[Game Review] Minit

Game Review: Minit | PC Games | Video Games | Gaming | DoublexJump.com

Title: Minit
Developer: Vlambeer
Publisher: Devolver Digital
Platform:
Steam, Nintendo Switch, Playstation 4, Xbox One
Category:
Single player adventure, puzzle, arcade
Release Date:
April 3, 2018 (Steam, Playstation 4, Xbox One); August 9, 2018 (Nintendo Switch)
How we got the game:
Bought it on Steam

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Minit is quirky little game where you play it in intervals of sixty seconds, or a minute. The idea seemed intriguing, prompting us to download it for steam, then lo and behold, it was announced as being released for the Nintendo Switch.

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Even though we got it a little while ago, we finally got the chance to try it out. We weren’t disappointed.

gameplay

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Minit is simple in gameplay and concept, but challenging to pull off. You move around as a little character that we had dubbed Bill due to Rachel believing he looked like he had a duck bill. You have a key to use whatever item you’re holding, which is usually a sword, and you navigate through the world and trying to progress while only living for sixty seconds.

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The sword is used to hit enemies, trees, and bushes around you in order to progress. You can eventually throw your sword like a boomerang once you get a certain item. There are a few items throughout the world you can collect, though we didn’t get to them all.

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The gameplay is fairly open-ended like that. While there are certain items — such as coffee to give you a little strength boost and flippers to allow you to swim — that we felt were needed to progress, other items were more optional. It truly gives you different ways to explore and challenge yourself to solve the game’s plot.

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Right. There are faster shoes you can buy if you can find seven coins. We couldn’t find the coins so we never got the shoes. Sure, we could have gotten more done in our minute, but we still beat the game anyway. There are many different areas you can explore and you can add a couple of “houses” to you home. So, when you die, you’ll start at the home again which is handy to have so you don’t have to backtrack again.

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With the fact that you only have a minute to progress, the different houses as your save points certainly come in handy. Along with that, elements of the gameplay stay put as well from minute to minute, so you don’t have to rush through too many puzzles during each life.

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While the gameplay is repetitive, the developers did a great job making it so it’s not too frustrating.

graphics-music

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Minit is adorned in black and white, simple graphics with more sound effects rather than music. It worked with the arcade style of the game, and we were definitely move focused on doing as much as we could in sixty seconds rather than admiring the graphics and music.

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The graphics definitely worked well for the game though. They were simple and I feel like the black and white helped our focus. Since the time is so limited you don’t really want to spend a lot of time exploring and staring at the colorful backgrounds in awe. So it worked.

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One of the best parts about the graphics and sound effects, in my opinion, were the slight differences when the life clock was ticking down to zero. As the clock started from ten seconds, little sweat drops jumped off of Bill and the sound of a pounding heart was a subtle sound effect, ramping up the tension for the last few seconds of Bill’s current run.

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I agree with that. It really added some tension to it even though you know you’re going to come right back. I did enjoy the sound effects of the sword when you hit things. I don’t know why, but that was satisfying for me.
story

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Minit is about an unfortunate soul who picked up a cursed sword. With this cursed sword, he is doomed to live only a minute at a time. He must progress as far as he can with every minute to reach the sword factory and lift the curse from the sword.

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It’s up to your protagonist to push past the constant death screen and continue his quest from his home, finding shortcuts, items, and solving simple puzzles.

replay-value

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Minit is a fun little game that is easy to pick up and keeps you going with testing you on how far you can get with each minute. Aside from multiple items to find throughout the runs, there is also a harder mode after you beat it the first time, cutting your time from sixty seconds to forty seconds.

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We missed a lot of the items our first time around. I wouldn’t mind going back to try to get them just to see how “easier” the game would be. I also wouldn’t mind trying it on hard mode, especially now we know what to do.

Minit gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Sonic Mania Shorts [Review]

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Sonic Mania, if you haven’t heard, is the hit Sonic the Hedgehog game that checks off all the right boxes for old-school Sonic fans. It’s nostalgic-inducing fast-paced side scrolling levels are exactly the kind of game that the fans, new and old alike, have wanted for Sonic for years. With the Sonic Mania Plus DLC, introducing fan favorite characters Mighty and Ray, the game has continued to deliver. Along with the game, a few short animation videos were created to help promote the game, and we finally sat down to watch them.

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The shorts are… well, short. And pretty sweet. We found a video that showed all the episodes in one and it was a little over 11 minutes long. So we, of course, watched it all in one sitting.

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Back when I was a kid, I used to have a VHS — remember those? — of a few episodes of The Adventures of Sonic the Hedgehog, so seeing that there was a little cartoon to go along with Sonic Mania was a treat. We found ourselves laughing out loud at parts of the animation. There was no voice acting. Rather, the animations were perfectly timed with music and sound effects.

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I’ll admit, I missed hearing their voices a little bit but it was so well done that I don’t mind. The facial expressions through the characters along with the sound effects were spot on. It wasn’t something I was expecting, so it was a pleasant surprise because, yeah, we got some good laughs out of it.

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The animation was smooth and clean, with lots of throw backs to elements of the earlier Sonic games and cartoons. It made me miss the times when I would wake up early Saturday morning for my favorite cartoons. I wouldn’t mind a show starring this version of Sonic and friends, especially Knuckles and his protective nature over the Master Emerald!

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Exactly! I miss watching the old school cartoons and it was great to revisit this case of characters without having them be changed or butchered in any way. The whole animation was light-hearted and funny and I feel as though they captured the classic characters perfectly.

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Considering there is a Sonic the Hedgehog live-action hybrid movie in the works, and I really don’t know how to feel about that just yet, seeing these animations was just refreshing. The animations did their job wonderfully, bringing both excitement and feel-good nostalgia with them to help the hype of Sonic Mania.

Did you watch these shorts? Let us know in the comments below!

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Our Thoughts During The Super Smash Bros Ultimate Nintendo Direct

For once, we were able to watch a Nintendo Direct live! We’ve been looking forward to know more about Super Smash Brothers Ultimate since it was first announced.

This is just a bulleted list of what our thoughts were as we were watching the Nintendo Direct. Keep in mind, this obviously contains spoilers. So, if you didn’t watch the Direct, do not read on.

Introduction

First, that intro was dope. They definitely couldn’t have done that better if they tried. Throwing Luigi into the new Dracula’s Castle stage was perfect. The introduction of Simon and his echo character, Richter, from Castlevania was well done.

We’ve never played Castlevania before, but do have a few games with the Nintendo NES and SNES mini, so we’ll have to try those games out soon.

New Characters

Simon and Ritcher look like amazing characters. Both seem so smooth and powerful and we’re eager to give them a try.

Chrom from Fire Emblem and Dark Samus were also announced as echo characters. We’re excited for Chrom and having another Samus thrown into the mix is great as well.

Lastly, they announced King K. Rool at the very end of the direct. This is a character we’ve hoped for – or at least thought would be cool to have – so we’re surprised he’s actually part of the roster now. We’re excited!

Stages

We have a feeling this game is going to take up a lot of space on the Switch, but that’s fine. We’re going to be able to revisit old stages from as far back as the original Super Smash Bros. game for the Nintendo 64. Not to mention brand new stages such as Dracula’s Castle announced in the beginning of the direct, which looks like an amazing stage.

Stage Perks

All the stages are available from the very beginning of the game and they’re all available for 8-player matches, which is amazing. We no longer have to limit ourselves to certain stages if we have more than 3 friends (rare, but it does happen).

The stages can also morph, which means you can play on two stages at once. You can pick which two stages you want and throughout the match, the stages with morph from one to the next adding a little more variety and challenge to the match.

Music

We’ve always wanted to have soundtracks to every video game we play. Though when games have the tracks listed in the settings that we can listen to, we never do. We can’t bring it with us. Well, now we can. We can bring over 800 gaming tracks with us as long as we have our Switch with us. And we’re excited about that.

Items & Assist Trophies

They’ve added quite a few new things in this department. They’ve added new Pokemon for the Pokeball item, two new swords, a bomb, and Rachel’s personally favorite – a banana. Why that hasn’t been a thing before, who knows?

The assist trophies all look great as well. Though, we’ll admit, we would have loved to have Knuckles as an echo character to Sonic, if not his own character. The moon from Majora’s Mask though is so clever and definitely should have been added long ago.

Modes & Such

They talked about the Classic mode as well as the Tournament mode. They’ve added a new Smashdown mode which eliminates characters after you’ve played as them. This allows you to try out different characters and, if you’re playing with others, allows you to rush over to certain characters before your friend does.

Overall

We were pleased with the direct overall. We’re looking forward to Super Smash Brothers Ultimate to come out now more than ever. We’re eager to test out the new characters, check out the awesome new modes, and play on the various stages.

What did you think of the latest Super Smash Bros. Ultimate Nintendo Direct? Let us know in the comments below!

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Rushin’ Through

Rushing Through Games | Game Reviews | Video Games | Gaming | DoublexJump.com

krismii
We play a lot of video games for this blog, and we like playing a lot of video games. Otherwise, this blog wouldn’t exist. However, there are definitely times when we feel that we rush through games more than take our time and just enjoy the games for what they are.

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Writing game reviews is fun and I love being able to contribute to gamers and devs alike. I enjoy sharing and promoting games we liked and even games we didn’t care for too much. However, playing video games take time and it can be tricky to get their reviews out in a timely manner.

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It’s a downside to doing reviews, I suppose. Obviously, we want the reviews to be timely and relevant, especially with how quickly games come onto the market. It’s a stark difference from when we were kids and could only afford games a couple of times a year. We’d take our time with those games, exploring every world and level, then replay them and old favorites while waiting for new games for Christmas and our birthdays. Now we pre-order games that are coming out months later to take advantage of Amazon Prime savings.

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We’ve noticed lately that we constantly have a backlog of games. There are so many old ones we own that we still have yet to play and then there are the new games that were just released or will be soon that are currently in the news that all gamers are playing right now. We’ve tried to get on a “gaming” schedule before but with real life and Kris’s day job, it’s tough to stick to one.

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Even if a gaming schedule worked, it would also mean trying to shoehorn in gaming during times that we may not feel like it. We wouldn’t really enjoy the games if we felt like we were being forced to play them on a set schedule. I mean, if gaming wasn’t such an expensive hobby, the logical solution would be to quit my day job for more gaming time, haha!

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It would totally be nice to have the ability to play video games all the time again. What got us thinking about this was Octopath Traveler. It’s been such a long time since we’ve gotten excited about a lengthy game. Breath of the Wild was exciting for us and we released a “review” long after everyone else had because we were simply taking our time with it. It’s great to dive into another long story with in-depth storytelling and plot.

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While we’re not planning on taking as long with Octopath as we did with Breath of the Wild, we are definitely trying to savor it. The Nintendo Switch has been fantastic for indie games, especially smaller puzzle ones, but a nice story-driven RPG is perfect for us at this time. We’re curious as to what other people do when they find themselves with a backlog of games they want to play.

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Gaming is not meant to be stressful and we’re enjoying every minute of it. Which is why we’re excited to play more of Octopath Traveler and to seek out even more games we haven’t played yet.

Do you prefer to take your time with games and complete? Or play just enough to get a feel of it for a review? Let us know in the comments below!

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[Review] Octopath Traveler

Game Review: Octopath Traveler | Nintendo Switch | RPG | Square Enix | DoublexJump.com

Title: Octopath Traveler
Developer: Square Enix
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Role-playing, Adventure
Release Date: 
July 13, 2018
How we got the game: 
We pre-ordered it through Amazon

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Everyone and their mother was waiting for this game to be released for the Nintendo Switch, and it did not disappoint! With fantastic storytelling elements and beautiful art and music assets, Octopath Traveler was a win!

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Octopath Traveler is a wonderful RPG that is rich in storytelling and game play alike – just how we like our games.

gameplay

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Octopath Traveler is first and foremost an RPG. With an expansive world to explore, you use the analog stick to move your little party around on the overworld as well as choosing what attacks to use for battle. The battles are a turn-based style between your party and the enemies.

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Each character has their own set of skills, talents, and elements. We chose to play as Therion, the thief, and he has the talent to steal from people in the overworld and can pick locks. He has the fire element and can use that in battle against enemies along with various thieving skills and moves.

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Once you collect more party members, you’ll have the ability to use each member’s action on the NPCs. Some are more useful than others. We’re enjoying Therion’s steal and Alfyn’s Inquire for hints and tidbits, but we haven’t found a use for Olberic’s Challenge other than going into random battles as extra practicing. Considering all the monsters and enemies you encounter while traveling between towns, it seems a little redundant so far.

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This game has a fairly big map with 8 very different stories to follow and different starting points and end goals for each character. However, the map itself isn’t confusing and it’s pretty straightforward on where you need to go next. There’s the large overworld map where you can see where to go in order to get a new character or to the next chapter. However, you can roam in small sections of the map to get from one town to another. Along the way, you can find chests with various items such as healing grapes, olive of life, or various armor and weapons to aid you along the way and to also be used in battle.

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The battle system is typical turn-based combat, being an RPG, of course. Each character has a weapon or two type that they can use, along with special moves that either strengthen their physical weapon, special elemental attacks, or help or hinder the status of them or their foes. The enemies have certain weapons and elements that they are weak against. When hitting an enemy with an attack they are weak to, you can weaken and ultimately break their defense. Once this defense is broken, they will be stunned for a turn and your attacks will do more damage.

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With each turn, your characters gain a boost. You can have up to four boosts at once which, when activated, can hit the targeted enemy the same number of times you’ve boosted. So if you have 4 boosts and use 2 of them, your character will hit the enemy twice.

graphics-music

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We gushed a bit on the graphics and music already on our first impressions post, and they haven’t disappointed us. The art style is beautiful, with the characters and foreground being sprites with a look that reminds me of a pop-up book, while the backgrounds tend to be more realistic. Seeing the stark difference of a pixel-y sprite next to a clear running river was beautiful.

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The art style is definitely breathtaking. The designs of the characters, enemies, and various landscapes – the overworld, villages, battle backgrounds, etc. – are just amazing. You can tell the designers really put their heart and soul into this game.

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And then the music. Holy crap, the music is probably one of my favorite aspects of this game! I’m seriously considering buying the soundtrack. Tunes were fitting for whatever part of the game we were in, be they battles, the overworld, or just part of the narration.

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The music was amazing, as were the sound effects. They were spot on with the battle techniques or just walking on stone or dirt. The voice acting was also spot on. The voices didn’t miss a beat and their tones were perfect to whatever was going on in the game.
story

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Rather than a singular story, Octopath features several plot points to cater to their eight main characters. Each character has their own chapters to their story that you can play through after collecting the character for your party. Each chapter, when playable, will show up on the map along with the character’s icon and a recommended level. It was definitely done in an interesting fashion, even if we’re not fully engaged in some of the character’s stories… not yet, anyway.

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We chose Therion as our first character, which means he needs to remain in our party at all times. We enjoyed his story and thought it was pretty engaging. Instead of heading to his second chapter, we took the scenic route around the map to collect all seven of the other characters. Once you run into a character you can talk to them and then play the first chapter of their story.

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Therion’s story is about tracking down a special treasure for a noblewoman, not out of the goodness of his heart, but so she will remove a bracelet that signals him out as a failure of a thief. Primrose the dancer is about seeking revenge for the death of her father, while Alfyn was eager to see the world and better his skills as an apothecary. Olberic was previously a war hero and he takes up his sword once more to find an old friend turned traitor to find out answers to a battle long ago.

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Cyrus is a scholar in search for a stolen book and Tressa wants to explore the world and better herself as a merchant. H’aanit is a hunter searching for her master who went off to hunt a beast a year ago and never returned. Ophelia is taking up a religious pilgrimage in replace of her sister so she can stay by their ill father’s side. All the stories are unique though there are some that were more interesting than others. A lot had flashbacks to give more depth to the story and others didn’t. Those ones didn’t feel as deep as the others.

replay-value

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Aside from the sheer enjoyment of being in this world Octopath Traveler has some great replay ability. There are eight starting characters to choose from, and you can pick and choose which other characters you’d like to join your party. If you wanted a real challenge, do a one or two character run. While we haven’t fully explored them just yet, you can also add additional jobs or classes onto characters to give them more skills and weapons in battle.

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You can go through the story once and collect all the characters following all their stories in one play through, or you can pick and choose, saving the other characters for your next play through. Or, like Kris said, you can challenge yourself and try to limit the number of characters you have. Overall, there’s a lot to do in this game and it’s definitely worth it to take your time.

Octopath Traveler gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Super Smash Brother Ultimate Echo Characters

Echo Characters in Super Smash Brothers Ultimate | Nintendo | Nintendo Switch | DoublexJump.com

krismii
When Super Smash Bros. Ultimate was announced for the Nintendo Switch, it was revealed that every character who has ever been on a Smash Bros. roster will be returning for the Switch installment of the franchise. A few of these characters have been regulated as “Echoes” of other characters, which I presume to mean that they will be “alternate costumes” for the characters they are echoing rather than having their own portrait on the roster.

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One example is Princess Daisy, who is Princess Peach’s echo character. I assume her moves will different slightly, but she won’t have her own spot on the roster. She’ll be with Peach. They didn’t announce too many different echo characters, but once they announced it, we’ve realized that the possibility for other echo characters are just about endless.

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Dark Pit was announced as Pit’s echo character, while Lucina will be Marth’s. While I believe he’s an assist trophy, Shadow wouldn’t have been a bad idea as Sonic’s echo character. Tails and Knuckles may work as well, being of similar size and build. Tails could be programmed as lighter with a higher jump while Knuckles would be slower with a heavier punch.

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I like that idea! That would be great. An echo character I wanted was Toadette for Toad… but then Kris reminded me that Toad isn’t a playable character. Still, it’d be cool to see Toad sometime. Anyway, I wouldn’t mind seeing some Animal Crossing villagers or workers such as Tom Nook or Isabelle as an echo for the villager character.

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While I honestly have never played as the Duck Hunt Dog duo, I’m wondering if Banjo-Kazooie could be decent echo characters for them? I know that Banjo-Kazooie is a fan favorite, even if that wasn’t a game I enjoyed. Dixie Kong could be an echo character of Diddy, using her hair to help with her double jumps like how Diddy uses his jetpack.

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Why not through Yooka-Laylee in there as well? Even though that game didn’t seem to be as popular. Mrs. Pac-Man would also be a great addition to Pac-Man and I would especially love Kamek for Bowser or Bowser Jr. She’s a witch with cool powers, she could easily win in a fight.

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Can we get Geno as an echo character too? I don’t even care who he’s “echoing,” I just want Geno, haha! I’d love to see a version of Midna from Twilight Princess in there as well. I believe she’s an assist trophy, too, but to have her be a fighter on the roster would be fun!

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The possibilities are endless with these echo characters! Of course, I would love to see them with their own spot on the roster, but… who knows? Maybe someday.

Do you have any characters you’d like to see as echo characters? Let us know in the comments below!

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NES Classic Console Review

NES Classic Console Review | Nintendo | Gaming | Video Games | DoublexJump.com

krismii
Hey, we finally got an NES Classic! I’ll admit, it wasn’t really on my radar after there wasn’t enough stock to go around the first time they were released, mostly because they were games I didn’t remember too well. Yet, when we got the chance, we were lucky enough to get one during the second release this past June.

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I’ll be honest – I pretty much wanted one because I want to collect all the consoles and it compliments our tiny SNES so well. I’m excited to get to play older games that I never played as a kid because… well, I wasn’t born when some of them came out.

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It is a nice little console and my first reaction to seeing it was chuckling like an idiot because “it’s so tiny!” That turned to a perplexed, “Wait… There’s only one controller?” and “Why would it NOT include an AC adapter?” Thankfully, because we have the SNES Classic, we’re able to share that AC adapter with the NES Classic as well as the SNES controllers in case we want to play a two-player game. Were there other models of this system that include two controllers and/or an AC adapter? I’m not sure if we’re just dorks and didn’t notice the box excluding those when we ordered or if they’re all like that.

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Well, I’m glad the SNES controllers work with it. Otherwise, we wouldn’t be able to play together. Again, maybe we were just clueless and not paying attention, but I just assumed there would be two controllers since there are two-player games. At least we had no trouble fitting the controllers in like we did with the SNES though!

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That’s true… but we will have a little trouble with sitting back from the television with the NES controller. We heard the cords were short, but we weren’t quite prepared for them being half of the length of the SNES controllers. Maybe that’s part of the nostalgia. The short cords make it so we have to sit as close to the television as we did when we were kids so our parents will come in and tell us, “Don’t sit so close to the screen, you’ll ruin your eyes!”

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We have a fairly big TV too so I don’t think we’ll be able to sit too close to it for very long. I enjoyed holding that controller in my hand though. Even though it’s an old one, I never really played with it when I was a kid. So it was like we just got a brand new console. Which, in a way, we did… but I guess I’m trying to say I don’t feel nostalgia over the console itself. So it was cool to use that controller.

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It was fun to hold that controller again. Like Rachel, even I wasn’t around when the original NES came to town — I was only one when the original SNES came out — but I remember a few of the NES games from our older sister and our uncles. I’ve played some of the Mario games, usually on the SNES All-Stars cartridge, but that’s pretty much it for the NES Classic library. Despite the shortcomings of the NES Classic and its controller (pun intended), I am looking forward to trying out some of the games, especially the original Legend of Zelda titles.

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It’s definitely a great little console and I’m looking forward to delving into some games from before my time. Plus, revisiting the old Mario games as well as playing the first two Zelda games for the first time.

Have you gotten the NES Classic? What do you think of it? Let us know in the comments below!

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