Our Favorite Links

Joint_FaveLinks

krismii
One of my favorite aspects of the Legend of Zelda series is the lore. At the core of the games, the story is a basic formula of a trio of ones chosen by the world’s goddesses to embody the spirits of Wisdom, Courage, and Power, being reincarnated time and again so the holders of Wisdom and Courage can protect the world against the corrupted Power. While Link is the default name of the Triforce of Courage, nearly every game has a different incarnation of Link and, despite him mainly being a silent protagonist, each is able to show off his own personality through gestures and their friends and allies.

rachmii
The Legend of Zelda is a classic when it comes to lore and storytelling. It’s definitely one of my favorite games, easily. All the Links are similar to each other but each one is vastly different. It’s hard to pin-point one of them and pick a favorite.

krismii
While I don’t have a negative thing to say about any of the reincarnations, there are a few that are at the top of my list, like Twilight Princess Link. I enjoyed his design as well as the impact he had on the children of his village. I thought it was adorable how they idolized him. You could also pet cats and other animals in his game unlike in Breath of the Wild (c’mon, Nintendo, let me pet the dogs). Seeing the animals following him around was one of my favorite details!

rachmii
I agree with you on that one. Twilight Princess Link looks the most “adult” to me. He has such a soft, yet tough, personality. I really enjoyed Skyward Sword Link. Since it’s the “first” game in the timeline I also felt like Link was younger and inexperienced, even though all Links kind of are in a way. For some reason, it just seemed to fit better in Skyward Sword.

krismii
Skyward Link is adorable. His progression from student who slept in too much to hero trying to rescue his best friend — with some sassy “dialogue” choices — throughout the game was wonderfully done. We totally both cried during the cut scene that had Link trying to reach Zelda before she went to sleep in that crystal! Speaking of sassy, I enjoyed Breath of the Wild Link’s personality as well. While he seemed stoic the majority of the time, his interactions with the world around him felt natural. And I completely enjoyed the fact that he made seal puns with the Gerudo.

Rachel Mii Double Jump
All true. Any Link, Breath of the Wild included, who makes faces to express himself is a great Link. That being said, I love Wind Waker Link. His cartoonish look is cute and his faces – especially when he’s tired or hurt – are hilarious.

krismii
Wind Waker Link does have great expressions, but I think the Toon Link style may be my least favorite. That’s not to say I dislike the art style, as I do enjoy it and find it unique, but I’m more inclined to play games with the more “realistic” looking Links, such as Twilight Princess, Skyward Sword, and Breath of the Wild.

Rachel Mii Double Jump
Toon Link is special in that sense. I think I prefer that “realistic” ones as well, but I love the risk Toon Link made. Overall, all the Links are fabulous in their own way. I can’t wait to see more in future games.

Which Link is your favorite? Let us know in the comments below! If you like this post, please share it around.

Save the date! We’re doing a special Twitch Stream to celebrate the Nintendo Switch! You can learn more about it here.

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Ocarina of Time Title Screen — Smooth McGroove

Music_SmoothOcarina

This month’s featured music video is from a talented man who goes by the name Smooth McGroove. We actually never miss an upload from this guy, but I don’t think we’ve ever showcased him on our blog before, which is being rectified today.

Smoothie has been created acappella music videos of video game tunes since the end of 2012. While he did go on a hiatus for a little while, he has been making more music lately. He did remake one of his very first videos recently, which is the title theme to Ocarina of Time.

Rachel and I really enjoy his works (as well as his cat’s cameo in nearly every video!), and we hope you do as well!

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The Legend Of Zelda Dungeons Vs. Divine Beasts [Debate]

Debate: Divine Beasts Vs Dungeons | The Legend of Zelda | Nintendo | Video Games | Gaming | DoublexJump.com

krismii
There was some controversy regarding the Divine Beasts — and, I suppose, the shrines — in The Legend of Zelda: Breath of the Wild replacing the traditional dungeons. Many fans of the franchise miss the traditional dungeons and, I’ll admit, it was a bit jarring to me as well to have the Divine Beasts instead. I’m probably in the minority here when I say that I wouldn’t mind if Divine Beasts, or mini-dungeons, were featured in future Zelda games instead of the traditional dungeons.

rachmii
I did enjoy the Divine Beasts and the Shrines. It was a nice change of pace. However, I’d be lying if I said I didn’t miss the dungeons or temples in the other Legend of Zelda games. There aren’t nearly as many dungeons in the games as there are shrines, but they’re all unique from one another and can take some time to complete. There’s a lot of exploring involved and once you get to the end, it’s satisfying.

krismii
It can be satisfying to explore and complete the Divine Beasts as well. The Divine Beasts are, essentially, a big puzzle with a boss at the end. They’re the reward after exploring the main area of the over world and, unlike the traditional dungeons, you have more freedom of how to complete them. Traditional dungeons tend to have the obligatory dungeon item, no matter how awesome they are, while Divine Beasts give you more rein on how to defeat them.

rachmii
True, though while you have more freedom, they’re usually smaller. There are a lot of shrines and, after completing a bunch of them, you start to repeat some ways to go through them. You get a new item in each dungeon while you only have the Sheikah Slate to get through all the shrines. Also, each dungeon has an awesome boss at the end while the Divine Beasts had a different form of the same boss. Plus, there’s only four of them. In other Zelda games, there’s usually about seven give or take.

krismii
I disagree that you “only” have the Sheikah Slate in order to help you get through the Divine Beasts and the shrines. You do also get plenty of different types of weapons — swords, clubs, axes, various arrows, the paraglider — to help you navigate the Divine Beasts and shrines, as well as the abilities compacted into the Sheikah Slate. It’s an extra challenge that the weapons and shields break as well. Having four Divine Beasts and over a hundred shrines, most with unique puzzles with multiple ways to solve them, makes up for the seven or so traditional dungeons.

Rachel Mii Double Jump
Fair enough, but because the weapons break so often it’s harder to hold onto your resources if you have trouble at a certain spot. Also, I like quality over quantity. I enjoyed going searching for the shrines and all, but again, I like the variety of the dungeons. The Divine Beasts were the same except they were different shapes. The puzzles are cool, but there are no stakes. There are no enemies to really get through or anything. You just wander around until you figure it out. There’s a lot more to do in the dungeons.

krismii
Being able to have all sorts of different weapons, abilities, and ways to complete a Divine Beast — or shrine — gives you more replayability. The Divine Beasts did have some enemies, and the stakes were the Champion’s ability that you gained after defeating whatever Ganon-Blight was at the end of it as well as helping you against Calamity Ganon in the final match. Not only that, you can explore the Divine Beasts and the world in whatever order you want. It’s not linear like traditional dungeons, giving you more freedom and ways to explore and go through the story however you want.

Rachel Mii Double Jump
I see your points, but I still think the dungeons are better than the Divine Beasts, as clever as they were. I guess we’ll let the readers decide this one.

Which side are you on? Let us know in the comments below! If you like this post, please share it around.

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Character Spotlight: Young Link

Rachel Mii | DoubleJump.comHappy Tuesday!

This is the last Character Spotlight for 2018. I’m doing it early this month too because we’ll be having some different posts for the end of the year.

Character Spotlight: Young Link | Legend of Zelda | Video games | Gaming | DoublexJump.com

Young Link has always been one of my favorite characters. He’s cute and innocent and I’ve always had a soft spot for him. Part of this is because he was always my main character to play as in Super Smash Brothers.

Young Link appears in The Legend of Zelda: Ocarina of Time and Majora’s Mask both for the Nintendo 64. Since then, he’s appeared in Super Smash Brothers Melee for the Nintendo Gamecube, Hyrule Warriors for the Nintendo Wii U, and now Super Smash Brothers Ultimate for the Nintendo Switch.

I love getting the opportunity to play as Young Link again in the latest Smash Brothers game. Which his attacks are similar to Link’s, just a tad weaker in some ways, I always found him to be a little faster and more efficient with his attacks. This could very well just be me, but that’s how I feel anyway.

I do hope Young Link appears in another main Zelda game at some point. I’d love to play as him again other than just in fighting games. He’s an overall great character and the cute factor definitely works in his favor.

How much do you love Young Link? Let us know in the comments below!

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First Impressions: The Adventure of Link

Video Games | Double Jump | Nintendo | Legend of Zelda | Link | Writing

krismii
While we wanted to do a review of The Adventure of Link for the NES for our Zelda Month, time escaped us with the holidays and such. Despite that, we were able to play a bit of the game and… it wasn’t too bad, in all honesty, especially with the controls. We’ve heard that The Adventure of Link was a bit awkward compared to the other games in the Legend of Zelda franchise, and I can agree.

rachmii
It wasn’t a bad game at all. It was awkward in the sense that we had no idea where to go on the map and Link himself looked a little odd. He looked like he had no pants. Still, I enjoyed the little bits we played… I say little bits because we’re terrible at the game.

krismii
Being an NES game, the only buttons are used for Link’s sword and jumping, which amused me because I forgot there was a game before Breath of the Wild where Link had the ability to jump. The graphics were definitely interesting but I’m not sure I could go back to a Legend of Zelda game that’s a 2D side-scroller. I missed the story and the maps.

rachmii
Yeah, aside from the game play, there’s not much to the game at all. You’re thrown into this world where you wander around aimlessly until you find places to go and dungeons to beat. We didn’t get past the first dungeon though… I lost count of how many times we gamed over.

krismii
Hey, I was proud that we got to some of the more difficult enemies in the first dungeon! Practicing our sword swings and jumping around like frogs to move forward was pretty fun. I think my favorite part of playing, though, was when you were trying to see one of the healing ladies and she shut the door on your face, Rachel.

Rachel Mii Double Jump
I know, right? That lady told me to follow her so she could heal me and then she shut the door before I made it into the house. Then she left and I had to talk to her again to get her to heal me. Overall, the game was fun. I do hope to get back to it eventually and actually beat it. Or, you know, get halfway through it or something. With the lesser of technology back then I assumed the older games would be “easier” than they are now… they’re not.

krismii
It’s funny what the scale of difficulty is between games back then and now, isn’t it? Now, most games are equipped with tutorials and a little bit of hand-holding to get through the story and game itself. Back then, games gave you a couple of action buttons and threw you into the pixelated world. But, yes, it was fun to actually try it out.

Rachel Mii Double Jump
Overall, it was a fun game to try out. Like I said, I’d love to give it a try again sometime and see just how far we can really go.

Have you played The Adventure of Link? Let us know in the comments below!

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Flashback Friday: The Legend of Zelda Minish Cap

Double Jump Kris MiiHappy Friday, everyone!

One of the last posts for Zelda Month, this Friday we’re talking about a game that came out for the GameBoy Advance. The Legend of Zelda: Minish Cap was a charming installment for the franchise.

djflashbackminish

The Legend of Zelda: The Minish Cap was a game released for the GameBoy Advance back in 2005 for North America. Rather than traveling through time, morphing into a wolf, or sailing the seas, Link has a sarcastic hat that helps him shrink in size. It was a prequel, if you will, to Four Swords Adventures, wherein the main villain was Vaati the Wind Sorcerer. The Minish Cap helped to expand the backstory of that particular villain and the birth of the Four Sword.

The Minish — or Picori — are a race of bug-sized creatures that live in and around Hyrule. They are the ones who bestow green clothes and a sword to a boy to drive back the darkness. Vaati petrifies Zelda, and Link uses the aid of the Minish to collect the ancient artifacts to restore the Picori blade to its former glory to seal Vaati away.

I’ve played through this game back when it first came out and I found it enjoyable. The graphics were vivid and colorful, and the characters were amusing. Ezlo, the talking hat, was like a squawking, sarcastic bird, and poor Link just went along with it. The dungeons were fun and I don’t recall anything too frustrating. However, I never finished the game due to rage-quitting at the final boss.

The final boss battle is timed, and not by a ticking clock, but by the sound of bells. Vaati’s wizard-like form (not to be confused with his flying eyeball form in Four Swords Adventures) has three phases, and if you spend too much time beating him down, the final bell will chime and Zelda will be encased in stone forever.

Which is definitely what happened when I played the game.

Still, I remember the game being a fun time and it’s a game that I almost forgot existed until recently when Rachel and I started playing Four Swords Adventure on our Twitch channel. Perhaps one day I’ll return to it.

Have you played The Minish Cap? What did you think of it?

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Our Battle With Ghirahim [Throwback Thursday]

Rachel Mii | DoubleJump.comHappy Thursday!

The other day, I was talking about Ghirahim and how I enjoy him as a villain and character as a whole. It reminded me of the first time Kris and I “met” Ghirahim in Skyward Sword back in 2011.

Throwback Thursday: Ghirahim Battle | TBT | Video games | gaming | legend of zelda skyward sword | Nintendo Wii | DoublexJump.com

Kris and I had gotten the game for Christmas the year it came out. We played the game to death – we both loved it.

At the time, Kris was working at a doggy day care place so she had to work through Christmas day (sometimes) and the week after. Normally she enjoyed taking that week off, but she couldn’t when it involved live animals.

So, we were sitting in the basement (because that’s where our gaming setup was at the time). We were playing the game and Kris needed to go to work soon. She went up against the first boss battle with Ghirahim. Between being a new game, learning Ghirahim’s fighting style, and the motion controls, Kris didn’t beat him on the first try.

She died over and over again to Ghirahim. I laughed and she laughed, but the longer it took her, the more fired up and frustrated she got.

Finally, on the hundredth time she was trying to fight him, she died again. She put the controller down admitting defeat saying she needed to get ready for work. Which she did have to get ready for work. She had to leave the house in about a half hour or something.

I picked up the controller and handed it back to her and said, “You’re all fired up. One more try. Just do it.”

She laughed and rolled her eyes knowing that a part of me just wanted to watch her die again, but she did it anyway. She agreed that she was fired up and she was determined to beat him.

So she tried one more time. And she beat him.

It was a smooth fight. She concentrated, was careful, and knew his battle style well at that point. So, she did it and she beat him. It was a satisfying fight.

It was one of those moments where I wish we had known about streaming and such. It would have been a great moment to have on video. Still, the memory is there. My storytelling might not do it justice, but just know that it was epic.

Is there a certain battle in-game that you remember or had a hard time with? Let me know in the comments below!

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