Hey. How’s everyone doing? The world is in a strange place right now and, like many others, we’re trying our best to cope with these new rules in place, both physically and mentally. Our creativity took a bit of a nose-dive, understandably. However, at this time, we wanted to take a deep breath and make sure we’re still reaching out to others.
2020 has been a weird year, there’s no doubt about that. This was something no one saw coming and so many lives have been uprooted. Between health, finances and jobs, and everything in between, the whole world seems to be in a disarray and it’s tough to keep up with schedules and routines because of that.
With the news bombarding us with details about this virus, we’ve been spending much of our time escaping into video games, trying to forget about everything else going on in the world. Like many others, we haven’t been up for blogging or streaming for a while.
Animal Crossing New Horizons came at a good time, I have to say. However, burying yourself in video games isn’t exactly the best way to go about it. At least, not constantly. The best thing to do in this situation is to keep up as normally as possible. No, you can’t go to your friend’s house and no, you can’t go get your hair done. It’s tricky for those who work in an office and suddenly are working from home with their toddlers running circles around them. It’s not easy, but we need to attempt to make this situation as positive as we can.
While Animal Crossing isn’t my thing, it has been delightful seeing people on Twitter share their island names and starting fruit, keeping that sense of normalcy with people just being excited about one of their favorite games. And, while my day job schedule has been thrown for a loop, I’m trying to keep up with both my day job and figuring out how to use this new “work from home” time to benefit me creatively. Spinning a positive twist on everything going on is one of the best ways to get through this situation.
Exactly. It’s easier said than done, but we’re lucky enough that our family and friends are in good health and, for the most part, we still have our jobs. Some days will be harder than others – the fear and anxiety will get to you – on those days, turn off the news, and play some Animal Crossing or another relaxing game of your choice. Read a book, take a bath, reach out to a family or friend and talk. Catch up with each other and check-in with one another. We’re all in this together and we will get through this.
One of the best ways we can think to heal and try to keep this anxiety at bay is to get back into a normal routine. While we’re still going to take it easy amid these times, we’re planning on getting back into our blog routine, keep that sense of normalcy and continue to reach towards our goals. This pandemic is not going to stifle our creativity, and we hope that continuing this routine will help others as well. We hope everyone is staying as safe and as healthy as can be!
Are you doing as well as can be during these times? Let us know about them in the comments below! If you like this post, please share it around.
Considering our celebration of simulation games this month, we figured playing “Would You Rather” with an emphasis on the Sims franchise was appropriate. With everything you can do in the Sims games, there are plenty of ideas and what if scenarios for it. Starting off simple, Rachel, would you rather play the Sims by recreating yourself or creating brand new characters?
I would rather create myself. I like to give myself the life I believe I deserve which is an insta-writer and I can be a hermit. Kris, would you rather play the 100 Baby Challenge or challenge yourself to create every kind of ghost in The Sims?
I would go with the 100 Baby Challenge. Unlike most Sim players, I don’t particularly relish in the idea of killing everyone off on purpose, haha! That does sound interesting, though, to be honest. Rachel, would you rather play the Sims 3 with all of the expansion packs or just the base game of the Sims 4?
Um… I love the expansion packs, but there’s still a lot to do in The Sims within the base game. I think I would rather stick to The Sims 4 over The Sims 3. Similarly, would you rather only play The Sims 2 for the rest of your life or The Sims 4?
That’s actually a tough one. I enjoy the more controlled aspects of the Sims 2, but the Sims 4 definitely has more options when it comes to your sims. I think I would choose the Sims 4 as well, with its additional mechanics. Would you rather always have to find a creative way to kill your sims as soon as they become elders or would you rather be forced to finish playing only as them until they die naturally?
I’d rather play with my elderly sims until they die from old age… or they accidentally electrocute themselves. I’d rather squeeze as much gameplay from each of my sims as possible. Finally, if you were to get sucked in a Sims game would you rather be aware of it and be controlled by the player – whoever that may be – or would you rather be unaware that you’re living as a sim being able to make some of your own decisions but still being controlled by someone else for the most part?
Oh, God, that sounds like some sort of horror movie. I would probably rather be unaware and blissfully believe that I’m in control of my own life. It sounds rather much like today’s world, anyway, with my job and such, haha!
What are your answers? Do you have any other questions for us? Let us know about them in the comments below! If you like this post, please share it around.
The Sims franchise has been around since [year], and has yet to waver in popularity despite the prices for the base games, expansion packs, and stuff packs. We started with Sims 2 and there was no doubt when the Sims 3 and then the Sims 4 came out that we wouldn’t get them as well. While Sims 2 was a great introduction for us both, our opinions differ a bit when it comes to Sims 3 and Sims 4. I greatly enjoy the Sims 4, but I will admit that I miss the Sims 3.
The Sims 2 was always my favorite version out of the four games, even though I only had a little experience with The Sims 1. When The Sims 3 came out, I skipped it over entirely. While Kris played The Sims 3 I stuck with The Sims 2 because there was something about The Sims 3 that I didn’t care for. Now that The Sims 4 is out, I’ve left The Sims 2 behind.
To me, the Sims 3 had so much more customization available for your sims themselves. More looks for your avatar and more room for personality traits rather than only having 3 repetitive traits for your Sims 4. I didn’t understand why the Sims 4, with its emphasis on personality for the sims, axed a plethora of traits for the sims when it came to creating them.
While I agree with you in some sense that I wish The Sims 4 was able to have more traits, there are cheat codes out there (I’m assuming) that allow you to have more than the allotted traits. I believe they made up for the traits through the emotions. Your sims in The Sims 4 have more personality not through the traits, but through the emotions. I find the emotions fun and challenging all at once.
Yes, I’ve used those cheat codes many times, haha! It just kind of proves that the Sims 4 is not up to par for my sims. To me, the emotions are a little too predictable and, at times, annoying. They’re not as varied as I would like them to be. I also think the Sims 4 did not do as well with the neighborhoods. The Sims 3 had an open world and allowed you to edit the neighborhoods as you saw fit. The Sims 4 is extremely limited with neighborhood space, not even allowing extra spots for more houses should you wish to add to the neighborhoods.
I didn’t find the emotions annoying at all. I found it added more depth to their personalities even if they were a little predictable. As for the houses and neighborhoods… I actually have no counter for that. I agree with you on that. The only way to get more space is to buy the expansion packs. With that said, I didn’t like the neighborhood set-up in The Sims 3 where it was one big world, if I remember correctly. If you weren’t playing as a specific family, they still grew and moved on with their lives which I didn’t care for.
The Sims 4 did much better when it came to building and constructing houses, but the limited space hurts it. The Sims 3 did have an option to prevent other families from growing up, though. They did what they needed to stay alive, so to speak, but you could have paused the aging system, if I remember correctly. That way, you could be playing multiple households without losing progress on the family. The Sims 3 having each neighborhood be one big world gave the game beautiful graphics. I much prefer the look of the Sims 3 over the look of the Sims 4. The Sims 4 doesn’t look bad, of course, but the Sims 3 looked better to me.
You can pause the aging system in The Sims 4 as well. And yes, building houses in The Sims 4 is much better than The Sims 3 (or any of the other games for that matter). I personally think The Sims 4 looks better than The Sims 3 with some updated graphics. Though… to be honest, I don’t remember the looks of The Sims 3 all that much. I guess we’ll let everyone else decide which game is the better one.
Which side are you on? If you liked this post, please share it around!
Considering the holidays in December, we picked our campaign back up in January. Our January session of our campaign had us leaving Cragmaw Castle. We did not explore the whole castle since we, you know, somehow found what we needed within our last session quick enough. Since we didn’t fully explore the place, our DM threw a couple of random encounters at us to help us get some more experience points. We diplomatically avoided a fight with a few hobgoblins and wolves, haha, but we had to fight an ogre so we could level up. From there, we gathered up a few supplies and made our way to the next — and potentially last — leg of our journey to Wave Echo Cave.
Wave Echo Cave was certainly an interesting place. My character isn’t particularly brave and the one time she decided to “take one for the team,” she ended up poisoned. Our group ended up in a mushroom room. Like idiots, instead of turning around, we tried to figure out how to go through the room. Eventually, I had Sapphire attempt to jump on top of a large mushroom so she’d be out of the way of the poisonous smog. Of course, I didn’t roll well and… she got poisoned.
It was a bit of a mess, that room. Our cleric ran through after Sapphire, helping her through the room while managing to avoid being poisoned himself. My ranger was able to just leap majestically across with her high dexterity roll, and our dragonborn rogue rolled high enough (and was tall enough) to avoid the poisonous fumes while carrying our two wolves through the room. I believe our bard managed to avoid getting poisoned as well. After that interesting room, we continued to traverse through the cave and eventually went through a tunnel to stumble down a ravine.
Sapphire was the only one who got poisoned… then we went onto the boss fight for the session where Sapphire got poisoned again. The boss was a spider guy with spider minions – totally gross. While Sapphire kept getting poisoned, she was the only one who didn’t get caught up in the spiders’ webs.
For being probably one of our smallest party members, Sapphire was a beast when it came to avoiding the spider webs that the Dark Elf’s spider minions kept throwing at us. That boss fight was ridiculous, with half of us being stuck to the floor and the wolves just going around trying to help get rid of the webbing. We spent the fight trying to rescue Nundro, the brother of our original dwarf contract, and when we beat the rest of the bad guys, he attacked us. We figured he was possessed and left the session with him tied up, planning on exploring the rest of the cave while trying to figure out how to get him in his right mind again.
Except when we went back to the campaign at our following session, we explored the cave a bit, fought some owlbears, and then found a dwarf… who happened to be Nundro. Apparently, we had rescued a doppelganger instead of Nundro. But it all worked out because we threatened the doppelganger to leave and got the real Nundro to safety.
The conversation between our party members and the doppelganger was ridiculous. It started off with our bard — who apparently had been suspicious of this creature since we met it disguised as a drow at the previous ravine — intimidating the doppelganger enough to try to get some more information regarding an alchemist that we were trying to find. Said alchemist apparently didn’t exist, which we realized later thanks to our cleric’s patron god, but it didn’t stop our questions to the doppelganger going from, “Who are you working for?” to things like, “Where did you come from? Would your parents approve of this lifestyle?”
After a weird conversation, we let the doppelganger go. Hopefully, he won’t cause anymore trouble. We made our way back to town and received our share of the dwarf mines for saving everyone. Then the campaign ended on a somewhat cliffhanger since the starter campaign mentions an alchemist who runs away and is never seen again. But hey, we got our money. So our crew was happy. Thus, ends a year-long campaign. On to the next one!
Who was your first Dungeons & Dragons character? Let us know in the comments below. If you liked this post, please share it around!
It’s a new month in the year, and this March we’re thinking of celebrating one of our favorite genres of video games. Simulation games have become some of our most played games recently, with games like Stardew Valley and the Sims franchise. The new Animal Crossing game is coming out this month, Rune Factory 4 was just recently released, and there are plenty of dating sim games to explore.
Simulation games are so much fun. Especially since you can have the kind of life you think you deserve. The possibilities are always endless in what you can do in a simulation game and you can spend hours and hours playing one specific game.
I enjoy trying to reach my own goals, be they specific to the game like a business management simulation or character-driven goals for your avatars in life simulation games. Simulation games have been getting a bit of a boost with virtual reality these past couple of years as well, such as games like Job Simulator and the Iron Man VR.
Right, you feel like you’re accomplishing something even though, in real life, it’s not doing much for you. Still, they’re fun nonetheless and we’ve decided to talk about it all month including a new challenge.
The new challenge has to do with one of our favorite games, Game Dev Tycoon. As a refresher, Game Dev Tycoon puts you in the position of CEO of a budding video game company. Throughout the game’s years, consoles will come and go, gaming trends will happen, and you’ll do your best to make your company a success. I believe we’re mainly just going to see who can have the most money by the time the game’s years are up, right Rachel? Or is there any other criteria that you want us to judge?
Yes, more Game Dev Tycoon! I believe we’re going to see which company comes out on top, yeah. I think the game runs for 35 years so by the end of that, whoever has the most money wins. I plan on keeping a list of my games so we can compare ridiculousness as well.
Keeping a list of games will be good too, yes! I know the game, at the end of the 35 years or so, gives you a list of stats of your company over the course of the game. We should try to screenshot and print those for the heck of it. Did we want to do the standard game length or adjust it for the shorter or longer game?
Might as well do the standard game length. Go big or go home! In the meantime, while we build our virtual gaming companies, we’ll be playing and talking about some other simulation games, so stay tuned!
Do you enjoy simulation games? What are some of your favorites? If you liked this post, please share it around!
Happy birthday to our humble blog! Double Jump is officially four years old! A toddler in human years, but probably a teenager or so when it comes to things that live on the Internet. Thank you to everyone who has been hanging around with us during these past few years. We greatly appreciate the support, love, and friendship!
Yay! Double Jump’s birthday was officially on February 3, but better late than never. It’s been a fun and interesting four years. It’s been busy too. Double Jump has grown in ways we never would have imagined.
Aside from our blog continually growing with followers and readers, we also reached Twitch Affiliate status last year. Literally a year ago, to be exact. Having that support has been amazing!
It’s been a fast four years. It seems to have gone by in a blink of an eye but we’ve kept ourselves busy and we’ve played a lot of games. We played a decent amount of PC games, 3DS games, and, of course, Switch games. My favorite PC games were two we discovered after Double Jump was born – Death Road to Canada and Game Dev Tycoon.
Those were both excellent games. Death Road is hysterical when you play with the right people! Game Dev Tycoon is one of my favorites as well. I definitely have a special place in my heart for Arcade Spirits, of course, with its story and take on platonic and romantic relationships, and Deltarune was so much fun! It also had some of the best music. For 3DS, my favorite games both had to do with puzzles and solving mysteries — Professor Layton and the Miracle Mask and Ace Attorney: Spirit of Justice.
I still have yet to play Arcade Spirits or Deltarune, but I know you thoroughly enjoyed both of them. As for the 3DS, you can’t go wrong with Layton and Phoenix Wright. Both of those franchises and individual games are a must-play. Although, my personal favorites for the 3DS were Animal Crossing New Leaf and Miitopia. Miitopia has easily become an overall game favorite of mine.
New Leaf wasn’t bad, despite Animal Crossing not being my usual thing, and Miitopia was wonderfully ridiculous and fun! For the Nintendo Switch, to absolutely no one’s surprise, I’m going to have to pick the Legend of Zelda: Breath of the Wild and Fire Emblem: Three Houses as my top favorites. The new Pokemon games come in a close second, but the Zelda and Fire Emblem franchises truly have a couple of gems with these two.
All great games, of course. My favorites for the Switch were Gris, The Lion’s Song, and Cattails was an interesting surprise. All the Nintendo games are awesome, of course, but those are some games I never thought I’d pick up if I didn’t have to share it on a blog. We hope all of you have enjoyed our content and reviews over the last four years. More is definitely coming!
Thank you all for being part of this journey! If you liked this post, please share it around!
If you’ve been following along with our Twitch channel and our blog, you probably noticed that both Rachel and I are doing a couple of Nuzlocke runs with Pokemon Sword and Shield, respectively. We’re both enjoying our runs so far, and today we brought along a friend who has a couple of Nuzlocke runs up his sleeve as well. Please welcome Ian from Adventure Rules!
Thank you! I am really excited to be here (virtually, that is) chatting with the two of you, particularly about Pokemon. Even more particularly about Nuzlockes, because that’s the aspect of Pokemon that most draws me into the games these days. As soon as I finished Sword and Shield I was thinking about what it would be like to Nuzlocke the game, both from the perspective of how fun it would be but also any new game elements that might complicate the challenge. Were there any parts of it that you all were worried about or unsure about as you thought about Nuzlocking these games?
We’re happy to have you here, Ian. I played through Shield first and I knew right away I wanted to do a Nuzlocke for Sword. It’s been a hot minute since I’ve done a Nuzlocke (and actually followed through with it) so I figured now was the perfect opportunity to do so. As for rules, I looked up the general rules online and then checked to see how I could tweak them for the game. The Wild Area for one was a big concern. How exactly do you make that fit into a Nuzlocke?
Nuzlocking isn’t something we do normally, so I was excited for this new challenge. When trying to figure out the rules for our more basic Nuzlockes, the Wild Area rules did get modified a bit after I started my challenge. It’s actually stated on the first chapter of my Nuzlocke a few weeks ago. Originally I was going to have each section of Wild Area be a new “area” so to speak for a new capture, but seeing how vast the Wild Area is made me rethink it. Now, I allow myself one new capture from a new Wild Area zone after each gym badge. Ian, you’re not doing a regular Nuzlocke. Yours is a Wonderlocke (or Surpriselocke?), correct? How has that been working out? Do you like it better than the regular Nuzlocke rules?
It’s hard to say right off whether or not I prefer a standard Nuzlocke to a Wonderlocke – I think they offer different experiences. The classic Nuzlocke I would say is a bit harder, but if the aspect of Pokemon that is most exciting to you is meeting new Pokemon and having lots of variety for your team, then a Wonderlocke can have a bit more to offer. Particularly if you’ve already played the game recently, during a regular Nuzlocke you can find yourself ending up with a team that is pretty similar to what you’ve already used. I didn’t want to be using Corviknight, Inteleon, and Coalossal again, for example. But the Wonderlocke does come with some different challenges also.
That’s true. Whenever I play a new Pokemon game I aim to have my team be all brand-new Pokemon. So, playing a Nuzlocke immediately after completing the main game some of my Pokemon are the same. I don’t mind though. I’ll need all the help I can get and it’ll be nice to know how certain Pokemon already work. I’d love to try a Wonderlocke for my next challenge though… what are some of the challenges you’re facing with that?
The biggest challenge is one I just ran in to my last play session. You know how there’s a limit – managed by your badges – to what level Pokemon you can capture in the wild area? Along with that limitation there is also a limit to what level your traded Pokemon can be when you level them up. So if you’re training a Pokemon that used to belong to someone else and it goes above a particular level, it will start to disobey you until you get the appropriate badge. Before you have any badges, that level is 20. But Milo’s ace is also level 20. So I trained my Pokemon to level 20 to be able to deal with Milo, but they hit 21 before I made it to the gym. Long story short, most of my team doesn’t obey my commands half the time now. So that’s definitely an issue unique to the Wonderlocke.
I honestly never even thought of the leveling aspect of traded Pokemon when you first mentioned you were doing a Wonderlocke! Considering I don’t do much trading — aside from when Rachel and I were trading to complete our Pokedexes in our original run-throughs of the games — I forgot about the accelerated growth rate of traded Pokemon. Are you worried about losing more Pokemon in a Wonderlocke than a regular Nuzlocke? For my regular Shield Nuzlocke, I’m finding that the heightened levels of the wild Pokemon, especially those in the Wild Area, to be dangerous when it comes to training my Pokemon. Trainers aren’t so bad, but wild Pokemon can get the best of my team. Rachel, are you finding any special challenges in your Nuzlocke, or any you’re anticipating?
Oh, that’s tough. It makes it all the more challenging though. You’re using similar rules as a Nuzlocke, right? If a member of your team faints, it dies? That must be frustrating when they don’t listen to you but interesting all the same. As for me, I’m not too far ahead in the game at the time of writing this post. So, as for right now, I’m not finding any special challenges. Unless you count me needing to pay attention more. There were a handful of times I forgot I was doing a Nuzlocke and derped around the routes while trying to level-grind.
Kris’s point about the wild Pokemon being higher leveled has absolutely affected my approach as well, particularly in the wild area. Where the area is broken into separate smaller “regions,” when you cross the line from one region to another the Pokemon levels can jump significantly. At one point I crossed a line where I went from facing level 12s at most to regularly facing level 15s, and I nearly had a loss there. To answer your question, Rachel, having a Pokemon faint does still mean a permanent loss for me, and so far I have had one. I switched a Deino into an ice type thinking the level difference was enough for her to survive the hit, and that turned out not to be true. Have you all dealt with any losses yet?
Ouch, that hurts. I think Sword and Shield upped the ante a bit this time around when it comes to the catch rate and even the damage. I find that when I’m a few levels higher than my opponent, it’s still tricky to get their health down. In past games, it was an automatic one-hit KO and it’s not like that anymore. This isn’t a bad thing, but when it comes to doing a nuzlocke, it really adds to the challenge. Luckily for me, I haven’t had to deal with any losses… yet.
I really enjoy that, even when my Pokemon are a few levels higher than wild Pokemon, it’s still a challenge to take down your opponents. Unfortunately, I have had a few losses, a couple that actually happened one right after another. Having to deal with the loss of a potentially awesome Pokemon teammate and then trying to level up another Pokemon to take their place can be troublesome. In a regular game, I always do my best to not allow any of my Pokemon to faint for friendship purposes — and because these guys are my teammates! — so I’m absolutely disheartened about these few losses already. I’m also doing my best to not heal during battles, but it’s not a hard rule for me so who knows if I will do so in a pinch, haha! When the Nuzlocke Challenge first became a thing in the world, the only two rules were to nickname your Pokemon for a stronger bond, and fainted Pokemon are to be considered dead. That was it. Since then, there have been tons of modifications, new versions of the challenge, and extra rules to make the challenge even more difficult. Considering that, are there any other personal rules that you guys have instigated in your challenges?
The most common optional rule I bring in is the Dupes Clause – if I get a Pokemon I already received in a trade and kept previously, I retrade it until I get something new. For me, all the fun of a Wonderlocke would be out the window if I just had six Charmander on my team. What excites me most is the variety of interesting Pokemon I could encounter and use, so having a rule that helps forward that purpose is valuable for me.
Having the Duplicate Clause in effect is a good idea. I too have that rule in my own Nuzlocke right now. Though, I’m sure it would be challenging enough to have an entire team of Galarian Zigzagoon. Maybe someday, but for now, we thank you for joining us on the blog today, Ian. Good luck with your Wonderlocke and I’m sure we’ll do this again soon.
Thanks for having me, it was a lot of fun making my first ever Double Jump cameo!
We’re so glad we were finally able to make this cameo happen! Thank you again for joining us. If you want to check out more of Ian’s work, give his blog Adventure Rules some love and you can also check him out on Twitter!
What kind of nuzlocke have you done in the past? What are your personal rules? Let us know in the comments below! If you liked this post, please share it around.
#BloggersWhoStream is a community event this week started by Later Levels and Hundstrasse for bloggers to share tips, tricks, and set-ups for when they also stream. If you’d like, give the hashtag a follow on Twitter to see other awesome posts from the community!
Streaming was something that was always in the back of our minds ever since we started this little blog back in 2016. Early commenters and readers asked us if we were ever thinking of joining the streaming world and, once we got some of the basic equipment down, our Twitch channel became a thing. We started streaming in August 2018 and our set-up was basic, to say the least. We have a desktop PC that we crowded in front of together to play a few games that the PC could handle along with Stream Labs. The first few tries were messy, as we weren’t sure what we were doing when it came to the mic and the audio and video settings for the games and webcam.
We have a Logitech Webcam that sits atop of the monitor and plugs into the tower via USB and, at the time, it was pulling double-duty for both our audio and video. It wasn’t the best quality for streaming, but it worked well enough until we had the funds to upgrade some of our equipment. The PC is still used for streaming occasionally, especially for games like the Sims. About a month later, Rachel received a new laptop from Kris and our parents, mainly for her personal creative endeavors. However, the laptop was also powerful enough for streaming and Rachel generously offered “Lilah” to be used for it. With Lilah, we were on our way to streaming games from consoles. It was a bonus that we would be playing and streaming said console games from our couch — it gave us more wiggle room than the two computer chairs squished together in front of the PC! Along with a laptop, we needed a capture card for console streaming, and our choice was the Elgato Game Capture Card HD60 S. Rigging up the laptop with the elgato and the webcam is a chore in and of itself, and yet another wire became involved when we got the blue snowball microphone to add to the mix. The snowball mic produces better sound quality for us yakking with chatters in the streams than the webcam did, which is great.
Our main issue, however, was always our Internet. Dropping frames and cutting out occasionally honestly became enough of a running joke that our first emote when we reached Twitch Affiliate was a “no wifi” image that, unfortunately, still gets some use today. For the most part, though, our Internet fares better nowadays, especially once we got a few wifi extenders to help our wifi signal reach the top floor of our house.
Within the past couple of weeks, we’ve actually had a new gaming laptop arrive for our streaming endeavors, and it’s beautiful. Lilah can retire as a streaming laptop and continue being Rachel’s personal writing laptop as it was always meant to be. The new laptop was deemed Ripper after the wolf NPC that our D&D characters have tamed in our current campaign (don’t think on that too hard). All three USB ports in the laptop are used during each stream session — one for the webcam, one for the mic, and one for the elgato, which in turn is hooked up to the HDMI to the television and the console that is being streamed. When we stream from an older console, we have an HDMI adapter for the consoles that use the colored component wires instead of one HDMI cord.
Our stream set-up is small, but mighty, and it works for us and our current living arrangements. Eventually, whenever we get more space, another monitor and possibly an extra camera or two for more angles would be wonderful. For now, our set-up works well for where we are, and we’re glad we’re able to stream and chat with friends and fellow gamers around the world.
Do you stream? What’s your set-up like? Let me know in the comments below! If you liked this post, please share it around.
We’re at the end of January already, and we’re hoping it’s more calming this month than the holiday rush from last month! To go along with the chill vibe and weather outside, this month’s music is a collection of some winter-like tunes from various Nintendo games.
This mix was compiled by the youtuber Vapidbobcat, a channel that creates all sorts of themed mixes and videos with video game music. The below mix is one of their newest, inspired by all the love that they had received from an earlier fall and autumn-themed mix they had created.
We hope you enjoy this video of relaxing Nintendo music!
Title: Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy Publisher: Level-5 Developer: Level-5
Platform: iOS, Android, Nintendo 3DS, Nintendo Switch
Category: Puzzle, Adventure
Release Date: July 20, 2017 (iOS, Android), October 6, 2017 (Nintendo 3DS), November 8, 2019 (Nintendo Switch)
How we got the game: Received it for Christmas 2019 on the Nintendo Switch
Layton’s Mystery Journey — or Lady Layton, as we’ve been calling it — has been a game that’s been on our radar since it was announced for the 3DS. We’ve enjoyed the few Professor Layton games we’ve played, and we were looking forward to seeing what Lady Layton was all about.
Lady Layton, of course, is not Professor Layton himself. However, we enjoy the puzzles and characters so we were interested in seeing how Lady Layton presented herself after playing so much Professor Layton.
Lady Layton has similar gameplay mechanics as the Professor Layton series. Navigating through different scenes, you point and click on the environment to interact with objects and people, finding clues to the current mystery as well as short puzzles that bolster the gameplay. While you don’t directly control the main character’s movements, you are able to go between scenes via the handy map.
All you need is the ability to point-and-click with your Joy-Con and have enough brain power to solve some puzzles. Lady Layton is part visual novel where the characters interact. We took turns reading dialogue from certain characters though some parts were voice-acted with a short anime cut scene here and there.
That’s pretty much all there is to the gameplay mechanics. Some puzzles include literally rotating pieces to solve them, others include more mathematics, and still some are more logic puzzles. Aside from the puzzles and main storylines, there are also a plethora of minigames that tie in to the few cases — puzzles that have to do with shopping or food or Sherl the canine sidekick — as well as a wardrobe change function for Katrielle. We didn’t really explore these options too much, to be honest, as we weren’t too interested in them.
I play the Layton games mostly for the puzzles. In this particular game, however, the puzzles were too easy. Normally there are puzzles we get stuck on and need to use our hint coins a lot or rope our parents in to help us. The majority of the puzzles in this game we breezed right there. There were only a handful of puzzles we got stuck on.
We did feel a bit more bored by the majority of the puzzles than we have in other Professor Layton games, yes. This game felt like there was a lot more fluff rather than substance when it came to the actual gameplay.
Yes, it was pretty light-hearted for the most part. Which isn’t necessarily a bad thing. I enjoyed the banter between the characters. Overall, though, the main gameplay could have issued a little more of a challenge for me.
The graphics of the game are cute, the same style that has been used for previous Professor Layton games to keep them connected. While some of the more exaggerated designs for characters I could do without, the art style is engaging and keeps me interested in continuing the story.
I enjoy the art style. I think it’s charming overall. There are certainly some interesting looking people but it’s fun nonetheless.
The music for this game is cozy. Relaxing and soft, the tunes do well being paired with the characters — the main cast being comprised of a gentlewoman and her eager, polite assistant — and the locations of the game. I enjoyed the music, but it was low-key for a game about solving crimes.
I agree that it was low-key for a crime-solving game. Then again, none of the “crimes” were dire so it seemed as though the music fit. Lady Layton is a fairly light-hearted game. The music was catchy regardless though.
The title of this game is Katrielle and The Millionaires’ Conspiracy, which gives one the impression that there is a larger, overarching story amid the multiple cases that this game provides. Within the dozen cases that the game provides, the “millionaires” are introduced but there is no larger case that you are always trying to discover. Each case is individual before it brings all the characters together during the last case of the game.
I don’t mind having multiple cases throughout the game. Having 12 cases to solve seems fun. However, other than the characters, none of the cases had anything to do with… anything, really. The cases introduced the characters but never hinted at a bigger conspiracy until the final case. Even then, the solution seemed out of the blue.
The solution both seemed like it came out of the blue, but it wasn’t particularly surprising either. We had guessed who the true culprit was before the answer came about and, even now, there are parts of the last case that don’t make sense to me for the culprit to be who they were. The story could have been a lot stronger when it came to the characters. The characters themselves were interesting enough, but there wasn’t enough of a plot to really show their strengths.
Not to mention that Sherl, a talking dog, approached Kat the beginning of the game wondering who he was and how he got turned into a dog. Supposedly, he was human at one time and has no memory. That mystery was never answered. After the credits, it hinted at a sequel, but I would have liked more mention of that. Once he initially asked for her help figuring out who he is, his “case” was never mentioned again throughout the entire game.
The cases themselves are fairly linear, with the one outcome each. Likewise, the puzzles usually only have a couple of ways to reach the answers as well, if they have more than one way to the outcome in the first place. The only replayability this game may have is if the player missed some puzzles and wanted to go and find them again. There are some minigames to play as well but nothing that we found particularly striking.
I’m not sure if this is a game I’d pick up again. The puzzles were fun but pretty easy compared to the Professor Layton games. The mini-games weren’t great and overall, each case didn’t allow you to solve it alongside Kat. It made some parts boring. The game was okay overall and the characters were certainly enjoyable.
Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy gets…
3 out of 5 lives.
Have you played this game? What did you think? Let us know in the comments!