Amidst Zelda Month and Pokemon Sword and Shield hype, I’m still enamored with Fire Emblem: Three Houses. Yet, I’ve been thinking more and more about Byleth’s position in the game.
Byleth in Fire Emblem: Three Houses should have been a student. I honestly believe there still would have been as much potential for the game had Byleth been a student rather than a professor.
When it was announced in the beginning of Three Houses’s life that your main character would be a professor, the idea was intriguing. What wasn’t intriguing was the idea of romancing those who were your students, even if the option of marriage wasn’t a thing until after a time-skip that conveniently ages said students appropriately. The idea of a teacher/student relationship was always off to me, no matter how much I enjoy the characters.
Because, let’s be real, even after the time-skip, the majority of characters still treat your character as their professor. Maybe it’d be a bit more tolerant if the characters treated Byleth as an equal after the time-skip, rather than still calling them, “Professor.”
Being a student within your favorite house would have avoided the teacher-student dynamics. The activities during the Exploration option wouldn’t change at all, and you can still be Rhea’s favorite, for story reasons. During the class and lecture parts, your skills and goals could grow with your classmates’, and you could join the partnered weekly activities for support bonuses. The options of changing the other characters’ goals can stay the same as well — or, if you’d rather go a step further, being able to “persuade” your classmates’ goals can be something you can do only after you have so many support and friendship points.
“But, Kris!” I hear you say. “Who would be the professor of your class?”
Make Jeralt be the professor of your class! I know he’s supposed to be a knight rather than a professor, but having him be the professor of your class may make his death more meaningful whenever it happens. Or, hey, make his death happen during the battle right before the time-skip. At this point in the Fire Emblem franchise, having the main character’s father, or last remaining family, die for the emotional feels is a bit of a cop-out.
Or if we want to keep Jeralt in his regular position, make Seteth be the professor. Obviously the monastery is short-staffed since they made a random, young mercenary the professor of a class — and, yes, I realize there are story reasons for it too — and Rhea can totally say, “Go forth, Seteth, and impart your wisdom to the students.” Considering Seteth is suspicious of Byleth in the first place, maybe he’d want to be in their house to help keep an eye on them, and having Flayn join later could bring some other interesting dynamics into the game.
“Okay, fine,” you may say, “but what about romancing the other teachers after the time-skip? Wouldn’t that be the same problem?”
It would be, if the other teachers were just as important as the student characters. In my first route, the only teacher-like character that was in my army was Seteth, because he was recruited automatically. I more or less forgot about the other teacher and knight characters at that point since I was so focused on the story and the student characters under my care. Considering there are only a handful of teacher and knight characters compared to the plethora of student options, paired endings with them could be out of friendship or the characters could be considered a parental-figure to Byleth.
(Isn’t that what a couple of same-sex options are for male Byleth, anyway? Forgive me, I haven’t played as male Byleth to figure it out.)
Honestly, after the time-skip, not much would have to change if Byleth was a student instead of professor. Byleth would still be a central figure for the war because of story reasons, and can still take charge in the lecture halls. Just take out the “Professor” voice clips, and you’re good.
I don’t believe Byleth needed to be a professor or a figure of authority to the student characters in Three Houses. Being an equal to them, despite — and especially because of — their birth circumstances, would have done just as well in a game that centers around wars that are about morality, revolution, and finding the truth.
Ever read fanfiction? What has been your favorite site to do so? Let me know in the comments below! If you liked this post, please share it around.
The Nintendo Switch Lite has been out for a month and we’ve figured out ours. When the Switch Lites were first announced, we pretty much knew we were going to get them. We did, however, think about whether or not they were needed, especially since we were concerned with how the save data would work between our original Switch and our Switch Lites. We did eventually figure it out enough to start enjoying our Lites, even if there was a bit of a hiccup when it came to having them delivered.
We pre-ordered the Switch Lites on our own Amazon accounts. Unfortunately, Amazon has been messing up many of my orders all year. So, it wasn’t much of a surprise to me when my Switch Lite never arrived. Kris got hers on September 20, the same day it was released. Mine came a week later after reaching out to Amazon twice. Better late than never, right?
I did wait for Rachel to receive hers so we could open the Switch Lites together. The size of the Lites versus the original Switch weren’t too bad, with the Lite fitting comfortably in both of our hands and the screen being a decent size for handheld gaming, neither of which were very surprising. We turned them on and dived into setting them up, having slight difficulties in connecting with the WiFi because our network extender was apparently tired, and it was absolutely strange to see a blank slate where we were used to seeing… I don’t even know how many games we have on the original Switch.
I’m pretty sure we have well over 100 games on the Switch and now my Switch Lite has… maybe ten? It certainly is weird to see the lack of games that makes it seem like I don’t own too many games when I do. However, when it came to setting up the Lite, we had to download our saved game data from the cloud. I thought we could do this with every game, but… we can’t.
Yes, if a game cannot have save support through the cloud, we cannot download the data onto our secondary Switches, which is what we’re using the Lites for. While I don’t think there’s too many games that have this restriction, it’s still annoying. The Lite may be easier to carry around due to its smaller size and lighter weight, but there are a few hoops to jump through in order to prepare it for playing. Even still, once you do redownload the games and the save data through the cloud, the Lite likes to be connected to WiFi — or check to see if you’re connected every three hours or so — in order to play. It’s a little difficult to be connected constantly if you’re using it on the go.
We have well over 100 games on our main Switch and while some of those games were gifts to each other or from other people, we usually go in 50/50 on the games. However, even though we both pay for the games, we usually downloaded them from the eShop of Kris’s profile. So, the majority of those games, I can’t download on my Switch Lite. I don’t know what I’m going to do with that because there are some games I would love to have on the Lite, my own Switch, but would it make sense for me to download it when I could always just pick up the regular Switch and play it on that? As for the wifi… I don’t know why they advertised it as portable if it can’t hold onto the Internet or needs to check it every few hours. I’m looking forward to testing that out in the car when we go away for Thanksgiving.
Yes, for some reason, we heard that the games downloaded from the eShop are “locked” on the primary Switch’s account that bought it. There are a couple of more things regarding that issue that I want to test, but at the moment, it seems like it’s to prevent people from sharing games, which doesn’t make sense. I understand that, to be fair to developers, people should buy their own games rather than share, but if a game was bought for a family, then I do not understand the restriction. I’m hoping there’s a workaround considering that Rachel and I are on the family online plan, but we’ll still have to see regarding that. Despite all that, we are actually enjoying our Lites, even with these hiccups. It’s nice to be able to play our own games at the same time!
Hiccups indeed, though I am happy to finally have an extra console or two so we can play games together. Considering I get a lot of review codes and Kris has been addicted to Fire Emblem: Three Houses, we don’t need to share the Switch to play what we want or need to. Plus, I can’t wait to play Pokemon Sword and Shield together! Something else we need to look out for, though, is that some games aren’t available in Handheld mode. For example, we still can’t play those certain mini-games on Super Mario Party where you connect the Switch consoles together.
Yes, that’s another downside to the Switch Lite. Which is a bit of a shame, as I feel like we’re only talking about the Switch Lite’s cons rather than pros. Granted, I don’t believe the Switch Lite is something that everyone needs. Considering we do both enjoy playing games at the same time, it’s something that we’ve obviously been using, but the constant WiFi, some games missing from the cloud, digital games unable to be shared between Switches and accounts, and some games not having a handheld mode may very well be big deal-breakers for consumers. Not only that, the Switch Lite has only 32 gigabytes of storage, making it necessary for the majority of gamers to invest in SD cards. While those aren’t as expensive as they used to be, it’s an additional cost with the $200 console whose first-party games tend to run at about $60. With all this said, the Switch Lite is being loved in this household, haha!
That’s fair, we are talking a lot about the cons rather than the pros. However, we’re still enjoying the Lites and I definitely do not regret buying them. While the cons are pretty big, I do think it’s nice to have an extra Switch around that’s $100 cheaper. Even though I can’t play most of the games we already own, I can still use the big Switch. However, there will be some games we may buy two copies of… Stardew Valley, for example. We’d love to play co-op in that game but we can’t because I can’t download it onto my profile. (Also, then two profiles would technically be playing the same copy, so… I understand that one.) Still, the Switch Lite overall is pretty great. I’m enjoying it and have played it a lot.
Do you have a Switch Lite? What do you think of it? Let us know about them in the comments below! If you like this post, please share it around.
Nintendo has always tried its best to promote a healthy body and mind. With each new console, as technology evolves, they seem to come up with bigger and better ways to get their gamers up and moving or simply thinking outside the box.
I recently talking about Dr. Kawashima’s Brain Training, a sequel to Brain Age, that’s coming to Nintendo Switch in January. It’s obviously being released in Japan and it was recently announced that it’ll be coming to Europe in January 2020 as well. As far as I know (at least, I haven’t heard), it’s not announced to come to the US yet. I do hope it will come to where I am because the game looks great. I’m looking forward to giving it a try.
I always enjoyed those kinds of games with the logic puzzles and, even though I hate math, the math games were always fun. Plus, it had Sudoku which is my favorite kind of puzzle.
They also announced Ring Fit Adventure which releases this week. This is another game I want to try. However, it comes out in three days and we haven’t pre-ordered it. While I do want to try the game, I’m not sure if I want to drop $80 bucks at the moment. This might be a game I’d like to give a go a little later.
There are so many games coming out within the next few months that I’m looking forward to trying. I know I’ll get sucked into Luigi’s Mansion 3 and Pokemon Sword & Shield when they come out. There are some other games I’m looking forward to buying and trying as well.
Ring Fit Adventure, while I’m definitely intrigued, I don’t think I’ll be as into it as I will be with Luigi’s Mansion, for example. It’s more expensive and there’s more equipment, if you will, that I’ll have to store somewhere. Brain Training, on the other hand, will be something quick to pick up and play as I go or just for a few minutes each day.
I understand why Nintendo wants people to get up and moving. In Wii games and 3DS games, if you play for a certain amount of time, a pop-up will appear reminding you to go outside and do something other than sitting on your butt playing video games. Which is an interesting thing to add when your company is built on wanting people to play games, however, I guess they want the games to last.
I also understand keeping the mind sharp but, in a way, don’t games already do this?
Playing video games requires hand-eye coordination. Most games involve some sort of thinking, mostly outside the box. The Legend of Zelda series, for example, is built upon puzzles. The dungeons and shrines are puzzles and logic thinking, just without numbers. It’s portrayed in a different way. Phoenix Wright: Ace Attorney is all about logic as well. Solving mysteries requires you to think outside the box, remember certain evidence, and be observant.
This isn’t to say that games like Brain Age shouldn’t exist. I love those games as much as any other. But video games are a lot more involved than people seem to give them credit for.
Will you get Ring Fit Adventure and/or the Brain Training game if it comes to your area? Let me know in the comments below! If you liked this post, please share it around.
Title: Super Kirby Clash Developer: Nintendo Publisher: Nintendo
Platform: Nintendo Switch
Release Date: September 4, 2019
How we got the game: We downloaded it on the Nintendo Switch
Super Kirby Clash looked cute when it was showcased on one of Nintendo’s latest Directs. As a free-to-play game — with microtransactions, of course — we figured it wouldn’t hurt to give it a try.
Usually, when Nintendo comes out with “free-to-start” games, I’m all over them. Plus, you can’t really go wrong with Kirby.
Super Kirby Clash is a boss-rush type of game. With a team of four Kirby characters, all as different typical RPG classes, players fight bosses in different stages to earn the world’s money and power fragments to craft new gear to grow strong enough to defeat even stronger bosses.
Even though I saw it in the direct, the game was much different than I thought it would be. You can be a Sword Hero, Hammer Lord, Dr. Healmore, or a Beam Mage. As you can probably guess, the Beam Mage is a sorcerer with magic, Dr. Healmore is like a cleric, and the Sword Hero and Hammer Lord wield a sword and hammer respectfully and can be a tank when it comes to physical damage.
The Kirby classes, if you will, were standard with the cute Kirby twist you would expect from games starring an adorable pink puffball. There are a few stats, like attack and defense, that can be modified with the help of weapons and armor, and the character classes themselves seemed to have different speeds to correspond with all of the other factors. The Hammer Lord, for example, dealt a good deal of damage but was slower to move than the rest of them.
Exactly, they all had their own pros and cons. I’ll admit, I enjoyed playing as the mage so I didn’t try out any of the other classes. The mage can stop time – well, freeze the enemy for some time – after using a certain amount of charge attacks, which was fun to use. There are a handful of areas where you can battle bosses such as Seaside, Dunes, and Volcano, and a few more. Defeating the bosses will give you EXP which will allow you to level up your characters as well as Gem Apples, which is the game’s currency.
It was with the Gem Apples that allowed you to purchase upgrades at the shop. There was a little tree in the main area of the game where a handful of Gem Apples grew after time for some free money — the money could literally grow on a tree, in this game. Of course, you are also able to spend real money to get more Gem Apples, if you’d like. There was also an option to search for fellow Kirby warriors from online, giving your team a small advantage if you find a decently-leveled Kirby to help you out for the next battle. This game can also be played with friends online rather than just local co-op as well.
While we didn’t get too far in the game, Gem Apples were also rewarded after defeating bosses. If you balance your Gem Apples just right, there should be no need for you to spend money in real life. This game also makes you wait a certain amount of time in between bosses. Similar to a mobile game, there’s a meter that acts like your “stamina,” if you will, and if it runs out, you can’t play anymore until real-time passes and it fills up again. However, it automatically fills up when you level up and the EXP was fairly generous, so our meter never ran out when we played.
The graphics of the game are typical for a Nintendo Switch. Kirby looks great, even if there was some slight lag with the fights during co-op, and the picture was crisp. There wasn’t anything special or particularly new with the graphics, but it was still pleasing to the eye.
I’ve always loved Kirby games because they’re vivid and colorful. This one was no different.
The music was fun! The tunes were a touch familiar, feeling distinctly Kirby-like, and the high-beat music for the boss fights really kept you pumped for the fight.
The music was good, yes, though I’ll admit I didn’t pay too much attention to it. I was focused on fighting or talking to Kris while we played.
The story for this game isn’t very substantial. Supposedly, large enemies are terrorizing the land, and it’s up to the team of Kirbys to vanquish them. With the help of each Kirbys’ unique abilities from their roles, along with updated gear and armor, the team will fight to protect the land.
That’s pretty much all there is to it. For a co-op boss rush game that’s free to start, there’s not much to expect from a “story.”
There’s not as much substance for this game, but it was fun to collect the gear, even if there was a cool-down period for fights (unless you spent real money, of course). It’s a game that’s best played with others, as that’s where the fun lies. Considering the game is free, it’s not too bad to return to once in a while.
I can see myself going back to this game once in a while. I think it was an interesting idea and honestly, it’ll be fun to play with the younger members of the family as it’s simple enough.
Super Kirby Clash gets…
3 out of 5 lives.
Have you played this game? What did you think? Let us know in the comments!
Brain Age was a game that came out for the Nintendo DS in the US in 2006. A sequel came out for the Nintendo DS just a year later in 2007. There were two other since then, but I only have the first two. They were simple games with logic puzzles, Sudoku, math, and more. I had fun with them though. A new Brain Age title was just announced for Japan and it looks pretty cool.
While the trailer is in Japanese and the release date is set for December 2019 in Japan, who knows if it’ll come to the other regions or not. Although, I hope it does. The game looks pretty cool.
Watching the trailer, you can see that there are some similar games from the other Brain Age titles included in this Switch version. Such as math facts, quick number games, and more. There are a few differences though.
One difference is that a math fact game is shown in the trailer. Instead of writing the answer down with the stylus like in the first couple of games, you use your fingers to show the answer. The Joy-Con can see your hand and show how many fingers you’re holding up. This is also used in what looks like a Rock-Paper-Scissors game that’s also shown in the trailer.
Now, I have no idea how annoying that will be or how well it’ll work, but it’s certainly a cool concept and I love the idea of playing Rock-Paper-Scissors with the AI on my Switch.
The trailer is quick and obviously not in English, but it’s easy to see that they’re giving Brain Age a nice little upgrade from the previous games – new puzzles, new games, new mechanics. Of course, the release date says December 2019 in Japan, so… will it come here? I don’t know, but I kind of hope so.
Also… stylus. I have had my Switch for long enough that I really miss having a stylus when I play in handheld mode. The lady has one in the trailer, so I’m hoping that’s a new accessory coming soon for the Switch.
Would you get this game if it releases outside of Japan? Let me know in the comments below! If you liked this post, please share it around.
Title: Fire Emblem: Three Houses Developer: Intelligent Systems, Koei Tecmo Games Publisher: Nintendo
Platform: Nintendo Switch
Category: Tactical role-playing
Release Date: July 26, 2019
How we got the game: Bought it on Nintendo Switch
Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!
I’ve finally finished my first playthrough of Three Houses, and I’ve got almost nothing but praise for it! I’ll admit, I was only tentatively optimistic about this game, but the more I played, the more I fell in love with it.
Traditional Fire Emblem games give the player a main protagonist or two, maybe a handful of characters to start leveling up into some semblance of an army, and a reason for said protagonist(s) to start throwing themselves into turn-based battles with weapon triangles. Along the way, a deeper story will develop while introducing new characters to recruit for your army, characters that you can usually choose to include and level up both for fighting and for relationships with other characters. Fire Emblem Three Houses is not that traditional. True, the game begins with a tutorial-like battle and introduces who are arguably the most important characters to the game. Yet, after the battle, the protagonist is whisked to Garreg Mach Monastery and hired as a professor for a class of students. With this, the player is put in a position to already pick their main army to teach and grow, as well as the students in the other classes that can potentially join the player’s class — and, later, army — under the right circumstances. With this, the player already knows the majority of the key characters in the story instead of being fed them at certain intervals of the game. While it can be overwhelming to face so many characters and trying to learn everyone’s potential, I enjoyed seeing how everyone interacted with each other within the monastery. Speaking of the monastery, that is where Three Houses stands apart from traditional Fire Emblem games. Instead of the game going from story cutscene to battles, battles happen at the end of the game’s month, with the weeks leading up to said battle containing activities to advance your units’ skills and supports with one another. Exploring the monastery allows you to freely maneuver around Garreg Mach Monastery, which is mostly used to speak to all the characters, maybe fish or sing in the church’s choir, and generally increase supports between everyone. The higher the support between two characters, the more benefits the pair receive in battle when fighting close to one another. There are also, of course, paired endings after the game that depend on the support conversations. Finding out more about the characters’ history and the game’s lore from the exploration option was one of my favorite activities in the game. Aside from exploration, one can also have a character host a seminar to increase skills of the students who attend the lecture as well as have rest days to increase the characters’ motivation for learning. There is also an option for battles, small paralogues or skirmishes to help level up the characters for the bigger, story-orientated battle at the end of the month. Visiting the Marketplace for weapons, items, battalions, and the blacksmith is also available at the beginning of each week, as well as the option to have a character take a certification test to change class. If a character passes the test, they will be able to reclass at the beginning of battles to any class they have passed. The meat of the game is, of course, the grid-lined, turn-based battles. You’ll have your army of students (which sounds really weird, in all honesty, as it reminds me of the Hunger Games) make their move toward their opponents with medieval weapons and magic — swords, lances, bows and arrows, axes, energy-sucking “Reason” magic, the usual. Once all of your characters move, it’ll be the opponent’s turn to move to whatever grid square they can reach to attack yours. Each battle has a win and lose condition, and you can earn gold, special items, and story-advancing narrative for winning. In the majority of Fire Emblem games, characters can advance classes in usually linear fashion. An archer can class up to a sniper, and a cleric and class up to a holy knight, for example. In Three Houses, as long as their skills in certain weaponry are high enough, characters can take a certification test and reclass into several other options. These classes can then be switched freely at the start of battles, so if there is a map where you need more flying units than cavalry, Three Houses gives you a means to teach your students how to tame a pegasus or wyvern. It was a nifty mechanic, even if I found myself not using it as much as I probably should have. Aside from changing classes, characters can also hone their authority skill and have a battalion at their back during battles. These allow you to do gambits or bigger attacks with certified, nameless soldiers, generally to induce status ailments. Different battalions perform different actions, such as one that does healing magic on all allies for a certain number of spaces, or another that sets everything aflame. Admittedly, I half forgot about the battalions for the majority of the battles, focusing instead on my units attacking. Still, if used right, the battalions will be crucial for many unique strategies in the battles.
Weapon durability is back, which also lends a hand to the strategies you’ll need to come up with during battles, especially with some unique, story-based, one-of-a-kind weapons that are called Hero’s Relics. Only those with Crests, special sigils that are passed down throughout family lines, are able to wield the Hero’s Relics. Crests themselves are important in the setting’s history and politics, and the mystery of the main protagonist’s Crest is an important plot point in the game.
The graphics of the game were well done, but nothing spectacular. I was pleased with the videos and cut scenes, finding the animation smooth, but the few animations for the character models did feel a little stilted and limited. Still, the character designs were mostly on point and I enjoyed the majority of the battle maps. As for the music, I totally want this soundtrack. I’ve always loved the majority of the Fire Emblem games’ music, but Three Houses is probably one of my favorites!
The story begins with Byleth, who was a mercenary along with their father Jeralt, waking up and speaking to a green-haired young woman — girl-like in appearance — named Sothis. The pair appear to be in some sort of temple or ruins, with Sothis lounging on a throne and attempting to make sense of her hazy memories. Sothis’s consciousness is tied with Byleth’s, and the scene shifts to the waking world after the brief introductions. Byleth and their father are about to leave their current village when three students ask for their aid in defeating a group of bandits. The students are from Garreg Mach Monastery, each the respective heir to their countries on the continent of Fodlan. After successfully beating back the bandits, Byleth and their father escort the students — Edelgard, Dimitri, and Claude — back to the monastery where they meet with Archbishop Rhea of the Church of Serios. Before Byleth knows what is happening, Jeralt rejoins the Knights of Serios and Byleth becomes the professor of a class of students. The Black Eagles led by Edelgard, the Blue Lions led by Dimitri, and the Golden Deer led by Claude are filled with unique students coming from various backgrounds. Byleth takes command of one of the classes and the story really begins. Played in two parts, part one is “pre-timeskip” wherein Byleth spends much of their time getting to know their students and aiding them in battles to better themselves for their respective countries and goals. While doing so, sinister plots are revealed as the months pass, with the archbishop and the Church of Serios being challenged by enemies — even some who were once called allies. During one such climactic battle, Byleth falls into a canyon and does not awaken until five years later. Part two is this “post-timeskip,” and Byleth finds themselves in a war-torn Fodlan. Reuniting with their former students, Byleth helps to figure out not only an end to the war but also about their past. Granted, this is a vague description of the story, mostly because I’ve only gone through the Golden Deer route. The other routes will most likely determine which side of the war Byleth is on and how they find out who they really are.
I’ve already started my next route. Considering there are two more houses, one that has at least two routes, and a New Game+ DLC coming out, there is plenty to do in this game after a first runthrough. Even if there was only one route, the multiple difficulty levels, plethora of characters to build your army however you want, and multiple support conversations to unlock, there is plenty to do to warrant another playthrough.
Fire Emblem: Three Houses gets…
5 out of 5 lives.
Have you played this game? What did you think? Let us know in the comments!
Generally my Friday posts aren’t for recent news, but I thought this was some good information to pass on to the blog. Anyone else participating in this?
Nintendo is hosting an online tournament for Mario Kart 8 Deluxe this coming Sunday, September 22nd. It’s open to all racers, regardless of skill level, and all vehicles and characters are welcome to be used. The races will be 150cc-level and racers will compete in a series of 24 races. The top eight racers will be awarded 2,500 gold points (or, rather, $25). And, despite not having picked up the game in a while and not being a regular online competitor, Rachel is planning on playing just for the fun of it. The tournament itself says it will be going from 1pm to 11pm EST and Nintendo revealed a simple way to enter by giving a number (2093-5045-4827) to input into the Search by Code field in Tournaments. I presume one does not need to play through the entire block and will only need to play long enough to compete in 24 races. There was one summer where Rachel and I, along with our cousins, played through all of the available courses and it took us only a couple of hours, if I remember correctly. To have to sit down and race for 10 hours for a tournament would be a little excessive. While it’s nice to have a tournament not catered to certain skill levels, I doubt beginners will be able to have good luck with the tournament. I wonder if it would be worth it to Nintendo to do more online tournaments for beginner, intermediate, and expert racers? With a growing library on the Switch — both for current and retro games — more online tournaments may become a thing. There are the big name games like Mario Kart 8 and Super Smash Bros. and Splatoon, and I wonder what other games Nintendo may use for tournaments. Fire Emblem battles with custom armies. Overcooked teams competing for high scores. Retro Super Mario Kart tournaments. There are plenty of possibilities for Nintendo to exploit, and I’m interested in seeing what kind of tournaments they’ll do next!
What game would you play in an online tournament? Are you participating in the Mario Kart tournament? Let me know in the comments below! If you liked this post, please share it around.
Fitness and RPGs combined are now a thing with the newly announced Ring Fit Adventure from Nintendo for the Nintendo Switch. When Nintendo showed a teaser about a week ago, we assumed it was fitness related. Though we didn’t see the RPG elements coming. I think it’s a cool idea though. This may be a game I didn’t know I wanted.
I’m still a little puzzled about it, to be honest. While I’m intrigued by the idea — RPGs are right up my alley and I don’t mind doing a bit of exercise as well — I wonder how the development of the game went. I mean, someone at that meeting was like, “Alright, listen up… Exercise but as an adventure!” Still, it doesn’t seem like a bad idea.
Agreed. I was confused as well (plus the hosts of the video were way too happy about it) but as the video went on, I became more and more intrigued. The Wii Fit and Wii Fit Plus were popular. However, exercise is a new year’s resolution that people keep for a week and then throw it out the window. It always fizzles out. I think, combining fitness with an adventure will add more incentive for people to keep going with the game. You’re working toward fitness goals and also leveling up your character. Because – let’s be real – we’re more inclined to want to level up our fictional characters than ourselves.
That’s true. The announcement said the release date is October 18, so I’m curious how that will affect the sales. I’m wondering why it is not closer to the holidays in time for those new year’s resolutions? Fitness Boxing, for example, was released this past January, and I don’t believe that did too badly in sales. And, absolutely, people are more invested in fictional characters, haha! Look at the Sims franchise. People are meticulous about giving their Sim characters the best life possible… Unless you’re the type to play for destruction, of course.
I was surprised at the release date as well. They have so much coming out for the rest of 2019. This wasn’t part of the Nintendo Direct either, so it makes me wonder what they were trying to accomplish. Not that it matters. People will get it whenever it comes out. I do wonder, since they are a business, if they’re trying to fit a certain quota by the end of the year and that’s why they’re cramming so much for the rest of the year. Not that I’m complaining, of course.
Granted, I feel as if a lot of games are coming out within the next couple of months rather than, say, December for the holidays. The last game for 2019 on my radar at the moment — and, honestly, I could be forgetting about some games that I may have originally been excited for — are Pokemon Sword and Shield for November. Mom is going to berate us for pre-ordering everything instead of waiting for Christmas, like usual, but many of Nintendo’s games seem to be coming out right before the major holiday months.
That’s true. The Switch Lite and Link’s Awakening are coming this month, Luigi’s Mansion 3 and now the Ring Fit Adventure is October. Pokemon is November. There are so many other games in between and beyond. As of right now, though, nothing “major” seems to be coming out in December. Which makes me wonder… does Nintendo have something up their sleeve for the coming months?
They very well could. Nintendo never seems to reveal all their cards at once, such as revealing the Ring Fit Adventure after a Nintendo Direct. Then again, they seem to be doing well with all the games coming out that they may ride right on through the holidays with everything they’ve announced so far. We’ll just have to wait and see!
What do you think of the Ring Fit Adventure? Will you be trying it out? Let us know about them in the comments below! If you like this post, please share it around.
The Golden Deer are my children. I will admit that I have yet to try out game files with the other houses since I am so invested in the Golden Deer and their stories. However, I love exploring the monastery during free days to talk to everyone, regardless of house. Excluding the house leaders — because Claude would probably win by a landslide, and I feel I cannot properly invest in Edelgard and Dimitri without playing their routes — here is a list of some of my favorite Three Houses students so far.
This kid is adorable. Despite him not starting off in my house, I got invested in his background and story due to one of the earlier chapters before the time-skip. He was the first student I invited to join me on a mission and the first I recruited into Golden Deer after figuring out the logistics of it. His gentle and amusing supports with other students, like Marianne and Caspar, were fun to read and listen to, and I’m enjoying his perseverance despite his background.
I just laugh out loud from this kid. His zeal for justice is admirable but the fact that he’s willing to throw down with whoever is in his way or causing trouble amuses the hell out of me. I loved his second support conversation with Hilda, him trying to avoid a fight before deciding, “Nope,” and diving in. That, and he’s a pretty decent unit if you train him enough.
Admittedly, at first I was a touch annoyed at how her attitude was always on the defensive side with everyone “treating her like a child.” However, reading some of her supports with other characters opened her up in ways I was not expecting, and I admire her tenacity for bettering herself with whatever time she has left in the world. She’s also a beast with her magic in battles!
Archers have always been some of my favorite units (hence, Claude and one of the main reasons why I picked Golden Deer) and Ignatz was such a shy deer dear that he soon became one of my favorites. His hobby of art and his friendship with the others in Golden Deer make me feel warm and fuzzy, and I’m proud of how more confident he is after the time-skip. He’s also a kick-ass assassin in my army.
Who are some of your favorite students from Fire Emblem: Three Houses? Let me know in the comments below! If you liked this post, please share it around.
While I feel I could have found a better word than “details,” I felt as if this encompassed everything that I enjoy so far about Three Houses that didn’t fit into one box, so to speak. This is just a random list of things that I wish to gush over. Please note that, at the timing of this post, I’m only around chapter 12 so please no spoilers in the comments!
This guy is adorable. He’s almost always enthusiastic, tells me there’s nothing to report, then promptly reports something, even if it’s just his thoughts on the current events. Considering that there is fanart and fanfiction of this guy, I’m not the only one who enjoys his presence! I don’t know if this guy has a name, but he should. I would love nothing more than for the game to start reaching the end and then we finally find out this gatekeeper’s name. This amount of characterization this NPC has astounds me. With that said, I adore how other random NPCs always have thoughts and reactions to the current events, even the ones that just show a speech bubble over their heads.
Something that Shadows of Valentia did right was the voice acting and I’m pleased that Three Houses had full voice acting as well. Even random NPCs that had something to say had their dialogue completely recorded by actors. The tones and voices helped bring all of the characters to life in a way that simple quips and partial voice-acting couldn’t.
Exploring the monastery was something that I admittedly had some reservations about. I had believed that it would be too similar to the dungeon crawling parts of Shadows of Valentia, sections that I didn’t care for due to their similarities to one another and tedious battles. To me, Fire Emblem was all about strategic battles that moved the story forward. The Exploration option in Three Houses, however, is one of my favorites. There is plenty to see, activities to do, and it helps promote support among the characters outside of battles. Giving gifts, finding lost items (seriously, these teenagers and knights lose everything), and little quests all keep me running around like a headless chicken, and I’m greatly enjoying it.
Support conversations were always something I enjoyed about Fire Emblem, mainly so I could force the characters to be friends and spouses with one another and to also find out more about their backstories. In Three Houses, your character joins after everyone else is already there, the opposite of most Fire Emblem games. It makes sense that the students know one another, some closer in friendship to others, rivalries here and there, and I love these details. Even in the dining together activity, I was delighted when I had two characters simply talking and reacting to each other due to their history, like Claude and Lorenz or Caspar and Ashe.
What are some of your (spoiler-free) favorite details about Fire Emblem: Three Houses? Let me know in the comments below! If you liked this post, please share it around.