Luigi’s Mansion 3DS [Game Review]

Game Review: Luigi's Mansion 3DS | Nintendo | Video games | Gaming | DoublexJump.com

Title: Luigi’s Mansion
Developer: Nintendo | Grezzo
Publisher: Nintendo 
Platform:
Nintendo 3DS
Category:
Action, Adventure
Release Date:
October 12, 2018
How we got the game:
I pre-ordered it

 

 

 

What can I say about Luigi’s Mansion? It’s one of my favorites and I was super excited to get an updated version.

gameplay

This is a fairly simple game to play. Luigi moves around with the analog stick. In this version it gives you the choice of whether you want Luigi to move around freely or side-step. I have him move around freely because the side-stepping looks weird. However, when you’re sucking up ghosts or if you press the B button while walking, he sort of side-steps anyway. The X button is used as the A button would typically be used in any other game. The X button opens doors and will call for Mario if there’s nothing else around.

Capturing the ghosts is easy. Shine your flashlight on them and once they’re stunned, you can press the R button to use the Poltergust 3000 to suck up the ghosts as you move the analog stick in the opposite direction of where the ghost is trying to escape. It’s easy enough though some ghosts are harder than others.

The point of the game is to go through the entire mansion to find Mario as you rid it of all the ghosts at the same time. There are regular ghosts throughout the mansion along with mini-bosses and regular bosses.

This is a quick game to get through – especially if you’ve played it before. I know this game like the back of hand at this point. However, it’s a little easier on the 3DS because of the touch screen. The Gamecube obviously didn’t have that. If you had a key, the Gameboy Horror (in game) showed you where it was on the map. The touch screen for the 3DS is the map and shows where the key goes right away. There’s absolutely no getting lost in this version.

I thought the concept of Gooigi – the very green version of Luigi for the co-op mode – was weird at first. I liked how they added a co-op mode, though I haven’t had a chance to try that part out just yet. The way they added Gooigi into the game was impressive though and my respect for the slimed-version of Luigi went up.

graphics-music

The graphics, as always, were great. I really enjoyed them on the Gamecube and the updated graphics for the 3DS stayed true to the original graphics. The colors were just brighter and the details were a little more crisp. I thought they did a wonderful job and the game looks great.

I found myself humming along with the music again. I get Professor E. Gadd’s lab music stuck in my head from time to time. The first time Luigi went there, I sat on that screen for a while and just hummed along with the music. I don’t know why, but that’s always been a favorite tune of mine.

They did a great job with the sound effect. For the most part, everything sounds the same from the original Gamecube version. However, they updated a few things. For example, when Luigi calls for Mario, his voice echos. When you enter a dark room and haven’t defeated the ghosts yet, you can hear them cackling somewhere in the room. They’re small details, but I really liked them. I felt as though they added a lot to the game.
storyLuigi won a contest he didn’t enter. He won his own mansion. (Wouldn’t that be nice?) I mean, it’s haunted, but hey – take what you can get, right?

The only problem is, Luigi has no idea how these people got his information and Mario was dumb enough to fall for the scheme. Luigi heads to the mansion to see what it’s all about as well as find his brother, who ends up getting himself kidnapped.

Obviously this is the same story as the original game. The only thing that changed was Gooigi. I really liked how they introduced Gooigi. I’m not sure if some people would consider this a spoiler or not, so I won’t too much. They connected Dark Moon to this game though and I thought it was really clever how they did it. It put a smile on my face, at least.

replay-value

It’s Luigi’s Mansion. I’ll be playing it again. No questions asked.

Luigi’s Mansion gets…
5 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

Connect with us:
Twitch | Twitter | Instagram | Tumblr

Advertisements

Luigi’s Mansion For The Nintendo 3DS Is Out Tomorrow!

Rachel Mii | DoubleJump.comHappy Thursday!

October is starting off really well! Super Mario Party was a great game – I’m so happy Nintendo finally listened to us! Now another great game comes out tomorrow, the original Luigi’s Mansion.

Luigi's Mansion 3DS out tomorrow | Nintendo | Gaming | Video Games | Nintendo 3DS | Gaming news | DoublexJump.com

Luigi’s Mansion has always been a favorite of mine. I loved the first game and the second game was great as well. I remember when Nintendo announced back in March 2018 a port of the original Luigi’s Mansion game from the Gamecube coming over to the Nintendo 3DS. I was excited, even though I remember saying to Kris, “I’ll take it but I was really hoping for Luigi’s Mansion 3.”

I’ve talked about how I played and replayed Luigi’s Mansion on the Gamecube. I’ve also talked about how my cousin got Luigi’s Mansion Dark Moon on her 3DS and we were racing to beat the game while away on vacation. There’s about 10 years between us, her being younger of course. She enjoyed Dark Moon and I’ve always wanted her to play the original Luigi’s Mansion.

While our Gamecube games still work (I assume) and we could technically play on the Wii, all of our Gamecube controllers broke. It’s never been a priority either.

Now my cousin will finally be able to play the original and see what she missed out when she was younger! Of course, my other cousins used to bring their Gamecube up on vacation when the Gamecube was still hot and we used to watch them play Luigi’s Mansion out on the porch. So she knew of it even before Dark Moon came out.

Not only do I get to watch her experience how Luigi’s Mansion began, I also get to play with her in the co-op mode! I still think it’s weird that they have a full-green Luigi instead of Toad being brave enough to join him, but I’ll take what I can get.

Will you be getting Luigi’s Mansion for the 3DS? Are you as excited as I am for it tomorrow? Let me know in the comments below!

Connect with us:
Twitter | Instagram | Tumblr | Twitch

More 2DS XL Designs

Rachel Mii | DoubleJump.comHappy Thursday!

Yesterday Kris and I were talking about some cool 2DS XL designs that Nintendo came out with and some we wanted to see. It was shortly after that, Nintendo announced some new designs coming out for Japan.

More 2DS XL Designs | Nintendo | Nintendo 2DS | Gaming | Gaming News | Video Games | DoublexJump.com

There are three new designs. One is based off Animal Crossing New Leaf, which is something I wanted to see. It’s a simple enough design, with the franchise’s name engraved on it with some known features from the games as well as the leaf in the middle. I like it and think it looks nice.

The next design is based off Mario Kart 7. It looks similar to the original designs that game out – the white and orange or the black and blue. This one is simply black and red. It looks really nice, but I’m surprised they didn’t have anything more on it to show that it’s a Mario Kart 7 design. Of course, I assume the game is included with the handheld, but I was still expecting a little more. It still looks great though.

The third design is for Minecraft, the handheld cover resembling a creeper. Aside from the Link’s Hyrule shield and the pokeball designs, I think this is my favorite. The design looks so complex and really resembles a creeper right in your face. I love it.

As always, if I was rich, all of these would be in my pre-order cart, despite them being in Japan.

What do you think of these new designs? Let me know in the comments below!

Connect with us:
Twitter | Instagram | Tumblr

New Designs For 2DS XL

2DS XL Designs | Hylian Shield 2DS XL | Video Games | Gaming | Nintendo | DoublexJump.com

krismii
Despite the fact that Nintendo seems to be focusing all their efforts on the Switch and ignoring the 3DS family of handhelds, there was a brand new design for the 2DS XL that was just released — a gorgeous cover paying homage to Link’s Hylian Shield. The new 2DS XL design comes with A Link Between Worlds already downloaded, which probably helps the price to be about $160.

rachmii
Nintendo has always come out with cool designs for their handhelds, but I feel like they’ve gone above and beyond with the XL versions. First it was the pokeball design with a button in the middle (that does nothing but it’s still cool) and now it’s Link’s shield which looks awesome.

krismii
I’m still in love with the Galaxy design for the 3DS. If I was able to splurge and get these designs, I totally would. I have absolutely no need for another 3DS or 2DS XL, especially one with a copy of a game I already have. Of course, if there was an option to have the Hylian Shield design 2DS XL without A Link Between Worlds, maybe I wouldn’t be able to resist temptation and buy one.

rachmii
Honestly, if I had the money, I’d buy it anyway. I still want that pokeball design as well as the Pikachu design. I wouldn’t mind having a handheld with an Animal Crossing design. The one they have is cute, but I would love to see an interactive one like the pokeball… though I have no idea what they would do for that.

krismii
There are so many designs out there, many of which were never released here in North America. I would love the Fire Emblem Awakening design for the 3DS, but I believe it was only released in Europe. I think I would like to see a design paying homage to the Ace Attorney series. I totally wouldn’t mind having Edgeworth’s face on the cover of my handheld!

Rachel Mii Double Jump
Oh, yeah! I’d love to have an Ace Attorney design. It’s funny that Nintendo comes out with all these cool designs. My DS has Pokemon stickers on it and my 3DS has a sticker of a giraffe. I just made my own designs. The 2DS XL is hard though because the cover is grooved.

krismii
I would love to paint on or create my own designs for my handhelds, but I’m also worried about ruining them. Perhaps one day I’ll see if I can find a couple of older models, ones that I wouldn’t mind giving a makeover. Maybe I’d give one a little touch of Harvest Moon or my own Fire Emblem designs.

Rachel Mii Double Jump
That would be nice. If I had any artistic ability like that, I’d try that as well. For now though, I’ll stick with my stickers.

Do you have any special handhelds with cool designs? Do you make your own or just don’t care? Let us know in the comments below!

Connect with us:
Twitter | Instagram | Tumblr

The Legend Of Zelda: A Link Between Worlds [Game Review]

Game Review: A Link Between Worlds | The Legend of Zelda | Nintendo | Video Games | Gaming | DoublexJump.com

Title: The Legend of Zelda: A Link Between Worlds
Developer: Nintendo Entertainment Analysis & Development, Monolith Soft
Publisher: Nintendo
Platform:
Nintendo 3DS
Category:
Action, Adventure
Release Date:
November 22, 2013
How we got the game:
I bought it

 

 

 

I’ve seen just about every Legend of Zelda game played by Kris. I always watch her and I love the games, though I’ve never played one myself before. I’ve had this game for a while and I thought it’d be cool to finally play it. I was especially pleased to be halfway through the game and then this version was Zelda was announced for Super Smash Brothers Ultimate.

gameplay

The game play is pretty straight forward. Link can run, swing his sword, use his shield, use various items, and transform into the walls with the appropriate buttons.

For the first part of the game you go through three different dungeons in Hyrule to collect the Triforce pendants. They’re marked on the map respectively and you need to go back to your house to “rent” items such as the hammer, bow and arrows, bombs, and so on from Ravio. You can rent the items for a flat fee but if you game over, Ravio takes his items back and you need to pay him again the next time you play.

For the second part of the game, you need to save the Seven Sages in Lorule. The dungeons and enemies are harder in Lorule, but it’s still easy enough.

graphics-music

This is a 3DS game and I enjoy the graphics very much. The characters are almost chibi-like as they’re small on the screen yet 3D. I feel like Link bounces around the screen with his hat flapping in the air. Despite the plot of the game, the graphics have an overall good-feel to it. The colors are bright in Hyrule and dark in Lorule, but still pretty vivid. The whole thing is easy on the eyes and aesthetically pleasing.

The music, of course, is my favorite part. My favorite video game soundtracks to listen to are from The Legend of Zelda. The exploration music is epic, the battle music is tense, and the in-between music is soothing. They’re all tunes I often get stuck in my head.
storyLike every other Zelda game, you play as Link who has to save Hyrule from some sort of evil being. In this one, Link is a blacksmith’s apprentice who delivers a sword to a guard at Hyrule castle only to run into Yuga, the antagonist, who transforms a descendant of the Seven Sages into a painting. His goal is to capture Zelda and all the descendants of the Seven Sages to resurrect Ganon. It’s up to Link, as always, to save the day.

After Link’s first battle with Yuga, he transforms Link into a painting in the wall. Of course, a special pendant given to you by Zelda earlier allows you to transform in and out of the walls willingly. Due to that power, Link is able to shift between Hyrule and Lorule – a different dimension parallel to Hyrule – to rescue the Seven Sages descendants.

replay-value

This is a semi-linear, straight forward game. The outcome is always going to be the same no matter how many times you play it, but it’s a classic that’s always fun to go back to. I’m sure, someday, I’ll be trying to decide what to play and come across this game and pick it back up again.

The Legend of Zelda: A Link Between Worlds gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitter | Instagram | Tumblr

Detective Pikachu [Game Review]

Video Game Review: Detective Pikachu | Nintendo | Nintendo 3DS | Pokemon | DoublexJump.com

Title: Detective Pikachu
Developer: Creatures
Publisher: Nintendo, The Pokemon Company
Platform: 
Nintendo 3DS
Category: 
Adventure
Release Date: 
March 23, 2018
How we got the game: 
I preordered it

 

 

 

Detective Pikachu was a long awaited game for me. I first saw it announced on Serebii a few years ago and prayed that it wouldn’t be released only in Japan. I preordered it and when it arrived at my house I played it immediately.

storyYou play as Tim, a human, who arrives to Ryme City in an attempt to find out what happened to his father, a detective who had disappeared while on a case. You meet up with Pikachu, your father’s partner. Pikachu can talk and you’re the only one who can understand him.

Pikachu wants to find out what happened to his partner as well. He was in the accident with him and lost his memory. Pikachu wants to piece back his memories and find Harry, your dad. Together, you investigate, solving crimes involving Pokemon going awry in the meantime.

gameplay

This game reminds me a lot of the Ace Attorney games, minus the courtroom. There’s a lot of investigating involved, of course, as you solve smaller crimes to find answers to the bigger one – your missing Dad.

You control Tim with the analog stick making him run around with Pikachu far behind you since he only has one speed – slow. Using the A-button you can click on various people, Pokemon, and objects in the scene to find clues and gather testimony.

Once you’ve gathered enough, Pikachu will grab your attention and tell you to piece everything together. From there, your case notes will open up and ask certain questions, asking you to drag the pieces of evidence into fill-in-the-blank spots to solve the puzzle.

It’s not just gathering evidence and piecing it together. There are moments in the game when you have to tap the A-button repeatedly or press the button when the circle gets to a certain point on the screen. This is usually to help Pikachu or yourself avoid trouble due to a Pokemon or something. It’s simple, but it adds a little more to the game.

There are hints, even though the game is pretty easy to deduce yourself as you go along. You can check your case notes and evidence list whenever you want to remind yourself of things or look things up.

There are a lot of cutscenes. I enjoy them because I absolutely love how they portrayed Pikachu, but they’re long. The cutscene beginning chapter three actually seemed to be the longest. I normally don’t mind, but there is a point when you want to just play the game.

Speaking of, the game is broken up into chapters. Again, it reminded me a lot of Ace Attorney because I’d think I was done with the case and then something else would happen and I’d be playing the same chapter for another hour or so. The cases were a decent length being a couple hours long to play through.

graphics-music

I enjoyed the graphics so much. It’s typical 3D graphics that you would expect from the latest Nintendo 3DS games. It was crisp and bright but easy on the eyes. My favorite thing about it was that the Pokemon were scaled to size as best they could be. They really made an effort to make Detective Pikachu as realistic as possible… despite Pikachu talking. I think they did a great job.

The music was catchy as well. I wouldn’t expect anything less from a detective game. The sound effects were just as pleasing. Some of the Pokemon sounds didn’t seem to match up with what I thought they would sound like – or what they sounded like in the main series game. I won’t complain about though, it was still pretty well done.

replay-value

This is a fairly long game and despite it being a detective game, I’d say it’s pretty casual. Even though I’ll know all the answers (that’s the downside of replaying mystery games) I can see myself picking this one back up whenever I get in the mood.

Detective Pikachu gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitter | Instagram | Tumblr

Character Spotlight: Detective Pikachu

Rachel Mii | DoubleJump.comHappy Tuesday!

Yeah, yeah… I know you’re all probably sick of me talking about Detective Pikachu, but I can’t help it. I love this game. Sue me.

Detective Pikachu | Character Spotlight | Pokemon | Nintendo | DoublexJump.com

Detective Pikachu is a special kind of Pikachu who can talk and has skills of a sleuth. While the species Pikachu made its first appearance in 1996, Detective Pikachu is brand new to us making an appearance in March 2018. (Unless you’re in Japan in which case you’ve known Detective Pikachu for an extra two years.)

While I had to get used to his voice, Detective Pikachu is an awesome character. He’s a little corny at times, being part of the Pokemon franchise, but he’s witty, sarcastic, and hilarious.

Plus, he loves coffee. Anyone who loves coffee as much as I do is okay in my book.

I’ve taken such a liking to him and, while it is still weird that he talks, I’m hoping they come out with a Detective Pikachu 2. At the very least, we’ll see him on the big screen.

Do you love the character Detective Pikachu too? Have you played the game yet? Let me know in the comments below!

Connect with us:
Twitter | Instagram | Tumblr