Playing Fairune Collection On The Nintendo Switch

Rachel Mii | DoubleJump.comHappy Thursday!

I’ve received a review copy of the Fairune Collection on the Nintendo Switch, courtesy of Pure Nintendo. It was a fun, quick game and I wrote a review for it for Pure Nintendo, but here are some quick thoughts on it.

Fairune Collection | Nintendo Switch | Video Games | Gaming | DoublexJump.com

Fairune is an RPG that was originally released on the Nintendo 3DS. Though, I’ll be honest, I’ve never heard of the games before now. I’m a fan of RPGs and was excited to give this game a try.

Fairune Collection for the Nintendo Switch contains Fairune, Fairune 2, a prequel game, and an unlockable spin-off game. I was surprised that they released all the games in one pack for less for $10, but when I started playing I realized that it was a good price for the four games.

They’re very short and honestly, I wouldn’t classify them as RPGs. There’s no battle mechanics at all – you get a sword and literally step on the enemies squishing them into the ground in the over world. It’s certainly not what I expected, but it wasn’t bad either. I actually didn’t mind it.

The majority of the game play is collecting certain items and solving puzzles to progress. Despite the puzzles, they’re pretty straightforward so this is a casual, semi-mindless game.

Again, it’s not at all what I expected and the games are super quick to get through (the first game took me a total of 2.5 hours) but they’re relaxing. I can’t see myself playing through the games again, but the first time around is a treat.

Have you played Fairune on the Nintendo Switch? What are your thoughts on the game? Let me know in the comments below!

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Playing Death Road To Canada On The Nintendo Switch

Rachel Mii | DoubleJump.comHappy Tuesday!

Death Road to Canada is a game Kris and I discovered through YouTube and bought on Steam. It’s a fun game and we’ve played it a couple of times, but now that it’s on the Nintendo Switch, we had the chance to play with friends.

Death Road to Canada | Nintendo Switch | Video Games | Gaming | DoublexJump.com

We’ve been doing better getting together with a couple of gaming friends who, due to life, we don’t normally see often. We’ve been trying to get together once a month for a game night and, so far, we’ve been doing pretty well at it.

This time we played Death Road to Canada on the Nintendo Switch. It was hard since the game only allows for 2-players at a time and there’s 4 of us. Plus, you can have 4 people in your party in the game but for some reason, it only allows for 2 human players.

And there’s no online or local co-op. So, we had three Switches set up, my friend and I on his Switch and Kris and our other friend on our Switch.

It worked well enough, but I’ll admit we didn’t play for more than 2 hours. We found ourselves getting distracted by each other’s games and trying to watch the other team play.

Next time, I think we’ll just pass the controllers around and mix and match teams of 2 and see who can make it the farthest.

It was fun to play with someone other than Kris, though. Kris and I play games together all the time and we know each other’s tricks and gaming routines. It was fun to play with our friends and see how they would handle certain situations.

I’m looking forward to playing the game with them again, but I do hope in the future, the game allows for 4 players or online co-op. That would be ideal.

Have you played Death Road to Canada on the Nintendo Switch yet? What are your thoughts on it? Let me know in the comments below!

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Dungeons & Dragons

Double Jump Kris MiiHappy Monday, everyone!

Dungeons & Dragons was always something that was at the back of my mind, but it wasn’t something that was popular — that I knew of — around where I lived. Most of my friends weren’t exactly into video games like Rachel and I were, so I didn’t have as much hope for D&D.

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Dungeons & Dragons has existed since 1974, which sounds wild considering how little I had heard of it growing up. Of course, the few times I had heard of it was due to how “nerdy” the game was, even compared to video games.

For years, Dungeons & Dragons wasn’t really a thought in my mind until I realized that it was fairly popular with a couple of YouTubers that Rachel and I watch. Rachel and I spend what little downtime we have trying to catch up with “Dice, Camera, Action!” while now trying to stay up-to-date with “Trapped in the Birdcage.” The players in both those groups are fantastic, as are the Dungeon Masters with their storytelling abilities and antics.

For my birthday, Rachel got me the D&D Starter Set and, while it’s brilliant, I’m not sure where to start. It’s fun to go through and imagine different scenarios with characters I’ve thought of but haven’t fully fleshed out with character sheets because I don’t fully understand the character sheets, and… yeah. The dice are a really pretty blue!

Rachel and I are hoping to, sometime soon, have enough time to each make a character or two and just have a practice session, if you will, between the two of us. We both love creating stories and D&D seems to be another fun, creative way to do so.

Then, of course, there are all sorts of D&D video games to check out…

What do you think Dungeons & Dragons? Have you ever played? Any advice for new players?

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Undertale [Game Review]

header

Title: Undertale
Developer and Publisher: Toby Fox
Platform:
PC, Playstation 4, future release for Nintendo Switch
Category:
Role-playing
Release Date:
Sept 2015 (PC), August 2017 (PS4), 2018 (Switch)
How I got the game:
I bought it on Steam.

krismii
When this game first came out a couple of years ago, I really wasn’t sure what to think of it. It’s popularity surged, but it wasn’t until we saw a Let’s Play of the game last year that I was actually interested in playing it. I finally got the game on Steam a little while ago and then, lo and behold, the game got announced for the Nintendo Switch this year!

gameplay

Undertale is a role-playing game where you play as a child who has fallen Underground, a dark place filled with Monsters. It’s in a top-down perspective, and you move about the overworld, navigating the land while interacting with other characters and, usually, solving puzzles. Depending on how one solves the objectives of the game determines the kind of ending one will receive.

When encounter enemies, the battle mode will trigger. The battle mode involves controlling your character’s soul, which is represented by a red heart. In each battle, as the heart, you must avoid attacks from the enemy that attack you similar in a bullet hell shooter. Various elements to the battles are introduced further in the game, such as different obstacles to dodge and conditions for controlling the heart.

Players have different options in battle. You can either choose to attack, act (such as talking to, mimicking, or even flirting with an opponent), use an item, or mercy, which allows players to either flee from the battle or spare the opponent if the time is right to do so. Depending on the players actions will sway the battle and, ultimately, the ending of the game. It is possible to beat the game without harming any enemies.

Undertale also employs metafictional elements. When a player replays the game, dialogue and certain sections of the game will be altered depending on the previous play through. How the player interacts with the game’s characters — by slaying, sparing, or befriending them — determines how the end of the play through will go. A player can achieve a True Pacifist run, Neutral runs, or a Genocide run, and subsequent play throughs will be effected by the ending of the previous play through.

graphics-music

Undertale’s graphics are pixel-y and charming, reminding me of older video games from the NES and SNES days. Despite that, every character — whether they were major, minor, or just background — was distinct in its looks, dialogue, and even sound. When characters spoke, their words typed out to distinct sounds, giving the characters voices without voice actors.

The game, being set in a place called the Underground, was filled with dim colors, dark blues, grays, and some red-hot areas. Some spots were a little spooky, or tried to be, but the music was always coupled well with the areas, such as a relaxing waterfall setting or the snowy town at night. I was very impressed with the quality of music and sound effects, especially since the composer was also the developer and publisher.

storyUndertale’s story opens up with a child falling into Mount Ebott, which brings them to the massive Underground that is populated with Monsters. The first character that the player encounters is Flowey, a sentient flower that explains the basic mechanics of the games before attempting to kill the player. The player is then saved by Toriel, a kind, goat-like, maternal monster who teaches the player how to navigate through puzzles and how to end battles without killing.

Once the player leaves Toriel’s home, you explore the vast Underground while meeting many other new characters, such as Sans and Papyrus the skeleton brothers, Undyne the Head of the Royal Guard, and Alphys the royal scientist. The player’s main objective is to get home. Along the way, you learn about how the Monsters came to be Underground.

Long ago, there was a war between humans and Monsters. Humans, with their stronger souls, pushed the Monsters Underground, sealing them with a barrier. Despite their magic, Monsters are not strong enough to break the barrier. However, if the Monsters collect enough human souls, they will grow powerful enough to break the barrier. As the child, you learn that that is what Asgore, the King of the Monsters, intends to do.

And you are the last needed human soul.

As you explore the Underground and meet other characters, your interactions with them will determine the outcome of the adventure. Many Monsters will want your soul for their king, and it is up to the player to either befriend or kill them. When it comes to escaping the Underground, it is up to you on whether or not you want to help the Monsters… or just yourself.

replay-value

With the charming graphics, awesome music, and quirky characters, Undertale is a game that I would boot up multiple times just to visit the characters over and over. Along with the fact that there are different endings with metafictional elements, Undertale has some great replay value.

…Although, because I enjoy the characters so much, I’m not sure if I really want to do a Genocide route! I prefer the happier endings, haha!

Undertale gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Top Tuesday: Indie Games I’m Looking Forward To

Rachel Mii | DoubleJump.comHappy Tuesday!

I’ve been playing through a lot of older games lately, but I’ve been keeping up with the news and Twitter and have noticed a few indie games that are coming out that really piqued my interest!

Indie Games I'm looking forward to | Video games | Gaming | DoublexJump.com

1. Switch or Die Trying by Threye

This is a platformer game that looks extremely hard. The main point is that you’re going to die a lot, but you should get back up and keep trying. You play as “I” and have lost all your friends, the other 25 letters of the alphabet. Your mission begins to find them all through 75 levels. It’s available on Steam and recently just came out for Xbox One.

2. The Cold Case of Noella Bejerot by RockTheClock

This is a visual novel mystery detective game. You play as a rookie “detective” who is afraid of the sight of blood. You solve crimes trying not to faint adding a little more stakes to each investigation. Kris and I played the Demo, which is available now on Itch.io and the full version of the game will be released on April 21, 2018. I’m looking forward to it.

3. Glitched by EnHouseStudios

A choice-based RPG, Glitched is a game where the main character is aware of you, the player. They’re aware of the video game and you two work together to help figure out how his world has glitched. It seems like a fun, twisty, mystery! The demo is available on Itch.io now and the full version will be released this fall.

Have you heard of any of these games? Do they sound interesting to you? Let me know in the comments below and if you liked this post, please share it around!

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New Game: Glitched

Double Jump Kris MiiHappy Monday, everyone!

Has anyone else really explored Itch.io? It boasts a way to find and share indie games. It’s a fun site to search around, see what kind of games talented coders, writers, and artists come up with.

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Browsing around on Tumblr, I found a post about a game called Glitched. It’s slated to come out to PC and Mac this fall, with releases on the PlayStation 4 and Xbox One later.

The premise of Glitched is that the main character — Gus — becomes aware of the player. Throughout your journey together, Gus will have conversations with you about reality, self-awareness, the meaning of life. As you have these conversations and make choices for and with Gus, Gus’s personality with change which, in turn, effects how the other characters react to him. Characters will be attracted or repulsed by you and your party depending on how you act, drastically altering the story.

While the main mechanic of the game is to interact with other characters throughout your journey, there are also battles. Battles are simple turn-based RPG-style that include a card system. With the ability to build up your deck and multiple paths to choose, Glitched certainly sounds as if it’ll have plenty of replay value.

It seems like a great game! The demo is out right now, if anyone would like to give it a try. The trailer below showcases a charming, 8-bit pixel-like world for the game, along with decent music:

What do you think? Are you up for giving Glitched a try?

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