Alright, we got a doozy for you guys this month! Being October and the month of ghosts, it was logical enough to stick King Boo in the debate, especially since he’s one of Rachel’s favorite characters in the Super Mario universe. The other game ghost we’re pitting against King Boo is King Boom Boo from Sonic Adventure 2 Battle. It’s a silly choice, but the game is one of my guilty pleasures, so we’re going with it.
It was a choice made from a joking remark from Kris and I totally went along with it, much to her dismay. Because King Boom Boo was her idea, I’m taking the side of King Boo and she’s on the side of King Boom Boo. Kris, go ahead and start the debate!
King Boom Boo is one of the boss battles from a Knuckles level and he is one of the most random bosses in the game. From a game that is already ridiculous in terms of gameplay and animation, King Boom Boo fit right in. I remember his appearance made me laugh, with the rainbow-colored tongue and speaking only in babble. I couldn’t blame him for trying to kick Knuckles out. Knuckles, after all, was tearing up the pyramid where King Boom Boo made his home while looking for some of Eggman’s keys.
His name itself is kind of ridiculous, to be honest. All in all, I think King Boo from Luigi’s Mansion has a better reason for being mean. He was practically locked away and wanted his freedom… and also to take over everything, but oh well.
…Dude, he was a ghost, couldn’t he just go off and do whatever he wanted? All King Boom Boo wanted was his own place. King Boom Boo was also enough of a, erm, ghost to try to defeat Knuckles on his own. King Boo had to impersonate and spook poor Luigi as Bowser during their fight. King Boom Boo also had a legitimate weakness to sunlight, making you race around the ring to catch up to him and puzzle out the sunroof to make him hide in terror. King Boo gets bested by a vacuum.
King Boo had added protection in the Bowser suit, which is more defense than what King Boom Boo thought he had. Also, King Boo just has a really cool laugh and he has a jeweled crown. Not to mention, he has a lot of Boos backing him up. He has a whole army.
King Boom Boo has his own army as well. There were ghosts all over the place in the pyramid level, as well as one really stupid minion during the boss fight. Actually, if it wasn’t for that minion holding the trigger for the sunroof windows in the fight, King Boom Boo would have bested Knuckles because, you know, he’s an actual threat with pyrotechnic abilities instead of a little ghost acting as a puppeteer. King Boom Boo didn’t need an army to protect his home and little minions.
Okay, well all I really need to say is that King Boo is much better than King Boom Boo. He’s more well known. This is the weirdest debate we’ve ever done, so I’m just going to end it and say I win.
Whose side are you on? Let us know about them in the comments below! If you like this post, please share it around.
Title: Super Kirby Clash Developer: Nintendo Publisher: Nintendo
Platform: Nintendo Switch
Release Date: September 4, 2019
How we got the game: We downloaded it on the Nintendo Switch
Super Kirby Clash looked cute when it was showcased on one of Nintendo’s latest Directs. As a free-to-play game — with microtransactions, of course — we figured it wouldn’t hurt to give it a try.
Usually, when Nintendo comes out with “free-to-start” games, I’m all over them. Plus, you can’t really go wrong with Kirby.
Super Kirby Clash is a boss-rush type of game. With a team of four Kirby characters, all as different typical RPG classes, players fight bosses in different stages to earn the world’s money and power fragments to craft new gear to grow strong enough to defeat even stronger bosses.
Even though I saw it in the direct, the game was much different than I thought it would be. You can be a Sword Hero, Hammer Lord, Dr. Healmore, or a Beam Mage. As you can probably guess, the Beam Mage is a sorcerer with magic, Dr. Healmore is like a cleric, and the Sword Hero and Hammer Lord wield a sword and hammer respectfully and can be a tank when it comes to physical damage.
The Kirby classes, if you will, were standard with the cute Kirby twist you would expect from games starring an adorable pink puffball. There are a few stats, like attack and defense, that can be modified with the help of weapons and armor, and the character classes themselves seemed to have different speeds to correspond with all of the other factors. The Hammer Lord, for example, dealt a good deal of damage but was slower to move than the rest of them.
Exactly, they all had their own pros and cons. I’ll admit, I enjoyed playing as the mage so I didn’t try out any of the other classes. The mage can stop time – well, freeze the enemy for some time – after using a certain amount of charge attacks, which was fun to use. There are a handful of areas where you can battle bosses such as Seaside, Dunes, and Volcano, and a few more. Defeating the bosses will give you EXP which will allow you to level up your characters as well as Gem Apples, which is the game’s currency.
It was with the Gem Apples that allowed you to purchase upgrades at the shop. There was a little tree in the main area of the game where a handful of Gem Apples grew after time for some free money — the money could literally grow on a tree, in this game. Of course, you are also able to spend real money to get more Gem Apples, if you’d like. There was also an option to search for fellow Kirby warriors from online, giving your team a small advantage if you find a decently-leveled Kirby to help you out for the next battle. This game can also be played with friends online rather than just local co-op as well.
While we didn’t get too far in the game, Gem Apples were also rewarded after defeating bosses. If you balance your Gem Apples just right, there should be no need for you to spend money in real life. This game also makes you wait a certain amount of time in between bosses. Similar to a mobile game, there’s a meter that acts like your “stamina,” if you will, and if it runs out, you can’t play anymore until real-time passes and it fills up again. However, it automatically fills up when you level up and the EXP was fairly generous, so our meter never ran out when we played.
The graphics of the game are typical for a Nintendo Switch. Kirby looks great, even if there was some slight lag with the fights during co-op, and the picture was crisp. There wasn’t anything special or particularly new with the graphics, but it was still pleasing to the eye.
I’ve always loved Kirby games because they’re vivid and colorful. This one was no different.
The music was fun! The tunes were a touch familiar, feeling distinctly Kirby-like, and the high-beat music for the boss fights really kept you pumped for the fight.
The music was good, yes, though I’ll admit I didn’t pay too much attention to it. I was focused on fighting or talking to Kris while we played.
The story for this game isn’t very substantial. Supposedly, large enemies are terrorizing the land, and it’s up to the team of Kirbys to vanquish them. With the help of each Kirbys’ unique abilities from their roles, along with updated gear and armor, the team will fight to protect the land.
That’s pretty much all there is to it. For a co-op boss rush game that’s free to start, there’s not much to expect from a “story.”
There’s not as much substance for this game, but it was fun to collect the gear, even if there was a cool-down period for fights (unless you spent real money, of course). It’s a game that’s best played with others, as that’s where the fun lies. Considering the game is free, it’s not too bad to return to once in a while.
I can see myself going back to this game once in a while. I think it was an interesting idea and honestly, it’ll be fun to play with the younger members of the family as it’s simple enough.
Super Kirby Clash gets…
3 out of 5 lives.
Have you played this game? What did you think? Let us know in the comments!
Last time we met with our D&D group, we had finished clearing out an old mansion that was full of bandits and lost the guy we had been pursuing. This time around, with a little help from a couple of NPCs giving us directions, we went to find a druid who would have even more information for us regarding our quarry. Our DM also realized that we did not have as much experience points as we probably should have had at that point, heh.
Yes, apparently, it’s recommended that we have about 2,700 experience points by the final boss of the adventure. We were currently sitting at 730 experience points each. So, we continued our adventure but our DM threw as many monsters and enemies at us as she could. So, we spent three hours fighting monsters and it was a big grinding fest.
Our DM mentioned at the end of our last session that we had missed a bunch of fighting opportunities because apparently we were more strategic about finding the Bad Guy than she expected us to be. Usually, whenever we see a door, we bust it down while armed and ready to fight. Instead, we were a bit more choosy about where to go and ended up finishing the mansion before finding everything to fight and kill.
The time before last we were definitely more cautious. I’m not sure why though. We’re normally pretty crazy. So, no matter what we did, we ended up fighting something this time around. Of course, we were on our way to an abandoned town and were on the road for two days. Needless to say, there were monsters in the woods and on the road, especially at night.
We may have been a little tired that night, too, to be fair. This time around, it was lunch and we were rearing to go after some good food. We were pretty good with the fights, too, even if I’m sure this was the first time my character actually got hit — considering that the enemy dice tended to fail in previous sessions — and lost hit points. The group’s wolf also got hit, which made everyone tense, haha!
My dice were horrible to me. I think I got one nat 20, but it was a perception check. It didn’t even help me in battle. I think, out of all our fights, I hit an enemy maybe twice. I have a few sets of dice and were swapping them out, but none of them seemed to want to work. I couldn’t roll higher than a 12 and I got quite a few single-digit numbers.
I loved when you decided to put some of your dice in “time-out.” My rolls weren’t too bad, but my initiative rolls were only so-so. With that said, I have quite a few attack bonuses with my ranger’s longbow, with her dexterity modifier, proficiency, and archery bonus when it came to actually hitting, so that was nice. Ripper the wolf did more damage, though, I think! It was good that we were able to level up in the middle of the session, getting more hit points and such for everyone.
Ripper was certainly the MVP. He usually is since he always has an advantage when he’s near us. I kept rolling so terribly that I just continued to munch on chips and cookies and pretended my character was just sitting back, letting everyone else do the work.
Ripper can derp around sometimes, but he’s handy in a fight. Your character did some damage, though, and you do fantastic with perception rolls! Despite all the fighting, we did continue with the campaign’s story, finding the dilapidated town of Thundertree and finding the druid that would be able to give us directions for the next leg of our journey. The druid did want us to chase out a young dragon that had taken residence in a tower, and my character — and I — are disappointed at the idea that we will not be able to adopt the creature.
I think about half of the group was disappointed at not adopting the dragon. Needless to say, our next session should be interesting since we need to fight a dragon. We went out and bought yet another new set of dice each. So, I have five sets now and with the way the others were behaving last time, I’m hoping my new set will brave the dragon.
If you play D&D, have you ever had any “grinding” sessions before? Let us know about them in the comments below! If you like this post, please share it around.
Something that we used to do as kids to pass the time and use our imagination would be to “act out” some of our favorite movies, usually by picking a character or two to say the lines with whenever they happened to be on the screen. One time, we had the brilliant idea to use my old camcorder and act out the Star Fox Adventures video game from the GameCube. Considering that came out in 2002, I was probably twelve or so and Rachel was around nine, which is not as young as I thought we’d be and that realization makes me feel just a bit more ridiculous about this, haha!
Oh, really? I didn’t realize we were that old either. We were pretty ridiculous, huh? But hey, we had a lot of fun. We ended up being in our living room, setting up the camera on the rocking chair balanced on top of books. I remember it took us quite awhile to set it up and makes sure our heads weren’t being cut off.
How long did it take us to realize that our heads weren’t in the shot? At one point, our older sister saw what we were doing and offered to help, but that didn’t last too long as she was old enough to realize how ridiculous we were and abandoned her post as the cameraman. I don’t know what we were planning on doing with these tapes after, either. They were not quality videos. But, yeah, we did have fun for an afternoon.
It was nighttime when we did it. At least, it lasted into the night. Lisa was kind enough to help us for a bit, yeah. She thought it was dumb but we did have a lot of laughs. Kris played Fox and I played everyone else. As we tended to do when we used our imaginations.
Hey, being the middle child, I was always forced to play “everyone else” whenever Lisa and I were playing, so when you came along, I figured it was my turn to be “the main character,” haha! Honestly, it was mostly just us reciting the very beginning of the game’s story. I recall you being annoying as Tricky, mimicking his idle animations in the background whenever I was trying to talk as Fox.
Yes, I know. I wasn’t complaining. We had good times. Also, we did only make it through the “beginning” of the game – meaning, the first cutscene with Tricky and his mother. We couldn’t get much farther than that because we kept goofing off too much or just felt like we weren’t getting it right. As for the annoying part, I do remember watching the tape back with you as Fox narrating and I’m sitting in the background as Tricky and I was singing. You glared right at the camera and said, “Shut. Up. Tricky.”
Ah, yes, that was my favorite line. It’s funny, actually. Back then, it would still be three years until the launch of YouTube and almost ten years before Twitch. We went from creating ridiculous home movies based on video games to actually streaming video games with face cams in order to chat and relax with friends from all over the world. It’s kind of amazing.
It is funny how the tables seem to have turned, huh? Especially since we thought YouTube was the dumbest thing when it first came out! Our thoughts on that certainly have changed… though, I suppose, that’s another blog post for another day.
Have you ever “acted out” any favorite video games or movies? Let us know about them in the comments below! If you like this post, please share it around.
Last month, Rachel and I did a post about the card game Skip-Bo. While we were playing the game for the review, we were obviously playing against each other. However, there were times when we looked at the other and made deals, promising to play certain cards so the other could get rid of whatever card was on her stock pile to keep the game moving. We came to the realization that we tend to always play as a team, even in games when we are supposed to be against each other.
It’s true. We tend to team up even when we’re not supposed to be on a team. Of course, the game was lasting longer than we thought it would and I needed to go out so we wanted to keep it moving, but still. I feel like we would have “teamed up” anyway.
It’s pretty apparent in Mario Party games. Generally, if it was one of the games where we could be on a team, we would work together. The games where it’s every character for themselves, Rachel and I still tended to ban together and try to prevent the computer characters from winning. It doesn’t always work, haha!
True, true. I forgot about Mario Party. We always played the team games us ganging up on the super hard CPUs. When team wasn’t an option, we still competed against each other a little, but if it were between one of us and a CPU, we chose to take down the CPU.
Granted, we still have a competitive spirit between us, but we’ve just grown up playing video games that way. Two-player games had us working together while single-player games had us passing the controller back and forth. If you think about it, we were always hanging around each other, so it probably seemed natural to us to have that team mentality.
That’s a good point. We did always play together even when it wasn’t multiplayer. I wasn’t adventurous when I was younger when it came to gaming, so I just did whatever you did anyway. So, if you think about it, I probably didn’t give you much of a choice when it came to being “against” me.
Apparently, I was nice enough to actually be on a team instead of demolishing you in the games. Considering, though, that our older sister’s interest in video games was short-lived during the Super Nintendo days and you and I were always close growing up, it was inevitable that you became Player Two. Those were the days before the Internet was such a social hub, so I needed someone to play games with me!
You probably were nice enough because you just wanted someone to play games with you. Of course, that backfired quickly when I wanted you to play games with me such as Goof Troop or I wanted to watch you play Banjo-Kazooie. With Goof Troop, even though we were on a team, we sometimes sabotaged each other. I remember picking up barrels and throwing them at each other.
While I wasn’t a fan of the game Goof Troop in general, it was great trying to sabotage each other. It’s like when we had the game nights with our friends while playing New Super Mario Bros. Deluxe on the Switch. While all four of us were on a team, there were definitely times when we tried to shove each other aside for the best power-up. Granted, there were also times when we sacrificed ourselves for each other, too.
Well, Mario games are notorious for sabotaging each other – even if it’s by accident. The characters slide around so much, but that adds to the fun it. So, I guess, overall, we tend to stick on a team regardless of whether we’re supposed to or not. But there are times when we tend to gang up on one another. I guess it all depends on the game.
Do you tend to stick to a team with a certain someone when you play games? Or do you follow the “rules?” Let us know about them in the comments below! If you like this post, please share it around.
We’ve spoken time and again about how expensive gaming is as a hobby, and it’s a bit more difficult when you have a compulsive need to have complete collections. For example, we were talking about the Sims 4 expansion, game, and stuff packs, especially with the newest pack Realm of Magic having been released for the PC a couple of weeks ago. We haven’t gotten it just yet, mostly because we’re hesitant of splurging our money and data on our computers, but we are itching to add the pack to our collection.
There are a couple of The Sims 4 packs, expansions, what have you, that we haven’t gotten yet. We still don’t have Strangerville or the Island Living. I don’t care much about the former, but… I still want it anyway. I think it would be fun to at least try out even though I’ve seen a couple of let’s plays about it.
See, I have absolutely no desire to play Strangerville, and there were a few other game packs that are on the bottom of my list to get, but I know that we’ll still get them one day because that’s how we are. The Sims 4 wouldn’t be complete without those extra packs.
It wouldn’t be complete, especially since the main menu has them all listed and grayed out. It looks sad. Although, at least they’re different from each other and add new things. Take Pokemon for example – we each have a copy of every single game. Granted, there’s only one file for each so it’s not like we can share the cartridges, but we each needed to have both versions. I couldn’t have Pearl and you Diamond. We both needed to have Pearl and Diamond.
Oh, absolutely not. Our Pokemon game collections need to be complete and it’s only been until the Nintendo Switch Pokemon games where we could “share” the cartridge due to our save files being on our individual accounts. It is strange that we only have one of the Let’s Go duo each, though, and the same will be said for Sword and Shield.
It is strange. Now that we’ll each have our own Switch Lite in addition to the original I will get the urge to buy multiple copies of games. However, most of our games are digital now and will be able to swap between the consoles. So… this will actually be interesting.
It is, it’s a new ballgame that I’m trying to keep up with. I prefer the physical copies, but it is simple to have digital downloads. With that said, I’m not sure if digital games will help curb our collector tendencies or not. On one hand, if we have a collection of anything, I’d prefer for it to be physical objects — like our slowly-growing amiibo collection — but having the room for it all isn’t feasible. On the other hand, being able to collect digital games and their expansions is as simple as throwing money at the companies.
I think the digital copies will end up being better for us in the long run, especially since we want to play the same games on our Switch consoles at the same time. But I do know what you mean. I love being able to see all the physical copies lined up on our shelves. It’s satisfying in a way.
A digital collection will probably be better in the long run, yes, but it may not satisfy our collectors’ itch as much as seeing the physical copies on our shelves. Granted, if we have less physical games, we’ll have more room for other collections, like binders of Pokemon cards or all of our puzzle boxes, haha!
I mean… we definitely need a separate shelf for all the Pokemon cards. Who knows what’ll happen though. Everything is being digitized or streaming in some way. Our physical collection will be known as antiques some day!
Do you collect games or certain merch? Do you collect things in-game as well? Let us know about them in the comments below! If you like this post, please share it around.
Paper Mario is one of our favorite Nintendo RPGs with its unique graphics, simple story, and charming characters. The soundtrack is one of our favorites to listen to, as well, and one of the most iconic tunes from the game is Toad Town.
A few years ago, a trio of talented musicians came together and created a cover of Toad Town. The YouTuber known as MichelleHeafy was on piano while 8BitBrigadier played the flute. ThunderScott was, well… everything else. I’ll admit, I was really amused to see him use the triangle in the cover!
All three of these musicians have their own channels dedicated to covers of beloved video game music. We hope you enjoy their Toad Town cover enough to visit some of their other videos!
We began live streaming on Twitch in August 2018. It’s been a little over a year and while we haven’t been the best with our schedule, we’ve done a lot of live streams in the past 12 months. We aim to live stream three days a week – one together and each do a solo stream. When we first started, a friend asked me, while I was doing a solo live stream, “What does each of you bring to the table when you stream?” What makes our solo streams different? What makes our streams together click? I didn’t have an answer. We were new to streaming and we’re both so similar to one another, I had no idea what to say. Well, a whole year later, we finally figured out the answer to that question.
We work really well together, hence why we started doing this blog and streaming with one another. Trying to figure out our personal strengths when it comes to streaming threw us for a bit of a loop. Talking about it more in-depth the other night, after about a year’s worth of streaming under our belts, it became a little clearer. For one thing, while our taste in video games is similar, our play styles aren’t. My streams tend to be ones that focus on some story elements, games that I want to complete and share the journey with those in the chat.
We do work really well together. It’s fun to bounce ideas and conversations off one another while we stream. We do have a difference in opinion once in a while too. I think, when the question was first asked, I said we chose to do our stream schedule the way it is because of time. We wanted to stream a few times a week, but both of us doing three streams a week was unrealistically due to work and other life obligations. For the most part, we’re each able to commit to two streams a week. Through our solo streams, as Kris said, we realized we have totally different play styles. She always focuses on beating the game while I tend to play more “ongoing” games. I don’t 100% games, but I do try to collect as much as I can during my play through. I do my best to make certain games last.
Yes, Rachel is the collector while I’m more invested in the stories and characters. We both enjoy exploring in games but for different reasons. Mine is to find secrets that have to do with the adventure, while Rachel generally enjoys getting as much money as possible, haha! Case in point was when we did our joint Legend of Zelda: Four Swords Adventures streams. Rachel was focused on the Force Gems — which, technically, wasn’t money in the game, but the essence was the same — while I wanted to move the plot along. Both of our play styles were necessary for continuing the game.
I also wanted the Force Gems because there was a small competition between multiplayer to see who got the most. So, my competitive side definitely came out for that. Anyway, we came to this conclusion the other day when we were trying to figure out our stream schedule for the following month. I noticed Kris’s game are plot-based and have a solid end goal. For example, Super Mario RPG. Most of the games I’m playing are ongoing. For example, The Sims 4. I’m doing the 100 Baby Challenge at the moment, but it’s a longer goal and even when that’s complete, there’s so much more to do in that game. Kris played through Donkey Kong Country and I started Animal Crossing. We have vastly different goals when it comes to “completing” a game or simply playing a game for the long run.
And, while we have similar taste in games, the genres that we prefer do vary. During joint streams, Rachel always beats me in the races in Mario Kart Deluxe 8 and I do better during the platforming levels of New Super Mario World Deluxe. Super Smash Bros. is a toss-up, a cross between luck and skill, while our early Nuzlocke adventures had me at the helm talking to the NPCs in the RPG and Rachel wanting to just see what Pokemon we can collect in each route. Our About Me page has mini bios with some fictional game stats but, honestly, they’re pretty close to home.
I find it amazing that streaming – and even the blog as well – has made us realize so many things about ourselves and each other. We often have a hard time coming up with post ideas, especially debate topics, because we have such similar tastes and opinions when it comes to certain video games and gaming in general. Though we do not “play” the games in the same way even if we may interpret certain plots in the same way and have a similar meaning to them, if that makes sense. And it makes me wonder, how we each got to play games the way we do? Is it a player-one, player-two thing? Just our personalities? I don’t know.
That’s a fascinating topic in and of itself. Do our play and stream styles come from a nature or nurture standpoint? I grew up playing games like Super Mario RPG and Ocarina of Time, while I believe one of Rachel’s first games was Diddy Kong Racing when she could first pick up a controller. While I don’t believe you understood what was going on, Rachel, you enjoyed zooming around, eluding Dad and me, while collecting all the pretty balloons, haha!
When I was younger, I gravitated toward games that I thought were “easy.” I loved watching you play Zelda, but the bosses and puzzles intimidated me. I wanted to stick with Mario Kart, Super Smash Brothers, and casual games like Pokemon. Of course, all those games aren’t too plot-based. In Mario Kart, you work to unlock new race tracks, karts, and characters. Smash is similar. Pokemon, you gotta catch ‘em all. I remember playing Gold & Silver and trying so hard to do just that – catch them all. I also didn’t talk to people either. I just went through the motions and you needed to tell me which people to talk to so I could get certain HMs to progress the game.
Which is interesting to think about, as you don’t seem to mind puzzle games now, but I suppose many of those tend to rely on collecting and unlocking more items and levels, which is on par for you. As for me, talking to the NPCs and exploring the areas to dig deep in the games’ stories are what I’m all about. With that said, our streams tend to benefit from our play styles. With Rachel’s excitement with collecting, that energy follows her into her streams and allows her to be so engaged with the chat and her personal goal with the games. While I do well with the chat, I’m interested in bringing the topics around to deeper questions about the games themselves, maybe gaming news that we’ve heard recently and what that may mean for how we play games. During joint streams, I play off of Rachel’s energy but I also tend to focus on the gameplay, especially during single-player games we may be streaming.
The puzzles, as I move up through the levels, give me a good sense of accomplishment and I feel like I’m making progress, which is a similar feeling that collecting things makes me feel. Because yeah, I do enjoy puzzle games now even if I’m terrible at them. Also, “energy” is a good word to describe the way I stream. I love engaging with the chat about the game I’m playing and also general chit-chat, but I also get super distracted. I either lose my place in the chat because I’m focusing on the game or I screw up in the game because I’m too busy reading chat or responding to something. My brain can’t do both.
Your energy is something I want to try to mimic during my solo streams, haha! Granted, when streaming together, it works great. Your energy and my focus on the gameplay keeps both the chat and the game moving, which hopefully creates entertaining streams. As we keep streaming, both together and on our own, I bet we’ll mold our own entertainment brand. We’ll see what another year of streaming brings!
If you live stream, do you find yourself fitting into a certain “play style?” Let us know about them in the comments below! If you like this post, please share it around.
We’re a bit behind with our D&D Tales. Our monthly sessions with our friends have continued to happen, and it’s been great. Our story continues with our little group of characters trying to investigate — or flat-out chase away — a group of bandits that had holed themselves up in an abandoned mansion a bit away from the village our group is staying at.
This abandoned mansion was like a maze. There were many stairs and doors, including hidden doors. My character found all the hidden doors, which I was proud of. I believe there were two or three of them total.
Right, most of us were just kind of derping around, trying to investigate everything we good, but Rachel’s sorcerer apparently has fantastic perception (or just really lucky die rolls). I feel like we explored mostly the basement of the mansion as opposed to the mansion itself. The main floor of the mansion seemed unused, though, as it was some dusty footprints that we ended up following to the basement. Our friend’s Dragonborn is all about busting down doors and diving into danger, so we had a couple of surprises behind some of those hidden doors.
I do have good perception, but I think I got a nat-20 on one of those perception checks so that certainly worked in my favor. Yeah, we were in the basement for most of the time as we were trying to find out where the bandits were hiding out. My character was safe most of the time since she tends to stay back and let the Dragonborn and a few of the others dive into the fray first.
My character tends to be in the middle of the group, now with her wolf just chilling with her as well. Case in point was behind one of those hidden doors a trio of bandits surprised us along with a chasm. We took care of the bandits, one of them falling into said chasm, and had to roll enough to get across the chasm to another door. We were all successful in our rolls, with the most graceful of the characters probably being Ripper in all honesty, haha! He tended to have much higher rolls than my main character during the session, and the DM described him as beautifully flying over the chasm due to his roll.
Which was good for Ripper, in all honesty, because was that the battle he hurt his leg? That’s one of the great things about this game. The dice decide everything so things often turn into far-fetched, hilarious happenings.
I believe he hurt his leg a little later. Sometime after the chasm, we found another room that had a monster whose voice in our head just spoke creepily about eating and food. The monster was on the other side of the room, and there were two bridges to cross. My ranger, with Ripper, crossed the bridge that decided to collapse under us. We just barely made the rolls to avoid falling with the bridge, but Ripper did get a little hurt. He seemed to console himself with a bone he had stolen from a skeleton monster in the room right after the previous chasm.
Ah, that’s right. I forgot about the bridge. Everyone took one bridge and you decided to take the other just to see if there would be anything over there. That was certainly a creepy part, especially the bottom of the chasm had bones. You know, because the monster talking about food was eating people and tossing their bones down there… yeah.
Yeah, that was weird, but we came away fairly unscathed, for the most part. Our cleric took point during that encounter, and with his patron god being the God of Doctors, he did his best to cleanse the mansion of dark forces, including this creature. He also attempted to lecture a group of drunk bandits that we found gambling later, who were then promptly intimidated due to our Dragonborn setting their table (and money) aflame. We got a little information about how the head of the bandit group was trying to perfect an invisibility potion, which he used to escape the mansion. We tried to chase him, but failed.
For our next step, we went back to the inn to get some information out of the goblin that our Dragonborn kept as a pet. However, when we went back to the room, he was gone. So, we’ll have to see what happens from there. We have an interesting crew, to say the least. I probably say that every time we talk about our latest adventure. Either way, we’re looking forward to seeing what our group gets up to next.
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Skip-Bo is a card game that requires counting and quite a few different piles of cards surrounding your spot at the table. Seriously, you’ll end up with six piles of cards, including the one in your hand. This doesn’t count the pile you draw from nor the building piles in the middle of all the players. While it does take a bit of multitasking to keep track of the dozen or so piles of cards, it’s an entertaining game that deals with both strategy and luck in order to win.
Skip-Bo was first introduced to me a long time ago by a friend. I enjoyed the game a lot and it wasn’t until a couple years ago that I found out the game was more popular than I thought. I hadn’t heard of it before until then. We finally got our own copy of the game and played it the other night.
I’ve played it before too after Rachel was introduced to the game, of course, but this was the first time in a while we picked the game up. I had to skim over the instructions to recall how to play it. There are over 150 cards, ranging from 1 through 12 with a couple of wild Skip-Bo cards here and there. We spent about ten minutes giving the cards a good shuffling before actually dealing them out. Depending on how many players, or how long you want the game to go, you deal out an average of 20 to 30 cards per player for a stock pile. This is the pile you want to get rid of in order to win the game. You get rid of the cards in the stock pile by placing them in numerical order onto one of the four building piles in the middle.
You don’t know what’s in your pile. You flip the first card over and work on getting rid of that first. You always have five cards in your hand and need to use strategy and a little bit of math and thinking ahead in order to get rid of your stock pile of cards. For example, if you need to get rid of a three, then you need to put down a one and then a two in order to put your three down. Of course, if one or both of those cards are already put down, then you can use your three faster – depending on what your opponents put down. They know what card you’re trying to get rid of, so blocking is definitely a thing in this game and it can get competitive. The four piles in the middle don’t reset until you put down one through 12 in order.
Aside from the cards in your hand, your stock pile, and the building piles in the middle, you can also have up to four discard piles in front of you. These piles are used to indicate that you are done with your turn. You must put at least one card from your hand onto one of these piles. They are not used in the building piles towards getting rid of your stock pile, but you can use the cards to help on your turn if you do not have the necessary cards in your hand. The catch is that you must use the topmost card on the discard pile towards the building piles. I got stuck a couple of times because I had an 11 in one of my discard piles, but I had a few cards on top of it that I needed to get rid of first.
Lots and lots of piles, yeah. Four piles in front of you, plus your stock, as well as four piles in the middle to get rid of them all. It’s all about order and you need to keep track of your cards, strategize where you want them to go and when you want to use them. Not to mention, you have no idea what your opponent will do. Of course, as I stated, it helps that you know what card they need to get rid of. You can block them as they can try to block you.
Once we play it more, strategy will come easier. I remember playing with our friend during a weekend getaway and she continued to win because she stockpiled her cards just right in order to just demolish her piles so she didn’t have to wait too long to get rid of her stock cards. Meanwhile, our discard piles ended up just being a mess and tended to hinder rather than help us when we were trying to get rid of our stock cards.
Well, she hoarded all the “one” cards. She plays by a house rule where you can’t use a Skip-Bo card, which is a wild card, as a “one.” So, she’d hold onto all the one cards and be able to knock down her pile quickly as she gathered all the other numbers. We wouldn’t be able to start piles because we didn’t have the ones and couldn’t use Skip-Bo cards. Which, as frustrating it was, it made the game more intense and competitive. Overall, Skip-Bo is a great game and so much fun to play a good group of people.
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