Death Road To Canada [Video Game Review]

Video Game Review: Death Road To Canada | Nintendo Switch | Nintendo | Video Games | Gaming | DoublexJump.com

Title: Death Road To Canada
Developer: Rocketcat Games / Madgarden
Publisher: Ukiyo Publishing
Platform:
Nintendo Switch
Category:
Action, Adventure
Release Date: 
May 8, 2018
How we got the game: 
I bought it on the Nintendo Switch eShop

 

 

 

Death Road To Canada is a game that will always hold a special place in my heart. Kris and I reviewed this game when it was on Steam back in 2017. We got it for the Switch shortly after it was released for the console. I played it again recently and thought of doing an updated review for it.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

In Death Road To Canada, you can create whoever you want. I tend to make myself and go on the journey with Kris. We can create other people or run into NPCs the game has already created. The point is to make it to Canada during the zombie apocalypse. Each character has a personality trait and skill trait. Depending on what they have, they may have an advantage in something. All characters have skills, though only some are revealed off the bat. You need to do something pertaining to that skill in order for it to reveal itself as really good, good, neutral, bad, or very bad.

What I love about this game is that no two playthroughs are alike. The story, even though you have 11 days left to arrive in Canada, is random. Anything can happen. You can run into anyone or anything. What you find is a crapshoot as well. You can have a run where you have great weapons but find barely any medical supplies. You may run out of gas super fast depending on your car and you may be starving most of the run.

The game is sassy and witty which makes it all the more fun. This game is fun to play when you’re by yourself or if you have a few friends with you. Which I love most about the Nintendo Switch version is that there’s four-player local co-op whereas on PC it was only two-player.

In Death Road To Canada, you head to various places like pet stores, grocery stores, trading camps, and more. Each place you look for food, weapons, gas, and medical supplies. You can also find other people and help them out or use them as bait in case you get in a jam. All the while you’re fighting zombies, which can be fast or slow depending on the time of day and their current temperament.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

For a zombie game, the music is fun and upbeat. You can tell the game doesn’t take itself seriously and that’s part of the fun. The graphics are charming. They’re not realistic at all, which is what I like best about it – otherwise, I probably wouldn’t give this game a shot. Zombie games aren’t my cup of coffee, but everything about the aesthetics of this game is awesome.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

There’s never a dull moment in this game. As I said before, no two play-throughs are alike. There’s always room to play more as you encounter different scenarios and use various characters with different traits. I still have yet to beat the game, though I’ve seen it done before. After you win so many times, you can unlock a hard mode. You also earn Zombo Points while playing, which allows you to unlock new traits, characters, and game modes. The ways to play this game are endless.

Death Road To Canada gets…
5 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Yoshi’s Crafted World [Video Game Review]

Video Game Review: Yoshi's Crafted World | Nintendo Switch | Game Review | Video Games | Gaming | Nintendo | DoublexJump.com

Title: Yoshi’s Crafted World
Developer: Good-Feel
Publisher: Nintendo
Platform: 
Nintendo Switch 
Category: 
Action, Platformer
Release Date: 
March 29, 2019
How we got the game: 
We pre-ordered the game on Amazon

krismii
Yoshi’s Crafted World stars the adorable Yoshis in yet another adventure. A successor to Yoshi’s Woolly World, Crafted World is just as enjoyable and creative when it comes to the levels and the Yoshis’ abilities.

rachmii
In fact, I think Yoshi’s Crafted World is more creative than Yoshi’s Woolly World. They definitely did a great job with this sequel.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Similar to previous Yoshi games, Yoshi is controlled smoothly with the Joy-Con’s analog stick, is able to jump and hover for a few extra seconds, and eat almost any enemy to create eggs, which are then used as projectiles. The controls are intuitive, although we did take a moment or two to get used to being able to throw eggs at the background and foreground of the levels.

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Throwing eggs are easy enough, though you’re only allowed to have six eggs trailing behind you at a time. It definitely gets easy to run out of eggs if you keep missing your target or just wildly shoot your eggs around. There are a lot of things to interact with in each level – both in front of Yoshi, in the background and the foreground. This game really utilizes every nook and cranny of the levels.

 krismii
Another hindrance to throwing eggs is that we always seem to get in each other’s way… That may just be us, though, as I’m sure other people playing may have smoother teamwork. Speaking of teamwork, if you’re playing with two players, you can have one Yoshi ride the other to keep from being separated and to gain stronger attacks. Poochy appears in levels every so often (as well as Poochy pups!) to give the Yoshis a hand, and Poochy just bowls over nearly every obstacle!

Rachel Mii Double Jump
I like being able to ride on top of your fellow player, but it happens accidentally so much and yeah, you get in each other’s way. Poochy is OP, but I love having him appear in various levels! However, we do tend to miss a lot when we have Poochy because we like to plow through the level.

krismii
It was rather easy to go through the level, but Poochy is a good doggie, so I will not blame him. Even with Poochy, there were plenty of little tricks and puzzles in the side-scrolling levels that made us pause to figure out. Overall, the gameplay and mechanics weren’t anything new to the Yoshi franchise, but it was charming nonetheless.

Rachel Mii Double Jump
The game as a whole is well one and a lot of fun to play. There’s a lot to explore and each button pretty much has a function leaving no room for anything more.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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The graphics of this game are absolutely adorable. I mean, Yoshi is one of the cutest characters in the Mushroom Kingdom anyway, and the creativity that was poured into this game to design the levels is fantastic. It was fun to see all the “materials” that was used to create the levels and worlds that we explored.

Rachel Mii Double Jump
Yoshi looks so soft and cuddly and I just want to snuggle with him! There’s always something to look at in every level, which was well crafted (no pun intended). Nintendo did a great job showing off what the Nintendo Switch could do pertaining to the graphics and “realism” of it.

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The music was just as delightful, staying soft and usually cheery in the background while we played, and the sound effects were spot-on, especially the voices of the Yoshis. We were definitely cooing over every noise the Yoshis made whenever we first heard them!

Rachel Mii Double Jump
Every time a Yoshi speaks, I need to stop talking and everything I’m doing just to listen. The voices are adorable and as is the music. This game is so chill overall.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The Yoshis’ Sundream Stone has the ability to make anyone’s wildest dreams come true, making it tempting to the likes of Kamek and Baby Bowser. One day, when the baddies try to steal the Sundream Stone, the gems go flying across the world. It is up to the Yoshis to recover the gems before Kamek and Baby Bowser can.

Rachel Mii Double Jump
All the Yoshi are hanging around the stone when Kamek and Baby Bowser have to ruin their fun. Yoshi and friends do a wonderful job jumping right into action to get the gems back. The story itself is cute for a Yoshi game and the dialogue, from Kamek and Baby Bowser, are entertaining.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
While this game is fun to play, there aren’t too many collectibles or reason to go back and play the levels. There are costumes for the Yoshis to buy with the coins you accrue, as well as “scavenger hunt” challenges to entice you to replay the levels, but they’re not too difficult. Being only for one to two players does cut down on some of the replayability as well. Even though the game is wonderful with just two players, it could have been fun with being able to play with more friends.

Rachel Mii Double Jump
I agree. I don’t know how often we’ll go back to this game. There’s definitely the “completionist” factor to collect all the flowers, red coins, etc. However, we’re just aiming to beat the game. And yes, I wish it were more than two players. Our friends and cousins were disappointed to see only two could play at a time.

Yoshi’s Crafted World gets…
4 out of 5 lives.

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Civilization VI [Video Game Review]

2019_Kris_Video_Game_Civilization.jpg

Title: Sid Meier’s Civilization VI
Developer: Firaxis Games
Publisher: 2K Games
Platform:
PC, iOS, Nintendo Switch
Category:
Turn-based strategy
Release Date:
October 2016 (PC), December 2017 (iOS), November 2018 (Nintendo Switch) 
How we got the game:
Bought it for the Nintendo Switch

krismii
I’ll be honest, I wasn’t quite sure what to expect from this game. I heard it was a simulation game, perhaps something similar to SimCity and the like but with an empire angle instead, which is what caused me to pick it up. I’m brand new to the Civilization series and, so far, it’s been an interesting ride.

gameplayBeing a turn-based strategy game, Civilization VI gives the player the task of dominating the planet through military, technology, or culture might.

Each turn allows players to found cities under their chosen world leader. The player then cultivates and grows their empire with their citizens, making them into settlers to found new cites, scouts to explore the world, builders to craft different districts for the cities, warriors to defend the empire, and plenty more. Technology and culture trees allow your citizens to advance further in the periods of development as the world evolves around them.

The buttons aren’t too difficult to learn, but I did find myself accidentally ending my turn once in a while when I was first learning to play. During your turn, you choose everything, from what your city is currently developing to how far any citizens outside of the city are moving, from scouts to warriors. You can also communicate with the other world leaders and, depending on your friendship level, may be able to make deals or trades with them.

Or go to war. That’s a thing.

Mainly the buttons are the main A button or using the analog stick to move your citizens to where they need to go along the world map. Decisions on what your cities should develop tech- and culture-wise, as well as the number of turns they take, all need to be considered when plotting your path to world domination. It’s a lot of strategy and gives a great challenge.

graphics-music

I was impressed with the graphics of this game, both with the scenery and the models of the character avatars. It was a clean, crisp looking game, especially when one considers all of the different eras that a game goes through. The world map was beautiful, making it enjoyable for me to send out scouts — with their adorable dogs — to all corners of the world to see what they had in store.

The music itself wasn’t as memorable, however. Rather, it was soft, no doubt allowing players to concentrate on making the best decisions they could for their citizens during their turn. The music and sound effects were subtle, which was appreciated. The voice acting for the avatars weren’t too bad at all, though. I was impressed at the voice acting for the most part.

storyThere does not seem to be one specific story line that this game follows. Rather, there are over a dozen historical world leaders that you can use as your avatar for your play through. With your leader, your task is to dominate the world throughout several eras of development while competing against other human or computer controlled leaders.

The story goes depending on how well you play. Want to go through the story and win with the mightiest army? You can do that. How about being the pinnacle of technology or culture? Sure. Navigating through the world and determining how you want to win depends on your actions as well as your reactions to the other players. Rival leaders may have special conditions and their A.I. may reflect some behavior that their real counterparts may have exhibited while ruling.

replay-value

Replayability is this game’s middle name. With several leaders to choose from as well as multiple ways to run your empire and interesting AI players, no two playthroughs will ever be virtually alike. One playthrough can be a bit long, however, considering how many turns are in a game, so be mindful of the clock when playing. Time can pass by very quickly with this game!

Civilization VI gets…
4-lives
4 out of 5 lives.

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Tetris 99 [Video Game Review]

Video Game Review: Tetris 99 | Nintendo Switch | Nintendo | Video Games | Gaming | Game Review | Tetris | DoublexJump.com

Title: Tetris 99
Developer: ARIKA
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Multiplayer, Puzzle
Release Date:
February 13, 2019
How we got the game:
I downloaded it from the Nintendo Switch eShop

 

 

 

Tetris has always been the kind of game that I barely played. I enjoy it, but I never owned the various games of it myself. I’ve played mobile versions and tried my hand at the older games once in a while. So, when they announced Tetris 99, I thought it was cool and I was excited. The best part of all, it’s free.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Tetris is one of the simplest games to play despite it being a puzzle game. Blocks in various shapes and sizes fall from the top of the screen at a fairly slow pace. Before they reach the bottom, you can move the pieces from side to side as well as turn them depending on how you want them to fit on the ground. The point is to lay them in the straight line to make said line disappear. If your stack gets too high and reaches the top, then it’s game over.

Tetris 99 is no different – other than the fact you’re playing against 98 other people who are able to target you and sabotage your game so they can be number one. You can sabotage people by clearing lines on your own board. Lines with one or two spots missing will force their stack higher adding pressure for them to clear their own lines before their pieces get too high. Using the analog stick on the Joy-Con, you can choose any player you want to aim for and this can be changed throughout the game. So, if you notice someone is in the red and is close to getting out, then aim for that dude.

I personally don’t really aim for anyone. I’m not very good at checking the other boards to see where people are in their games and try to make them lose faster. I just focus on my own game and play by the rules. For some reason, I get targeted by multiple people at once and get screwed over. I’m not the best at Tetris, to begin with. My OCD enjoys fitting the pieces together just so but the pressure gets to me. With that said, as of writing this review, my best place was 31 and that was the third game I had played. Not bad, if I do say so myself.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Tetris 99 looks and feels like a high-tech arcade game. There’s not much to the main menu other than the game itself, your stats, and options/settings. But the colors are bright and the game itself is vivid and flashy. It’s really well done and the first game I played, I got distracted from the Tetris pieces flying around from everyone’s games.

The music is awesome too. It’s the original tune but seems remixed or remastered for this particular game. It’s definitely one that gets stuck in my head and one I don’t mind looping as I play the game for a while.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The replay value is endless. No two games are ever the same and it’s easy to get addicted to the gameplay. Some games can be short depending on when you get KOed. It’s far too easy to get sucked in and keep saying, “just one more match.”

Tetris 99 gets…
5 out of 5 lives.

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The Sims Freeplay [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

Last month I said I was going to start playing more mobile games and do “mini” reviews on them. So, here’s the first one.

Mobile Game Review: The Sims Freeplay | iPad Games | The Sims | Game Review | Video Games | Gaming | DoublexJump.com

The Sims Freeplay is a free mobile game developed by EA Mobile. It was originally released for iOS on December 15, 2011. This is a game that I had originally discovered on Facebook. I was in my second year of college at the time and I used to play it in the library on campus when waiting for my class to start or simply waiting for my friends to get out of class so we could go home. Overall, the Facebook game was a much simpler version of The Sims Freeplay… even though The Sims Freeplay is already pretty simple.

When it comes to game play for The Sims Freeplay, there’s not much to it. Once you open the game, there’s a tutorial that takes forever to get through. It’s such a simple game and most people have played The Sims, that I think we’d be able to figure out how to make our Sim go to the bathroom. Once you do get through the tutorial though, there’s not too much to do in the game. The tutorial maxed out your Sim’s needs and already had you build a new house and a career area.

The map, or neighborhood, in The Sims Freeplay is fairly big. Nothing is build and you have to do it all yourself. However, each building – which can be houses, careers, or general places such as a park or pet shop – needs to meet certain requirements. Every building costs a certain amount of money and you need to have a certain amount of Sims in your town in order to build it. Plus, some don’t unlock until you get to a certain level. Also, by building you up the worth of your town as a whole. This means, anything else you build after that, will go up in price as well the amount of Sims you need, etc.

This makes sense and normally wouldn’t be a problem, but everything is so expensive too. You start off with one Sim and even if you give them a job, they don’t make nearly enough money to save up. So, you create more Sims. But, of course, creating more Sims means more money to build houses. I ended up creating lots instead of houses because they were the cheapest. I had all my Sims at one house and bought a bunch of beds so they were “unofficially” moved into their friend’s house. It saved me a decent amount of money, anyway. Also, you can only build one thing at a time. Lots were the fastest because they were the cheapest so I was able to play longer.

Building takes time – real life time. So, if you want to build the Stadium so a Sim can become an athlete for a career, but you need five Sims in town, then you need to build a house first which could take a few hours. Once you get that, building the Stadium will take even longer.

In fact, everything in the game is real-life time. If my Sim needed to go to the bathroom, it took about six seconds. Not bad, right? But if they were hungry, it would take them 20 minutes to cook a hamburger. The more food they learned to cook, the longer it took. Eating the food afterward took 10 minutes. It got to the point where I’d have them do something and then I’d exit out of the game to play something else. I barely played at all.

When the Sims go to work, which they have to because I already talked about how expensive everything is, the time various from six hours to ten hours. Yes, these are normal work hours in real life, but… really? I guess I could send my Sim to work at the same time I go to work, but what about the weekends? The game count real life time but not real life days. Days don’t exist in The Sims Freeplay. There’s no day and night cycle – they go to sleep when they’re tired and I tell them to (sleeping varies from eight to 11 hours as well). So, if they get home from work, the game will wait a few hours and then the work button will continuously blink telling you they should go to work. It’s annoying.

Despite all this, I wanted to get far enough in the game to have two of my Sims get married, have kids, and get a pet. Well, The Sims Freeplay has “quests” that you need to download. You need to complete these quests in order to unlock certain things your Sims can do. So, even though I had spent money on building the Pet Shop, when I tried to get a pet, the game told me to download a certain quest, complete it, and then I would be able to use the Pet Shop. It was the same thing when I tried to romance two of my Sims.

The downloads are free, but takes up so much storage space. The game, without the quests, takes up a good chunk of space as well. With the other games and work apps I have on my iPad, I really didn’t want to download the various quests. I thought of doing one or two for the sake of this review, but… I really didn’t care enough to. Because honestly, as soon as this review goes live on the blog, the game is getting deleted from my iPad.

The Sims Freeplay gets a rating of…

Play It | Download It | DELETE IT

Overall, The Sims Freeplay isn’t a bad concept. I know things are limited for a mobile game, especially when it’s free. However, the game play was too minimal for me and the things I were able to do were too constricted. It was because of this I wasn’t able to have fun with it.

Have you played The Sims Freeplay before? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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Wargroove [Video Game Review]

2019_Kris_Wargroove

Title: Wargroove
Developer: Chucklefish
Publisher: Chucklefish
Platform:
Nintendo Switch, PC, Xbox One, Playstation 4
Category:
Turn-based tactics
Release Date:
February 1, 2019 (Playstation 4 sometime later in 2019)
How we got the game:
Downloaded on Nintendo Switch

krismii
Wargroove seemed to be right up my alley when I first heard about it. Being a turn-based tactics game reminded me of the Fire Emblem franchise, and the developer is one of the guys who helped create Stardew Valley. I was looking forward to playing the game and my sister was generous enough to pay for it for my birthday!

gameplay

Wargroove is a turn-based tactics game, with you controlling an army against an opposing army in each mission. There are several types of units to control, each with their own weaknesses and strengths, amid the map’s terrain. Each mission gives you a goal to complete in order to advance and decent freedom to strategize how you want to win.

Each mission starts you with the commander of the army — usually one of the main characters of the story — and a handful of other soldiers, be they swordsmen, spearmen, knights, or battle pups (my personal favorite), as a few examples. Each map provides several villages to capture, helping to fund your army so you can recruit more soldiers each turn at the barracks.

Shaping your own army for each map guarantees that no two play throughs are alike. Want to flood the map with knights? Go for it. Are rangers with their bows and arrows more your speed? Use them to attack everyone from a distance. Aside from the ground units, there are also sea and air units to command. Of course, you’ll want to mindful of the units’ weaknesses against other types of units, as well as how each unit can perform critical hits. Using strategic placement of your units so they can deal greater damage to the enemy is all part of the game’s challenge.

Each commander that you unlock and play as has his or her own special ability called a “groove.” The commanders’ grooves are activated when their groove meters are filled while fighting. These grooves can change up the battle in a variety of ways, such as healing nearby allies, allowing allies to move again, or even manipulating the map itself.

Single-player modes include campaign, arcade, and puzzle. Campaign mode allows you to follow the game’s story, while arcade challenges you to pick a commander and fight against five other commanders in a series of battles on randomly generated maps. Puzzle mode gives players just one turn in order to complete the objective of the map. Wargroove also offers local and online multiplayer, as well as the ability to create your own maps to share with others.

graphics-music

The art of this game is a stylized 16-bit, merging retro and modern, with an anime-like opening. It’s bright and colorful, and the scenes and maps shifted to match the mood of the story. It’s definitely a charming look for a tactical game.

The music of the game is great as well, with the sound effects and small voice clips being spot on in a game about war and battles. The music matches the mood of the scenes just as the art does. My favorite sound effect is when a unit of ground recruits goes charging at the enemy with that little cheer!

storyThe main story mode of Wargroove involves the young queen of Cherrystone fighting to reclaim her kingdom after the death of her father and subsequently retreating further into the continent for allies.

The undead legion of Felheim overwhelms Cherrystone’s army by sheer numbers, causing Queen Mercia and her followers to seek help from the Heavensong Empire. While traveling to Heavensong, clashes between Cherrystone and the empire, as well as the Floran Tribe, happen but Mercia eventually receives the aid she was seeking.

As Mercia returns to Cherrystone to face the Felheim Legion, one of the Felheim commanders reveals that she had orchestrated the war in order to conquer the world herself by unlocking an ancient weapon called the Requiem. With the Requiem unsealed, Mercia and her allies seek to stop the guardian of Requiem as well as Mercia’s dark doppelganger in order to seal the Requieum once more and bring peace back to the continent.

replay-value

Wargroove was a fun throwback to the retro turn-based tactic games, giving a fresh take on the genre. The several modes — both single player and multiplayer — give their own challenges and allow you to strategize differently with each play through, giving this game plenty of replay value. Aside from this, the developers are working on post-game content as well, which may make you want to pick up the game again after a first run through.

Wargroove gets…
4-lives
4 out of 5 lives.

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Mystery Case Files: Ravenhearst [Video Game Review]

Video Game Review: Mystery Case Files: Ravenhearst | Hidden Object Game | Video Games | Gaming | Game Review | Nintendo 3DS | DoublexJump.com

Title: Mystery Case Files: Ravenhearst
Developer: Engine Software
Publisher: Tulip Games
Platform:
Nintendo 3DS
Category:
Hidden Object
Release Date:
April 3, 2014
How we got the game:
I bought it on the Nintendo eShop on my 2DS XL.

 

 

 

Mystery Case Files is a series of hidden object games, Ravenhearst being the first in the series. I’ve had my eye on this game and particular series for a while now. When the games went on sale, I bought this one to try. The game were only $1 so I was going to buy a couple. I didn’t and I’m glad I only bought the one game.

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comRumors have been spreading around about Ravenhearst Manor for years. When Emma Ravenhearst’s diary is discovered, you – the master detective – take it upon yourself to figure out the mystery behind the place. Unfortunately, some pages are missing so you must go through the mansion finding clues and searching for missing pages to put the story of Ravenhearst Manor together.

All in all, it’s not a bad idea for a story. A mysterious and haunted mansion is common for a mystery game and it certainly adds a creepy effect to it. However, with the lack of character interaction and not even really knowing yourself, the protagonist, the story becomes bland.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

This game is just like it says it is. It’s an hidden object game. You go from room to room in the manor using your stylus to search for certain objects in a list. Each room is fairly large and you need to use your stylus to move the screen left, right, up and down, to get the whole picture. There are about 12 or so hidden objects in each room and some of the rooms can reset after you’ve completed it a first time. Once you have a certain amount of objects (typically about 40 or so) then you find a page of Emma’s diary.

The diary pages are torn and you need to fit them together like a puzzle. Now, I’m all for hard puzzles – I enjoy a jigsaw puzzle. However, the puzzles were one color with faint lines to show the picture. I understand it’s meant to make the pages look old, but it was so hard to see. The puzzle pieces needed to be rotated as well so it was such a pain to get the puzzles to fit together like they were supposed to. The puzzles themselves took much longer than they should have. I found myself brightening my 2DS screen and even then I needed to look so close at the screen just to see the picture.

That’s the whole gameplay. Except some rooms are “puzzles” and not hidden objects. These puzzle rooms are required as they typically hold a lock to get to the next floor of the mansion. None of these puzzles had any directions to them. I actually tapped mindlessly on my screen with my stylus until something happened. It was pretty stupid.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The graphics and music were what this game got right. For a hidden object game, the graphics were spot on. The hidden puzzles stumped me a few times with how well some of the objects were blended in together. I definitely had fun with the hidden object puzzles.

The music was pretty good too. They went with the creepy factor and the longer I played, I had to turn my volume off. Not because it got annoying, but because the longer I listened to it, the more it actually started to creep me out.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

While the puzzles themselves wouldn’t be bad to play again, I don’t think I’ll be going back to this game. The hidden object part was the only fun part for me and I know there are other hidden object games out there that probably did it better. The story wasn’t good enough for me to come back to it either. I’m glad I gave the game a try, but I’m also glad I was able to get it on sale for a dollar. Maybe someday I’ll give the sequel and the rest of the series a try, but for now… I’m done.

Mystery Case Files: Ravenhearst gets…Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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