Fire Emblem Warriors [Game Review]

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Title: Fire Emblem Warriors
Developer: Omega Force, Ninja Team
Publisher: Nintendo
Platform:
Nintendo Switch (also available for the 3DS)
Category:
Hack-and-Slash Action RPG
Release Date:
October 20, 2017 worldwide
How we got the game:
Pre-ordered a physical copy

krismii
Fire Emblem Warriors is a crossover game between Koei Tecmo’s Dynasty Warriors series and Intelligent Systems’ Fire Emblem series. It’s the second such crossover since Hyrule Warriors — using characters based on the Legend of Zelda franchise — for the Wii U back in 2014. I had enjoyed Hyrule Warriors and playing with some of my favorite characters in a new game style back then, and being a sucker for the Fire Emblem series, I was looking forward to Fire Emblem Warriors as well.

gameplay

Being a hack-and-slash game, the gameplay consists of the player taking control of up to four characters on a given map and demolishing the opposition. Each character attacks by the player more or less button mashing, but if you wanted to be more precise, there are combo attacks that you can trigger by pushing buttons in a certain order (generally the Y and X buttons). The more enemies one defeats, the quicker one can unleash a special attack that can be particularly devastating on hoards of enemies and even the sub-boss characters, such as Fort Captains. The controls themselves were fluid and responsive, which is excellent considering how quickly one is dropped into the fray of the battles, even if there were times when it seemed my character was running too quickly for me to make a turn!

Characters can be given orders on the battle map, such as directing one person to fight a certain enemy or to guard a teammate. While the player can switch between four characters, there is usually four additional teammates on the map to aid the playable characters. The AI of NPCs was well-done, in my experience, as the majority of them were eager to complete the goals and sub-quests that popped up with the map.

The majority of the characters in Fire Emblem Warriors are sword-users, but there are a few who use lances, axes, magic tomes, bows, and dragonstones, which are a special item to some unique Fire Emblem characters to transform into a dragon. Like the Fire Emblem games, characters are able to level up in their weapon rank, allowing them to use stronger weapons and attacks as the game progresses. In Warriors, this is achieved by crafted crests, which are used for attacks, defensive purposes, and enabling special skills. Crests are crafted with materials that enemies drop as well as collecting items from characters themselves when they increase their Support rank with one another. The more two characters fight together — by being on the same map, helping to guard one another, healing each other, or by literally pairing the two up as a support pair — the higher their Support will be. A Support Conversation between the two characters can be unlocked once they reach an A-Support rank.

The major flaw with the gameplay is how little diversity there is amid the weapons and characters themselves. Slashing away at enemies with swords is fun and all, but having more variety would have definitely helped me explore the maps of the game multiple times and giving it more replay value. Daggers and shuriken, lance-users on the ground instead of being regulated to Pegasus Knights, more axes and magic, beaststones for laguz from the Radiant series…

To go along with the lack of weapon diversity is the character roster. It mainly focused on the cast from Awakening and Fates, along with Marth as one of the Fire Emblem series’ first protagonists. Fire Emblem Warriors stars a pair of twins who both use the sword as their preferred weapon. The Heroes that we must track down as per the story mode all use swords as their preferred weapon. While I have nothing against any of the characters that are on the roster, I would have loved to see characters from more Fire Emblem games.

Let’s get Ephraim from Sacred Stones as a lance-user Hero. Hector from Blazing Blade can be the axe-wielding Hero. There are laguz characters from the Radiant series — Ranulf, Lethe, Tibarn, Naesala — who could be Heroes in their own right. Lilina from the Binding Blade as not only a mage Hero but also another female.

Perhaps it would have been a little too much to throw so many different timelines into Fire Emblem Warriors, but there was so much more weapon and character variety that could have been packed into the game!

graphics-music

One of my favorite things about the Nintendo Switch is the graphics. The graphics of every game we’ve played so far on this little console have been crisp, clear, and beautiful, and I loved seeing the dynamic Fire Emblem Warrior battles on the Switch. The animated movies were fairly well-done, being on par with most of the animated scenes in most of the more recent Fire emblem games.

I’ve always been a sucker for Fire Emblem music, and Fire Emblem Warriors would be no exception… except for most of the, erm, “suggestions” that continued to pop up in the first half of the game. Since everything on the battlefield happens quickly, so do character dialogue boxes popping up with someone talking about someone else being trouble or telling you of a new quest that has arisen. The cacophony of the battle was interrupted much of the time for the game to continue on, which threw me off a bit at times. It was tolerable especially when I reminded myself that it went hand-in-hand with the chaos that was supposed to be the battlefield. It was quick and exciting, even if the voice acting had me rolling my eyes once in a while.
storyLike most Fire Emblem games, the story was a bit cliche, with it being way too focused on bonds and support among one another, and you defeat a dragon at the end.

The story opens with the royal twins of Aytolis, Lianna and Rowan, sparring with their friend Prince Darios of Gristonne. Monsters appear from Outrealm portals, attacking the castle, separating the twins from their mother, and starting the twins on their journey to protect their homeland. They journey across the land to find Heroes that have been displaced in time, Heroes that have Gleamstones to power up the Shield of Flames to defeat the evil dragon Velezark.

The characters spend much of their time focusing on friendship and their bonds with one another, which is a bit corny but sweet message. The twins work and grow together with the help of the other heroes to ultimately succeed in the end. The story itself had a few plot holes or threads that could have used more closure — such as the Darios subplot — but it wasn’t too bad for game.

replay-value

Fire Emblem Warriors has the story mode and a history mode. The story mode has about 25 “chapters,” or battle campaigns, in it while the history mode allows players to battle in scenarios from past Fire Emblem games that were re-imagined for Fire Emblem Warriors. Each has different levels of difficulties and goals, giving one a few more challenges if one wishes to replay the game.

While I wish that the roster wasn’t so sword-user heavy — really, seeing a thief character or more axes and lances would have been wonderful — and had characters from more Fire Emblem games rather than focusing mainly on Awakening and Fates, I did have a lot of fun with Fire Emblem Warriors. There’s something so satisfying about the hack-and-slash aspect of the game, and I know I’ll pick it up again.

Fire Emblem Warriors gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Mario Party The Top 100 [Game Review]

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Title: Mario Party The Top 100
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo 3DS
Category: 
Party, Multiplayer
Release Date: 
November 10, 2017
How we got the game: 
We each preordered a physical copy

krismii
Mario Party is one of those game franchises that makes or breaks friendships. It was one of the games that were a stable in our childhoods as we grew with the generations of Nintendo consoles. We have lots of fun memories with the earlier installments of the games, but the newer ones were disappointing to us. We were hoping for the Top 100 to bring back a little fun to the franchise.

rachmii
I didn’t want to get my hopes up too much for this game, but I was excited nonetheless. They were bringing back old school mini-games, what could go wrong? Well, they did some wrong… but it was still nice to replay some of the old mini-games again.

gameplay

krismii
Mario Party The Top 100 celebrates the top one hundred mini-games from the main franchise. With several modes, the Top 100 allows players to compete and play mini-games either alone or by linking up wirelessly with friends. Each mini-game has been updated with their graphics and controls to bring it up to speed with today’s modern handheld technology, and they all use simple controls to play, usually only a couple of buttons and the control stick to move.

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There are five main modes of the game, one being only for the single player while you can play the other four modes with friends. 100 Minigames, Minigame Island, Minigame Match, Championship Battles, and Decathlon. Minigame Island was probably my favorite mode, but even that wasn’t too great, to be honest.

 krismii
100 Minigames is a free-for-all mode, where you can play whatever mini-games you’ve unlocked whenever you want. Minigame Island was the single-player mode, where you would go through a series of little “islands” connected via warp pipes and defeat minigames as levels. As a single player, you would choose your character at the beginning and the character you would like as your partner during two-versus-two games. Your opponents in the game are randomized, as are their difficulty level. Each minigame win earns you ten coins, which earns you a life after you collect 100, as well as star points similar to those in Mario Party 9 and 10. If you lose a minigame, you lose a life.

Rachel Mii Double Jump
Well, if you come in fourth you lose a life. If you come in third, you get one mini star. Second gets you two mini stars, and first place gets you three mini stars. You want to collect all the mini stars you can (300 total) so that you can unlock something at the end. I liked this mode because it was completely random and it was all minigames, but it definitely would have been more fun playing with other people rather than alone.

krismii
I wonder, if you play through the Minigame Island again, if the mini-game levels would be random? I agree that the island would have been more fun if that was a mode you could link up with friends to play. The modes were you could link up with friends weren’t too bad, however, what fans seemed to really want were boards like the original series had. Instead, Top 100 reuses the Star Rush board with some tiny updates, a small board where everyone moves at once one to six spaces, and you play a mini-game only if someone catches a mini-game balloon. It’s… not the most fun experience.

Rachel Mii Double Jump
It’s boring, to put it bluntly. The board is small and not exciting at all. Not to mention that I wasn’t the biggest fan of Star Rush. It probably won’t be a mode I’ll play again. Another mode is Championship Battles and that wasn’t as great as it sounded. You play 3 to 5 minigames and see who can win the most. It sounds fun in theory, but they only allow 3 or 5 minigames. What about 10? What about 20 or 50? That would certainly raise the stakes and have a longer playtime with friends. It was easy for the games to become one-sided, especially when playing with CPU characters.

krismii
Decathalon was similar enough to Championship Battles, but players would compete for earning the most points depending on their ranking in the mini-game as well as time or your score, if they applied. The higher ranking you are in the mini-game, the more points you earn. After so many mini-games, the player with the highest amount of points wins. It seemed pretty skewed, to be honest. The mini-games were random and, once you become in first place in a couple, you seemed golden on the road to win the Decathalon. With players that are fairly even in their mini-game skills, it’s not much of a challenge.

Rachel Mii Double Jump
The Decathalon wasn’t too bad. But yeah, I don’t think I’ll be playing that again anytime soon. The game also had minigame packs as well. Each pack was its own category of minigames from the various Mario Party games. (Gamecube Pack, Nintendo 64 Pack, Action Pack, Sports Pack, etc.) This is a cool idea in theory. When playing Minigame Match (similar to Star Rush), you choose a pack. Then you and the other players vote from your respective pack on which game to play. This is a cool idea, but you can only choose from the five games in your pack. I would have liked to be able to vote on a set of 30 or something, that 30 would be random each time you played. I would have liked to see more variety.

graphics-music

krismii
The graphics and music weren’t bad. They weren’t spectacular, but they weren’t bad. Graphics-wise, the game’s images are clear and crisp on our 2DS handhelds.

Rachel Mii Double Jump
It’s certainly interesting to play minigames from Mario Party 1, 2, and 3 with updated graphics. I enjoyed seeing the characters and games in a new light, especially with their updated voices and such.

krismii
While the music wasn’t bad, as they seem to be reminiscent of the Mario Party series, it has changed. Many of the minigames have “updated” music, which are different tracks rather than merely updated versions of the original songs. We did notice that, in Minigame Island, the victory song matches the song that was played in the Mario Party game that the minigame came from. It was a cute, nostalgic-inducing touch.

Rachel Mii Double Jump
I didn’t mind the music at all. I found it upbeat and lifting like any other Mario Party game. Also, there were the nostalgic tunes thrown in there. While updated, like Kris said, they were still nice to hear.

replay-value

krismii
The Top 100, while not what we wanted it to be, was decent for nostalgic purposes. It may be a game that I pick up once in a while if I have a little time to kill. Once you unlock all the minigames, it can be fun just to go around and replay your favorites.

Rachel Mii Double Jump
I agree with Kris. However, Mario Party is the kind of game you want to play with your friends and I felt as though this game was better in single player mode than with friends only because there was more to do. Still, I’m glad I could revisit old games again.

Mario Party The Top 100 gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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James Noir’s Hollywood Crimes [Game Review]

Title: James Noir’s Hollywood Crimes
Publisher:
Ubisoft
Platform: 
Nintendo 3DS
Category: 
Puzzles, Strategy
Release Date: 
August 30, 2011
How I got the game: 
I bought it

I remember when I first got my Nintendo 3DS way back in 2011. I got two of the same games for Christmas that year and my mom took me to Toys R Us to pick out a new game. There weren’t very many games out at the time, that I was interested, and James Noir’s Hollywood Crimes caught my eye. I love mysteries and I enjoy puzzles, so I thought I’d give it a try.

gameplay

Gameplay is simple as it’s mostly stylus-based. It showcased a lot of things that the 3DS could do. Even though we’ve had a touch screen before with the Nintendo DS, you don’t use any buttons in this game. You have to use your stylus to continue any dialogue and use the touch screen to solve all the puzzles that are thrown at you. I sometimes tried pushing the “A” button out of habit and the game would just do nothing.

You are the star of this game the camera being in first-person, though you don’t actually move anywhere on your own. All you have to do is read through the dialogue (or listen, it’s all voice acted) and solve the puzzles that come your way.

For the game show portion of the game, where you’re on the hit TV show Puzzle Masters, you get to choose which puzzles you want to solve out of 12 options. You have to get a certain amount of points to beat your opponent and move onto the next round.

This isn’t as hard as it seems though. Depending on the difficulty of the puzzles, you earn more points. You have three hints per puzzles and gain 5 points for each unused hint. So, I ended up gaining an extra 15 points on most of the puzzles.

What I didn’t like about the game though was that you were able to back out of the puzzle if it was too hard. That’s not a bad thing, but there were no consequences to it. You didn’t lose any points or a turn or anything like that. It was just like it never happened. The game made sure that no matter what, you always won – even when you lost.

In the final round, my opponent had 520 points when the highest he could have gotten – based on the points each puzzle was worth plus the extra hint points – was 405 points. The math didn’t add up at all. For that final round, I needed at least 480 points. See the problem? And guess what, I still won.

The game obviously wanted you to win no matter what, so they should have made it so that your opponent played after you. Then they could have calculated their score based on what you got.

The other half of the gameplay was in the actual story. Outside of the game show, you help catch a serial killer who is leaving puzzles as a calling card. So, in this game, when you’re not listening to the brief cutscenes, you’re solving a puzzle either for the game show or the police.

graphics-music

The graphics were not great in the slightest… it just wasn’t the kind of art style that I’m a fan of. The characters were real people, but they were cartoon-ized (is that a word?) and their movements were played on a loop of what seemed like just 5 seconds. Their mouths didn’t match up with anything that they said and they moved too fast anyway. It just didn’t look good and it became annoying pretty quickly.

The music, on the other hand, was great. I didn’t remember much of the game since the last time I played it was about five or 6 years ago. I forgot how creepy the game could get and the music was a big part of that.

However, I will say that you’re so engrossed in the puzzles that the music isn’t really prominent. It’s when you’re investigating and you’re about to find something. You can tell because the music will get louder and creepier. That was very well done.
storyYou play as yourself auditioning to go on a game show, The Puzzle Masters. You don’t know anything about yourself other than what you look like (yes, this game uses the 3DS camera and yes, you have to take a picture of yourself). You start to learn more about yourself as the story plays through and you start to wonder who really is innocent and who isn’t.

Of course, you just want to win that grand prize, an all-expenses paid 1-year trip around the world. But an old friend of yours, an ex-boyfriend, gets in contact with you. He’s now an FBI agent and needs your help to solve a string of murders. This serial killer is killing past champions of the Puzzle Masters show and leaving puzzles behind as clues to his next victim.

All in all the story is pretty well done. However, there’s a lack of character development throughout the story. When you find out who the real killer is, the motive is pretty dumb.

But back to your ex-boyfriend, he at one point mentions your relationship and apologizes for it, but that’s it. I felt no connection to this guy. I really couldn’t have cared less about helping him out. Not to mention that he probably should have had a partner helping to back him up instead of his ex-girlfriend.

The ending gets a little twisty, which was clever, and it even leaves off on a cliffhanger. It made me wonder if there was a second game out there that I missed, but I couldn’t find one anywhere.

replay-value

There’s a ton of puzzles in this game. The ones you don’t play during the game show, you can go back to them later through the main menu. Based on your popularity with the show, you get fans who will send you fan mail. That’s how you get hints for the puzzles you solve with your FBI agent friend and it’ll allow you to play puzzles you’ve skipped.

I did not go back to do these. The puzzles were fun and certainly the best part of the game, but a few were redundant and just harder versions of ones you already played. So I didn’t care to go back and check them out.

This is a quick game, it took me 6 hours and 50 minutes to complete. So, if you’re looking for something quick and semi-challenging, go for this game, especially if you enjoy puzzles. If you’re looking for a great murder mystery with in-depth characters, go somewhere else.

James Noir’s Hollywood Crimes gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Super Mario Odyssey [Game Review]

Super Mario Odyssey Game Review

Title: Super Mario Odyssey
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Platformer
Release Date: 
October 27, 2017
How we got the game: 
We preordered a physical copy

krismii
Super Mario Odyssey has been hailed as one of the best 3D Mario games to date, with all of its homage to Super Mario 64 and the rest of the 3D family. It’s certainly one of the more fun games that we’ve played all year!

rachmii
When this game was first announced, I’ll admit that I wasn’t too excited for it. I wasn’t sure how it was going to be with the hat. But it’s a Mario game and I had a lot of faith in it. It didn’t let me down.

gameplay

krismii
Super Mario Odyssey utilizes many of the Switch’s Joy-Con motion control aspects. With the Joy-Con, you move Mario and the camera with the control sticks and Cappy, Mario’s new companion, with flicks and twists of the Joy-Con. While you can also play the game with the pro controller and the Joy-Con grip, we found it easier to use the detached Joy-Con and their motion controls.

rachmii
It took me a while to get used to the motion controls as I preferred the pro controller. I did end up using each Joy-Con separately for the motion controls and got used to it though. While you can get through the game without the motion controls, there’s a lot more you can do with them.

 krismii
Aside from the motion controls being used to throw Cappy in various ways, Mario moves very similarly to his Super Mario 64 counterpart. Many jumps were included, such as the long jump, the triple jump, and the wall jump, as well as a somersaulting move that was wicked fun to execute! Using all of these moves enabled you to help Mario collect the levels’ various Power Moons and, holy crap, were there a lot of Power Moons to collect!

Rachel Mii Double Jump
Mario was super easy to control! I mean, I still fell off cliffs a lot, but he was pretty smooth either way. Yes, there were a lot of Power Moons. In a way, we felt as though there were too many. There’s a great amount that are deeply hidden within the levels, but there are so many that are just sitting out in the open for you to collect and it makes you go through the story mode so much faster. I feel like they wanted us to explore rather than complete the story. It’s almost as though they wanted us to rush.

krismii
Yes, I wasn’t too pleased with the amount of Power Moons — it seemed as if the amount was excessive. I would have been more invested in the game if there were less Power Moons but a greater challenge in finding them. With over 800 Power Moons available in the game, I feel as if we were stopping every five minutes for the, “You Found a Power Moon!” jingle, and I felt that it got old fast. I wanted to go through the story and have more meaning to the Power Moons that we found.

Rachel Mii Double Jump
While I agree, I do understand why there were so many. I am looking forward to getting back to the game to collect them all. I just wish the main story didn’t go so fast. Once we had enough Power Moons to keep going, we just got so eager to move on. Before we knew it, the credits were rolling.

graphics-music

krismii
The graphics are absolutely gorgeous — you can see all the details of Mario’s mustache! Granted, we expected nothing less after seeing the Switch’s capabilities with games like Breath of the Wild, but it was definitely a treat to see how much effort was put into the graphics and presentation of the game.

Rachel Mii Double Jump
Each level is ginormous! I feel like they definitely took a page out of the Breath of the Wild’s book. While this game, just like any other Mario game, is about saving Peach in the end, they really just want you to explore each and every aspect of the level. It seems to be never ending.

krismii
There were definitely plenty of places to explore, and the graphics just emphasized your want to search every nook and cranny. The music was right on par with each level as well, and the sound effects for whenever Mario defeats an enemy or shimmies up a tree or is capturing a T-Rex were wonderfully done. The title song, “Jump Up, Super Star,” performed by Mayor Pauline in New Donk City was probably my favorite part!

Rachel Mii Double Jump
I’ve been listening to the Odyssey soundtrack on a loop while I work because I can’t get the songs out of my head. And Jump Up, Super Star is definitely a new favorite! I can’t get that song out of my head! story

Rachel Mii Double Jump
The main story is more or less the same as any other typical main Mario game. Bowser has taken Peach and it’s up to Mario to save her. However, Bowser threw in a twist by deciding to skip everything and just go straight to the wedding.

krismii
Bowser looked super dapper in his white tuxedo, and all the effort he was putting into the wedding almost made us root for him. But, I digress. After a confrontation aboard Bowser’s flying ship, Mario gets knocked out and falls down to the surface of the Cap Kingdom where he meets Cappy, a ghost-like hat that is able to transform and help Mario take over other creatures’ minds and bodies.

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And that’s about it. Mario goes from level to level finding Power Moons to get his Odyssey ship up and running again so that he can make it to Peach’s wedding just to shout, “Objection!”

replay-value

krismii
Considering how many Power Moons are in the game and how much content is left to explore after the main storyline, Odyssey does have high replay value. It can be a little addictive to search for every Power Moon on every level and unlock all of the game’s secrets that you definitely wouldn’t mind picking up the game again.

Rachel Mii Double Jump
Power Moons are everywhere, but a great deal of them are hidden. Plus, I know there are a couple more levels to unlock plus all the costumes to collect. I’ll definitely be playing again.

Super Mario Odyssey gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Dream Daddy [Game Review]

Dream Daddy Game Review

Title: Dream Daddy
Developer: Game Grumps
Publisher: Game Grumps
Platform: 
PC (Steam)
Category: 
Visual Novel
Release Date: 
July 20, 2017
How we got the game: 
We bought it

krismii
The Game Grumps are a popular channel on YouTube, with a plethora of different gaming videos with rapid uploads. Sometimes their commentary is a bit NSFW, but if you can overlook that, they’re entertaining. When Dream Daddy was announced, we thought it sounded like a random and, perhaps, silly concept. However, we were quickly impressed with not only the quality of the game, but with the gender and sexuality diversity within it.

rachmii
We’ve only played one other visual novel game before and it was another dating sim based on a group of YouTubers. It was an amazing game and we had a feeling Game Grumps wouldn’t disappoint.

gameplay

krismii
Dream Daddy is a visual novel, so the game controls are simple. Players read along with the story and, whenever they’re available, choose multiple-choice answers that will determine how other characters feel about you and, in some cases, how scenes will play out.

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That’s pretty much all there is to it. Some of the choices are difficult, some aren’t. Based on what you answer, the Daddy you’re currently with will either get happy at your response or sad. This all determines whether you get a good ending or bad ending for them.

 krismii
You are able to go on a couple of dates with each Daddy, with most having mini games that you need to complete to help boost your date score. The date scores, along with the choices made during the multiple-choice responses, help to determine the kind of ending you receive. The game itself is mostly point-and-click, but remembering certain details about the characters and their backgrounds will help you make the correct choices to get the good endings.

Rachel Mii Double Jump
I found the mini-games to be the most clever part of the game. There’s a fun Pokemon battle kind of game as well as game that mimicked Bejewled. Some were pretty creative and others… we just didn’t understand and didn’t do well with. Still, they were pretty cool.

graphics-music

krismii
The graphics were so much fun in this game! The scenery was beautiful, especially during the date nights with the eligible bachelors of the game, but also with the characters themselves. No one looked alike and their expressions were always on par.

Rachel Mii Double Jump
I think that’s my favorite part about visual novel games. I love seeing the expressions on the various characters. Each one was unique as were their houses and the various scenery of each date. I also loved the fact that you could customize yourself. Apparently, if Kris and I were boys, we’d have red hair and green eyes.

krismii
Red hair, green eyes, glasses, clean-shaven, and named Dean Jay. That was our Dadsona, haha! Considering your character was completely customizable, I was definitely impressed with the level of graphics and the programming that enabled your custom Dad to be present by the dialogue box whenever he spoke. The music was on point as well, with some talented scores and mood music whenever it was called for.

Rachel Mii Double Jump
Yes, the music was great. I especially loved the opening theme on the main menu. Every time we played, I got it stuck in my head.

story

Rachel Mii Double Jump
Upon beginning the game, you create yourself, a single father. You and your daughter have just moved into a cul-de-sac and now you have to meet and get friendly with all your neighbors, who also happen to be fathers, most of them being single.

krismii
While the main goal is to make friends, as per your daughter, you can connect deeper with the fathers via Dadbook, a social media platform for dads. With Dadbook, you set up and go out on dates with the other fathers, getting to know them better as you decide who you ultimately want to pursue.

Rachel Mii Double Jump
We went on two dates with each Dad and then on the third date we had to choose who we want to hook up with. Of course, you can go on three dates with one Dad right away. Or you can go on two dates with some, one date with others, and zero dates with other guys. There’s no right or wrong way to go about your love life.

replay-value

krismii
Dream Daddy has a couple of different endings per character, not only with the date-able dads but also with your daughter. If the multiple endings are not enough reason to replay the game, then the plethora of dates and mini-games would certainly help. The graphics, music, and even the characters’ backstories and development arcs are also fantastic points to keep playing this game until you uncover all of the achievements.

Rachel Mii Double Jump
We’ll certainly be going back to the game to try to get the good ending with all of the Dads. We also wanted to get the bad ending with our daughter. Well… we don’t want to, but we’re still curious as to what happens.

Dream Daddy gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Legend of Kusakari [Game Review]

Game Review, The Legend of Kusakari

Title: The Legend of Kusakari
Developer: Librage
Publisher: 
Nnooo
Platform: 
Nintendo 3DS
Category: 
Action, Adventure
Release Date: 
August 25, 2016
How I got the game: 
I bought it

rachmii
When I first heard about this game, I didn’t really know what to think. I thought it was an interesting “spin-off” of Zelda as the running joke with Link is that he’s always cutting grass with his sword. After I had watched the trailer I thought it would be something fun and simple to try though I wasn’t in much of a rush. Now, over a year later, I finally go the game. And it’s actually better and harder than I originally thought it would be.

gameplay

This game is simple. You play as Kusakari and cut all the grass on the field. There are minimal buttons – B to cut a single blade of grass, A to use a spin attack which could cut up to four blades of grass at once, and L/R to dash.

The game is fairly short being 50 levels long, but each level is unique and gets progressively harder as you go along. So, it’s not a long game to beat (I beat the game in 3 hours total), but you won’t beat all the levels in one try. There were some levels that I had to try a few times before beating it and being able to move on.

Within the levels, the grass can be spread out far and wide throughout the area. You can dash to get to the grass, but it’s hard to control sometimes and can make you slip up. There are also various enemies throughout the area as well. Sometimes heroes are battling the enemies and other times the enemies are just wandering around. They don’t go after you, but if you walk into them you’ll be sure to get hurt.

Speaking of getting hurt, these levels are timed. No, the timer doesn’t tick down, it actually just counts how long it takes you to beat the level and then you get ranked on how fast you can complete it. But when I say you’re timed, I mean you health ticks down progressively throughout the level. You only have three hearts and you lose half a heart periodically. I assume this is because Kusakari gets tired and is using up energy. Still, it adds pressure to cut that grass as quickly as you can.

There are five different kinds of grass, by the way. The simple kind that takes one hit to cut down, a slightly bigger bush that takes two hits to cut down, and another bigger and darker bush that takes three hits to cut down. There are also two kinds of blue grass. One replenishes a heart and the other is bigger and sparkles and it replenishes all of your health. The blue grass, however, can’t always be found in the levels or they’re scarce in the levels.

In some levels, the blue grass is pretty common depending on the terrain. Some levels have sand or swamp or purple poison. That slows you down in which case tires you out which makes it that much easier to lose health.

Remember when I said you got ranked on each level depending on how fast you beat it? Well, if you get a certain amount of S ranks, you’ll unlock bonus levels. I didn’t unlock any bonus levels. I tried to. I went back to the first level where I had a rank A and beat it in 12 seconds. When I went back to it, I beat it in 6 seconds. It was still a rank A. I didn’t find it worth it enough to go back to all the different levels and try to get a rank S on all of them. Because to me, 6 seconds is worthy of an S rank, despite it being the first level.

graphics-music

The graphics were cute in this game. The various enemies were interesting, such as blue slimes, evil trees, and the occasional dragon or enemy soldier. Overall, the graphics aren’t anything fancy, but I think they work well for the game.

I especially enjoyed the level designs. As I said earlier, the levels varied from being in a forest to having sand, purple poison, or swamp around them. Towards the end, the levels were designed in a castle where the main hero was battling the big boss.

The music wasn’t bad either. I found the victory music and the music before beginning a level to be a bit much. It was fine enough to be enjoyable, but it did get old. The music during the levels was good. Some of the music was subtle while some were adventurous. Overall, it was enjoyable.

story

You play as Kusakari, a grass cutter. The world is being run by monsters and enemies. Soldiers and the “hero” of the story are working hard battling the bad guys, making it to the castle, and defeating the big boss. You, on the other hand, decide to help in a way no one else thought possible.

You’re going to clear all the grass so the soldiers will be able to play on an even battlefield and not trip over the long blades of grass.

It’s definitely an interesting story and I think it’s cool how the hero of the story isn’t the “hero,” it’s not the person who defeats the big bad guy. It’s certainly silly too, but it’s fun nonetheless.

replay-value

This was a fun, challenging game. I don’t know if I’ll ever pick it up again. Maybe someday I’ll feel good enough to go back and try to get those S-ranks on a few levels and it’s certainly a game that you can pick up at any time and do a couple levels here and there. Still, I don’t know if I’ll personally pick it back up again.

The Legend of Kusakari gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Death Road To Canada [Game Review]

Death Road to Canada Game Review

Title: Death Road To Canada
Developer: Rocketcat Games
Publisher: Rocketcat Games
Console: 
PC (Steam)
Release Date: 
July 2016
How we got the game: 
We bought it

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Death Road to Canada was one of those insanely popular games when it first came out last year. Rachel and I were skeptical of it, especially since many of our favorite YouTubers were playing it around Halloween, thinking that it was some horror game. However, it’s actually rather silly, even with the slightly gruesome thought of your character being eaten by zombies.

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And it’s not even gruesome at that… the graphics are very cartoony and pixelated that it makes the game look almost cute. It took us a while, but we finally sat down to play the game ourselves.

gameplay

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In Death Road to Canada, you take control of a character trying to survive the zombie apocalypse. The levels of the game are trying to maneuver around and survive against zombies while looting houses, buildings, and other areas on your way to Canada. In between the levels, your character is in their car (or walking if the car breaks down), allowing them a brief moment of respite to attempt to heal any wounds, chat for a moment, and for random events to play through.

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As you’re looting, you want to be on the lookout for various weapons, as they can break and some swing harder than others, as well as food, gas for your car, and medical supplies. The various scenarios that play out are random chat snippets, but can also sometimes be multiple choice. For example, you may come across a cabin in the woods. Do you have a member of your team stay on watch all night? Or do you all go to sleep? Or maybe you just keep driving.

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Characters can also have different perks and traits that will affect their personality, which can in turn affect the consequences of events and multiple choice scenarios. Perks also affect the characters with their starting equipment and stats, such as morale, loyalty, fitness, and mechanical. Many of these effect how hard your character can attack, how many hits it’ll take for them to fall, and how well they can use certain weapons.

Rachel Mii Double Jump
In a way, it helps you strategize, but it’s hard to strategize for a game that’s completely random. You can certainly determine which character in your party would be better for the decision ahead, but it might not always work. Still, it’s fun to customize a character as yourself.

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Even as yourself, however, you never have full control of their stats and personality. There was one play-through that Rachel and I were playing where Rachel thought it was a good idea to steal not once but twice from random NPCs. Due to that, my Kris character got fed up enough to leave during a random event, taking half of the food with her. The two-player mode turned into a single-player game without our input! It was definitely a unique gameplay element.

graphics-music

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Both the graphics and the music are rather quirky. The graphics are pixel-y, which is paired nicely with a game about zombies. Despite the setting of the game being the zombie apocalypse, there isn’t much gore except for some cartoon-like zombie brains and guts. Being a game that doesn’t take itself too seriously at times, the graphics don’t seem to take it too seriously either, and it works.

Rachel Mii Double Jump
If this game had realistic graphics, I probably wouldn’t be playing it. It adds a certain charm to the game, though it’s hard to customize your character. There are face, hair, and clothing options, but they’re hard to see because everything looks grainy. And it’s also easy to lose your character in a swarm of zombies all the same size as you.

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That may be the point, actually, to give the game an extra challenge. You’re fighting in a zombie apocalypse, you’re not supposed to look pretty, haha! The music and sound effects go well with the graphics, keeping the tone of the game generally lighthearted despite the situation. It’s easy to focus on the game and not get too distracted by the music which, considering you’re trying to survive against zombies, is a plus.

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The music is definitely lighthearted, yeah. It’s got a fun beat and I think it’s a perfect match for the kind of graphics it has. Plus, you wouldn’t expect it from a zombie game, but it works.
story

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This game is pretty simple when it comes to a “story.” Zombies have overrun the United States, but Canada seems to be zombie-free. You’re trying to travel from Florida to Canada without dying.

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Ideally, you’ll have a car to help shorten the travel time and to get to abandoned houses and buildings to loot for weapons, food, and gas. You can meet up with and help strangers and companions alike, but while they’re useful in helping against the zombies, they may stretch your resources thin.

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It’s like a “choose your own adventure” kind of game where every decision you make can either make or break your chances to win.

replay-value

krismii
This is a fun and, oftentimes, ridiculous game. With so many random events, traits, perks, and character attributes, no game is alike. It’s difficult, but not frustratingly so, making you want to keep going rather than rage quit. It’s a game that I don’t mind picking up for a quick round at any time!

Rachel Mii Double Jump
Yes, this game is easy to say, “One more round!” as it makes you so determined to win and get to Canada! It’s a fun game to pick up at any time and doesn’t take too long to play (unless you actually win).

Death Road to Canada gets…
4-lives4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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