Super Smash Brothers Ultimate [Game Review]

Game Review: Super Smash Brothers Ultimate | Video games | gaming | nintendo | Nintendo Switch | Video game review | DoublexJump.com

Title: Super Smash Brothers Ultimate
Developer: Nintendo, Sora Ltd., BANDAI NAMCO Studios Inc
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Action, Fighting, Multiplayer
Release Date:
December 7, 2018
How we got the game:
We pre-ordered it through Amazon

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IT’S FINALLY HERE! Yeah, this game needs no introduction.

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I mean, how long have we waited for this? How many times have we talked about it?

gameplay

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Super Smash Brothers Ultimate is a multiplayer fighting game like its predecessors. This installment was made from the ground-up and it’s been a blast so far. The controls are very intuitive and familiar, even if some of them are a bit oversensitive. Case in point is when you try to use the Joy-Con’s analog stick — even if you don’t believe you’re touching it in a certain direction, your character may still respond as if you are. We have yet to try the game with GameCube controllers, so I’d be interested in hearing from others what they think of those controls.

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While that gets annoying, I do like the Joy-Con. I don’t miss a “regular” controller that much. Ultimate is an understatement for this game. Every single character is back, plus some brand new ones and some “echo” fighters to go along with some of the regular characters. There are a good amount of modes that are the same such as the regular Smash and Tournament, Classic mode is back, and there are some brand new modes and mechanics such as the Spirits.

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One of our favorite new modes is Smackdown, which allows players to only use each character in the roster once in a series of battles. Once a character is used in one fight, they are unavailable for the following matches. It really forces players to use characters that they may otherwise not use. There is also Squad Strike, allowing teams of multiple characters in a fight.

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The tournament mode is how it sounds – there’s a bracket and everyone fights to be on top. The regular Smash mode is normal battles which you can set your own rules to. There are basic rules and you can save your own rules. No more turning on the game and fixing all the rules to how you like it. You can set up multiple rule sets beforehand. The adventure mode is one of my favorites though. You move around on a map that reminds me of a board game, collect spirits by battling the characters in the game, and then free the characters as you come across them and battle them.

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With the main goal of the adventure mode being to rescue your fellow fighters, you can actually unlock the fighters via the adventure instead of waiting for the new challenger approaches screen when you’re doing the other modes. Granted, I enjoy the surprise element of the new challenger battles, but by going around on the adventure mode map, there is a chance that you’ll run into one of your favorite characters that you’ve been waiting to unlock. It’s definitely interesting that there are multiple ways to unlock characters.

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I do enjoy the multiple ways to unlock the characters. With the roster so huge, I’m eager to fill it up as quickly as we can.

graphics-music

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This game is so pretty! I’m really enjoying the character models and seeing all of the details — from Donkey Kong’s fur to King K. Rool’s scales to the fabric of Link’s tunic — is amazing. The stages all look great as well, even the ones from the N64 version of the franchise.

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The old stages have definitely aged well and it’s great nostalgia. I was young when Smash 64 came out, but I do remember playing it and I remember the levels. The newer levels are so well designed and add a whole new level to the battles!

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And the music is wonderful, as well! So many tunes from our favorite Nintendo franchises — and then some — are in this game. You’re able to customize which songs you would like to hear on given stages and how often. They really pump you up for fights.

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Honestly, I could just listen to all the music tracks all day long. I do enjoy how there’s more to offer with the music and you can choose which songs to listen to. Most of the time you get too focused into the game and don’t hear the music that well, but it’s a nice touch anyway.
story

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Being a fighting game, Super Smash Brothers Ultimate’s main mode doesn’t really have a story. There is an Adventure mode that details how Galeem, the lord of light, captured all of the fighters — with the exception of Kirby — to create puppets of them. These puppets must be bested in battle in order to save not only them, but also the Spirits of other video game characters that were trapped by Galeem’s light.

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Which is a cool story, in my opinion. Usually the darkness is the bad guy but now it’s the light, which is a nice twist on things. I’m definitely looking forward to beating the adventure mode.

replay-value

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This game has tons of replay value! From playing on your own with the myriad of fighters in any of the modes to playing local multiplayer to kick each other’s butts to playing online, Smash Brothers Ultimate has plenty to do to keep gamers busy for a long time.

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I don’t know what to say here. We’re going to be going back to this game for a long time.

Super Smash Brothers Ultimate gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Legend of Zelda: Four Swords Adventures [Game Review]

Game Review: Four Swords Adventures | The Legend of Zelda | Nintendo | Gamecube | Video Games | Gaming | DoublexJump.com

Title: The Legend of Zelda: Four Swords Adventures
Developer: Nintendo EAD Group 3
Publisher: Nintendo
Platform:
Nintendo Gamecube
Category:
Action, Adventure
Release Date:
March 18, 2004
How we got the game:
We bought it

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The Legend of Zelda: Four Swords Adventures was one of the first co-op games in the Legend of Zelda franchise. Generally, I play the Legend of Zelda games while Rachel watches, but we were excited that I could bring her along on this adventure as well.

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Four Swords Adventures allows 1-4 players to play as “Link” and go on the adventure together to save Hyrule and Princess Zelda. We have fond memories of this game and were excited to be able to play it again.

gameplay

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While GameCube games obviously had the GameCube controller, which was an option if you were doing the adventure as a single-player, Four Swords Adventure had players hook up their GameBoy Advances with special adapters to use as the controllers. While the A and B buttons and the D-pad worked as the GameCube controller — using Link’s sword and special items as well as moving him — the Advances served as individual screens for each player whenever the Links went into a cave, underground, or a house.

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It was certainly and interesting concept to utilize both the home console and the handhelds. It was also great to allow each player to feel like they were playing together, but had their own important part in it as well. Sometimes some Links need to go through one cave while other Links need to go through another. It’s co-op at its finest.

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Worlds are grouped into three levels, with two regular levels leading up to a third that is usually a dungeon with a trapped maiden at the end of it. Each world tends to have a theme, such as going up Death Mountain to reach a fire temple or a set of worlds encased in ice. There are little to no puzzles that can be solved by just one Link — most of them need at least two, if not all four Links.

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If you don’t have four players to play as all four Links, you can press the Select button to switch between the Links you play as. Otherwise, the other Links will just follow you around. You start off in each level with nothing. It doesn’t matter what you got in the previous levels – force gems, items, heart containers – you start from scratch in the next level. Honestly, I like that. It adds more fun to it and you’ll find the items you need along the way as you go through the level. Sometimes there’s more than one item and you have to choose which one you might need first. There is some backtracking involved, but it’s not tedious at all.

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Aside from solving puzzles and defeating enemies as you make your way to the end of the level, you need to collect Force Gems. These special gems help to power up your sword. Collect at least 2000 between the four Links and your swords will be powered up enough to smash through the barriers of darkness that are located at the end of each level. We’ve never had a problem collecting enough Force Gems while navigating through the levels.

graphics-music

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Four Swords Adventures has a similar-looking Link to the Wind Waker. Not quite cel-shaded like the Wind Waker game, Four Swords Adventures is in a top-down, 2D perspective. The graphics are nice and clear, detailing the worlds wonderfully. They give homage to the classic Link to the Past game on the SNES while brilliantly updating the graphics for the GameCube.

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Each Link has his own color though – other than different colors and physical bodies – they’re all the same. They look cool together though and can even go in formation with each other. The graphics of the world map and each level are refreshing.

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The music is wonderful as well, as is most of the Legend of Zelda franchise’s music. The tunes were familiar and nostalgic, but updated enough to keep them fresh for this game. The sound effects, especially for special items and the Links’ voices, are on point!

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Hearing the Links’ collectively go, “YAH!” is the best ever. Collecting force gems and using certain items are especially satisfying thanks to the sound effects.
story

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The prison of Wind Sorcerer Vaati is growing weak. Princess Zelda and the six maidens work to strengthen the prison, but instead are captured by Vaati’s minions. In order to rescue them, Link takes up the Four Sword, splitting himself into four in order to travel throughout the land of Hyrule to vanquish the darkness while rescuing the maidens and, ultimately, Princess Zelda.

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The Links work together and travel across the lands battling various enemies, collecting force gems to power up their swords, and put Vaati back where he belongs.

replay-value

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We usually have a great time with this game, playing with one another both in co-op mode and in battle mode if we feel like just beating each other up. Even solo mode is a worthwhile experience. While it’s not the most challenging Zelda game out there, Four Swords Adventures is still charming and holds up well today, as long as one has the proper equipment to play it.

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Now that we have our Gamecube hooked up again and realize we still have the cables to play the game, I’m sure we’ll go back to this game again. As long as our Gameboy Advance and Gameboy Advance SP don’t die on us…

The Legend of Zelda: Four Swords Adventures gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Dr. Mario [Video Game Review]

Game Review: Dr Mario | Video games | gaming | blogging | DoublexJump.com

Title: Dr. Mario
Developer: Nintendo, Nintendo Research & Development 1
Publisher: Nintendo
Platform:
NES
Category:
Puzzle
Release Date:
July 27, 1990
How we got the game:
We got it on the NES Classic

 

 

 

Dr. Mario is one of those games that I have missed over the years. We had never owned it and I wasn’t born when it first released, so naturally, I never got a chance to play it.

storyDr. Mario is here to cure some viruses by throwing pills at them. Yep, that’s the gist of it. There’s no story explained really, but Dr. Mario is there to cure viruses and he somehow has an infinite supply of pills.

gameplay

Before the game starts, you’re able to choose which level you want to start at. There are 20 levels and you can take it easy and start at level one, which is pretty easy. Or you can start right at level 20 if you want the challenge right off the bat.

There are different colored viruses for each level – red, blue, and yellow. Mario’s pills come in those colors and they’re capsules which are broken into two parts. Some pills are two colors while others are one. Still, you need to maneuver the pills and match three of the same color together to a virus of that color. So, if you’re up against a red virus, you need at least three blocks of red pills touching it. Four of the same color in a row – touching a virus or not – will make them disappear.

You can turn the pills left and right to make sure you can get the colors to where you want them to go. However, you can choose what speed you want the pills to fall and something – slow or fast – it’s quite easy to trap yourself. Then you have to dig yourself out of a hole. The good news is, the levels aren’t timed.

graphics-music

The graphics aren’t too bad. There’s not a whole lot of visual representation for the game. The majority of it are the three primary colors in pill form or small virus-like creatures. Dr. Mario stands on the sidelines throwing the pills for you to deal with. He seems awfully happy to do it, too.

The music is pretty good. There’s just a small bit of music you can choose from on the main menu before the game starts. Some of it is catchy but I was too busy yelling at Mario and the viruses to really listen to it.

replay-value

This is a fun game and it reminds me of a mixture of Tetris and Bejeweled. There’s not much to it, but it’s a fun puzzle game and it’s semi-mindless enough to just pick up and play. I can see myself going back to it from time to time.

Dr. Mario gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Let’s Go Eevee & Let’s Go Pikachu [Video Game Review]

Game Review: Pokemon Let's Go | Let's Go Eevee | Let's Go Pikachu | Pokemon | Nintendo | Nintendo Switch | Gaming | Video games | DoublexJump.com

Title: Let’s Go Eevee & Let’s Go Pikachu
Developer: Game Freak
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Role-playing
Release Date:
November 16, 2018
How we got the game:
We preordered them

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If you’ve followed along with this blog for a little while, it’s no surprise that we’re big Pokemon fans. While we don’t play Pokemon GO, we were definitely excited for the Let’s Go duo.

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Let’s Go Pikachu & Let’s Go Eevee brings us all the way back to the Kanto region and allows us to explore the areas in a brand new, wonderful light.

gameplay

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The Pokemon Let’s Go titles play similarly to the core games on the handheld consoles while combining some aspects of the mobile GO game. Remastering the Kanto region, the Let’s Go duo allows players to fully explore the region with the original 151 Pokemon with their mega evolutions and Alolan variants from the later generation games.

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There are quite a few differences to this updated Kanto region. Other than the awesome 3D, vivid graphics on the Switch, the battle system has changed along with the experience points and how wild Pokemon appear. Wild Pokemon wander around the areas so there’s no mystery to who you might get. I personally love that because it adds a little more “reality” to the world. There are no battling with the wild Pokemon either. You simply catch them by “throwing” your Pokeball with the Joy-Con motion controls and, if you catch them, your Pokemon gain experience points. All Pokemon in your party gain the experience whether they battle or not. There’s no experience share.

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Those are a couple of mechanics that are borrowed from the mobile GO game. I like being able to see the wild Pokemon spawn and wander around the world, but I do miss the wild battles. Being able to just capture by throwing pokeballs one after another is a bit repetitive and it’s not as exciting as battling with your team. Another updated mechanic is your Pokemon Box. Instead of using the PC system in Pokemon Centers to switch out Pokemon, you can easily do so with your Pokemon Box which is always with you.

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I miss battling the wild Pokemon as well. It makes it too easy and you almost never have to grind. However, you need a load of pokeballs, but you can find a lot of those throughout the world as well. I like how the box is updated. It’s cool that it’s always with you and you can switch out your team on a whim. You can “release” you Pokemon from there as well but instead of sending them back to the wild, they go to Professor Oak. In exchange you get candy to give to your Pokemon to boost their stats.

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There are plenty of updates with your Pokemon menu in general. Aside from determining the battle order of your Pokemon, you can also change their nickname and choose to take them out of their pokeball so they can follow you around, allowing you to talk to them. Your most important Pokemon is, of course, the titular Pokemon. Pikachu or Eevee, depending on the game you’re playing, sticks with you outside of their pokeball at all times. You can pet and feed them berries, as well as dress them up and change their “hairstyles.” They’re absolutely adorable!

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Playing with Pikachu and Eevee is fantastic! I only wish you could do that with all of your Pokemon like the Pokemon Amie in the last few games. However, it’s great that you can take out another Pokemon of your party in addition to Pikachu or Eevee and either have them follow you around or you can ride them. It adds a lot to the realism of the game. With that said, you can interact with your Pokemon throughout the world as well. If you pass a bush, they might find a berry inside for you. You can talk to them and they’ll interact with the world around them such as the fountain in Cerulean City.

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Never before seen in a Pokemon journey game is a local co-op mode. This was something we were really excited, but skeptical, for! When we got a chance to try it out, we were underwhelmed, to say the least. Player one controls the main character, of course, while player two can shake a second Joy-Con to make the opposite gender Pokemon trainer drop from the sky to run around with the first player. The second player cannot have his/her own team nor can you import or export Pokemon and other information between the game’s accounts for the second player. We wished that you could have somehow imported another player’s information for a true co-op experience.

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I had a feeling we wouldn’t be able to get my team though. I think that’d be too difficult to program. With that said, there’s very little for the second player to do. As player two, I followed Kris around with one of her Pokemon following me. If player one has a Pokemon out, then the second Pokemon automatically comes out to follow player two. In battle, I was able to shake my Joy-Con to control one of Kris’s Pokemon. This was a cool concept, but then it was 2-v-1 and it was unfair to the trainers we battled making it a lot easier. Catching wild Pokemon was the same. I shook the Joy-Con to join and was able to throw a pokeball in sync with Kris. That’s all there is to it though. The co-op is a cool concept, but honestly, I don’t think we’ll be going back to play in co-op mode. I’ll stick to watching her play and vice versa.

graphics-music

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Being able to travel through Kanto, the original region where I started playing the Pokemon games, with updated 3D graphics was glorious. I’ve been greatly enjoying the world we’ve been exploring and seeing the Pokemon, especially since any Pokemon that you catch can follow you around.

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The graphics are really well done and it’s certainly awesome to see the game and Pokemon in all their glory on the big screen. Even the characters are really well done – your avatar still has the same goofy face for most of the time, but it’s awesome to see Professor Oak, Jessie, and James in 3D.

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The music is familiar and still really well done. The tunes are the same from the original games, just updated to keep up with the times, and it’s very nostalgic to hear the city themes, the Pokemon cries, and the battle music.

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The music is certainly nostalgic and they have a remixed beat which is well done. It adds a lot to the game making the music and overall game feel old and new.
story

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Let’s Go uses the same storyline as many of the other Pokemon games. The protagonist goes forth on a journey to become the very best while raising a team of Pokemon. While adventuring, the young hero encounters and goes against the infamous Team Rocket, an organization that uses Pokemon in an attempt to rule the world.

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These games stay true to the original Kanto storyline from Red, Blue, and Yellow. The story isn’t too strong, but the majority of it is all about the adventure and exploration.

replay-value

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The Pokemon games always have plenty of replay value. While the storyline and adventure generally remains the same, there’s enough Pokemon to create a plethora of different teams no matter how many times you go through the region.

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This will certainly be a game that we’ll go back to over and over again. Between both games and multiple profiles on the Switch, we’ll be able to try out various teams, trade, and play Pokemon until the end of time.

Let’s Go Eevee & Let’s Go Pikachu gets…
4-lives
4 out of 5 lives.

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Deltarune Chapter One [Review]

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Title: Deltarune Chapter One
Developer: Toby Fox
Publisher: Toby Fox
Platform:
PC
Category:
Role-Playing
Release Date:
October 31, 2018
How we got the game:
Downloaded for free for Windows

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Deltarune is a spin-off of Toby Fox’s original, critically acclaimed game Undertale. Chapter One is the demo of Deltarune that Fox released on Halloween this year — a rather fitting day — to see how well it’d be received. Judging by the reactions I’ve seen and my personal opinion of it, I think many gamers enjoyed it. Be aware that, considering this is only chapter one, a demo of sorts, this review will probably contain some spoilers.

gameplay

Deltarune plays similarly to Undertale. Using a top-down perspective, Deltarune employs role-playing tactics in an 8-bit like world. Battles give you different options, such as ACT or SPARE. Players use these actions to either avoid fighting the monsters they encounter or by attacking them to move on. While the goal is to avoid fighting, allowing the monsters to live, the player (and one of their allies) can attack instead.

Unlike Undertale, Deltarune uses a multi-member party. Your character, Kris, is the human leader while Susie is a monster who rather likes using force. Ralsei is the third member and is essentially the healer of the party who is in favor of sparing every monster the group encounters. Kris has the ability to influence the others actions on their quest, although at the beginning Susie is not controllable by the player, so sparing the monsters can be a little difficult. The party also has Team Points, which allows them to perform stronger magic spells or attacks, if need be.

Another difference from Undertale is that Deltarune Chapter One only has one ending. While the choices the player made in Undertale reflected what kind of ending one would get, Deltarune’s choices didn’t matter much. At the beginning of the game, some NPCs actually tell Kris that their choices don’t matter.

The gameplay for Deltarune took the mechanics from Undertale and improved upon them. I much prefer Deltarune’s combat system to Undertale’s, but the charm from the first game was still very much present in Deltarune.

graphics-music

Deltarune’s graphics are the same 8-bit graphics that Undertale used, keeping the style the same to further connect the two games. It’s not revolutionary, but the imagination that was poured into many of the monsters’ designs and profiles is wonderful. Seeing the quirky world that Fox has created and being immersed in it is a treat.

The music is gorgeous as well, pieces that Fox has composed and being familiar enough to remind us of Undertale but also standing out on their own. I cannot wait for a full soundtrack.

storyDeltarune opens with Kris, a human living in a world where Monsters roam on Earth, being taken to school by their adoptive mother Toriel, a maternal goat-like creature. Once Kris gets to school, they’re tasked with Susie, the bully of the class, to get more chalk from the supply closet, which turns out to be a portal to the Dark World.

In the Dark World, Kris and Susie meet Ralsei, the Prince of Darkness, who is incredibly sweet and fluffy. Ralsei is convinced that he, Susie, and Kris are the three heroes destined to save the world. Susie… is not as convinced. In fact, she decides to find her own way out of the Dark World, not wishing to play the role of hero.

Lancer is the fourth most important character, who is actually the prince of the cruel King who has seized control of the Dark World and wishes to continue spreading darkness. He is trying to stop the heroes and, for a while, has Susie on his side. During these times (and through amazing dialogue), all four kids end up becoming allies and friends.

Although Lancer at one point traps Kris, Susie, and Ralsei in prison, it was really due to him wishing for them not to encounter the King. Lancer was afraid that either his new friends or the King would get hurt. When the trio do encounter the King, they are able to exhaust him enough to win the battle. The trio’s actions — whether or not they have killed anyone in their path to escape the Dark World — will determine the outcome as to how the King is dispatched. Either way, Susie and Kris will return to their world.

The player is then allowed to explore the town, finding the Undertale Easter eggs scattered throughout, before returning home and going to bed. After the credits roll, Kris stirs from bed in the middle of the night, rips out their soul, and locks it into a birdcage. Kris pulls out a dagger and, with glowing red eyes and a sharp grin, looks back at the screen at the player, a cliffhanger for Chapter Two.

replay-value

Being a demo and just the first part of what will hopefully be a bigger, finished game, Deltarune Chapter One is great fun with wonderful characters and fantastic writing. With that said, there’s not too many secrets or Easter eggs to find after playing through it the first time, especially since there is only one ending. Still, with how much fun it is, I can see myself going back to Deltarune once in a while.

At least until the full game comes out.

Deltarune gets…
4-lives
4 out of 5 lives.

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The Legend Of Zelda [Game Review]

Game Review: The Legend of Zelda | Nintendo | NES | NES Classic | Zelda Month | Video game review | DoublexJump.com

Title: The Legend of Zelda
Developer: Nintendo Research & Development 4
Publisher: Nintendo
Platform:
NES
Category:
Action, Adventure
Release Date:
February 21, 1986
How we got the game:
We have it on the NES Classic

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The original Legend of Zelda video game came out a few years before I existed. Having a chance to play both the Legend of Zelda and The Adventure of Link were a couple of reasons why we were interested in getting the NES Classic.

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This is a game we’ve heard a lot about and have seen others played, but we haven’t had the pleasure of playing it ourselves until now.

gameplay

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Being a game for the NES, there are only a few simple buttons for a player to keep track of when controlling Link. The A button swings your sword, the B button uses whichever special item you have equipped from the menu that’s brought up with the start button, and you can move in a whole four different directions with the D-pad.

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The controls can be a little wonky at times, but it’s a NES game, so that was kind of expected. A lot of times Link would swing his sword with some delay after we pushed the button which put us in some trouble on many occasions throughout the gameplay. Most of the items you have to buy through random shops you find on the main map while others you get by going through and completing the dungeons.

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Your adventure involves exploring the over world map, finding secret locations and dungeons that hold monsters and pieces of the Triforce of Wisdom. Instead of the game having a linear direction, Link is plopped down in the middle of the world and released to go forth wherever he pleases.

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The over world map itself doesn’t show where Link is or where anything is, even if you’ve already been there. You just need to explore, find stuff on your own, and remember where it all is. You can do the dungeons somewhat out of order though you might get stuck needing certain items to get through. Plus, the enemies are tougher later in the game. The dungeons are made up of various rooms with a ton of enemies and puzzles to get through. While it’s pretty simple, the enemies are tough and they can be tricky to get through.

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It was an interesting dynamic where the controls and environment are simple enough, but there were definitely times where we found ourselves dying over and over again to the same bosses or other enemies. While I love a good story-based game, I definitely enjoyed the openness of this Legend of Zelda. It reminds me a bit of how Breath of the Wild is an open world, allowing you go explore the story however you want.

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It’s certainly a fun game and well done for its time. It seems like such a small, short game, but there’s a lot to do, collect, and explore.

graphics-music

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The graphics are nothing to be blown away by these days, but it was definitely charming to see the first appearance of Link and the world of Hyrule as their original pixel-selves. The color palette was enough to be able to distinguish the characters from the environment and it was simple enough to tell what was going on, even if there were a couple of glitches here and there. Nothing to make the game break, of course.

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Yes, we did have a couple of glitches throughout the game, but some of them were in our favor, which was kind of nice. The pixels are great and looking at some of the enemies are hilarious because they look nothing like what they would today. Also, watching Link shimmy on the raft is wonderful.

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The music is fantastic, being the classic tunes that we know and love from all the other Legend of Zelda games we’ve enjoyed playing. It was a treat to hear where the tunes came from, especially the overworld music.

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The music and the sound effects are satisfying. I have the soundtrack in my car so hearing the music and actually playing the game at the same time was great. It was a nice throwback to a game I’ve heard so much about but have never played.
story

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There’s no true introduction to a story in this game. You take control of Link, you find an old man in a cave who tells you to take a sword because the world is dangerous, and off you go. Objectively, you are collecting pieces of the Triforce of Wisdom from the dungeons scattered about the world, presumably in order to rescue Princess Zelda.

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Again, since it’s not really explained at all, Link is exploring the world, ultimately preparing himself to battle Ganondorf and save the world. The story is there it’s just not as flushed out as we know and love it today. Which, is kind of cool in a way. I wonder how we would have felt about it if we had no knowledge of the series when the game first came out?

replay-value

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The Legend of Zelda is an oldie but a goodie. While there’s only so many secrets to uncover, it’s a game with a simple enough premise that allows you to play through it many times without getting bored. It’s a classic.

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I’m happy we finally got a chance to play this game. It wasn’t easy (even though it’s older and I was expecting it to be) but it’s one I’ll definitely play again.

The Legend of Zelda gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Luigi’s Mansion 3DS [Game Review]

Game Review: Luigi's Mansion 3DS | Nintendo | Video games | Gaming | DoublexJump.com

Title: Luigi’s Mansion
Developer: Nintendo | Grezzo
Publisher: Nintendo 
Platform:
Nintendo 3DS
Category:
Action, Adventure
Release Date:
October 12, 2018
How we got the game:
I pre-ordered it

 

 

 

What can I say about Luigi’s Mansion? It’s one of my favorites and I was super excited to get an updated version.

gameplay

This is a fairly simple game to play. Luigi moves around with the analog stick. In this version it gives you the choice of whether you want Luigi to move around freely or side-step. I have him move around freely because the side-stepping looks weird. However, when you’re sucking up ghosts or if you press the B button while walking, he sort of side-steps anyway. The X button is used as the A button would typically be used in any other game. The X button opens doors and will call for Mario if there’s nothing else around.

Capturing the ghosts is easy. Shine your flashlight on them and once they’re stunned, you can press the R button to use the Poltergust 3000 to suck up the ghosts as you move the analog stick in the opposite direction of where the ghost is trying to escape. It’s easy enough though some ghosts are harder than others.

The point of the game is to go through the entire mansion to find Mario as you rid it of all the ghosts at the same time. There are regular ghosts throughout the mansion along with mini-bosses and regular bosses.

This is a quick game to get through – especially if you’ve played it before. I know this game like the back of hand at this point. However, it’s a little easier on the 3DS because of the touch screen. The Gamecube obviously didn’t have that. If you had a key, the Gameboy Horror (in game) showed you where it was on the map. The touch screen for the 3DS is the map and shows where the key goes right away. There’s absolutely no getting lost in this version.

I thought the concept of Gooigi – the very green version of Luigi for the co-op mode – was weird at first. I liked how they added a co-op mode, though I haven’t had a chance to try that part out just yet. The way they added Gooigi into the game was impressive though and my respect for the slimed-version of Luigi went up.

graphics-music

The graphics, as always, were great. I really enjoyed them on the Gamecube and the updated graphics for the 3DS stayed true to the original graphics. The colors were just brighter and the details were a little more crisp. I thought they did a wonderful job and the game looks great.

I found myself humming along with the music again. I get Professor E. Gadd’s lab music stuck in my head from time to time. The first time Luigi went there, I sat on that screen for a while and just hummed along with the music. I don’t know why, but that’s always been a favorite tune of mine.

They did a great job with the sound effect. For the most part, everything sounds the same from the original Gamecube version. However, they updated a few things. For example, when Luigi calls for Mario, his voice echos. When you enter a dark room and haven’t defeated the ghosts yet, you can hear them cackling somewhere in the room. They’re small details, but I really liked them. I felt as though they added a lot to the game.
storyLuigi won a contest he didn’t enter. He won his own mansion. (Wouldn’t that be nice?) I mean, it’s haunted, but hey – take what you can get, right?

The only problem is, Luigi has no idea how these people got his information and Mario was dumb enough to fall for the scheme. Luigi heads to the mansion to see what it’s all about as well as find his brother, who ends up getting himself kidnapped.

Obviously this is the same story as the original game. The only thing that changed was Gooigi. I really liked how they introduced Gooigi. I’m not sure if some people would consider this a spoiler or not, so I won’t too much. They connected Dark Moon to this game though and I thought it was really clever how they did it. It put a smile on my face, at least.

replay-value

It’s Luigi’s Mansion. I’ll be playing it again. No questions asked.

Luigi’s Mansion gets…
5 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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