Fire Emblem Echoes: Shadows of Valentia Review

Double Jump Kris MiiHello everyone!

Being a sucker for the Fire Emblem franchise, I was very excited for the release of Shadows of Valentia, a remake of Fire Emblem Gaiden that was released only in Japan. As always, this is just my personal opinion. Feel free to share yours in the comments!

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Title: Fire Emblem Echoes: Shadows of Valentia
Company: Nintendo
Release Date: May 19, 2017
Console: Nintendo 3DS
How I got the game: I bought it.

Warning — there may be story spoilers!

gameplayLike the majority of Fire Emblem games, Shadows of Valentia is a turn-based tactical RPG franchise with a myriad of characters that the player raises into an army. Shadows of Valentia is based off of the Japan-only released Fire Emblem Gaiden. Considering I had never played any form of Fire Emblem Gaiden — emulated, translated, not even YouTube videos — the plot of Shadows of Valentia was completely new to me.

Despite the perma-death aspect that Fire Emblem games are famous for, I played the game in the Casual mode, allowing characters to come back after falling in battle as opposed to being out of the game entirely like they would on the Classic mode. While there is a special item called Mila’s Turnwheel in the game that lets players turn back a turn in the game should a mistake be made, the Casual mode allows me to fully enjoy and get to know the characters while also doing my best to unlock as many Support conversations between them as possible.

Unlike previous games with Support conversations, where various characters could be paired up, gain spouses or best friends, depending on how strong their supports were, Shadows of Valentia has a limited number of Support conversations. Characters have good or bad endings that are mostly dependent on whether or not their predetermined spouse or best friend lives until the end of the game.

Shadows of Valentia has plenty of the same character classes as previous games, with fairly strict class tiers. Unlike the Fates trio, Shadows of Valentia had gender-locked classes again, with Pegasus Knights and Clerics being female only, while males were the only ones who could be Mercenaries, Soldiers, and Archers. Mages and Cavalier class trees were accessible by both genders.

Tactical battles are similar to previous Fire Emblem games, with each side taking turns to move and attack. Each character class had access to specific weapons and magic, with many weapons unlocking special skills the more the character grew and used the weapon. Shadows of Valentia also had a navigable world map as well as dungeons that one could explore through a third-person behind-the-back perspective and towns that were explored like a visual novel, talking with villagers and allies, and point-and-click interaction with the backgrounds. I enjoyed this unique exploration take, even if some of the dungeons took a little too long for me to get into the next battle.

 

graphics-music

As usual, I was pleased with the graphics of the game on the Nintendo 3DS. The few anime cut scenes were fun to watch, as was the opening video, and the character models were on par with the previous Fire emblem games. The battle maps and dungeons were mostly unique as well.

I definitely enjoyed the music too, the battle scores always leaving me eager to beat the map. This game also had full voice-acting, which was a pleasant surprise. I found myself really enjoying the voice acting, with each character’s tones being really well done. Exclamations, questions, pauses, everything said sounded full and natural.

story

Fire Emblem games revolve around wars and revolutions. Shadows of Valentia is no different, keeping the classic story formula that works so well for Fire Emblem games.

As a brief summary, the main plot involved warring gods, where each one ruled over one part of the continent of Valentia. The god Duma ruled Rigal to the north while the goddess Mila ruled Zofia to the south. Duma believed in strength while Mila believed in peace and pleasure, and the truce that the pair had was broken when Rigal’s Emperor Rudolf invaded Zofia to seal Mila in Falchion, a divine sword. It’s Mila’s disappearance that prompts Celica to start her journey to search for the goddess, while Rudolf’s invasion of Zofia compels Alm to leave his village to fight for the country he calls home. Eventually, Alm’s and Celica’s armies join up to take down the final boss to bring peace throughout the continent.

Shadows of Valentia has dual paths, letting the player switch back and forth between Alm’s and Celica’s routes with ease. Alm’s path consists of leading the Deliverance, a band of Zofia’s last remaining soldiers fighting to free their country from Rigal’s invasion. Even after Zofia is free and the larger plot looms before them all, Alm continues to lead his army into the heart of Rigal in order to break the land free of Duma’s influence. His path was my favorite regarding a variety of battles and scenes, along with plenty of interesting characters to recruit and speak to. However, his motivation for quite a few of his battles were saving a “damsel in distress” — literally all of the female recruitable characters except for Faye (who is even an optional recruit for Alm’s side) could be recruited after being rescued. Saving people is a fine motivation and all, but a little variety regarding who was saved or how the ladies were recruited would have been nice.

Celica’s route involves… mostly pirates, to be honest. Her path is about traveling to Mila’s temple and, upon finding Mila missing, searching for the goddess, pitting her against Duma’s most faithful follower Jedah. About half of her battles in the second act of the game took place on boats, which got monotonous for me quickly. The speed of the characters and their limited movement on boat maps were tedious unless I had the Pegasus sisters on my side. While her story and characters were more engaging to me than Alm’s was, there was in the second half of the story that bothered me about Celica’s character — she didn’t communicate as well as she could have with her closest allies. In order to move the plot forward, she needed to keep a secret, and it’s a common enough trope that just annoys the hell out of me. These people are putting their lives on the line for you, Celica, you owe it to them to tell them everything that’s going on!

All in all, the story was okay. The plot twists were simple enough to figure out long before the game revealed them, but it was still on par for a Fire Emblem game. I had fun creating strategies for the myriad of battle maps and raising my little army, which is what Fire Emblem games are all about.

replay-value

Like other Fire Emblem games, Shadows of Valentia has a decent replay value if one considers the different combinations one can use to create an army. However, in Shadows of Valentia, every recruited character is used in battle until the last dungeon where the player must pick nine additional members to go with Alm or Celica, depending on which side you are playing. Generally you pick and choose which members of your army joins you in a every battle in Fire Emblem games, giving them more replay value than Shadows of Valentia.

In addition to that, there are more varieties to character classes in previous Fire Emblem games than Shadows of Valentia had. In the beginning of Shadows of Valentia, players are able to choose a handful of classes for the few villager characters that join Alm’s side, allowing players to switch up what their beginning army will be like, but other than that, most classes are static and, depending on who you recruit, one side can get all swordsmen while the other is full of mages. Each presents their own challenges, of course, but I would look forward to replaying Shadows of Valentia more if I was given the chance to really choose my army with the classes and characters for each battle.

Of course, there’s plenty of DLC for the game as well, pricing at about $45 dollars for it all, which is more than the game is going for now on Amazon.

In my opinion, though, there are other Fire Emblem games that I will replay again before Shadows of Valentia.

Fire Emblem Echoes: Shadows of Valentia gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Mario Party Star Rush Game Review

Mario Party Star Rush Game Review

Title: Mario Party Star Rush
Company: Nintendo 
Console: 
Nintendo 3DS
Release Date: 
November 2016
How we got the game: 
I got it as a gift

gameplay

The Main Game

I’d like to say that this game plays like the other Mario Party games, but it doesn’t. You and your opponents all move during the same turn, but not in a car. You have free reign to move where ever you want. And when I say that, I really mean it. The boards aren’t linear at all so you can run in little circles if you so choose.

That’s the main mode of the game, called Toad Scramble. You don’t choose your own character, everyone is a different-colored Toad. Along the board, there are hidden block spots. Land on one of those and you’ll get an item. The items aren’t that great, so I always wish for a mushroom (which adds 3 to your roll), a gold mushroom (which adds 5 to your roll), or a double dice block. You can grab coins where they appear and coin balloons. When popped, a mini game happens. The overall idea is to make it to the boss space, which holds a star. You collectively battle a boss and whoever gets the most points gets the star. This happens three times, the third and final boss holding two stars.

Ally Characters

During the game, ally characters appear to help you out. These characters include Mario, Peach, Yoshi, Waluigi, most typical characters you can play in Mario Party. Each ally has its own unique dice block and a certain skill. For example, if you have Yoshi on your team and you stand next to an apple, he’ll eat it and coins will appear.

The allys appear randomly on the board and you have to race your opponents to get to them. You’re allowed to have four allys with you and trust me, it helps. They’re CPUs, but they’re on your team. So, during the boss battles, you have five characters adding to your points. Plus, they roll a dice block with you. Your dice block goes up to six and while they have unique blocks, if you’re not playing as them, they’ll roll a block that goes up to two. So, you can roll a six and if you have four partners and they each get a two, you’ll end up moving 14 spaces.

Coins

Coins are super important, like in all Mario Party games, but I find them more important in this game. At the end of each game, they tally your coins. You get a star for each ten coins you have. So, if you end the game with 56 coins, you get five extra stars.

Coins are hard to come by though. The game is pretty cheap when it comes to handing out coins. Sometimes they’re scattered along the board and you just have to get there before your opponents do. Even then, it’s only one coin. Balloons will sometimes appear. That holds a small handful of coins and brings on a mini game. If you get first in a mini game, you get 5 coins. Second place will award you 3 coins, third will get you 2 coins, and fourth place will give you only 1 coin. If you land on the boss space, you’ll be rewarded with five coins.

The Boards

There are five “worlds,” but the first one is called World 0, which is mainly for practice and learning the tools of the game. So, there’s really only four playable Worlds.

Each World has three levels of the same board. World 1 has a beach theme, World 2 has a Haunted Boo House theme, World 3 has a cake theme, and World 4 is a Bowser Castle theme. So, yeah… four worlds, four boards. The third level of each board isn’t that hard and the game still doesn’t take long to play.

So, in this department, the game kind of failed for me. I was hoping for more variety in boards and for them to be a little harder. Sure, they each had some good qualities to them, but it wasn’t anything major and it really didn’t make the game any more difficult.

Boss Battles

There are ten bosses total. They’re all pretty straight forward and simple. Bowser is one of the bosses, but he only appears when you’re playing the Bowser Castle board. So, if you’re playing any other board there are only nine bosses.

They hold the stars you need to get. The first two bosses each have one star and the final boss has two stars. Get the most points in these battles and you’ll get the star. It’s simple enough, but it’s pretty one-sided.

If you have a ton of ally characters, you’re almost guaranteed a win. If you reach the space first and your opponents are far away, they have to rapidly mash the “A” button to reach the space, so you get a head start on the battle. If you get the last hit on the boss, then you get an extra 3 points, which often makes or breaks who wins.

I like some battles more than others. For example, battling Mega Goomba and Mega Blooper are kind of random. You’re not directly battling the bosses. You’re stealing apples from Goomba and you’re playing music with Blooper. Whereas when you encounter Mega Boo you have to bring flashlights to him in order to hit him and for Mega Monty Mole, it’s a big whack-a-mole game. Those are fun.

Still, the bosses can get repetitive depending on how much you play and, like I said before, they can be one-sided and you know who will win the battle before it even starts.

Mini Games

This game only has 53 mini games total. The includes the boss battles, the Bowser games, and the coin games from the Coinathlon mode. I think the amount of mini games you can play for the main mode, Toad Scramble, is 26. It’s not much at all.

The games that are available aren’t that great, either. No mini games compare to Mario Party 2 or any of the older Mario Party games, but I felt as though they could have at least added more.

The Other Modes

I have to say that I had more fun with the other modes than the regular party mode. I didn’t enjoy Toad Scramble as much as I should have. There are six other modes: Coinathlon, Mario Shuffle, Balloon Bash, Rhythm Recital, Challenge Tower, and Boo’s Block Party. Some are pretty out of place for the Mario Party game (like Rhythm Recital, Challenge Tower, and Boo’s Block Party). However, I had more fun with those modes than the others.

My Overall Thoughts

Toad Scramble was one-sided and little boring at times. It was an interesting concept, but I think they could have done better with it. I unlocked the master difficulty setting for the CPUs, which is the hardest setting for them, and I still dominated them. It was too easy, especially with the ally characters and the final hit on the boss battles.

Sometimes you don’t get all the stars, but you get most of the bonus stars as well as have a lot of coins at the end. You still end up winning. I think I only lost one or two times and I played a lot of this game to get my points up. (The more points you have, you level up and unlock things such as new characters. There wasn’t even much to that though… I’m on level 11 about to get to level 12 and the unlockable is the staff credits.)

This game is worth playing, if only for the other modes.

graphics-music

The graphics in this game are great. They’re 3D, going along with the 3DS and modern times. The characters run smoothly and they each have their own facial expressions, though it’s not very varied. Still, it’s a Mario Party game, so they really only need to happy to win, sad to lose, or neutral.

I played multiplayer with Kris to try it out and that ran smoothly as well. I wanted to show her a lot since she doesn’t have the game, but through the download play on the 3DS we were limited to three modes: Toad Scramble, Balloon Bash, and Coinathlon. I only enjoy Coinathlon, but we had fun either way (I think she had fun). Still, it ran nicely through the Wi-Fi so I can’t complain about that.

The music was good, as always. I always enjoy Mario Party music. Especially through the Rhythm Recital mode and even Bloopers boss battle. I was always bopping my head to that music.

replay-value

Now that I’ve made it as far as I can go in this game, I’m not sure how much I’ll go back to play. I can’t see myself getting “in the mood” to play this game. If I want to play Mario Party, I’m going to play one of the older games. If I do ever go back to this game, it won’t be to play the main mode. I’ll be playing Boo’s Block Party or trying to beat the Challenge Tower.

Mario Party Star Rush gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Snipperclips Game Review

Snipperclips Game Review

Title: Snipperclips
Company: Nintendo 
Console: 
Nintendo Switch
Release Date: 
March 3, 2017
How we got the game: 
We bought it

krismii
Snipperclips was an adorable launch title for the Nintendo Switch, starring two characters that shared paper- and scissor-like qualities. While it can be a one-player game, the charm of Snipperclips is when you get multiple people playing together either as a team or competitively to solve the puzzles.

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It’s a fun, quirky game that I can definitely see playing with friends, which is mainly the point. The puzzles were simple but could be difficult at times. It was fun while it lasted.

gameplay

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Snipperclips is a puzzle game, full of levels designed to make the players think and work together in order to successfully solve them. Each player is armed with a Joy-Con held horizontally to control one of the little characters. The characters can cut each other into various shapes and sizes in order to find the best look to solve the puzzle.

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The controls were good, though there were a lot of buttons to remember. We often snipped each other when we meant to jump and so on. You could jump, crouch, stand on your tip-toes, snip, and reform yourself once or all the way. Using the joystick to move was a little fickle sometimes as well. You had to be precise but one little centimeter of moving the stick, your character would run sometimes.

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The puzzles were varied, with some needing the characters to cut out certain shapes, either out of themselves or from part of the level’s background, having to reunite frogs, catch fish, or carefully transport bird eggs to nests, and aiding this female character that Rachel named Linda with collecting hearts and jewels, as a few examples.

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I enjoyed some puzzles more than others. I liked cutting ourselves to match the different shapes, but I could have done without the bird egg levels. Linda was pretty good as well as the frogs, fish, and catching fireflies. For those ones, you had to really think outside of the box to cut yourself or around yourself to make the level work. I enjoyed just making myself into different shapes.

graphics-music

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The graphics are one of the best aspects of this game! The characters are downright adorable with their animations, particularly with their facial expressions. They giggle when snipping at each other, cheer and sigh in relief when a puzzle is solved successfully, and even look exasperated at the television screen once in a while if a puzzle is taking too long to solve.

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The characters definitely give this game personality. If you’re going to have a game that’s 100% puzzles with no storyline, you have to make it interesting somehow. The picture was clear and crisp with the Switch’s graphics, but the animation was cartoony which was refreshing to have over most 3D games now.

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The music went very well with the graphics, I think. The music wasn’t too invasive while you were trying to concentrate on the puzzles, and the sound effects and the voices of the characters were spot-on. It kept you engaged without breaking your concentration.

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The music was relaxing even though we frustratingly yelled at each other a couple of times. Despite how hard it can get, the game is light-hearted and supposed to be pretty simple (as simple as puzzle games go).

replay-value

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While Snipperclips is fun to play with friends, once you finish up the puzzles… There’s not much else to do. It’s a charming game, but short — it only took Rachel and myself a couple of sittings to finish the levels of the main mode. We may return to the game only if we miss the cute characters and want to play something mindless since we’ve already solved the puzzles.

Rachel Mii Double Jump
We have yet to try out Party Mode where you each play as multiple characters at once. We may return to that for an added challenge at some point. I would also love to play with friends because I’m sure having four people play at once is difficult, but fun. Still, each level didn’t take too long and there were only 15 levels for three areas. I do wish there were more.

Snipperclips gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Mario Kart 8 Deluxe Game Review

Mario Kart 8 Deluxe | Video Game Review

Title: Mario Kart 8 Deluxe
Company: Nintendo
Console: 
Nintendo Switch
Release Date: 
April 2017
How we got the game: 
We pre-ordered it

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Mario Kart 8 Deluxe is a souped-up version of the original Mario Kart 8 that had been released for the Wii U in 2014. The Deluxe version included all of the original DLC that had been available for an extra cost for the Wii U version, along with the Battle Mode.

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At first, we were iffy on getting the game because while it would look nice on the Switch, we had the game for the Wii U. Then we found out it included all the DLC, which we never bought, so we decided to go for it. And we weren’t disappointed.

gameplay

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Like the previous Mario Kart games, the gameplay of Mario Kart 8 Deluxe includes the player controlling his/her/their character of choice while driving around recklessly on extremely dangerous tracks with items that make said dangerous tracks even more dangerous. It’s tons of fun and so satisfying to speed by or pelt your opponents in order to climb the ranks!

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You can play using the Joy-Con as one controller (or the pro-controller) or you can play using one Joy-Con on its side like a steering wheel using the tilt motion controls. I prefer the motion controls while Kris prefers to move using the regular controls. In addition to that, Mario Kart 8 Deluxe also has smart steering. You can turn that on and your kart or bike will keep you on the road. This is more for younger kids playing the game, but we had ours on for a while because we had no idea what it was or how to turn it off. It’s a cool feature, but I do enjoy the challenge and getting frustrated when I fall off a track.

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For the most part, we had the smart steering off since we’ve been around the tracks before. Surely we knew what we were doing, right? Of course, for the 200cc races, the smart steering helped a bit, but it’s so much fun to do without! The 200cc speed is insane!

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We definitely had the most fun doing the 200cc races, I think. I enjoyed having the smart steering on because it gave me a shot, but I liked the challenge of trying to steer and brake myself. Once we finished all the races, we tried our hand at the battle modes. The battle modes were never something we typically played, but we tried them out anyway.

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The battle modes were a lot of fun! Instead of competing in races, you’re going against each other in set rules, such as popping your opponents’ balloons, collecting the most coins, or seeing how many other racers you can blow up with Bob-ombs. Runaway Renagades was like Cops and Robbers, with one side being the police and the other “dodging the law,” and Shine Thief was a game of keepaway with a Shine Sprite from the Super Mario Sunshine game.

Rachel Mii Double Jump
All modes were a lot of fun and we enjoyed ourselves more than we thought. We actually ended up getting a little more competetive than we thought. Then again, that’s what Mario Kart does to you…

graphics-music

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With the game being on the Nintendo Switch, the graphics are wonderful. There hasn’t been an instance in playing Switch games where the graphics haven’t been well done, and Mario Kart 8 Deluxe has been no exception. Despite the fast pace the races move, the graphics are always smooth and it’s a delight to see the characters’ expressions so clearly.

Rachel Mii Double Jump
As stated earlier, we didn’t but the Wii U DLC for this game. So, a lot of the tracks are new for us. For example, we were amazed by Hyrule Circuit because the graphics were so well done. It was cool that there were rupees instead of coins and the layout of the track is awesome. Not to mention the music brings you right back to Hyrule.

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Hyrule Circuit is one of my favorite tracks! It was also awesome to play as Link — the poor guy deserves a break from adventuring to join a go-kart race! I greatly enjoyed the music for all the tracks, to be honest. The majority of them were fun and fast-paced to match the races.

Rachel Mii Double Jump
For most of the tracks, I find myself humming along with the music. I blink and before I know it, the race is over. Though sometimes, I’ll admit, that I get distracted by trying to sing along with the music and dancing so I end up steering my character right off the edge of the track or get behind a tree or something.

replay-value

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With all the different modes, race courses, characters and karts, and online capabilities, Mario Kart 8 Deluxe has tons of replay value. Not only do Rachel and I have each other as gaming buddies, but the online mode allows us to play with friends around the world, and it’s pretty damn amazing.

Rachel Mii Double Jump
This is also a great game to get a group of friends together and compete against one another in real life. Ruining friendships is fun when you’re playing a Mario game. It’s also fun to play alone too. The challenge of going against the CPUs are fun as well as trying to train before you play against your friends.

Mario Kart 8 Deluxe gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Elliot Quest Game Review

Thanks to Miketendo, we got a free download code to play Elliot Quest on the Nintendo 3DS! Check out our review on their site:

Title: Elliot Quest Company: PlayEveryWare Console: 3DS version Release Date: May 2017 (3DS); November 2014 (Steam) How we got the game: We received a free digital download code for the Nintendo 3DS from the developers and Miketendo. Miketendo and PlayEveryware were gracious enough to provide us with a digital copy of Elliot Quest. Rachel and I had never […]

via Elliot Quest Game Review — Miketendo64! The Place To Go For Anything Nintendo

Breath of the NES

A creative Zelda fan going by WinterDrake had recently put up a demo version of the Legend of Zelda: Breath of the Wild’s 2D prototype, enabling other fans to play it. Unsurprising, Nintendo had shut it down citing copyright infringement, but not before we downloaded the demo to try it out ourselves!

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The beginning of it all.

The demo itself is reminiscent to the original Legend of Zelda graphics-wise, but it keeps plenty of aspects of Breath of the Wild, such as the physics, the cooking, and the open world.

We started off in a little cave with only a shield and a sword, as well as a heart container that wasn’t accessible (yet), and a fireplace (which Kris promptly set herself ablaze with). Going outside of the cave immediately gave us the choice as to where to go next. East was a beach-like area while south had a cemetery teeming with ghosts. Northwest was a cave with skeleton monsters (which, despite her flailing, Rachel defeated very bravely) and, upon defeating “the boss,” gave us another weapon to grant more options of exploration and fighting.

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The inventory screen, showing off some baked apples after we had hurled them into the fire.

Also like Breath of the Wild, there wasn’t much in the way of music — no memorial orchestra scores or little magical tunes via ocarina or harp. It was very quiet except for the battle sound effects and the satisfying sounds of Link’s footsteps in the grass. There wasn’t any warning sounds when we were down to our last heart.

Still, it was a great little demo and was a fun take on Breath of the Wild. We’re aiming on exploring more of it and probably putting up more fun screenshots on a few of our other social media sites.

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Discovering we could burn the forest down, and having too much fun with that power.

Were you able to play the demo of Breath of the NES before it was taken down? Do you think you would have enjoyed it?

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1-2 Switch Game Review

onetwoswitchTitle: 1-2 Switch
Company: Nintendo
Console:
Nintendo Switch
Release Date:
March 3, 2017
How we got the game:
We bought it.

krismii
1-2 Switch was probably one the games that we were most iffy about when it appeared in the lineup launch for the new Nintendo Switch. It definitely looked interesting enough to try, along with the technology that was rumored to be packed into the little joy-cons. So we picked it up and it was better than we thought!

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We weren’t sure if the price was going to be worth it, but after watching some playthroughs of the game on YouTube, we just had to give it a go.

gameplay

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1-2 Switch is a collection of mini-games, most of them lasting about 30 seconds or so. There are games based on timing, motion, rhythm, and other gimmicks that show off the capabilities of the Nintendo Switch console, particularly the Joy-Cons.

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Each game is unique in its own individual way. Sometimes you each need a Joy-Con, other times you both share the one Joy-Con. Sometimes you need the wrist straps and other times you’re placing the Joy-Con on the ground. Sometimes the Joy-Con simply vibrates to indicate something to you or it feels like soda bubbles getting ready to explode. The Joy-Cons are actually really amazing little things.

 krismii
The most impressive aspect of the game play were the Joy-Con themselves. I was geeking out over how much technology is packed into those little things! One of the best mini games that showcased this technology was the Ball Count game, where it feels as if there are a few little marbles rolling around inside the controller.

Rachel Mii Double Jump
It’s hard to explain and definitely something everyone should try for themselves. The other games we have (so far) don’t do the Joy-Cons justice. There were a wide variety of games where you had to run, sit and solve a puzzle with the Joy-Con, pass the Joy-Con around the room, and much more. Even though there are only 28 games, it gave a decent variety of things to do.

graphics-music

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Each mini-game had its own graphics and music, none of which were bad but also not particularly memorable because of how short the games are. The mini games had real people demonstrating how to play the games in little instructional videos, and the actors were… well, they were very enthusiastic at times…

Rachel Mii Double Jump
The main point of 1-2 Switch is that you’re not looking at the TV screen. So, the graphics aren’t memorable because you’re not supposed to be looking at them. And that also makes me wonder if they really tried with them because they knew people wouldn’t pay attention. The music is good and catchy, but of course you’re playing with other people so you just end up shouting over the music anyway. As for those videos… I would definitely prefer a voice-over to just tell me how to play the game.

replay-value

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This is a cute, quick game to play at a party with friends. It’s simple enough for even those friends who aren’t used to video games at all to pick up and have a good time with. However, I believe the game would be more worth it if it’s on sale or, if down the line, it gets a free patch or download to add more mini games to its library. 1-2 Switch is definitely fun but probably would have worked better had it been bundled with the console itself.

Rachel Mii Double Jump
For 28 quick games, is it worth the $50? Probably not. For the amount of fun and laughs you’ll have with your friends, is the price worth it? I think so. I can’t wait to invite some of my friends over and throw a Joy-Con in their hand and watch them look like dopes trying to eat as many invisible sandwiches as they can. I know the point of this game is to go out and have fun with friends, but that’s also the downside of it. I can see myself getting in the mood to play it, but I won’t be able to because Kris won’t be home or she won’t want to play. I can also see some of the mini-games getting old pretty fast.

1-2 Switch gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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