Flashback Friday: Sonic Battle

Double Jump Kris MiiHappy Friday, everyone!

Hey, guys, with the end of March, 2019 is a quarter of the way over. Isn’t that kind of scary to think about? 


Sonic the Hedgehog has an interesting reputation. The majority of people believe his earlier games are the best examples of the speedy hedgehog, but his later games seemed to do well enough for them to keep on coming. I was always a fan of the character, even if his games weren’t the best quality, and one of my favorite games that featured Sonic was Sonic Battle for the Gameboy Advance. Considering Sonic is known for his super speed, a fighting game starring the character was a bit unorthodox, but I found it fun.

Sonic Battle was released in Japan at the end of 2003 and North America and Europe at the beginning of 2004. It got mostly mixed reviews, with most of its fighting and arena aspects being praised but its story and some mechanics being criticized. The battles themselves were fought in 3D stages, each with their own design, while the characters themselves were 2D, reminding me briefly of the graphics in the Paper Mario series.

There were a plethora of characters, each with their own standard attacks and combos, as well as heavy attacks, air attacks, upper attacks, and aim attacks. Sonic’s attacks relied mostly on speed, Shadow had the use of Chaos Control in his combos, Knuckles was one of the heavier hitters, etc. One character, Emerl, is the most unique in the game. As an ancient Gizoid, Emerl has the ability to copy attacks from the other characters after engaging them in a fight. These attacks are represented as cards and the player can build a custom move-set for Emerl to use throughout the story. It gave the game some replayability, even with the linear storyline.

Still, it was fun. It had the characters I cared about in a light that wasn’t seen too often. Sonic Battle is one of the few Gameboy Advance games that, even to this day, I would play casually when given the chance.

Have you played Sonic Battle? What did you think of it?

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Flashback Friday: The Legend of Zelda Minish Cap

Double Jump Kris MiiHappy Friday, everyone!

One of the last posts for Zelda Month, this Friday we’re talking about a game that came out for the GameBoy Advance. The Legend of Zelda: Minish Cap was a charming installment for the franchise.


The Legend of Zelda: The Minish Cap was a game released for the GameBoy Advance back in 2005 for North America. Rather than traveling through time, morphing into a wolf, or sailing the seas, Link has a sarcastic hat that helps him shrink in size. It was a prequel, if you will, to Four Swords Adventures, wherein the main villain was Vaati the Wind Sorcerer. The Minish Cap helped to expand the backstory of that particular villain and the birth of the Four Sword.

The Minish — or Picori — are a race of bug-sized creatures that live in and around Hyrule. They are the ones who bestow green clothes and a sword to a boy to drive back the darkness. Vaati petrifies Zelda, and Link uses the aid of the Minish to collect the ancient artifacts to restore the Picori blade to its former glory to seal Vaati away.

I’ve played through this game back when it first came out and I found it enjoyable. The graphics were vivid and colorful, and the characters were amusing. Ezlo, the talking hat, was like a squawking, sarcastic bird, and poor Link just went along with it. The dungeons were fun and I don’t recall anything too frustrating. However, I never finished the game due to rage-quitting at the final boss.

The final boss battle is timed, and not by a ticking clock, but by the sound of bells. Vaati’s wizard-like form (not to be confused with his flying eyeball form in Four Swords Adventures) has three phases, and if you spend too much time beating him down, the final bell will chime and Zelda will be encased in stone forever.

Which is definitely what happened when I played the game.

Still, I remember the game being a fun time and it’s a game that I almost forgot existed until recently when Rachel and I started playing Four Swords Adventure on our Twitch channel. Perhaps one day I’ll return to it.

Have you played The Minish Cap? What did you think of it?

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Monday Memories: Game Boy Advance

Double Jump Kris MiiHappy Monday, everyone!

The Nintendo Switch and the 2DS XL are our current go-to consoles when it comes to playing games lately. Recently, however, I found my old Game Boy Advance during a cleaning spree, and I remember how much I used the old handheld…


The Game Boy Advance was released in 2001 and I loved using mine over my Game Boy Color. The landscape screen for the games made it seem like the screen was so much bigger and I remember having the little worm light adapter hovering over the screen to make it brighter. The backward compatibility for Game Boy Color games was an added bonus.

I went through so many pairs of AA batteries when playing my Game Boy Advance, wearing it down while playing favorites like the Pokemon series, particularly Emerald, Sonic the Hedgehog games, Harvest Moon, and Fire Emblem. It was with the Game Boy Advance that I started my love affair with the Harvest Moon and Fire Emblem franchises.

Besides being home to some of my favorite old games, the Game Boy Advance was used quite often when Rachel and I were playing The Legend of Zelda: Four Swords Adventures for the GameCube. With the link cable to hook up the Advance to the console, Rachel and I had some awesome adventures playing a co-op Legend of Zelda. More often than not, I was diving forward to meet the enemies while Rachel was trailing along, picking up all the treasure I would leave behind. It was a good system.

The wireless adapter that came with Pokemon FireRed and LeafGreen was also a treat, granting us a Union Room that allowed easy trading and battling. Granted, Rachel and I tended to be the only ones in said Union Room, but it was definitely easier than the link cables we had for the Game Boy Colors when it came to trading and showing off our teams to one another.

I found my old Game Boy Advance buried in one of my old desk drawers, with the cover to the batteries being gone and the batteries themselves all corroded. For the heck of it, I cleaned out the dead batteries and tried putting fresh ones in, but to no avail. The poor console was officially dead. Still, it was nice finding it, especially since I thought it got caught in the basement flood years ago (pretty sure that’s what happened to my Game Boy Color!).

Did you have a Game Boy Advance? What was your favorite older handheld console?

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Pokemon Pinball: Ruby & Sapphire [Game Review]

Game Review: Pokemon Pinball Ruby and Sapphire | Nintendo | Game Boy Advance | Pokemon | Video Games | Gaming | DoublexJump.com

Title: Pokemon Pinball Ruby & Sapphire
Developer: Jupiter Corporation
Publisher: Nintendo, The Pokemon Company
Game Boy Advance
Release Date:
August 25, 2003
How we got the game:
I bought it




It’s no secret Pokemon is one of my favorite gaming series of all time. This is a game I’ve had since childhood and come back to play once in a while. It’s a classic.


The game pinball is but a simple one. You whack the ball around using the flippers at the bottom and the ball rolls here and there bouncing into bumpers and running over certain things for points. The higher the points, the better you do. Pokemon Pinball Ruby & Sapphire is just like that, but of course, it adds a twist.

There are two boards to choose from – Ruby and Sapphire. Each plays the same but has version exclusive Pokemon along with different bonus stages. I find this to be great since I could spend hours on one board getting as much Pokemon as I can only to pick the next board when I lose and it’s like I’m playing a different game, even though I’m trying to accomplish the same goal.

Each board acts like a normal pinball machine where you try to rack up as many points as possible. There are various modes you can activate if your pokeball hits a certain area enough times. For example, you can hatch a Pokemon if you hit Cyndaquil three times on the Ruby board. The Pokemon will wander around the board and if you can get your pokeball to hit it a couple of times, you’ve got it.

Catch ‘Em Mode works the same way. You’re timed and have to reveal the Pokemon by hitting the bumpers in the back three times and then you need to hit the actual Pokemon three times. When you want to evolve a Pokemon, you need to grab three experience points throughout the board within the time limit. I find this one the most challenging.

Once you’ve captured three Pokemon you can move onto a bonus stage featuring Pokemon like Kecleon, Dusknoir, and more. You can challenge Kyogre and Groudon and, once you catch them, you can challenge Rayquaza.

Just like most pinball games, you have three balls to start with. You can use Latios and Latias to save your ball for a certain amount of time if it gets past your flippers and if it gets stuck on the sides, you can charge Pikachu and Pichu up to shock the ball back out. You can easily spend hours on the same game racking your points way, way up. Which is good, because there are a lot of Pokemon to catch.


The graphics in this game are certainly nostalgic. I played my Game Boy Advance on my Nintendo DS and it still worked really well. The graphics were bright enough and the pixelated images brought back a lot of memories.

The music is a delight. It’s relaxing as you play the game but when certain events happen – such as catch ’em mode, hatching a Pokemon, or simple going into the Poke Mart – the music amps up or has a certain jingle that fits perfectly with what’s going on. The music for the bonus stages are epic and tense as well. I stress easily even in the most casual of games and the music is spot-on for those stages.

The sound effects were great too. I found it pleasing whenever I stopped the ball from going down the pit. Having the ball bounce off the bumpers or getting sucked up into something was satisfying as well. Overall, they did a great job with the sound.


I will always go back to this game. There’s a lot of Pokemon to collect, evolve, and hatch as well as so many places to visit. Even after you collect everything, the gameplay overall is just fun. It’s a great game to play, leave, and then pick back up again after a while. This was the first time I played the game in years and I enjoyed it just as much as I did then.

Pokemon Pinball Ruby & Sapphire gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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