character and use the controls to run around the kitchen, picking up and placing ingredients, chopping, boiling, frying, or mixing said ingredients before putting them all together to create the dishes that your customers want.

rachmii
Controls are the same as well. You pick up ingredients with the A-button and you chop with the X-button. You can also throw ingredients with the X-button as well, which was a new mechanic. We kind of threw things in the first game, but there’s more range this time and it really helps in certain levels of the game. It’s also a great way to screw with whoever you’re playing with as well.

 krismii
If you aim it correctly, you can throw ingredients right into the appliances, such as the rice into the pot to boil or the chopped chicken into the pan to fry. Some of the recipes now have flour and a mixer, and I pretty much screwed one of our friends by chucking too many bags of flour by the mixer and covering the appliance during one level. Many of the kitchens have gimmicks that make it more difficult to race the clock, such as portals that bring you to separate sections of the kitchen to cooking in hot air balloons or river rafts.

Rachel Mii Double Jump
It’s definitely a lot of fun to screw with your friends. The game play is all about teamwork but it’s easy to mess everyone up. (Actually, I wouldn’t mind having a mode where the chefs compete against each other. That would be interesting.) The level designs are great and really amp up the intensity. However, it’s easy to reach three stars for each level. There’s a tip system so, if you get the orders right and get them done in the right order within the time limit, your tips can quadruple. Sometimes you think you’re doing bad but you end up making it well over the point amount needed.

krismii
[]

Rachel Mii Double Jump
[]

graphics-music

krismii
The graphics and music stayed true to the original, with bright colors to keep the visuals easy on the eyes as you run around like headless chickens in the puzzle-like kitchens. Your chef is usually unusual, such as a panda bear, a pink octopus, or a cat, with a colored ring around their feet so you can keep an eye on them as you work.

Rachel Mii Double Jump
The graphics are very crisp and there are a lot of different options for chefs as you unlock new chefs the farther along you get. The hub world was created differently, adding a little depth as you need to drive your bus up ramps, through the water, or in the air. The levels themselves were great as well. I found them to be much more creative than the first game, though I did miss the themes each world had in the first game.

krismii
The music was still very catchy, speeding up to ramp up the tension whenever you reach thirty seconds. The hub world music was chill, lulling you into a false sense of security before throwing you into a kitchen that’s located in, say, the depths of a mine. We enjoyed the music, but when you’re playing with four people, usually you’re too busy laughing or shouting at each other to really enjoy it.

Rachel Mii Double Jump
The music was really good, I agree. While you don’t really listen to it as your busy shouting at each other, like Kris said, there were certain moments where we listened to the music. During the river raft levels, the music is swing and it’s fabulous.
story

krismii
While the first Overcooked game had a giant, monstrous meatball that we needed to feed, Overcooked 2 has the “unbread.” The unbread are zombie pieces of… bread. It’s just as ridiculous as the first Overcooked game, and amusing nonetheless.

Rachel Mii Double Jump
The Unbread are roaming around again and it’s up to us to save the Onion Kingdom from the zombies. I like how silly this story line is and how much it makes sense… or, as much sense as it can. It’s clever and the puns are strong with this one.

replay-value

krismii
Overcooked 2 is a great game to play with friends, with plenty of challenges and trying to beat your high scores. It’s best played in multiplayer form, in my opinion, and is crazy each time you play a level.

Rachel Mii Double Jump
It’s fairly easy to get three stars on each level, but there’s always an opportunity to beat the high score. It’s fun to play with a different group of friends. Some are certainly better than others at the game, and there’s always a lot of laughs and fun. This is definitely a favorite.

Overcooked gets…
5-lives
5 out of 5 lives.

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Pokemon Pinball: Ruby & Sapphire [Game Review]

Game Review: Pokemon Pinball Ruby and Sapphire | Nintendo | Game Boy Advance | Pokemon | Video Games | Gaming | DoublexJump.com

Title: Pokemon Pinball Ruby & Sapphire
Developer: Jupiter Corporation
Publisher: Nintendo, The Pokemon Company
Platform:
Game Boy Advance
Category:
Pinball
Release Date:
August 25, 2003
How we got the game:
I bought it

 

 

 

It’s no secret Pokemon is one of my favorite gaming series of all time. This is a game I’ve had since childhood and come back to play once in a while. It’s a classic.

gameplay

The game pinball is but a simple one. You whack the ball around using the flippers at the bottom and the ball rolls here and there bouncing into bumpers and running over certain things for points. The higher the points, the better you do. Pokemon Pinball Ruby & Sapphire is just like that, but of course, it adds a twist.

There are two boards to choose from – Ruby and Sapphire. Each plays the same but has version exclusive Pokemon along with different bonus stages. I find this to be great since I could spend hours on one board getting as much Pokemon as I can only to pick the next board when I lose and it’s like I’m playing a different game, even though I’m trying to accomplish the same goal.

Each board acts like a normal pinball machine where you try to rack up as many points as possible. There are various modes you can activate if your pokeball hits a certain area enough times. For example, you can hatch a Pokemon if you hit Cyndaquil three times on the Ruby board. The Pokemon will wander around the board and if you can get your pokeball to hit it a couple of times, you’ve got it.

Catch ‘Em Mode works the same way. You’re timed and have to reveal the Pokemon by hitting the bumpers in the back three times and then you need to hit the actual Pokemon three times. When you want to evolve a Pokemon, you need to grab three experience points throughout the board within the time limit. I find this one the most challenging.

Once you’ve captured three Pokemon you can move onto a bonus stage featuring Pokemon like Kecleon, Dusknoir, and more. You can challenge Kyogre and Groudon and, once you catch them, you can challenge Rayquaza.

Just like most pinball games, you have three balls to start with. You can use Latios and Latias to save your ball for a certain amount of time if it gets past your flippers and if it gets stuck on the sides, you can charge Pikachu and Pichu up to shock the ball back out. You can easily spend hours on the same game racking your points way, way up. Which is good, because there are a lot of Pokemon to catch.

graphics-music

The graphics in this game are certainly nostalgic. I played my Game Boy Advance on my Nintendo DS and it still worked really well. The graphics were bright enough and the pixelated images brought back a lot of memories.

The music is a delight. It’s relaxing as you play the game but when certain events happen – such as catch ’em mode, hatching a Pokemon, or simple going into the Poke Mart – the music amps up or has a certain jingle that fits perfectly with what’s going on. The music for the bonus stages are epic and tense as well. I stress easily even in the most casual of games and the music is spot-on for those stages.

The sound effects were great too. I found it pleasing whenever I stopped the ball from going down the pit. Having the ball bounce off the bumpers or getting sucked up into something was satisfying as well. Overall, they did a great job with the sound.

replay-value

I will always go back to this game. There’s a lot of Pokemon to collect, evolve, and hatch as well as so many places to visit. Even after you collect everything, the gameplay overall is just fun. It’s a great game to play, leave, and then pick back up again after a while. This was the first time I played the game in years and I enjoyed it just as much as I did then.

Pokemon Pinball Ruby & Sapphire gets…
4 out of 5 lives.

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[Game Review] Minit

Game Review: Minit | PC Games | Video Games | Gaming | DoublexJump.com

Title: Minit
Developer: Vlambeer
Publisher: Devolver Digital
Platform:
Steam, Nintendo Switch, Playstation 4, Xbox One
Category:
Single player adventure, puzzle, arcade
Release Date:
April 3, 2018 (Steam, Playstation 4, Xbox One); August 9, 2018 (Nintendo Switch)
How we got the game:
Bought it on Steam

krismii
Minit is quirky little game where you play it in intervals of sixty seconds, or a minute. The idea seemed intriguing, prompting us to download it for steam, then lo and behold, it was announced as being released for the Nintendo Switch.

rachmii
Even though we got it a little while ago, we finally got the chance to try it out. We weren’t disappointed.

gameplay

krismii
Minit is simple in gameplay and concept, but challenging to pull off. You move around as a little character that we had dubbed Bill due to Rachel believing he looked like he had a duck bill. You have a key to use whatever item you’re holding, which is usually a sword, and you navigate through the world and trying to progress while only living for sixty seconds.

rachmii
The sword is used to hit enemies, trees, and bushes around you in order to progress. You can eventually throw your sword like a boomerang once you get a certain item. There are a few items throughout the world you can collect, though we didn’t get to them all.

 krismii
The gameplay is fairly open-ended like that. While there are certain items — such as coffee to give you a little strength boost and flippers to allow you to swim — that we felt were needed to progress, other items were more optional. It truly gives you different ways to explore and challenge yourself to solve the game’s plot.

Rachel Mii Double Jump
Right. There are faster shoes you can buy if you can find seven coins. We couldn’t find the coins so we never got the shoes. Sure, we could have gotten more done in our minute, but we still beat the game anyway. There are many different areas you can explore and you can add a couple of “houses” to you home. So, when you die, you’ll start at the home again which is handy to have so you don’t have to backtrack again.

krismii
With the fact that you only have a minute to progress, the different houses as your save points certainly come in handy. Along with that, elements of the gameplay stay put as well from minute to minute, so you don’t have to rush through too many puzzles during each life.

Rachel Mii Double Jump
While the gameplay is repetitive, the developers did a great job making it so it’s not too frustrating.

graphics-music

krismii
Minit is adorned in black and white, simple graphics with more sound effects rather than music. It worked with the arcade style of the game, and we were definitely move focused on doing as much as we could in sixty seconds rather than admiring the graphics and music.

Rachel Mii Double Jump
The graphics definitely worked well for the game though. They were simple and I feel like the black and white helped our focus. Since the time is so limited you don’t really want to spend a lot of time exploring and staring at the colorful backgrounds in awe. So it worked.

krismii
One of the best parts about the graphics and sound effects, in my opinion, were the slight differences when the life clock was ticking down to zero. As the clock started from ten seconds, little sweat drops jumped off of Bill and the sound of a pounding heart was a subtle sound effect, ramping up the tension for the last few seconds of Bill’s current run.

Rachel Mii Double Jump
I agree with that. It really added some tension to it even though you know you’re going to come right back. I did enjoy the sound effects of the sword when you hit things. I don’t know why, but that was satisfying for me.
story

krismii
Minit is about an unfortunate soul who picked up a cursed sword. With this cursed sword, he is doomed to live only a minute at a time. He must progress as far as he can with every minute to reach the sword factory and lift the curse from the sword.

Rachel Mii Double Jump
It’s up to your protagonist to push past the constant death screen and continue his quest from his home, finding shortcuts, items, and solving simple puzzles.

replay-value

krismii
Minit is a fun little game that is easy to pick up and keeps you going with testing you on how far you can get with each minute. Aside from multiple items to find throughout the runs, there is also a harder mode after you beat it the first time, cutting your time from sixty seconds to forty seconds.

Rachel Mii Double Jump
We missed a lot of the items our first time around. I wouldn’t mind going back to try to get them just to see how “easier” the game would be. I also wouldn’t mind trying it on hard mode, especially now we know what to do.

Minit gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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