Our Thoughts On Super Mario Maker 2

Our Thoughts On Super Mario Maker 2 | Nintendo | Nintendo Direct | Nintendo Switch | Super Mario Bros. | Video Games | Gaming | DoublexJump.com

krismii
Super Mario Maker 2 is coming out at the end of next month! We enjoyed the original Super Mario Maker on the Wii U and the direct from last week showed off some great new features for the sequel.

rachmii
We didn’t play too much of the first Super Mario Maker game. I think I enjoyed it more than Kris did, but when we watched the Direct of this upcoming sequel, we both were impressed and are excited to play the game.

krismii
While the idea of a story mode sounds a little silly with a game that’s so focused on creativity, I think I’m rather excited for it. I think it’s only single-player, but the idea of having being taught the different tools and aspects of the game through a “story” is great. With all the other new features, I feel that the story mode will help people feel less overwhelmed at all the options in the main mode.

rachmii
The story mode definitely seems odd, but I love the idea of it. I’m eager to play a Mario game from Nintendo that’s harder than the typical Mario platformer – even though it’s the same tools and elements. They’ve also added a lot more new tools as well, which I’m excited about. Although, that just means the levels people create are going to be that much crazier! But that makes it more fun.

krismii
Some of the new tools are the snake blocks, auto-scroll settings, on/off switches, and even Cat Mario to go along with the other Super Mario 3D World inspired content. Not only that, the direct showed Super Mario 3D World in a section of the level aesthetics that had plenty of room for other games… I wonder if they’re going to add any other games that your levels can be based upon as DLC or something?

Rachel Mii Double Jump
I would love to see Paper Mario levels. That would be awesome. I’m most excited for the co-op part of the game though. I can’t wait for the two of us to create levels together and even go through some of the levels together as well. It will most likely be way harder, but it would be so much fun.

krismii
It will be fantastic for us to play together like that, especially with all the latest platform Mario games being up to four-player co-op. I think the multiplayer in Super Mario Maker 2 makes perfect sense. We’re going to be ridiculous trying to create levels together, probably even playing through them, but it’ll be fun! Not only that, it sounds like the online play will be great as well! I’m certainly looking forward to online multiplayer.

Rachel Mii Double Jump
Online multiplayer is definitely another plus. I’m happy the game is coming out at the end of June. I’m eager to get my hands on a copy!

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Cuphead [Video Game Review]

Video Game Review: Cuphead | Nintendo Switch | Video Games | Gaming | Game Review | Cuphead Review | DoublexJump.com

Title: Cuphead
Developer: Studio MDHR
Publisher: Studio MDHR
Platform: 
Nintendo Switch
Category: 
Action, Arcade, Platformer
Release Date: 
April 17, 2019
How we got the game: 
We bought it on the Nintendo Switch eShop

krismii
Cuphead originally came out in September 2017 for PC and the Xbox One, and it had always been on our radar after seeing playthroughs of it on YouTube and Twitch. Considering it recently came out for the Nintendo Switch, Rachel and I figured it was the perfect time to try it.

rachmii
We kept saying we’d get the game and now that it’s out on our main console, we decided to finally give it a go.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Cuphead is a run-and-gun boss rush kind of game. There is light platforming, some side-scrolling levels for your characters to run through, taking down a plethora of enemies in their way while collecting the occasional coin to spend on upgrades for your weapons and health.

rachmii
These particular levels are few and far between, but they’re a lot of fun. We got stuck on the very first level because we’re apparently terrible at the game, but we had a good time nonetheless. So much happens on screen and there’s a lot to keep track of – the various enemies, constantly shooting your gun (or finger gun, if you will), jumping and dashing over platforms, and keeping an eye out for coins to collect or anything pink to parry on. This entire game was made without using the color pink except on a select few objects which you can parry.

 krismii
After getting demolished on the run-and-gun levels, you do start to realize that there’s a pattern to all of the enemies’ locations and behaviors. It tests your memory as well as your skills with the controls. Control-wise, you use the analog stick to move Cuphead and Mugman left to right, as well as being able to control which of the eight directions you can shoot your finger guns. The four main buttons are for jumping, dashing, shooting, and your special attack once you build up your super meter.

Rachel Mii Double Jump
As mentioned before, parrying allows you to fill your super meter faster. The more you hit enemies with your gun, the more your super meter will fill up. Parrying helps with that, though I’m not good at it. The bosses themselves are challenging, but a whole lot of fun. With each try, we get a little farther until we get so loopy that we need to take a break. Luckily, there’s more than one place to go to on the main map. Areas are blocked off but you usually have a choice between two or three levels to hop into. So, if you get stuck, you can take a break from that but still keep playing.

krismii
The boss rush fights were each in stages, with the choice of having two difficulties — simple and regular. Gathering coins from the run-and-gun levels to spend on weapon upgrades are key to developing strategies to defeat the bosses. You can mix and match between different types of finger guns, switched easily on the fly with the L/SL button, as well as determining what the best defense would be, whether it’s having an extra hit point or becoming invulnerable while dashing.

Rachel Mii Double Jump
All of the power-ups are useful in their own way, but there are definitely some that fit better for certain stages than others. Of course, this is all trial and error, which is part of the fun. Also, the extra hit point is nice, but it slightly decreases your attack power if you have it on.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Mimicking the old cartoons, Cuphead’s graphics are charming and make me feel like I’m watching Mickey Mouse cartoons from years ago. While the themes in Cuphead aren’t quite as innocent as Mickey Mouse, the images and short dialogue remind me of those cartoons. The art style is a little wacky but the images flow smoothly even in the middle of the boss fights.

Rachel Mii Double Jump
I absolutely enjoy the aesthetic of this game, especially the various boss designs. They all have their own special charm and unique personality. Of course, mimicking the old school cartoon is definitely a plus.

krismii
The music is a lot of fun, and the sound effects are so satisfying. The music itself matches the levels, but it’s also subtle enough to not kill your concentration when you’re going up against the bosses. You’ll probably also be shouting and laughing at the screen for the levels over the music anyway, but if you take the time to listen, it’s pleasant.

Rachel Mii Double Jump
The sound effects are pleasing as well. I enjoy the various sounds when you parry something or even just the finger gun noises. It’s a great experience overall.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The story of the game revolves around the brothers Cuphead and Mugman, who got into a bit of trouble when they wandered into the Devil’s casino and gambled away their souls. The two begged for another way they could pay off their debt to the devil, and the devil decided that if the two could bring the souls of others who owed him, then the devil would let Cuphead and Mugman off the hook.

Rachel Mii Double Jump
The Elder Kettle warned them of the Devil and his casino, but greed overcame Cuphead must to Mugman’s warnings. Thus, begins a journey for the two of them to battle so many characters in their world… killing them and forcing them to work with the Devil.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Cuphead has some fun replay value, what with it having single and co-op modes and a couple of different difficulty settings for the boss fights. The boss fights themselves can be a challenge, and there are different combinations of weapons and defensive mechanisms that you can try on different runs.

Rachel Mii Double Jump
I can definitely see myself playing this again. While it’s difficult, the boss battles are fun to pick up and play if you’re looking for something fairly mindless, yet challenging. Plus, with the co-op mode there are plenty of opportunities to play with various people.

Cuphead gets…
5 out of 5 lives.

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Quest for the Golden Duck [Video Game Review]

Video Game Review: Quest for the Golden Duck | Nintendo Switch | Video Games | Gaming | Game Review | Nintendo | DoublexJump.com

Title: Quest for the Golden Duck
Developer: Bigosaur
Publisher: Milan Babuskov/Bigosaur
Platform:
PC, Nintendo Switch 
Category: 
Action, Party, Multiplayer, Arcade
Release Date:
January 23, 2019 (PC)February 22, 2019 (Nintendo Switch)
How we got the game: 
We downloaded it on the Switch

krismii
This was a really random — and cheap — game that we found on the Nintendo Switch’s eShop with the intent to give it a shot while doing our Switch anniversary stream last month. We never got a chance to play this game then, but we did recently.

rachmii
We saw the name of the game and thought it was brilliant. After seeing it was only 99-cents (at the time we bought it), we figured we’d give it a shot. What do we have to lose?

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Turning this game on reminded me of a Pac-Man arcade cabinet. The objective is to collect all the coins scattered in the maze. You control your character from a birds-eye view and avoid any enemies while collecting the coins. Different enemies have different patterns — some go straight after you, some go in random directions, some are a mixture.

rachmii
You can play alone or with up to three friends. You collectively collect the coins all the while avoiding the enemies in the adventure mode, as Kris said. Be careful though because if one of you gets hit by an enemy, you all die. You share lives and if you run out, it’s game over. There’s no saving in the middle of the dungeons (there are five levels, each seems to be about 15 or so stages long) so if you game over, you have to start the dungeon from the first level again.

 krismii
There is a timer bonus for each stage, so if you are able to collect all of the coins in each level before that timer runs out, you’ll receive bonus lives. There is no consequence for not completing the level before the timer runs out, though. The stages get more difficult as you progress, with more enemies and more coins to collect, but they also tend to give you plenty of power-ups.

Rachel Mii Double Jump
Power-ups include clovers to turn you invisible for a short amount of time, gems to make you invincible for a short amount of time, and bombs that don’t explode but freeze your enemies for a short amount of time. In addition to the adventure mode, there’s a versus mode. One can be a good guy while the other player can choose an enemy to play. The mode plays the same as the adventure mode except you’re not on a team and you’re running away (or trying to catch) your friend before all the coins are gathered.

krismii
You can mix up how many players are on each side as well, considering that the game offers each player the choice in which character to be, whether one of the heroes or one of the enemies. In the versus mode, I opted to play as the guard dog to try to catch Rachel’s knight. The versus maze also spawned one each of the enemy characters — a skeleton, a hooded skeleton, and another guard dog — for my side to get Rachel. Whether that same amount of NPCs spawn no matter how many player characters are there, we’re not sure.

Rachel Mii Double Jump
To be honest, I didn’t think that was a little fair considering the other players are smarter than the AI. Despite being the dog, who normally only chases you if they see you but otherwise only go in a straight line, Kris just chased me no matter what. So it made it all the harder to dodge her and the AI.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of this game are cute, reminding me of smoother 8-bit graphics. The levels are interesting, each maze unique but clear when it comes to showing where the twists and turns are. Every character — whether on the hero or the villain side — looks unique and it’s easy to tell where every player is.

Rachel Mii Double Jump
The graphics are definitely cute. You can play as a ninja, knight, boy, or girl. The enemies include a dog… so that’s always a plus.

krismii
I liked the music as well, although it did sound more epic than the game itself. The game was a little silly, and the loading screen music reminded me of Mission Impossible while the music for the levels was a little more upbeat and fast-paced to go along with the collecting theme.

Rachel Mii Double Jump
There wasn’t much to the sound effects either. Children clapped when you won the level (seriously – it sounded like royalty-free applause from the Internet) and your character made a “d’oh” sound when they were caught by an enemy. Though there was no effect for the characters moving or picking up coins, which made it a little less satisfying.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
While the levels remain the same, there is replayability in this game with the multiplayer aspects in the adventuring mode and the versus mode. The game goes up to four players with both modes, and it’s a fun little game to play during a game night with friends.

Rachel Mii Double Jump
It’s fun to play with friends, yeah. I don’t think it’d be as fun alone. However, there aren’t many levels and they’re quick to get through. So, it’s a fun game to play once in a while, but once you beat it, you might not pick it back up again for quite some time.

Quest for the Golden Duck gets…
Video game review: 3 Lives
3 out of 5 lives.

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Only One Gaming Console

Rachel Mii | DoubleJump.comHappy Tuesday!

We’re nearing the end of April, which means the end to a lot of different things. We’ve been continuing #GamingTogether on our social media and there’s one question that’s really got me thinking.

Only One Gaming Console | Video Games | Gaming | Gaming Together | DoublexJump.com

If you could only have one console, what would it be?

I’m pretty sure I’m the one who came up with this question and it’s totally an unfair one. I’m torn between the Nintendo 3DS, Nintendo Gamecube, and the Nintendo Switch.

I think, between home consoles and handhelds, I prefer handhelds. Of course, I love playing games on the big screen, but I love being able to put the handheld in my bag and bring it places with me. That said, I would choose the 3DS over the other two.

Except, the Switch has that portability. Can I fit it in my pocket? No. Can I fit it in my bag? Yes, though I do need a traveling case. I have one that fits in my bag, but we recently got the deluxe travel case for the Switch, which is like its own bag. It even carries the dock.

Needless to say, I can bring the Switch but also with a lot of other stuff meaning I have to carry more. I don’t have to do that with the 3DS. Although, with the carrying case for the Switch, I have more game options to bring with me.

Then again, there are so many digital downloaded games we have. My 3DS is loaded as is my Switch.

I’m not even mentioning the Gamecube all that much right now. I can’t download any games onto it. The games are much bigger to carry around with me. The console itself is big to carry around, though doable. The Gamecube is a decent size, has a handle, and is a cube so it’s pretty compact and fairly easy to fit in your suitcase. We used to bring our Gamecube with us on vacation all the time. My cousins brought their Gamecube when we drove down to Disney and we played it in the car – which you can easily play the 3DS and Switch in the car too, I guess.

Plus, it can have wireless controllers. Granted, the Switch has wireless to begin with. The 3DS has no controllers.

The Gamecube has cables to hook it up to the TV. The Switch does too and also has a dock. Although, you don’t have to hook it up to the TV if you don’t want. The 3DS doesn’t need any controllers or wires – unless you count the charger.

That’s another thing, too. You can only play your 3DS for so long before it runs out of battery. The Gamecube doesn’t have that problem. The Switch does, but you can also just hook it up to the TV and keep playing. You can keep playing your 3DS as well, but sometimes you have to move because the wire can only reach so far.

I guess what I’m trying to say is that I have no idea which one I’d choose if I could only have one. I thought I’d be able to pick one or the other, but I don’t think I can.

I believe I’ve put an equal amount of time into all the consoles. The majority of my games are on those three consoles. The only other thing I could argue is maybe I’ve put more time into playing games on the 3DS and Gamecube.

As of writing this post, I’ve racked up 285 hours on YouTube on the Switch… Yep.

So, there you have it. I have no clue which one I would pick. To the point, that if I had to choose, I’d probably ask someone to make the decision for me. I wouldn’t be able to.

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First Impressions: Smash Bros. Ultimate Version 3.0

Super Smash Brothers Ultimate 3.0 Update | Nintendo Switch | Video Games | Nintendo | Gaming | DoublexJump.com

krismii
This past Wednesday, a Nintendo Direct for Smash Bros. Ultimate 3.0 randomly dropped to announce the newest DLC character Joker from the Persona series, as well as a few other goodies. We spent a little time this morning actually testing out Joker in a few fights, and I have to say that he’ll probably end up being one of my go-to characters.

rachmii
Looking at the way Joker moved in the Direct, I knew he would be a favorite of Kris’s because he reminds me a lot of Sheik. We tested him out and he’s a pretty cool character – he’s fast, but not too fast and has a lot of cool moves.

krismii
My favorite characters do tend to be the faster ones, yes. I like the daggers, haha! We’ve actually never played any of the Persona games, which is something we should fix. We’ve heard of the series and the character, of course, but this was our first time seeing him in action. I’m curious about the actual “persona” that appears as well as to the reason for his masks and such.

rachmii
Yes, I definitely want to play those games. Then again, we say that about a lot of games. Anyway, we also tried out the building a stage mode. Kris gave it a shot failing at making a circle. The stage looked like a whale with a unicorn-type horn made of ice… though I guess we can say he was spouting out water.

krismii
I rather like the original description you gave it — a speech bubble with a party hat. Granted, the stage builder, especially the drawing part of it will probably be better in handheld mode. It’s definitely something we want to explore more. It was interesting seeing what kind of stages are already being shared.

Rachel Mii Double Jump
I didn’t give it a try yet, but I definitely want to do something in handheld mode soon. Maybe that’ll be the next Double Jump Challenge?

krismii
I’m game for that! See who can come up with the most creative and functional stage? Or we can have a theme in place and see who comes up with a stage that best matches it?

Rachel Mii Double Jump
The possibilities will be endless! We’ll have to do multiple challenges for this. Either way, I’m looking forward to final four DLC characters in Smash. I can’t wait to see what they come up with next.

What’s your favorite part of Smash Bros. Ultimate’s newest update? Let us know about them in the comments below! If you like this post, please share it around.

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Friday Favorites: April 2019 Nintendo Switch Releases

Double Jump Kris MiiHappy Friday everyone!

This year so far has been fantastic for games, especially those coming out to the Nintendo Switch. April itself has plenty of games to offer and, while my wallet itself isn’t thrilled, it’s great to see all these games coming out!

frifavesaprilswitch19.png

Phoenix Wright: Ace Attorney Trilogy

This series is near and dear to our hearts, and we’re thrilled to be able to play the original three games again (for, like, the fifth or so time) on the Nintendo Switch! The music, characters, beautiful story arcs, and a hint of demon possession make these games quite addicting.

Nintendo Labo VR Kit

I’ll be honest, we still have yet to open the original Nintendo Labo. The boxes are still hanging out in our den. I am intrigued by the idea of the VR kits, however, especially with Breath of the Wild.

Cuphead

This is a game that Rachel and I were always interested in trying — despite being positive that we’d be horrendous at it — and we kept meaning to get the game on the Xbox, but we kept getting distracted by other games and life. Now that it’s on the Switch, one of our favorite consoles to date, we’ll actually give it a shot.

What are some of your favorite April 2019 game releases, for the Nintendo Switch or otherwise? Let me know in the comments below! If you liked this post, please share it around.

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Death Road To Canada [Video Game Review]

Video Game Review: Death Road To Canada | Nintendo Switch | Nintendo | Video Games | Gaming | DoublexJump.com

Title: Death Road To Canada
Developer: Rocketcat Games / Madgarden
Publisher: Ukiyo Publishing
Platform:
Nintendo Switch
Category:
Action, Adventure
Release Date: 
May 8, 2018
How we got the game: 
I bought it on the Nintendo Switch eShop

 

 

 

Death Road To Canada is a game that will always hold a special place in my heart. Kris and I reviewed this game when it was on Steam back in 2017. We got it for the Switch shortly after it was released for the console. I played it again recently and thought of doing an updated review for it.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

In Death Road To Canada, you can create whoever you want. I tend to make myself and go on the journey with Kris. We can create other people or run into NPCs the game has already created. The point is to make it to Canada during the zombie apocalypse. Each character has a personality trait and skill trait. Depending on what they have, they may have an advantage in something. All characters have skills, though only some are revealed off the bat. You need to do something pertaining to that skill in order for it to reveal itself as really good, good, neutral, bad, or very bad.

What I love about this game is that no two playthroughs are alike. The story, even though you have 11 days left to arrive in Canada, is random. Anything can happen. You can run into anyone or anything. What you find is a crapshoot as well. You can have a run where you have great weapons but find barely any medical supplies. You may run out of gas super fast depending on your car and you may be starving most of the run.

The game is sassy and witty which makes it all the more fun. This game is fun to play when you’re by yourself or if you have a few friends with you. Which I love most about the Nintendo Switch version is that there’s four-player local co-op whereas on PC it was only two-player.

In Death Road To Canada, you head to various places like pet stores, grocery stores, trading camps, and more. Each place you look for food, weapons, gas, and medical supplies. You can also find other people and help them out or use them as bait in case you get in a jam. All the while you’re fighting zombies, which can be fast or slow depending on the time of day and their current temperament.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

For a zombie game, the music is fun and upbeat. You can tell the game doesn’t take itself seriously and that’s part of the fun. The graphics are charming. They’re not realistic at all, which is what I like best about it – otherwise, I probably wouldn’t give this game a shot. Zombie games aren’t my cup of coffee, but everything about the aesthetics of this game is awesome.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

There’s never a dull moment in this game. As I said before, no two play-throughs are alike. There’s always room to play more as you encounter different scenarios and use various characters with different traits. I still have yet to beat the game, though I’ve seen it done before. After you win so many times, you can unlock a hard mode. You also earn Zombo Points while playing, which allows you to unlock new traits, characters, and game modes. The ways to play this game are endless.

Death Road To Canada gets…
5 out of 5 lives.

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