Super Mario Odyssey Was A Movie First

Rachel Mii | DoubleJump.comHappy Tuesday!

Okay, so Super Mario Odyssey wasn’t actually a movie before the game came out. However, Kris and I were watching a movie the other night and I couldn’t stop thinking about Odyssey.

Super Mario Odyssey Was A Movie | Video Games | DoublexJump.com

Has anyone seen Disney’s Meet The Robinson’s? It’s an animated film about a smart boy, Lewis, who loves math and science and inventing things. He winds up in the future to help out a family whose time machine was stolen by a man with a bowler hat.

There’s more to it, obviously, but I’m going to assume you saw it because… it’s Disney.

The hat possesses living things. In the movie, the first thing the hat possesses is a frog. Then the bad guy goes back in time and possesses a T-Rex. Later, the movie takes a dark twist and begins to possess people.

Ring a bell?

I hadn’t seen the movie in a long time, but the farther along it got the more I remembered what happened and who the characters were.

I remembered the part of the T-Rex first and joked with Kris about how the movie is Odyssey. Then, before that part, the hat possesses a frog and it made me realize the movie really is like Odyssey.

That’s about it. I don’t really have anything else “intelligent” to say about it since neither one are actually connected in any way, shape, or form.

I guess this just goes to show that my mind is constantly thinking about video games.

Have you watched Meet The Robinson’s? Am I making any sense? Let me know in the comments below!

Connect with us:
Twitter | Instagram | Tumblr

Advertisements

Friday Favorites: Mario Party Boards

Double Jump Kris MiiYay for Friday!

Despite having the Switch and Xbox One, Rachel and I have been turning our Wii back on to play Mario Party 2 on they system’s Virtual Console. After the disappointing Top 100 3DS game, going back to one of the best Mario Party games was natural. Playing Mario Party 2 and its boards reminded me of some of the best boards from the series as a whole.

frifavesmariopartyboards

Space Land (Mario Party 2)

Space Land is one of my top choices in Mario Party 2. The space aesthetics are fun, and the Bowser junction in the middle of the board can really mess up the standings. Once the countdown in the middle reaches zero, Bowser launches his Coin Beam to steal every coin from whoever may be caught in the crossfire.

Yoshi’s Tropical Island (Mario Party)

Yoshi was always a favorite character from the Mario franchise, and we always enjoyed his board from the original Mario Party game. Going back and forth between two islands for the star, there was always the chance that someone could land on a Happening space and make Bowser and the star switch places.

Goomba’s Greedy Gala (Mario Party 4)

This casino-based board is all about chances and gambling (of course). Yes, it easily got frustrating if you were never able to go the way you wanted based on the roulette wheel in the middle of the board. It was fun, though, to let chance that much control over who could reach the star space.

King Boo’s Haunted Hideaway (Mario Party 8)

Mario Party 8 is not my favorite Mario Party game due to the motion controls — I was never thrilled with them. This board was always fun, though. The night scenery and the fact that the board changed every time you played or were looking for the next star was a cool concept.

What are your favorite Mario Party boards? Which Mario Party game do you enjoy the most?

Connect with us:
Twitter | Instagram | Tumblr

Another Mobile Game: Mario Kart Tour

Rachel Mii | DoubleJump.comHappy Thursday!

I was scrolling through the news and something interesting caught my eye. Nintendo has been working hard getting games on our smartphones and here’s the next big one.

 

Mario Kart Tour is going to be the next mobile app game. It’s going to be free to start and release in Fiscal Year 2018. That’s all we know so far.

I’ve added my two cents with the mobile games before, but I guess I’ll explain it again.

I don’t know how I feel about the mobile games.

I tried a few of them, but in the end, I wanted my handheld or home console. I didn’t get into Mario Run, Miitomo, or even Animal Crossing: Pocket Camp.

I want a brand new mainstream Animal Crossing game. Pocket Camp is cool and they did a great job with it, but I can’t sit there and play for hours.

Mario Kart 8 Deluxe was a great game and it’s amazing on the Switch. I still want a brand new Mario Kart game. I want more. I don’t know how I feel about Mario Kart being on mobile. It’s certainly not going to play the same. If they’re working on that, are they even thinking about a Mario Kart 9?

Mario Kart Tour is definitely something I’ll download and give a shot, but I’m not super excited about it.

What are your thoughts on Mario Kart Tour? Are you excited or don’t care too much about it? Let me know in the comments! 

Connect with us:
Twitter | Instagram | Tumblr

Super Mario RPG [Game Review]

Super Mario RPG

Title: Super Mario RPG
Developer: Nintendo, Square
Publisher: Nintendo
Platform: 
Nintendo SNES
Category: 
Role-playing
Release Date: 
Mario 9, 1996
How we got the game: 
We got it on the SNES Classic and also have it on the Wii virtual console, as well as the original SNES cartridge

krismii
Prepare to just have me absolutely gushing about this game. It’s one of my absolute favorites and it will never get old!

rachmii
Super Mario RPG is an old classic. We were super excited when we found it was on the SNES Classic. We have the game on the Wii virtual console if we ever wanted to try playing it again, but it’s cool to play with the old controllers again.

gameplay

krismii
Super Mario RPG features classic RPG elements in a Super Mario game. The story is linear with a large map to follow and explore, with battles following the typical RPG formula with attacks and party members.

rachmii
You, of course, play as Mario, as you go through your journey trying to save Toadstool and then the rest of the world. As you journey further you meet new people who join your party. You end up with five members total with three being able to battle at once.

 krismii
Battles allow all party members to gain experience, even those who aren’t actively battling. Members level up when they gain enough experience, increasing their HP, attack, defense, and special stats. The further you move along in the story, the stronger weapons and armor are available to you, along with accessories to ward off status ailments or increase stats as long as the character wears them.

Rachel Mii Double Jump
It’s easy to allow your team to work together in any given group of three since they all level up together whether they’re active in battle or not. Mallow and Toadstool were great at healing the other members of the team, so they weren’t used together much. Still, the team possibilities were pretty good.

krismii
Toadstool and Mallow were both great with magic power, yes, but Mallow could also be geared toward more fighting with his magic while Toadstool had more healing capabilities. Mario was the classic, balanced-all-around character, and Bowser was the tank with his high defense. Geno had the highest attack power, but wasn’t so great with the defense stat. It’s always interesting trying to figure out which characters to use for which boss battles. I kind of wish that all five could be used in battles together, but I suppose that would be overkill.

Rachel Mii Double Jump
It’d be cool if it was like Pokemon and you were able to swap out characters if one died. Still, the system worked and we didn’t die too many times anyway.

graphics-music

krismii
Even as a kid, I had always enjoyed this game’s graphics and music. The world was always vibrant, with each area having its own unique style, and the character models were great. Even though they were mere pixels, the character sprites had some surprisingly distinct and accurate facial expressions. Mario especially was wonderful, considering he was the silent protagonist!

Rachel Mii Double Jump
I agree each area was vivid and unique from other areas. The monsters as well as the inhabitants of the world had cool styles and were nothing like anything from Mario games today (aside from the toads, goombas, etc). Mario, as silent as he is, is a sassy fellow in this game. He tells a good amount of stories in this game and it’s always amusing.

krismii
Yes, just seeing him and the other party members mime out parts of the story when explaining key points to NPCs was always great to see. There’s even a running joke in the game with the characters falling on their faces, similar to when we would “facepalm.” The music is fantastic as well, with each pieces matching the mood of the area we were in. It was composed and arranged by Yoko Shimomura, who notably worked on the Mario & Luigi series as well as composing tracks for Super Smash Bros. for the 3DS and Wii U.

Rachel Mii Double Jump
The music, like most video games, are songs that just get stuck in your head. They’re fun to hum along with and upbeat. The battle music was fantastic as was the music for when a battle was won. Every time we won a battle, both Kris and I immediately started singing the song each and every time.
story

Rachel Mii Double Jump
Bowser is at it again! He has kidnapped Princess Toadstool and it’s up to Mario to save her. But that’s only the beginning of the story. Mario defeats Bowser pretty quickly but then his castle is taken over by Smithy. Mario teams up with two new friends, Mallow and Geno, as well as Bowser and Toadstool to defeat Smithy and save Star Road, thus saving the world.

krismii
The storyline itself is a little cliche, but it works. Smithy, in his plot for domination over Mario’s world, destroys Star Road, the place where wishes on shooting stars were granted. With the Star Road destroyed and its Star Pieces scattered over Mario’s world, wishes are unable to come true anymore. Geno, a star spirit, has been tasked with finding the Star Pieces and repairing the Star Road. Mallow is a young “frog” who is searching for his true home, finding his place both in the world and with the team of heroes. Mario and Bowser form a truce for the first time and Toadstool, before she was known as Peach, proves how formidable she is on the front lines.

Rachel Mii Double Jump
…That about sums it up. You explained it much better than I ever could.

replay-value

krismii
Yes, the story and gameplay are rather linear, and there’s not much of a variety in terms of switching out party members, but this game is one that I can replay over and over without getting bored. The graphics and music are wonderful, the writing is fantastic, and the characters are amazing. I can’t gush about this game enough!

Rachel Mii Double Jump
This is the definition of a classic. There’s nothing too special about it, but the overall game is just so much fun and upbeat. We’ll be playing this one again in due time again… and again.

Super Mario RPG gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitter | Instagram | Tumblr

Luigi’s Mansion: Dark Moon [Game Review]

Luigi's Mansion: Dark Moon | Video Game Review | Nintendo | Nintendo 3DS | DoublexJump.com

Title: Luigi’s Mansion: Dark Moon
Developer: Nintendo, Next Level Games, Nintendo Software Planning & Development
Publisher: Nintendo
Platform:
Nintendo 3DS
Category:
Action-adventure game
Release Date:
March 20, 2013 
How we got the game:
I bought it

 

 

 

Luigi’s Mansion for the Nintendo Gamecube is one of my favorite games. I could play and replay it, but I realized I hadn’t played Dark Moon in a while. For some reason it was calling me and I was eager to pick it back up again. I’m glad I did.

storyProfessor E. Gadd is in a predicament and he calls on Luigi for help. Poor Luigi is sitting at home sleeping in front of the TV when the professor uses his Pixelator on the unsuspecting plumber. Gadd brings Luigi to his bunker, a hideout outside of the mansion. Since the first Luigi’s Mansion game, Gadd has been living in peace with the ghosts in the mansion. The ghosts have been helping him with his research as he invents new tools and discovers new information.

The Dark Moon in the sky is what keeps the ghosts in a caring state. So, when King Boo knocks it out of the sky, scattering the pieces, and tainting each piece with dark magic, the ghosts go awry and Gadd is forced to hide. Now it’s up to Luigi to save Gadd as well as the ghosts.

gameplay

Gameplay is similar to how the first game worked. Luigi has the Poltergeist 5000, an invention created by Professor E. Gadd, designed to capture ghosts. This time it’s new and improved. It has a Strobulb and a Dark-Light Device.

Using the vacuum is simple enough. Luigi has his flashlight, which you can’t click on and off anymore – it just stays on. The Strobulb is like a super flashlight. It opens certain doors and safes and it’s what you use to stun the ghosts. When stunned, you then press R to suck them up (or L to blow stuff out). The other mechanic, the Dark-Light Device, is used to find invisible items. This can be anything from furniture, lights, or even doors. Boos are hiding throughout all the areas turning things invisible. There’s one Boo hiding in each level and if you catch them all you’ll unlock a new level in that area.

There are five areas in the game each with four levels plus a boss. Gadd will tell you what you have to do and where to go next. All you do is follow what he says, go where you need to go, and the game will do the rest. While you have to do each level in order, you can always go back to previous levels to capture a missing Boo, get more money, or find those gems (each area has a set of 13 gems to collect).

There are news kinds of ghosts in this game. Greenie, Slammer, Hider, and Sneaker are the main four. The ghosts get stronger the farther you get into the game as there are “strong” versions of each ghost. They have a shield you need to break before you’re able to suck them up. Normally this isn’t too much of a problem, but when you have multiple ghosts in the room, it can get pretty tough.

While there’s a nice variety of ghosts in this game, I felt as though it wasn’t as challenging as the first game. In the Gamecube game you’d walk into a new room and there’d be a ton of ghosts. In Dark Moon, most rooms barely have any ghosts. If they do it’s only one or two. There are some levels where you get ambushed and it’s a little challenging, but it’s not too often. There definitely could have been more on the ghost front.

I will say this, the final boss and leading up to it was pretty tough. That took me a few tries to do.

graphics-music

For a 3DS game, the graphics were up to par. Luigi had a good amount of facial expressions and there was more variety in the cut scenes. I found myself watching each cut scene carefully as though I would miss something.

The music, as always, was fantastic. I get the main theme stuck in my head. In fact, I’m listening to it on a loop as I write this review. The music was spot on for each area in the game as were the sound effects. Collecting the money was my favorite sound effect… just saying.

replay-value

This is the second time I’ve playing this game and I can definitely see myself going back for more. It’s a fairly short game and despite knowing what happens, there’s a lot to do. You can always go back and try to beat your scores such as time, money, or even gem and Boo collecting.

Luigi’s Mansion: Dark Moon gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitter | Instagram | Tumblr

Super Mario Kart [Game Review]

Super Mario Kart | Game Review | Nintendo | SNES Classic Edition | DoublexJump.com

Title: Super Mario Kart
Developer: Nintendo, Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Platform:
Nintendo SNES (SNES Classic Mini Edition)
Category:
Racing
Release Date:
1992 (2017 for the SNES Classic) 
How we got the game:
We bought the SNES Classic

krismii
I felt so old booting up this game. Super Mario Kart was one of my first introductions to the gaming world when I was first able to pick up a controller. It was amazing to play this game again and be able to actively compare it to the latest installment of the Mario Kart series, Mario Kart 8 Deluxe, which was the most prominent game we played this past summer.

rachmii
This game was familiar to me when we turned it on. The music especially caught my attention, though I’ll admit I barely remember playing it. I wasn’t even born when the game was originally released. In fact, I think the only reason I recognized any of the levels was because Nintendo remakes them from newer Mario Kart games.

gameplay

krismii
Super Mario Kart is a simple racing game. You use the D-pad to steer and the buttons to either accelerate, brake, or throw items at opponents in an attempt to sabotage them. Super Mario Kart was also the installment that enabled you to “hop” rather than drift around corners.

rachmii
You make it sound so easy. While I didn’t find myself steering the controller itself, I wished I was able to. The controls are simple enough, but I couldn’t drive straight to save my life. I gave up on hopping quickly after I jumped right off the stage a couple of times. Most of the levels have a lot of twists and turns to them as well making it hard to remain on the pathway.

 krismii
This game was definitely harder than I remember it being, but then I began to wonder if it’s because the newer Mario Kart games became easier. Super Mario Kart has limited control options while the newer installments are customizable to fit a player’s preference. Not only that, but it seemed as if the computer opponents were more difficult. There were multiple times where an NPC Yoshi would be chucking eggs at us on the course when eggs weren’t an available item to us from the item blocks. Yoshi seemed to have an endless supply of them, as well (which, for the character, makes a little sense, but it seemed like cheating for a race!).

Rachel Mii Double Jump
The NPC characters were brutal, I agree. Though I can’t complain because it made for a nice challenge. What shocked me was that you have lives in the game. If you get below fourth place, you lose a life. After you lose three, you’re out of the game. There were quite a few times Kris had to finish the cup for us because I kept getting a game over. It made for some good laughs if anything else.

graphics-music

krismii
The graphics and music are such throwbacks to the past! Compared to games nowadays, the graphics aren’t up to par, but I think the game aged rather well. The graphics are enough to paint the scene and let you follow the road well enough to keep going with the race.

Rachel Mii Double Jump
The game is very bright and colorful. The sprites are hilarious to look at. The characters look as though they were stuffed into karts that are ten-times too small for them. Still, it works.

krismii
The music was very nostalgic as well, but there obviously wasn’t a different tune for every race nor a variety of instruments, if you will, due to the computer-generated tunes. Still, the music did it’s job as always, making you raring to go as a race started up.

Rachel Mii Double Jump
That music will stay with me forever. No, there wasn’t much of a variety, but it was still catchy. It’s the kind of music that I could hear randomly and say, “That’s from Mario Kart.”

replay-value

krismii
Like the rest of the series, Super Mario Kart has several cups for the grand prix races as well as a handful of different characters for players to try out. It’s a good challenge to best your high scores and win the gold trophy in every match of races, giving the game decent replay value.

Rachel Mii Double Jump
I have to play this game again. I need some serious practice.

Super Mario Kart gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitter | Instagram | Tumblr

Mario Kart Wii Was A Top Seller On Amazon Just Last Month [News]

Rachel Mii | DoubleJump.comHappy Thursday!

The weekend is almost here, but there’s a blizzard today so there’s a snow day for everyone in my family. My cousins got a Switch for Christmas and they’re eager to try out the online features for Mario Kart 8 Deluxe with Kris and I.

Mario Kart Wii made it on the top sellers list on Amazon in December 2017 | Mario Kart Wii | Nintendo | video games | DoubleJump.com

I found it funny that I was scouring some gaming blogs and on My Nintendo News there was a quick article about Mario Kart Wii.

Mario Kart Wii was my favorite Mario Kart game ever. Mario Kart 8 Deluxe is right up there with it, but the Wii version will always and forever have a special place in my heart.

Apparently, Mario Kart Wii was number 82 on the top 100 list of best sellers in the video game category on Amazon. This was just last month, December 2017.

Mario Kart Wii was originally released in April 2008. That’s nearly 10 years ago!

According to the article on My Nintendo News, some people are speculating that parents bought that version mistaking it for Mario Kart 8 Deluxe for the Switch. I know a few people who got the Nintendo Switch for Christmas this year and I’m sure there are plenty more people and kids who got it that I don’t know of.

Could you imagine though? Getting a brand new console that takes itty-bitty cartridges the size of a pillow mint and get a game that contains a CD disc? What would be worse was if they didn’t own a Nintendo Wii either.

If it really is because people mixed up the two games, I guess I could understand. I know a lot of people who are completely clueless when it comes to games and consoles. When you buy on Amazon there’s no salesperson to tell you otherwise. You just point, click, and buy.

Then again, maybe some people are just discovering old Mario Kart routes again… I know I am with Super Mario Kart on the SNES Classic.

I haven’t turned on my Nintendo Wii in a long time though.

What do you think about this? Did some people buy the wrong game or are some people finding a love for their Wii again? Let me know in the comments below!

Connect with us:
Twitter | Instagram | Tumblr