Multi-Platform Games

Double Jump Kris MiiHappy Monday, everyone!

Being a gamer is an expensive hobby. It doesn’t help that, sometimes, awesome games are available in multiple platforms, either as updated versions or just ported to a system that may be better suited for it.

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Do you have any games on multiple platforms?

We have Stardew Valley, Death Road to Canada, and Undertale on the PC through Steam, but all three of those games are available for the Nintendo Switch as well. Fortnite is available on all consoles of the current generation (and all of them can now play together, finally). PlayerUnknown’s Battlegrounds is also another game that crosses platforms.

Then there are ports of games — such as the Legend of Zelda: Windwaker and Mario Kart 8 Deluxe — that get updated for the next generation console.

Assuming you enjoyed the original game, are you the type to buy games for multiple platforms, if you have them? Or the updated ports when they are released?

We have gotten Death Road to Canada for the Nintendo Switch when it came out, mostly to make it easier to play with friends. However, we’ve been toying with getting Undertale and Stardew Valley for the Switch as well, especially since the Switch makes it a little easier to take those kind of games on the go. To be honest, if Undertale came to the Switch before PC, we probably would have just gotten it for the Switch. Stardew Valley is in the same boat, but the PC version does have the co-op mode…

With that said, there are so many other games that we wish to play and buy that are already stretching our wallets thin. I suppose if a game we own is ported to another platform, we’d prefer if it was substantially updated to make it worth buying again.

Any games that you’ve bought multiple times for different platforms?

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“Dream Daddy” Comics

Double Jump Kris MiiHappy Monday, everyone!

On a fairly recent post, I mentioned how a comic app was coming to the Nintendo Switch. Then I heard about a mini comic series based on a game that we played and enjoyed almost a year ago…

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Way back in November 2017 Rachel and I did a review for a visual novel/dating simulation game produced by the Game Grumps, a popular YouTube channel, called Dream Daddy. It was a fun game, one with fantastic characters, writing, and graphics, as well as celebrating gender and sexuality diversity.

Recently I heard that the Dream Daddy game is going to have comics based off of them. There will be five issues, with one available now and the rest being released within the next couple of months. Each issue will feature one to two of the dads that your character can romance in the game, and they’ll be available on quite a few digital platforms — Steam, Google Play, iTunes, Comixology — as well as a print version through Oni Press online shop, the folks who are publishing the series.

Considering Rachel and I enjoyed the game, I figured if we have a little extra money on our Steam account we’ll get an issue or two. Depending on the writing and the artwork, maybe we’ll splurge on all of the issues to see how the comics expand on the game lore.

Did you play Dream Daddy? What kind of comics based off of video games, or vice versa, have you read?

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Gris and Gameplay Style

Double Jump Kris MiiHappy Monday, everyone!

Lately, I’ve been finding myself more and more drawn to games that have unique art styles, something that is different from the norm. The graphics of Cuphead were what drew me to that game, the imagery of Octopath Traveler was what piqued my interest, and there’s another game that I just found out about that looks amazing…

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‘Gris’

So, there’s this game that I recently heard about — from the article linked in the caption of that beautiful game image above — and that I’m gearing up for come December, presuming Smash Bros. Ultimate doesn’t take over my life.

The game is called Gris. It’s a 2D platformer with one of the most gorgeous and unique art styles I’ve seen in a long time. Catalan artist Conrad Roset, a freelancer whose clients include Disney, is credited with the game’s watercolor and Indian ink style, and the screenshots I’ve seen just look so damn pretty.

Aside from the art of the game, the other aspect that intrigued me was the article detailing how the game was supposed to be a smooth experience. Someone looking for a challenging platform may not find Gris to be their type of game. Instead, Gris has light puzzles and emphasizes the art and wordless story of loss and grief more than fancy jump combos.

It just got me thinking about the different types of video games out there. Certainly, a majority of gamers enjoy the challenges, saving the world, testing their skills and knowledge. On the other hand, there are more casual games, games that tend to make one think or just relax, and with these games comes the stigma of the players not being “true gamers.”

I personally believe that gamers are gamers — it doesn’t matter what kind of games you enjoy, be they hardcore or casual or somewhere in between. We all have our different reasons for wanting to play games and we all like what we like.

What do you think of the initial information on Gris? What kind of games do you prefer — challenging, casual, or somewhere in between?

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Game Dev Tycoon [Game Review]

Game Review: Game Dev Tycoon | PC Games | Video Games | Gaming | Steam | DoublexJump.com

Title: Game Dev Tycoon
Developer: Greenheart Games
Publisher: Greenheart Games, Headup Games
Platform:
PC, Mac, Android, IOS
Category:
Economic Simulation
Release Date:
December 10, 2012
How we got the game:
We bought it on Steam

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Game Dev Tycoon is a fun, addicting simulation in which you try to become the best game developer you can be within 35 game years. We first heard of the game from one of our favorite YouTubers, ProJared, and we became obsessed.

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We both have a love of simulation, casual games, though it’s not often we come across a really good one like this one.

gameplay

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Game Dev Tycoon is played by clicking and selecting options from menus. For example, clicking on the screen will bring up options to create a new game, find contract work, find a publishing deal, or look at your game history. It’s very simple in terms of controls and the premise, but every action you make will affect your company, either for better or for worse.

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Every action affects your company, yeah, but a lot is luck. You might think you’re making a great decision and it completely backfires. You start off by yourself in your garage making small games here and there. Once you get enough money, you get your own office. Now you can hire two employees and create games faster.

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Eventually, you can get an even bigger office and hire a full team of six employees aside from yourself. Your employees affect your games as well, depending on their strengths in the design or technology department, as well as their speed and efficiency at research. You can train them to raise their stats, but it will cost money and research points, not to mention their monthly salaries and the rent for your office. With more employees, you can create even bigger games, which may bring in more fans and sales. Researching new topics and assets to your custom game engines — such as dialogue trees, soundtracks, open worlds, mini-games, just to name a small few — will also help drive up those game sales. As long as, you know, the critics like the games.

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You have to manage your time well too because the time in-game moves pretty quickly. You need to sort out who’s going to research what, train their skills and when. Don’t forget to train yourself as well… something I often forgot. I usually did all this in between games too because it’s much better to have everyone working on the game at once. You can assign what aspects of the game you want your employees to work on. Everyone has a meter that fills up a percentage of how much they’re working. Ideally, you want your employees and yourself to be under 100% so they don’t overwork themselves. They do have a tired meter as well. If that goes down their work will slow or stop altogether. You can simply click on them and send them on vacation for a bit.

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There are events happening all the time that can affect your work as well, such as big name video game companies coming out with new consoles, events that have to do with your fans, or market analysis news that tell you what kind of genre or target audience is popular at the moment. There is also “G3,” the game’s equivalent of E3, every year that you can attend. Depending on the size of the booth you can afford, you may get more fans and hype for the next game you’re making. The more hype for a game, the more sales you may generate. Beware, too much hype for a game that ends up being less than stellar may result in you losing fans.

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After 35 years in-game, the game “ends.” You get a list of your stats such as your best selling game, least sold game, most used topic and genre, and more. All of that adds up and you get a score. The points don’t really matter but it’s fun to check out anyway. After that you can either keep playing the game without any “story elements” or you can start a new game and try to beat your score.

graphics-music

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Game Dev Tycoon, being a casual simulator, doesn’t have a huge world or multiple levels to explore. Instead, you have the background of your office, your avatar and employees glued to their computer screens, and statistics and news bubbles around the edges of the game window. The graphics are very clean while being sure that you’re mentally focused on your budding game development company.

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It’s simple and it works. You’re so focused on pointing, clicking, and checking the stats in the top right corner that you barely notice anything else going on – which isn’t much. The colors are bright and fun and the backgrounds for each office are cool to look closely at as your employees get their work done.

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To go along with the chill graphics, the music is relaxing as well. It’s minimal, allowing you to zone into the work you have to do to develop the best games possible. There aren’t too many sound effects, either, but the best one is these little “bubbles” of productivity from your employees. While working on a game, the game earns bubbles of design and technology, depending on the speed and the workers’ strength in those areas, and it is extremely satisfying to see all the little bubbles go flying!

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The music is smooth and relaxing, definitely. Even clicking on options for what to do next is a satisfying sound. The bubbles though were definitely my favorite! Their popping sounds were satisfying to listen to and yeah, to watch them fly across the screen was mesmerizing.
story

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Game Dev Tycoon starts off with your avatar sitting in a little garage-turned-office with a handful of money and big dreams to become a famous — or at least profitable — game developer. With only the ability to make small games with a few randomized topic options, you have to do your best to balance out design and technology to make the best games as possible so you can move up in the video game world.

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The point is to move up in the gaming world and become the best video game company ever. That’s all there is to it. The points and money only add up to give you stats and points at the end for a high score. While you can keep playing the game after it “ends” in 35 in-game years, there’s still a way to lose. Sometimes the market doesn’t go your way and you can go bankrupt. So be careful your business doesn’t go up in flames!

replay-value

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With the random events and beginning topics, Game Dev Tycoon has some great replay ability. The luck of the draw definitely keeps the game interesting, and with its addictive gameplay, you’re always trying to improve your games and overall high score. Year 35 is a good time for the game to “end,” for at that point we found ourselves to be so successful with fans and profits, that the quality of our games didn’t matter as much when it came to sales. At that point, I was ready to jump right into a new game and just keep going!

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The game topics such as virtual pet, mystery games, and more are random when you first start. So there’s never a playthrough that’ll be the same. This is definitely something I’ll play again soon.

Game Dev Tycoon gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Playing Fairune Collection On The Nintendo Switch

Rachel Mii | DoubleJump.comHappy Thursday!

I’ve received a review copy of the Fairune Collection on the Nintendo Switch, courtesy of Pure Nintendo. It was a fun, quick game and I wrote a review for it for Pure Nintendo, but here are some quick thoughts on it.

Fairune Collection | Nintendo Switch | Video Games | Gaming | DoublexJump.com

Fairune is an RPG that was originally released on the Nintendo 3DS. Though, I’ll be honest, I’ve never heard of the games before now. I’m a fan of RPGs and was excited to give this game a try.

Fairune Collection for the Nintendo Switch contains Fairune, Fairune 2, a prequel game, and an unlockable spin-off game. I was surprised that they released all the games in one pack for less for $10, but when I started playing I realized that it was a good price for the four games.

They’re very short and honestly, I wouldn’t classify them as RPGs. There’s no battle mechanics at all – you get a sword and literally step on the enemies squishing them into the ground in the over world. It’s certainly not what I expected, but it wasn’t bad either. I actually didn’t mind it.

The majority of the game play is collecting certain items and solving puzzles to progress. Despite the puzzles, they’re pretty straightforward so this is a casual, semi-mindless game.

Again, it’s not at all what I expected and the games are super quick to get through (the first game took me a total of 2.5 hours) but they’re relaxing. I can’t see myself playing through the games again, but the first time around is a treat.

Have you played Fairune on the Nintendo Switch? What are your thoughts on the game? Let me know in the comments below!

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Playing Death Road To Canada On The Nintendo Switch

Rachel Mii | DoubleJump.comHappy Tuesday!

Death Road to Canada is a game Kris and I discovered through YouTube and bought on Steam. It’s a fun game and we’ve played it a couple of times, but now that it’s on the Nintendo Switch, we had the chance to play with friends.

Death Road to Canada | Nintendo Switch | Video Games | Gaming | DoublexJump.com

We’ve been doing better getting together with a couple of gaming friends who, due to life, we don’t normally see often. We’ve been trying to get together once a month for a game night and, so far, we’ve been doing pretty well at it.

This time we played Death Road to Canada on the Nintendo Switch. It was hard since the game only allows for 2-players at a time and there’s 4 of us. Plus, you can have 4 people in your party in the game but for some reason, it only allows for 2 human players.

And there’s no online or local co-op. So, we had three Switches set up, my friend and I on his Switch and Kris and our other friend on our Switch.

It worked well enough, but I’ll admit we didn’t play for more than 2 hours. We found ourselves getting distracted by each other’s games and trying to watch the other team play.

Next time, I think we’ll just pass the controllers around and mix and match teams of 2 and see who can make it the farthest.

It was fun to play with someone other than Kris, though. Kris and I play games together all the time and we know each other’s tricks and gaming routines. It was fun to play with our friends and see how they would handle certain situations.

I’m looking forward to playing the game with them again, but I do hope in the future, the game allows for 4 players or online co-op. That would be ideal.

Have you played Death Road to Canada on the Nintendo Switch yet? What are your thoughts on it? Let me know in the comments below!

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Dungeons & Dragons

Double Jump Kris MiiHappy Monday, everyone!

Dungeons & Dragons was always something that was at the back of my mind, but it wasn’t something that was popular — that I knew of — around where I lived. Most of my friends weren’t exactly into video games like Rachel and I were, so I didn’t have as much hope for D&D.

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Dungeons & Dragons has existed since 1974, which sounds wild considering how little I had heard of it growing up. Of course, the few times I had heard of it was due to how “nerdy” the game was, even compared to video games.

For years, Dungeons & Dragons wasn’t really a thought in my mind until I realized that it was fairly popular with a couple of YouTubers that Rachel and I watch. Rachel and I spend what little downtime we have trying to catch up with “Dice, Camera, Action!” while now trying to stay up-to-date with “Trapped in the Birdcage.” The players in both those groups are fantastic, as are the Dungeon Masters with their storytelling abilities and antics.

For my birthday, Rachel got me the D&D Starter Set and, while it’s brilliant, I’m not sure where to start. It’s fun to go through and imagine different scenarios with characters I’ve thought of but haven’t fully fleshed out with character sheets because I don’t fully understand the character sheets, and… yeah. The dice are a really pretty blue!

Rachel and I are hoping to, sometime soon, have enough time to each make a character or two and just have a practice session, if you will, between the two of us. We both love creating stories and D&D seems to be another fun, creative way to do so.

Then, of course, there are all sorts of D&D video games to check out…

What do you think Dungeons & Dragons? Have you ever played? Any advice for new players?

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