This is a little something I found recently while hanging out on the Internet, as one does. I’m still really excited for Breath of the Wild’s sequel, and I’m eager to hear more about it!
Everyone remember the Breath of the Wild 2 trailer that was showcased at E3 earlier this year? We’re still super excited about it, and love seeing all the fan speculation surrounding the less-than-two-minutes trailer (especially “Hydrated Ganondorf”).
Earlier this month, there was a fanmade trailer for the Breath of the Wild sequel. The YouTuber actually specializes in making low poly models in the style of the N64 era, and seeing their talents in this mock Breath of the Wild sequel trailer is awesome. Quite a few of the comments on the video mention how the N64 graphics and music made the Breath of the Wild 2 trailer much creepier than the real trailer, comparing it even further to Majora’s Mask.
I found the trailer to be pretty impressive, especially since there’s a small gap in the trailer that the YouTuber created themselves so it better fit the timeframe. I hope you enjoy this as well!
What did you think of the fan trailer? Any predictions for the Breath of the Wild sequel? Let me know in the comments below! If you liked this post, please share it around.
Going through our list of video games and keeping an eye out on our release date calendar, I’m acutely reminded that there are so many video games and so little time to enjoy them all. Despite the Legend of Zelda franchise being one of my favorites, there are quite a few games that I haven’t played through.
Cadence of Hyrule
While this may be considered old news, it’s still a game on our radar to play. I’ll admit, I’m not that great with rhythm games but the fact that there is a Legend of Zelda twist to this game made me curious about it. I haven’t heard anything bad about the game (not yet, anyway) so it’s on the list to try.
Yes, I know, the remake is coming out in a week and we already have it on pre-order thanks to Rachel’s birthday from the beginning of the month, so no worries there. With that said, this doesn’t hold as much nostalgia for me as it does for others, despite the fact that I have the Gameboy game. Link’s Awakening on the Nintendo Switch will essentially be my first playthrough through that world!
A Link Between Worlds
Ah, yeah, I haven’t played this one yet either. I’ve had the game since it came out, but I prefer the Legend of Zelda games on the consoles to the ones on the handhelds. Unfortunately, Link Between Worlds wasn’t a priority on my list, despite all of the rave reviews for it. I’ll rectify that mistake at some point.
Oracle of Ages and Oracle of Seasons
It’s been quite a while since I’ve played these games, mostly due to the fact that they were for the Gameboy Color and my Gameboy has been lost since our basement flooded eons ago. I remember enjoying the two games, even getting decently far in Oracle of Ages, but I didn’t play enough to beat the games. If I could find a decent emulator for the games — or, better yet, a working Gameboy — I would love to give these two titles another try.
Are there any Legend of Zelda games still on your to-play list? Let me know in the comments below! If you liked this post, please share it around.
We’re already at the end of July, so this month we’re talking about Pipit from The Legend of Zelda: Skyward Sword… why? Because he’s adorable, that’s why.
Pipit is a character in The Legend of Zelda: Skyward Sword, which came out for the Nintendo Wii in November 2011. He’s a graduate from the Knight Academy, which was the school Link was currently attending before he goes on his latest (or, I guess, first) journey to aid Princess Zelda. Pipit doesn’t do too much in the game. In fact, he really only has a couple of lines at the beginning of the game and that’s it.
You can talk to him here and there, of course. He typically stands in the same spot depending on the time of day in-game, as NPCs tend to do. I immediately enjoyed his character because he’s always smiling and I love his design. Sure, he’s in the same clothes as Link – just yellow – but he’s got cute freckles and his voice is on point. Even though he only says a single whenever Link starts to talk to him, he’s got my vote.
Also, Pipit stands with his arms folded and lean in close to Link and his face is just adorable. I totally don’t have a gaming crush on him. Look up fanart of Pipit and Link being shipped at your own risk. I remember, when this game came out, that was all over Deviant Art.
Anyway, that’s Pipit. He’s only appeared in the one game and he really didn’t have anything to do, but for some reason, he’s a character that I remember well. I’ve always loved him as a character even though he’s not playable and, again, doesn’t do much.
Sometimes, though, the NPCs in the background need a little spotlight and Pipit is one of those who are deserving of it. There are quite a few other NPCs that I love from Skyward Sword, but I’ll talk about them at another time.
Do you like Pipit? Let me know in the comments below! If you liked this post, please share it around.
Can you believe that E3 is right around the corner? I’m looking forward to the many new games that are waiting to be announced or for new information to be shown on games that we already know are coming… such as a certain remake of a beloved Legend of Zelda game!
Hailed as one of the best video games of all time, The Legend of Zelda: Link’s Awakening was released in 1993 for the Game Boy and re-released in 1998 for the Game Boy Color. The game itself is unique in that it’s one of the few Legend of Zelda games that does not take place in Hyrule or feature Princess Zelda and the Triforce relic.
Admittedly, I never finished the game. It didn’t appeal to me the way Ocarina of Time did, being all 3D and on the big television screen. I tend to enjoy the console Legend of Zelda games more so than the handheld games. I enjoyed the game play and the little nods to the Mario franchise, with the Chain Chomp and the Yoshi doll, but Younger Kris was more interested in other games at that time.
Nevertheless, I’m looking forward to the Switch release of the game. Considering how little I’ve played of the original, this will be like a new Legend of Zelda game for me!
Have you played this game? What did you think of it? Let me know in the comments below! If you liked this post, please share it around.
About a year ago, we showcased a music video from a YouTube channel called CrazyGroupTrio, who did covers and remixes of music from video games. One album the artist has done is Temples of Ocarina, featuring songs from The Legend of Zelda: Ocarina of Time.
Considering one of the games we’ve been streaming lately is Ocarina of Time, we thought we’d celebrate again how wonderful the soundtrack — and the plethora of covers there are — is. This particular song is for the Forgotten Wind Temple, a temple in the game that seems to have been cut out of or merged with the Forest Temple in the final version of the game. We hope you enjoy it!
On our Twitch channel, I started playing through The Legend of Zelda: Ocarina of Time on my solo streams. I adore the soundtrack of the game, especially with how much magic is part of the music. Today’s Friday Favorites is dedicated to the songs you learn in the game.
Minuet of Forest
As one of the first songs you learn as adult Link, this song was always a little bittersweet to me. It starts with a high note but patters off like a memory. It’s fitting considering Link is returning to the place that is no longer his home.
This was the song that always got stuck in my head whenever we played this game, with its upbeat tempo. As kids, I always thought it Darunia’s dance when you played the tune was ridiculous!
Nocturne of Shadow
The Shadow Temple is one of the creepiest temples in Legend of Zelda history to me, but I adore the tune that goes with it. It’s a solemn song and a little ominous, warning you of whatever danger you’re about to face.
Song of Storms
I love the power that’s in this tune. Not only that, the origin of this song is so amusing to me. You learn the song as an adult from the man in the windmill, who learned it from you when you were a kid. The time loop is great!
What are your favorite songs from Ocarina of Time? Let me know in the comments below! If you liked this post, please share it around.
One of my favorite aspects of the Legend of Zelda series is the lore. At the core of the games, the story is a basic formula of a trio of ones chosen by the world’s goddesses to embody the spirits of Wisdom, Courage, and Power, being reincarnated time and again so the holders of Wisdom and Courage can protect the world against the corrupted Power. While Link is the default name of the Triforce of Courage, nearly every game has a different incarnation of Link and, despite him mainly being a silent protagonist, each is able to show off his own personality through gestures and their friends and allies.
The Legend of Zelda is a classic when it comes to lore and storytelling. It’s definitely one of my favorite games, easily. All the Links are similar to each other but each one is vastly different. It’s hard to pin-point one of them and pick a favorite.
While I don’t have a negative thing to say about any of the reincarnations, there are a few that are at the top of my list, like Twilight Princess Link. I enjoyed his design as well as the impact he had on the children of his village. I thought it was adorable how they idolized him. You could also pet cats and other animals in his game unlike in Breath of the Wild (c’mon, Nintendo, let me pet the dogs). Seeing the animals following him around was one of my favorite details!
I agree with you on that one. Twilight Princess Link looks the most “adult” to me. He has such a soft, yet tough, personality. I really enjoyed Skyward Sword Link. Since it’s the “first” game in the timeline I also felt like Link was younger and inexperienced, even though all Links kind of are in a way. For some reason, it just seemed to fit better in Skyward Sword.
Skyward Link is adorable. His progression from student who slept in too much to hero trying to rescue his best friend — with some sassy “dialogue” choices — throughout the game was wonderfully done. We totally both cried during the cut scene that had Link trying to reach Zelda before she went to sleep in that crystal! Speaking of sassy, I enjoyed Breath of the Wild Link’s personality as well. While he seemed stoic the majority of the time, his interactions with the world around him felt natural. And I completely enjoyed the fact that he made seal puns with the Gerudo.
All true. Any Link, Breath of the Wild included, who makes faces to express himself is a great Link. That being said, I love Wind Waker Link. His cartoonish look is cute and his faces – especially when he’s tired or hurt – are hilarious.
Wind Waker Link does have great expressions, but I think the Toon Link style may be my least favorite. That’s not to say I dislike the art style, as I do enjoy it and find it unique, but I’m more inclined to play games with the more “realistic” looking Links, such as Twilight Princess, Skyward Sword, and Breath of the Wild.
Toon Link is special in that sense. I think I prefer that “realistic” ones as well, but I love the risk Toon Link made. Overall, all the Links are fabulous in their own way. I can’t wait to see more in future games.
Which Link is your favorite? Let us know in the comments below! If you like this post, please share it around.
This month’s featured music video is from a talented man who goes by the name Smooth McGroove. We actually never miss an upload from this guy, but I don’t think we’ve ever showcased him on our blog before, which is being rectified today.
Smoothie has been created acappella music videos of video game tunes since the end of 2012. While he did go on a hiatus for a little while, he has been making more music lately. He did remake one of his very first videos recently, which is the title theme to Ocarina of Time.
Rachel and I really enjoy his works (as well as his cat’s cameo in nearly every video!), and we hope you do as well!
There was some controversy regarding the Divine Beasts — and, I suppose, the shrines — in The Legend of Zelda: Breath of the Wild replacing the traditional dungeons. Many fans of the franchise miss the traditional dungeons and, I’ll admit, it was a bit jarring to me as well to have the Divine Beasts instead. I’m probably in the minority here when I say that I wouldn’t mind if Divine Beasts, or mini-dungeons, were featured in future Zelda games instead of the traditional dungeons.
I did enjoy the Divine Beasts and the Shrines. It was a nice change of pace. However, I’d be lying if I said I didn’t miss the dungeons or temples in the other Legend of Zelda games. There aren’t nearly as many dungeons in the games as there are shrines, but they’re all unique from one another and can take some time to complete. There’s a lot of exploring involved and once you get to the end, it’s satisfying.
It can be satisfying to explore and complete the Divine Beasts as well. The Divine Beasts are, essentially, a big puzzle with a boss at the end. They’re the reward after exploring the main area of the over world and, unlike the traditional dungeons, you have more freedom of how to complete them. Traditional dungeons tend to have the obligatory dungeon item, no matter how awesome they are, while Divine Beasts give you more rein on how to defeat them.
True, though while you have more freedom, they’re usually smaller. There are a lot of shrines and, after completing a bunch of them, you start to repeat some ways to go through them. You get a new item in each dungeon while you only have the Sheikah Slate to get through all the shrines. Also, each dungeon has an awesome boss at the end while the Divine Beasts had a different form of the same boss. Plus, there’s only four of them. In other Zelda games, there’s usually about seven give or take.
I disagree that you “only” have the Sheikah Slate in order to help you get through the Divine Beasts and the shrines. You do also get plenty of different types of weapons — swords, clubs, axes, various arrows, the paraglider — to help you navigate the Divine Beasts and shrines, as well as the abilities compacted into the Sheikah Slate. It’s an extra challenge that the weapons and shields break as well. Having four Divine Beasts and over a hundred shrines, most with unique puzzles with multiple ways to solve them, makes up for the seven or so traditional dungeons.
Fair enough, but because the weapons break so often it’s harder to hold onto your resources if you have trouble at a certain spot. Also, I like quality over quantity. I enjoyed going searching for the shrines and all, but again, I like the variety of the dungeons. The Divine Beasts were the same except they were different shapes. The puzzles are cool, but there are no stakes. There are no enemies to really get through or anything. You just wander around until you figure it out. There’s a lot more to do in the dungeons.
Being able to have all sorts of different weapons, abilities, and ways to complete a Divine Beast — or shrine — gives you more replayability. The Divine Beasts did have some enemies, and the stakes were the Champion’s ability that you gained after defeating whatever Ganon-Blight was at the end of it as well as helping you against Calamity Ganon in the final match. Not only that, you can explore the Divine Beasts and the world in whatever order you want. It’s not linear like traditional dungeons, giving you more freedom and ways to explore and go through the story however you want.
I see your points, but I still think the dungeons are better than the Divine Beasts, as clever as they were. I guess we’ll let the readers decide this one.
Which side are you on? Let us know in the comments below! If you like this post, please share it around.
This is the last Character Spotlight for 2018. I’m doing it early this month too because we’ll be having some different posts for the end of the year.
Young Link has always been one of my favorite characters. He’s cute and innocent and I’ve always had a soft spot for him. Part of this is because he was always my main character to play as in Super Smash Brothers.
Young Link appears in The Legend of Zelda: Ocarina of Time and Majora’s Mask both for the Nintendo 64. Since then, he’s appeared in Super Smash Brothers Melee for the Nintendo Gamecube, Hyrule Warriors for the Nintendo Wii U, and now Super Smash Brothers Ultimate for the Nintendo Switch.
I love getting the opportunity to play as Young Link again in the latest Smash Brothers game. Which his attacks are similar to Link’s, just a tad weaker in some ways, I always found him to be a little faster and more efficient with his attacks. This could very well just be me, but that’s how I feel anyway.
I do hope Young Link appears in another main Zelda game at some point. I’d love to play as him again other than just in fighting games. He’s an overall great character and the cute factor definitely works in his favor.
How much do you love Young Link? Let us know in the comments below!