Quest for the Golden Duck [Video Game Review]

Video Game Review: Quest for the Golden Duck | Nintendo Switch | Video Games | Gaming | Game Review | Nintendo | DoublexJump.com

Title: Quest for the Golden Duck
Developer: Bigosaur
Publisher: Milan Babuskov/Bigosaur
Platform:
PC, Nintendo Switch 
Category: 
Action, Party, Multiplayer, Arcade
Release Date:
January 23, 2019 (PC)February 22, 2019 (Nintendo Switch)
How we got the game: 
We downloaded it on the Switch

krismii
This was a really random — and cheap — game that we found on the Nintendo Switch’s eShop with the intent to give it a shot while doing our Switch anniversary stream last month. We never got a chance to play this game then, but we did recently.

rachmii
We saw the name of the game and thought it was brilliant. After seeing it was only 99-cents (at the time we bought it), we figured we’d give it a shot. What do we have to lose?

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Turning this game on reminded me of a Pac-Man arcade cabinet. The objective is to collect all the coins scattered in the maze. You control your character from a birds-eye view and avoid any enemies while collecting the coins. Different enemies have different patterns — some go straight after you, some go in random directions, some are a mixture.

rachmii
You can play alone or with up to three friends. You collectively collect the coins all the while avoiding the enemies in the adventure mode, as Kris said. Be careful though because if one of you gets hit by an enemy, you all die. You share lives and if you run out, it’s game over. There’s no saving in the middle of the dungeons (there are five levels, each seems to be about 15 or so stages long) so if you game over, you have to start the dungeon from the first level again.

 krismii
There is a timer bonus for each stage, so if you are able to collect all of the coins in each level before that timer runs out, you’ll receive bonus lives. There is no consequence for not completing the level before the timer runs out, though. The stages get more difficult as you progress, with more enemies and more coins to collect, but they also tend to give you plenty of power-ups.

Rachel Mii Double Jump
Power-ups include clovers to turn you invisible for a short amount of time, gems to make you invincible for a short amount of time, and bombs that don’t explode but freeze your enemies for a short amount of time. In addition to the adventure mode, there’s a versus mode. One can be a good guy while the other player can choose an enemy to play. The mode plays the same as the adventure mode except you’re not on a team and you’re running away (or trying to catch) your friend before all the coins are gathered.

krismii
You can mix up how many players are on each side as well, considering that the game offers each player the choice in which character to be, whether one of the heroes or one of the enemies. In the versus mode, I opted to play as the guard dog to try to catch Rachel’s knight. The versus maze also spawned one each of the enemy characters — a skeleton, a hooded skeleton, and another guard dog — for my side to get Rachel. Whether that same amount of NPCs spawn no matter how many player characters are there, we’re not sure.

Rachel Mii Double Jump
To be honest, I didn’t think that was a little fair considering the other players are smarter than the AI. Despite being the dog, who normally only chases you if they see you but otherwise only go in a straight line, Kris just chased me no matter what. So it made it all the harder to dodge her and the AI.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of this game are cute, reminding me of smoother 8-bit graphics. The levels are interesting, each maze unique but clear when it comes to showing where the twists and turns are. Every character — whether on the hero or the villain side — looks unique and it’s easy to tell where every player is.

Rachel Mii Double Jump
The graphics are definitely cute. You can play as a ninja, knight, boy, or girl. The enemies include a dog… so that’s always a plus.

krismii
I liked the music as well, although it did sound more epic than the game itself. The game was a little silly, and the loading screen music reminded me of Mission Impossible while the music for the levels was a little more upbeat and fast-paced to go along with the collecting theme.

Rachel Mii Double Jump
There wasn’t much to the sound effects either. Children clapped when you won the level (seriously – it sounded like royalty-free applause from the Internet) and your character made a “d’oh” sound when they were caught by an enemy. Though there was no effect for the characters moving or picking up coins, which made it a little less satisfying.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
While the levels remain the same, there is replayability in this game with the multiplayer aspects in the adventuring mode and the versus mode. The game goes up to four players with both modes, and it’s a fun little game to play during a game night with friends.

Rachel Mii Double Jump
It’s fun to play with friends, yeah. I don’t think it’d be as fun alone. However, there aren’t many levels and they’re quick to get through. So, it’s a fun game to play once in a while, but once you beat it, you might not pick it back up again for quite some time.

Quest for the Golden Duck gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Gaming Debate Woes

Gaming Debate Woes | Video Games | Blogging | Gaming | Gamers | DoublexJump.com

krismii
As you may have noticed, Rachel and I occasionally do debates. We try to aim for at least one a month and even had a fantastic brainstorming session to figure out potential topics. The only downside to these debates? Rachel and I tend to have very similar tastes when it comes to video games.

rachmii
Yes, we have debate topics for at least the rest of 2019. However, it’s been hard to choose topics and to even write the debates because we agree on most things. Sorry to burst your bubble, but a lot of our debates have been us agreeing on the same thing but one of us just playing devil’s advocate.

krismii
On the plus side to playing devil’s advocate, writing for the other side is great practice! There haven’t been too many debate topics where we actually took different sides, where there? I think physical versus digital games and, of course, Harvest Moon versus Animal Crossing, was one of the few.

rachmii
There are some obvious debates where our opinions were different, but most of them not so much. We’re just too similar. Which isn’t necessarily a bad thing and you’re right, playing devil’s advocate can be fun. Still, we’re on the hunt for some new debate topics.

krismii
It’s not a bad thing at all, especially when we consider how often we play video games together. It’s great that we have so much in common so we don’t argue over what games to play often. In any case, it’d be great if we could get some topics where we actually had solid, opposite opinions on.

Rachel Mii Double Jump
I think it’s funny, actually. I think the only time we really have differences is some indie games that we’ve gotten review copies for and have played. If you’re not too into a game, you’re just done whereas I like to go just a little bit farther.

krismii
In those cases, while I do my best to take the time to get used to a new game, but if I’m not into it, I’d rather spend my time playing a game I enjoy. So many games, so little time! Other than that, though, there still aren’t too many differences between us, but it’d be great to actually have more debate topics and see where we fall on the subjects.

Rachel Mii Double Jump
So, with all that said, if you have any debate topics for us, please feel free to drop them in the comments below. We’re constantly thinking of new debates and challenges for each other, so we’re definitely interested to see what you guys think.

Do you have any debate topic ideas for us? Let us know about them in the comments below! If you like this post, please share it around.

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First Impressions: Smash Bros. Ultimate Version 3.0

Super Smash Brothers Ultimate 3.0 Update | Nintendo Switch | Video Games | Nintendo | Gaming | DoublexJump.com

krismii
This past Wednesday, a Nintendo Direct for Smash Bros. Ultimate 3.0 randomly dropped to announce the newest DLC character Joker from the Persona series, as well as a few other goodies. We spent a little time this morning actually testing out Joker in a few fights, and I have to say that he’ll probably end up being one of my go-to characters.

rachmii
Looking at the way Joker moved in the Direct, I knew he would be a favorite of Kris’s because he reminds me a lot of Sheik. We tested him out and he’s a pretty cool character – he’s fast, but not too fast and has a lot of cool moves.

krismii
My favorite characters do tend to be the faster ones, yes. I like the daggers, haha! We’ve actually never played any of the Persona games, which is something we should fix. We’ve heard of the series and the character, of course, but this was our first time seeing him in action. I’m curious about the actual “persona” that appears as well as to the reason for his masks and such.

rachmii
Yes, I definitely want to play those games. Then again, we say that about a lot of games. Anyway, we also tried out the building a stage mode. Kris gave it a shot failing at making a circle. The stage looked like a whale with a unicorn-type horn made of ice… though I guess we can say he was spouting out water.

krismii
I rather like the original description you gave it — a speech bubble with a party hat. Granted, the stage builder, especially the drawing part of it will probably be better in handheld mode. It’s definitely something we want to explore more. It was interesting seeing what kind of stages are already being shared.

Rachel Mii Double Jump
I didn’t give it a try yet, but I definitely want to do something in handheld mode soon. Maybe that’ll be the next Double Jump Challenge?

krismii
I’m game for that! See who can come up with the most creative and functional stage? Or we can have a theme in place and see who comes up with a stage that best matches it?

Rachel Mii Double Jump
The possibilities will be endless! We’ll have to do multiple challenges for this. Either way, I’m looking forward to final four DLC characters in Smash. I can’t wait to see what they come up with next.

What’s your favorite part of Smash Bros. Ultimate’s newest update? Let us know about them in the comments below! If you like this post, please share it around.

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Special Attacks Versus Physical Attacks [Debate]

Debate: Physical Attacks Versus Special Attacks | Video Games | Gaming | RPG | Magic Attacks | DoublexJump.com

krismii
When it comes to RPGs, my preferred method of fighting is more on the physical side. My favorite classes tend to be thieves, archers, warriors, characters with fantastic and strong weapons. Magic attacks are fun and all as well, but I always found it more satisfying to vanquish opponents up close with blades.

rachmii
Those characters are fun and all, but I’ve always preferred the magic-based characters. I love wizards, sorcerers, and mages of any kind. I think elemental attacks are cool and attacking from afar is better than getting up close and personal.

krismii
I feel as if attacking from afar sometimes is a cop-out. For instance, when you play as Zelda and I play as Sheik in Smash Bros., it can get annoying quickly when you decide to spam Din’s Fire from across the stage. In most RPGs, as well, magic attacks are limited with magic points. Physical attacks and weapons can be used whenever you want however many times you want.

rachmii
Fight or flight and I think it’s always better to fly. If you can attack from afar, I say it’s a fair game no matter how “annoying” it may be. You just have to get good at dodging and figure out a counter-attack. I like being farther away because then your sword can’t reach me. Plus, you need to get to me which allows me to immediately counter if you get too close.

krismii
Once I do get close enough, a flurry of kicks or punches can keep you immobile enough for me to send you off the stage. In the event we’re not playing Smash Bros., what do you do when your mage’s spells run out of magic points? Swords and daggers, in most games, are always reliable and deal out great damage. Magic attacks tend to have strengths and weaknesses when it comes to them being effective against certain enemies.

Rachel Mii Double Jump
I try my best to keep magic potions and such on hand. Honestly, most games these days make it all too easy to make sure you don’t run out of magic points or so. Depending on the game, physical weapons such as swords and daggers have weaknesses as well. Take Octopath Traveler, for example. Sometimes you can’t use any of your physical weapons and only need your magic.

krismii
If we’re using Octopath Traveler as an example, the opposite is true as well. Not only that, the majority of enemies’ weaknesses were regular weapons as opposed to the magical attacks. Physical attacks and weapons tend to be more versatile as well, whereas you can only have so many magical and elemental attacks. There’s only so many fire and wind attacks games can come up with.

Rachel Mii Double Jump
That may be true, but… magic attacks at just cooler. Enough said.

Which side do you prefer? Let us know about them in the comments below! If you like this post, please share it around.

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Lord of the Rings: Quest to Mount Doom [Board Game Review]

Board Game Review: The Lord of The Rings Quest To Mount Doom | Gaming | Board Games | Game Review | Blogging | Gaming Blog | DoublexJump.com

krismii
This game has been on our radar ever since we first saw it at our local Barnes and Noble. Supposedly it’s a Barnes and Noble exclusive, but there are similar-looking games on Amazon. Being fans of the Lord of the Rings franchise, we eventually splurged on the large board game and finally got around to playing it.

rachmii
This game, at the time we bought it, was about $50. While the game was fun, I don’t think it was worth $50.

 

krismii
The board itself is rather big, which was fine. It consisted of all the locations that are mentioned in the movies (and probably some from the books) with pathways connecting them. Each pathway had a number of move values that it would take to travel and you could move up to the number you rolled or less than your roll value.

Rachel Mii Double Jump
So, for example, if you rolled a two and had two branching paths – one that had a two and one that had a three, you could only go on the number-two path. Moving around the board was pretty simple and it was a fun way to do it rather than going through one linear path. Plus, there are events cards so that you can move anywhere on the board or move someone else anywhere. Then, of course, you have the cards that tell you a specific place to go.

krismii
The point of visiting as many locations as you can is due to the item cards that can be found. At the start of the game, each location has an item card randomly assigned to it, items that no one knows about because one of the items is the One Ring itself. The object of the game is to obtain the One Ring and deliver it to the Mount Doom location.

Rachel Mii Double Jump
Of course, you need to keep the ring secret from the other players. There are ways to find out if someone has the ring. There’s a Gollum event card that forces whoever has the ring to announce it to everyone. You can also lose the ring if the Eye of Sauron and you land on the same space. It forces to go back to one of the starting points of the game and you have to drop the ring in that location.

krismii
While we imagine that the game can get a little chaotic the more people you play with — as you’ll have more opportunities to sabotage each other, use more event cards, and crash into each other on the board — we were getting a little tired of getting similar event cards and our turns going so quickly. The little character tokens weren’t the greatest quality, either. In fact, I accidentally broke a couple’s feet while trying to snap them out of their grid when first opening the box.

Rachel Mii Double Jump
Hence, my point earlier when I don’t think this game is worth the $50. The character tokens were cheap plastic – Kris actually sliced her thumb open trying to get one out – and the event and item cards were repetitive. I don’t think they had enough ideas. Not to mention the fact that the event and item cards had the same backing. So, when we were supposed to put the item cards around the board at each place, we accidentally put the event cards down first.

krismii
I think they had the same backing on purpose, though, considering the creators of the game probably expected the players to be sitting at a table with their hands of cards held up and hidden from the other players. If the character tokens were similar to the tokens in Monopoly — better quality, a little weighted — and the events were much more varied, we probably would have had a better time with the game. Of course, we still had fun and may try the game out with a few friends, but we probably won’t break the game out again too soon.

Rachel Mii Double Jump
Overall, the game was pretty good and we did have fun. I think this is one of those games that need more people for it to be more “chaotic” and really have a good time.

Lord of the Rings: Quest to Mount Doom gets a rating of…
Skip It | Try It | Buy It

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Butterfly from Dance Dance Revolution — Claire Anne Carr

Music_Butterfly

Remember Dance Dance Revolution? It was a game we personally never had, but I remember playing it years ago at a good friend’s house. One of the best songs we enjoyed playing was Butterfly.

Recently we discovered a channel on YouTube called Claire Anne Carr who does some “crazy piano” mixes covering various types of songs, including ones from video games. It was nostalgic to hear Butterfly again, even as a remix, and it was fun to watch the video with all the notes that were used during the remix. We thought you guys would enjoy it too!

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Yoshi’s Crafted World [Video Game Review]

Video Game Review: Yoshi's Crafted World | Nintendo Switch | Game Review | Video Games | Gaming | Nintendo | DoublexJump.com

Title: Yoshi’s Crafted World
Developer: Good-Feel
Publisher: Nintendo
Platform: 
Nintendo Switch 
Category: 
Action, Platformer
Release Date: 
March 29, 2019
How we got the game: 
We pre-ordered the game on Amazon

krismii
Yoshi’s Crafted World stars the adorable Yoshis in yet another adventure. A successor to Yoshi’s Woolly World, Crafted World is just as enjoyable and creative when it comes to the levels and the Yoshis’ abilities.

rachmii
In fact, I think Yoshi’s Crafted World is more creative than Yoshi’s Woolly World. They definitely did a great job with this sequel.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Similar to previous Yoshi games, Yoshi is controlled smoothly with the Joy-Con’s analog stick, is able to jump and hover for a few extra seconds, and eat almost any enemy to create eggs, which are then used as projectiles. The controls are intuitive, although we did take a moment or two to get used to being able to throw eggs at the background and foreground of the levels.

rachmii
Throwing eggs are easy enough, though you’re only allowed to have six eggs trailing behind you at a time. It definitely gets easy to run out of eggs if you keep missing your target or just wildly shoot your eggs around. There are a lot of things to interact with in each level – both in front of Yoshi, in the background and the foreground. This game really utilizes every nook and cranny of the levels.

 krismii
Another hindrance to throwing eggs is that we always seem to get in each other’s way… That may just be us, though, as I’m sure other people playing may have smoother teamwork. Speaking of teamwork, if you’re playing with two players, you can have one Yoshi ride the other to keep from being separated and to gain stronger attacks. Poochy appears in levels every so often (as well as Poochy pups!) to give the Yoshis a hand, and Poochy just bowls over nearly every obstacle!

Rachel Mii Double Jump
I like being able to ride on top of your fellow player, but it happens accidentally so much and yeah, you get in each other’s way. Poochy is OP, but I love having him appear in various levels! However, we do tend to miss a lot when we have Poochy because we like to plow through the level.

krismii
It was rather easy to go through the level, but Poochy is a good doggie, so I will not blame him. Even with Poochy, there were plenty of little tricks and puzzles in the side-scrolling levels that made us pause to figure out. Overall, the gameplay and mechanics weren’t anything new to the Yoshi franchise, but it was charming nonetheless.

Rachel Mii Double Jump
The game as a whole is well one and a lot of fun to play. There’s a lot to explore and each button pretty much has a function leaving no room for anything more.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii

The graphics of this game are absolutely adorable. I mean, Yoshi is one of the cutest characters in the Mushroom Kingdom anyway, and the creativity that was poured into this game to design the levels is fantastic. It was fun to see all the “materials” that was used to create the levels and worlds that we explored.

Rachel Mii Double Jump
Yoshi looks so soft and cuddly and I just want to snuggle with him! There’s always something to look at in every level, which was well crafted (no pun intended). Nintendo did a great job showing off what the Nintendo Switch could do pertaining to the graphics and “realism” of it.

krismii
The music was just as delightful, staying soft and usually cheery in the background while we played, and the sound effects were spot-on, especially the voices of the Yoshis. We were definitely cooing over every noise the Yoshis made whenever we first heard them!

Rachel Mii Double Jump
Every time a Yoshi speaks, I need to stop talking and everything I’m doing just to listen. The voices are adorable and as is the music. This game is so chill overall.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The Yoshis’ Sundream Stone has the ability to make anyone’s wildest dreams come true, making it tempting to the likes of Kamek and Baby Bowser. One day, when the baddies try to steal the Sundream Stone, the gems go flying across the world. It is up to the Yoshis to recover the gems before Kamek and Baby Bowser can.

Rachel Mii Double Jump
All the Yoshi are hanging around the stone when Kamek and Baby Bowser have to ruin their fun. Yoshi and friends do a wonderful job jumping right into action to get the gems back. The story itself is cute for a Yoshi game and the dialogue, from Kamek and Baby Bowser, are entertaining.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
While this game is fun to play, there aren’t too many collectibles or reason to go back and play the levels. There are costumes for the Yoshis to buy with the coins you accrue, as well as “scavenger hunt” challenges to entice you to replay the levels, but they’re not too difficult. Being only for one to two players does cut down on some of the replayability as well. Even though the game is wonderful with just two players, it could have been fun with being able to play with more friends.

Rachel Mii Double Jump
I agree. I don’t know how often we’ll go back to this game. There’s definitely the “completionist” factor to collect all the flowers, red coins, etc. However, we’re just aiming to beat the game. And yes, I wish it were more than two players. Our friends and cousins were disappointed to see only two could play at a time.

Yoshi’s Crafted World gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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