Throwback Thursday: Ace Attorney Trilogy

Rachel Mii | DoubleJump.comHappy Thursday!

It’s the end of the month which means it’s time for another TBT. This time I’m talking about Ace Attorney, a game I mention often. Though I don’t know if I’ve ever mentioned the first time I played.

Ace Attorney Trilogy | Capcom | Nintendo | Video Games | TBT | DoublexJump.com

The Phoenix Wright: Ace Attorney trilogy was originally released for the Nintendo DS, though Kris and I had no idea the games existed.

We were upstairs in our bedroom, long before we had an office/game room (our office is our older sister’s old bedroom that we transformed when she moved out). We wanted a new game to play and were scrolling through the games on the Wii shop channel. Yeah, the Wii U didn’t even exist yet.

In fact, we were sitting on our bedroom floor staring at our small box TV that had a built-in DVD and VCR player. I wish I could remember what year this was…

Anyway, we were scrolling and came across the Ace Attorney games. I love mystery and detective stuff and it seemed to intrigue Kris enough. We saw there were three games and downloaded Trials and Tribulations, not realizing the three were a trilogy and we just so happened to buy the final game.

I remember playing the first case together. Then the second and third. Then the finale with Dahlia… if you’ve played, you know who I’m talking about.

We played at night, in the dark, which was a mistake, but we enjoyed ourselves so much anyway.

The cases were so intriguing and well thought out. The characters were amazing. The dialogue was witty and the animations were fun to look at.

Once we finished that game and realized it was the third, we bought and downloaded the first two games immediately. We told our older sister about it, Lisa, and she was interested in it as well. Now, this was long after she stopped playing video games with us so Kris and I were excited we had found a game Lisa wanted to play with us.

We moved the Wii down to the basement where the TV was bigger and there was more room to play. After school and work (and while our dad was still at work because the basement is his man cave), the three of us would go downstairs and play the game for as long as we could.

We played through the whole trilogy together. It was awesome and so much fun.

Of course, Lisa never played the rest of the games with us, such as Miles Edgeworth, Apollo Justice, or any of the handheld games. It was hard enough for Kris and I to stare at the small screen together and play the games. Lisa wasn’t interested in staring at a tiny screen and told us if the games ever came onto the shop channel again, she’d play with us.

Of course, they never did.

Lisa was never one for anime either because the animation always annoyed her. Still, maybe she’d be interested in watching the show with us sometime soon.

Do you remember the first time you’ve played a game? Do you have certain fond memories of Ace Attorney or something else? Let me know in the comments below!

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My Favorite Thing About Detective Pikachu

Rachel Mii | DoubleJump.comHappy Thursday!

I preordered Detective Pikachu for myself. (My mother was not happy since apparently, she was planning on getting it for me for Easter… oops.)

I’ve been taking my time with it because I want it to last. I know I’ve already talked about it and have a review coming soon, but I had something else I wanted to say.

My Favorite Thing About Detective Pikachu | Pokemon | Nintendo | Gaming | Video Games | DoublexJump.com

There are a lot of things I love about the game, but there’s something in particular that stood out to me about it. And I was really impressed since it’s not something you really see in the games… or necessarily in the anime for that matter.

The Pokemon actually seem to be scaled to size.

The 3D graphics are well done and there are no pixelated Pokemon anywhere. So, when you’re running, Pikachu is small running right behind you. That’s a given.

But what I’ve noticed is that they made sure the other Pokemon are somewhat true to their actual size (I say somewhat because I don’t necessarily know how big they’re all supposed to be).

Your character, Tim, meets Trevenent at one point. While they’re looking at each other, they’re eye level. According to the Pokedex, Trevenant is about 4’11”. Tim is, I believe, a teenager and most likely still growing. He’s probably around that height if not a little taller.

Alakazam also stands at 4’11” while Pikachu is 1’04”. At one point Pikachu picks up Alakazam’s spoon and it’s the same height as him. Looking at a picture of Alakazam, his hands are rather large so it makes sense the spoons may be about a foot. I was certainly impressed with that little factoid.

Also, a Joltik is 4-inches which means Pikachu is exactly a foot taller than it. I knew Joltik was small, but it hangs out on Pikachu’s shoulder at one point. Again, I was impressed with the size difference.

I know I always complain how the Pokemon are never as big or small as they’re supposed to be in the games or sometimes the anime. I complain that I want my Pokemon to follow behind me in the games and I knew they won’t be able to scale them to size.

I’m still impressed how they created all the Pokemon in Detective Pikachu though. I’ve been waiting for this game for so long and I’m realizing how worth the wait was.

Have you played Detective Pikachu yet? Is this something you’ve noticed and that you’re impressed by? Or is it just me? Let me know in the comments below!

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Friday (Least) Favorites: Miitopia Jobs

Double Jump Kris MiiHappy Friday, everyone!

Miitopia is an awesome game, one that I’ve recently returned to just for the fun of it. Playing with all the jobs in the game, there are a few that I’ve found were not my favorites… These are my least favorite jobs in Miitopia.

frifavesleastmiitopia

Flower

I suppose the game gets points for trying something new with this class, but the Flower job just didn’t impress me. It was a cross between the Cleric and Mage classes with nothing really special about it except for the silly costumes.

Tank

I thought the Tank didn’t look too bad — I was amused that the character was a literal tank, both in battle and in the over world walking animations. While I liked their high defense and strength, I hated how their attacks could hit allies and cause resentment among the group.

Scientist

Scientist honestly wasn’t too bad, as I found some of their special skills to be rather unique in animation and purpose, with their buffs and all. I wasn’t a fan of their clothing, Lab Gear, finding it to look a bit ridiculous in battle. I probably sound really superficial by saying that, but for a game that otherwise looks adorable with the Miis running around as various jobs, it threw me off.

What are your least favorite Miitopia jobs?

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Animal Crossing: Happy Home Designer [Game Review]

Animal Crossing Happy Home Designer | Game Review | Video Games | DoublexJump.com

Title: Animal Crossing: Happy Home Designer
Developer: Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Platform: 
Nintendo 3DS
Category: 
Life simulator
Release Date: 
July 30, 2015 
How I got the game: 
I bought it

 

 

 

I love the Animal Crossing series. If you know me and have been following this blog for a while, you’d know that. I can’t get enough of Animal Crossing. I was excited when Happy Home Designer was announced because building and decorating houses is my favorite part of playing The Sims. Now I could do it with my Animal Crossing friends… except it wasn’t as exciting as I had hoped.

gameplay

The gameplay is simple enough. The touchscreen on the 3DS is a big portion of the controls. At least it was for me. I found it easier than pushing the buttons.

You get a client and go to their house to decorate the interior. Your character doesn’t have to move too much provided you utilize the touchscreen. The bottom screen has a grid showing off the size of the house. You go into your inventory and place items down and make sure it looks nice and pretty and goes along with what you’re client likes and wants. Eventually, you can choose where you want the house to go and decorate the exterior as well as the interior.

This isn’t a bad concept, but what bothered me was that you have a certain amount of items you can use. With each client, you gain new items. Those items are what your current client likes and wants. So when you decorate there’s no trying to “guess” what your client will enjoy. It’s all laid out for you. Plus, whenever you put something down your client will react positively, negatively, or indifferently. So you can tell by that as well.

Another thing was the search option. You could find items through their category (clothes, chairs, beds, etc.), you could type in the name, or you could just see all the items you need for that current client… Yeah, it lays it all out for you so there’s no thinking involved. It’s a casual game, yes, but that was a little too casual for me. I would have liked to have figured out myself what furniture to put down based on my client’s clues.

After you finish working for a client you write in your journal and the day ends. The next day you can find another client or Isabelle may show up and asks you to help with the town. There are many projects she has such as a school, hospital, office, stores, and more. Later she may ask you to add to them, like adding a second classroom to the school. It’s not much though and neither project was challenging or took a while.

Each project from Isabelle had a checklist of items you had to use. For example, when creating the concert hall the only item on the checklist was a microphone. So, that’s all I put down, despite the many new options I had for musical instruments and seating and the like. Isabella absolutely loved it and it was a hit. A single microphone in an empty room… all because I added the item from the checklist. In other words, it didn’t matter how well you decorated the room. If you used all the items on the checklist, it counted as a win and the clients were happy. Again, no challenge.

Isabelle didn’t come every day and even when she did you had the option to go out and find another client before helping her. I did Isabelle’s projects first to get them over with. However, when you finish all of that the credits roll and the game is “over.” At that point, I had only helped 10 clients. It was a short game.

You can continue playing and get new clients as well as redecorate old clients’ houses after the credits, but that was enough for me.

graphics-music

Like all Animal Crossing games, the graphics and music are great. I enjoy the 3D graphics and being able to turn the camera all the way around to get each and every angle of the characters, the homes, and any place you currently are. The design has a cutesie feel to it which is so calming and really brings out the casualness of the game.

The music is one of my favorite aspects of the game. It’s always soothing and allows you to just get immersed in the gameplay. While I felt as though the soundtrack for Happy Home Designer could have had a little more to it, I enjoyed it all the same.

The sound effects are as silly as ever between placing something down, turning it around, or not being able to turn it around. I enjoy interacting with the objects as well, especially the musical instruments. It’s something small and simple, but it really adds a lot.
storyThere’s not much of a story to this one. You create a character and join Nook’s Homes as an employee. Then you go out, find clients, and help design their homes. Isabelle will show up a few times with some town projects such as building a school or hospital. Once you finish helping her own, the credits roll. That’s just about it.

replay-value

There’s a lot more for me to do in the game. There are so many villagers who need help decorating their homes. I have a lot of more items and furniture to unlock. However, I don’t know if I’ll be picking up this game again. It was a nice casual game to play, but it was repetitive and got old quick.

Animal Crossing: Happy Home Designer gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Luigi’s Mansion: Dark Moon [Game Review]

Luigi's Mansion: Dark Moon | Video Game Review | Nintendo | Nintendo 3DS | DoublexJump.com

Title: Luigi’s Mansion: Dark Moon
Developer: Nintendo, Next Level Games, Nintendo Software Planning & Development
Publisher: Nintendo
Platform:
Nintendo 3DS
Category:
Action-adventure game
Release Date:
March 20, 2013 
How we got the game:
I bought it

 

 

 

Luigi’s Mansion for the Nintendo Gamecube is one of my favorite games. I could play and replay it, but I realized I hadn’t played Dark Moon in a while. For some reason it was calling me and I was eager to pick it back up again. I’m glad I did.

storyProfessor E. Gadd is in a predicament and he calls on Luigi for help. Poor Luigi is sitting at home sleeping in front of the TV when the professor uses his Pixelator on the unsuspecting plumber. Gadd brings Luigi to his bunker, a hideout outside of the mansion. Since the first Luigi’s Mansion game, Gadd has been living in peace with the ghosts in the mansion. The ghosts have been helping him with his research as he invents new tools and discovers new information.

The Dark Moon in the sky is what keeps the ghosts in a caring state. So, when King Boo knocks it out of the sky, scattering the pieces, and tainting each piece with dark magic, the ghosts go awry and Gadd is forced to hide. Now it’s up to Luigi to save Gadd as well as the ghosts.

gameplay

Gameplay is similar to how the first game worked. Luigi has the Poltergeist 5000, an invention created by Professor E. Gadd, designed to capture ghosts. This time it’s new and improved. It has a Strobulb and a Dark-Light Device.

Using the vacuum is simple enough. Luigi has his flashlight, which you can’t click on and off anymore – it just stays on. The Strobulb is like a super flashlight. It opens certain doors and safes and it’s what you use to stun the ghosts. When stunned, you then press R to suck them up (or L to blow stuff out). The other mechanic, the Dark-Light Device, is used to find invisible items. This can be anything from furniture, lights, or even doors. Boos are hiding throughout all the areas turning things invisible. There’s one Boo hiding in each level and if you catch them all you’ll unlock a new level in that area.

There are five areas in the game each with four levels plus a boss. Gadd will tell you what you have to do and where to go next. All you do is follow what he says, go where you need to go, and the game will do the rest. While you have to do each level in order, you can always go back to previous levels to capture a missing Boo, get more money, or find those gems (each area has a set of 13 gems to collect).

There are news kinds of ghosts in this game. Greenie, Slammer, Hider, and Sneaker are the main four. The ghosts get stronger the farther you get into the game as there are “strong” versions of each ghost. They have a shield you need to break before you’re able to suck them up. Normally this isn’t too much of a problem, but when you have multiple ghosts in the room, it can get pretty tough.

While there’s a nice variety of ghosts in this game, I felt as though it wasn’t as challenging as the first game. In the Gamecube game you’d walk into a new room and there’d be a ton of ghosts. In Dark Moon, most rooms barely have any ghosts. If they do it’s only one or two. There are some levels where you get ambushed and it’s a little challenging, but it’s not too often. There definitely could have been more on the ghost front.

I will say this, the final boss and leading up to it was pretty tough. That took me a few tries to do.

graphics-music

For a 3DS game, the graphics were up to par. Luigi had a good amount of facial expressions and there was more variety in the cut scenes. I found myself watching each cut scene carefully as though I would miss something.

The music, as always, was fantastic. I get the main theme stuck in my head. In fact, I’m listening to it on a loop as I write this review. The music was spot on for each area in the game as were the sound effects. Collecting the money was my favorite sound effect… just saying.

replay-value

This is the second time I’ve playing this game and I can definitely see myself going back for more. It’s a fairly short game and despite knowing what happens, there’s a lot to do. You can always go back and try to beat your scores such as time, money, or even gem and Boo collecting.

Luigi’s Mansion: Dark Moon gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Detective Pikachu

Rachel Mii | DoubleJump.comHappy Tuesday!

A special announcement was made a few days ago and, I don’t know about you guys, but I’m excited!

Detective Pikachu is finally a thing after so many years of Nintendo casting it a few side-glances here and there.

This game for the 3DS will be releasing in late March 2018 and I couldn’t be more excited. I love Pokemon and I love mysteries and detective stories, so I am all for this.

The trailer below makes the game look pretty dramatic and, for a Pokemon game, I believe it will be. We’ll see how well it works.

As for Pikachu’s voice… I’m going to have to get used to it. Pikachu has always had such a high-pitched tone that the voice just doesn’t seem to match his body. Who knows, though? Maybe it’ll wok the more I play the game.

Detective Pikachu is already available for pre-order at Gamestop. I haven’t grabbed a copy yet, but I’m sure I will.

Are you looking forward to Detective Pikachu? Let me know in the comments below!

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Currently Playing: Luigi’s Mansion 2: Dark Moon

Rachel Mii | DoubleJump.comHappy Thursday!

I played and reviewed a lot of games in 2017. Most of them were from the Nintendo Switch, the latest craze in gaming. While I’ll still be playing my share of Switch games, I wanted to look back at some games I haven’t played in a while.

Currently Playing: Luigi's Mansion Dark Moon | Luigi's Mansion | Nintendo | Nintendo 3DS | DoublexJump.com

Luigi’s Mansion for the Nintendo Gamecube was one of my favorite games ever. I loved playing as the “sidekick” who finally gets his moment to shine. I enjoyed playing as the younger brother being a younger sister myself and always being “player two.”

I was excited when Luigi’s Mansion 2: Dark Moon came out for the Nintendo 3DS on March 20, 2013. I bought it, I played it, I didn’t beat it.

I mean, I did eventually. The final boss was difficult for me. It was a pain and it was timed and I panicked and no matter how many times I tried I just could not defeat the final boss.

It wasn’t until my cousin, who is now 13 – you do the math – got the game and brought it with her when we went on vacation about three or four years ago. I had brought my game as well to play with her.

I warned her about the final boss and how difficult it could be and such, but she had breezed right through the entire game like it was nothing!

That was my motivation to beat the game. My competitiveness came out.

I ended up beating the game that week while on vacation, but that was after countless tris. While I beat it before my cousin, she too finished the game that week. The boss took her a couple of tries, but she ultimately defeated it in fewer tries than me.

I was getting in the mood to play Luigi’s Mansion again. I made Kris play Luigi’s Mansion for the Gamecube during our challenge in 2016 and realized it’s been a while since I’ve picked up Dark Moon.

I’ve been enjoying myself while playing it. While the story isn’t as strong as the first game, it still brings back a lot of memories.

I’m happy to be playing as Luigi again. Let’s see how long it takes me to defeat the boss this time.

Have you played Luigi’s Mansion 2: Dark Moon? Is it one of those games you loved or hated? Let me know in the comments below!

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