Pokemon Masters [First Thoughts]

First Thoughts: Pokemon Masters | Nintendo | Mobile Games | Pokemon Games | Pokemon Mobile Games | DoublexJump.com

krismii
Pokemon Masters was released at the end of August and we finally got a chance to open the app up and give it a try. At first glance, it wasn’t bad, with decent graphics, some partial voice-acting — even if, so far, some of the characters are a little too cutesy — and a simple way to do battles. We have only done the first couple of chapters, mainly the introduction, but it’s something we’re willing to keep playing to get a real feel of the story.

rachmii
I had been looking forward to this one for quite a while. I even pre-ordered it at the app store and then Kris and I decided to try it together. Needless to say, we’ve been busy and finally got the chance to check it out just the other day. I’m enjoying it though and have a feeling I’ll easily get addicted to it.

krismii
We are just in the beginning stages of this “free to start” game, so I’m hoping down the line it won’t become one of those games that have wait times or the need to spend money to advance the story. I’d rather the game’s microtransactions be optional, much like Fire Emblem Heroes. Speaking of Fire Emblem Heroes, the star rating for each of the sync pairs of trainers and Pokemon remind me of that game. I’m looking forward to seeing what kind of pairs I’ll be able to pull into the game, with the use of the gems.

rachmii
I don’t think microtransactions will be a problem and don’t think we’ll have to “wait” much at all. The game seems pretty straight forward. You do need gems to buy more sync pairs, but you get more pairs through the main story anyway. You basically just need to be smart with your gems, especially since you get daily rewards as gems when you log in and also receive gems when you complete certain chapters.

krismii
Right, the beginning seems pretty generous with the gems, and I hope that it doesn’t taper off the further we go into the story. It’s a classic gimmick, giving us plenty of gems and pairs in the beginning to get us hooked on the game before backing off and having us wonder if we should spend twenty bucks on more gems to move forward. While I understand we’re right at the beginning of the game, I am a little disappointed that there’s not more variety to the pairs we’ve encountered so far. I was hoping to pick and choose pairs, for us to not be completely neck-and-neck for where we are in the story. Like, instead of getting Whitney automatically when trying out the scout mode maybe we could have had a choice to scout out one of three pairs or something.

Rachel Mii Double Jump
I actually don’t mind having the pairs be random when you scout. Of course, there are events and I thought I was going to get a certain pair, but it turned out that it’s still random. There’s just a chance I’d get that pair. As I said, I like it random though. I don’t mind the surprise and trying to work with a team with randomized types. What I do wish is that I could have picked my own partner. I love Pikachu and totally don’t mind having him as a partner, but I would love to have Charmander or Psyduck or Mimikyu or something. Pikachu can be cliche at this point and I would have loved it if they gave us a choice of five Pokemon or something. Or, you know, let us choose between all the starters, Pikachu, and Eevee or whatever.

krismii
Random pairs as we scout are great, as it gives you more variety. I was speaking mainly of the beginning of the game where the app seems to throw a bunch of scripted pairs at the player. Starting with Brock and Misty is fine, but I did believe that, perhaps, we would have been able to choose between the pair, then maybe choose between Rosa and, for example, Barry to try to round out the first team. I would have also liked to choose my Pokemon partner, despite how adorable Pikachu is. Despite the small tutorial on one of the items that you can use promoting the evolution of the Pokemon on your team, I highly doubt that the game will allow you evolve Pikachu into Raichu down the road.

Rachel Mii Double Jump
Ah, I see what you mean. Though, again, I don’t think I mind that too much. It would be cool to pick who to start with, but I already swapped them out anyway. You don’t have them for too long before you encounter more pairs. Also, that’s true about the evolution. I don’t know if I would want to evolve Pikachu if they even give the option. We’ll just have to see what happens. I enjoy the battle part of the game though. I think the story is pretty cool, especially with the masked villains, though it’s definitely lacking. The “story” part of the chapters are two-seconds long. I much prefer the battles, which is fine considering that’s a huge part of the game anyway.

krismii
I think I would want to evolve Pikachu just to have something different, in all honesty. In every instance that your character is gifted a Pikachu in the games, you are not allowed to evolve it, so having a Raichu instead of Pikachu would be interesting. I enjoy the battling as well, finding the quick pace of the battles fun, and I imagine they’ll become more challenging down the road. I do wonder how the story part of the game will evolve — pun intended — down the line and I hope it’ll be something deeper than these first few introductory parts.

Rachel Mii Double Jump
I like the triple battle format and even the way it works. It took me a minute to get used to it (mostly because I don’t read the directions), but I enjoy how the system works. Instead of PP, the Pokemon’s moves cost one or two charges. There’s a beam at the bottom of the screen and you use that to attack. For example, Pikachu’s Thunderbolt costs 2. If you have two full bars, you can use it. If you have one, you can’t. The good news is, it charges fairly quickly. Though, there were some moments when my Pokemon stared at their opponents for a bit while I waited for the bar to fully recharge.

krismii
The triple battle is fun, yes, although there was at one point during a couple of my battles, the little tip or tutorial bubble stayed on my phone’s screen. It nearly blocked one of the opponent’s Pokemon, which was annoying. I presume it was a small hiccup. The interface for the battles isn’t bad at all, though, and it’ll be fun for the Pokemon to learn more moves. The quick-time strategy between opponents and your Pokemon’s moves is challenging. It’ll be interesting when Rachel and I get the chance to become friends in the game and will be able to try out co-op mode!

Rachel Mii Double Jump
There is an auto option for the battle though, which I tried out. That was pretty cool, though surprisingly, they didn’t automatically attack the Pokemon who had the type disadvantage. I was against three Pokemon weak to grass and instead of using Snivy, the auto-battle had Piplup spam bubble beam. I still won, but it was interesting to watch. Either way, I’m having fun with the game I too am looking forward to testing out co-op mode!

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Kiki’s Delivery Service (Movie Review)

Movie Review: Kiki's Delivery Service | Anime | Anime Review | DoublexJump.com

krismii
We spent a day at Fan Expo when it was in town, our first time going to it, and we had a great time! We spent way too much money, mostly on vendors at the Artists Alley, but it was worth it. There was also a booth that had tons of anime and video game-based movies, most notably ones from Studio Ghibli. Considering we’re a bit lacking when it comes to movies from such a beloved studio, we picked up a couple of titles, with one of them being Kiki’s Delivery Service. I believe I had remembered bits and pieces of the movie from eons ago, but it could have simply been memories of a commercial for the movie as well.

rachmii
I didn’t know much of this movie. However, I had heard of it and I’m pretty sure I watched it just once with an old friend a long time ago. If I remember correctly, she loved Kiki’s Delivery Service and wanted me to watch it. Well, Kris and I watched it together the other night and I remembered nothing of what happened in the movie. It was a fun watch though and I enjoyed it.

krismii
It was a simple movie, one that had me scratching my head while trying to figure out the plot, so to speak. Granted, the last movie we watched was Marvel’s Endgame with a friend, which is all about the plot of 22 movies put together, so it was interesting to turn to a movie that’s more about enjoying the music and animation. I enjoyed it as well, of course, finding it refreshing and charming.

rachmii
The movie, overall, was charming. I too enjoyed the music and thought everything about it was relaxing. For the majority of the movie we figured there wasn’t much of a plot, but then a character swooped in and changed the whole dynamic and meaning of the movie.

krismii
Kiki training as a witch takes her on a journey of self-discovery, trying to figure out her place in the world as a witch and as herself. She had romantic idealisms about her training year and had a rude awakening in the form of uninterested and snobby people, as well as trying to figure out her skills. She met some kind people that urged her to figure out herself, even if she hit rock-bottom before doing so.

Rachel Mii Double Jump
It was a nice message, especially towards the end when she hit rock-bottom and things shortly fell into place afterward. But also, Kiki is only 13-years-old. According to the movie, when a witch turns 13, she can leave at midnight on the full moon and begin her year away training. We often felt bad for her because, well, she’s a baby!

krismii
Yes, the poor child! But she met some wonderful people and it’s a good message for viewers in that it’s okay to get down on yourself but it’s also okay to let others in and help you. One of the characters in the movie was an artist and she compared her painting ability to Kiki’s witch powers, talking about how sometimes you just get burned out and it’s okay to take a break, to recharge your creativity however you can. And, honestly, after the summer we had, the message hit close to home.

Rachel Mii Double Jump
We certainly weren’t expecting such a deep message to come through that movie. Of course, we don’t do it justice just talking about it. However, with us being creatives ourselves, there were definitely a couple of quotes to be typed up, printed, and plastered on the wall in our office.

krismii
Of course, like Ursula the artist telling Kiki, “We each need to find our own inspiration. Sometimes it’s not easy.” The majority of the characters were great, actually. The baker’s husband had maybe two lines, but he showed his support for Kiki by baking a little bread wreath to advertise her delivery service. One of my favorite characters was the servant woman for the older lady called only Madame. The servant totally loved the idea of Kiki being a witch, trying out the broom herself, and was just amusing at her reaction to the blimp causing such a chaotic scene in the town.

Rachel Mii Double Jump
I think that’s really what made the movie was the side characters. I totally agree with that. Kiki is but a child, young and naive, and all these adults or older kids surround her with so many different interpretations of the world – some good, some not. However, most of the adults she crossed paths with – like the bakers and Madame – were like parent-figures to Kiki. It’s definitely a movie that everyone should watch, especially if you have a soft spot for anime and are a creative yourself.

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Ring Fit Adventure (First Thoughts)

First Thoughts: Ring Fit Adventure | Video Games | Gaming | Nintendo Switch | Nintendo News | Nintendo | Gaming News | DoublexJump.com

rachmii
Fitness and RPGs combined are now a thing with the newly announced Ring Fit Adventure from Nintendo for the Nintendo Switch. When Nintendo showed a teaser about a week ago, we assumed it was fitness related. Though we didn’t see the RPG elements coming. I think it’s a cool idea though. This may be a game I didn’t know I wanted.

krismii
I’m still a little puzzled about it, to be honest. While I’m intrigued by the idea — RPGs are right up my alley and I don’t mind doing a bit of exercise as well — I wonder how the development of the game went. I mean, someone at that meeting was like, “Alright, listen up… Exercise but as an adventure!” Still, it doesn’t seem like a bad idea.

rachmii
Agreed. I was confused as well (plus the hosts of the video were way too happy about it) but as the video went on, I became more and more intrigued. The Wii Fit and Wii Fit Plus were popular. However, exercise is a new year’s resolution that people keep for a week and then throw it out the window. It always fizzles out. I think, combining fitness with an adventure will add more incentive for people to keep going with the game. You’re working toward fitness goals and also leveling up your character. Because – let’s be real – we’re more inclined to want to level up our fictional characters than ourselves.

krismii
That’s true. The announcement said the release date is October 18, so I’m curious how that will affect the sales. I’m wondering why it is not closer to the holidays in time for those new year’s resolutions? Fitness Boxing, for example, was released this past January, and I don’t believe that did too badly in sales. And, absolutely, people are more invested in fictional characters, haha! Look at the Sims franchise. People are meticulous about giving their Sim characters the best life possible… Unless you’re the type to play for destruction, of course.

Rachel Mii Double Jump
I was surprised at the release date as well. They have so much coming out for the rest of 2019. This wasn’t part of the Nintendo Direct either, so it makes me wonder what they were trying to accomplish. Not that it matters. People will get it whenever it comes out. I do wonder, since they are a business, if they’re trying to fit a certain quota by the end of the year and that’s why they’re cramming so much for the rest of the year. Not that I’m complaining, of course.

krismii
Granted, I feel as if a lot of games are coming out within the next couple of months rather than, say, December for the holidays. The last game for 2019 on my radar at the moment — and, honestly, I could be forgetting about some games that I may have originally been excited for — are Pokemon Sword and Shield for November. Mom is going to berate us for pre-ordering everything instead of waiting for Christmas, like usual, but many of Nintendo’s games seem to be coming out right before the major holiday months.

Rachel Mii Double Jump
That’s true. The Switch Lite and Link’s Awakening are coming this month, Luigi’s Mansion 3 and now the Ring Fit Adventure is October. Pokemon is November. There are so many other games in between and beyond. As of right now, though, nothing “major” seems to be coming out in December. Which makes me wonder… does Nintendo have something up their sleeve for the coming months?

krismii
They very well could. Nintendo never seems to reveal all their cards at once, such as revealing the Ring Fit Adventure after a Nintendo Direct. Then again, they seem to be doing well with all the games coming out that they may ride right on through the holidays with everything they’ve announced so far. We’ll just have to wait and see!

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Nintendo Direct Thoughts (September 4, 2019)

Nintendo Direct Thoughts | Video Games | Nintendo | Nintendo Switch | Gaming | Blogging | Gaming Article | DoublexJump.com

krismii
After an interestingly busy summer, we are totally ready to get back to blogging and gaming, and it was great being greeted with a Nintendo Direct right at the beginning of this month. There was a ton of stuff that was teased at this direct, giving us plenty of games and release dates. Some rumors were confirmed, while other announcements created new ones.

rachmii
We weren’t able to watch the Direct live, but we watched it the moment it had ended. I knew a lot of stuff was coming between now and the end of 2019, but Nintendo just added so much more to the list. Overall, it was a good Direct. However, I really only cared about a handful of the games they announced.

krismii
I wrote down the majority of the games and their release dates that were shown, but I’ll admit that I was getting a bit burned out as the last few games were being shown. Still, we have a decent list to go through and add to our release dates calendar. I was happy for those who enjoy Overwatch to see it confirmed for the Nintendo Switch, and I’m interested in Tokyo Mirage Sessions for early next year.

rachmii
I have to admit, I was surprised Overwatch is just now coming to the Switch. I had forgotten about that game, but still. It’s so popular as is the Switch. I was mainly interested in hearing more about Luigi’s Mansion 3, of course, and also learning a bit more about Animal Crossing New Horizons. The SNES Virtual Console was a nice surprise as well.

krismii
It was nice to see the SNES Virtual Console. Perhaps we’ll use the Online services more due to it! I’m interested in seeing what SNES games will be released through it down the line. As someone who is only newly interested in Animal Crossing, I did enjoy seeing the bits and pieces of New Horizons. Being able to place furniture outside is a much bigger plus than I thought it would be, and it’ll be fun being able to play together! Of course, what I enjoyed the most about the direct was the Pokemon Sword and Shield news. The new tea Pokemon is adorable, and the Pokemon camp seems to be fun!

Rachel Mii Double Jump
We have barely used the online services though as we don’t recognize many games from the NES. I’m sure that’ll change with the SNES games. I too am looking forward to what else they release. And, maybe, a virtual console Nintendo 64 is in the future. As for Animal Crossing, yes, I’m looking forward to doing more with the village rather than just your own house or seeing what your neighbors are up to. Then, of course, there’s Pokemon. Two months and counting… I can’t wait! That Pokemon camp looks awesome.

krismii
And our Pokemon can play together! That’ll be too cute! Aside from the other various titles that piqued my interest — Assassin’s Creed, Trials of Mana, Dragon Quest, Little Town Hero, to name a few — the other piece of the direct that surprised me was hearing that even more DLC characters will be coming to Smash Ultimate after the current Fighter’s Pass is done. The next DLC character was announced, but Terry doesn’t mean much to us. While I’m happy for those who are excited for Terry, we have no idea who he is, so it’s fun to speculate who else will be coming to Smash.

Rachel Mii Double Jump
Our Pokemon will be able to play together because we’ll each have our own Switch! As for the other games, again, nothing piqued my interest. I downloaded Super Kirby Clash because it was free and I’d love to play more Kirby games – he’s a cute fluff-ball. I wasn’t too surprised to hear they’re coming out with more DLC for Smash. I have a feeling this may be the last Smash game (at least for the next few years) and they’re trying to squeeze in as many characters as they can. My question now is… will they announce the new DLC characters as they have been? And how much will they cost?

krismii
I’m sure Sakurai would like this to be the last Smash game, haha! The only downside to getting more DLC Smash characters is cost, yes. Obviously, getting the Fighter’s Pass was the cheaper option to go, and we wanted to get all five extra characters, but honestly? We wouldn’t have minded skipping Terry and maybe Hero or so to save money and data. Still, it’ll be fun to see what other characters they’ll manage to squeeze into the game!

Rachel Mii Double Jump
It would have made sense to save money on characters we don’t know, but… it’s Smash. And it’s me. Gotta collect ‘em all. I wonder if they’ll ready another set of five characters and do another Fighter’s Pass. Or if they’ll just release characters willy-nilly.

krismii
I know, I know, gotta get all the characters, haha! Still, I hope the next set of characters will be more recognizable to us. On the flip side, I suppose that means we just need to expand our gaming horizons even more!

Rachel Mii Double Jump
I’m sure we’ll see some familiar faces eventually. Now that we have the SNES Virtual Console, we can definitely branch out with some of the older games as well. We’re going to be busy for quite a while with these new games!

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Main Menus In Games

Main Menus In Games | Opening Sequences | Gaming | Video Games | DoublexJump.com

krismii
Who’s still playing Super Mario Maker 2? We are going back and forth with it, still enjoying everything the game has to offer. We’re particularly amused and impressed at the main menu screen turning into a level itself. It’s always fun to see if we’re able to complete the main menu level as a warm-up to whatever levels we’re going to try during the game session.

rachmii
We have actually spent a decent amount of time on the main menu of the game. We tend to try to beat the level just to see what would happen if we did. Of course, there was a time we purposefully made Mario die just to see what would happen as well. I enjoy the fact that, each time you turn on the game, the main menu is a new level to try out.

krismii
I’m curious if the main menu levels are actually levels that were created by other Super Mario Maker users or if they’re all extra Nintendo levels and, perhaps, will eventually start to recycle? It was definitely a unique way to usher in the main menu, when most games nowadays have movie trailers. Legend of Zelda’s Skyward Sword had plenty of game footage to go with the theme, and Fire Emblem’s Three Houses has a lyrical theme accompanying the cut scene montage.

rachmii
I assume they’re Nintendo levels. There would be no levels made by other users when people first turned on the game when it came out. I do agree though – I wonder how many levels will cycle through. I did always enjoy Skyward Sword’s main menu, or the beginning of it. The first time we turned on the game, we were amazed at how “movie trailer” it was.

krismii
I assume the same, but I wonder if they eventually would cycle in some of the more popular user-made levels into the main menu. I do remember how much we loved Skyward Sword’s main menu theme. It was a stark contrast to Breath of the Wild’s main menu… Which was gorgeous, but really just still pictures of Link in various poses and places. What kind of main menu do you prefer? A nice theme song? The interactive menus? Or maybe just getting right to the game?

Rachel Mii Double Jump
I like the main menus similar to Skyward Sword. I mean, the menu itself was bland, but the opening song and sequence really hyped you up to play the game. It made the game seem so much more than just a game. What about you, which would you prefer?

krismii
I agree with you. I adore full-out theme songs. Give me an orchestrated piece and I’ll be thrilled, haha! It’s one reason why I’ve been listening to a cover of Three Houses’s theme song often. I would love that soundtrack! Still, the interactive Super Mario Maker 2 level is pretty fun.

Rachel Mii Double Jump
The interactive menus are definitely a close second for me. It’s fun to get a taste of the game or just warm up with it for a few minutes. But the music and sequence amps me up to play. I listen to the Skyward Sword theme song in my car all the time.

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Bananagrams [Game Review]

Bananagrams | Board Game | Gaming | Doublexjump.com

krismii
When we went on vacation with the family at the end of July, we knew board games were going to be a way to bond and pass the time with everyone else. At one point during the week, one of our cousins bought Bananagrams, a fun little game that has no board. Instead, it’s a little banana-shaped pouch filled with letter tiles reminiscent of Scrabble.

rachmii
We used to have this game though I think we got rid of it when we went through all our old board games a long time ago. We were at the bookstore and, for some reason, Bananagrams was on a shelf. Our cousin grabbed it and it was the main game of the week. Our go-to games have always been Monopoly, Code Names, and Headbanz, but Bananagrams was the family favorite this year.

krismii
If you haven’t played Bananagrams before, it’s a quick-thinking game where one needs to create words intertwined together like on a personal Scrabble board using all of their letter tiles. All of the letter tiles start face-down in a pile in the middle of all the players. Depending on the number of players, everyone would start off with 15 to 21 tiles, only flipping the tiles over to start creating words when the game begins when someone says, “Split!”

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If you can’t fit a letter into your board, you can exchange that one letter for three in the middle of the pile. If you manage to fit all the letters you can say, “peel” and everyone, including yourself, will have to take one letter from the pile. Once there aren’t enough letters left in the middle for everyone to “peel,” then you can say, “bananas” and claim your win.

krismii
I don’t know why everything is banana-themed — who decided bananas were the best theme for this word game? — but it was still a great time all around. We managed to get everyone in the household playing a couple of games at least, and I cannot decide whether it was easier to create words by starting out with more letters or fewer.

Rachel Mii Double Jump
Bananas is a fun word to say and the pouch is easy enough. Not to mention there’s also a game called Apples to Apples, so they couldn’t do that. I would love to try to play the game with double the letters. I believe there is a deluxe version, if you will, that doubles the letters so you can play with more people and have longer games. There was, at one point, when we split all the letters up. There were four of us playing and we each got 36 letters with none left over and we played like that without swapping tiles out at all. Whoever used all their letters first, won. Which is another nice thing about the game is that it’s your personal board so if there’s a letter that you need to fit and can’t, you can rearrange the other words to make it fit.

krismii
Having twice the letters would definitely be more interesting and chaotic. We were amazed at some of the words that the rest of our family came up with, too. Being the writers and bigger readers of the family, Rachel and I thought we would do pretty well conjuring up words, but some of the words that our cousins came up with — dandelion, homicide, bigger words than we usually came up with — were great to see.

Rachel Mii Double Jump
Oh, please. I played the game and instantly forgot words existed, tried to make up words, and forgot the concept of spelling. Most of my words – it, them, dog, happy – were short and sweet. I did come up with a couple of good words here and there, though every game was different. I’d love to play again and try to do themed words. Like words related to video games or something. That’d be difficult, but a lot of fun.

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Debate: Cool, Cool Mountain Vs. Big Boo’s Haunt

Debate: Cool, Cool Mountain Vs. Big Boo's Haunt | Super Mario 64 Levels | Video Games | Gaming | Nintendo | DoublexJump.com

krismii
It’s been a little while since our last debate, and this topic came about when we were discussing our favorite levels from the classic Super Mario 64. We’re pitting our favorite levels against each other, with Rachel voting for Big Boo’s Haunt and me championing Cool, Cool Mountain.

rachmii
We both have our likes and dislikes when it comes to certain levels in Super Mario 64, but most of the levels are pretty well done. The game, as a whole, is a lot of fun. Though there are definitely some levels that are better than others.

krismii
Cool, Cool Mountain is one of my favorites, with the aesthetic being one of the reasons. I’ve always enjoyed ice levels, finding them to be pretty — you all are welcome for me restraining myself from making a “cool” pun — usually with the challenge of having your character slipping around everywhere. The level is bright with fun touches, like pine trees, ice slides, and snowmen.

rachmii
Cool, Cool Mountain is aesthetically pleasing, I’ll admit. Though I could say the same for Big Boo’s Haunt. Being a haunted house, it’s dark and mysterious and has creepy music to boot. The ghosts, during certain stars, will try to spook you throughout to get you to go away. It’s charming in its own right and there are puzzles within the level as well. You can’t get certain stars without getting the first few either.

krismii
While Big Boo’s Haunts needs to be dark for the theme, I suppose, I definitely prefer the brighter snow of Cool, Cool Mountain. The stars are mostly varied in the snow level — from ice slides to finding lost penguins to finding the snowman’s head to the wall jump challenge — while I feel the majority of Big Boo’s Haunts stars involve punching ghosts. Which, being ghosts, shouldn’t be a thing.

Rachel Mii Double Jump
The stars in Big Boo’s Haunt are repetitive, I agree. However, the level itself is a puzzle. You need to get a certain star to make the stairs appear in order to get up to the second floor. You need to use the vanishing cap a few times. There’s the bookcase that you need to hit the books in a certain order and more. There’s a lot to explore in the level too. While not all of it is used, you can go to the back of the mansion and just see how big and worldly it is.

krismii
Alright, so Big Boo’s Haunt is more like one giant puzzle, with some stars piggybacking off of others, which is interesting in itself. Cool, Cool Mountain, though, is one big playground, its world just as big — if not bigger — than Big Boo’s Haunt. Cool, Cool Mountain’s overworld, if you will, is more fun to explore while Big Boo’s Haunt just has the exterior of the mansion. Cool, Cool Mountain’s only subworld is the giant ice slide, but it ties in with the rest of the exterior very well, being a natural tether between the top of the mountain and the base with the penguins.

Rachel Mii Double Jump
True, true, but it’s also really easy to slip or dive off the edge and lose a life. Then you have to start all over. Big Boo’s Haunt has various areas – outside, the basement, the house itself, and the roof – and there’s no way of falling off the level… of course, unless you accidentally swan dive off the roof. Then Mario would be a pancake.

krismii
…Can Mario die from falling off the roof of Big Boo’s Haunt? I don’t think I’ve ever thought of that. With that said, that’s one of the challenges of Cool, Cool Mountain and goes right along with the ice and snow. Yes, there’s a danger to falling off of the edge, but it makes you play that much more carefully — or recklessly, whatever fits your style — in order to beat the world. The worst Big Boo’s Haunt has is that a ghost runs into you, but they tend to give you plenty of coins for your health in return to you punching them.

Rachel Mii Double Jump
I have no idea if Mario can die from falling off the roof, but he can lose quite a bit of health if he falls from high spaces. I don’t think it’s bad that the ghosts give you lots of coins. In fact, I think they were foreshadowing Luigi’s Mansion and I was able to live in those glory days of a beaten, run-down mansion all to myself… plus ghosts. Ghosts always win. End of debate.

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Harry Potter Trivia Prep

Harry Potter Trivia Night | Gaming | Game Night | DoublexJump.com

krismii
This past weekend we were slated to go to Harry Potter Trivia with some friends of ours. While I was unable to make it to the actual event, I did join the group for some prep the night before. The prep itself didn’t last too long in favor of another game, we’ll admit, but it was all in good fun.

rachmii
We had the intentions of “studying” Harry Potter trivia before the big event or just having a general Harry Potter game night. We had the first two movies playing in the background with Harry Potter Trivial Pursuit, Harry Potter Code Names, and Cards Against Muggles at the ready.

krismii
We at least opened the Harry Potter Trivial Pursuit box, but decided that the questions were a bit too simple, especially compared to a list of random trivia questions that I had found with the help of Google on my phone. After we decided to ignore the trivial pursuit questions — and we had pretty much eaten up most of the snacks — we broke out a deck of Uno cards.

rachmii
The trivia was fun, even if the Trivial Pursuit game was a bit too easy. Kris found the random trivia online and it was all obscure details that none of us, except one friend who took Kris’s place on the team, knew. Needless to say, we were pretty happy to have him on board with us.

krismii
Yes, glad you guys got someone who knew what he was doing to replace me! There came a point where I’m pretty sure another friend told me, “I like how you’re only asking him the questions now rather than leaving it open for all of us.” This is the same friend who was also probably the most polite during our many games of Uno that dominated the rest of the night.

Rachel Mii Double Jump
Yes, after an hour or so of trivia, we ended up breaking out the Uno cards and playing that for about three hours or so. It was a good night and a long night of Uno. I’m not sure where that came from, but with six people, it was an interesting few rounds of the game.

krismii
I got completely screwed over at one point in the game, but it was brilliantly done that I couldn’t be mad. It was a chain reaction of the “pick up two” card. I put one down for the next person, but they put another one down to make the third person pick up four cards, and it escalated until it went around the table and back to me. I had to pick up a whopping twelve cards, but it was definitely a great twist in the game.

Rachel Mii Double Jump
That was the funniest part of the whole night, I think. At one point you had 25 cards in your hand and I’m pretty sure that’s close to half of the deck. It was a good night by all with fun company and great food. Plus, we were well prepared for the Harry Potter trivia the following night. (If you’d like to know how the actual trivia event went, you can check out the post on my personal blog here.)

Have you ever attended a trivia night before? Or had a game night where you planned one thing and did something else? Let us know about them in the comments below! If you like this post, please share it around.

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A New Challenge Appears!

A New Challenge Appears | Video Games | Gaming | Gaming Challenges | DoublexJump.com

rachmii
It’s been a hot minute since we’ve had a challenge on the blog. Kris and I have decided to do another challenge for the rest of the summer. Now that Super Mario Maker 2 is out and there are a boat-load of courses, we figured we’d challenge each other to a few – including some homemade courses of our own.

krismii
As creative as we are, I feel like Rachel and I tend to play others’ courses more so than make our own. I remember creating just a couple with the original Super Mario Maker game, having never really taken the time to fully explore all of the options the tools gave us. Super Mario Maker 2 has a lot more to offer, so I’m eager to really play around with it. Rachel, you can decide how many courses we should make for each other — two or three should be good, in my opinion — but I believe part of the challenge should include creating each course in a different game style.

rachmii
I think we should make three each for each other. Creating the levels in a different game style won’t be a bad idea either. Also, we should totally have one auto side-scroller, one-speed run, and one general level. Or at least choose a variety and not have three general levels, you know?

krismii
I’m all for variety, although I’m not sure about my abilities to create a speed-run, haha! Maybe a good puzzle, though, or one with lots of twists… We shall see what I come up with. Going along with a variety of levels, perhaps we should try to give them different terrains, like having a level up in the air, one underwater, a dungeon, the plains… Try not to repeat anything.

Rachel Mii Double Jump
That’s fair. I’m not too confident in my skills either. A puzzle would be good if we can think of it, for sure. Having different terrains is also a good idea. Not repeating anything is sort of what I meant with my last statement, you just worded it so much better! We’ll try to make these courses as unique as possible.

krismii

We’ll each make the courses under our own Switch profiles so we can’t see each other’s work. We’re aiming to livestream these levels on Friday, August 23rd for everyone to see. We’ll keep you all updated if the stream date happens to change between now and then but, for now, that will be our deadline to get these courses done. Anyone else who wants to share course IDs with us to play that day, just leave a comment here or hit us up on Twitter!

What do you think of this challenge? Feel free to join in and tune it on August 23 to watch us fail at each other’s courses! If you like this post, please share it around.

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Jump Up, Lifelight, and Other Theme Songs

Jump Up Superstar, Lifelight, and Other Theme Songs | Video Games | Gaming | Game Music | Video Game Soundtracks | DoublexJump.com

krismii
While we’ve always enjoyed video game soundtracks, even the pixel-y tunes from retro games, video games nowadays have huge orchestras backing them up. It’s awesome to me, and I just want to go to concerts that perform these songs. Super Mario Odyssey and Super Smash Bros. Ultimate, two of the Nintendo Switch’s biggest games, have full theme songs with “Jump Up, Superstar!” and “Lifelight.” I got goosebumps the first time I heard those songs in conjunction with the opening of those games.

rachmii
I enjoy the fact that Nintendo is stepping up a bit when it comes to theme songs for some of their most popular games. It’s totally unexpected but it brings a new light to the game. When they announced the story mode for Super Smash Brothers Ultimate with the voice acting, movie trailer-like sequence, and the song, I was blown away. It was kind of weird, sure, but it was well done.

krismii
It was well done! I enjoyed finding and listening to covers of those songs on Spotify, especially since most video game music just sounds epic. The opening movie for the game reminded me of when I first became enamored with Super Mario RPG: Legend of the Seven Stars. That opening sequence still is one of my favorite video game theme songs, if you will.

rachmii
I agree. And having live performances is a step up too. I mean, they had someone perform Jump Up, Superstar at the Game Awards in… 2017? 2018? I forget when actually but it was a cool performance. I always enjoy those shows because they usually throw in a live band or orchestra, dancers, or something of the like.

krismii
I believe that was the original singer as well, which made it even better. The live orchestra performances are also one of my favorite parts of the Game Awards, E3, etc. It throws me back to when we went to the Legend of Zelda orchestra show, and I just want to enjoy more concerts performing video game soundtracks. It goes back to how, whenever we start up a new game, we tend to wait on the title screen to see if a theme song or trailer will begin playing.

Rachel Mii Double Jump
I would love to see the Zelda orchestra again. But you’re right, we do wait on the main menu for a bit because the song is often epic and showcases the game like a movie trailer. Skyward Sword is still my favorite opening, by the way. The movie and sequence along with it were gold.

krismii
I would love to see an Octopath Traveler orchestra! Another franchise that has pretty good openings and theme songs, in my opinion, is the Fire Emblem franchise. I cannot wait until I’m able to turn on Fire Emblem: Three Houses for the first time and see how they animate that opening. I believe the opening trailer has been available for a while, but I’ve avoided it in order to experience it for the first time when I actually get the play the game.

Rachel Mii Double Jump

Octopath Traveler would be amazing to see live! I listen to the soundtrack on a loop in my car. I’m sure Fire Emblem: Three Houses is amazing as well. In fact, we should definitely play it today. I’m looking forward to hearing some new music!

What do you think of modern video game themes? Let us know about them in the comments below! If you like this post, please share it around.

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