February is pretty much done. It’s been a bit of a whirlwind of a month with all sorts of life stuff happening to disrupt our regular routines. We’re looking forward to the next month and seeing what it brings!
Wii Sports was bundled along with the Wii console way back in 2006, being a collection of sports-orientated games to show off the capabilities of the Wii remotes (this is totally what 1-2 Switch should have been for the Switch console instead of an extra 60 bucks, but I digress). With the main characters of the games being your own personal Miis, it was a good move on Nintendo’s part, especially since it is the bestselling single-platform game of all time.
(I’m not sure how much of that is due to the game being bundled with the console but, hey, it’s also available on its own and it’s an impressive feat nonetheless.)
Wii Sports itself has been acclaimed for its role in bonding experiences between family members as well as being used regularly for physical therapy, particularly in elderly gamers. With the motion-controls of the Wii remotes and the fact that you need to be up and moving for Wii Sports, the game has been credited to paving the way for gamers to be more physical. Since then, we’ve seen more motion-controls being used in games to virtual reality to augmented reality on mobile to encourage people to walk more.
I remember when we first got the Wii and Wii Sports. Our console was set up in the cellar and connected to the house’s largest television (which is basically my father’s TV — hi, Dad!). The games were fun, with Rachel tending to win because she’s better at the sports games — I remember not being able to play the baseball one for the life of me. I did really well with the boxing, though!
My favorite part of this game, though? We were able to rope both Mom and Dad into playing with us once in a while. Despite Dad being able to win fairly easily in real bowling, it was hilarious to see him trying to figure out the mechanics of the game so he could beat Rachel. With all her practice, Rachel knew the precise angle to toss the bowling ball down the aisle to ensure strikes every time.
Have you played Wii Sports? Let me know in the comments below! If you liked this post, please share it around.
Title: The Legend of Zelda: Skyward Sword Publisher: Nintendo
Category: Action, Adventure
Release Date: November 18, 2011
How we got the game: We bought it
Skyward Sword was always one of our favorite Legend of Zelda games in terms of graphics, music, and story. We’ve only played through it once before, so we were interested in seeing how it held up this past couple of years when we dived into it again.
This is one of my favorite Zelda games for various reasons. I was eager to get to play it again after all these years.
Those who are familiar with the Legend of Zelda franchise would find most of Skyward Sword’s mechanics intuitive. As the protagonist Link, you maneuver through the world and its linear story using the analog stick on the Wii’s Wiimote and Nunchuk combo for controls. Special items are assigned one at a time to the B button while gear like shields and potions can be brought out with the 1 button on the Wiimote.Skyward Sword did utilize the Wii’s motion controls for Link’s swordplay.
The motion controls were unique and fun to use at the time the game released. After all this time, the controls hold up fairly well. Would we rather the Switch or no motion controls at all? Yeah, probably. Still, it’s fun to play it the “old-school” way.
Well, it’s mostly fun. I, for one, do find it a bit outdated in today’s age to use the Wiimote and sensor bar, especially for Link’s swordplay. It’s not as responsive as it used to be, but it’s definitely still playable. With that said, the controls still do well enough to enjoy the game, and it’s been interesting using the Wiimote and Nunchuk together.
It’s a fun throwback to say the least. Either way, the game itself is great. Link lives in the sky on Skyloft, a floating island. There is, beyond their knowledge, a world below them and that’s where Link ventures off to in search of Zelda. There are three major areas he travels to, going through various dungeons, collecting items, and battling bosses.
While Skyloft, and the surrounding floating islands and the sky around it, are explored by giant birds called Loftwings, the Surface areas are explored by foot. Side quests for citizens, both on Skyloft and on the Surface, are unlocked throughout the game, with some even being required to continue. Link also has a stamina gauge for more strenuous activities, like sprinting and carrying heavier objects, that will leave him temporarily vulnerable if it is depleted. It does take a bit of strategy to be sure Link does not run out of stamina during battles or puzzles.
Each dungeon Link comes across on the Surface has its own theme to it, which unravels more and more of the mystery behind the game as he gets closer to where Zelda is. The first dungeon, for example, has Ghirahim as a boss which is the main villain’s minion, if you will. I personally love this character.
I remember marveling at the graphics and art style of this game when we turned it on for the first time. The bright colors and vivid imagery of Skyloft and the sections of the Surface were stunning. Booting up the game now, the graphics aren’t quite as sharp as I remember, but I’m still enjoying the art style just the same.
Honestly, I still love these graphics. They’ve held up well even if you can clearly tell this is an older game. The designs overall – the characters, backgrounds, dungeons, etc. – are awesome.
You can never go wrong with the music in Legend of Zelda games. Skyward Sword has some of the best tunes, in my opinion, in the franchise. The Ballad of the Goddess is definitely one of my favorites. Considering this is a game where we have cried at certain scenes, the music is fantastic at helping to create emotional moments.
The Ballad of the Goddess is one of the best Zelda songs, hands-down. I loved the theme song to this game as well that played along with the opening sequence for the main menu. I listen to these songs on a loop in my car sometimes.
Skyward Sword is credited as the “origin” story of the Legend of Zelda franchise. In many timelines for the games, it is chronologically the first game in the series, and Skyward Sword’s story depicts Link and Zelda going on journeys to discover their destinies.
Obviously, we’re playing as Link. He doesn’t seem to know too much of what’s going. He knows he has a destiny to fulfill. However, all he seems to care about is that his friend Zelda fell from the sky and he wants to find and save her. Of course, he goes through some… stuff.
Link’s journey, at first, is in pursuant of Zelda, who has come to terms that she isn’t just a normal Skyloftian (yes, that is now a word). In fact, she is the reincarnation of the Goddess Hylia, just as Link will eventually come to terms that he is the reincarnation of the original Hero. While Zelda is preparing to become who she really is, Link must also do the same with the help of Fi, the spirit in his sword.
And so Link presses on and does what he needs to or what he’s supposed to do. Throughout it all, he just seems done with life, though. It’s kind of great.
It kind of is, yes. Link’s personality shines in this game! His determination to rescue Zelda and then protect the world when it becomes apparent that Zelda and he are trying to finish what Hylia started many years ago is perfect, even if he’d rather be napping. Even Groose, Link’s initial rival, plays a part in the story, helping Link when the main threat in the form of Demise appears to try to destroy the known world.
All of the characters, actually, sort of band together in their own way to help Link and Zelda at one point or another. The story as a whole is pretty wholesome as the beginning of something. It felt brand new even though the series itself has been well-established long before this game.
This game is probably one of the most linear Legend of Zelda games out there. Nevertheless, it does have a decent amount of secrets and a harder Hero Mode after the first finished playthrough as well as charming characters that will make you want to pick up the game again at a later date.
Even though this is the second time we’ve played it since it originally released in 2011, I know I’ll play this game again at some point. It’s too good.
The Legend of Zelda: Skyward Sword gets… 4 out of 5 lives.
Have you played this game? What did you think? Let us know in the comments!
The Nintendo Wii and Wii U are sort of old news at this point and I know they’re not favorite consoles for most people. However, I still enjoyed my time with them. One of those reasons was because of the Mii Channel on the Wii.
The Wii, which originally came out in November 2006, added a new thing to the Nintendo world – Miis. Kris and I use our own Mii all the time on this blog if you haven’t yet noticed. Miis weren’t exactly a revolutionary thing. They were simply Nintendo’s way of creating avatars for their console and games.
However, I great up in the 90s so when the Internet became a thing, I played Dollz. A quick Google search will show you what Dollz was, I’m not going to explain it here. But it was a lot of fun and those Dollz were often used as my profile picture or to create characters in various role-playing websites I was part of.
Needless to say, when the Mii channel was introduced, I was in love with it.
I created myself. Kris created herself. I made my mom, dad, and my other sister, Lisa. My cousins created Miis for themselves. We had a decent amount.
Now, at this point in time, I preferred to watch Kris play games rather than me play them myself. There were a few games I played such as Pokemon Ranch, Pokemon Rumble, and Paper Mario when we downloaded it from the virtual console. For the most part, though, I played the Mii Channel. Usually, when I waited for Kris to get home from work or finish her homework, I’d be playing that.
But what was there to do on the Mii Channel? Create Miis. That’s it.
Needless to say, I had a lot of Miis. You can imagine how disappointed I was when the console capped me at 100 Miis. Yes, the Mii Channel could only hold 100 Miis. And yes, I had created 100 Miis.
I can’t remember who I had created. I don’t know 100 people, that’s for sure. All I remember, aside from making my family and probably a friend or two, was that I made the Ninja Turtles. I had Raph, Donnie, Leo, Mikey, Splinter, Casey, and April. The turtles even joined me, Kris, and Lisa as ranchers in Pokemon Ranch.
I had a lot of fun with it and spent many hours using the Mii Channel when the Miis couldn’t even really do anything. They were still fun to make though. It was like a game itself to me.
Someday, the next time I turn on the Wii, I’m going to have to go onto the channel and see them all. That would be a real blast from the past.
Did you use the Mii Channel a lot? Let me know in the comments below! If you liked this post, please share it around.
Honestly, there are probably a couple of blog posts out on the Internet with this title with the news that had surfaced last week. It definitely seems appropriate.
Last week, it was announced that the Wii Shop Channel was taken offline, and I was oddly sad about it. Granted, we haven’t turned on our Wii in quite some time — pretty sure the last time we actually played a game on it was Mario Party 2 a few years ago with some old friends — but it was the earliest version of the Virtual Console. The games we found on there were tons of fun, ones that made us feel nostalgic and ones that were brand new to us.
Aside from Mario Party 2, Rachel and I downloaded our favorites from previous consoles immediately, Paper Mario and Super Mario RPG respectively. It was great to return to those games, as well as Ocarina of Time from the Legend of Zelda series. Majora’s Mask was also a title we downloaded with the idea that I would officially give it a try… I did, getting as far as the second dungeon, but ultimately not being interested enough in it for the long run.
Pokemon Puzzle League and Donkey Kong Country were also two great older games that we added on there, enjoying playing them again considering our Nintendo 64 and SNES weren’t in the best shape just from being loved too much as we were growing up.
From the Wii Shop Channel, we also discovered the Phoenix Wright: Ace Attorney original trilogy, cementing us as lifelong fans of the series. Not only did the Wii Shop Channel introduce us to such a fantastic series, we also used to play them with our older sister. Considering the last time she had played video games with us like that was way back with the original Mario Brothers and Donkey Kong games, it was fantastic to spend more time with her trying to figure out how to piece together evidence to prove who killed whom in Ace Attorney.
It was definitely a shame to hear that the Wii Shop Channel was closed, especially since it doesn’t sound like we’ll be getting a replacement Virtual Console — aside from the Wii U’s at the moment — any time soon.
Did you download much from the Wii Shop Channel? Do you think you’ll miss it? Let me know in the comments below! If you liked this post, please share it around.
With the end of the year comes time for new year’s resolutions! One of the most common resolution for people is getting fit, getting healthier, all that fun stuff, myself included. With that said, this month’s flashback is dedicated to Wii Fit.
The Wii Fit came out a little over ten years ago, back in May 2008 for North America, a month after Europe, while Japan had gotten the game in December 2007 (perhaps also in time for new year’s resolutions?). Reviews were generally positive, with the biggest criticism for the game being how some of the workouts were lacking in intensity.
Wii Fit included a balance board to help measure a player’s progress in the cardio, strength training, and yoga activities while keeping track of the player’s weight, height, and center of balance. Wii Fit has been praised for its use in nursing homes, for physical rehabilitation, and health clubs around the world, particularly for its help in improving posture and movement in the elderly.
I remember Rachel and I having fun with the Wii Fit. Rachel’s Mii avatar was so skinny due to her being rather small, and the Wii Fit had a difficult time trying to figure out a fitness plan since burning calories wasn’t exactly something she needed to do. On the flip side, one of our younger cousins cheated at the game. During one of the jogging levels, instead of keeping the wii-mote in her hand and pumping it as she jogged in place, she sat down on the couch and shook it. The Wii Fit was very proud of her jogging score!
Still, it was a fun way to get us all moving and seeing the Miis in all the random activities was amusing. We still have our Wii Fit board chilling in our den. I’m definitely interested in the Fitness Boxing game for the Switch, which seems to be a spiritual successor to the Wii Fit game with an emphasis on boxing!
Have you played Wii Fit? What did you think of it?
It’s the end of the month which means it’s time for another TBT. This time I’m talking about Ace Attorney, a game I mention often. Though I don’t know if I’ve ever mentioned the first time I played.
The Phoenix Wright: Ace Attorney trilogy was originally released for the Nintendo DS, though Kris and I had no idea the games existed.
We were upstairs in our bedroom, long before we had an office/game room (our office is our older sister’s old bedroom that we transformed when she moved out). We wanted a new game to play and were scrolling through the games on the Wii shop channel. Yeah, the Wii U didn’t even exist yet.
In fact, we were sitting on our bedroom floor staring at our small box TV that had a built-in DVD and VCR player. I wish I could remember what year this was…
Anyway, we were scrolling and came across the Ace Attorney games. I love mystery and detective stuff and it seemed to intrigue Kris enough. We saw there were three games and downloaded Trials and Tribulations, not realizing the three were a trilogy and we just so happened to buy the final game.
I remember playing the first case together. Then the second and third. Then the finale with Dahlia… if you’ve played, you know who I’m talking about.
We played at night, in the dark, which was a mistake, but we enjoyed ourselves so much anyway.
The cases were so intriguing and well thought out. The characters were amazing. The dialogue was witty and the animations were fun to look at.
Once we finished that game and realized it was the third, we bought and downloaded the first two games immediately. We told our older sister about it, Lisa, and she was interested in it as well. Now, this was long after she stopped playing video games with us so Kris and I were excited we had found a game Lisa wanted to play with us.
We moved the Wii down to the basement where the TV was bigger and there was more room to play. After school and work (and while our dad was still at work because the basement is his man cave), the three of us would go downstairs and play the game for as long as we could.
We played through the whole trilogy together. It was awesome and so much fun.
Of course, Lisa never played the rest of the games with us, such as Miles Edgeworth, Apollo Justice, or any of the handheld games. It was hard enough for Kris and I to stare at the small screen together and play the games. Lisa wasn’t interested in staring at a tiny screen and told us if the games ever came onto the shop channel again, she’d play with us.
Of course, they never did.
Lisa was never one for anime either because the animation always annoyed her. Still, maybe she’d be interested in watching the show with us sometime soon.
Do you remember the first time you’ve played a game? Do you have certain fond memories of Ace Attorney or something else? Let me know in the comments below!
Don’t ask as to why I’m talking about the Nintendo Wii so much lately, but after listing my favorite games I’ve played on the console, I’ve realized something interesting.
Kris and I play video games a lot. I’ll admit we didn’t play nearly as much as we do now that we have this blog. It was always a hobby we wished we were able to do more often, but work/school/life/whatever would always have to take priority.
In fact, part of the reason as to why we started Double Jump was because we wanted a valid excuse to play video games for a long time each day. (That’s not the only reason, of course, but you get what I mean.)
When I was looking at our collection of Wii games to make a list of my favorite ones, I realized we only have 28 games. A couple of them, I’ll admit, we haven’t even played yet. Once the Wii U came out we sort of dropped the Wii and rarely went back.
There are some games on our Wii console but most of it is virtual console so I wouldn’t count them as Wii games.
I know there are a lot of people out there who didn’t care too much for the Wii. Then there are people who hate the Wii U and realize the Wii wasn’t that bad. Some people hate motion controls, others love it. I never really minded the motion controls and thought the Wii was great… until they came out with the newer consoles, but I never thought the Wii was bad.
It surprised me to see we don’t have many games for the console and I kind of want to go to the game store and buy a bunch of Wii games now. I want to expand our Wii collection and also try out some new games as well.
Then again, if I did that, I probably still wouldn’t play them because the Switch has been taking priority over everything… maybe someday.
Do you have a big collection of Wii games? Is there a console you didn’t give much attention to? Let me know in the comments below!
I don’t know where you are in the world but it’s still pretty chilly here and I’m not happy about it… all the more reason to stay inside and play games.
4. Wii Fit
This is kind of a weird one to put on the list, I know. But I remember having so much fun with this game. It’s the only time I’ve ever done yoga or strength training of any kind and I actually enjoyed myself. If only I kept up with it… Still, I remember playing the hula-hoop game and just dominating it.
3. Super Smash Bros. Brawl
Do I really need to say anything about this? It’s Smash.
2. The Legend of Zelda: Skyward Sword
I hear mixed reviews about Skyward Sword. The motion controls weren’t great, no, but I thought the game was fantastic. The soundtrack was wonderful, the character designs were adorable (I’m looking at you, Pipit), and the overall plot, character development, and area layouts were great.
1. Mario Kart Wii
Similar to Smash, this is Mario Kart. I don’t think I have to explain this one. It’s just great.
What are some of your favorite Nintendo Wii games? Let me know in the comments below!
To start to close out Pokemon Month, this month’s Flashback Friday is celebrating a non-traditional Pokemon game — Pokemon Ranch!
Pokemon Ranch was a WiiWare game developed by the Ambrella and was released for the download service in 2008. The game was compatable with the Diamond and Pearl versions of the core Pokemon game series, with Japan’s Pokemon Ranch software getting an update to allow players to connect their Platinum versions as well. Pokemon Ranch received mostly negative reviews, with many citing the missed potential of the idea, but most tended to agree that it was suitable for young Pokemon fans just starting to get into the franchise.
Pokemon Ranch had a simple premise to it, acting as a live storage box. The game’s setting was a ranch run by the NPC Hayley, who was a friend of Bebe, the developer of the Pokemon Storage System in the fourth generation games. Pokemon Ranch allowed players to import their Pokemon from their games into the ranch setting and watch them meander about, interacting with one another, and occasionally grouping up for little activities, such as Pokemon of the same type dancing around a campfire or Pokemon that knew the Sing attack chirping out a little tune.
The game itself wasn’t much of a game as it was a screensaver. It gave players extra space for their fourth generation Pokemon, but other than watching the Pokemon and the Mii characters wander around, there isn’t much for the player to do. Hayley does give the player goals in terms of expanding the ranch when a certain number of Pokemon are reached, and she checks the game’s Pokedex once in a while to urge the player to find Pokemon that have yet to be caught. Other rancher NPCs pop up occasionally and take the player over to their themed ranch to look around at their Pokemon, but that’s basically all there is to the game.
It is quite relaxing, and a bit cute, to see the little chibi versions of the Pokemon running around with one another and the Mii characters. We tended to have Pokemon Ranch playing in the background while we worked, creating a calming atmosphere. While it is definitely outdated at this point, it would be interesting to see if there was ever a fully version of the game put out someday. Perhaps a version that utilized the Pokemon Amie, Refresh, and Poke Pelago features from the sixth and seventh generations?
Have you ever played Pokemon Ranch? What did you think of it?
I can’t believe another month has come and gone… time flies and between that and our Mario Kart 8 Deluxe review yesterday, I started thinking back on some other Mario Kart games.
Mario Kart Wii was my favorite Mario Kart game. I have to say that 8 Deluxe is my new favorite, but I will always have fond memories of the Wii version.
It was the first Mario Kart game with the tilt motion controls and I absolutely loved using the steering wheel. I was much better at using the motion controls than I was using the regular joy-stick controls. I was better than Kris too, which was even more fun.
Mario Kart Wii came out in April 2008. That was the year Kris graduated from high school and she had a large group of friends. I remember she would have the group over from time to time and they would hang out in the basement, play video games, gossip, whatever. Me, being the little sister, usually tagged along with them, and they gladly let me.
Mario Kart was always a big game for them to play. I used to love watching them go head to head in tournaments with one another even though they weren’t big “gamers” it was still all good fun for everyone.
I remember laughing hysterically watching them all play because there were certain people who were good at it and certain others who were not.
Of course, everyone went to off to college, moved to other places, and some are even married now. Still, we keep in touch with a few of them and our closest ones have a Nintendo Switch of their own. I can’t wait to challenge them in Mario Kart 8 Deluxe.
That’s one thing I love most about Nintendo and video games. It brings people together and we all genuinely have a good time.
Do you have any fond memories of old Mario Kart games? Let me know in the comments below!