Flashback Friday: Disney’s The Lion King

Double Jump Kris MiiHappy Friday, everyone! Summer is ending!

If you haven’t gotten the chance to check it out yet, Rachel and I have been exploring with streaming on Twitch. One such game that we bought and downloaded from Steam was Disney’s The Lion King.

djflashbacklionking

Rachel and I have been exploring our Steam accounts more often lately, and a couple of gems that Rachel found recently were a few SNES games from Disney — The Lion King and Aladdin.

The Lion King for the SNES was released way back during the holidays of 1994 in North America, taking advantage of the movie’s commercial success, and it sold fairly well despite the negative reviews attached to it. The difficulty levels spike between stages, going back and forth between being hard for beginner players and repetitively simple enough for advanced players. Nevertheless, it was praised for its graphics, music, and voice acting, even if the levels and gameplay weren’t found to be up to par.

Replaying this game with keyboard controls brought back a wave of nostalgia as we set up the game, and Rachel and I realized that we had never beaten the SNES version as kids. It was a trip going back to this game, remembering secrets and the way through the levels, while also needing to look up certain mechanics when we believed we were stuck (damn you, Elephant Graveyard level). The controls are also wicked precise, especially during a few levels when Simba needs to swing from ledge to ledge, and were the cause of many curses.

With that said, we still haven’t beaten the game — in all honesty, we haven’t even reached the stages where you can play as adult Simba — because that’s how good we are at old school video games that do not have a save game mechanic. Still, it’s a great throwback to our childhood, and we’re looking forward to trying our hand at it again.

Have you played The Lion King? What did you think?

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Would You Rather: Mini Console Edition

Would You Rather | Video Games | Nintendo | SNES | NES | Classic Consoles | Mini Consoles

krismii
Hello everyone! With the second release of the NES Classic at the end of June — along with the fact that it outsold the Playstation 4 and Xbox One with its resurgence — we decided that mini Nintendo consoles would be the topic of our latest round of “Would You Rather?” With us for this go-round is our good friend Jett from In Third Person.

Thanks for joining us, Jett! To welcome you, I’ll start off with asking if you would rather have a mini console, doesn’t matter which one, that has every game from its library on it or if you would rather be able to choose your top ten games from the library for a customizable mini console.

miijett
Thank you Kris & Rachel for having me! I’m an avid reader of your site and I also love this modern wave of mini consoles, so this is great all-around! Between those two choices, I would have to go with the mini console that has every game from its library. Yes, it would be full of crappy games that I would never play. Yes, it would be a pain to navigate from game-to-game if the console didn’t allow for segmenting the list by favorites. But it would also have all of the games I would want, plus a few rare titles that I would never have access to if I tried to track them down in the aftermarket. I would grin and bear the poor user experience for a mini console with my favourite games, all of the rarities, and filler that I might play for a laugh.

Question for you, Rachel. Would you rather have the existing SNES Classic that has 21 games, or a Sega Genesis equivalent with 30 of the best games in that library? If not, what number of Genesis games would tip the scale?

rachmii
Ah, that’s an easy one. We’ve never had the Sega Genesis before so I don’t really know what I’m missing and have no attachment to those games. With that said, I’d rather just have the SNES Classic. It’s familiar and honestly, a lot of those games are pretty new to me since I wasn’t even born yet when the SNES was first released in 1991.

Kris, if Nintendo were allowed to make only one more mini console, would you rather have a Nintendo 64 Classic or Gamecube Classic?

krismii
That’s a tough one. Those two were great consoles with fantastic games. I think I would go with the Nintendo 64 Classic. While we do have all of our old consoles and games, it’s easier to set up and keep playing our GameCube rather than our older Nintendo 64. Best to keep a bit of history with the Nintendo 64 Classic.

Speaking of older games, Jett, would you prefer to have Nintendo’s Virtual Console back or a mini version of any — Nintendo or otherwise — console?

miijett
One of the biggest benefits to the current mini console formatting is that it’s a great value proposition. We get dozens of games for a fraction of the cost of buying them separately. Where they falter is in their game selection. None of these consoles at this point are built with expandability in mind, which ultimately limits their value. Even if it costs more in the end, I would prefer a Virtual Console style infrastructure that would allow players to expand and customize their game library well beyond what’s possible within the current mini console price range.

Rachel, let’s revisit the idea of the Nintendo 64 Classic. The N64 controller is often criticized for its unusual form factor, as well as its flimsy analog stick that quickly grinds into dust, making them less precise over time. If/when Nintendo releases the Nintendo 64 Classic, would you rather it come with the original controller with all of its faults? Or a modified one that addresses the issues relating to form factor and/or durability?

rachmii
I think I’d want the classic N64 controller. That controller was always hard for me because I have small hands and, let’s be real, how do you hold it? But if they came out with a mini console, the controller would be mini. Plus, I believe it would be better made because there’s a lot more technology and knowledge now. I assume – I would hope – Nintendo would fix those issues with the mini controller.

Kris, if Nintendo had the ability to add updates to the NES and SNES classic consoles, would you rather have them update them with better experiences such as more games, customization for the home screen, and more always working to make them better (and never work on another mini console) – or would you rather leave them alone once they’re out and work on the next mini console?

krismii
I think I would want them to update the NES and SNES classics. Those games are the hardest to come by, unless you were able to completely preserve your original console and games, and I imagine that a Virtual Console-like aspect will come with the online subscription service. I’m hoping that more popular games from the N64 and GameCube era will be available with that.

Jett, would you rather enjoy the classic consoles as they are, in all their old-school glory, or be able to equip the classic consoles with online capabilities so you can play with Internet friends rather than just local co-op?

miijett
With the consoles already seeing adjustments for modern times, such as the units being mini, the controller ports not being the same, and with HDMI out instead of RF or AV, the mini consoles already stray from their original forms quite a bit. On top of that, we got NES controllers that were authentic in cable length, and those are awful to use in modern times. As such, I’m all for adding online play to those classic games if possible. It’ll greatly extend the lifespan of the console and its games to be able to play with friends at any time, even if the magic of playing together in the same room is lost. Even then, just invite them over!

Rachel, if Nintendo were to release a Game Boy Classic, would you want it to look and function like the original Game Boy in its iconic gray casing and green screen? Or would you want it to look and function like the newer Game Boy Color with its slimmer form-factor and colored screen?

Rachel Mii Double Jump
I’d love to have the Game Boy. I only have the Game Boy Color and I do love it and still try to use it sometimes. However, I’d love to see what the Game Boy would have been like. Though maybe they could just keep it the same size rather than making a mini version… it’s kind of already on the small side.Kris, speaking of the handhelds, they’re already pretty small with Nintendo creating XL versions. Would you rather have Nintendo create classics of the handhelds such as the Gameboy Advance, SP, and DS, or have them keep coming out with new handhelds, despite the Switch?

krismii
I think I would rather Nintendo come out with new handhelds. I use the Switch docked most of the time, and I believe the games for the Advance, SP, and DS aged better than the older consoles. Most of them you can still use with backwards compatibility and many of the favorites are available on the eShop as well. This was a great round of “Would You Rather?” and it brought up some great ideas for the development of the mini consoles. Nintendo, take note! We’re going to wrap it up here, and we want to give another shout out and thank you to Jett for joining us on this post!

miijett
Thank you for having me! It’s been a pleasure chatting about mini consoles. Fingers crossed that the rumored Nintendo 64 Classic is true and coming soon!

Rachel Mii Double Jump
It was a pleasure having you here, Jett. I hope to see a Nintendo 64 Classic in the future as well. Thanks for joining us!

What did you think of our answers for these questions? How would you answer? Don’t forget to give Jett’s blog come love!

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Flashback Friday: Goof Troop

Double Jump Kris MiiHappy Friday, everyone! I hope everyone’s May was good! This year is going by so quickly.

This month’s Flashback Friday is celebrating a game that Rachel used to ask me to play with her when we were both much younger. It wasn’t a game that held my attention too long, with me preferring Ocarina of Time or Super Mario RPG. However, we did have a good time with Goof Troop when we did play the game!

250px-snes_goof_troop_box

 

Goof Troop was released in North America in July 1993 by Capcom on the Super Nintendo Entertainment System. It was based off of the cartoon of the same name that aired around that time. An action-adventure game, it was capable of being multiplayer with one player controlling Goofy while the second player controlled his son Max. Goofy is slower than Max but can deal more damage.

The story is fairly simple, if a bit silly, but on par with the cartoon that the game is based on. While on a fishing trip, Goofy and Max witness their friends Pete and PJ get kidnapped by pirates. Figuring they should go and save them, Goofy and Max go through five areas on Spoonerville Island until they confront the pirates and free Pete and PJ. The game itself got average reviews, but it was agreed by most critics that the game was fun, even if it wasn’t very long or involved.

Rachel and I had fun with the game, mostly due to the game’s puzzles that were made for two players. In fact, the game’s few criticisms came from the single-player mode, when it was tedious from trying to complete puzzles that were meant to have more than one person solving them.

Of course, Rachel and I also had great fun sabotaging each other against the pirate enemies instead of working together! We were reminded of this game due to one of our favorite YouTubers making a video on it. If you’d like, check out Jirard the Completionist’s video of it:

Did you ever play Goof Troop? What did you think of it?

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Contra III: The Alien Wars [Game Review]

Game Review: Contra III | SNES | Video Games | Gaming | DoublexJump.com

Title: Contra III: The Alien Wars
Developer: Konami, Factor 5
Publisher: Konami, Konami Digital Entertainment
Platform: 
SNES (SNES Classic)
Category:
Run and gun
Release Date:
February 28, 1992
How we got the game:
We bought the SNES Classic

krismii
We’ll be honest — we’ve never heard of this game before the SNES Classic. We had no idea what to expect when we opened up the game on the mini platform.

rachmii
When we started playing, our first thoughts were, “Oh! This is like Turtle in Time.” The major difference being that you have guns and you’re not mutant ninja turtles.

gameplay

krismii
Contra III: The Alien Wars is a run-and-gun game. As Jimbo and Sully, we charged through the levels with the objective to gun down any aliens that were invading the land. The controls were simple enough, with buttons assigned to jump and shoot. We were able to use the D-Pad to direct our movement, both with running and shooting.

rachmii
I enjoyed the fact that we could just hold down the button and the gun would continuously shoot. I made it a lot easier to focus on aiming rather than aiming and shooting. There are power-ups you can collect along the way such as heat-seeking bullets, a spread shot, laser, and more.

 krismii
It took you telling me that we can just hold the button down before I realized we could do that. I was having too much fun button-mashing, haha! The power-ups were fun, as were being able to commandeer tanks during some of the levels. You did have to be careful, as you could run over your comrade with the tank… Not only that, the characters had fairly large hitboxes. It was an interesting challenge.

Rachel Mii Double Jump
I was not a huge fan of the large hit boxes… Also, sometimes you would get hit and fall, then you’d get placed right back into the fire again getting hitting once more. It wasn’t frustrating, to say the least. Still, the game was pretty straightforward.

graphics-music

krismii
The graphics weren’t bad at all. They reminded me of the old school arcade games, which I believe Contra was, once upon a time. Our characters and the settings were pixel-y, but were distinct enough so we didn’t get our characters confused with one another’s or with the enemies.

Rachel Mii Double Jump
I enjoyed the old school graphics. I think they aged well and, like I said, it reminded me of Turtles in Time so even though I had never played Contra before, it was almost nostalgic for me.

krismii
The music was fairly nostalgic as well, whether it was due to reminding us of Turtles in Time or just because it was from an old SNES game, I’m not sure. Still, the music matched the beat of the game, and it got us into the levels.

Rachel Mii Double Jump
I enjoyed the music, as I usually do with any kind of game. Though I’ll admit I sometimes was able to tune it out because I was too focused on whatever task was at hand.
story

Rachel Mii Double Jump
Set in 2636, the aliens who have been defeated in the previous Contra games have returned and begun a war against the humans on Earth.

krismii
The main characters — Jimbo and Sully — are descendants of the previous heroes. That’s basically the main premise of the story. There’s not much to the plot other than to beat back the invading aliens.

replay-value

krismii
Aside from us laughing at our ridiculous mistakes and how quickly we’ve died, I probably won’t pick this game up again. On the SNES Classic, there are plenty of other games that I will turn on multiple times over this.

Rachel Mii Double Jump
It wasn’t a bad game, but I’m not very good at it and it was frustrating at times because of it. I don’t see myself returning to this, especially since it’s such a short game. Though it’s something mindless enough to pick up again if that’s what you like.

Contra III: The Alien Wars gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Donkey Kong Country [Game Review]

Video Game Review: Donkey Kong Country | Nintendo | SNES | DoublexJump.com

Title: Donkey Kong Country
Developer: Rare
Publisher: Nintendo
Platform: 
SNES
Category: 
Platformer
Release Date: 
November 21, 1994
How we got the game: 
We have the game on the Nintendo SNES Classic

krismii
Donkey Kong Country probably makes up some of my earliest memories of video games. It was one of the few games that our older sister played, with her mostly in control of the player one controller, and it was a fun activity for me to join her in. Hearing that this game made it on the SNES Classic’s roster wasn’t a big surprise to me.

rachmii
I remember watching Kris and our other sister play this when we were kids. If I remember correctly, I think our Dad might have played a couple of times as well. Whenever I played I was also Diddy and never did very well, but it was still fun nonetheless.gameplay

krismii
Donkey Kong Country had some simple gameplay in terms of the controls. The D-Pad allows you to move left or right through the levels, and you had your basic jump and run buttons as well. Along with speeding up, the Y button allows you to pick up items, like barrels, to toss at enemies. Both Donkey Kong and Diddy, the two playable characters, had similar controls, but Donkey Kong was stronger and Diddy was quicker.

rachmii
Donkey Kong was able to defeat certain enemies while Diddy was useless against them. Meanwhile, Diddy was faster especially in the underwater levels. All the levels were well done, each world catering to different types of biomes, if you will, such as jungles, wintery scenes, caves and mines, and more. The levels are pretty straightforward though they can be tricky.

 krismii
Throughout the levels, there were sometimes other animals that were allies of Donkey Kong and Diddy Kong. A speedy ostrich, a strong rhino, a flashlight-carrying parrot… They’re all helpful additions and fun to see. They’re included in the bonus stages, each one able to collect tokens to help bolster your life count after you collect three golden pieces in their shape to access the bonus stage. Other bonus stages are hidden throughout the levels, most helping you collect more bananas or extra life balloons.

Rachel Mii Double Jump
Throughout some of the levels, there are hidden shortcuts as well. After completing a bonus stage, you’ll often get placed right back where you were or sometimes a little further into the level. There are some shortcuts that allow you to skip parts of the level – sometimes just about half of the level.

krismii
Some of our favorite shortcuts were the ones that allowed us to skip half of the level, haha! Donkey and Diddy weren’t the only Kongs in the game, considering they had half of their family playing important roles as well. Candy Kong was in charge of the save points and Funky Kong flew DK and Diddy to other worlds if need be. Cranky Kong gave out advice, if one deigned to ask him.

Rachel Mii Double Jump
I would actually be interested in playing as them. I think that would be fun. (Super Smash with just the Kongs, anyone?) The map outside of the levels was straight forward, a Diddy or DK icon on the completed level showing off who was the one who completed.graphics-music

krismii
The graphics of Donkey Kong seem to have held up well throughout the years. Being over twenty years old, the designs of the levels and characters are still well done enough to make the game fun without being annoying or frustrating. Sure, there are the occasional glitches here or there while playing, but for the most part, the graphics were still nice and nostalgia-inducing.

Rachel Mii Double Jump
If anything, the glitches made us laugh. But yeah, the graphics have certainly held up well and I think the level designs were great and aesthetically pleasing.

krismii
The music is some of the best, in my opinion, for Nintendo games. Donkey Kong has some iconic music, and every tune matched the levels well.

Rachel Mii Double Jump
This is the kind of music that I hum to myself in the shower or randomly get stuck in my head! I absolutely love it and wish I had the soundtrack. The sound effects are also great. I love the sound of collecting the bananas or the klaptraps’ (the little crocodile guys) mouths chomping.
story

Rachel Mii Double Jump
The banana horde has been taken! DK asks Diddy to keep an eye on the bananas, but he’s attacked and trapped inside a barrel. When DK comes back, he frees Diddy and then together they go off on a journey to get their bananas back.

krismii
…That’s it. The story is simple enough, prompting Donkey Kong and Diddy Kong traversing through multiple worlds to find King K. Rool, the fiend behind the banana hoard theft. Considering how many bananas are littered throughout the worlds, K. Rool didn’t do a very good job.

replay-value

krismii
This is a game that we’ve gone back to once in a while, even if it’s purely for nostalgia reasons. There are a few modes to play — single-player, two-player cooperative, and two-player versus — when it comes to completing the levels and game, so that’s not too bad.

Rachel Mii Double Jump
We’ve come back to this game a couple of times within the past few years – we have it on the SNES Classic now, but we also have it on our Wii from the virtual console. It’ll definitely be a game we go back to again.

Donkey Kong Country gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Street Fighter II Turbo: Hyper Fighting [Game Review]

Video Game Review: Street Fighter II Turbo: Hyper Fighting | SNES | Capcom | Gaming | DoublexJump.com

Title: Street Fighter II Turbo: Hyper Fighting
Developer: Capcom
Publisher: Capcom
Platform: 
Arcade (Nintendo SNES)
Category: 
Fighting
Release Date: 
December 1992
How we got the game: 
We got it on the Nintendo SNES Classic

krismii
This game is older than me! Our grandparents used to have a copy of the game at their house, with their SNES and our uncles’ other video games, and Street Fighter was one of those games that Rachel tended to pick up rather than me.

rachmii
I don’t know why, but I remember always playing this at my grandparents’ house. I always picked Chun Li to play and had such a great time. Maybe it was because I just enjoyed button mashing?

gameplay

krismii
Street Fighter is a fighting game (duh). Players pick a character, each with their own unique looks and fighting styles. Characters move left to right on the fighting stage and can duck or jump if the D-Pad’s down or up directional is pressed. The rest of the buttons enable the characters to kick or punch, with combos being possible.

rachmii
The gameplay really is as simple as it sounds. Of course, there are combos to be created, though Kris and I aren’t that good. We tend to just button mash and whoever manages to hit the other one first, wins.

 krismii
After every couple of matches, there were also these bonus stages to rack up more points, with the three being about destroying objects. The first was busting up a car, the second was a stack of bricks, and the third was going against rolling barrels, of all things.

Rachel Mii Double Jump
I dominated in the rolling barrels one since I kept hitting Kris instead! Still, the bonus stages were quick, easy, and totally random. It broke up the battles a little bit though.

graphics-music

krismii
The graphics for the game aren’t too bad. The stages are simple enough with the backgrounds decorated to resemble the part of the world that the characters are fighting in. The movement of your characters is fairly well done, the graphics responding smoothly to the controls.

Rachel Mii Double Jump
The backgrounds are actually my favorite aspect of the game. They aren’t stiff, things are happening and moving in the background and it’s pretty cool. I especially loved India because the elephants cheered when someone was declared the winner.

krismii
The music was fun as well, the tunes getting you pumped up for the fights. The music wasn’t overpowering, however, allowing you to focus on the fight without getting too distracted. Rachel and I did find ourselves bobbing along every once in a while, of course.

Rachel Mii Double Jump
I was bobbing along with the theme on the main menu of the game. I did enjoy the music, but I’ll admit I didn’t hear too much of it during the battles. I was too focused on battling and… well, I was shouting most of the time.

replay-value

krismii
Street Fighter is one of those games that you may pick up once in a while just for fun, with it being one of the simplest fighting games in the genre. It’s pure button-mashing at its finest, with the rounds being quick enough to play a few matches during some downtime.

Rachel Mii Double Jump
It was certainly a great game to get back to. I’m not sure if I’ll pick it back up again anytime soon, but it’ll be something quick and fun when I need something mindless.

Street Fighter gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Flashback Friday: Aerobiz

Double Jump Kris MiiAnd it’s the end of March, already… A quarter of the year is over, everyone!

This month’s Flashback Friday is about a simulation game that I honestly have never heard of until earlier this month, but it seemed interesting to me! How many of you have heard of this game?

Aerobiz_Coverart

Aerobiz is a business simulator, specifically for running your own international airline. It was a game for the SNES and Genesis game consoles that was released way back in 1992 for Japan and 1993 for North America.

The game features two time frames to play the game through, 1963 to 1995 and 1983 to 2015. During these time frames, as the CEO of your airline, you pick a city for your headquarters, negotiate for slots in airports in other cities, buy airplanes for your flights, set the prices for the flights, and determine the budget for the flights and airline services, to name a few tasks.

After each player takes their turn, the game shows any world events that will effect the airlines. For example, a city hosting the Olympic games will boost traffic for the airlines. It will then show the quarterly or annual, depending on the timing, results, showcasing which player has gotten the most profits so far. The game is won if a player links all of 22 major cities of the world while carrying a certain number of passengers, depending on the difficulty level, while still making a profit. If a whopping 128 turns pass in the game without anyone meeting these conditions, the game is considered a loss.

I have never played this game, but I always enjoyed simulators, like Harvest Moon and… well, the Sims. Business scenarios where I can crush my competition sounds right up my alley! I heard about this game from ProJared, one of the YouTube guests at EGLX — this was his answer when someone asked during the Normal Boots Q & A panel what their guilty pleasure game was. Lo and behold, he then uploaded a couple of videos to his game play channel showcasing this game, and Rachel and I were pretty entertained!

Perhaps I’ll be able to find this game on an emulator some day.

Have you ever played Aerobiz? Did you enjoy the game?

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