Hey guys, remember that time when we said Double Jump was going to slow down with only one blog post a week? And you know how that hasn’t happened?
We could list excuse after excuse – 2020 has been horrendous. Our family and friends have been fortunate to not be too affected by the virus and everything else going on in the world. However, things are still plenty messed up.
But we’ll save the excuses for another time and talk about what’s going to happen to Double Jump going forward.
Double Jump is a passion project for both of us. We have ideas about which direction we want to take it. There are various other creative outlets we want Double Jump to take shape in.
Unfortunately, life happenings get in the way and, if we’re to be brutally honest, creativity has diminished these past months.
This isn’t to say we no longer want to do anything with Double Jump. In fact, we’re saying Double Jump is coming back.
The future of Double Jump
We have big plans for Double Jump and are working on them behind the scenes. While we do so, the blog is officially going on hiatus. We didn’t think it was fair to keep you guys hanging all the while staring at a blog post from June.
The blog will be coming back into full swing in January 2021. We wanted to take these next couple of months to give ourselves plenty of time to work on changes, new features, and implement our ideas.
There will be more to come in January 2021 as well, but we’re not saying anything because of spoilers.
At this time, we’re only streaming once a week on Friday afternoons (with the occasional extra stream thrown in should we feel like it and find the time to do so), usually around 3 pm EST. So be sure to keep in touch with us there.
We understand that once a week doesn’t sound like much. We also understand being on hiatus for three months seems a bit much as well (especially since we’ve practically been on hiatus for much longer).
So, while you eagerly (yes, eagerly) await for Double Jump’s return and for our streams on Fridays, do be sure to give our friends some love. If you’re not following their blogs and/or Twitch channels, be sure to check them out.
When we first started up our original D&D campaign, the first full-fledged adventure after a two-session tutorial run, I recall our DM giving us players a moment saying, “Now’s the time when your characters should introduce themselves and tell a little bit about your backgrounds so I can use those details against you later.” Of course, the only one of us with a fairly detailed background was the cleric, as he had more D&D experience than the rest of us combined. Our bard had a couple of details, but only because this was her player’s second, perhaps, adventure rather than her first. Rachel’s and my characters, though, didn’t really have much of a background.
For my first character, I filled out the basic stuff and the rest was unknown. The back of my character sheet was just about blank other than her height. I didn’t want to create an elaborate backstory and try to stick with it. I wanted to see how my character would react in certain situations throughout the campaign. However, with my second campaign character, I created a basic background per the DM’s request. And, honestly? I think I like it better than not having a background at all.
I had a basic idea of my first character’s background, but it was mainly from the suggestions that the Player’s Handbook gave. If pressed, her basic motivation was to find more information on her parents, as she’s a half-elf and grew up in the wilderness. Other than that, though, her background was a blank slate as well. It’s pretty much on par for even the characters I create for novels. I let them run around and act out on their own, learning bits and pieces from them as I go about it. At this point, we’ve each created a couple of other characters for more campaigns and my characters’ backgrounds are more filled out. Our current DM’s homebrew world has plenty of backgrounds for us to adapt to, and we found that creating the backgrounds definitely helps to flesh out our characters more.
Reese has a decent background. I not only used the background ideas from the Player’s Handbook, like you, but also our DM has created a semi-homebrew campaign. He had some background ideas fleshed out based on somethings in the handbook. Reese is from the Wetlands, and she follows the River Goddess. She’s very much into keeping the waters clean and she loves boats. She crafts boats and loves to go on water-based adventures.
I have a tiefling druid who is seeking knowledge about the world’s inner workings and is very exasperated with our current campaign since it is keeping her from reading, haha! Having more of a background for the characters also helps the DM since, if they know of the character’s background, they’re able to incorporate the characters more in the world the DM created. Entwining the characters’ goals based on what they’ve experienced in their history with the world is a common goal for every DM, I believe. Some DMs like to receive copies of the players’ characters beforehand to approve them, be sure their abilities and backgrounds would work with the world too. I think we have a happy medium with our current characters, having enough of an idea as to where the character comes from, but still figuring out their innermost traits by playing them.
I agree, I think it helps all of us. Not just ourselves and the DM, but the other players as well. We have something to bounce off from. With that said, the next time you make a character, are you going to create a backstory or try to wing it again?
A mixture, I think. I want to give my characters enough of a backstory so I have some defining traits to roleplay them with. After all, backgrounds and history help to shape the characters. Yet, I don’t want to so rigorously define my character with a history that there’s little chance of further development.
That’s fair and I can totally agree with that. I think, though, our DM opened my eyes to the backstories and the possibilities of how I can have fun with my character’s backstory. I might try to create backstories more often than not now.
If you play DnD, do you create backstories for your characters or wing it? Let us know in the comments below. If you liked this post, please share it around!
We interrupt your regular programming at Double Jump with some breaking news. As some of you may have noticed, our blogging schedule has decreased… a lot. Our streaming schedule on Twitch has also diminished as well. We wanted to write this post to explain some things. First and foremost, we’re good. Everyone in our neck of the woods is healthy and safe, even if our routines are jumbled a bit. We’ve had a lot of ideas and plans for Double Jump going forward and, in light of 2020 as a whole, things have taken a detour. With that, after a long, philosophical talk with a ton of back-and-forth thinking on the subject, we’ve come to the decision to slow down with Double Jump.
Let’s be fair, our “regular programming” hasn’t been regular as of late. Double Jump is dear to our hearts, but at this time in our lives it — particularly the blog — has fallen to the wayside. While we’re slowing down with Double Jump, we’re not coming to a full stop. In fact, we want to spend more of our creative energy rebuilding Double Jump. For that to happen, the blog itself will need to take a few steps back.
As I said, we have a lot of ideas and plans for Double Jump going forward. I think we were trying to do too many things at once. After four years of keeping up with the blog, we’d like to try something new. So, with that said, instead of posting daily content on the blog, we’re shifting to one blog post a week on Wednesdays. Hopefully, in the future, we’ll build the posting schedule back up. But for now, once a week is the bare minimum we can do.
Writing is such an integral part of our lives that it feels a little odd to decide to scale back the blog, but it makes the most sense when it comes to what we want to do. Likewise, we are also going to continue our streaming on Twitch, but we’re pushing that to once a week as well. You can look forward to our joint Friday streams again! Perhaps we’ll have surprise streams here or there, but Friday is our planned streaming day.
And again, we’re hoping to add more to the schedule in the future but at this time, this seems to be the best decision for us and for Double Jump. Plus, this will allow us to focus on supporting our friends more through their own blogs and streams.
One day, Double Jump may become our full-time gig, but unfortunately it is not this day. Slowing down certain aspects of Double Jump will give us more time to expand on our creativity for ourselves and for Double Jump. We thank you all for your continued patience and for always being in our corner!
Since Animal Crossing New Horizons is still fairly new and absolutely everyone is still playing the game, we thought it’d be appropriate to do an Animal Crossing edition of would you rather. So, Kris, would you rather have terraforming and not be allowed to move anything once it’s already placed (houses, trees, etc.) or not have terraforming but be able to move anything and rearrange your island however you wanted?
I believe I would like the ability to be able to move and rearrange my island without the terraforming. It would be a challenge to use the island layout when arranging everything to my liking. Rachel, would you rather always be surprised with the villagers that move into your island (or town) or need to always pick them and choose them, getting rid of that surprise element entirely?
I would rather always be surprised. I’m surprised I’ve been island hopping to find a certain someone, especially because I like the element of surprise and I do want to collect them all at some point. The surprise makes it more fun. If Animal Crossing had a new side game come out, would you rather be a real estate agent under Tom Nook (though not like Happy Home Designer) or be a museum curator and work under Blathers?
I’d work with Tom Nook. I’d bet I’d make bank! That and, as interesting as the collecting and facts about the items in the museum are, the museum isn’t as appealing to me. Blathers is cool, though. Being a real estate agent, trying to persuade buyers, find hidden gems among houses, sounds like it can be fun! Would you rather have all the clothing options for your character or would you like to be able to decorate the houses and buildings of your island or town? Basically, fashion or interior design?
I think I’d prefer the latter. I absolutely love the fashion options in New Horizons – they added and upgraded so much. However, you can only go so far when it comes to changing outfits. There are a ton of interior decorating items and collections to mix and match – plus, you have multiple rooms to try out many different things at once and switch them up here and there. Would you rather have all your villagers be the same species at random (for example, have an entire island with chicken villagers) or would you rather have all your villagers be one specific personality type at random (for example, all cranky villagers)?
I don’t think I’d mind a random species with different personalities. I think it’s the personalities that really make the characters. As long as each character looked different enough for me to tell them apart at a glance, I’d pick having the different personalities. Would you rather have only one island or town that is super large, giving you plenty of space but may be overwhelming with taking care of the whole thing, or have the ability to have multiple small islands or towns, perhaps only with enough room for one specialty shop and a handful of villagers?
I’d rather have something large. As much as I’d love to have multiple islands, if I’d have to put the museum on one island and the shop on the other, it wouldn’t be as worth it. Final question from me, would you rather only play Animal Crossing for the Gamecube for the rest of your life or only play Animal Crossing New Leaf – no, that’s not a typo – for the rest of your life?
No New Horizons then? Between those two, I’d probably go with New Leaf. It has more updated mechanics and graphics. Not saying that the simpler Gamecube would be bad, but I think New Leaf has more to offer and may hold my attention longer. For your last question to answer, would you rather only be able to play New Horizons without online play or always be online with your gates open for friends?
Great, make people get mad at me… I’d rather have no online play. Being able to send letters to friends and have them come onto my island is fabulous, but I’m too much of a control freak. I wouldn’t want to share my deserted island with anyone. Overall, I think we came up with some pretty good questions based on Animal Crossing. Maybe part two will come at some point!
What are your answers to these questions? Let us know in the comments below. If you liked this post, please share it around!
Kris and I are well-versed in the Pokemon world. We love each and every region, though we do have our favorites. However, even though we have similar tastes, we do have opposite opinions on which Pokemon region is the better one.
Last year, we did Johto vs Kalos, a couple of our favorite regions from the Pokemon games. This time around, it’s Hoenn vs Sinnoh, the pair of games that are not only right up there with our favorites list, but also the regions where we first poured in so many hours respectively in order to not only defeat the champions but also train our Pokemon up to level 100. I’m playing for Team Hoenn, the region that is home to the third generation of Pokemon.
And I’m playing for team Sinnoh, the fourth generation of Pokemon. Pearl was the first Pokemon game I played all the way through and beyond and it’s had a special place in my heart ever since. I had, of course, played Ruby, Sapphire, and Emerald before Pearl, Diamond, and Platinum came out. I never actually beat those games though – not until Omega Ruby and Alpha Sapphire came out. I enjoyed the Hoenn games, but for some reason, I seemed to enjoy Sinnoh a lot more.
Hoenn was always one of my favorites, mainly because I really enjoyed the Pokemon of the generation. While Sinnoh was great, Hoenn was the first generation to give you the option to play as either gender from the get-go as well as having a slightly more defined family. The duality of Sapphire’s and Ruby’s stories were interesting enough to keep me invested, and Emerald incorporated both Team Aqua and Team Magma well.
True, it was pretty cool to play as a girl for the first time. However, one thing I really loved about Sinnoh was Barry, your rival. I know he’s annoying to some, but I felt as though he was the first rival of yours who didn’t have any background in the Pokemon industry (such as their father being a gym leader or brother being the champion). Barry did have a story and he grew during it, even if it was a bit lacking. It still worked and I enjoyed his personality and journeying alongside him.
Barry’s father, I believe, was one of the heads of the Battle Tower, if that counts. I believe catching up to his father was one of his main goals, other than just having a grand old time on a journey. Hoenn kind of had two rivals, the opposite-gendered avatar as the professor’s child and Wally, the kid who spent the time working to improve both his confidence and health. They weren’t too bad, as far as rivals went, except that they were the first rivals to be fairly friendly with the main character. The rivalry was good-natured and they helped to protect the world with the main character rather than just be considered another villain-like character.
I actually don’t remember that about Barry. Good-natured rivals are well and good, especially since Barry was your friend in Sinnoh. I have to say, I don’t necessarily like comparing Pokemon to other Pokemon, but… I do think the legendary Pokemon in Sinnoh are cooler than the ones in Hoenn. It’s cool to have Pokemon care for the land and one for the water as well as one for the sky, but Palkia and Dialga represent time and space and then Giratina is animated. How cool is that? I feel like land, water, and sky are a bit cliche and Sinnoh’s legendaries represent so much more.
The Hoenn legendaries, though, are more plot-relevant in the third generation than the Sinnoh legendaries, I feel. Sure, in Platinum, you go to another dimension to meet Giratina, but I honestly forget the major plot points with the other legendaries. Hoenn actually has Kyogre and Groudon nearly duke it out and destroy the known world, making it more exciting. Hoenn also introduced the Battle Frontier, giving trainers more battle challenges after the main story. While the Battle Tower itself was introduced in the Crystal version, Emerald expanded upon it with the whole Frontier.
I think we can agree to disagree that there are various differences between the two regions. They both have their ups and downs, though I still enjoyed Sinnoh a lot better. I think partly because it was on the DS instead of the Advance, but… I guess I can’t really use that as an advantage since that was just the technology at the time.
I adored the look of Emerald, even if it was on the Advance rather than the DS, with the scenery of the region throughout your journey. At least the third generation of Pokemon had remakes! We’re still waiting on the Diamond and Pearl remakes, haha!
Which side are you on? Do you prefer Hoenn or Sinnoh? Let us know about them in the comments below! If you like this post, please share it around.
Amiibos was something that didn’t appeal to us when they were first released in 2014. While I thought they were pretty cool, I didn’t have any desire to collect them. I knew, once I got one, I’d have to collect them all. However, I don’t actually use them. They’re all still in their original packaging, displayed in our office. Yet, after a while of Amiibos being out in the world, we slowly began to collect them.
The Amiibos are fun little figurines, but we never felt the pull to actually collect them enough to use them. We have a deal that we each get one another an Amiibo during our birthdays and Christmas, just to slowly collect them so they can be displayed. They’re extra surprises during the holidays, but that’s pretty much it. While we still hear about new Amiibos coming out — especially with new Super Smash Bros. fighters — we don’t hear much about people using the Amiibos.
It’s funny because Amiibos used to be all the rage. While Nintendo still releases new figurines when a new game comes out or a new character appears in Super Smash Brothers Ultimate, you see people commenting on Twitter about how cool they look, but that’s about it. Do people still buy Amiibos, especially the new ones? I used to see Amiibo collections and displays all the time and now… not so much.
Not only that, but there are very talented artists out there who make (or have made) custom Amiibos. When Amiibos first came out, Nintendo used to talk up their capabilities within games, such as Breath of the Wild gaining new clothes or even Wolf Link to help out the Link through the adventure depending on which Amiibo you used. Animal Crossing New Horizons has Amiibo capabilities, I’ve noticed, but I haven’t heard much about them being used.
Animal Crossing had Amiibo capabilities in New Leaf and people did use them then. You can basically manipulate which villager you want to arrive at your campsite using the Amiibo. Of course, there isn’t an Amiibo for every villager. You could bring characters from other games to your village such as Medli from Legend of Zelda: Wind Waker.
I believe that’s what New Horizons can do as well, yes? Although doing a bit of research, I see that New Horizons uses Amiibo cards from Happy Home Designer. Did you ever play Happy Home Designer, Rachel? When did Amiibo cards become a thing? Would we still be able to use Amiibo figures for New Horizons? Someone figure this out.
You asked me too many questions to comprehend anything and I’m not going to re-read what you just wrote. But yes, I did play Happy Home Designer. I “beat” the initial “story.” It was quick and easy though there are plenty more houses for me to decorate. I haven’t gone back to it though. It was fun, but I prefer to play the main Animal Crossing game. The Amiibos cards have always been a thing, I thought. Maybe they did come out around that time but I’m sure Amiibo cards aren’t just for Animal Crossing. Clearly, we’re not that savvy when it comes to Amiibos and maybe we shouldn’t be writing this post.
And the fourth wall has been shattered with a hammer, haha! I think our limited experiences with Amiibos are fine enough for this post. Basically we’re trying to figure out if anyone out there is still interested in these figurines or if Nintendo has already gotten all of their money’s worth from them.
Nintendo is still making them though and I do think they’re a delight. I don’t know about you, but I do plan on collecting them all someday. I just don’t know how I could justify dropping a boatload of bucks on Amiibo we don’t have all at once. Someday though. I want to have a large coffee table in the middle to the living room and display the figures like the trophies used to be displayed in old Smash Brothers games.
It would be fun to collect as many as we can for display purposes! One day I would like to actually use the Wolf Link Amiibo for Breath of the Wild and try that out. Who knows, maybe if we actually open them one day and use them, we’ll understand their appeal more.
Do you still collect Amiibo? What do you do with them? Let us know about them in the comments below! If you like this post, please share it around.
Since the world is currently shut down, we’re not able to see our friends and have our normal monthly DnD session. We miss it, especially we had our own go-to snacks and drinks for each session. We were in a routine and it was fun. However, we’ve been doing virtual sessions to keep in touch and, because we all have more free time, we’ve been doing a session every two weeks as opposed to monthly.
At this time, we’re doing a new campaign where another member of our group is the DM. It’s really odd not being with everyone in the same room to play — that, and we always got these awesome sandwiches from a place near our friends’ house — but we’re making due. The first virtual session, Rachel unfortunately missed, but her character was with us in spirit. We started off in a fight and, upon winning, took the survivor of the opposing group to interrogate. Turns out he was part of a following that wanted to stop a blasphemous play that may bring the Dark One back to life. We agreed to help by pretending to be on the opposite side, playing along with the director of the play. Per the director’s instructions, we got rid of the vermin in the old playhouse so the play could go on. Once we finished, the director attempted to convince our party to join the play, but my character especially was adamant against it. Instead, we told him we’d talk to a famous actress that he wanted for a special part to see if she would be willing to join.
I’m sorry Reese wasn’t there for that. She would have been delighted at the chance to be in a play! There was an elf that the director wanted in the play. So, in our next session (where Reese was present), our group tracked down this elf. We found ourselves at the Glittering Wood Cafe where there were a lot of serene elves, whispering to one another. They were kind, though sounded as though they were under some sort of spell. We were given tea and Reese gulped it down getting a bit tipsy as a result.
I believe all the characters got a little drunk off this tea except for our group’s high elf, haha! It was great because Reese was tipsy enough to firmly believe that the actress was going to be her new best friend and, with the help of our sober high elf, spoke to the actress and convinced her to join this play. We promised she’d be safe, giving her a badge from the group that was trying to trap the blasphemous people putting on the said play, to indicate that she shouldn’t be harmed.
By the way, we’re not naming this elf actress because our DM gave her a name I have no idea how to pronounce or spell so I called her L the whole time. Luckily for us, she agreed and the following day, the play went on. However, as predicted, right at the climax of the play, some of the actors became possessed and tried to summon the Dark Lord. Thus, a battle ensued with many of the audience members dying in the process. We won the battle overall, but… we lost at the same time.
Haha, our DM kept changing up the spelling of the name, adding more Ls and apostrophes each time we tried to ask! During the battle of the play, the director was killed and we were able to protect the actress and ourselves, but despite our best efforts, the spell to release the Dark Lord was done. Our group was exhausted, returned to the following that had helped to put an end to the play, and vowed to find out more regarding the Dark Lord. The next morning, we stepped out of the inn and were met with a bunch of disciples and scholars blaming us for the Dark Lord’s release. Considering we had attempted to go to them for help first before all the play nonsense and were dismissed, we threw the blame right back at them.
Reese stopped the director from doing something fishy – we weren’t sure if we could trust him or not. In the middle of the battle, I called to our elf (we were all dying and she was closest to him) that he was doing something weird and… well, she rolled really well and burned him to a crisp. So, I’m not sure if we did the right thing in killing him or not, but what’s done is done. Anyway, now those scholars have decided to help us. We were brought down into a basement, cellar, type thing searching for more answers about this Dark Lord.
Rather, we’re all in this together now to stop the Dark Lord from coming to full power and doing anything awful to the world. The scholars asked us to go deep into the archives of their symposium and library to find more information on the Dark Lord, basically because not many go down there so who knows what monsters may have sprung up, as well as the fact that we don’t know the ancient language, so there’s less of a chance that we will be corrupted.
Ah, yes. The library. I forgot where we went so I opted for “basement, cellar, type thing.” Anyway, while we were down there, we came across a door that had a stack of scrolls that weren’t dusty and old as the rest of them. We tried to stake out the door – since there seemed to be no lock, key, or handle of some sort, and came across someone knocking on the door. It opened from the other side and our group sprang into action once more.
We confronted the person, another scholar, who knew how to get the door to open and persuaded her to get the door open for us to go and explore further down the archives. You want to know what was on the other side of the door? Baboons. They were some type of baboon that we knocked down the stairs on the other side of the door. We left the session with our group staring at these baboons and trying to figure out if they would be friendly enough to let us explore the archives.
Do you play DnD? How well do you think Reese, Faith, and their companions will do? Let us know about them in the comments below! If you like this post, please share it around.
As an adventurer and hero, Link from the Legend of Zelda series is always on the move. Yet, no matter what reincarnation he is, Link still needs to be sure he takes care of himself. It’s not only for Hyrule’s benefit — he can’t do much to save it if he collapses from exhaustion, right? — but also his own to stay healthy.
Of course, there are a lot of self-care tips that Link can teach each and every one of us. Video games can teach us in a lot of different ways and we thought highlighting them through the eyes of certain characters might be a fun way to think outside the box in terms of self-care, especially with what’s happening in the world right now.
One such important self-care tip that Link can share is to take a break. Especially in regards to the newer Legend of Zelda games, Link is able to restore his health by crashing in bed (sometimes not even his own bed, to be honest) or even just simply taking a seat for a few minutes on a stool. Naps aren’t just important for kindergartners!
Naps are wonderful, yes, and so are taking breaks. It doesn’t matter if you’re in the middle of fighting monsters. If there’s a stool, sit on it and restore some hearts! Another self-care tip from Link is to experiment with new things. For example, in Breath of the Wild, he gathers various materials such as small critters and herbs. He throws them into a pot and sees what happens. It’s good to have a hobby, especially right now. Oh, and be proud of what you create. Some of the recipes Link makes don’t taste good. But, no matter what, as soon as he creates something, he cheers and does a little happy dance. Cheer yourself on!
Being proud of yourself definitely helps to give your self-esteem a boost. Not only is being your own cheerleader important, it definitely helps to have a group of friends to support you as well. Quill in Wind Waker didn’t need to step in to convince Tetra to take Link on her ship, nor did he and the other Rito have to help them escape from Ganondorf’s clutches later in the game. In Ocarina of Time, Link befriends Malon. Helping her — and, in turn, being helped by the ranch — as an adult is optional. Yet, those moments of support and friendship are so important. Don’t forget to reach out to your loved ones.
That’s so true. Friendship is everything and no one should feel like they’re in this alone. Another self-care tip from Link is to recognize there is a light at the end of the tunnel. It’s okay to be scared but we’re all brave in our own ways. Danger and adventure are often thrust upon Link such as problems and situations happen to us in real life. However, in Twilight Princess, things get darker before they get lighter. Link, with the help of his friends and Midna (as Kris said), reveal the light for everyone.
Absolutely! Link also shows the importance of staying hydrated, fed, and taking your medicines, if need be. Particularly in Breath of the Wild, one of the major ways Link is able to keep his heart count up is by eating good food. Some of it may be questionable to us, sure, but his dishes help him stay healthy. Likewise, it is important to remember taking any medicine you may be prescribed to help your body heal and stay well. A healthy body can help a healthy mind.
Yes, exactly. Also, Link teaches us to be kind to everyone. Hyrule is filled with various races such as Rito, Zora, and more. He helps them all and allows them to help him in return as well, so he’s not afraid to ask for help when needed, either.
Being kind is so important for the world, now and always. Link is able to stick up for and protect himself, of course, but he’s not one to go picking fights. An important mentality to have while caring for yourself is, “Do no harm, but take no shit.”
Exactly. Video games, in general, can teach us a lot about life, but if you take a closer look at the characters, you can see certain similarities if you take the battling and such out of context. Link knows a lot about life and we should all learn from him.
Do you have any other ideas of self-care tips from Link? Let us know about them in the comments below! If you like this post, please share it around.
Everyone knows how expensive gaming is as a hobby, right? Thank goodness for indie games! For less than the price of first-party games, we bought half a dozen indie games to enjoy for a while. I believe all of these games are visual novels, or at least close to it, right?
Yes, ironically enough, these are all visual novels for the most part. This is fine because we both enjoy that genre and we haven’t played too many visual novels lately. These are games we stumbled upon or have been on our radar for a while. A first-party Nintendo Switch game is about $60. These games together, at the time we bought them, totaled about $48. So, we got six games for the price of one and we still could have gotten more if we wanted to match the $60. Overall, I think it was a good haul.
A rated-M game? On Double Jump’s Switch? We guess so since Blind Men was randomly found and recently released on the Nintendo Switch. It seems simultaneously ridiculous and intriguing since you play as an aspiring supervillain in this visual novel.
Florence is a shorter visual novel that takes its inspiration from the “slice-of-life” genre and is about a young woman navigating a romance that uproots her stale routine. Jett from In Third Person praised this game last month, and we figure we’re probably going to end up crying while enjoying this.
Coffee Talk has a few elements that really got us interested — fantasy characters, pixel art, branching storylines, and, of course, coffee! While we heard about this in passing, it piqued our interest, and at Michelle at A Geek Girl’s Guide seemed to enjoy what she played during her first look at the demo.
Murder By Numbers first hit our radar when we heard that Masakazu Sugimori was composing the soundtrack. Considering how much we adore his work from the Phoenix Wright: Ace Attorney series, we knew we eventually had to pick this up. Starring a pair of amateur detectives — one a former actress, the other an amnesiac robot — it sounds like something we’d enjoy, especially with all the praise that the game got from Adventure Rules!
Later Daters was a game Rachel came across completely by accident. When making a list of indie games to buy, she looked up other visual novel games and found this on Steam. Thinking it would be a game to try for later when on the Nintendo eShop, it popped up. So, we bought this too.
Speed Dating for Ghosts is a game Rachel found, although she can’t remember where she heard it from. Promptly forgetting about the game (unfortunately, a lot of games slip through the cracks that way), Rachel came across a tweet from Hannie at the Hannie Corner, who was playing the game. It immediately went back on the list of games to buy and try.
What games have you bought recently? Have you played any of these? Let us know in the comments below. If you liked this post, please share it around!
This month, with everything going on in the world, the music videos we’re sharing are a little different. While we’ve showcased Peter Hollens’ and his family’s work before on the blog, a couple of his latest acapella compilations are parody snippets of songs with the lyrics twisted to remind people to wash your hands and stay home.
They’re silly and catchy, but the proceeds from the videos are also going to charities to help combat the virus. We hope you get a kick out of these videos and that maybe they made you laugh like we did!