Cattails [Video Game Review]

Video Game Review | Cattails | Nintendo | Nintendo Switch | Cattails Review | Game Review | Cattails Game Review | DoublexJump.com

Title: Cattails
Developer: FalconDevelopment LLC
Publisher: FalconDevelopment
Platform:
Nintendo Switch
Category:
Role-Playing, Simulation, Adventure
Release Date:
November 29, 2018
How we got the game:
 I bought it on the Nintendo eShop

 

 

 

When I was 11 I started reading a book series called Warriors by Erin Hunter. I fell in love and still read the series to this day (since there are still books coming out for it). I’ve gotten behind and recently started reading them again. I told Kris that I wished there was a video game based on the books. Barely a week later, Kris came up to me and showed me Cattails which was, ironically, being released for the Nintendo Switch in just a couple of weeks. Now, this game has nothing to do with the books, but it still reminds me of the books in some ways.

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comI hate the way this game begins – let me get that out in the open right now. The game starts off with a young girl and her mother picking out a kitten. They’re all happy and bring the kitten home. The kitten and the young girl are best friends until, one day, the mother gets angry. The young girl is sad as they bring the cat to the middle of no where, drop it off, and leave, abandoning the cat. This broke my heart, despite it being a fictional video game and I didn’t like it at all.

This beginning is told through black and white pictures as well. There are no words or narration. There are no clues as to the motivation behind the mother wanting to get rid of the cat and abandoning it in the middle of no where. But, that’s where your story begins.

You, as the cat, are abandoned on the side of road and in the middle of no where. A cat named Coco appears and teaches you how to hunt and fight, two major skills needed to survive in the wild. Then he tells you about three colonies of cats – Forest Colony, Mystic Colony, and Mountain Domain. You can choose which you want to join and from there, you befriend cats from that colony.

As you go about your day to day life – hunting, fighting in battles over territory, and trying to woo eligible cats you can marry and have kittens with – Coco asks for your help. The Forest Guardian has disappeared and it’s up to you to help Coco bring him back. So, aside from going about your every day life, you must try to bring back the Guardian and essentially, save the forest.

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You are a cat living in the wild. You can customize your fur color and eye color and give yourself a name. Once you choose a colony to live in, I chose the Forest Colony, then you begin living your life as a wild cat.

The days go by fast. The time mechanic reminds me a lot of how Harvest Moon works. Five minutes in-game seem to be 30 seconds to a minute in real time. The game goes through the four seasons, each season being about 10 days. This makes it so you can go through the seasons multiple times extremely fast. The seasons have their ups and down, though. For example, winter is the hardest season because prey is scarce and the lakes and streams are frozen over so you can’t even fish. Certain herbs don’t grow like Goldenseal, which helps heal you. I found it easiest to catch a lot of prey, pick a lot of berries, and stock up on healing herbs during the other seasons so I could use them during the winter time.

That is, until you get really good at your skills. Ending a day, picking herbs, battling, and catching prey earns you experience points. You can then use those experience to level up in hunting, fighting, foraging, and swimming. Plus, you can gain new skills such as calling allies to battle, killing in one blow, or “democracy” which allows you to get closer to the other colonies. Once you upgrade these skills and learn new ones, the game is a breeze.

There are many things you can do in the game aside from just catching prey and gathering herbs. You can dig through the mines and there’s a festival where all the colonies gather together at the Sacred Temple on day 10 of each season. These are mini-games in which you can earn tokens and trade them in for decor for your den, accessories for yourself, and other items. Instead of spending the tokens on things I need in-game, I saved up enough to get myself a “companion” from each season. So, my cat now has a pet turtle, dragonfly, ladybug, and butterfly following me around everywhere I go. They do nothing, but it’s cute.

You can also woo certain cats from each colony, mate with them, and have kittens. You have to build up your friendship and then build up your relationship before you can “marry” and have kittens. My cat hasn’t gotten the chance to become a parent yet, so I’m not sure how that experience will be.

Aside from just surviving, there are six pillars in the Sacred Temple, the one piece of neutral land that all the colonies gather to for a festival once a season. The pillars need certain items (mostly prey) to unlock. Once unlocked, the pillar will tell you where to go and there will be a puzzle that needs solving. Once the puzzle is solved, you’ll get a gem which is used to go inside that pillar. This needs to be done to bring back the Forest Guardian. I don’t know where he went, but he disappeared. Three of the pillars need the items and then certain areas in the forest will open up for you to go and solve the puzzle. The other three pillars, once they have their items, require you to get a key from each of the colony leaders.

This adds an extra step because while your colony leader trusts you and can get you right into the area, you need to get close to the other two colonies and allow those cats to trust you enough. There’s a lot of steps, but none of it seems too tedious.

Overall, there’s a lot to do in the game and I always find myself saying, “just one more day” to get through in the game before I turn it off for the day.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

For being on the Nintendo Switch, the graphics aren’t at all what I expected them to be. They’re pixelated and the animations are very minimal. It reminds me of a handheld game or even a PC game that might be a little older. Still, the graphics are charming and it definitely works for the game. It looks nice both on the big screen and in handheld mode, though you can’t use the touchscreen when the game is in handheld mode.

The music isn’t bad either but it can go right through your head after a while. There are certain tunes depending on the time of day. At night, there’s silence. When the music is playing though, it just goes on a loop and can get old real quick. There’s no music when it rains or snows either, but the sound effects of the rain is soothing.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I have to be honest – this isn’t the best game I’ve played. When I first started playing it, I was slightly disappointed. However, it’s grown on me the more I play it and I want to see the game through to the end. I know I’ll be playing it until I beat the main story. After that? I’m not sure.

I know you can create your own custom colony, so maybe I’ll give that a go at some point. Either way, it doesn’t seem like there’s much to go back to once you beat the main story.

For me, I think I have feelings for this game more so for nostalgic reasons because it reminds me a lot of the Warriors book series – but again, this game has nothing to do with those books. I think it’s just merely a coincidence that they’re similar.

With that said, this game certainly isn’t everyone. But, if you enjoy cute cats and simulations games – even if you enjoy Harvest Moon – this wouldn’t be a bad game to try out.

Cattails gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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New Super Mario Bros. U Deluxe [Video Game Review]

Video Game Review: New Super Mario Bros. U Deluxe | Nintendo Switch | Video Games | Gaming | Super Mario | Nintendo | Game Review | DoublexJump.com

Title: New Super Mario Bros. U Deluxe
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category:
Action, Adventure, Multiplayer, Platform
Release Date: 
January 11, 2019
How we got the game: 
We pre-ordered it on the Nintendo eShop

krismii
Considering we never reviewed the Wii U version of this game, we thought we’d use the Deluxe version as a good excuse to give our thoughts on it. After all, not too much is different between the two games.

rachmii
I enjoy these kinds of games and there are so many. We have the Wii U version, but it’s always great to see it as a new light on the Nintendo Switch.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The New Super Mario Bros. titles pay homage to the original Super Mario Bros. titles on the NES and SNES consoles, where you have about eight worlds filled with levels to bust through on your way to the castle to save the princess. Along the way, there are some Toad/mushroom houses that allow you to pick up a couple of extra items or one-ups.

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Each world has it’s own atmosphere where it be plains, water, ice, desert, what have you. When it comes to these kinds of Mario platformers, you know what kind of areas you’re going to get. However, the levels themselves in each area vary and with each new level, they get harder and harder.

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The main objective in each level is to reach the end where the flagpole is within the time frame. Each level has its own hazards as you make your way through in terms of platforming, enemies, and even your friends if you’re playing with multiple people. The levels hand out plenty of power-ups as well to try to help you along, most of them being influenced by the level itself.

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Most of the levels are fairly short, each one having a checkpoint halfway through. Almost every level has some sort of secret or pipe to go down to go to a separate part of the level. Each level also has three big coins to collect so, if you’re a completionist, you can always aim to collect those as you go through the game.

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Then, of course, there were some levels where we were running out of time because we were goofing off or too busy chasing runaway Yoshis. Controlling the characters are simple enough, as the only buttons that truly matter are jumping, running, and using your power-up, should there be a button trigger to use the abilities. The levels are able to be completed without power-ups, but they help get through the level quicker.

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You can hold onto to some items as well and use one or two before entering a level. This is something we always forgot and there are limited spaces. Often time, we’d be carrying as many items as we could and would have to throw away some when we got new ones at the Toad Houses. That was something we should have utilized better.

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New Super Mario Bros. U Deluxe includes the port of the Wii U game as well as the New Super Luigi U DLC for that game, including Nabbit as a playable character. Playing as Nabbit is basically playing the game in super easy mode or if you want to speedrun through the levels. While he cannot use power-ups, he is impervious to enemy attacks, and playing him adds an extra 100 seconds to the level clock.

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Nabbit is great for younger kids or people just learning how to pick up the controller. You can also play as Toadette, which is harder than playing as Nabbit, but still makes the levels easier. Toadette has a special crown where she can turn into Peach. Peach floats and is able to save herself from time to time. For example, she can bounce on lava. However, she can only do so once.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of the game on the Switch look great, even though the game isn’t different at all from the Wii U version nor from the previous 3D Mario games. Nothing in particular stands out, graphics-wise, but the picture is still clean and crisp.

Rachel Mii Double Jump
The picture is wonderful. I absolutely love the ice and water levels. The water looks awesome and the ice is so shiny. The background have always been nice as well. The game as a whole is vivid and appealing to the eye.

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The music is also well done, giving way to the familiar Mario tunes as you make your way through the levels. Voice clips give the characters a bit of depth, such as the Koopalings’ laughter or the main characters asking for help out of their bubbles while returning to the level after losing a life. My favorite thing about the music is the enemies in the background dancing along!

Rachel Mii Double Jump
The music is fun, as always. I’m always humming along. And yeah, the enemies dancing or singing along with the music is an awesome touch. I love how Nintendo actually felt the need to code that in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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As with most Super Mario games, the story for this platformer revolves around Bowser showing up at Princess Peach’s castle, taking over while kidnapping her, and Mario and friends racing through the multiple levels and worlds to rescue her.

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The beginning sequence was funny, in my opinion. I enjoyed how everyone prepared to help Peach, when Bowser went after them instead and threw them all out of the castle. Bowser’s children then station themselves in their own world and it’s off to Mario and friends go to save the world, once again!

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
New Super Mario Bros. U Deluxe has decent replay value. There are a few secrets in the levels and special coins to collect, not to mention the multiplayer aspect of the game. The true replay value of this game comes with having people to play with.

Rachel Mii Double Jump
This game is fun, but not as fun alone. It’s for four-players, so if you have a lot of friends, there’s a lot of replay value. No two play-throughs will be alike either, depending on who you play with – also who you play as. Overall, it’s a fun game and I’m glad we got it.

New Super Mario Bros. U Deluxe gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Gris [Video Game Review]

2019_kris_video_game_gris

Title: Gris
Developer: Nomada Studio
Publisher: Devolver Digital
Platform:
Nintendo Switch, PC
Category:
Platform-adventure
Release Date:
December 13, 2018
How we got the game:
Downloaded on Nintendo Switch

krismii
Gris was a game that was on my radar since I first some some screenshots of the game way back in August. With the help of some Nintendo eShop gift cards that I had gotten for Christmas, I finally bought and downloaded Gris, and it did not disappoint. Be warned, there will be some spoilers of this game in the review!

gameplay

The gameplay is fairly simple in Gris. It’s a light platform-adventure game where the character is exploring a world while trying to return color to it. As the character, you explore the world around you, collecting beads of light that in turn will help you reach farther places. The controls are as smooth as the art as you direct your character to run and jump while searching the world.

Throughout the levels, your character will also gain a few power-ups, new abilities that will be used to explore more, and most of which will manifest with the help of the character’s dress. The first is a solid, block-like phase, where your character’s dress solidifies into a block that is used to smash through crumbling structures or to help you stand your ground against unrelenting winds. The second ability grants you a double jump, the character’s dress unfolding likes wings to give an extra boost to reach far ledges. The third ability has the dress envelop the girl to give her a silhouette resembling a stingray, with wing-like fins to glide through underwater caverns.

The fourth ability is found at the pinnacle of the game. The character regains the power to sing, her echoing voice bringing back plants and animals to go with the color that is now blooming in the world.

graphics-music

The art style of this game is what captured my attention in the first place. I found the screenshots to be amazing, but I was not expecting how breathtaking the graphics would be when we first turned on the game. The art resembled watercolors with how smoothly it flowed. When you completed a level and successfully brought a color back to the world, it was amazing seeing the color bloom and transform around you.

The music was spot-on and just as gorgeous as the art style, and isn’t a stranger to being played on our Spotify accounts now. Considering the game has no dialogue or narration, the art and music are what’s telling the narrative, and it is wonderful. The mood brought on by the music was always right no matter where you are in the game.

storyThe underlying theme of Gris is grief.

The game starts out with your character — a young woman named Gris — who awakens in the hand of a crumbling statue depicting another woman. Gris attempts to sing out, but her voice is gone, and the statue splinters into pieces. Gris then traverses the land, finding beads of light — of hope — to restore color back into the world and to help bring back the statue.

Each level, if you will, represents a stage of grief. The black and white, dusty gray world at the beginning could be shock or denial at what has happened. Red is the first color you restore to the world, laying the ground for plains and desert where Gris fights against angry winds as you push onward. When green is found, Gris explores a lush forest where she finds and helps a creature as she traverses the land, as if striking up a bargain in order to keep moving. Blue leads Gris to water-filled caverns and rain soaking the world, making the character feel a bit waterlogged and, possibly, depressed. Yellow is the last color that is found near the climax of the game and brings about the level that even the game calls Acceptance.

Throughout the silent story, Gris will see and encounter bits and pieces of the statue of the other woman, finding her gray, crumbling, and in various stages of weeping, laying down and, finally, standing up again. The major enemy of the game is within Gris herself, as a giant, shadow bird and eel appear and attempt to prevent her from moving forward, threatening to consume her. The grief tries to swallow Gris once more near the end but both she and the statue find their voices. Together, they sing in harmony for the last time as they banish the grief away. Once the grief dissolves, Gris bids the statue one final farewell as she walks up the stairs of light to the sky.

When we first turned on the game, we had heard the story was one of grief. As we played, we guessed that the statue of the woman was the one whom Gris was grieving for, as if the woman was the one who had died. However, at the end when Gris took those steps up towards what may have been Heaven, we believe that it was Gris who had died. Gris was trying to find her voice to help soothe the statue woman who was grieving for her, making the ending that much more bittersweet.

replay-value

Gris itself is only about three and a half hours long, and I have heard there are a couple of completionist elements to it after the main game is through. It’s a short enough game that can be played in just a couple of sittings, and the story, music, and graphics are gorgeous enough to warrant you in picking up the game again.

Gris gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! If you like this post, please share it around!

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Super Smash Brothers Ultimate [Game Review]

Game Review: Super Smash Brothers Ultimate | Video games | gaming | nintendo | Nintendo Switch | Video game review | DoublexJump.com

Title: Super Smash Brothers Ultimate
Developer: Nintendo, Sora Ltd., BANDAI NAMCO Studios Inc
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Action, Fighting, Multiplayer
Release Date:
December 7, 2018
How we got the game:
We pre-ordered it through Amazon

krismii
IT’S FINALLY HERE! Yeah, this game needs no introduction.

rachmii
I mean, how long have we waited for this? How many times have we talked about it?

gameplay

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Super Smash Brothers Ultimate is a multiplayer fighting game like its predecessors. This installment was made from the ground-up and it’s been a blast so far. The controls are very intuitive and familiar, even if some of them are a bit oversensitive. Case in point is when you try to use the Joy-Con’s analog stick — even if you don’t believe you’re touching it in a certain direction, your character may still respond as if you are. We have yet to try the game with GameCube controllers, so I’d be interested in hearing from others what they think of those controls.

rachmii
While that gets annoying, I do like the Joy-Con. I don’t miss a “regular” controller that much. Ultimate is an understatement for this game. Every single character is back, plus some brand new ones and some “echo” fighters to go along with some of the regular characters. There are a good amount of modes that are the same such as the regular Smash and Tournament, Classic mode is back, and there are some brand new modes and mechanics such as the Spirits.

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One of our favorite new modes is Smackdown, which allows players to only use each character in the roster once in a series of battles. Once a character is used in one fight, they are unavailable for the following matches. It really forces players to use characters that they may otherwise not use. There is also Squad Strike, allowing teams of multiple characters in a fight.

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The tournament mode is how it sounds – there’s a bracket and everyone fights to be on top. The regular Smash mode is normal battles which you can set your own rules to. There are basic rules and you can save your own rules. No more turning on the game and fixing all the rules to how you like it. You can set up multiple rule sets beforehand. The adventure mode is one of my favorites though. You move around on a map that reminds me of a board game, collect spirits by battling the characters in the game, and then free the characters as you come across them and battle them.

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With the main goal of the adventure mode being to rescue your fellow fighters, you can actually unlock the fighters via the adventure instead of waiting for the new challenger approaches screen when you’re doing the other modes. Granted, I enjoy the surprise element of the new challenger battles, but by going around on the adventure mode map, there is a chance that you’ll run into one of your favorite characters that you’ve been waiting to unlock. It’s definitely interesting that there are multiple ways to unlock characters.

Rachel Mii Double Jump
I do enjoy the multiple ways to unlock the characters. With the roster so huge, I’m eager to fill it up as quickly as we can.

graphics-music

krismii
This game is so pretty! I’m really enjoying the character models and seeing all of the details — from Donkey Kong’s fur to King K. Rool’s scales to the fabric of Link’s tunic — is amazing. The stages all look great as well, even the ones from the N64 version of the franchise.

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The old stages have definitely aged well and it’s great nostalgia. I was young when Smash 64 came out, but I do remember playing it and I remember the levels. The newer levels are so well designed and add a whole new level to the battles!

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And the music is wonderful, as well! So many tunes from our favorite Nintendo franchises — and then some — are in this game. You’re able to customize which songs you would like to hear on given stages and how often. They really pump you up for fights.

Rachel Mii Double Jump
Honestly, I could just listen to all the music tracks all day long. I do enjoy how there’s more to offer with the music and you can choose which songs to listen to. Most of the time you get too focused into the game and don’t hear the music that well, but it’s a nice touch anyway.
story

krismii
Being a fighting game, Super Smash Brothers Ultimate’s main mode doesn’t really have a story. There is an Adventure mode that details how Galeem, the lord of light, captured all of the fighters — with the exception of Kirby — to create puppets of them. These puppets must be bested in battle in order to save not only them, but also the Spirits of other video game characters that were trapped by Galeem’s light.

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Which is a cool story, in my opinion. Usually the darkness is the bad guy but now it’s the light, which is a nice twist on things. I’m definitely looking forward to beating the adventure mode.

replay-value

krismii
This game has tons of replay value! From playing on your own with the myriad of fighters in any of the modes to playing local multiplayer to kick each other’s butts to playing online, Smash Brothers Ultimate has plenty to do to keep gamers busy for a long time.

Rachel Mii Double Jump
I don’t know what to say here. We’re going to be going back to this game for a long time.

Super Smash Brothers Ultimate gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Legend of Zelda: Four Swords Adventures [Game Review]

Game Review: Four Swords Adventures | The Legend of Zelda | Nintendo | Gamecube | Video Games | Gaming | DoublexJump.com

Title: The Legend of Zelda: Four Swords Adventures
Developer: Nintendo EAD Group 3
Publisher: Nintendo
Platform:
Nintendo Gamecube
Category:
Action, Adventure
Release Date:
March 18, 2004
How we got the game:
We bought it

krismii
The Legend of Zelda: Four Swords Adventures was one of the first co-op games in the Legend of Zelda franchise. Generally, I play the Legend of Zelda games while Rachel watches, but we were excited that I could bring her along on this adventure as well.

rachmii
Four Swords Adventures allows 1-4 players to play as “Link” and go on the adventure together to save Hyrule and Princess Zelda. We have fond memories of this game and were excited to be able to play it again.

gameplay

krismii
While GameCube games obviously had the GameCube controller, which was an option if you were doing the adventure as a single-player, Four Swords Adventure had players hook up their GameBoy Advances with special adapters to use as the controllers. While the A and B buttons and the D-pad worked as the GameCube controller — using Link’s sword and special items as well as moving him — the Advances served as individual screens for each player whenever the Links went into a cave, underground, or a house.

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It was certainly and interesting concept to utilize both the home console and the handhelds. It was also great to allow each player to feel like they were playing together, but had their own important part in it as well. Sometimes some Links need to go through one cave while other Links need to go through another. It’s co-op at its finest.

 krismii
Worlds are grouped into three levels, with two regular levels leading up to a third that is usually a dungeon with a trapped maiden at the end of it. Each world tends to have a theme, such as going up Death Mountain to reach a fire temple or a set of worlds encased in ice. There are little to no puzzles that can be solved by just one Link — most of them need at least two, if not all four Links.

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If you don’t have four players to play as all four Links, you can press the Select button to switch between the Links you play as. Otherwise, the other Links will just follow you around. You start off in each level with nothing. It doesn’t matter what you got in the previous levels – force gems, items, heart containers – you start from scratch in the next level. Honestly, I like that. It adds more fun to it and you’ll find the items you need along the way as you go through the level. Sometimes there’s more than one item and you have to choose which one you might need first. There is some backtracking involved, but it’s not tedious at all.

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Aside from solving puzzles and defeating enemies as you make your way to the end of the level, you need to collect Force Gems. These special gems help to power up your sword. Collect at least 2000 between the four Links and your swords will be powered up enough to smash through the barriers of darkness that are located at the end of each level. We’ve never had a problem collecting enough Force Gems while navigating through the levels.

graphics-music

krismii
Four Swords Adventures has a similar-looking Link to the Wind Waker. Not quite cel-shaded like the Wind Waker game, Four Swords Adventures is in a top-down, 2D perspective. The graphics are nice and clear, detailing the worlds wonderfully. They give homage to the classic Link to the Past game on the SNES while brilliantly updating the graphics for the GameCube.

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Each Link has his own color though – other than different colors and physical bodies – they’re all the same. They look cool together though and can even go in formation with each other. The graphics of the world map and each level are refreshing.

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The music is wonderful as well, as is most of the Legend of Zelda franchise’s music. The tunes were familiar and nostalgic, but updated enough to keep them fresh for this game. The sound effects, especially for special items and the Links’ voices, are on point!

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Hearing the Links’ collectively go, “YAH!” is the best ever. Collecting force gems and using certain items are especially satisfying thanks to the sound effects.
story

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The prison of Wind Sorcerer Vaati is growing weak. Princess Zelda and the six maidens work to strengthen the prison, but instead are captured by Vaati’s minions. In order to rescue them, Link takes up the Four Sword, splitting himself into four in order to travel throughout the land of Hyrule to vanquish the darkness while rescuing the maidens and, ultimately, Princess Zelda.

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The Links work together and travel across the lands battling various enemies, collecting force gems to power up their swords, and put Vaati back where he belongs.

replay-value

krismii
We usually have a great time with this game, playing with one another both in co-op mode and in battle mode if we feel like just beating each other up. Even solo mode is a worthwhile experience. While it’s not the most challenging Zelda game out there, Four Swords Adventures is still charming and holds up well today, as long as one has the proper equipment to play it.

Rachel Mii Double Jump
Now that we have our Gamecube hooked up again and realize we still have the cables to play the game, I’m sure we’ll go back to this game again. As long as our Gameboy Advance and Gameboy Advance SP don’t die on us…

The Legend of Zelda: Four Swords Adventures gets…
4-lives
4 out of 5 lives.

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Dr. Mario [Video Game Review]

Game Review: Dr Mario | Video games | gaming | blogging | DoublexJump.com

Title: Dr. Mario
Developer: Nintendo, Nintendo Research & Development 1
Publisher: Nintendo
Platform:
NES
Category:
Puzzle
Release Date:
July 27, 1990
How we got the game:
We got it on the NES Classic

 

 

 

Dr. Mario is one of those games that I have missed over the years. We had never owned it and I wasn’t born when it first released, so naturally, I never got a chance to play it.

storyDr. Mario is here to cure some viruses by throwing pills at them. Yep, that’s the gist of it. There’s no story explained really, but Dr. Mario is there to cure viruses and he somehow has an infinite supply of pills.

gameplay

Before the game starts, you’re able to choose which level you want to start at. There are 20 levels and you can take it easy and start at level one, which is pretty easy. Or you can start right at level 20 if you want the challenge right off the bat.

There are different colored viruses for each level – red, blue, and yellow. Mario’s pills come in those colors and they’re capsules which are broken into two parts. Some pills are two colors while others are one. Still, you need to maneuver the pills and match three of the same color together to a virus of that color. So, if you’re up against a red virus, you need at least three blocks of red pills touching it. Four of the same color in a row – touching a virus or not – will make them disappear.

You can turn the pills left and right to make sure you can get the colors to where you want them to go. However, you can choose what speed you want the pills to fall and something – slow or fast – it’s quite easy to trap yourself. Then you have to dig yourself out of a hole. The good news is, the levels aren’t timed.

graphics-music

The graphics aren’t too bad. There’s not a whole lot of visual representation for the game. The majority of it are the three primary colors in pill form or small virus-like creatures. Dr. Mario stands on the sidelines throwing the pills for you to deal with. He seems awfully happy to do it, too.

The music is pretty good. There’s just a small bit of music you can choose from on the main menu before the game starts. Some of it is catchy but I was too busy yelling at Mario and the viruses to really listen to it.

replay-value

This is a fun game and it reminds me of a mixture of Tetris and Bejeweled. There’s not much to it, but it’s a fun puzzle game and it’s semi-mindless enough to just pick up and play. I can see myself going back to it from time to time.

Dr. Mario gets…
4 out of 5 lives.

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Let’s Go Eevee & Let’s Go Pikachu [Video Game Review]

Game Review: Pokemon Let's Go | Let's Go Eevee | Let's Go Pikachu | Pokemon | Nintendo | Nintendo Switch | Gaming | Video games | DoublexJump.com

Title: Let’s Go Eevee & Let’s Go Pikachu
Developer: Game Freak
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Role-playing
Release Date:
November 16, 2018
How we got the game:
We preordered them

krismii
If you’ve followed along with this blog for a little while, it’s no surprise that we’re big Pokemon fans. While we don’t play Pokemon GO, we were definitely excited for the Let’s Go duo.

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Let’s Go Pikachu & Let’s Go Eevee brings us all the way back to the Kanto region and allows us to explore the areas in a brand new, wonderful light.

gameplay

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The Pokemon Let’s Go titles play similarly to the core games on the handheld consoles while combining some aspects of the mobile GO game. Remastering the Kanto region, the Let’s Go duo allows players to fully explore the region with the original 151 Pokemon with their mega evolutions and Alolan variants from the later generation games.

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There are quite a few differences to this updated Kanto region. Other than the awesome 3D, vivid graphics on the Switch, the battle system has changed along with the experience points and how wild Pokemon appear. Wild Pokemon wander around the areas so there’s no mystery to who you might get. I personally love that because it adds a little more “reality” to the world. There are no battling with the wild Pokemon either. You simply catch them by “throwing” your Pokeball with the Joy-Con motion controls and, if you catch them, your Pokemon gain experience points. All Pokemon in your party gain the experience whether they battle or not. There’s no experience share.

 krismii
Those are a couple of mechanics that are borrowed from the mobile GO game. I like being able to see the wild Pokemon spawn and wander around the world, but I do miss the wild battles. Being able to just capture by throwing pokeballs one after another is a bit repetitive and it’s not as exciting as battling with your team. Another updated mechanic is your Pokemon Box. Instead of using the PC system in Pokemon Centers to switch out Pokemon, you can easily do so with your Pokemon Box which is always with you.

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I miss battling the wild Pokemon as well. It makes it too easy and you almost never have to grind. However, you need a load of pokeballs, but you can find a lot of those throughout the world as well. I like how the box is updated. It’s cool that it’s always with you and you can switch out your team on a whim. You can “release” you Pokemon from there as well but instead of sending them back to the wild, they go to Professor Oak. In exchange you get candy to give to your Pokemon to boost their stats.

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There are plenty of updates with your Pokemon menu in general. Aside from determining the battle order of your Pokemon, you can also change their nickname and choose to take them out of their pokeball so they can follow you around, allowing you to talk to them. Your most important Pokemon is, of course, the titular Pokemon. Pikachu or Eevee, depending on the game you’re playing, sticks with you outside of their pokeball at all times. You can pet and feed them berries, as well as dress them up and change their “hairstyles.” They’re absolutely adorable!

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Playing with Pikachu and Eevee is fantastic! I only wish you could do that with all of your Pokemon like the Pokemon Amie in the last few games. However, it’s great that you can take out another Pokemon of your party in addition to Pikachu or Eevee and either have them follow you around or you can ride them. It adds a lot to the realism of the game. With that said, you can interact with your Pokemon throughout the world as well. If you pass a bush, they might find a berry inside for you. You can talk to them and they’ll interact with the world around them such as the fountain in Cerulean City.

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Never before seen in a Pokemon journey game is a local co-op mode. This was something we were really excited, but skeptical, for! When we got a chance to try it out, we were underwhelmed, to say the least. Player one controls the main character, of course, while player two can shake a second Joy-Con to make the opposite gender Pokemon trainer drop from the sky to run around with the first player. The second player cannot have his/her own team nor can you import or export Pokemon and other information between the game’s accounts for the second player. We wished that you could have somehow imported another player’s information for a true co-op experience.

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I had a feeling we wouldn’t be able to get my team though. I think that’d be too difficult to program. With that said, there’s very little for the second player to do. As player two, I followed Kris around with one of her Pokemon following me. If player one has a Pokemon out, then the second Pokemon automatically comes out to follow player two. In battle, I was able to shake my Joy-Con to control one of Kris’s Pokemon. This was a cool concept, but then it was 2-v-1 and it was unfair to the trainers we battled making it a lot easier. Catching wild Pokemon was the same. I shook the Joy-Con to join and was able to throw a pokeball in sync with Kris. That’s all there is to it though. The co-op is a cool concept, but honestly, I don’t think we’ll be going back to play in co-op mode. I’ll stick to watching her play and vice versa.

graphics-music

krismii
Being able to travel through Kanto, the original region where I started playing the Pokemon games, with updated 3D graphics was glorious. I’ve been greatly enjoying the world we’ve been exploring and seeing the Pokemon, especially since any Pokemon that you catch can follow you around.

Rachel Mii Double Jump
The graphics are really well done and it’s certainly awesome to see the game and Pokemon in all their glory on the big screen. Even the characters are really well done – your avatar still has the same goofy face for most of the time, but it’s awesome to see Professor Oak, Jessie, and James in 3D.

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The music is familiar and still really well done. The tunes are the same from the original games, just updated to keep up with the times, and it’s very nostalgic to hear the city themes, the Pokemon cries, and the battle music.

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The music is certainly nostalgic and they have a remixed beat which is well done. It adds a lot to the game making the music and overall game feel old and new.
story

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Let’s Go uses the same storyline as many of the other Pokemon games. The protagonist goes forth on a journey to become the very best while raising a team of Pokemon. While adventuring, the young hero encounters and goes against the infamous Team Rocket, an organization that uses Pokemon in an attempt to rule the world.

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These games stay true to the original Kanto storyline from Red, Blue, and Yellow. The story isn’t too strong, but the majority of it is all about the adventure and exploration.

replay-value

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The Pokemon games always have plenty of replay value. While the storyline and adventure generally remains the same, there’s enough Pokemon to create a plethora of different teams no matter how many times you go through the region.

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This will certainly be a game that we’ll go back to over and over again. Between both games and multiple profiles on the Switch, we’ll be able to try out various teams, trade, and play Pokemon until the end of time.

Let’s Go Eevee & Let’s Go Pikachu gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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