Luigi’s Mansion 3 [Video Game Review]

Video Game Review: Luigi's Mansion 3 | Nintendo Switch | Video Games |

Title: Luigi’s Mansion 3
Developer: Next Level Games
Publisher: Nintendo
Nintendo Switch
Action, Adventure
Release Date:
October 31, 2019
How we got the game: 
I received a physical copy for my birthday




It’s finally here! Luigi’s Mansion 3 finally exists! And boy, oh boy, it didn’t disappoint!

Story | Video Game Reviews | Video Games | Gaming | Blogging |

Luigi’s Mansion 3 begins with Toad driving a bus. Why they chose Toad to drive is beyond me. However, Red Toad is driving while Blue Toad, Yellow Toad, Princess Peach, Mario, and Luigi d their own things in the back. The opening cutscene with them on their way to some sort of destination with their suitcases packed is hardcore adorable and stepped up ten notches from any other game.

Luigi is sound asleep in the back next to his single suitcase when Polterpup wakes him up reminding him (or giving us, the player, information about what’s going on) of an invitation he received. Luigi and friends have been invited to a fabulous stay at the Last Resort Hotel. None of them find this odd. However, it’s a good thing for us otherwise there would be no game.

When they arrive at the hotel they seem to be the only guests there. Helen Gravelly, the owner, gives them a warm welcome and shows them to their room. The hotel itself and the rooms are huge and looks as though it’s all too good to be true. The gang says goodnight, heads to their own rooms, and Luigi falls straight to sleep.

He awakes in the middle of the night to screaming. He investigates to find the entire hotel has changed. It’s no longer gold and sparkly, but dark and dusty instead. The Toads, Mario, and Peach have all disappeared.

Luigi runs into Helen Gravelly, revealing her master plan to please the one and only King Boo, who she had saved from E. Gadd’s gallery. Luigi escapes a fate of being stuck in a portrait and thus the game begins.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging |

The opening sequence took me about 15 minutes to get through. It’s a mixture of cutscenes and a tad bit of exploration, which I did a fair amount. There’s a lot to explore in this game and when you get the Poltergust G-00, the exploration gets so much better.

You, of course, play as Luigi as you explore through the entire hotel in an attempt to find all the portraits of your friends and save them. There are 15 floors to the Last Resort, which I thought was fabulous. Luigi’s Mansion for the Gamecube was a fabulous game, but it was short and sweet. Dark Moon had a larger mansion, but it was still on the quick side. Luigi’s Mansion 3 has so much content in and out of the main story. The main story, however, will keep you busy long enough though. And yet, I still wish there were more.

But I’m getting off-topic. There are 15 floors and there seems to be only one elevator in the entire hotel and no stairs. So, when the ghosts steal all the elevator buttons, Luigi needs to go on the hunt for the buttons so he can explore different floors of the hotel in hopes to find his family. These buttons, of course, are held by boss ghosts.

Each floor contains a boss ghost holding onto a button. Most of these bosses are sort of like mini-bosses and some floors are fairly quick and easy because they’re a big boss. Meaning, they not only have an elevator button but they’re also guarding a portrait as well. The boss ghosts were all fun, each one harder than the previous boss. Most bosses had a puzzle to them in figuring out their attack style and also how to stun them long enough for you to suck them with the Poltergust G-00. The mini-bosses were easier, but there was always a puzzle of some sort that needed to be figured out so you could make it to the boss.

The floors all have different themes to them as well, which was pretty cool. Floor five was the room suites, for example. However, there was a fitness floor, a shopping floor, a pirate-theme floor, and so many other cool ones. My favorite? The dance floor. (I won’t say why due to spoilers, but if you play the game, I’m sure you’ll easily guess why that floor in my favorite.) Ghosts hide throughout all the areas in hallways and the rooms. However, they were few and far between.

In the first two Luigi’s Mansion games, you’d enter a room and be bombarded with ghosts. You’d have to catch them all to clear the room before being able to explore the room. In Luigi’s Mansion 3, it’s sort of the opposite. There are some rooms where there are ghosts right off the bat, but for the most part, you got to explore the room, did what you needed to, and then ghosts would appear after you did a certain something or tried to leave the room. Sometimes, no ghosts would appear at all until you went back to that room later. But here’s the thing – there’s never any real reason for you to go back to those rooms again later.

Especially at the beginning of the game, it seemed as though there were little to no ghosts in the hotel at all. This made the game a little too easy at first. Polterpup (and even E. Gadd) are there hand-holding once in a while as well. Even as the game picked up in difficulty, I missed walking into a room and being pestered by ghosts.

The Poltergust G-00 can do a lot. There is money all over the hotel and you can suck up anything. By anything, I mean couch cushions, plants, anything, and everything. I believed I vacuumed more of what I “shouldn’t” rather than ghosts.

In terms of what the Poltergust G-00 can do… well, it’s powerful. It can suck up things and it can also blow air out. Your flashlight is attached and you get the Strobulb, which was a mechanic introduced in Luigi’s Mansion Dark Moon. In fact, that’s the tool you use to save your friends from their framed fates.

It can do way more as well. E. Gadd added a Suction Shot where a plunger shoots out of the vacuum with a rope at the end. Luigi can suck up the rope and slam whatever object it’s stuck to. This helps him open certain things as well as move stuff that’s blocking his way. The Poltergust G-00 also has a Burst in which the vacuum shoots out a blast of air from the bottom almost like a rocket. It can blast enemies away from him and act as a jump mechanic for Luigi since he can’t jump otherwise in the Luigi’s Mansion series. In addition to all that, sucking up ghosts is easier as well.

In the previous games, you’d stun the ghosts and vacuum them by tilting the analog stick in the opposite direction the ghost was trying to pull away from. It works the same in Luigi’s Mansion 3 except a meter will appear above Luigi. If he holds on long enough, you’ll have the chance to hit the A-button. Keep doing so and Luigi will slam the ghost repeatedly into the ground knocking some of their health away each time. Plus, you can slam them into other ghosts that happen to get too close. They’ll flatten on the ground and also lose a bit of health and will automatically be stunned until they’re able to pick themselves back up.

There are two more mechanics the Poltergust G-00 can do. One was the Super Suction (I honestly can’t remember the name of it). It was only used twice in the entire game. You didn’t even get the mechanic until about halfway through. You got it, used it once. Then use it one more time at the end of the game – and no, not even for the final boss battle. It was a cool mechanic. The suction was powerful to the point that Luigi needed the vacuum to be plugged in order to do it and it ripped the walls right off. I didn’t see too much of a point to it. I would have rathered found a key for the door like the other floors instead of ripping the door, frame, and wall down to get where I needed to go. Especially since the mechanic was barely used at all.

The final mechanic was, of course, Gooigi. Gooigi can do a lot of things. He can do anything Luigi can (using the vacuum as normal) and can squeeze through grates, fences, and the like. However, he’s weak to water. That’s his only downfall. You can switch between Gooigi and Luigi. In fact, this gameplay is crucial in at least two boss battles. If you want to get to a certain place to get one of the collectible gems, for example (there are six gems on every floor to be collected), Gooigi will most likely be able to get to it. There are also some puzzles that require Luigi to be in two places at once.

This is also meant to be a co-op game where player two is Gooigi. You’re supposed to communicate and work together. I’m glad the game is playable with Gooigi by yourself though. It actually made certain parts of the game more challenging when I had to keep track of both of them.

I never got the chance to test out the co-op side of the game. I never even tried out the other two modes of the game – ScareScraper and Scream Park. Though I’ve seen others do it and they look like great modes.

Honestly, I can talk about this game for the next week. I have so much to say about it, I loved it that much. The ghosts and puzzles were just challenging enough. The dialogue, voice acting, and cutscenes were perfect. The final boss was awesome. The Boo hunting was back and it was much better than the first game, though there weren’t many – there was just one Boo per floor. There was so much money to find and gems to collect. I explored (and vacuumed) every nook and cranny of that hotel.

My only complaint? Once you beat the game, you go back to your last save point. There’s an ending sequence, but your file is still there and it doesn’t show as though you’ve beaten the game. It shows your final save point, which is right before the final boss battle. You can’t even go backward at that point either so you’re kind of stuck in this limbo. In other words, there’s nothing when you beat this game. In the original Luigi’s Mansion, your file was wiped and you restarted the game in Hard Mode. I so wish Luigi’s Mansion 3 did that. I would have loved to play a hard mode version of this game.

Overall, Luigi’s Mansion 3 didn’t disappoint. I still wish there were more ghosts to be caught initially rather than going back to look for them later, but it was fun and challenging nonetheless. The new mechanics fit well and it didn’t seem like a lot of extra “stuff” that needed to be learned. It meshed together well. I already want more and can’t wait for Luigi’s Mansion 4. (It better happen!) And yet, I’m not sure how Nintendo can top Luigi’s Mansion 3.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging |

What can I say about the graphics? You can see the stitching on Luigi’s hat. These graphics are top-notch. The colors were crisp and bright, despite the dark setting. The ghosts were clear and had a nice aura around them. The backgrounds, individual rooms, and floors were unique and fun. Even the various boss ghosts had awesome designs. Again, everything about this game as a whole is fabulous.

The music is something else you can’t go wrong with. I’ve always loved E. Gadd’s theme from his laboratory in the original Luigi’s Mansion. I hum it to myself quite often on a regular basis (just ask Kris). This game so many different variants of that song, it was glorious (another reason the dance floor is my favorite). The sound effects were satisfying – sucking up ghosts, money, collecting gems, Luigi walking on carpet versus tiles – all of it was great.

The voice acting? I can’t get enough of it. Luigi speaks. Mario speaks. Peach and the Toads speak. They have conversations with one another. It was all great. (E. Gadd still talks like a Sim, but that’s charming in its own right.)

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging |

I will most definitely play this game again. I need to go back and collect all the gems and all the Boos. This game is too much fun to play only once. While it was pretty easy in the beginning and there weren’t as many ghosts as I would have liked, this game is too good. It’s charming and it’s a must-play for all – especially if you adore the Luigi’s Manion series. You won’t be disappointed.

Luigi’s Mansion 3 gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Character Spotlight: Medli

Rachel Mii | DoubleJump.comHappy Tuesday!

We’re nearing the end of Zelda Month for another year and I just had to talk about one of my favorite sidekicks from the series… Medli from Wind Waker.

Character Spotlight: Medli | The Legend of Zelda Wind Waker | Legend of Zelda | Nintendo | Video Games | Gaming |

Medli is a young Rito who makes her first appearance in The Legend of Zelda: The Wind Waker. This is the only main Zelda title she appears in though she pops up in other side games such as a few Super Smash Brothers titles, Animal Crossing New Leaf, and Hyrule Warriors.

Medli is a sweet character and she does much more than any other side character does in the Legend of Zelda games. Medli is a sage and she helps Links along the way in two different dungeons throughout the game.

There are a lot of reasons to love Medli but most of all, I love her design. She has a great personality as well, don’t get me wrong. And I already mentioned how helpful she is to Link and what an asset she in throughout the game. However, she’s adorable and one of the best looking characters from the Zelda series, in my opinion.

She’s a Rito, so she’s obviously going to have the features of one. The beak is a prime example and she has wings. However, unlike the Rito where their arms and wings go hand and hand, Medli has actual arms and you only see her wings when she’s flying, which is an interesting touch. I also love her hair and the fact that it’s longer than she is.

I wish Medli made more of an appearance in other Zelda games. Of course, with the timeline and various reincarnations, I understand why she isn’t. It’d be cool to see her in a new light though.

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Dragonvale [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

A game that has always been near and dear to my heart has been Dragonvale. It was the first mobile game I played when I first got an iPod way back in the day.

Mobile Game Review: Dragonvale | Video Games | Dragons |

Dragonvale is a mobile game from Backflip Studios. It’s the mobile game I played for years before stopping. I’ve gone back to it quite a few times throughout the years just to see what’s new and it always sucks me back in – though not for very long.

The main point of Dragonvale is to raise dragons. There are hundreds of different kinds of dragons for you to breed, hatch, and raise by giving treats that you grow on your farm. You need to buy special habitats for your dragons depending on what kind they are and also organize them in a way that’s neat. Well, I guess you can throw their habitats around however you want. However, Dragonvale is actually a park. There are visitors who will come and little people will be wandering around to look at your dragons.

You start off with one island. The game, as a tutorial, gives you the Plant dragon as well as the Plant habitat. It shows you how to breed and wait in real-time for the eggs to hatch. Once they do, you plop them in their own habitat and wait for them to make money. Each dragon earns a certain amount of coins per minute so after a few hours, you can collect more money thus building more habitats so you can have room to breed more dragons. Eventually, you can buy more islands so you can fit more habitats and slowly grow your Dragonvale.

Like most games where you have to collect in-game money and wait in real-time, the beginning of the game is awfully slow. You can’t afford anything so it’s a huge waiting game. Once you finally get enough and get the ball rolling though, you can really rake in the cash and grow your Dragonvale fast.

At the time of writing this article, there are about 557 dragons in the game. There are elemental dragons such as air, cold, dark, earth, fire, light, lightning, metal, plant, and water. There are also special dragons such as ghost dragons and seasonal dragons for summer, winter, etc. Epic dragons are the rarer ones such as dream, legendary, sun and moon, and more. There are also gemstone dragons (which are considered epic dragons) and those dragons give you gems instead of coins. However, instead of earning a certain amount of gems per minute like the coins do, the gems are earned each week.

This is because gems are sort of like the “micro-transactions” of the game. You can pay for a lot in the game with coins – islands, habitats, dragon eggs, decorations, buildings (such as your farm), and more. However, the more you buy, the higher the level the next one will be. Eventually, it’ll cost gems.

When I first started playing this game, gemstone dragons didn’t exist. The only way to get gems was to have Facebook friends and gift a single gem to one another or you could pay real money.

You can pay real money for gems or coins, but I have never spent a single penny on this game. Before gemstone dragons existed, I waited for my gems to slowly build. (Your dragons can also participate in races as well and sometimes gems are a reward for winning.) Now that gemstone dragons do exist, I still wait for it to slowly build but it’s at least a little faster and easier. (Especially since no one I know plays the game anymore.)

Your dragons don’t do too much other than look pretty in their habitats and make money. They will grow and level up if you feed them food that you grow from your farm. As they level up, they’ll earn more coins per minute. Of course, each time they level up you have to feed them slightly more food for the next level. Food, especially when first starting the game, is something else that depletes quickly.

The game has a lot of special events as well. During holidays such as Halloween, Christmas, Valentine’s Day, you’ll get to earn tokens such as candy corn or rose petals that can be used to trade for different rewards. These rewards are usually decorations pertaining to the holidays or dragons that pertain to the holiday – some of these dragons only appear as rewards for these events.

However, you can breed every type of dragon. It’s trial and error though. There are so many different element combinations and the rarer dragons have a lower percentage of actually being bred.

Backflip Studios has added a lot to Dragonvale over the years. There are now Rift Dragons which is sort of in a different dimension? I don’t fully understand how the rift area or the dragons work so I won’t get into it. I kind of ignore the area because I don’t know what to do with them.

I would love to get back into the game again. It has a lot of fond memories of myself and friends playing it. Plus, I’ve made it so far. (I’m level 72 or something like that.) However, with the various special events (every time I log on there’s something extra going on) and the constantly new dragons and updates, it’s become almost overwhelming. I understand having plenty of content but once you get so far into the game you have a lot and more keeps adding on. Plus, the screen looks a bit cluttered because of all the things you can do.

It’s also super slow to load now. I’m not sure if that’s because of the game or because my iPad is 4.5-years-old.

Dragonvale gets a rating of…

PLAY IT | Download It | Delete It

Overall, Dragonvale is a fun, mindless game. The cash flow is satisfying when you build up your islands enough and the various types of dragons are creative. This one of those games where you won’t play forever, but it’s fun for a little while.

Have you played Dragonvale? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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Top Tuesday: Favorite Dungeons In Skyward Sword

Rachel Mii | DoubleJump.comHappy Tuesday!

Since it’s Zelda Month, I thought I’d talk a little bit about some of the games. Majora’s Mask is one I have never played personally, I’ve just been other people play the game. With that said, there are some masks that I love because of what they can do but also because of their design as well.

Top Tuesday: Favorite Dungeons in Skyward Sword | Legend of Zelda | Zelda Month | Video Games | Gaming |

Skyview Temple

The Skyview Temple is the first dungeon of the game and it’s one of my top favorites. I don’t know what it is about this particular dungeon, but I’ve had a soft spot for it. Maybe it’s because it’s the first for the game or maybe it’s because the first in general for Link and the series as a whole – if we’re looking at the timeline.

Skyview Temple is simple and it has a pretty design. Plus, Ghirahim is the boss, which is great.

Earth Temple

I had to pick this one as a favorite. It’s fire. You can’t go wrong with fire. Anything that has to do with fire is my favorite. Enough said.


This particular temple always stood out to me. New mechanics were introduced for this one where Link has to take a time thing back and forth to places and go back in time in order to figure out the puzzles of the dungeon and get himself through it. The atmosphere of the desert and pirate ship are ironic which makes it that much cooler. The Sandship as a whole is a great idea and it’s fun.

What are your favorite dungeons from Skyward Sword? Let me know in the comments below! If you liked this post, please share it around.

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Top Tuesday: Favorite Masks In The Legend of Zelda: Majora’s Mask

Rachel Mii | DoubleJump.comHappy Tuesday!

Since it’s Zelda Month, I thought I’d talk a little bit about some of the games. Majora’s Mask is one I have never played personally, I’ve just been other people play the game. With that said, there are some masks that I love because of what they can do but also because of their design as well.

Top Tuesday: Favorite Masks In The Legend of Zelda: Majora's Mask | Video Games | Zelda Month | Nintendo | Gaming |

Bunny Hood

The bunny hood used to be one of my favorite items in the various Super Smash Brothers games. To be honest, it took a long time for me to realize where the bunny hood came from. I think a particular mask (even though it’s more like a headband) is a nice addition to the rest of the collection. Majora’s Mask is a dark game and the bunny hood is a fun, lighthearted mask to have.

Stone Mask

This mask is creepy to look at but I absolutely love it. I enjoy the fact that they made a mask that makes you invisible. I find it funny that a “stone” would make you invisible as though you’re hiding under a rock or something. It’s an interesting idea for a mask and a cool design despite how weird it looks.

Majora’s Mask

Yeah, it seems cliche I’d put this one on the list. But this particular mask fascinates me since it has a mind of its own. I also just really love the design and coloring of the mask. It’s creepy, yet inviting which is the perfect combination for an evil spirit to be possessing a mask.

What are some of your favorite masks from the game? Let me know in the comments below! If you liked this post, please share it around.

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Halloween At The Pokemon Center

Rachel Mii | DoubleJump.comHappy Thursday and Happy Halloween!

Halloween is my least favorite holiday. I’m easily spooked and will get nightmares at the slightest thing. I don’t even like the dark. Though I do like Pokemon. And I like ghost Pokemon. So, naturally, I want all the Halloween stuff from the Pokemon Center.

Halloween At The Pokemon Center | Pokemon | Halloween | Video Games | Gaming | Nintendo |

The Pokemon Center website is a place that I need to have restricted access to. I’m good with my money and don’t buy things on a whim from Pokemon Center, but I always go on the website and stare longingly at everything I want… which is pretty much everything.

In the spirit of Halloween, Pokemon Center has some new things up. I, of course, want them all. But there are three things that stick out to me that I would love to have.

Pumpkin Pikachu Tealight Holders

These things are adorable. I enjoy candles, though I don’t use them as much. But seriously, if I had these Pikachu Pumpkins, I’d be burning tealights all the time.

Gengar Treat Bowl

I do not need a treat bowl. I have one and, if I’m honest, I hide with the dog while trick-or-treaters come to my house and my mother answers the door. But this Gengar bowl, as heavy as it looks, is too sweet to pass up. If I had my own house, I’d be buying this in a heartbeat and using it this Halloween, tonight.

Gengar Mug

I don’t need any more mugs, but that’s not going to stop me from buying them. I would love to get a mug for every game that I play so that I can sip my coffee while live-streaming matching the game to my mug. Why? Because that would be cool, I don’t care how ridiculous it sounds. And who doesn’t like things that match? Plus, Gengar is one of my favorite Pokemon and I don’t have a mug with his face on it.

I’m not one for cutesie decor like this, but… come on, Pokemon, take my money.

Do you enjoy Halloween? Do you have gaming Halloween decor? Let me know in the comments below! If you liked this post, please share it around.

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Character Spotlight: Professor Egad

Rachel Mii | DoubleJump.comHappy Tuesday!

I couldn’t do a Character Spotlight close to Halloween when Luigi’s Mansion 3 is around the corner without showcasing a special character from the series.

Character Spotlight: Professor Egad | Luigi's Mansion | Nintendo | Video Games | Gaming |

Professor Elvin Gadd, known as Professor Egad, first appeared in Luigi’s Mansion for the Nintendo Gamecube in 2001. He was an unplayable side character who helped Luigi find his way through the mansion to defeat King Boo and save Mario. Professor Egad is an inventor who created the Poultergiest 3000 that Luigi uses in the game. Professor Egad had the knowledge and tools to turn the ghosts back into portraits and to reverse Mario from being into a portrait and back to his human self.

Professor Egad shows up again in Luigi’s Mansion Dark Moon with upgraded, new and improved, inventions to help Luigi find his way through yet another mansion. The same goes for Luigi’s Mansion 3.

He created F.L.U.D.D. that Mario uses in Super Mario Sunshine, though the professor doesn’t make an appearance himself. There are a few other Mario games he appears in as well with his inventions.

While Professor Egad tends to show up in random places with wacky inventions and he doesn’t do too much (other than when he’s in the Luigi’s Mansion series), he’s certainly made a name for himself and everyone seems to know who he is.

I’ll admit, when I first played Luigi’s Mansion back in the day, I thought he was a bizarre character and I didn’t care for him too much. I did enjoy his speech and the theme song of his bunker though. Over time, this character has grown on me. He’s iconic with the various tools and machines that pop up in Mario games and if he himself makes a cameo, people instantly know who he is and where he came from.

I love Professor Egad. He’s a loveable dope, in my opinion. He’s definitely grown on me and I always enjoy seeing him pop up somewhere. I would totally play a game where he is a protagonist.

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Throwback Thursday: Mii Channel

Rachel Mii | DoubleJump.comHappy Thursday!

The Nintendo Wii and Wii U are sort of old news at this point and I know they’re not favorite consoles for most people. However, I still enjoyed my time with them. One of those reasons was because of the Mii Channel on the Wii.

Throwback Thursday: Mii Channel | Nintendo Wii | Nintendo | Video Games | Gaming |

The Wii, which originally came out in November 2006, added a new thing to the Nintendo world – Miis. Kris and I use our own Mii all the time on this blog if you haven’t yet noticed. Miis weren’t exactly a revolutionary thing. They were simply Nintendo’s way of creating avatars for their console and games.

However, I great up in the 90s so when the Internet became a thing, I played Dollz. A quick Google search will show you what Dollz was, I’m not going to explain it here. But it was a lot of fun and those Dollz were often used as my profile picture or to create characters in various role-playing websites I was part of.

Needless to say, when the Mii channel was introduced, I was in love with it.

I created myself. Kris created herself. I made my mom, dad, and my other sister, Lisa. My cousins created Miis for themselves. We had a decent amount.

Now, at this point in time, I preferred to watch Kris play games rather than me play them myself. There were a few games I played such as Pokemon Ranch, Pokemon Rumble, and Paper Mario when we downloaded it from the virtual console. For the most part, though, I played the Mii Channel. Usually, when I waited for Kris to get home from work or finish her homework, I’d be playing that.

But what was there to do on the Mii Channel? Create Miis. That’s it.

Needless to say, I had a lot of Miis. You can imagine how disappointed I was when the console capped me at 100 Miis. Yes, the Mii Channel could only hold 100 Miis. And yes, I had created 100 Miis.

I can’t remember who I had created. I don’t know 100 people, that’s for sure. All I remember, aside from making my family and probably a friend or two, was that I made the Ninja Turtles. I had Raph, Donnie, Leo, Mikey, Splinter, Casey, and April. The turtles even joined me, Kris, and Lisa as ranchers in Pokemon Ranch.

I had a lot of fun with it and spent many hours using the Mii Channel when the Miis couldn’t even really do anything. They were still fun to make though. It was like a game itself to me.

Someday, the next time I turn on the Wii, I’m going to have to go onto the channel and see them all. That would be a real blast from the past.

Did you use the Mii Channel a lot? Let me know in the comments below! If you liked this post, please share it around.

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Top Tuesday: Scariest Bosses

Rachel Mii | DoubleJump.comHappy Tuesday!

In the spirit of Halloween and the fact that I don’t play horror games, I thought I’d give the spotlight on some scary and creepy bosses from Nintendo games.

Top Tuesday: Scariest Bosses | Video Games | Gaming |

Majora (The Legend of Zelda: Majora’s Mask)

The Skull Kid and Majora’s Mask aren’t creepy or scary, per se, but Majora himself is. The final battle between Link and Majora isn’t too bad but Majora himself looks creepy. The different forms of the mask are weird, especially the second form, Majora’s Incarnation. He has arms and legs and an eye sprouting at the top of his… head? He’s a mask, I don’t get it, but it’s creepy looking.

Scarecrow (Batman: Arkham Asylum)

I have fond memories of Batman: Arkham Asylum. It’s been a long time since I’ve played this game. It also took me a long time to beat the final boss, Scarecrow. His design is scary – I mean, he’s a humanoid scarecrow. Technically, he’s human-looking like a scarecrow, but hopefully, you get what I’m trying to say. His final boss battle stressed me out so much that it took me so long to get through because I had to keep pausing. His design creeped me out and, to top it off, his eyes were like spotlights so Batman had to stay clear out of Scarecrow’s line of sight. When it comes to creepy bosses, Scarecrow is one for the books.

Zant (The Legend of Zelda: Twilight Princess)

This game is pretty dark to begin with and Zant, the main antagonist of the game is a creepy guy. Everything about his design is freaky. I don’t understand him. He has no hands, his face looks like a mask or maybe it is a mask. But then he has a mask over that, though I guess you could call it a helmet. The helmet always looked like a fish to me. (I don’t know why.) I think Zant is a pretty cool bad guy, but he’s definitely up there on the creepy scale.

The Piano (Super Mario 64)

Don’t lie; it freaked you out as a kid too.

What are some of your favorite scary or creepy bosses? Let me know in the comments below! If you liked this post, please share it around.

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Pokemon Masters [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

Pokemon Masters is one of the latest mobile games that Nintendo released. They had been hyping it up for a while and when it released at the end of August, it didn’t disappoint.

Mobile Game Review: Pokemon Masters | Mobile Games | Gaming | Pokemon | Nintendo | Video Games | Game Review |

I’ll admit – I didn’t get what Pokemon Masters was all about until I started playing it. I saw Pokemon’s various social media accounts hyping it up. I saw Brock and Misty, 3-on-3 Pokemon battles, but I never fully comprehended what the game entailed. This is mostly because I watched Instagram stories on mute and never bothered to look up the game.

However, it’s Pokemon. So, of course I’m going to get it. I didn’t get a chance to play it for a few weeks after it came out, but I was sucked into it the moment I did finally get to play.

Pokemon Masters is all about collecting trainers to be part of your team so that you can compete in the Pokemon Masters League (PML). This is held on an island called Pasio where gym leaders, champions, elite four members, and trainers travel from all over the regions to Pasio to compete in this tournament. Teams are formed to participate in 3-on-3 battles, one Pokemon partner per trainer.

In order to officially enter the PML, you and your team need to collect five badges. Each of these badges is held by a PML Leader that you have to track down and defeat in battle, similar to regular gym battles in the main games.

The game is made up of 18 chapters, which was shorter than I thought it would be, especially since the chapters are short themselves. They get a bit longer down the road, but they’re still pretty quick to get through. Each chapter has two elements: story and battle.

The story is, in my opinion, not the greatest. You and your partner Pikachu (no, unfortunately, you can’t choose which Pokemon you get as your partner) explore Pasio and make friends with various familiar characters from the Pokemon world. This includes gym leaders Brock and Misty from the Kanto region, Rosa, the female protagonist from the Unova region, Barry, the main rival from the Sinnoh region, and so many others. Each story part is a matter of the characters speaking with each other and to you with some voice acting here and there. All you have to do is tap the screen and occasionally “answer” which is choosing one of two response options. These scenes can vary from taking a minute to as little as ten seconds. It’s not very involved.

However, the game isn’t really about the story, in my opinion. It’s more about the battles, which I’ll get to in a minute.

As you go through the story elements of the game, you’ll travel to different areas in Pasio running into various trainers, adding familiar faces to your team, and occasionally running into Team Break. Like the core Pokemon games, there is a bad guy team that tries to get in your way. Team Break simply tries to steal everyone’s partner Pokemon. You battle them, defeat them, and they run away. Simple as that, just like the main games.

In between the story bits, there are battles. As you travel, trainers will lock eyes with you and challenge to a battle. At the end of the chapter, you’ll find who you’re looking for, battle them, and they’ll join your team giving you access to play as them and their partner Pokemon for future battles.

The battles certainly are the best part of the game. Every Pokemon only has one weakness, which is shown above its health bar so that you don’t need to remember 800+ Pokemon since it’s not like the mainstream games. Each move your Pokemon has uses energy. Some moves take one energy bar, others two, and some three. They slowly recharge so you can spam a 1-energy move over and over again or you can sit and wait for three bars to regenerate so that you can use a more powerful move.

I enjoyed the battle system. It added more strategy than you would think. The battles did have some lag, but there was a lot going on the screen with six different Pokemon trying to make a move – plus the sync moves. Once a Pokemon uses a certain number of attacks, they would unleash their sync move with their trainer which was a totally over-powered attack. However, the lag never bothered me and never made the game unbearable to play.

As mobile games tend to have, there are microtransactions in this game. You do not need to spend any money though. I made it quite far in the game without spending a penny. I just managed my gems well.

Pokemon Masters uses gems to find sync pairs, which is gathering more people for your team. However, you don’t have to do this since you recruit more trainers through the main story anyway. The gems are also used as rewards when you get through a chapter or training. There is a training mode where you can grind a bit in order to level up your team, evolve them, and gain more gems as well as support items that will help you unlock move moves for the Pokemon.

This game as a whole has so much to offer. Yes, the story is a bit lacking, but it’s similar to the main games in which you try to enter a tournament and a team of bad guys tries to stop you, which in turn, you stop them. It’s also a mobile game though so the story isn’t going to be as in-depth as a lengthy core game would be.

Pokemon Masters gets a rating of…

PLAY IT | Download It | Delete It

Overall, Pokemon Masters is a great game. The story lacks depth, but I find it to be just enough for a mobile game. The battles are a lot of fun, even though the difficulty ramps up suddenly. However, that’s what the various training areas are for. Pokemon Masters has gotten a lot of backlash, but I honestly think this is Pokemon’s best mobile game yet. I enjoyed my time with it and will continue to enjoy my time with it. It’s definitely one to play if you’re a huge Pokemon fan.

Have you played Pokemon Rumble Rush yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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