Top Tuesday: Favorite Odd Bosses In Super Mario RPG

Rachel Mii | DoubleJump.comHappy Tuesday!

Super Mario RPG is a favorite game of ours. I always enjoy watching Kris play, humming along to the music, and commentating on the wacky-looking enemies in the game.

Top Tuesday: Favorite Odd Bosses In Super Mario RPG | Nintendo | Nintendo SNES | Video Games | Gaming | Super Mario RPG | DoublexJump.com

Bowyer

Bowyer is the first boss you encounter in the game. He has an interesting character design as he looks like a bow. His main attack is, of course, shooting arrows. He has a funny accent and certainly sticks out in the forest with a bright red, yellow, and green design. His body has stripes and his hair is wild and spiked and he’s got a nice pair of red, crazy eyes going on. I’ve always enjoyed his design because he’s an enemy who looks like a weapon. Which is odd and cool at the same time.

Valentina

What can I say about Valentina? She’s a pain in the butt, mean, and materialistic. Her head looks like Arnold from Hey, Arnold! and has big boobs. She’s also got a bird on top of her head – whether it’s still alive or not, I have no idea. I believe she’s a “human” trying to look like a bird because “Mallow” is apparently Dodo who is, well, a dodo bird.

Booster

Who doesn’t love Booster? He kidnapped Princess Toadstool and wants to marry her but he honestly has no clue what he’s doing. He has dolls of Mario and Toadstool and himself, which is… totally bizarre. He cries when he can’t find his Mario doll. He’s a funny guy though and I’ve always enjoyed his part of the game. His castle is a great level to get through and the music alone makes it all worthwhile. Plus, he reminds me of Wario a bit in looks.

Bundt

Bundt is a cake. Yes, a cake that’s alive. In fact, he was created to be Booster and Toadstool’s wedding cake. As soon as Mario and gang crash the wedding, you battle the two chefs but it turns out Bundt is the true boss. Having a wedding cake as the main boss is a cool concept and, while he’s personified a bit, he still looks like a regular cake which makes it all the cooler.

Belome

I don’t even know what Belome is. A cat? A dog? A frog? He’s encountered in the sewers and looks poisonous. He’s bright yellow with red squiggly designs all over him. He’s got four horns on the top of his head and four eyes which is pretty daunting. Not to mention he’s got a long tongue that he easily scoops up and eats your party members. Yeah… Belome is probably one of the weirder bosses in this game. But, like all the other bosses and enemies, he’s pretty cool. The design choices in Super Mario RPG are top notch.

What are some of your favorite odd bosses in Super Mario RPG? Let me know in the comments below! If you like this post, please share it around.

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Throwback Thursday: Getting Through Paper Mario Sticker Star

Rachel Mii | DoubleJump.comHappy Thursday!

Paper Mario is my favorite game. Paper Mario: The Thousand-Year Door is a fantastic game. Super Paper Mario was okay. Paper Mario: Sticker Star… it exists.

Throwback Thursday: Getting Through Paper Mario Sticker Star | Nintendo | Nintendo 3DS | TBT | Video Games | Gaming | DoublexJump.com

When Paper Mario: Sticker Star was released for the Nintendo 3DS on November 11, 2012, I tried not to get my hopes up too much for it. The first two games were great and the third game, for the Wii, was just okay for me. I was hoping Sticker Star would at least be on the same wavelength of Super Paper Mario. I also wondered how it would be on a handheld when the rest of the series was on home consoles.

Sticker Star, to say the least, disappointed me. It’s because of this game, I don’t get my hopes up for any good Paper Mario games that are announced (not that there’s been very many).

I played the game once and never looked back. I beat the game because I wanted to get through the whole thing just to say I did it. With that said, I haven’t picked up this game since late 2012 or early 2013. It’s been a long time and I don’t remember much of it other than it is frustrating.

The sticker concept was pretty good. I thought it was an interesting mechanic to add into the battle system, but it was executed poorly.

The biggest thing I remember about the game was the final battle with Bowser. Certain stickers are needed for the battle and need to be used at specific times during the battle. I tried and failed so many times, wasting lives and stickers. I eventually looked up a walkthrough online and followed that in order to beat the game.

That was my biggest problem – the final battle. It was so anticlimactic because I couldn’t figure it out myself and there was only the one way to get through it. For a Mario RPG game, I’d prefer to throw whatever punches I can, not rely on specific stickers that I may or may not have in my inventory before the battle begins.

I remember lying in bed during the final battle and Kris was lying in her bed playing through the game as well. I can’t remember if we beat it at the same time or not, but the two of us were frustrated together.

When I did beat the game, I didn’t have any sense of accomplishment. In fact, I felt like I wasted my time.

Aside from the battle mechanics and the final fight with Bowser, the game was just okay. It wasn’t bad, but it wasn’t great. Maybe someday I’ll try to play it again and relive those frustrating days.

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Character Spotlight: Baby Peach

Rachel Mii | DoubleJump.comHappy Tuesday!

It’s time for another character spotlight and Baby Peach was on my radar. I don’t know why since she’s a devil child, but hey. Here we go.

Character Spotlight: Baby Peach | Super Mario Bros. | Nintendo | Video Games | Gaming | DoublexJump.com

The infant counterpart of Princess Peach, Baby Peach is but a minor character. Baby Mario and Baby Luigi are a thing, so Baby Peach and Baby Daisy have made appearances. I don’t have much opinion on Baby Peach because, despite her being in a few games such as Mario & Luigi: Partners in Time and Yoshi’s Island DS, I really only know her well through the Mario Kart series.

Mario Kart Wii, specifically.

Baby Peach, no matter what difficulty level or race speed or whatever, she was always in every single race I played and she was always tailgating me. The NPC had it out to get me. Why? I have no idea. The moment I turned on the game and unlocked her character (if she could be unlocked, I honestly don’t remember how that game worked), she was always trying to beat me.

I don’t know why Baby Peach specifically, especially since I was always Yoshi. I imagine there’s probably a better rival for Yoshi than Baby Peach, right?

Still, to this day, I can’t stand her. For that reason only. She will always be the devil to me.

The good news is, I always beat her.

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Our Thoughts On Super Mario Maker 2

Our Thoughts On Super Mario Maker 2 | Nintendo | Nintendo Direct | Nintendo Switch | Super Mario Bros. | Video Games | Gaming | DoublexJump.com

krismii
Super Mario Maker 2 is coming out at the end of next month! We enjoyed the original Super Mario Maker on the Wii U and the direct from last week showed off some great new features for the sequel.

rachmii
We didn’t play too much of the first Super Mario Maker game. I think I enjoyed it more than Kris did, but when we watched the Direct of this upcoming sequel, we both were impressed and are excited to play the game.

krismii
While the idea of a story mode sounds a little silly with a game that’s so focused on creativity, I think I’m rather excited for it. I think it’s only single-player, but the idea of having being taught the different tools and aspects of the game through a “story” is great. With all the other new features, I feel that the story mode will help people feel less overwhelmed at all the options in the main mode.

rachmii
The story mode definitely seems odd, but I love the idea of it. I’m eager to play a Mario game from Nintendo that’s harder than the typical Mario platformer – even though it’s the same tools and elements. They’ve also added a lot more new tools as well, which I’m excited about. Although, that just means the levels people create are going to be that much crazier! But that makes it more fun.

krismii
Some of the new tools are the snake blocks, auto-scroll settings, on/off switches, and even Cat Mario to go along with the other Super Mario 3D World inspired content. Not only that, the direct showed Super Mario 3D World in a section of the level aesthetics that had plenty of room for other games… I wonder if they’re going to add any other games that your levels can be based upon as DLC or something?

Rachel Mii Double Jump
I would love to see Paper Mario levels. That would be awesome. I’m most excited for the co-op part of the game though. I can’t wait for the two of us to create levels together and even go through some of the levels together as well. It will most likely be way harder, but it would be so much fun.

krismii
It will be fantastic for us to play together like that, especially with all the latest platform Mario games being up to four-player co-op. I think the multiplayer in Super Mario Maker 2 makes perfect sense. We’re going to be ridiculous trying to create levels together, probably even playing through them, but it’ll be fun! Not only that, it sounds like the online play will be great as well! I’m certainly looking forward to online multiplayer.

Rachel Mii Double Jump
Online multiplayer is definitely another plus. I’m happy the game is coming out at the end of June. I’m eager to get my hands on a copy!

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Throwback Thursday: Mario Party 4

Rachel Mii | DoubleJump.comHappy Thursday!

I’m a huge fan of the Mario Party series – well, most of them, anyway. Way back in the day, my all-time favorite Mario Party game was number 4. It’s not anymore, but it still holds a special place in my heart.

Throwback Thursday: Mario Party 4 | TBT | Nintendo | Gamecube | Super Mario Bros. | Video Games | Gaming | DoublexJump.com

Mario Party 4 was originally released on October 21, 2002, for the Nintendo Gamecube. Kris and I played this one to death. We absolutely loved it.

Every time we played, we played on a team. It was always us versus two hard CPU. We’d always crush them, but it would be close and we’d have a blast every game.

Then we’d play just the mini-games because there were two that were our absolute favorites: Team Treasure Trek and Dungeon Duos. The first game was a maze – one needed to find the chest and the other needed to find the key and meet up somewhere to win. Dungeon Duos was an obstacle course inside a dungeon, cave-like place.

It was always a good time and when we recently got our Gamecube back up and running, we decided to play a round of Mario Party 4. You know, for old time’s sake.

However, the game is so easy. Even the CPUs on the hardest setting was dumb. The mini-games were still fun, but the gameplay with the CPUs on the boards wasn’t. It was definitely a lot harder when we were kids… or maybe we just weren’t as good as we thought. Still, we won each time.

It was fun to go back to it again though. I’m sure we’ll play through the game on stream sometime. I want to give it a shot again even though it was way easier than I remembered it.

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I Need More Paper Mario

Rachel Mii | DoubleJump.comHappy Thursday!

It’s been quite the weekend. Kris and I did a six-hour live stream showing off some of our favorite Nintendo Switch stream. We were totally dead afterward. It was a lot of fun though and I can’t wait to do it again sometime!

I Need More Paper Mario | Video Games | Gaming | Nintendo | Nintendo Switch | DoublexJump.com

While it was fun to play some games we haven’t in a long time, it got me thinking about how we’ve been in sort of a “gaming slump” lately. Keeping up with game reviews this year have been tough. Which is weird since there are a ton of great games coming soon or recently came out. Still, Kris and I have been more interested in playing games we started and never finished. Or maybe we’ve played them over and over again but had an itch to play them yet again.

I don’t know why – though I’ll blame Jett – I’ve been having a craving for Paper Mario.

I wanted to replay the beloved game for a while now, but there are so many other games on my list that are new, so I’ve decided to do those first.

I have Paper Mario on the Nintendo Wii. It’s been quite a while since I’ve turned that console on so who knows how well it would even work (though it should work just fine). I could play The Thousand-Year Door on the Gamecube. It’s been way longer since I’ve played that one and I don’t remember it by heart like I do with the original Nintendo 64 Paper Mario.

I definitely want to play through the whole series again. Maybe I’ll do so on stream if I can get all the games to work. But I honestly want a new Paper Mario.

The last Paper Mario game we got was Color Splash for the Nintendo Wii U. I would love a brand new Paper Mario game for the Nintendo Switch. You know, one that’s like the original game and Thousand-Year Door. Granted, I was pleased with Color Splash, though it’s not my favorite.

Having a Paper Mario game on the Switch – whether they port the Nintendo 64 and Gamecube ones to the Switch or make a brand new one – would make me extremely happy. Actually, they can just do all of that. Port the first two games and give me a brand new Paper Mario similar to the first two games.

I don’t like be like, “I need this” or “I want this.”

But…

I need this. I want this. Please and thank you, Nintendo.

Are there any old games you’d love to see come to the Nintendo Switch? Let me know in the comments below! If you like this post, please share it around.

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Character Spotlight: Piranha Plant

Rachel Mii | DoubleJump.comHappy Tuesday!

For this month, I decided to give some attention to a minor character who has finally gotten their chance in a spotlight in a popular game.

Character Spotlight: Piranha Plant | Video Games | Gaming | Video Game Characters | Nintendo | DoublexJump.com

Piranha Plant is a common enemy in the Mario franchise. Based off the Venus Flytraps in real, Piranha Plants are plants that will eat anything that comes near it, sometimes being able to spit fire.

This guy made his first appearance in Super Mario Bros. for the NES in 1985. Piranha Plants were traps laid by Bowser to slow Mario down from saving Princess Toadstool. Most often than not, they can been seen poking their heads in and out of pipes. However, in later games such as Super Mario 64, they’re planted in the ground unable to move. In Paper Mario, though, they’re able to move about the ground popping out like moles as they chase and attempt to catch Mario. As you can see, they’ve seemed to evolve over the years.

Piranha Plant has never been anything more than a common enemy in the Mario series. Petey Piranha is its own character, however, Piranha Plants in general have never gotten much of the spotlight. Common enemies such as Goombas, Boos, and Bom-ombs have also occurred in one way or another – Mario takes on these types of characters as partners in Paper Mario, King Bom-omb is a well known enemy as is King Boo.

Now Piranha Plant finally has a chance in the spotlight and can fight back as his own fighter in Super Smash Brothers Ultimate. When Nintendo first announced Piranha Plant as a player fighter, I was confused and had my doubts at first. The more I thought about it, though, the more I really liked the idea. Piranha Plant doesn’t get talked about much and he does have a lot of skills despite being stuck inside a pot.

Good job, Piranha Plant. You finally have been able to show people what you’re made of!

Do you like Piranha Plant? Have you played as him in Smash yet? Let me know in the comments below! If you liked this post, please share it around.

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