Fire Emblem Warriors [Game Review]

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Title: Fire Emblem Warriors
Developer: Omega Force, Ninja Team
Publisher: Nintendo
Platform:
Nintendo Switch (also available for the 3DS)
Category:
Hack-and-Slash Action RPG
Release Date:
October 20, 2017 worldwide
How we got the game:
Pre-ordered a physical copy

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Fire Emblem Warriors is a crossover game between Koei Tecmo’s Dynasty Warriors series and Intelligent Systems’ Fire Emblem series. It’s the second such crossover since Hyrule Warriors — using characters based on the Legend of Zelda franchise — for the Wii U back in 2014. I had enjoyed Hyrule Warriors and playing with some of my favorite characters in a new game style back then, and being a sucker for the Fire Emblem series, I was looking forward to Fire Emblem Warriors as well.

gameplay

Being a hack-and-slash game, the gameplay consists of the player taking control of up to four characters on a given map and demolishing the opposition. Each character attacks by the player more or less button mashing, but if you wanted to be more precise, there are combo attacks that you can trigger by pushing buttons in a certain order (generally the Y and X buttons). The more enemies one defeats, the quicker one can unleash a special attack that can be particularly devastating on hoards of enemies and even the sub-boss characters, such as Fort Captains. The controls themselves were fluid and responsive, which is excellent considering how quickly one is dropped into the fray of the battles, even if there were times when it seemed my character was running too quickly for me to make a turn!

Characters can be given orders on the battle map, such as directing one person to fight a certain enemy or to guard a teammate. While the player can switch between four characters, there is usually four additional teammates on the map to aid the playable characters. The AI of NPCs was well-done, in my experience, as the majority of them were eager to complete the goals and sub-quests that popped up with the map.

The majority of the characters in Fire Emblem Warriors are sword-users, but there are a few who use lances, axes, magic tomes, bows, and dragonstones, which are a special item to some unique Fire Emblem characters to transform into a dragon. Like the Fire Emblem games, characters are able to level up in their weapon rank, allowing them to use stronger weapons and attacks as the game progresses. In Warriors, this is achieved by crafted crests, which are used for attacks, defensive purposes, and enabling special skills. Crests are crafted with materials that enemies drop as well as collecting items from characters themselves when they increase their Support rank with one another. The more two characters fight together — by being on the same map, helping to guard one another, healing each other, or by literally pairing the two up as a support pair — the higher their Support will be. A Support Conversation between the two characters can be unlocked once they reach an A-Support rank.

The major flaw with the gameplay is how little diversity there is amid the weapons and characters themselves. Slashing away at enemies with swords is fun and all, but having more variety would have definitely helped me explore the maps of the game multiple times and giving it more replay value. Daggers and shuriken, lance-users on the ground instead of being regulated to Pegasus Knights, more axes and magic, beaststones for laguz from the Radiant series…

To go along with the lack of weapon diversity is the character roster. It mainly focused on the cast from Awakening and Fates, along with Marth as one of the Fire Emblem series’ first protagonists. Fire Emblem Warriors stars a pair of twins who both use the sword as their preferred weapon. The Heroes that we must track down as per the story mode all use swords as their preferred weapon. While I have nothing against any of the characters that are on the roster, I would have loved to see characters from more Fire Emblem games.

Let’s get Ephraim from Sacred Stones as a lance-user Hero. Hector from Blazing Blade can be the axe-wielding Hero. There are laguz characters from the Radiant series — Ranulf, Lethe, Tibarn, Naesala — who could be Heroes in their own right. Lilina from the Binding Blade as not only a mage Hero but also another female.

Perhaps it would have been a little too much to throw so many different timelines into Fire Emblem Warriors, but there was so much more weapon and character variety that could have been packed into the game!

graphics-music

One of my favorite things about the Nintendo Switch is the graphics. The graphics of every game we’ve played so far on this little console have been crisp, clear, and beautiful, and I loved seeing the dynamic Fire Emblem Warrior battles on the Switch. The animated movies were fairly well-done, being on par with most of the animated scenes in most of the more recent Fire emblem games.

I’ve always been a sucker for Fire Emblem music, and Fire Emblem Warriors would be no exception… except for most of the, erm, “suggestions” that continued to pop up in the first half of the game. Since everything on the battlefield happens quickly, so do character dialogue boxes popping up with someone talking about someone else being trouble or telling you of a new quest that has arisen. The cacophony of the battle was interrupted much of the time for the game to continue on, which threw me off a bit at times. It was tolerable especially when I reminded myself that it went hand-in-hand with the chaos that was supposed to be the battlefield. It was quick and exciting, even if the voice acting had me rolling my eyes once in a while.
storyLike most Fire Emblem games, the story was a bit cliche, with it being way too focused on bonds and support among one another, and you defeat a dragon at the end.

The story opens with the royal twins of Aytolis, Lianna and Rowan, sparring with their friend Prince Darios of Gristonne. Monsters appear from Outrealm portals, attacking the castle, separating the twins from their mother, and starting the twins on their journey to protect their homeland. They journey across the land to find Heroes that have been displaced in time, Heroes that have Gleamstones to power up the Shield of Flames to defeat the evil dragon Velezark.

The characters spend much of their time focusing on friendship and their bonds with one another, which is a bit corny but sweet message. The twins work and grow together with the help of the other heroes to ultimately succeed in the end. The story itself had a few plot holes or threads that could have used more closure — such as the Darios subplot — but it wasn’t too bad for game.

replay-value

Fire Emblem Warriors has the story mode and a history mode. The story mode has about 25 “chapters,” or battle campaigns, in it while the history mode allows players to battle in scenarios from past Fire Emblem games that were re-imagined for Fire Emblem Warriors. Each has different levels of difficulties and goals, giving one a few more challenges if one wishes to replay the game.

While I wish that the roster wasn’t so sword-user heavy — really, seeing a thief character or more axes and lances would have been wonderful — and had characters from more Fire Emblem games rather than focusing mainly on Awakening and Fates, I did have a lot of fun with Fire Emblem Warriors. There’s something so satisfying about the hack-and-slash aspect of the game, and I know I’ll pick it up again.

Fire Emblem Warriors gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Our Sappy Thank You Post

thankyou

krismii
During my lunch break from my day job recently, Rachel asked, “Where do you think we’d be without the Switch?” In all honesty, we’d probably be playing lots of other older games and still be really sad about not playing Breath of the Wild on the new console. However, the question did get us thinking about all of the contacts and friends we’ve made due to both this blog, video games, and the Switch itself.

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We’ve played through so many games on the Switch in the past couple of months. Old games and new games, Nintendo games and indie games. It’s definitely broadened our horizons as we’ve played games we’ve never thought we’d even look at. And we’ve enjoyed pretty much all of them and can’t wait to get our hands on more.

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Many of those games we wouldn’t have given much of a chance or a second look if not for Jack and Mike at Miketendo. They’ve been fantastic friends and contacts since this blog started, and it has been a pleasure working with them this whole time.

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When we first decided to start Double Jump (almost two years ago now!) we never really imagined that we would have made such wonderful connections. It’s not even just Mike and Jack, but it’s the whole team at Miketendo (sorry, I’m not naming anyone, there are too many and I know I’ll end up leaving someone out). We knew most of them before the Switch of course, but it’s just funny how games on the Switch seemed to really bring us together. Looking back on our game reviews, we’ve played and reviewed over 10 games in the past two months. That doesn’t seem like much, but our original goal was one a month for the year.

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This blog was started due to our love of video games, even though video games themselves tended to take a backseat due to day jobs. When the Switch came out and we started being in regular contact with the rest of the Miketendo team, we’ve been playing and enjoying video games more often again. It’s been a treat to actually try out a new game, to discuss the story of it, to wonder how everyone else may enjoy the game. As sisters, Rachel and I have always had much in common, but it’s special that these games and this blog keep us close.

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We’ve had a lot of help from our fellow gaming bloggers along the way, but we also couldn’t keep the blog going without our readers. We’ve had a lot of fun the past year, we’ve learned a lot, and we love connecting with our followers and even readers who just pass by but still take the time to check out the blog. We’re planning a lot of cool things for the blog and can’t wait to share it with all of you. Happy (early) Thanksgiving, everyone!

Thank you, everyone!

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Our Favorite Ace Attorney Is Coming Back!

Happy Tuesday!

2017 has been a great year for gaming, especially fans of Nintendo and the Switch. And I just found out that it’s only going to get better.

 

According to Kotaku UK, Pheonix Wright will be making a comeback in 2018!

Capcom has confirmed that there will be three new Ace Attorney games coming out next year. Two may come between April 2018 and October 2018. Those two games will be compilations of previous Ace Attorney games. The first one being the first three games and the other being games four through six.

Of course, the first Ace Attorney trilogy is on the Nintendo 3DS, but these games will now be coming to the Nintendo Switch.

When Kris and I first discovered this series, we bought Trials and Tribulations (the third and final game of the first main trilogy… not realizing it was a trilogy). It was through the Wii Ware and we bought and played through all three games.

Then they kept coming out on the Nintendo DS and Nintendo 3DS between Miles Edgeworth and Apollo Justice. We kept buying and playing them.

I don’t know if we’ll get these games for the Switch, but it will be nice to play them on the big screen again. I’m eager to see how the Switch will make the games appear.

The best part of this news, however, is that the third game will be brand new. It’s going to be another Phoenix Wright game with Phoenix as the main playable protagonist and five brand new cases to start off with. It’s going to be the beginning of a new mainline Ace Attorney game… which, I assume (hope) that means there will be more new games to come after this one. Maybe this will be another trilogy? I hope so.

I was worried after playing through Spirit of Justice only because they brought a lot of old characters back and wrapped up a few loose ends. While they didn’t tie every knot, it really did seem as though it may be the last game. I’m glad that won’t be the case.

I love my Pokemon, Mario, and Zelda, but I am super excited that Phoenix will be making his way to the Nintendo Switch! I can’t wait to play as him again. I can only imagine what new adventures (and troubles) he’ll get into this time.

Are you excited about this new game? Let me know in the comments below!

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L.A. Noire

Double Jump Kris MiiIt’s amazing that the Nintendo Switch came out just this year and already there’s over 500 games in the works right now that can be played on the console either through physical cartridges or digital downloads via the Nintendo eShop.

A game that’s gotten quite a few people excited is the anticipated detective game L.A. Noire.

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L.A. Noire for the Switch will be out in North America tomorrow, the 14th. It’s an action and adventure game that places the player in the role of a hardened detective that solves murders. It’s rated M for Mature, a rating that Nintendo generally doesn’t deal with considering family-friendly the company is.

While any new game for the Switch is exciting, I’m unsure about this one. Rachel and I have the XBox 360 version of the game and… we didn’t get too far. We honestly bought it because, at the time, we were itching for a new detective-like series after having gotten hooked on the Ace Attorney franchise. L.A. Noire was definitely grittier than Ace Attorney, and we missed the epic music and characters from the latter series. Considering we didn’t use the XBox 360 too often, we also probably weren’t used to the controls either.

However, that was a couple of years ago. Perhaps this time around, if we have a little extra money to splurge, we’ll try picking up L.A. Noire again for our shiny Switch.

What about you? Is L.A. Noire something you’re interested in? Did you ever play an earlier version of the game?

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Super Mario Odyssey [Game Review]

Super Mario Odyssey Game Review

Title: Super Mario Odyssey
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Platformer
Release Date: 
October 27, 2017
How we got the game: 
We preordered a physical copy

krismii
Super Mario Odyssey has been hailed as one of the best 3D Mario games to date, with all of its homage to Super Mario 64 and the rest of the 3D family. It’s certainly one of the more fun games that we’ve played all year!

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When this game was first announced, I’ll admit that I wasn’t too excited for it. I wasn’t sure how it was going to be with the hat. But it’s a Mario game and I had a lot of faith in it. It didn’t let me down.

gameplay

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Super Mario Odyssey utilizes many of the Switch’s Joy-Con motion control aspects. With the Joy-Con, you move Mario and the camera with the control sticks and Cappy, Mario’s new companion, with flicks and twists of the Joy-Con. While you can also play the game with the pro controller and the Joy-Con grip, we found it easier to use the detached Joy-Con and their motion controls.

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It took me a while to get used to the motion controls as I preferred the pro controller. I did end up using each Joy-Con separately for the motion controls and got used to it though. While you can get through the game without the motion controls, there’s a lot more you can do with them.

 krismii
Aside from the motion controls being used to throw Cappy in various ways, Mario moves very similarly to his Super Mario 64 counterpart. Many jumps were included, such as the long jump, the triple jump, and the wall jump, as well as a somersaulting move that was wicked fun to execute! Using all of these moves enabled you to help Mario collect the levels’ various Power Moons and, holy crap, were there a lot of Power Moons to collect!

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Mario was super easy to control! I mean, I still fell off cliffs a lot, but he was pretty smooth either way. Yes, there were a lot of Power Moons. In a way, we felt as though there were too many. There’s a great amount that are deeply hidden within the levels, but there are so many that are just sitting out in the open for you to collect and it makes you go through the story mode so much faster. I feel like they wanted us to explore rather than complete the story. It’s almost as though they wanted us to rush.

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Yes, I wasn’t too pleased with the amount of Power Moons — it seemed as if the amount was excessive. I would have been more invested in the game if there were less Power Moons but a greater challenge in finding them. With over 800 Power Moons available in the game, I feel as if we were stopping every five minutes for the, “You Found a Power Moon!” jingle, and I felt that it got old fast. I wanted to go through the story and have more meaning to the Power Moons that we found.

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While I agree, I do understand why there were so many. I am looking forward to getting back to the game to collect them all. I just wish the main story didn’t go so fast. Once we had enough Power Moons to keep going, we just got so eager to move on. Before we knew it, the credits were rolling.

graphics-music

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The graphics are absolutely gorgeous — you can see all the details of Mario’s mustache! Granted, we expected nothing less after seeing the Switch’s capabilities with games like Breath of the Wild, but it was definitely a treat to see how much effort was put into the graphics and presentation of the game.

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Each level is ginormous! I feel like they definitely took a page out of the Breath of the Wild’s book. While this game, just like any other Mario game, is about saving Peach in the end, they really just want you to explore each and every aspect of the level. It seems to be never ending.

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There were definitely plenty of places to explore, and the graphics just emphasized your want to search every nook and cranny. The music was right on par with each level as well, and the sound effects for whenever Mario defeats an enemy or shimmies up a tree or is capturing a T-Rex were wonderfully done. The title song, “Jump Up, Super Star,” performed by Mayor Pauline in New Donk City was probably my favorite part!

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I’ve been listening to the Odyssey soundtrack on a loop while I work because I can’t get the songs out of my head. And Jump Up, Super Star is definitely a new favorite! I can’t get that song out of my head! story

Rachel Mii Double Jump
The main story is more or less the same as any other typical main Mario game. Bowser has taken Peach and it’s up to Mario to save her. However, Bowser threw in a twist by deciding to skip everything and just go straight to the wedding.

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Bowser looked super dapper in his white tuxedo, and all the effort he was putting into the wedding almost made us root for him. But, I digress. After a confrontation aboard Bowser’s flying ship, Mario gets knocked out and falls down to the surface of the Cap Kingdom where he meets Cappy, a ghost-like hat that is able to transform and help Mario take over other creatures’ minds and bodies.

Rachel Mii Double Jump
And that’s about it. Mario goes from level to level finding Power Moons to get his Odyssey ship up and running again so that he can make it to Peach’s wedding just to shout, “Objection!”

replay-value

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Considering how many Power Moons are in the game and how much content is left to explore after the main storyline, Odyssey does have high replay value. It can be a little addictive to search for every Power Moon on every level and unlock all of the game’s secrets that you definitely wouldn’t mind picking up the game again.

Rachel Mii Double Jump
Power Moons are everywhere, but a great deal of them are hidden. Plus, I know there are a couple more levels to unlock plus all the costumes to collect. I’ll definitely be playing again.

Super Mario Odyssey gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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First Impressions: Super Mario Odyssey

Double Jump Kris MiiLike the rest of the gaming world, Rachel and I have been playing Super Mario Odyssey since it arrived at our house! And my opinion on it thus far is probably in the minority…

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We’ve had Super Mario Odyssey on pre-order for a while so we would have the game delivered to our house the day it was released. The majority of the gaming world was going crazy for the newest 3D Super Mario game, and with good reason. So far, it plays wonderfully, even if the controls took a little getting used to with the Joy-Con, and the levels remind us of the classic Super Mario 64 — different worlds that you can hop in and out of with collectible items to help power up your ship to reach even new worlds.

I like the game, from what we’ve played so far. However, unlike many other Nintendo fans, I find the 3D Mario games as just okay. Don’t get me wrong, Super Mario 64 was revolutionary for its time and it’s a fun game, but it was never a game that I would willingly turn on to play by myself. Likewise, Sunshine and the Galaxy pair were not my cup of tea. Sunshine just didn’t hold my attention at all and the first Galaxy game made me feel dizzy. It turned me off from playing the second Galaxy.

So when Odyssey was announced, I figured it would be a decent game. The Switch is a fantastic console and the mechanics from Odyssey’s trailer looked different enough to keep me interested. I was mostly impressed with Mayor Pauline singing the theme song! The music is entertaining!

After playing through the first few levels of Odyssey, I’m not completely on board with it. Not yet, anyway. I’ll finish the main story with Rachel, but I’m not invested in finding every Power Moon like I was with every shrine in Breath of the Wild. At this moment, I’m more interested in continuing Fire Emblem Warriors or even going back to the DLC for Breath of the Wild.

Super Mario Odyssey is being praised as one of the best games to be released, but I’m not seeing it just yet. It’s a good game, sure, but probably not one of my top favorites.

How are you liking Super Mario Odyssey so far?

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Gaming Confession: ARMS

Happy Tuesday!

I felt like talking about a game that’s been pretty popular. I talked a lot about it before it came out, but haven’t really talked about it since it came out. And that would be ARMS for the Nintendo Switch.

ARMS is a fun game that came out for the Nintendo Switch. In a way, it’s kind of like Super Smash Brothers, but it has its own original characters and it’s motion-controlled with the Joy-Con. You throw real punches rather than just pushing the “A” button.

I was so excited when this game was first announced. I was eager to play and couldn’t wait to get my hands on a copy.

We played the test version of the game and I fell in love. It was an easy game, but hard at the same time. Especially depending on who you were up against online.

I couldn’t wait for the test track and then when that ended, I couldn’t wait for the physical game. If I remember correctly, we got the game right when it came out. We might have even pre-ordered it.

There were a few other games that were begging to be played though. So we didn’t open our copy of ARMS right away.

When we did, we played it for just about an hour or two and then hopped back to Hyrule in Breath of the Wild.

And we never went back to it.

I had planned on writing a review with Kris about it. I had planned a couple of Top Tuesday ideas for it. But we only played that once.

The game has been in the back of my mind. I’ve been wanting to play more, but there are always new games that want to be played.

We have so many games at home. Some we haven’t tried yet, some we just haven’t beaten yet. This is because a new game (or a new console) comes out and then we get distracted with the latest.

New games come out on the Nintendo Switch eShop all the time, every day it seems like. Then there are just older games that you get in the mood to play. We’ve been playing a lot of games on Steam recently as well.

I recently watched the Nintendo World Championship 2017 (late, I know) and when they played ARMS I was shocked. Not at them, but at myself because honestly… I completely forgot the game existed.

And it’s a great game. I had a lot of fun with it. But for some reason, it hasn’t been one of those go-to games for me for the Switch.

I plan on getting back into the game soon and exploring it a little more. You know, once I widdle down this large queue of games Kris and I have somehow racked up… this just goes to show that there are too many games and not enough time in the day.

Do you play ARMS a lot? Has there ever been a game you’ve looked forward to and then just got distracted with other games? Let me know in the comments! 

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