[Review] Harvest Moon: Light of Hope

Double Jump | Video Games | Nintendo Switch | Harvest Moon | Light of Hope | Review | Game Review

Title: Harvest Moon: Light of Hope
Developer: Natsume
Publisher: Natsume
Platform:
PC, Nintendo Switch, Playstation 4
Category:
Role-Playing, Simulation
Release Date:
May 29, 2018 for Switch/Playstation 4 in NA; November 14, 2017 for PC
How we got the game:
Bought it for the Switch

krismii
Harvest Moon has been one of my favorite franchises since I was introduced to Friends of Mineral Town for the GameBoy Advance way back when I was in… I dunno, the beginning of high school? It was a long time ago, let’s just say that. I feel as if the older titles in the franchise better capture what Harvest Moon is supposed to be about, and I think that Light of Hope recaptured that.

gameplay

Harvest Moon: Light of Hope operates in a similar way to the majority of the other games in the franchise. As one of the main objectives of the game, you spend much of your time cultivating a farm, growing crops and raising livestock. Fishing and mining are also two activities that you do in order to help improve both your farm and the island itself.

The controls for Light of Hope are, actually, fairly simple. With the Switch controls set up the way I had them, usually in the Switch’s handheld mode, you move your character with the left analog stick and the A button on the right Joy-Con was your main action button.

A cursor — usually a little leaf or a green square if you were by a farming spot — showed you where you could make an action. The green leaf was used basically to indicate who you could talk to, while a green square would indicate what tool you could use. There is no switching tools around in this game. Instead, the game is smart enough to know what tool you need based on what you were facing. If there’s a tree in front of you, you’ll automatically use the ax to cut it down. You’ll swing your hammer if you meet a stone. And if you were facing a spot where you can grow a crop? Just stand there and hit A as your character automatically tills the spot, plants your preferred crop, water the spot, and toss on some fertilizer.

Of course, sometimes this hiccuped a little (yes, I know I patted and brushed my cow already, can you please just automatically milk it now?), such as if you suddenly moved your character and they’re tilling the next spot of grass instead of watering the potatoes, but it works well enough for me.

While you’re improving your farm and completing the story, you’ll also be making friends and wooing potential spouses, as you do in most Harvest Moon games. Talking and giving gifts to people improve your friendships, potentially unlocking further activities or pieces of the story. Many of the NPCs are in charge of shops on the island and you can sell products that you grow on the farm directly to them rather than stuffing them in the shipping bin. Some stores will pay you more for certain goods — such as the restaurant for fish or the flower shop for, well, flowers — than you would receive when shipping them.

All in all, the game play and controls are pretty smooth on the Nintendo Switch.

graphics-music

Light of Hope’s graphics were rather charming. Full-bodied sprites moved fluidly across the Nintendo Switch screen, and the animated expressions while characters were speaking to each other definitely amused me!

I almost always enjoy the music in Harvest Moon games, and Light of Hope was no exception. The seasonal music is always relaxing, especially in winter. Most of the tunes are updated versions of music from past Harvest Moon games, which just makes me enjoy them all the more.

storyThe protagonist of the game washes ashore a mostly-deserted Beacon Island in the middle of a storm. After being rescued by a couple of the last remaining inhabitants of the island, the protagonist decides to stick around and help draw back citizens to the island by farming and rebuilding the shops.

Beacon Island is home to a majestic lighthouse whose eternal light has vanished, the catalyst as to why many people abandoned the island. The protagonist vows to figure out why the lighthouse went out and to restore it once again.

The story reminds me of a cross between Animal Parade and Sunshine Islands. Restoring the lighthouse’s light comes down to finding the the lighthouse tablets. The game itself pretty much carries you through the story, so there is no literal searching for the tablets. NPCs will guide you through the chapters, giving you hints (or just outright telling you) what items you need in order to proceed. The story can take as little as 10 hours as long as you are able to find and/or save the necessary items you’ll need in order to find the stone tablets.

After the tablets are replaced in the lighthouse and the light is restored, the story ends. The protagonist is now able to continue raising their farm, expanding their house in case they want to marry an eligible candidate, as well as unlock special livestock and crop seeds.

The story itself isn’t much, but the many interactions between the player and the NPCs were cute. The only thing I found odd about the story was at certain parts where NPCs would “wait” in an area for the player to return with specific items to help move the story along, even if it took the player a couple of seasons to find the items.

replay-value

Most Harvest Moon games have plenty of replay value if one considers the different spouses one can woo and the multitude of ways one can arrange their farm. There are three save files per profile on the Switch, so if you’re the type to try to marry every potential spouse, go for it. Light of Hope also has multiple farms on the island as well, allowing you to experiment with different plants and crops.

It’s a charming, relaxing game that has plenty of potential for multiple play-throughs.

Harvest Moon: Light of Hope gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Pokemon Quest [Game Review]

Video Game Review: Pokemon Quest | Nintendo | Nintendo Switch | Pokemon | Gaming | Video Games | DoublexJump.com

Title: Pokemon Quest
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Strategy, Adventure
Release Date: 
May 29, 2018
How we got the game: 
We downloaded it for free on our Nintendo Switch

krismii
Pokemon Quest was the first Pokemon game that was revealed during the recent Pokemon Press Conference from Nintendo. Considering it is a free-to-start game and Pokemon, we downloaded it after watching the conference.

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I immediately fell in love with the block graphics and the vivid look of the game. Obviously, I was excited the game was free as well.

gameplay

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Pokemon Quest tends to run on its own. The main aspect of the game is to have your team go out and battle wild Pokemon while exploring the island. Your team of blocky Pokemon run around an area and engage in battle with wild Pokemon automatically. You can tap to have your Pokemon do certain attacks, or you can let your team Auto-Battle.

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While you can play this game docked on the Switch, I personally find it easier to have in handheld mode and use the touchscreen. If you’re exploring and battling manually, there’s also a dodge button to make your Pokemon scatter in different directions. Unlike most Pokemon games, you can only have 3 Pokemon in your party at one time.

 krismii
When you’re not in a level, you’re at your little base camp with the Pokemon you’ve befriended. In your camp, you can decorate the area and cook up food made from random drops — like berries and apricorns — from the levels. Doing so will attract even more Pokemon to your camp, Pokemon you can then use in levels or to train up Pokemon already in your roster.

Rachel Mii Double Jump
In training, you can use Pokemon you’ve befriended to level up other Pokemon or to help teach them a new move. The downside to this is, whoever is “helping” to train someone else, will leave. They’ll get booted out of the camp and go back into the wild. This goes for learning new moves as well. I don’t care too much for that mechanic because I’d rather keep the Pokemon with me and it’s especially hard in the beginning when you don’t have that many Pokemon, so you don’t want to let any of them go. As for learning new moves, you don’t get to choose which moves they’re learning. It’s just a surprise – if it works.

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Another way to increase your Pokemon’s power (aside from your Pokemon running over another during training) is to collect Power Stones and Sturdy Stones during the levels, generally after you beat the boss of the area. Using those stones would increase your own Pokemon’s Attack or HP respectively. The combined Attack and HP of your team of Pokemon was your team’s strength. Each level would show you the combined strength of the wild Pokemon in the level, and you could compare the two to see if your team was strong enough to engage in battle in the area.

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While the stones are great, I found myself constantly getting stuck because my team was about 1,000 points behind what they should be at for the next area. It takes a lot of exploring and fainting to try to get them to level up and find more stones to make them stronger. I have a variety of Pokemon that I swap out and try different teams with, but they’re never quite strong enough. So it’s a lot of waiting.

graphics-music

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The graphics resemble Minecraft with its blocky like characters. It’s cute and a bit comical at times, especially with Pokemon like Voltorb being a cube rather than a sphere! The Pokemon characters bounce around in the camp area and have no problem destroying parts of the background in the campaign mode.

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The graphics are really well done and while I never would have imagined Pokemon looking like this, it certainly works. It’s doesn’t look out of character for the Pokemon games at all. The backgrounds and level are simply designed, but they’re pleasing to the eyes and the colors are fun and bright.

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The music is decent as well, with the tunes being cheery background noise when you have the game running on a level as your Pokemon demolish their enemies. The camp music is fun too, and the sounds effects were well done, especially with the attacks.

Rachel Mii Double Jump
The music is upbeat and catchy and I enjoy having the game on (even if it’s not doing anything) while I work. The sound effects can be goofy at times, especially when you’re training and one Pokemon gives the boot to the other Pokemon, but it works for a cute game like this.
story

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You arrive at Tumblecube Island ready to explore the unknown (not the Pokemon) and discover hidden treasure within it. Throughout you find and befriend Pokemon through your cooking and they’ll do the exploration part for you, defeating wild and enemy Pokemon in their path.

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That’s pretty much it. The deeper you venture into the island, the tougher the wild Pokemon become, but your own team grows to meet them in strength. Finding loot and treasure is the end goal of the game.

replay-value

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Pokemon Quest is a game that keeps running and is pleasant to have on in the background while you work. It’s not bad to keep going, unlocking Pokemon and fill up your Pokedex. In a way, it seems to be a more action-orientated Pokemon Ranch, if you will.

Rachel Mii Double Jump
That’s a good way to describe it. It’s certainly not a bad game, but I don’t like how you have to wait to pay again after a certain amount of time and I do wish you were able to do more with your Pokemon. Still, it’s a fun, refreshing game to play.

Pokemon Quest gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Playing Fairune Collection On The Nintendo Switch

Rachel Mii | DoubleJump.comHappy Thursday!

I’ve received a review copy of the Fairune Collection on the Nintendo Switch, courtesy of Pure Nintendo. It was a fun, quick game and I wrote a review for it for Pure Nintendo, but here are some quick thoughts on it.

Fairune Collection | Nintendo Switch | Video Games | Gaming | DoublexJump.com

Fairune is an RPG that was originally released on the Nintendo 3DS. Though, I’ll be honest, I’ve never heard of the games before now. I’m a fan of RPGs and was excited to give this game a try.

Fairune Collection for the Nintendo Switch contains Fairune, Fairune 2, a prequel game, and an unlockable spin-off game. I was surprised that they released all the games in one pack for less for $10, but when I started playing I realized that it was a good price for the four games.

They’re very short and honestly, I wouldn’t classify them as RPGs. There’s no battle mechanics at all – you get a sword and literally step on the enemies squishing them into the ground in the over world. It’s certainly not what I expected, but it wasn’t bad either. I actually didn’t mind it.

The majority of the game play is collecting certain items and solving puzzles to progress. Despite the puzzles, they’re pretty straightforward so this is a casual, semi-mindless game.

Again, it’s not at all what I expected and the games are super quick to get through (the first game took me a total of 2.5 hours) but they’re relaxing. I can’t see myself playing through the games again, but the first time around is a treat.

Have you played Fairune on the Nintendo Switch? What are your thoughts on the game? Let me know in the comments below!

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Lovers In A Dangerous Spacetime [Game Review]

Video Game Reivew: Lovers in a Dangerous Spacetime | Xbox One | Video Games | Gaming | DoublexJump.com

Title: Lovers in a Dangerous Spacetime
Developer: Asteroid Base
Publisher: Asteroid Base
Platform: 
Xbox One (also for PC, Playstation 4, and Nintendo Switch)
Category: 
Action, Platform, Shooter
Release Date: 
September 9, 2015 (Xbox One)
How we got the game: 
We borrowed it from a friend

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We were thrown into this game by a good friend when we were hanging out at his house with another friend. The opening story made us chuckle with how corny and cute it was. It’s bunnies! In space! With the power of love!

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When our friend turned on the game and said, “We’re going to play Lovers in a Dangerous Spacetime,” we just looked at him blankly. But this game is too cute and fun to ignore.

gameplay

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This is a cooperative space shooter and is best played with friends. Up to four players man a spaceship, taking control of its engine, shield, and guns, as they explore parts of space in search of their friends. The controls are simple enough, with your little character sitting at one of the stations and pressing the appropriate button to control said station.

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You can move about the ship freely (depending on the kind of ship you have – you can upgrade them) to take turns controlling the ship or shield or running back and forth between the guns. As you explore space, you can collect power-ups for the guns, engine, and shield allowing your ship to be more powerful against the various enemies that come your way.

 krismii
There were three kinds of power-ups — a Beam Gem, a Metal Gem, and an aptly-named Power Gem. You can mix and match the types of gems on the ship’s stations for different attacks. For instance, equipping the shields with a Power Gem will make them bigger, and if you add a Metal Gem to the mix, the shields will have spikes to injure any enemy unfortunate enough to knock into them.

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We personally liked the metal gems the best. The guns turned into spiked ball and chains. They were hard to control, but a lot of a run and had a good reach. Each level contained 10 animals that needed to be rescued, but you only need to rescue 5 in order to continue on. However, the more you rescue, the faster you’re able to upgrade your ship and such.

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Each level consisted of four areas before we were to defeat a boss. Considering how difficult and chaotic (especially with our group of friends!) a boss battle could be, upgrading the ship was definitely useful.

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It’s a satisfying game to play through though. Each levels consists of four areas before the boss allowing a good amount of time for you to get upgrades.

graphics-music

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The graphics are ridiculously charming, with the main characters being little aliens in spacesuits and their friends being bunnies, frogs, and foxes, to name a few species. The colors are vivid, with the spaceship and enemies being bright against the backgrounds to help navigate around the worlds.

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This is the definition of an adorable cartoon. I love the various levels as the space change. There can be water bubbles as well as ice and wind which certainly makes it a challenge to defeat certain enemies or even reach your friends.

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The music was fairly subtle, having a good beat to match the exploration of the levels. Of course, there was plenty of communication between us players masking the music as we were dashing around, a couple of us trying to handle multiple gun stations or pausing a moment to check the map.

Rachel Mii Double Jump
The sound effects were enjoyable as well. I liked the sound of the shooting and also the small animals would “talk” or yell for help the closer we got to them. Their voices were very cute.
story

Rachel Mii Double Jump
The story is explained in a goofy way. There are “super smart” scientists in space far away and have built a machine to harness love. An error has occurred in the XOXO matrix and has allowed anti-love to slip through. Using our last ship, we must go out into space and save our friends as well as the universe.

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Saving our friends — all adorable animals — enabled them to use the power of love to unlock the heart-shaped portal that leads to the next level. It’s corny but it definitely works for this kind of game.

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The more animals you save, the better the world will be. At least, that’s the moral I’m getting from the story.

replay-value

krismii
This was a great game to play with friends, with plenty of different stations that you can switch and play around with, along with different spaceships to challenge yourselves in controlling. It doesn’t seem like the best game to play solo, but I will confess I have yet to try it by myself. It is a game I’d play again with others.

Rachel Mii Double Jump
After playing this game with Kris and our two friends, I immediately knew this was a game I would love to play with our two cousins. I’m looking forward to playing it again.

Lovers in a Dangerous Spacetime gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Lumo [Game Review]

Video Game Review: Lumo | Nintendo Switch | Gaming | DoublexJump.com

Title: Lumo
Developer: Triple Eh? and Spiral House
Publisher: Rising Star Games
Platform: 
Nintendo Switch
Category: 
Adventure, Platformer
Release Date: 
November 20, 2017
How we got the game: 
I got a physical copy as a gift

 

 

 

When I first heard of Lumo, I thought it looked so cool. I was excited for another puzzle game and couldn’t wait to get my hands on it.

gameplay

Lumo is a short and sweet game. You play as a little wizard guy going room to room figuring out puzzles, collecting items, or sometimes just running through the room to get to the next.

You run with the analog stick and jump with A. Halfway through the game, you get a light staff and press B to illuminate the room. Lighting up the room allows you to see hidden platforms. You can also push certain boxes though you just need to walk into them.

There was no camera control and no depth-perception. Each room is set up in a similar way to Captain Toad except you can’t move the camera around to look at different angles. You only get the one angle and if you’re behind something – good luck. You have to make that jump blind. I got stuck quite a bit because I wasn’t able to get a better look at what I was trying to do.

The puzzles aren’t too complicated either. There were only two that tripped me up, but for the most part, the puzzles were easy or they were just time-based. The time-based ones were annoying because it went so slow and waiting was just annoying. And if you messed up, you respawned by the door and had to start all over again.

There are two modes of the game, I chose the adventure mode where it saved automatically when entering a new room and you have unlimited lives. I died a lot, so that was very helpful.

There are collectibles in the game such as rubber ducks, which were nearly impossible to get, cassette tapes, coins, and one other thing that I never found out what it was. I barely collected any of them. There was no point to collecting any of them and, as far as I know, you don’t get anything for collecting them. It didn’t add much to the game at all.

graphics-music

I enjoyed the graphics of this game. The 3D picture looked good and the different designs on each floor (dungeon-like, ice, etc.). In the beginning, you get to choose whether you’re a boy or a girl. The gender honestly doesn’t matter as you can’t tell while the blue chose your robe color.

The music was calming and soothing. While I liked it, I’ll admit it got a little old. The music was more or less the same throughout the entire game. The game is short, but I still would have liked a little variety.

The special effects were pretty good. I found the noise of my character running as well as the illumination sounds to be pleasing.
storyI have no idea what the story is, to be honest. I started off as a girl in an arcade. I couldn’t interact with anything or anyone other than a broken computer. The computer sucked me in, I went through the various puzzles, met some ghosts, defeated them, collected all four chips, then got out of the game. Then my character ran off and the credits rolled.

So, long story short, I guess I was trying to get myself out of the game. I don’t know how collecting the chips fixed it though and I don’t know why it was broken in the first place or why I was even sucked in.

The ghosts? No clue. Halfway through the game, I ran into a ghost. He split into four mini ghosts and then at some points I “battled” them in a Pac-Man style giant maze room. That was the end of the ghosts, but they were never explained why they were there or what they were doing.

My guess is maybe the ghosts resembled a “virus” in the computer, but it’s not clear at all.

replay-value

I don’t think I’ll be picking up this game again. The puzzles were so easy and the camera were awful. It wasn’t a bad a game, but with barely any story, I wasn’t as into it as I had hoped.

Lumo gets…
2 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Contra III: The Alien Wars [Game Review]

Game Review: Contra III | SNES | Video Games | Gaming | DoublexJump.com

Title: Contra III: The Alien Wars
Developer: Konami, Factor 5
Publisher: Konami, Konami Digital Entertainment
Platform: 
SNES (SNES Classic)
Category:
Run and gun
Release Date:
February 28, 1992
How we got the game:
We bought the SNES Classic

krismii
We’ll be honest — we’ve never heard of this game before the SNES Classic. We had no idea what to expect when we opened up the game on the mini platform.

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When we started playing, our first thoughts were, “Oh! This is like Turtle in Time.” The major difference being that you have guns and you’re not mutant ninja turtles.

gameplay

krismii
Contra III: The Alien Wars is a run-and-gun game. As Jimbo and Sully, we charged through the levels with the objective to gun down any aliens that were invading the land. The controls were simple enough, with buttons assigned to jump and shoot. We were able to use the D-Pad to direct our movement, both with running and shooting.

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I enjoyed the fact that we could just hold down the button and the gun would continuously shoot. I made it a lot easier to focus on aiming rather than aiming and shooting. There are power-ups you can collect along the way such as heat-seeking bullets, a spread shot, laser, and more.

 krismii
It took you telling me that we can just hold the button down before I realized we could do that. I was having too much fun button-mashing, haha! The power-ups were fun, as were being able to commandeer tanks during some of the levels. You did have to be careful, as you could run over your comrade with the tank… Not only that, the characters had fairly large hitboxes. It was an interesting challenge.

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I was not a huge fan of the large hit boxes… Also, sometimes you would get hit and fall, then you’d get placed right back into the fire again getting hitting once more. It wasn’t frustrating, to say the least. Still, the game was pretty straightforward.

graphics-music

krismii
The graphics weren’t bad at all. They reminded me of the old school arcade games, which I believe Contra was, once upon a time. Our characters and the settings were pixel-y, but were distinct enough so we didn’t get our characters confused with one another’s or with the enemies.

Rachel Mii Double Jump
I enjoyed the old school graphics. I think they aged well and, like I said, it reminded me of Turtles in Time so even though I had never played Contra before, it was almost nostalgic for me.

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The music was fairly nostalgic as well, whether it was due to reminding us of Turtles in Time or just because it was from an old SNES game, I’m not sure. Still, the music matched the beat of the game, and it got us into the levels.

Rachel Mii Double Jump
I enjoyed the music, as I usually do with any kind of game. Though I’ll admit I sometimes was able to tune it out because I was too focused on whatever task was at hand.
story

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Set in 2636, the aliens who have been defeated in the previous Contra games have returned and begun a war against the humans on Earth.

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The main characters — Jimbo and Sully — are descendants of the previous heroes. That’s basically the main premise of the story. There’s not much to the plot other than to beat back the invading aliens.

replay-value

krismii
Aside from us laughing at our ridiculous mistakes and how quickly we’ve died, I probably won’t pick this game up again. On the SNES Classic, there are plenty of other games that I will turn on multiple times over this.

Rachel Mii Double Jump
It wasn’t a bad game, but I’m not very good at it and it was frustrating at times because of it. I don’t see myself returning to this, especially since it’s such a short game. Though it’s something mindless enough to pick up again if that’s what you like.

Contra III: The Alien Wars gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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[Review] Batman: The Telltale Series

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Title: Batman: The Telltale Series
Developer: Telltale Games
Publisher: Telltale Games
Platform:
PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch
Category:
Graphic Adventure
Release Date:
Original episode was released August 2016
How we got the game:
Bought it on Steam

krismii
Batman was one of my first loves when I was introduced to the Geek Life. With the comic books and the animated series, Batman turned into one of my favorite superheroes. Seeing the release of the Telltale Series, I was always interested in the point-and-click graphic adventure. After having it downloaded on Steam for… longer than I intended, I finally got around to sitting down and playing it.

gameplay

I’ve never played a Telltale Series game before and, considering all of the titles they have out, I was interested in seeing how they pulled it off. Part action, part graphic adventure, Batman: The Telltale Series was definitely fun with its gameplay.

The game is split evenly between Batman and Bruce Wayne, with the player taking their roles during the game. While the game looks similar to a visual novel, the player’s input in the many critical choices affects the branches of the game’s narrative.

Part of the gameplay involves the player making quick decisions, whether it is during an action sequence or when speaking with NPCs of the world. Case in point were the multiple choice responses peppered in throughout the narrative. When responding to key points in the story to the NPCs, you are given only a few seconds, measured by a bar beneath the response choices. If you failed to respond, it was taken as mere silence, which is also a valid response to these situations. The first few questions I had to answer, I nearly panicked that I couldn’t try to carefully think through and pick the best response. Instead, I had to answer quickly and let the chips fall where they may!

The action sequences generally involve the player reacting quickly to hitting a certain key or button, a mouse-click, or even a combination of keystrokes to perform actions. Successfully performing these actions during a fight scene will fill up a Batman symbol found in the bottom-left corner of the screen — once the symbol is filled, Batman can perform a final move to completely take down the opponent he is facing to move onto the next scene.

During investigative scenes, you check evidence and the surrounding area, using a technique called linking to “link” pieces of evidence together to help piece the story of what went down in the area. I was actually really impressed with this part of the gameplay, finding it intriguing as we moved around as Batman to investigate. Seeing his gadgets do their thing was fun, too!

It’s not combat-heavy and relies more on quick reflexes and thinking, allowing you to manipulate the story and enjoying the narrative you help to weave.

graphics-music

The graphics aren’t bad at all. The semi-realistic graphics of the people and the settings are pretty good, even if sometimes the faces of the characters can look a little… derpy. I really enjoyed the images of the Gotham, the settings of Wayne Manor, City Hall, and the other scenes. I thought they were well done.

The music was fun as well, the tunes fitting into the story well. Fight and investigative scenes were accurately punched up with the music, keeping you focused and getting you amped up when necessary.
storyThe game begins with Batman investigating a break-in at Gotham City Hall. Aside from mercenaries, he meets Catwoman stealing a drive, which Batman takes before she can escape. He returns to Wayne Manor as Bruce, hosting a campaign party for D.A. Harvey Dent running for mayor against the current, corrupt mayor of Gotham. Among other party guests, the infamous mobster Falcone makes an appearance, who offers Bruce a spot in his crime family in exchange for “help” in getting Harvey elected.

This prologue effectively introduces the major players to episode one.

The story does well going back and forth between the Bruce Wayne and Batman personas, giving equal play time for both “characters.” While Batman is focused on decrypting the drive that Catwoman had attempted to steal, Bruce Wayne is stuck playing politics for Harvey Dent and Falcone. During the investigation, Falcone appears to be the link between the two faces of the titular character.

With this link, accusations against Bruce’s parents come to light, accusations that painted the Waynes not as benevolent benefactors to the city but as one of the biggest crime families of Gotham. While Batman confronts Falcone for his part in stealing and delivering a chemical weapon, Falcone delivers evidence of the Waynes being involved with Falcone and his crime organizations. Episode one ends with Bruce demanding answers from Alfred, his closest confidant and the Wayne family butler and friend.

The story continues with episode two, with Bruce digging up the secrets of his family’s past. The Telltale Series does well playing in Batman’s universe, but the story itself does not tie in with any other existing Batman lore. I’m definitely intrigued by the beginning of this game and am looking forward to continuing the story of this game with the next episodes!

replay-value

Batman: The Telltale Series had great replay value, especially if you want to exhaust all the different important choices you can pick throughout the game. Not only are the episodes themselves different due to the choices, choices in previous episodes can affect the outcome of future episodes.

That, and it’s Batman. What’s not to like?

Batman: The Telltale Series gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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