Movies based on video games tend to… not be that great. I’m sure there are exceptions, but most don’t have a good reputation, despite how popular they seem to be with fans. The Super Mario Bros. movie, for example, is an awful movie, but we love it, haha. Sonic the Hedgehog seems to have surpassed the Super Mario Bros. movie, and I honestly thought it was a fun movie!
Kris was able to see the movie in theaters with our friend and she raved about it when she got home. The moment we were able to, Kris bought the movie from Amazon and we watched it the first night we could. Overall, Sonic the Hedgehog is a pretty good movie. I think they did a great job with it.
There were lots of nods to the original video game series, from the setting Green Hills to the sound effects to quips of dialogue from the characters, that I was delighted by. Sonic’s redesign was fantastic and I thought the actors did really well in response to their CGI costar.
The overall design was fantastic, I agree. The actors were great as well and it’s definitely a movie I can see myself watching again. I will admit, I felt some parts moved a bit fast. For example, Sonic’s relationship with Tom. I can’t quite put my finger on it, but I felt as though that could have been paced better. Is that just me?
It probably could have been paced better if the movie was a touch longer. Still, the idea that both of them helped each other — with Tom helping Sonic not being alone, and Sonic helping Tom fulfill that need to help others — was done well enough for the movie, in my opinion. Despite Jim Carrey being a hit or miss for me with his movies, I really enjoyed him as Dr. Robotnik. And the character Rachel, Maddie’s sister? She was amazing, haha!
Rachel didn’t have a big part, but I thoroughly enjoyed her character, yes. As for Jim Carrey, he’s a hit-or-miss for me as well. I looked forward to seeing him in the role of Eggman. He did a great job. I’ll be looking forward to the sequel!
I’m looking forward to the sequel too! There’s so many great characters in the Sonic universe, and I’m eager to see their take on characters like Tails and Knuckles. Overall, it was just a fun movie, and I was pleased to see how faithful the production team was to the history of the Sonic universe.
Did you see the Sonic the Hedgehog movie? What did you think? Let us know in the comments below! If you like this post, please share it around.
Now that we’ve finished our first starter campaign with our writer’s group, we’ve moved onto the next. Last month, we did an “episode zero.” We have a different DM who, ironically enough, also hosts our writer’s group. We spent a couple of hours creating our characters together before moving onto an introductory session. This time around, I’m a halfling cleric who goes by the name Reese Riverspoon. The first name came to me the moment I created the character while the surname took me a bit. She resides in the wetlands, her city floating on a river. She’s a carpenter who builds boats, so… I felt the pun was appropriate.
This current campaign is a homebrew world courtesy of our DM, so we spent some time hearing bits and pieces of the world’s lore as well as how the races would react to one another. I decided to make a tiefling druid. I really enjoyed the ranger class and the connection it had with nature and animals, so I figured a druid would be different enough while also keeping some of those connections. My character is simply named Faith to go with the virtue names that the player’s handbook suggested for the race as well as the fact that she was found and raised by a gnome monk in one of the world’s temples. She’s on a journey to learn and understand more of the history of her temple when she gets caught up with the rest of the group.
Yes, my character, Reese, worships the God of Nature and Great River. She was asked by the goddess herself to watch over the waters, keep them clean, safe, and the like. I’m eager for this story because with the starter campaign we were learning the ropes of DnD and didn’t have much of a character-plot connection. This time around, each character has a purpose and background that will affect where we go, who we talk to, all the whole moving along our individual subplots and the major plot.
When we were finished creating our characters, our DM gave us a sort of pop quiz regarding any bonds our characters had with each other and our reason for being on a quest. He gave us each a question about our character’s pasts, asking what our purposes were for heading to the first city. Aside from that, we were also asked specific questions where we were to choose one of the other characters as the answer in order for us to already know one or two others in the group as opposed to all of us being strangers thrown together. Our answers ended up creating a chain of everyone knowing someone and we all ended up on Reese’s boat while heading toward the first city. It gave us some early role-playing ideas and purposes for our characters.
I found that to be quite enlightening. Especially since I don’t typically come up with backstories right away because I’d like to get a feel for my character. However, being asked specific questions allowed me base my character on some things that are already known. Thus, we began with our motley crew arriving at the first city and already running into some mystery and trouble.
It was great to already have a bit of a backstory drawn up for our characters to give them purposes and budding relationships. In this world, our characters arrived with some purposes like my Faith heading to the simposium to learn more about her temple’s history and Rachel’s Reese wishing to know more about the waterways and boats around the port city. Our characters wandered towards the theater district, got contracted to help clean out some vermin from an old theater so it can be renovated, then promptly got word that the person who contracted us to do so was planning on performing something dedicated to the dark god, who is basically called He-Who-Shall-Not-Be-Named like Voldemort.
Being a halfling, Reese was able to sneak into the library after it closed while the guards spoke to the rest of the party about not being allowed in. She got some more information on the man who hired them through a chatty and gossip-loving librarian. When she left the library, they all went back to the shady Inn they’re staying at. Except they were met with a surprise instead.
The inn itself wasn’t as shady as it was cheap. Like, we surprised the NPC that we chose to stay at that particular inn and he was so excited to have guests. It was a little strange, but we figured it wasn’t the strangest thing we’d see all day. On our way back to that inn after visiting the library, we were surprised with a mob rushing at us and… we left the session at that. Come next month, we’ll probably be rolling right into initiative! We’re definitely looking forward to seeing what comes next!
What do you think of this new campaign? Let us know in the comments below. If you liked this post, please share it around!
Being “good at gaming” is subjective. We’re asking this question in a rhetorical manner, as we tend to have good times playing video games, no matter how quickly we reach the goal. Yet, after spending a bit of time playing through some of the older games on the SNES Classic — a few of which I remember playing as a child — we’ve come to realize that we’re not good at playing the older games.
I’m terrible at video games. I’m not afraid to admit that. I’m good at Pokemon and Animal Crossing. I’m surprised I can play Paper Mario. But in all seriousness, playing the older games, especially the ones on the SNES Classic consoles are hard. Video games have gotten so complicated over the years. Are we “bad” at the older, “easy” games or are we pretty good at the “harder” newer games? Or do we have it backward?
If you think about it, most newer games probably have crutches for new gamers. Savepoints, extra lives, and tutorials are a few aspects that may not be in older games. Remember the old SNES version of Disney’s The Lion King? There wasn’t a simple save point to be your backup if you lost all your lives. Extra lives were few and far in between unless you picked the easy difficulty mode. Paper Mario has a tutorial “prologue” chapter of the game, whereas we needed to look up where and how to get to the Switch Palaces in Super Mario World.
Don’t forget that while the newer Mario Kart games have bells and whistles with various modes based on how fast you go, the Mario Kart game for the SNES gave you lives. I, of course, found that out the hard way. I’d come in dead last and after three races, I wasn’t able to participate anymore. I was stuck watching you finish the rest of the races. Not to mention, the physics were totally different. I can easily drive and steer in the newer Mario Kart games, but I was awful at the older ones.
I’m the opposite. While I’m not bad at the newer Mario Kart games, I’m always left in the dust when I’m playing against Rachel. The old Mario Kart game I was able to do well if I remember correctly. I don’t think we did the most difficult class on it, though, so who knows if I’ll be that bad at it as well. With that said, the Super Nintendo Mario Kart was the first Mario Kart game I ever tried. Muscle memory kicked in for me. Rachel, I don’t think you played the Mario Kart series until maybe Gamecube’s Double Dash, right?
I’m honestly not sure. I don’t remember that part of my life. Even then, I was bad at Double Dash. We’d play on a team and you, as Daisy, would drive and I, as Yoshi, would toss items and punch people with my tongue when they got too close to our kart. I enjoy the older games, especially since I barely remember them so it’s like I’m playing blind and it’s a new experience. But it’s frustrating (in a fun way) because I’m also so bad at them.
That’s true. Again, I’m the opposite. I remember playing those older games and I thought I was better at them than I am now, haha! I could definitely be overestimating my memory when it comes to the older games. I would like to think I’m not too bad with games nowadays — like, if we compare one of the New Super Mario Bros. games to Super Mario World — but that depends on whoever is watching, I suppose.
To be fair, I’m not that great at games now but I’m much better at them now than I used to be. Overall, it makes you wonder… have games gotten harder or easier? Or have we gotten better or worse?
What about you? How do you play earlier games of your favorite franchises? Let us know about them in the comments below! If you like this post, please share it around.
At the beginning of March, we posed a challenge for ourselves and each other. Celebrating our love of the simulation genre, we wanted to dive back into Game Dev Tycoon, a game that puts you in the CEO seat of your very own game development company. We finally completed the challenge!
After we both found the time to sit and play the game for a bit, we finally made it to the end. We played separately, each going through 35 years in the game with our respective gaming companies. We wanted to see which company was more successful. Can you guess who won?
I ended up winning, but I may have had a bit of an advantage. I’ve played Game Dev Tycoon a bit more often than Rachel has. I even have the mobile version to play on the go. We each did have the hints unlocked throughout this duration, allowing us that leg up from previous runs we’ve done instead of trying to figure out which aspect of a game was most important for which genre. I wonder how things would have changed had we kept the hints off?
I would have been screwed if we kept the hints off. I had a terrible run this time around. I haven’t played the game as much as you, but I’ve done a few games on it. This was by far my worst time. I went bankrupt once (we set a rule in place that if we went bankrupt three times, we were out) and I spent about five years in-game being bailed out by the bank. By the time I made a decent amount of money, I’d have to repay the bank and then I’d be in the negatives again, having to be bailed out… rinse and repeat.
That always annoyed me with the bailout… I mean, it’s realistic, at the very least, but I feel as if you don’t make a couple of great games — scored 8 or higher — between the bailout and paying back the loan, then it’s just going to be a vicious cycle. I was lucky enough to not have any bailouts or bankruptcies. I had a fairly smooth game, although I did kind of rush at the end. In the last eight or so years, I was able to open up the two labs and I just made the last of my employees specialists before the 35 years was up.
I didn’t get any of that – no AAA games, no labs, never trained my employees high enough to become a specialist in something. Once I started making money, I rolled with it and continued making games and upgrading my game engines. In the end, I was doing really well. If we had gone longer than 35 years, I might have had a chance at beating you (or at least getting closer to your score).
I would have loved to keep going. Maybe if we ever do this in the future, we can opt to do the longer, 42-year run, haha! I didn’t get a chance to make a AAA game or MMORPG, which I would have loved to do. I was able to make a couple of consoles, which helped my score. In the end, I scored 53,188,028. My least profitable game was called Ripple Effect, a Superhero Action game, named after an old superhero novel series I’ve written. My most profitable game was Ace of Spades, the third in a series of Romance Adventure games, of all things.
Honestly, that makes sense for you. I feel like you tend to do well with the genres that you don’t particularly care for. I’m not sure why that is. A lot of my games were pulled out of my rear and I started stronger and totally lagged halfway through before ending on a strong. I still didn’t earn nearly as many points as you though. In the end, my score was 41,253,358. So, I was 11,934,670 points behind you. Good job. My least profitable game was Assassin Wanted. It was an assassin RPG-Adventure game that rated 4, 4, 3, 4, by the four reviewing companies. I have to say – I did awful, but out of this whole run, I never got a 1- or 2-score. My most profitable game was Spice It Up, a cooking casual-simulation game rating 10, 9, 10, 9. It was the sequel to a cooking casual game called Heat It Up which rated 8, 9, 8, 7. So, I improved, which was nice.
Thank you! Improving is always awesome! You did have one last game that you were just about to hit the finish button on right before the game ended. I wonder how your score would have been with that? I didn’t have any major failures, which was nice. I think my lower scores were in the 4 and 5 ranges. I did get one perfect 10 scored game earlier in the run for a Pirate Adventure called Treasure Cove. It ended up having three sequels, but I was never able to recreate the perfect score. That boost helped. This was a fun challenge, though! It was great to go back to Game Dev Tycoon, but I always wish there was more time for the story elements of it.
This was a fun challenge. I think we should definitely have a rematch in the future. In the meantime, we need to figure out our next challenge!
Have you played Game Dev Tycoon? Let us know about them in the comments below! If you like this post, please share it around.
Uno is a classic card game where the object is to get rid of all the cards in your hands while playing by the rules on each card that the other players and yourself put down. Uno Flip is a fun twist on the original game.
A few months ago when we were on a weekend getaway with a friend, we searched the gaming aisle at one of the stores. We picked up a handful of board games and card games to try. Uno Flip was one of them. I love Uno and this particular version has double-sided cards – one side has darker colors and is more unforgiving.
It was a simple enough transition, though. Aside from the usual trap cards — reverse, skip, wild cards — there is an included flip card that signals when everyone should turn their hands around, as well as turning the draw and discard piles over to reflect whether you’re playing the light side or the dark side of the deck. The dark side of the deck still has reverse cards, but it includes a skip everyone card to basically give you an extra turn and a certain wild card that forces the next player to keep drawing until they find a card that is the same color that was called.
Additionally, instead of +2 on the light side, it’s a +1 while the dark-colored side has +5 cards. Having the cards double-sided is another tactic of playing the game. If someone calls Uno and you have a flip card, you can easily check out what that person has on the other side, flipping everyone’s hands, and potentially screwing them over.
Potentially? It happened quite often when we were playing with our family, haha! Other than that, the game followed the typical Uno rules. The additional flip gives it a bit of an extra challenge, allowing the game to not be quite as stale.
The flip also makes the game last longer as well – well, in some cases. We have had some rounds that were fairly short. Overall, having the rules remain the same with different cards was a great way to spice up an old classic.
Uno Flip gets a rating of… Skip It | Try It | Buy It
Have you played Uno Flip? Let us know about them in the comments below! If you like this post, please share it around.
Hey. How’s everyone doing? The world is in a strange place right now and, like many others, we’re trying our best to cope with these new rules in place, both physically and mentally. Our creativity took a bit of a nose-dive, understandably. However, at this time, we wanted to take a deep breath and make sure we’re still reaching out to others.
2020 has been a weird year, there’s no doubt about that. This was something no one saw coming and so many lives have been uprooted. Between health, finances and jobs, and everything in between, the whole world seems to be in a disarray and it’s tough to keep up with schedules and routines because of that.
With the news bombarding us with details about this virus, we’ve been spending much of our time escaping into video games, trying to forget about everything else going on in the world. Like many others, we haven’t been up for blogging or streaming for a while.
Animal Crossing New Horizons came at a good time, I have to say. However, burying yourself in video games isn’t exactly the best way to go about it. At least, not constantly. The best thing to do in this situation is to keep up as normally as possible. No, you can’t go to your friend’s house and no, you can’t go get your hair done. It’s tricky for those who work in an office and suddenly are working from home with their toddlers running circles around them. It’s not easy, but we need to attempt to make this situation as positive as we can.
While Animal Crossing isn’t my thing, it has been delightful seeing people on Twitter share their island names and starting fruit, keeping that sense of normalcy with people just being excited about one of their favorite games. And, while my day job schedule has been thrown for a loop, I’m trying to keep up with both my day job and figuring out how to use this new “work from home” time to benefit me creatively. Spinning a positive twist on everything going on is one of the best ways to get through this situation.
Exactly. It’s easier said than done, but we’re lucky enough that our family and friends are in good health and, for the most part, we still have our jobs. Some days will be harder than others – the fear and anxiety will get to you – on those days, turn off the news, and play some Animal Crossing or another relaxing game of your choice. Read a book, take a bath, reach out to a family or friend and talk. Catch up with each other and check-in with one another. We’re all in this together and we will get through this.
One of the best ways we can think to heal and try to keep this anxiety at bay is to get back into a normal routine. While we’re still going to take it easy amid these times, we’re planning on getting back into our blog routine, keep that sense of normalcy and continue to reach towards our goals. This pandemic is not going to stifle our creativity, and we hope that continuing this routine will help others as well. We hope everyone is staying as safe and as healthy as can be!
Are you doing as well as can be during these times? Let us know about them in the comments below! If you like this post, please share it around.
Considering our celebration of simulation games this month, we figured playing “Would You Rather” with an emphasis on the Sims franchise was appropriate. With everything you can do in the Sims games, there are plenty of ideas and what if scenarios for it. Starting off simple, Rachel, would you rather play the Sims by recreating yourself or creating brand new characters?
I would rather create myself. I like to give myself the life I believe I deserve which is an insta-writer and I can be a hermit. Kris, would you rather play the 100 Baby Challenge or challenge yourself to create every kind of ghost in The Sims?
I would go with the 100 Baby Challenge. Unlike most Sim players, I don’t particularly relish in the idea of killing everyone off on purpose, haha! That does sound interesting, though, to be honest. Rachel, would you rather play the Sims 3 with all of the expansion packs or just the base game of the Sims 4?
Um… I love the expansion packs, but there’s still a lot to do in The Sims within the base game. I think I would rather stick to The Sims 4 over The Sims 3. Similarly, would you rather only play The Sims 2 for the rest of your life or The Sims 4?
That’s actually a tough one. I enjoy the more controlled aspects of the Sims 2, but the Sims 4 definitely has more options when it comes to your sims. I think I would choose the Sims 4 as well, with its additional mechanics. Would you rather always have to find a creative way to kill your sims as soon as they become elders or would you rather be forced to finish playing only as them until they die naturally?
I’d rather play with my elderly sims until they die from old age… or they accidentally electrocute themselves. I’d rather squeeze as much gameplay from each of my sims as possible. Finally, if you were to get sucked in a Sims game would you rather be aware of it and be controlled by the player – whoever that may be – or would you rather be unaware that you’re living as a sim being able to make some of your own decisions but still being controlled by someone else for the most part?
Oh, God, that sounds like some sort of horror movie. I would probably rather be unaware and blissfully believe that I’m in control of my own life. It sounds rather much like today’s world, anyway, with my job and such, haha!
What are your answers? Do you have any other questions for us? Let us know about them in the comments below! If you like this post, please share it around.
The Sims franchise has been around since [year], and has yet to waver in popularity despite the prices for the base games, expansion packs, and stuff packs. We started with Sims 2 and there was no doubt when the Sims 3 and then the Sims 4 came out that we wouldn’t get them as well. While Sims 2 was a great introduction for us both, our opinions differ a bit when it comes to Sims 3 and Sims 4. I greatly enjoy the Sims 4, but I will admit that I miss the Sims 3.
The Sims 2 was always my favorite version out of the four games, even though I only had a little experience with The Sims 1. When The Sims 3 came out, I skipped it over entirely. While Kris played The Sims 3 I stuck with The Sims 2 because there was something about The Sims 3 that I didn’t care for. Now that The Sims 4 is out, I’ve left The Sims 2 behind.
To me, the Sims 3 had so much more customization available for your sims themselves. More looks for your avatar and more room for personality traits rather than only having 3 repetitive traits for your Sims 4. I didn’t understand why the Sims 4, with its emphasis on personality for the sims, axed a plethora of traits for the sims when it came to creating them.
While I agree with you in some sense that I wish The Sims 4 was able to have more traits, there are cheat codes out there (I’m assuming) that allow you to have more than the allotted traits. I believe they made up for the traits through the emotions. Your sims in The Sims 4 have more personality not through the traits, but through the emotions. I find the emotions fun and challenging all at once.
Yes, I’ve used those cheat codes many times, haha! It just kind of proves that the Sims 4 is not up to par for my sims. To me, the emotions are a little too predictable and, at times, annoying. They’re not as varied as I would like them to be. I also think the Sims 4 did not do as well with the neighborhoods. The Sims 3 had an open world and allowed you to edit the neighborhoods as you saw fit. The Sims 4 is extremely limited with neighborhood space, not even allowing extra spots for more houses should you wish to add to the neighborhoods.
I didn’t find the emotions annoying at all. I found it added more depth to their personalities even if they were a little predictable. As for the houses and neighborhoods… I actually have no counter for that. I agree with you on that. The only way to get more space is to buy the expansion packs. With that said, I didn’t like the neighborhood set-up in The Sims 3 where it was one big world, if I remember correctly. If you weren’t playing as a specific family, they still grew and moved on with their lives which I didn’t care for.
The Sims 4 did much better when it came to building and constructing houses, but the limited space hurts it. The Sims 3 did have an option to prevent other families from growing up, though. They did what they needed to stay alive, so to speak, but you could have paused the aging system, if I remember correctly. That way, you could be playing multiple households without losing progress on the family. The Sims 3 having each neighborhood be one big world gave the game beautiful graphics. I much prefer the look of the Sims 3 over the look of the Sims 4. The Sims 4 doesn’t look bad, of course, but the Sims 3 looked better to me.
You can pause the aging system in The Sims 4 as well. And yes, building houses in The Sims 4 is much better than The Sims 3 (or any of the other games for that matter). I personally think The Sims 4 looks better than The Sims 3 with some updated graphics. Though… to be honest, I don’t remember the looks of The Sims 3 all that much. I guess we’ll let everyone else decide which game is the better one.
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Considering the holidays in December, we picked our campaign back up in January. Our January session of our campaign had us leaving Cragmaw Castle. We did not explore the whole castle since we, you know, somehow found what we needed within our last session quick enough. Since we didn’t fully explore the place, our DM threw a couple of random encounters at us to help us get some more experience points. We diplomatically avoided a fight with a few hobgoblins and wolves, haha, but we had to fight an ogre so we could level up. From there, we gathered up a few supplies and made our way to the next — and potentially last — leg of our journey to Wave Echo Cave.
Wave Echo Cave was certainly an interesting place. My character isn’t particularly brave and the one time she decided to “take one for the team,” she ended up poisoned. Our group ended up in a mushroom room. Like idiots, instead of turning around, we tried to figure out how to go through the room. Eventually, I had Sapphire attempt to jump on top of a large mushroom so she’d be out of the way of the poisonous smog. Of course, I didn’t roll well and… she got poisoned.
It was a bit of a mess, that room. Our cleric ran through after Sapphire, helping her through the room while managing to avoid being poisoned himself. My ranger was able to just leap majestically across with her high dexterity roll, and our dragonborn rogue rolled high enough (and was tall enough) to avoid the poisonous fumes while carrying our two wolves through the room. I believe our bard managed to avoid getting poisoned as well. After that interesting room, we continued to traverse through the cave and eventually went through a tunnel to stumble down a ravine.
Sapphire was the only one who got poisoned… then we went onto the boss fight for the session where Sapphire got poisoned again. The boss was a spider guy with spider minions – totally gross. While Sapphire kept getting poisoned, she was the only one who didn’t get caught up in the spiders’ webs.
For being probably one of our smallest party members, Sapphire was a beast when it came to avoiding the spider webs that the Dark Elf’s spider minions kept throwing at us. That boss fight was ridiculous, with half of us being stuck to the floor and the wolves just going around trying to help get rid of the webbing. We spent the fight trying to rescue Nundro, the brother of our original dwarf contract, and when we beat the rest of the bad guys, he attacked us. We figured he was possessed and left the session with him tied up, planning on exploring the rest of the cave while trying to figure out how to get him in his right mind again.
Except when we went back to the campaign at our following session, we explored the cave a bit, fought some owlbears, and then found a dwarf… who happened to be Nundro. Apparently, we had rescued a doppelganger instead of Nundro. But it all worked out because we threatened the doppelganger to leave and got the real Nundro to safety.
The conversation between our party members and the doppelganger was ridiculous. It started off with our bard — who apparently had been suspicious of this creature since we met it disguised as a drow at the previous ravine — intimidating the doppelganger enough to try to get some more information regarding an alchemist that we were trying to find. Said alchemist apparently didn’t exist, which we realized later thanks to our cleric’s patron god, but it didn’t stop our questions to the doppelganger going from, “Who are you working for?” to things like, “Where did you come from? Would your parents approve of this lifestyle?”
After a weird conversation, we let the doppelganger go. Hopefully, he won’t cause anymore trouble. We made our way back to town and received our share of the dwarf mines for saving everyone. Then the campaign ended on a somewhat cliffhanger since the starter campaign mentions an alchemist who runs away and is never seen again. But hey, we got our money. So our crew was happy. Thus, ends a year-long campaign. On to the next one!
Who was your first Dungeons & Dragons character? Let us know in the comments below. If you liked this post, please share it around!
It’s a new month in the year, and this March we’re thinking of celebrating one of our favorite genres of video games. Simulation games have become some of our most played games recently, with games like Stardew Valley and the Sims franchise. The new Animal Crossing game is coming out this month, Rune Factory 4 was just recently released, and there are plenty of dating sim games to explore.
Simulation games are so much fun. Especially since you can have the kind of life you think you deserve. The possibilities are always endless in what you can do in a simulation game and you can spend hours and hours playing one specific game.
I enjoy trying to reach my own goals, be they specific to the game like a business management simulation or character-driven goals for your avatars in life simulation games. Simulation games have been getting a bit of a boost with virtual reality these past couple of years as well, such as games like Job Simulator and the Iron Man VR.
Right, you feel like you’re accomplishing something even though, in real life, it’s not doing much for you. Still, they’re fun nonetheless and we’ve decided to talk about it all month including a new challenge.
The new challenge has to do with one of our favorite games, Game Dev Tycoon. As a refresher, Game Dev Tycoon puts you in the position of CEO of a budding video game company. Throughout the game’s years, consoles will come and go, gaming trends will happen, and you’ll do your best to make your company a success. I believe we’re mainly just going to see who can have the most money by the time the game’s years are up, right Rachel? Or is there any other criteria that you want us to judge?
Yes, more Game Dev Tycoon! I believe we’re going to see which company comes out on top, yeah. I think the game runs for 35 years so by the end of that, whoever has the most money wins. I plan on keeping a list of my games so we can compare ridiculousness as well.
Keeping a list of games will be good too, yes! I know the game, at the end of the 35 years or so, gives you a list of stats of your company over the course of the game. We should try to screenshot and print those for the heck of it. Did we want to do the standard game length or adjust it for the shorter or longer game?
Might as well do the standard game length. Go big or go home! In the meantime, while we build our virtual gaming companies, we’ll be playing and talking about some other simulation games, so stay tuned!
Do you enjoy simulation games? What are some of your favorites? If you liked this post, please share it around!