Mario Party Advance [Video Game Review]

Video Game Review: Mario Party Advance | Nintendo | Gameboy Advance | Video Games | Gaming | Review | DoublexJump.com

Title: Mario Party Advance
Developer: Hudson Soft
Publisher: Nintendo
Platform: 
Gameboy Advance
Category:
Party
Release Date: 
January 13, 2005
How we got the game: 
I bought it

 

 

 

I love the Mario Party series. Of course, there are some games that are better than others. When I went through my bucket of handheld games the other day, I found this gem. I forgot I had it and wasn’t even sure if I had ever played it. So, I turned it on. And, well… it exists.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I was looking forward to an “old fashioned” Mario Party game and this was not what it was. When I turned the game on, there were a ton of things unlocked so I had played it before. In fact, I had so many coins that I must have enjoyed the game at one point in my life. But today is not that day.

The main mode is called Shroom City. You can choose from Mario, Luigi, Peach, or Yoshi to play as. Depending on who you choose, you start at a different spot on the board. I don’t know why this is and the others don’t join you. There’s no multiplayer, there are no NPCs playing against or with you on the board. It’s all you and you have mushrooms as dice blocks.

Now, they give you four mushrooms to start off with. I kept rolling a 3 and got nowhere fast. When you run out of mushrooms, it’s game over. Do you see my dilemma?

Of course, you can get more mushrooms by winning mushrooms in mini-games (which is a space you have to land on) or by landing on mushrooms spaces. The object of the game is to keep moving along the board and fulfill “quests” from the NPCs scattered about. For example, Shy Guy is at the train station and needs help. So, you need to somehow make it to the train station.

You can move anywhere you please on the board, which was a fun feature. However, when you have limited moves through your lack of mushrooms, it makes the game ten times harder.

Completing quests gives you Gaddgets (you know, like Professor E. Gadd?) though I didn’t care too much for the Gaddgets. I wanted to compete against NPCs and play mini-games.

The mini-games weren’t all that bad. I played quite a few of them in the free-for-all mode and had a good time. Again, it would have been more fun if I were playing against friends or NPCs, but the games worked out just fine as personal challenges. In fact, that’s the goal for most of the games – beat your high score.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

It’s a game from 2005 and for the Gameboy Advance. The graphics certainly aren’t what they are now, but they were pretty good for their time and it was charming to look back on. The characters all had their own poses and such, however, there was no voice acting. So that was kind of weird not to hear.

The music was good. Like all Mario Party music, it’s catchy and upbeat.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I don’t think I’ll be going back to this one… maybe ten years from now when I come across it again and forget I had it, I’ll turn it on and unknowingly relive this whole moment. Overall though, this is a Mario Party game to skip.

Mario Party Advance gets…
2 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

Connect with us:
Twitch | Twitter | Instagram | Tumblr

Advertisements

Dr. Mario World [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

Dr. Mario World surprised us all when it came out a day early than it was supposed to! I’m glad it did too because it gave me a nice chunk of time to give it the attention it deserves.

Mobile Game Review: Dr Mario World | Nintendo | Video Games | Mobile Games | Gaming | DoublexJump.com

I have to admit, Dr. Mario World isn’t at all what I expected it to be. I played Dr. Mario for the first time just a few months ago and it resembled Tetris. Dr. Mario World is the opposite where the concept is still the same but you’re working your way up instead of having the capsules dropdown – not to mention you have full control over the capsules. There are also so many different power-ups that can be on the board plus different doctors and assistants to help you out. But we’ll get to all that in a minute.

The first things I noticed about the game was the graphics and music. The graphics are so vivid and crisp. My iPad is four-years-old and the game is so bright. It looks clean and fresh which is the way a brand new game should look. On the other hand, I’m amazed mobile graphics look this good. The music was another fun part. The hub world is catchy and the levels are a throwback to the original music. There are bonus levels where the music is different, but I think that’s my favorite music, in all honesty. Overall, the aesthetics of the game are super fun.

After a quick “story” of the virus taking over the Mushroom Kingdom, you play as Dr. Mario in various levels to rid of all the viruses. The levels are set up in a hub world similar to Candy Crush so that you just keep on moving when you bet a level or you can go back and replay levels. There are also different areas. For example, when you complete the first twenty levels, you head to a new area where levels 21 through 40 are. Plus, some bonuses on the way.

But, I’m getting off topic for now.

You start as Dr. Mario and, in the first few levels, Toad gives you a quick rundown on how to play. The viruses are scattered about the board and a purple liquid fills up allowing you to place the capsules on the board. The capsules are on the bottom of the screen. They show you two at a time, though you can’t swap them out (at least, I haven’t figured out how to if you can). It just shows you which capsule to expect next so you can strategize. You can tap the capsules to go either vertical or horizontal depending on how you need them to fit on the board. Connect three of the same color together – whether it’s two blue capsules and one blue virus or two red viruses and one red capsule – and the virus will disappear.

The cool thing about this is that, in addition to turning the capsules around, you can place them anywhere on the board. As long as you drag it with your finger, you have full control over the capsules. Even if a capsule pops and half is still left, you can grab the half and move it where ever you think it would be best. However, it is in the purple ooze so you can’t move a capsule downward if you’ve already brought it up. Also, if you try to move it on top of a virus, it’ll float up until it hits the ceiling or a block or something else blocking its way. So, you need to think about where you want them to go carefully. I’ve forgotten that a few times in my panic to complete the level.

Of course, I say I panic and I don’t know why because these levels aren’t timed – which is great! The level tells you how many viruses you need to get rid of and gives you a certain amount of capsules. This makes it so you can take your time but I sometimes forget that. Of course, there are bonus levels that are extra challenges. Those are timed and difficult for me to bet because I panic too much and am terrible at video games.

You don’t get into the levels without help though. You can play as Dr. Mario, Dr. Princess Peach, or Dr. Bowser. There are other doctors to be unlocked as well. Each doctor has their own special skill as well. For example, I love Dr. Bowser – he wears a lab coat and has a spikey stethoscope! (Take that, tie at E3!) He has the skill when his meter is filled, to get rid of two rows. He just sets it on fire and there you go.

The doctors can equip assistants as well to help you out. You can have one or two assistants with you throughout the levels and change them as you want.

So many different things can happen in the levels as well – there are different goals to reach. For example, you can either get rid of all the viruses or collect all the coins that are hidden within the blocks.

In addition, there are a lot of obstacles in the game. For example, sometimes the viruses will be frozen and you’ll have to get three in a row just to thaw them and then get three in a row to actually pop them. There are different colored shells so that when you activate them by getting three of the same color in a row (shell, virus, or capsule – as long as it’s touching the shell) then the shell will move back and forth and get rid of the row it sits on. There are bombs that will blow up everything around it when activated and more.

This game plays like most mobile games though. There are microtransactions. So, if you want a pass or try a level again without re-doing the whole thing, you need diamonds which costs real life money. Also, you have to wait. No, you don’t need to wait real time for your farm to grow, but you only have a certain amount of hearts. Five hearts, to be exact. It costs one heart to play a level and in order to get that heart back, you need to wait about 30 minutes. Sometimes, a heart will be given to you for completing a level which is nice. Or you can receive hearts from friends.

That’s another great feature of this game. You can have friends. Not only can you see where they are on the map and send one heart a day to them, but you can actually play with them. You can versus your friends in a duel of sorts which is a lot of fun. If you don’t have any friends currently online, you can versus other players who are currently on and looking for a challenge.

I’m sure there’s so much more to the game that I haven’t gotten to yet. I’m looking forward to playing more, for sure! Nintendo did a great job with this one.

Dr. Mario World gets a rating of…

PLAY IT | Download It | Delete It

Overall, Dr. Mario World is an aesthetically pleasing game with fun characters options and a twist on the original gameplay. It’s free to play, other than the optional microtransactions, so it’s definitely worth a try.

Have you played Dr. Mario World yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Luigi’s Mansion 3 Cover Art

Rachel Mii | DoubleJump.comHappy Thursday!

I’m anticipating the arrival of Luigi’s Mansion 3 for the Nintendo Switch. The official box art was revealed yesterday and it’s made me more excited than ever to play the game.

Luigi's Mansion 3 Cover Art | Nintendo Switch | Video Games | Gaming | DoublexJump.com

I came across the official cover art of Luigi’s Mansion 3 on the Internet yesterday and I was impressed immediately – though not surprised. The graphics for the Nintendo Switch have really come a long way compared to previous consoles and games. So, the fact that they added as much detail to the cover art as possible is not a surprise to me at all.

The flat, yet the 3D effect of the title looks like gummies to me that I could eat. Or those slime stickers that you can easily peel off the paper and stick to your windows. No matter what it looks like to you, it looks good. Gooigi, at the top, looks just like the title. Just less sticky and gooier, I guess.

I remember when Super Mario Odyssey came out and so many people were impressed by Mario’s hair and the slick effects on Bowser. Now, it’s Luigi’s turn for the spotlight. What stands out of the most to me is his hat. You can clearly see the thread lines in the “L” the fabric of his hat overall. Of course, Luigi’s hat is his trademark in a way, similar to how Mario’s hat is his own. Having the main feature and details in Luigi’s hat was a great choice.

On the other hand, I feel like the rest of Luigi looks like clay. Especially his mustache, eyebrows, and the sweatdrop on the side of his face. It doesn’t look bad, though. I think it looks cool.

Overall, the cover art looks great and I’m excited more than ever to play the game. The end of 2019 can’t come soon enough. (And yet, I hope the summer lasts a long time.)

Luigi's Mansion 3 Cover Art | Nintendo Switch | Video Games | Gaming | DoublexJump.com

What do you think of the cover art? Let me know in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Mario Kart Choices

Mario Kart Choices | Video Games | Gaming | Nintendo | Mario Kart 8 Deluxe | DoublexJump.com

krismii
Mario Kart 8 Deluxe has always been a staple when it comes to playing with friends and family. It’s generally simple enough for new gamers to pick up the concept, even if it does take practice to get used to the controls. Those who are more competitive tend to take a good look at the racers, the karts, and the karts’ components to optimize speed and handling for when racing around the tracks. While I glance at my character’s stats, I usually just go with a couple of favorites.

rachmii
I honestly never paid too much attention to the stats of the karts. As the Mario Kart franchise grew and newer games came out, picking your kart or bike along with the wheels and other accessories evolved. I always look at the different options and combinations as though I’m really thinking about the stats. In truth though, I just pick out what looks cool.

krismii
My current picks tend to be just what I favor in terms of style rather than stats as well. Now that Link is go-karting with Mario, I tend to pick him with one of the Hyrule-themed bikes and parachutes. If I decide to pick a kart rather than bike, I think Koopa Troopa is adorable on a kart with the biggest wheels we have available. Before the game became saturated with characters — many of them near clones of each other — I don’t remember having a favorite. In Double Dash’s time, I think I always just picked Daisy because she was the “tomboy princess” rather than actually liking her as a character.

rachmii
I always go for the Standard Bike along with the azure wheels. Why? Standard is standard and the wheels are blue. I’ll change the parachute depending on my mood that day. When it comes to the characters, I basically pick King Boo each time. I used to use Yoshi all the time but then our cousin liked to use him so I always chose Luigi, despite having the ability to use different colored Yoshi. Then, one day, I decided to be King Boo for some reason and I never went back.

krismii
Yes, you betrayed Luigi, haha! Link was an obvious choice for me when we got the game, for he’s one of my favorite video game characters of all time, but it was also nice to have a choice that wasn’t simply a clone or color-swap of the other characters. The Mario characters are wonderful, but there’s a good chunk that are just Koopalings, the baby characters, and metal versions of each other. Having Link, along with the Animal Crossing and Splatoon characters, gave the character roster a bit of fresh air. Obviously, it’s Mario Kart, so it being mainly Mario characters makes perfect sense, but a little variety is nice.

Rachel Mii Double Jump
If they really want to add more characters, they should include Goomba, Piranha Plant, and other Mario characters and enemies. I mean, Piranha Plant is in Smash and Boo is driving with no legs, so Goomba should have no trouble driving with no arms. I think it makes perfect sense.

krismii
Especially since Goomba has joined Super Mario Party and does just fine in the mini-games with no arms, haha! I do wonder how much the stats affect the characters as they’re racing in comparison with the player’s skill. I’m not too bad at Mario Kart, but there are definitely times when I’m behind and am relying on the random chaos of items to try to catch up with a faster kart. Still, I enjoy playing with my favorite characters and karts rather than studying all the stats for the best chance of winning

Rachel Mii Double Jump
I’m not entirely sure how it all works together. Honestly, it could be all be in our heads. Still, it’s a fun time.

Do you have any go-to karts or characters in Mario Kart? Let us know in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Top Tuesday: Favorite Odd Bosses In Super Mario RPG

Rachel Mii | DoubleJump.comHappy Tuesday!

Super Mario RPG is a favorite game of ours. I always enjoy watching Kris play, humming along to the music, and commentating on the wacky-looking enemies in the game.

Top Tuesday: Favorite Odd Bosses In Super Mario RPG | Nintendo | Nintendo SNES | Video Games | Gaming | Super Mario RPG | DoublexJump.com

Bowyer

Bowyer is the first boss you encounter in the game. He has an interesting character design as he looks like a bow. His main attack is, of course, shooting arrows. He has a funny accent and certainly sticks out in the forest with a bright red, yellow, and green design. His body has stripes and his hair is wild and spiked and he’s got a nice pair of red, crazy eyes going on. I’ve always enjoyed his design because he’s an enemy who looks like a weapon. Which is odd and cool at the same time.

Valentina

What can I say about Valentina? She’s a pain in the butt, mean, and materialistic. Her head looks like Arnold from Hey, Arnold! and has big boobs. She’s also got a bird on top of her head – whether it’s still alive or not, I have no idea. I believe she’s a “human” trying to look like a bird because “Mallow” is apparently Dodo who is, well, a dodo bird.

Booster

Who doesn’t love Booster? He kidnapped Princess Toadstool and wants to marry her but he honestly has no clue what he’s doing. He has dolls of Mario and Toadstool and himself, which is… totally bizarre. He cries when he can’t find his Mario doll. He’s a funny guy though and I’ve always enjoyed his part of the game. His castle is a great level to get through and the music alone makes it all worthwhile. Plus, he reminds me of Wario a bit in looks.

Bundt

Bundt is a cake. Yes, a cake that’s alive. In fact, he was created to be Booster and Toadstool’s wedding cake. As soon as Mario and gang crash the wedding, you battle the two chefs but it turns out Bundt is the true boss. Having a wedding cake as the main boss is a cool concept and, while he’s personified a bit, he still looks like a regular cake which makes it all the cooler.

Belome

I don’t even know what Belome is. A cat? A dog? A frog? He’s encountered in the sewers and looks poisonous. He’s bright yellow with red squiggly designs all over him. He’s got four horns on the top of his head and four eyes which is pretty daunting. Not to mention he’s got a long tongue that he easily scoops up and eats your party members. Yeah… Belome is probably one of the weirder bosses in this game. But, like all the other bosses and enemies, he’s pretty cool. The design choices in Super Mario RPG are top notch.

What are some of your favorite odd bosses in Super Mario RPG? Let me know in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Throwback Thursday: Getting Through Paper Mario Sticker Star

Rachel Mii | DoubleJump.comHappy Thursday!

Paper Mario is my favorite game. Paper Mario: The Thousand-Year Door is a fantastic game. Super Paper Mario was okay. Paper Mario: Sticker Star… it exists.

Throwback Thursday: Getting Through Paper Mario Sticker Star | Nintendo | Nintendo 3DS | TBT | Video Games | Gaming | DoublexJump.com

When Paper Mario: Sticker Star was released for the Nintendo 3DS on November 11, 2012, I tried not to get my hopes up too much for it. The first two games were great and the third game, for the Wii, was just okay for me. I was hoping Sticker Star would at least be on the same wavelength of Super Paper Mario. I also wondered how it would be on a handheld when the rest of the series was on home consoles.

Sticker Star, to say the least, disappointed me. It’s because of this game, I don’t get my hopes up for any good Paper Mario games that are announced (not that there’s been very many).

I played the game once and never looked back. I beat the game because I wanted to get through the whole thing just to say I did it. With that said, I haven’t picked up this game since late 2012 or early 2013. It’s been a long time and I don’t remember much of it other than it is frustrating.

The sticker concept was pretty good. I thought it was an interesting mechanic to add into the battle system, but it was executed poorly.

The biggest thing I remember about the game was the final battle with Bowser. Certain stickers are needed for the battle and need to be used at specific times during the battle. I tried and failed so many times, wasting lives and stickers. I eventually looked up a walkthrough online and followed that in order to beat the game.

That was my biggest problem – the final battle. It was so anticlimactic because I couldn’t figure it out myself and there was only the one way to get through it. For a Mario RPG game, I’d prefer to throw whatever punches I can, not rely on specific stickers that I may or may not have in my inventory before the battle begins.

I remember lying in bed during the final battle and Kris was lying in her bed playing through the game as well. I can’t remember if we beat it at the same time or not, but the two of us were frustrated together.

When I did beat the game, I didn’t have any sense of accomplishment. In fact, I felt like I wasted my time.

Aside from the battle mechanics and the final fight with Bowser, the game was just okay. It wasn’t bad, but it wasn’t great. Maybe someday I’ll try to play it again and relive those frustrating days.

Have you played Paper Mario Sticker Star? Let me know in the comments below! If you liked this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Character Spotlight: Baby Peach

Rachel Mii | DoubleJump.comHappy Tuesday!

It’s time for another character spotlight and Baby Peach was on my radar. I don’t know why since she’s a devil child, but hey. Here we go.

Character Spotlight: Baby Peach | Super Mario Bros. | Nintendo | Video Games | Gaming | DoublexJump.com

The infant counterpart of Princess Peach, Baby Peach is but a minor character. Baby Mario and Baby Luigi are a thing, so Baby Peach and Baby Daisy have made appearances. I don’t have much opinion on Baby Peach because, despite her being in a few games such as Mario & Luigi: Partners in Time and Yoshi’s Island DS, I really only know her well through the Mario Kart series.

Mario Kart Wii, specifically.

Baby Peach, no matter what difficulty level or race speed or whatever, she was always in every single race I played and she was always tailgating me. The NPC had it out to get me. Why? I have no idea. The moment I turned on the game and unlocked her character (if she could be unlocked, I honestly don’t remember how that game worked), she was always trying to beat me.

I don’t know why Baby Peach specifically, especially since I was always Yoshi. I imagine there’s probably a better rival for Yoshi than Baby Peach, right?

Still, to this day, I can’t stand her. For that reason only. She will always be the devil to me.

The good news is, I always beat her.

Do you like Baby Peach? Let me know in the comments below! If you liked this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch