Special Attacks Versus Physical Attacks [Debate]

Debate: Physical Attacks Versus Special Attacks | Video Games | Gaming | RPG | Magic Attacks | DoublexJump.com

krismii
When it comes to RPGs, my preferred method of fighting is more on the physical side. My favorite classes tend to be thieves, archers, warriors, characters with fantastic and strong weapons. Magic attacks are fun and all as well, but I always found it more satisfying to vanquish opponents up close with blades.

rachmii
Those characters are fun and all, but I’ve always preferred the magic-based characters. I love wizards, sorcerers, and mages of any kind. I think elemental attacks are cool and attacking from afar is better than getting up close and personal.

krismii
I feel as if attacking from afar sometimes is a cop-out. For instance, when you play as Zelda and I play as Sheik in Smash Bros., it can get annoying quickly when you decide to spam Din’s Fire from across the stage. In most RPGs, as well, magic attacks are limited with magic points. Physical attacks and weapons can be used whenever you want however many times you want.

rachmii
Fight or flight and I think it’s always better to fly. If you can attack from afar, I say it’s a fair game no matter how “annoying” it may be. You just have to get good at dodging and figure out a counter-attack. I like being farther away because then your sword can’t reach me. Plus, you need to get to me which allows me to immediately counter if you get too close.

krismii
Once I do get close enough, a flurry of kicks or punches can keep you immobile enough for me to send you off the stage. In the event we’re not playing Smash Bros., what do you do when your mage’s spells run out of magic points? Swords and daggers, in most games, are always reliable and deal out great damage. Magic attacks tend to have strengths and weaknesses when it comes to them being effective against certain enemies.

Rachel Mii Double Jump
I try my best to keep magic potions and such on hand. Honestly, most games these days make it all too easy to make sure you don’t run out of magic points or so. Depending on the game, physical weapons such as swords and daggers have weaknesses as well. Take Octopath Traveler, for example. Sometimes you can’t use any of your physical weapons and only need your magic.

krismii
If we’re using Octopath Traveler as an example, the opposite is true as well. Not only that, the majority of enemies’ weaknesses were regular weapons as opposed to the magical attacks. Physical attacks and weapons tend to be more versatile as well, whereas you can only have so many magical and elemental attacks. There’s only so many fire and wind attacks games can come up with.

Rachel Mii Double Jump
That may be true, but… magic attacks at just cooler. Enough said.

Which side do you prefer? Let us know about them in the comments below! If you like this post, please share it around.

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Lord of the Rings: Quest to Mount Doom [Board Game Review]

Board Game Review: The Lord of The Rings Quest To Mount Doom | Gaming | Board Games | Game Review | Blogging | Gaming Blog | DoublexJump.com

krismii
This game has been on our radar ever since we first saw it at our local Barnes and Noble. Supposedly it’s a Barnes and Noble exclusive, but there are similar-looking games on Amazon. Being fans of the Lord of the Rings franchise, we eventually splurged on the large board game and finally got around to playing it.

rachmii
This game, at the time we bought it, was about $50. While the game was fun, I don’t think it was worth $50.

 

krismii
The board itself is rather big, which was fine. It consisted of all the locations that are mentioned in the movies (and probably some from the books) with pathways connecting them. Each pathway had a number of move values that it would take to travel and you could move up to the number you rolled or less than your roll value.

Rachel Mii Double Jump
So, for example, if you rolled a two and had two branching paths – one that had a two and one that had a three, you could only go on the number-two path. Moving around the board was pretty simple and it was a fun way to do it rather than going through one linear path. Plus, there are events cards so that you can move anywhere on the board or move someone else anywhere. Then, of course, you have the cards that tell you a specific place to go.

krismii
The point of visiting as many locations as you can is due to the item cards that can be found. At the start of the game, each location has an item card randomly assigned to it, items that no one knows about because one of the items is the One Ring itself. The object of the game is to obtain the One Ring and deliver it to the Mount Doom location.

Rachel Mii Double Jump
Of course, you need to keep the ring secret from the other players. There are ways to find out if someone has the ring. There’s a Gollum event card that forces whoever has the ring to announce it to everyone. You can also lose the ring if the Eye of Sauron and you land on the same space. It forces to go back to one of the starting points of the game and you have to drop the ring in that location.

krismii
While we imagine that the game can get a little chaotic the more people you play with — as you’ll have more opportunities to sabotage each other, use more event cards, and crash into each other on the board — we were getting a little tired of getting similar event cards and our turns going so quickly. The little character tokens weren’t the greatest quality, either. In fact, I accidentally broke a couple’s feet while trying to snap them out of their grid when first opening the box.

Rachel Mii Double Jump
Hence, my point earlier when I don’t think this game is worth the $50. The character tokens were cheap plastic – Kris actually sliced her thumb open trying to get one out – and the event and item cards were repetitive. I don’t think they had enough ideas. Not to mention the fact that the event and item cards had the same backing. So, when we were supposed to put the item cards around the board at each place, we accidentally put the event cards down first.

krismii
I think they had the same backing on purpose, though, considering the creators of the game probably expected the players to be sitting at a table with their hands of cards held up and hidden from the other players. If the character tokens were similar to the tokens in Monopoly — better quality, a little weighted — and the events were much more varied, we probably would have had a better time with the game. Of course, we still had fun and may try the game out with a few friends, but we probably won’t break the game out again too soon.

Rachel Mii Double Jump
Overall, the game was pretty good and we did have fun. I think this is one of those games that need more people for it to be more “chaotic” and really have a good time.

Lord of the Rings: Quest to Mount Doom gets a rating of…
Skip It | Try It | Buy It

Have you played this game? What did you think? Let us know in the comments below!

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Butterfly from Dance Dance Revolution — Claire Anne Carr

Music_Butterfly

Remember Dance Dance Revolution? It was a game we personally never had, but I remember playing it years ago at a good friend’s house. One of the best songs we enjoyed playing was Butterfly.

Recently we discovered a channel on YouTube called Claire Anne Carr who does some “crazy piano” mixes covering various types of songs, including ones from video games. It was nostalgic to hear Butterfly again, even as a remix, and it was fun to watch the video with all the notes that were used during the remix. We thought you guys would enjoy it too!

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Yoshi’s Crafted World [Video Game Review]

Video Game Review: Yoshi's Crafted World | Nintendo Switch | Game Review | Video Games | Gaming | Nintendo | DoublexJump.com

Title: Yoshi’s Crafted World
Developer: Good-Feel
Publisher: Nintendo
Platform: 
Nintendo Switch 
Category: 
Action, Platformer
Release Date: 
March 29, 2019
How we got the game: 
We pre-ordered the game on Amazon

krismii
Yoshi’s Crafted World stars the adorable Yoshis in yet another adventure. A successor to Yoshi’s Woolly World, Crafted World is just as enjoyable and creative when it comes to the levels and the Yoshis’ abilities.

rachmii
In fact, I think Yoshi’s Crafted World is more creative than Yoshi’s Woolly World. They definitely did a great job with this sequel.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Similar to previous Yoshi games, Yoshi is controlled smoothly with the Joy-Con’s analog stick, is able to jump and hover for a few extra seconds, and eat almost any enemy to create eggs, which are then used as projectiles. The controls are intuitive, although we did take a moment or two to get used to being able to throw eggs at the background and foreground of the levels.

rachmii
Throwing eggs are easy enough, though you’re only allowed to have six eggs trailing behind you at a time. It definitely gets easy to run out of eggs if you keep missing your target or just wildly shoot your eggs around. There are a lot of things to interact with in each level – both in front of Yoshi, in the background and the foreground. This game really utilizes every nook and cranny of the levels.

 krismii
Another hindrance to throwing eggs is that we always seem to get in each other’s way… That may just be us, though, as I’m sure other people playing may have smoother teamwork. Speaking of teamwork, if you’re playing with two players, you can have one Yoshi ride the other to keep from being separated and to gain stronger attacks. Poochy appears in levels every so often (as well as Poochy pups!) to give the Yoshis a hand, and Poochy just bowls over nearly every obstacle!

Rachel Mii Double Jump
I like being able to ride on top of your fellow player, but it happens accidentally so much and yeah, you get in each other’s way. Poochy is OP, but I love having him appear in various levels! However, we do tend to miss a lot when we have Poochy because we like to plow through the level.

krismii
It was rather easy to go through the level, but Poochy is a good doggie, so I will not blame him. Even with Poochy, there were plenty of little tricks and puzzles in the side-scrolling levels that made us pause to figure out. Overall, the gameplay and mechanics weren’t anything new to the Yoshi franchise, but it was charming nonetheless.

Rachel Mii Double Jump
The game as a whole is well one and a lot of fun to play. There’s a lot to explore and each button pretty much has a function leaving no room for anything more.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii

The graphics of this game are absolutely adorable. I mean, Yoshi is one of the cutest characters in the Mushroom Kingdom anyway, and the creativity that was poured into this game to design the levels is fantastic. It was fun to see all the “materials” that was used to create the levels and worlds that we explored.

Rachel Mii Double Jump
Yoshi looks so soft and cuddly and I just want to snuggle with him! There’s always something to look at in every level, which was well crafted (no pun intended). Nintendo did a great job showing off what the Nintendo Switch could do pertaining to the graphics and “realism” of it.

krismii
The music was just as delightful, staying soft and usually cheery in the background while we played, and the sound effects were spot-on, especially the voices of the Yoshis. We were definitely cooing over every noise the Yoshis made whenever we first heard them!

Rachel Mii Double Jump
Every time a Yoshi speaks, I need to stop talking and everything I’m doing just to listen. The voices are adorable and as is the music. This game is so chill overall.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The Yoshis’ Sundream Stone has the ability to make anyone’s wildest dreams come true, making it tempting to the likes of Kamek and Baby Bowser. One day, when the baddies try to steal the Sundream Stone, the gems go flying across the world. It is up to the Yoshis to recover the gems before Kamek and Baby Bowser can.

Rachel Mii Double Jump
All the Yoshi are hanging around the stone when Kamek and Baby Bowser have to ruin their fun. Yoshi and friends do a wonderful job jumping right into action to get the gems back. The story itself is cute for a Yoshi game and the dialogue, from Kamek and Baby Bowser, are entertaining.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
While this game is fun to play, there aren’t too many collectibles or reason to go back and play the levels. There are costumes for the Yoshis to buy with the coins you accrue, as well as “scavenger hunt” challenges to entice you to replay the levels, but they’re not too difficult. Being only for one to two players does cut down on some of the replayability as well. Even though the game is wonderful with just two players, it could have been fun with being able to play with more friends.

Rachel Mii Double Jump
I agree. I don’t know how often we’ll go back to this game. There’s definitely the “completionist” factor to collect all the flowers, red coins, etc. However, we’re just aiming to beat the game. And yes, I wish it were more than two players. Our friends and cousins were disappointed to see only two could play at a time.

Yoshi’s Crafted World gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Switch Stream is a Wrap!

streamwrap

Yesterday was our 6-hour long stream, and we considered it a success!

The stream itself was to celebrate our personal 2-year anniversary with our Nintendo Switch, and we had a great time playing through a bunch of the games. We did some Mario Kart racing, somehow made it through a few levels of New Super Mario Bros. U Deluxe, did a tourney in Smash Bros. Ultimate, did a quick round of Super Mario Party, and completed a couple of levels in Yoshi’s Crafted World. Our cousin Kat joined us for most of the stream, and we had a great time!

We were also thrilled that our WiFi did not cut out at all during the stream, haha! We got a new WiFi extender that seemed to work really well yesterday, keeping our Internet nice and steady during all that gaming.

Many thanks to everyone who happened to pop in and join us in the chat, as well as the half a dozen new followers! We’re excited to reach out and connect with even more fellow gamers via streaming. If you happened to miss the stream, feel free to go to our Twitch channel and watch the VOD.

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Anniversary Live Stream Today!

Switch Stream

Today is the day! Come and join us at our Twitch channel for a 6-hour long stream to celebrate our personal two-year anniversary with our Nintendo Switch!

We’ll be going live at 9am EST, so be sure to give us a follow on Twitch to know when we go live.

We’re going to be playing games such as Mario Kart 8 Deluxe, Super Smash Bros. Ultimate, and Yoshi’s Crafted World, to name a few. We’ll also have an hour or so dedicated to a slew of the indie games we have on our Switch, like Tetris 99, Miles & Kilo, and Robbotto.

So, please, come and join us if you can. Even if you can only pop in for a quick hello, we’d love to see and chat with you!

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Timed Challenges In Games

Timed Challenges In Games | Video Games | Gaming | DoublexJump.com

rachmii
No matter the game, there are usually timed challenges along the way. In classic Mario games, each level is timed, though it’s subtle. You don’t notice it until you have 99 seconds left and that well-known jingle plays. Some other games have smaller parts like when you push a button to open a door and you need to rush to it before it closes again. Of course, there are also speedruns that people try out as well. Where do you stand on timed challenges, Kris?

krismii
I dislike them. I mean, if it’s a small challenge in an otherwise not-timed level, that’s fine. Even the Super Mario levels for those classic games, the time didn’t bother me since they’re so generous. However, games that always have that timer ticking down tend to bother me. What about you?

rachmii
It definitely depends on the game for me. However, I get stressed easily and feel the pressure. Games like Mario don’t bother me too much because, as you said, the time is generous and it’s not in your face. With quick things here and there – like the door I mentioned – make me hold my breath but are okay. The first time I had to run from Tubba Blubba in Paper Mario for the Nintendo 64, really freaked me out. It’s not bad now, but then I didn’t know what to expect. Technically, that’s not even really on a timer, but it’s a chase scene so it’s kind of is timed in a way.

krismii
Chase scenes always ramped up the pressure, haha! To me, I always liked the freedom and exploration aspect of video games. It’s one reason why I prefer, say, Breath of the Wild over Majora’s Mask in the Legend of Zelda franchise, for example. I disliked the three-day limit to Majora’s Mask and much preferred the open concept of Breath of the Wild, and even Ocarina of Time, when it came to saving Hyrule.

Rachel Mii Double Jump
Ah, yes. Majora’s Mask. Someday I will play and beat that game. But I know, the three-day time limit makes me sweat just thinking about it. For a gamer like me who can’t think quick on her feet, having an entire game be timed isn’t exactly ideal. I want to be able to explore the world and take my time as well. Though, it definitely works with Majora’s Mask. It’s supposed to be a darker game and there’s no taking your time when the world is about to end.

krismii
Oh, absolutely, the mechanics definitely work for Majora’s Mask. It’s just not my cup of tea. On the flipside, many mobile games — especially free-to-start games — put a time limit on certain events or make you wait to gain more energy before you can continue the game. What do you think of those?

Rachel Mii Double Jump
Oh, that’s just annoying. Especially since I’m doing mobile reviews now, it really makes it hard to get the game started. You’re already level one and can’t do much so when you have to wait – even if it’s just 30 seconds or a minute or something – it’s annoying because the game is so stop-and-go.

krismii
I agree those are a bit annoying, too. I understand having some in-game purchases to help the game along but, when it comes to the stop-and-go aspects of the game, I almost wish we could just purchase the game outright. All in all, I could probably do without most timed challenges in video games!

How do you feel about timed challenges in games? Let us know about them in the comments below! If you like this post, please share it around.

Save the date! We’re doing a special Twitch Stream to celebrate the Nintendo Switch! You can learn more about it here.

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