Elliot Quest Game Review

Thanks to Miketendo, we got a free download code to play Elliot Quest on the Nintendo 3DS! Check out our review on their site:

Title: Elliot Quest Company: PlayEveryWare Console: 3DS version Release Date: May 2017 (3DS); November 2014 (Steam) How we got the game: We received a free digital download code for the Nintendo 3DS from the developers and Miketendo. Miketendo and PlayEveryware were gracious enough to provide us with a digital copy of Elliot Quest. Rachel and I had never […]

via Elliot Quest Game Review — Miketendo64! The Place To Go For Anything Nintendo

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Breath of the NES

A creative Zelda fan going by WinterDrake had recently put up a demo version of the Legend of Zelda: Breath of the Wild’s 2D prototype, enabling other fans to play it. Unsurprising, Nintendo had shut it down citing copyright infringement, but not before we downloaded the demo to try it out ourselves!

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The beginning of it all.

The demo itself is reminiscent to the original Legend of Zelda graphics-wise, but it keeps plenty of aspects of Breath of the Wild, such as the physics, the cooking, and the open world.

We started off in a little cave with only a shield and a sword, as well as a heart container that wasn’t accessible (yet), and a fireplace (which Kris promptly set herself ablaze with). Going outside of the cave immediately gave us the choice as to where to go next. East was a beach-like area while south had a cemetery teeming with ghosts. Northwest was a cave with skeleton monsters (which, despite her flailing, Rachel defeated very bravely) and, upon defeating “the boss,” gave us another weapon to grant more options of exploration and fighting.

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The inventory screen, showing off some baked apples after we had hurled them into the fire.

Also like Breath of the Wild, there wasn’t much in the way of music — no memorial orchestra scores or little magical tunes via ocarina or harp. It was very quiet except for the battle sound effects and the satisfying sounds of Link’s footsteps in the grass. There wasn’t any warning sounds when we were down to our last heart.

Still, it was a great little demo and was a fun take on Breath of the Wild. We’re aiming on exploring more of it and probably putting up more fun screenshots on a few of our other social media sites.

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Discovering we could burn the forest down, and having too much fun with that power.

Were you able to play the demo of Breath of the NES before it was taken down? Do you think you would have enjoyed it?

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1-2 Switch Game Review

onetwoswitchTitle: 1-2 Switch
Company: Nintendo
Console:
Nintendo Switch
Release Date:
March 3, 2017
How we got the game:
We bought it.

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1-2 Switch was probably one the games that we were most iffy about when it appeared in the lineup launch for the new Nintendo Switch. It definitely looked interesting enough to try, along with the technology that was rumored to be packed into the little joy-cons. So we picked it up and it was better than we thought!

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We weren’t sure if the price was going to be worth it, but after watching some playthroughs of the game on YouTube, we just had to give it a go.

gameplay

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1-2 Switch is a collection of mini-games, most of them lasting about 30 seconds or so. There are games based on timing, motion, rhythm, and other gimmicks that show off the capabilities of the Nintendo Switch console, particularly the Joy-Cons.

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Each game is unique in its own individual way. Sometimes you each need a Joy-Con, other times you both share the one Joy-Con. Sometimes you need the wrist straps and other times you’re placing the Joy-Con on the ground. Sometimes the Joy-Con simply vibrates to indicate something to you or it feels like soda bubbles getting ready to explode. The Joy-Cons are actually really amazing little things.

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The most impressive aspect of the game play were the Joy-Con themselves. I was geeking out over how much technology is packed into those little things! One of the best mini games that showcased this technology was the Ball Count game, where it feels as if there are a few little marbles rolling around inside the controller.

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It’s hard to explain and definitely something everyone should try for themselves. The other games we have (so far) don’t do the Joy-Cons justice. There were a wide variety of games where you had to run, sit and solve a puzzle with the Joy-Con, pass the Joy-Con around the room, and much more. Even though there are only 28 games, it gave a decent variety of things to do.

graphics-music

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Each mini-game had its own graphics and music, none of which were bad but also not particularly memorable because of how short the games are. The mini games had real people demonstrating how to play the games in little instructional videos, and the actors were… well, they were very enthusiastic at times…

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The main point of 1-2 Switch is that you’re not looking at the TV screen. So, the graphics aren’t memorable because you’re not supposed to be looking at them. And that also makes me wonder if they really tried with them because they knew people wouldn’t pay attention. The music is good and catchy, but of course you’re playing with other people so you just end up shouting over the music anyway. As for those videos… I would definitely prefer a voice-over to just tell me how to play the game.

replay-value

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This is a cute, quick game to play at a party with friends. It’s simple enough for even those friends who aren’t used to video games at all to pick up and have a good time with. However, I believe the game would be more worth it if it’s on sale or, if down the line, it gets a free patch or download to add more mini games to its library. 1-2 Switch is definitely fun but probably would have worked better had it been bundled with the console itself.

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For 28 quick games, is it worth the $50? Probably not. For the amount of fun and laughs you’ll have with your friends, is the price worth it? I think so. I can’t wait to invite some of my friends over and throw a Joy-Con in their hand and watch them look like dopes trying to eat as many invisible sandwiches as they can. I know the point of this game is to go out and have fun with friends, but that’s also the downside of it. I can see myself getting in the mood to play it, but I won’t be able to because Kris won’t be home or she won’t want to play. I can also see some of the mini-games getting old pretty fast.

1-2 Switch gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Phoenix Wright Ace Attorney: Spirit of Justice Game Review

Title: Phoenix Wright Ace Attorney: Spirit of Justice
Company: Nintendo, Capcom
Console: 
Nintendo 3DS
Release Date: 
June 9, 2016
How we got the game: 
We bought it.

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Ever since we discovered Trials and Tribulations on the Wii’s Virtual Console years ago, we’ve been hooked on the Ace Attorney series. The visual novel’s point-and-click exploration combined with the “who dun it” logic puzzles really tested our brains and emotions. The amazing writing and wonderful characters kept us invested throughout the entire game.

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So, naturally, when Spirit of Justice was announced, I went crazy. I believe it was early in the morning when I heard the news and I woke Kris up just to tell her. Still, I couldn’t wait to get my hands on the game!

gameplay

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Like the majority of the Ace Attorney series, Spirit Of Justice split its time between investigation sequences and the trial in court. Investigations involved talking to people to gather information about the crime, usually a murder, and clicking on the scene to gather clues. Court would have us cross-examine witnesses, pointing out contradictions and presenting evidence to sway the judge to our side.

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Even though this is the same, each game has its own twists to it and Spirit of Justice was no different. We have Apollo’s bracelet, Athena’s widget for therapy sessions, and spirit channeling was brought back. Not to mention, we’re in a new setting so the laws are different putting us in more danger than ever.

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Yes, the main cast have their special abilities to help discern the truth from all the witnesses that commit perjury. They were all used throughout the game, and Spirit of Justice also introduced Insights. With the new setting, Khura’in, Insights were used to decipher Divination Seances, where a new character was able to show the victim’s final moments. It was quite an interesting addition!

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It really was interesting because you’d think that’d be it. The final moments is just that. But with a little thinking and exploring the victim’s five senses, not everything adds up and there’s more to the death than meets the eye. It really was a fun and clever additon!

graphics-music

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We’re always impressed with the soundtracks of the Ace Attorney games — the music always has the correct tempo and sound to really amp up the scene, especially during the trial sequences when we’re confronting a suspect.

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With the new Khura’in setting, the music for the new characters and news places was awesome. It really set the tone (and danger levels in some cases). Kris and I take turns reading as different characters and there were times I would just pause to take in the music.

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You can’t not listen to the music! We would love to someday get our hands on the soundtrack! The graphics are well done too, with the sprites, their animations, and the anime cutscenes. I honestly wouldn’t have minded a few additional cutscenes!

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I wish there were more cutscenes. Plus, at the end of each case in the original trilogy, there was a group photo of the gang that was always adorable. I wish they added some of that in as well.

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Oh, yes, I missed those illustrations! Especially if you consider how much of an impact family made on the final case… Imagine how adorable a group photo would have been!
story

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Where do I begin about the story? As usual, the final case ties all the previous cases together. Except for the fourth case this game… We still haven’t figured out how that ties in other than reintroducing Prosecutor Blackquill. Anyway, we take a trip to Khura’in where Phoenix finds himself in trouble (of course) as does Maya (who is back–yay!). But while they brought back old and new characters alike, we learn a lot more about Apollo’s background, which was awesome.

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Yes, the fourth case was a bit odd… Enjoyable, of course, with Athena and Blackquill, but still odd as it didn’t really fit in with the rest of the cases. It was as if the developers of the game added that case in at the last moment because they forgot to give Athena a trial to star in. There wasn’t even an investigation part! Phoenix, of course, is busy in Khura’in, where he learns that lawyers are all but extinct due to a law called the Defense Culpability Act — basically, a defendant’s lawyer was to suffer the same fate as the accused. If the defendant was found guilty and put to death, so would the lawyer for “abetting a criminal.” There was a group called the Defiant Dragons bent on leading a revolution against the regime in order to right the legal system, and as Apollo and Phoenix, we joined right in!

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For the final case, we swapped back and forth between playing as Apollo and Phoenix. In the end, they teamed up for the trial part which was great. I don’t think we’ve had a case where the two of them teamed up together before. Overall, the story of the game was so in-depth and, in my opinion, the most shocking and revealing for the characters. It was really well done! My biggest worry is that there won’t be another game…. There were a lot of references to all the previous games and they brought back a lot of older characters. It was actually a good ending for the series as a whole, but I hope that’s not the case. There was a final scene at the end of the credits that made me believe there will in fact be another game, so I hope that’s the case.

replay-value

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While we love the characters and stories, we do sometimes find it a little difficult to return to the games. The investigations and trials aren’t linear at all and can really take a lot of brain power to figure out, but once you know the story and the outcome, it’s not as exciting the first time around.

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I will still play these games over again when I have the time, but I agree. It’s just not the same when you already know the culprit. I mean, the last case is usually a doozy with many twists and surprises. But it won’t be as “fun” and “shocking” since we already know the answer.

Phoenix Wright Ace Attorney: Spirit of Justice gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Captain Toad: Treasure Tracker Game Review

Title: Captain Toad: Treasure Tracker
Company: Nintendo 
Console: 
Wii U
Release Date: 
November 13, 2014
How we got the game: 
I bought itgameplayCaptain Toad is an easy game to maneuver around. You go from one puzzle to the other through the pages of a book being able to go through one puzzle at a some. Sometimes, two or three puzzles would pop up, but you’d still have to beat all the puzzles in front of you in order to unlock the next one.

Some puzzles were locked through the diamonds that you collect throughout the puzzles. Each stage has three diamonds that you should collect. If you don’t, you’ll have to go back when you don’t have enough to unlock the puzzle in front of you.

Every once in a while, a gold card would appear that allows you to play a coin mini-game giving you a chance to collect an abundance of extra lives with each 100 coins you collect. Sometimes a blue card would appear and you’d be thrown into a maze with a mummy Toad chasing you. You just have to survive as long as you can collecting coins and extra lives along the way. I never got that far because I would start panicking.

The game was simple to control, as this is but a simple game. Toad and Toadette can’t jump, so you must rely on the camera angles to show you where to go next and to figure out how to get from one ledge to the next. If you want to kill an enemy, you have to either pick up a turnip from the ground and chuck it at them or drop down from a ledge above and squish them.

Each level has an abundance of coins, three diamonds, and a certain task to complete that you don’t know about until after you’ve gone through the level once. Sometimes it’s to find the hidden gold mushroom, other times it’s to kill all the enemies (or not kill any enemies at all), not take any damage, etc. If you collect all these things, you’ll “100%” the level.

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Being on the Wii U, the graphics for this game are pretty top-notch. Most stages are vivid and shiny while some others are dark being a ghost house or just set in the night. Everything looks real from collecting coins or showing the rain drops hit the screen looking like a window. The depth-perception of this game is crazy. Sometimes it was on my side, sometimes it was not.

As for the music, it was enjoyable and catchy. I often found myself humming along. However, I didn’t feel as though there was a wide range of music. There are a lot of levels and they’re pretty short, so the music doesn’t last too long. There were some stages that I think they recycled the same song. Which is fine, but I’ll admit I wanted more.

story

The puzzles are broken up into three sections, three books. I like to think the books are Toad’s and Toadette’s journals of their adventures, though I don’t particularly know if that’s canon or not.

Each puzzle is a new page of the book, the first book you play as Toad trying to find Toadette as she and a star are snatched up by the main antagonist of the game, Wingo. In the second book, you play as Toadette trying to find Toad as he was taken by Wingo. It’s the same story, but from a different point of view with different puzzles. In the third book, you alternate every few puzzles playing as both Toad and Toadette as they try to find each other. In the end, you play as Toad in order to defeat Wingo for the third and final time.

The ending was my favorite. After the credits roll, a special ending sequence appears tying the game to Super Mario Bros. 3D World. Bonus puzzles appear and I haven’t played them yet, but I assume they’re more puzzles based off of the Super Mario Bros. 3D World game.

replay-value

This game is short and sweet. I beat the first book of puzzles within two hours and I’ll admit I was disappointed when the credits started rolling. I thought that was it. When the second book appeared, and then the third, plus the bonus, I felt a little better. But I still want more.

Even if you 100% the level, finding all the diamonds and secrets of each puzzle, there’s not much else to do. However, I would still come back and play every once in a while. It’s a simple, relaxing, game.

Plus, it’s utterly adorable and just makes you feel good.

Captain Toad: Treasure Tracker gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments below! 

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Fire Emblem Fates Game Review

Double Jump Kris MiiHappy Monday!

I have finally played through all three of the Fire Emblem Fates trio of games — despite the fact that they have been out for about a year and a half. I have a bit of a love-hate relationship with this trio, I will admit. Overall, Fates was an excellent addition to the Fire Emblem family, but there were definite aspects of the games that irked me as well. As always, this is just my personal opinion. Feel free to share yours in the comments!

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Title: Fire Emblem Fates: Birthright, Conquest, Revelations
Company: Nintendo
Release Date: June 2015
Console: Nintendo 3DS
How I got the game: I bought them.

Warning — there may be story spoilers!

gameplayFire Emblem games are a turn-based tactical RPG franchise, allowing the player to raise and direct his/her/their own army of characters. The majority of these games feature a permanent death aspect — once your character’s hit points drops to zero, he/she is dead and gone from the game. The newer installments of this series has different game modes, where the permanent death mode is called Classic (or Lunatic, for an extra challenge) while the Casual mode allows characters to return for the next battle. Fates also introduces the Phoenix mode, which enables fallen characters to revive on the very next turn, allowing even novice tacticians to enjoy the games.

I played the Fates trio of games with the Casual mode because I am a sucker for character development and backstories. The Casual mode also allowed me to enjoy the story of the three games without worrying about any of the characters — such as the secondary protagonists of the avatar’s siblings — dying and missing out on main events.

Like the previous Fire Emblem games, Fates has a plethora of unique characters and classes for said characters. Swordsmasters and Paladins, Troubadours and Clerics, Wyvern Riders and Pegasis Knights, to name a few familiar classes. Birthright and Conquest each star a different kingdom and, thus, have different character classes than the other, some of which are new to the series. Birthright has more lance and dagger/shuriken users like ninjas, while Conquest features more magic-orientated classes like sorcerers. It was an intriguing difference between the pair, with the player needed to adapt to the cultural differences between the countries when it came to creating strategies for battle.

Fates had a Castle feature, a safe spot for the player and the army to rest after each battle. The Castle had the weaponry and item shops, along with fun little features you could build like a hot springs to chat with fellow soldiers, a mess hall where cooks could create dishes to give your soldiers small stat boosts for the next fight, and a private quarters so the avatar can grow closer with the soldiers. The Castle was also the battleground if other online players ever “invaded,” letting you pit your army with another’s.

An important game play feature of the Fire Emblem series is the support system, where two units can grow closer and grant each other stat boosts during battles if they are stationed next to each other — or paired up and sharing a space — often enough during fights. If two units gain enough support, they may marry and have a child unit (if a male/female pairing) or be able to change into each other’s classes (if a same-sex pairing). Fates is the first Fire Emblem game to give the option of a same-sex marriage, but there is only one option per gender and depend on which game you are playing. While both options are available in the third game Revelations, the lesbian option is featured in Birthright while the gay option is in Conquest.

With the marriage aspect of the game, I did find some of the “bonding” experiences to be odd. After marriage, the avatar’s spouse will live with the avatar in their private quarters in the Castle feature. While the little chats could be cute, once in a while you would need to rub the touch screen to wake up your sleeping spouse (half the time I accidentally smacked my husband) or blow through the microphone to, I dunno, dry off your spouse after they had a bath. Perhaps I just don’t understand how that could be appealing or romantic. I know in the Japanese versions of the game there is a patting mini-game, which I probably would also find a little strange.

Child units made a reappearance in Fates after Awakening, unlocking new paralogues and maps that serve to recruit the children into your army. While the characters were interesting, I didn’t feel as if there was a point to the child units. In Awakening, most of the child units were optional as well considering they would exist only if you decided to marry some of your first generation units, but they had a point to the plot. With Fates, the children served to bolster your army (which, I suppose, can be necessary if you’re playing the Classic or Lunatic modes) and for some cute support conversations, but that was it. Indeed, when I was playing Revelations, I only had my unit marry quite far into the story along with one other pair (merely because they had reached that point in their supports).

Despite the few newer features, the game play for Fire Emblem Fates was very similar to the other games in the franchise, and it was fine. You can’t fix what’s not broken, right?

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The graphics of this game were wonderful, with clean and smooth cut scenes when appropriate, even if the character models seem to be a bit clunky at times. Considering that the main character is your customizable avatar and its on the screen the majority of the time, the graphics work well. The battle animations weren’t bad, but they did get tedious enough for me to turn off the option to watch them. I preferred to watch the little pixel models smack each other to save time.

The Fire Emblem franchise has some of the best music, and Fates did not disappoint. I adored the main theme and Azura’s song, “Lost in Thoughts All Alone.” The music always matched the tone of the battles, especially during the final fight with a version of Azura’s song playing in the background. There are a couple of versions of “Lost in Thoughts All Alone” available to buy and download, but I’d be ecstatic if I could find the full soundtrack!

 

story

 

The stories for the Fire Emblem Fates trio were okay. I enjoyed them, but having them broken up into three games — even though all three were fully fleshed out — was not my favorite aspect of Fates.

Birthright and Conquest allowed us to follow the respective country — Hoshido and Nohr, respectively — and unique cast of characters while trying to stop a war between the two kingdoms. Birthright was the avatar’s original home kingdom and family, and the avatar helps to defend Hoshido from the invading Nohr. In Conquest, the avatar joins their adoptive Nohr family in conquering Hoshido. The main villain in each game is the corrupted Nohr king Garon, a puppet to an even larger enemy. Revelations is the story when the avatar chooses to side with neither Hoshido or Nohr, instead choosing to find peace while figuring out the true enemy and inspiring both sides to work together. Each country has a quartet of siblings that care a great deal for the avatar, and the avatar wrestles with the emotions that come with siding one over the other or neither at all. These feelings drive the avatar to stop the war and achieve peace as soon as possible.

Birthright is pretty straightforward when it comes to protecting the kingdom from the Nohr king, while Conquest focuses on conquering Hoshido for its throne, which has a special magic that forces King Garon to reveal his true, monstrous form. Birthright is a classic defend-the-kingdom plot, while Conquest’s theme is the end justifies the means. Revelations figures out what is behind King Garon’s motivations, finding an ancient, evil god and fighting to prevent the god from ravaging the world.

Buying all three of these games costs about $80, which isn’t too bad if one remembers to just buy one retail copy of Birthright or Conquest and then digitally download the other two games for a discount. This does not count any DLC, none of which I bought except for Boo Camp for experience grinding and Ghostly Gold for money. If one wants the full experience of the story, then all three games should be in your game library.

While each game was fully fleshed out, siding with either Hoshido or Nohr made me feel as if I were missing half of the story. Considering the sheer amount of characters and how close the avatar appears to be with all of his/her siblings, it made me eager to not only play both sides of the game but to also dive into Revelations. To me, Revelations seemed to be the “true” story of Fates. However, after playing through Revelations, it seemed a touch rushed with all of the characters that joined your avatar’s side. Each story depends on the other two for the whole experience, which left me with mixed feelings. They were all enjoyable, but no matter the game I had a nagging feeling that I was missing something.

Characters also make up a large part of the stories in the Fire Emblem games, and Fates was no exception. Your avatar is a fantastic main character (even if sometimes they are so eager and idealistic that once in a while I wanted to shake them by the shoulders), leading the army through a war against an evil god. The support conversations I have unlocked so far reveal lots of interesting and fun tidbits of the other characters, and it’s always great to figure out each character’s reason for being in the army.

I do, however, feel that the game’s main male characters were more developed than the females. Out of the eight sibling characters, it was clear that the brothers of both Hoshido and Nohr had the games’ focus while the sisters were there to be the cute healers (in the case of the younger two) or to fulfill the games’ quota for sex appeal (in the case of the older two). It’s the four brother characters that get the most animated cut scenes, that get the most dialogue, that get the four divine weapons that combine with the avatar’s to create the Fire Emblem.

It’s a shame, for while I love the development the brothers had gotten, I truly wish that same focus was given to the sisters, especially when the women’s support conversations hinted at interesting backstories, such as Camilla’s mother using her as a pawn in politics and Hinoka’s drive to become such a strong warrior. I would have loved for their backgrounds to be played up more in the story and game itself.

I feel as if the games would have worked just as well if the number of royal siblings was cut down, despite how much I enjoyed all of their characters. For example, Hoshido could have had the older Prince Ryoma and the younger Princess Sakura while Nohr would have the older Princess Camilla and the younger brother Prince Leo trying to persuade the avatar to their side. Birthright, going along with its easier difficulty, would have the advantage of an early healer in Sakura and Conquest has early access to magic units with Leo. Ryoma is the just crown prince of Hoshido, and Camilla could have been the crown princess that showed off her blood lust in more than just snatches of dialogue. Cutting out a few of the royal siblings also would cut out the extra retainer characters, lightening up on the sheer amount of characters to keep up with in Revelations.

Despite the faults I found with the stories of the Fates trio, I did enjoy them. Revelations was my favorite, considering that it rounded out the other two stories and gave the player the “true,” in my opinion, ending.

replay-value

Fire Emblem Fates has plenty of replay value, if only for the many support conversations and pairings one can unlock throughout the three stories. Considering that the avatar can marry anyone of the opposite gender (along with the one same-sex option, depending on the game), as well as reach best friend status with anyone of the same gender, pairing up all sorts of characters with the avatar during battles allows tons of different strategies for fights.

The multiple difficulty modes add on to the replay value, and players can easily create their own challenges with the ability to change the characters’ classes with the use of the item seals — Master Seals for advance classes, Partner and Friendship Seals for maxed support units, and Heart Seals, uniquely allowing a character to change to a class that’s more suited to his/her personality.

Owing all three Fates games also gives the player nine save files to fully explore all the options available to them in the games. If you have extra money to spare, there are also a handful of downloadable content with extra tales and maps to play.

With all this said, Fire Emblem Fates is a game I’ll probably pick up again, but it most likely won’t be played as often as my other Fire Emblem games, such as Awakening.

 

Fire Emblem Fates gets…
4-lives4 out of 5 lives.

Have you played this trio of games? What did you think? Let me know in the comments! 

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The Legend Of Zelda: A Link To The Past Game Review

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Title: The Legend of Zelda: A Link to the Past
Company: Nintendo
Console: 
Super Nintendo/Wii U
Release Date: 
November 21, 1991/January 30, 2014
How we got the game: 
We downloaded it on our Wii U through the virtual console

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I remember attempting to play A Link to the Past as a kid at my grandparents’ house. I was able to perhaps reach the second dungeon before deciding to start over and run around Kakariko Village to explore, annoy chickens, and set bees upon the the enemy guards. Fairly recently, one of our favorite YouTubers played a randomizer version of the game and it reminded me that I had never played through the game myself.

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Every once in a while we get that itch to play a Zelda game and after watching the randomizer of A Link to the Past, we thought, why not give it a go? Kris played it while I watched, speculated, and back-seat played.

gameplay

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The game play itself is similar to other 2D Legend of Zelda games. As the protagonist, you explore the land to reach various dungeons in order to collect amulets and rescue maidens to vanquish the evil that plagues the land. To do this, A Link to the Past had a plethora of items to use at Link’s disposal, and I believe the weapon and item collecting was one of my favorite parts of the game. It was fantastic being able to pick up a bow or fire rod and use them to figure out puzzles in later dungeons, even if I did have a hard time aiming most of the time.

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While I didn’t physically play the game, I know the basic gist of it. I spectated on the other side of the couch telling Kris what to do and when despite what she was doing. This was mainly because I panic during boss battles and it was funny whenever she gamed-over.
You would think, since it’s an older game, it would be “easier” to play, but it didn’t seem that way.

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It was a fantastic challenge, though. Of course, games have all sorts of guides floating around on the Internet and, I’ll admit, I needed to look up a bit to get to the next step, but for the most part, the game play wasn’t bad. It was a nice challenge, something nostalgic and reminding me of how far video games have come since then. Despite the advancements, you still needed to swing your sword at the right time.

graphics-music

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Since this game was originally for the SNES, the graphics obviously aren’t the best. But they’re good enough because it’s the best they could do at that time. And, at this point, it looks nostalgic.

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The graphics are charming and do their job, even if they weren’t in HD. They’re simple, they’re effective, and they’re memorable enough to be nostalgic, as Rachel said. The music is perfectly Legend of Zelda, all in its pixel-y glory, able to warp you into the world the moment you turn the game on.

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The music is awesome, as always. I find myself humming along with it randomly during the battle scenes or just when Kris is going from one dungeon to the other.
story

krismii
Like the majority of Legend of Zelda stories, A Link to the Past involves Link exploring dungeons in order to save Hyrule by thwarting Ganon and rescuing maidens that are related to the Sages of the kingdom. Ganon himself used the wizard Agahnim in order to kidnap the maidens and Zelda to use the women’s powers to gain access to the Dark World so he can rule both.

Rachel Mii Double Jump
What I love about this game is that you go back and forth between the Light World and Dark World. I know in most Zelda games you go back and forth between here and there (the Sky and Earth in Skyward Sword, the Twilight Realm and the real world in Twilight Princess), but I found it clever nonetheless.

krismii
This particular story actually started most of those elements, such as alternate worlds, the Master Sword itself, and plenty of other items and weapons. In this story, Link must seek out the amulets of Wisdom, Courage, and Power in order to wield the Master Sword before going to the Dark World to rescue the maidens and confront Ganon. Doing so allows Link to find the Triforce and, with his pure wish, restore the Light World and Dark World back to how they were before Ganon interfered.

Rachel Mii Double Jump
Then there you go. They definitely included some interesting twists along with the very intricate dungeon layouts. Overall, they did a great job with this game.

replay-value

krismii
A Link to the Past is widely considered to be one of the best video games of all time, with the way it revolutionized the franchise itself with key elements and continued the lore of Hyrule for Nintendo. It’s definitely a game that one can comfortably get lost in with its straight-forward story and wide world. With that said, it’ll probably be a while before I pick up this game again. I prefer the newer Zelda games to this one, most likely due to my own nostalgic memories. Ocarina of Time, with 3D Link, was my first Zelda game rather than A Link to the Past, and it was a touch odd to play a Zelda game without my usual Link on the screen.

Rachel Mii Double Jump
I have to agree with you. However, I’m sure we will play again in the future. After all, I have to play it myself.

The Legend of Zelda: A Link to the Past gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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