I’m the Boss Music Video

It’s no secret that Rachel and I enjoy watching YouTube, our favorites mostly being gamers. Most of the videos that they produce are reviews or let’s plays, but there are a few out there who showcase their love of video games in other creative ways.

Below is a music video for a “villain boy band” called Big Bad Bosses. A few YouTubers personified Ganondorf from the Legend of Zelda series, Bowser from the Super Mario series, Dr. Eggman from the Sonic the Hedgehog series, and Sephiroth from the Final Fantasy series. Respectively, they are Satchell Drakes, Jirard Khalil, Alex Faciane, and Nate Sharp.

In our opinion, they sound pretty damn good, and their music video is amusing, to say the least. We definitely hope you enjoy their music as much as we do!

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Favorite Gaming Couples

Favorite Gaming Couples | Video Games | Nintendo | DoublexJump.com

rachmii
Happy Valentine’s Day! Love is in the air… or something like that. There are many couples in video games. Some that work, some that may not work. So, here are some of our favorite ones.

krismii
Everyone has their own opinions about couples in any sort of media — video games, television shows, books, you name it. Some are canon because the creators said so, some are canon because the fans say so. For instance, Tumblr says that Link’s best match in Breath of the Wild is Prince Sidon. My favorite pairing with him is actually Zelda in Skyward Sword. Skyward Sword Zelda is not my favorite Zelda design, but I thought her relationship — whether you see it as romantic or platonic — with Link was really well done.

rachmii
I’ll definitely agree with that one. I love Link and Zelda in any game. Even though they’re technically different and they’re not actually always “together” I like that they always seem to find their way back to each other no matter what time they’re in. Sure, it’s destiny, but it always works. Maybe Wind Waker could be an exception though…

krismii
I enjoyed Tetra’s character in Wind Waker, and was a little annoyed near the end how it literally poofed the character into a dress and forced her to stay behind when she could definitely have had a more active role right before the Ganondorf fight. That incarnation of Link and Zelda could have been the ultimate power couple. In Ocarina of Time, I like the idea of Link with Malon. The side quest with Epona and saving Lon Lon Ranch is optional in that game, and I like the idea of Link being an awesome enough person to help a childhood friend like that.

Rachel Mii Double Jump
Link could have gotten with Malon, yes. I could even see Link with Groose from Skyward Sword. They have a rocky start, but I think it could work. As for other games, I’d love to see Princess Peach and Luigi together. I think that would be interesting. I don’t know who Mario would get with, maybe Daisy, but I want Luigi to have his moment.

krismii
Dude, Bowser should get a girlfriend. I mean, he’s Nintendo’s go-to good parenting example, so it’s not like he needs a wife, but I found myself rooting for him in Odyssey rather than Mario (although, I loved Peach’s reaction at the end of the story!). A video game couple that I root for is Phoenix Wright and Miles Edgeworth. Seriously, their relationship — whatever they classify it as — is the definition of devotion. In the Ace Attorney fandom, I also loved Mia Fey and Prosecutor Godot, as sad as their story was.

Rachel Mii Double Jump
Oh, yes! I could pair the Ace Attorney characters with anyone. They all have such great dynamics with one another that I think everyone could work with anyone. I would like Godot for myself, though…

krismii
Ah, yes, you two can enjoy all the coffee you want together! It’s always fun to pair up characters who’s dynamics mesh well together. It’s a great way to give more depth to the game’s story and to connect with other fans.

Who are your favorite couples from video games? Let us know in the comments below!

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Fight Or Flight Method In Video Games

krismii
When it comes to playing video games together, Rachel and I tend to have different play styles… We like to compare them to our Player One or Player Two syndromes, but they can also be commonly compared to one’s Fight or Flight instinct. We’ve further proven this when we tried playing PlayerUnknown’s Battlegrounds together.

rachmii
When Kris and I play games together, I typically run and hide. In The Legend of Zelda: Four Swords Adventures for the Gamecube, Kris would kill the enemies and then I would nab the force gems before she could get to them. We had to take turns playing PUBG because we only have one copy of the game, but I know Kris would end up carrying our team if we played together in a duo.

krismii
Well, we’ll have to see about that. While I was eager enough to find a weapon and try my hand at earning some kills, it was Rachel that was able to loot faster with her wish to find decent hiding spots, haha! Rachel did tend to have the luck when it came to random drops during the few times we played. I wanted to explore the areas, yes, but I was concerned about enemy fire.

rachmii
I was concerned about enemy fire as well. I was lying in the grass for a while at some point. I heard a motorcycle and someone nearly ran me over because they didn’t see me. I didn’t know what direction they were coming from either. When they passed me I stood up to shoot them from behind, but I suddenly forgot the controls and froze in fear and panic. Most of the rounds I played, I made it in the top 20 or teens because I just sat and hid only moving when the blue was closing in.

krismii
That motorcyclist completely missing you was hysterical, not going to lie. I didn’t do too badly in the ranks either, but Rachel definitely got farther than me. I at least got some hit points in, which I was proud of. The only game I can think of that we didn’t follow our usual M.O. for Fight or Flight was in Minecraft. When we played Minecraft together, Rachel was mining and bashing enemies while I was crafting and taking care of the base while trying to find wolves to tame.

Rachel Mii Double Jump
Yeah, you were actually proactive and attacked people when you spotted them. I panicked and hid like I would in real life. Minecraft is interesting that we switched our usual roles. Then again, Minecraft is more cartoony and the controls are easier and less to handle. You get a sword and hit people as opposed to finding various guns and bullets having to load, aim, shoot, and reload.

krismii
It was interesting, yes. For the most part, we have our roles down pat and, even though our usual methods were switched in Minecraft, we almost always work well together. It’s probably why we always sabotage others when it comes to Mario Party games when we can’t actively be on a team together, haha!

Rachel Mii Double Jump
I guess it all depends on the game, mechanics, and the situation you’re put in! Either way, it’s fun.

What’s your gameplay style? Fight or Flight? Let us know in the comments below!

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Super Mario RPG [Game Review]

Super Mario RPG

Title: Super Mario RPG
Developer: Nintendo, Square
Publisher: Nintendo
Platform: 
Nintendo SNES
Category: 
Role-playing
Release Date: 
Mario 9, 1996
How we got the game: 
We got it on the SNES Classic and also have it on the Wii virtual console, as well as the original SNES cartridge

krismii
Prepare to just have me absolutely gushing about this game. It’s one of my absolute favorites and it will never get old!

rachmii
Super Mario RPG is an old classic. We were super excited when we found it was on the SNES Classic. We have the game on the Wii virtual console if we ever wanted to try playing it again, but it’s cool to play with the old controllers again.

gameplay

krismii
Super Mario RPG features classic RPG elements in a Super Mario game. The story is linear with a large map to follow and explore, with battles following the typical RPG formula with attacks and party members.

rachmii
You, of course, play as Mario, as you go through your journey trying to save Toadstool and then the rest of the world. As you journey further you meet new people who join your party. You end up with five members total with three being able to battle at once.

 krismii
Battles allow all party members to gain experience, even those who aren’t actively battling. Members level up when they gain enough experience, increasing their HP, attack, defense, and special stats. The further you move along in the story, the stronger weapons and armor are available to you, along with accessories to ward off status ailments or increase stats as long as the character wears them.

Rachel Mii Double Jump
It’s easy to allow your team to work together in any given group of three since they all level up together whether they’re active in battle or not. Mallow and Toadstool were great at healing the other members of the team, so they weren’t used together much. Still, the team possibilities were pretty good.

krismii
Toadstool and Mallow were both great with magic power, yes, but Mallow could also be geared toward more fighting with his magic while Toadstool had more healing capabilities. Mario was the classic, balanced-all-around character, and Bowser was the tank with his high defense. Geno had the highest attack power, but wasn’t so great with the defense stat. It’s always interesting trying to figure out which characters to use for which boss battles. I kind of wish that all five could be used in battles together, but I suppose that would be overkill.

Rachel Mii Double Jump
It’d be cool if it was like Pokemon and you were able to swap out characters if one died. Still, the system worked and we didn’t die too many times anyway.

graphics-music

krismii
Even as a kid, I had always enjoyed this game’s graphics and music. The world was always vibrant, with each area having its own unique style, and the character models were great. Even though they were mere pixels, the character sprites had some surprisingly distinct and accurate facial expressions. Mario especially was wonderful, considering he was the silent protagonist!

Rachel Mii Double Jump
I agree each area was vivid and unique from other areas. The monsters as well as the inhabitants of the world had cool styles and were nothing like anything from Mario games today (aside from the toads, goombas, etc). Mario, as silent as he is, is a sassy fellow in this game. He tells a good amount of stories in this game and it’s always amusing.

krismii
Yes, just seeing him and the other party members mime out parts of the story when explaining key points to NPCs was always great to see. There’s even a running joke in the game with the characters falling on their faces, similar to when we would “facepalm.” The music is fantastic as well, with each pieces matching the mood of the area we were in. It was composed and arranged by Yoko Shimomura, who notably worked on the Mario & Luigi series as well as composing tracks for Super Smash Bros. for the 3DS and Wii U.

Rachel Mii Double Jump
The music, like most video games, are songs that just get stuck in your head. They’re fun to hum along with and upbeat. The battle music was fantastic as was the music for when a battle was won. Every time we won a battle, both Kris and I immediately started singing the song each and every time.
story

Rachel Mii Double Jump
Bowser is at it again! He has kidnapped Princess Toadstool and it’s up to Mario to save her. But that’s only the beginning of the story. Mario defeats Bowser pretty quickly but then his castle is taken over by Smithy. Mario teams up with two new friends, Mallow and Geno, as well as Bowser and Toadstool to defeat Smithy and save Star Road, thus saving the world.

krismii
The storyline itself is a little cliche, but it works. Smithy, in his plot for domination over Mario’s world, destroys Star Road, the place where wishes on shooting stars were granted. With the Star Road destroyed and its Star Pieces scattered over Mario’s world, wishes are unable to come true anymore. Geno, a star spirit, has been tasked with finding the Star Pieces and repairing the Star Road. Mallow is a young “frog” who is searching for his true home, finding his place both in the world and with the team of heroes. Mario and Bowser form a truce for the first time and Toadstool, before she was known as Peach, proves how formidable she is on the front lines.

Rachel Mii Double Jump
…That about sums it up. You explained it much better than I ever could.

replay-value

krismii
Yes, the story and gameplay are rather linear, and there’s not much of a variety in terms of switching out party members, but this game is one that I can replay over and over without getting bored. The graphics and music are wonderful, the writing is fantastic, and the characters are amazing. I can’t gush about this game enough!

Rachel Mii Double Jump
This is the definition of a classic. There’s nothing too special about it, but the overall game is just so much fun and upbeat. We’ll be playing this one again in due time again… and again.

Super Mario RPG gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Where Did The “Double Jump” Come From?

Dragon Buster | Double Jump Origin | DoublexJump.com

rachmii
Happy anniversary to us! Double Jump is officially two-years-old. We first created a post on this blog on February 2, 2016. Kris and I were already avid bloggers with our own writing blogs here on WordPress. We both love gaming so much and decided, why not start a video game blog together? We wanted a clever enough name that had to do with gaming but also showing how this blog is run by two people. Thus, Double Jump was born. We were thinking the other day, though… where did the double jump mechanic originate from?

krismii
After doing some research, we found out about this old game called Dragon Buster. It was a 1984 arcade platformer that is credited with being the first video game to feature the double jump mechanic. We don’t really know too much about the game, except that it was a side-scroller with action RPG elements and a bit of hack-and-slash combat. It was later ported to the Nintendo Entertainment System, and it would have been really interesting if it had been on the NES Classic!

rachmii
Not that it would have mattered because we still don’t have the NES Classic… Dragon Buster was released in 2009 for the Wii virtual console, but only in Japan. So… no dice for us. This is, of course, a game we’ve never heard of before but it’s interesting to learn about. It was developed by Namco who has also developed Pac-Man, a series we all know and love. The box art for Dragon Buster is pretty cool because it looks so old. You can tell it’s from the 80s.

krismii
Perhaps there’s a way we can emulate the game somehow… It’ll definitely be something interesting to look into. In the meantime, though, thank you all for your support for these past two years! We’re looking forward to sharing many more good times and fun memories in the name of gaming with you all!

Rachel Mii Double Jump
We’ll definitely look into that. Maybe by the time we figure it out we can play it for our third year anniversary. It’s hard to believe two years have already come and gone and we’re looking forward to many more years with this blog. We have a lot more plans and new features for the blog (and beyond) that will hopefully come to fruition in 2018. We’re looking forward to it and we hope you are too! Thanks for joining us!

Thanks for sticking with us! We hope you’ll continue to do so throughout 2018!

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Star Fox 2 [Game Review]

Star Fox 2 | Video Game Review | Nintendo | SNES Classic | DoublexJump.com

Title: Star Fox 2
Developer: Nintendo, Argonaut Software
Publisher: Nintendo
Platform:
Nintendo SNES Classic
Category:
Multi-directional shooter
Release Date:
September 29, 2017
How we got the game:
We bought the SNES Classic 

krismii
This was probably one of the main reasons as to why the SNES Classic was, and still is, so hard to find. Star Fox 2 was never released prior to the SNES Classic, and I’m sure many Nintendo fans were eager to try it out, as were we.

rachmii
Star Fox was never a series we really got into or tried playing. It’s cool to be trying a game that’s old school but was never released. So, once we got our hands on the SNES Classic, Star Fox and Star Fox 2 were the first two games we played.

gameplay

krismii
Star Fox 2’s gameplay is similar to the original Star Fox in terms of controls. You pilot your Arwing in the levels, either in the air or on the ground, and shoot enemies and obstacles out of your way. The controls were a little wonky at times, especially when your Arwing was on the ground, but I thought they handled better than the original Star Fox.

rachmii
The world map was cool as well. Instead of choosing a path and playing four or five levels in that path, you moved your Arwing in space to land on planets or intercept enemy missiles.

 krismii
The levels were mission-based, with some taking place on planets, where you would have to wipe out enemy bases, or in space versus mini-bosses. If you were unable to intercept enemy missiles that were heading towards your home base, then the planet’s defense shield would go down. It the shields reached 0%, it was game over.

Rachel Mii Double Jump
At the beginning, you’re able to choose who you want to play as plus one other character to join you. We chose Fox and Falco, despite having two new characters at our arsenal. We accidentally killed Fox in the first level and ended up playing as Falco the rest of the time with no support. Needless to say, it was fairly easy.

graphics-music

krismii
This game’s graphics and music were similar to the original Star Fox. They weren’t too bad, although I feel as if Star Fox 2’s graphics aged better (well, as much as they can age from never having been released before) than Star Fox.

Rachel Mii Double Jump
They might have slightly done something to the graphics for the Classic. Still, the graphics in this game were easier to make out enemies versus buildings and such, unlike the first Star Fox. The music was catchy, but I still feel as though there could have been more variety. Then again, this game is pretty old so who knows who do the music and what they’re doing now.

krismii
That’s true, Star Fox 2 could have gotten some touch-ups since this was its first release. The sound effects were still on point, and it was immensely satisfying to hearing the blaster blow up your enemies!
story

Rachel Mii Double Jump
After his defeat in Star Fox, Andross has come back. He launches an attack on Corneria from a hidden planet where he’s been hiding out. It’s up to Fox and some old and new characters to save Corneria and defeat Andross once again.

krismii
The team sends out two pilots — one as the main character and another as a back-up — to defeat Andross and his forces once again. Team Star Wolf are mini-bosses on the map, each character needing to be fought and defeated before inching closer to Andross.

replay-value

krismii
This was a fairly simple, fun game. With the half a dozen different pilots to choose from, with their different stats, and the freedom to complete whichever levels you wanted to first, this game has some decent replay value. The downside is that it’s not that long of a game. You could probably replay the game a few times in one day to explore the different pilot types.

Rachel Mii Double Jump
I’m not sure if I’ll be going back to this game. It was simple and pretty casual though there are other games I would prefer. It was still a good game and I’m glad Nintendo gave us the chance to play it.

Star Fox 2 gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Pokemon the Movie: Volcanion and the Mechanical Marvel

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krismii
There are twenty Pokemon movies. Isn’t it crazy how one franchise has spawned that many movies, about the same number of anime seasons, and dozens of video games? Pokemon is a franchise that Rachel and I love, but we’re more the types to play the games rather than watch the movies or television show. With that said, we’ve realized how many movies we’ve missed and sat down to watch the nineteenth Pokemon film, Volcanion and the Mechanical Marvel.

rachmii
Each time a new movie comes out I always say I’m going to watch it and then never do. I was excited to see this movie on Netflix since it’s one of the more recent ones. For a Pokemon movie, it’s as corny as it can get, but it was one of the more enjoyable ones.

krismii
Yeah, this movie wasn’t too bad at all. It was definitely created with Mega Evolutions in mind, as one of the main plot points was how trainers should have a strong bond with their Pokemon for them to unleash their power instead of forcing the Pokemon to Mega Evolve. It showcased nearly every available Mega Evolution throughout the movie, as well.

rachmii
Mega Evolution is definitely something cool and I of course didn’t mind seeing it showcased as a main point in a movie. It was great “bad guy fodder.” Volcanion is trying to protect Magearna and other Pokemon from humans and, while we don’t know his backstory, he made a great hero. Then Ash of course has to come along and help – well, annoy Volcanion. Even though he’s a Pokemon he could speak and he was so sarcastic it was awesome.

krismii
Volcanion was like my spirit animal in this movie, haha! Volcanion was literally stuck with Ash, as a couple of bands linked the two together, throughout half of the movie and it amused us greatly. A counselor for a nearby kingdom wished to have Magearna, who is best friends with Volcanion, in order to control the mechanized kingdom. Ash and friends butt in do their best to help Volcanion. Seeing the mechanized kingdom was a treat! I really enjoyed the animation when it showcased the castle and flying fortress.

Rachel Mii Double Jump
The animation was always great. What I especially loved about the movie was that Ash’s Pokemon did the majority of the work. A few times his whole team just stormed in and took care of everything even if Ash wasn’t even there. They were the true heroes and I felt warm and fuzzy seeing the Pokemon step up like that. Yes, it’s a cartoon, but it still made me feel good. The writing was on point too. The dialogue was funny and the overall plot made sense and made for a great Pokemon movie.

krismii
The battles were always the best part of the Pokemon movies and anime! The music was well done, too, especially the opening credits with the battle going on in the background. Team Rocket was pretty good in this movie too — they’re probably some of my favorite characters, and I would love to see a movie focused on them. They try to be evil, but they just fail at it, haha!

Rachel Mii Double Jump
Team Rocket was impressive in this movie, I agree. They need their own movie or show. Overall, this was a fun movie to watch and I’m sure I’ll be watching it again sometime.

Have you seen this movie? What did you think? Let us know in the comments below!

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