Flashback Friday: Link’s Awakening

Double Jump Kris MiiHappy Friday, everyone!

Can you believe that E3 is right around the corner? I’m looking forward to the many new games that are waiting to be announced or for new information to be shown on games that we already know are coming… such as a certain remake of a beloved Legend of Zelda game!

Flashback Friday | Legend of Zelda | Link's Awakening | Video Games | Doublexjump.com

Hailed as one of the best video games of all time, The Legend of Zelda: Link’s Awakening was released in 1993 for the Game Boy and re-released in 1998 for the Game Boy Color. The game itself is unique in that it’s one of the few Legend of Zelda games that does not take place in Hyrule or feature Princess Zelda and the Triforce relic.

Admittedly, I never finished the game. It didn’t appeal to me the way Ocarina of Time did, being all 3D and on the big television screen. I tend to enjoy the console Legend of Zelda games more so than the handheld games. I enjoyed the game play and the little nods to the Mario franchise, with the Chain Chomp and the Yoshi doll, but Younger Kris was more interested in other games at that time.

Nevertheless, I’m looking forward to the Switch release of the game. Considering how little I’ve played of the original, this will be like a new Legend of Zelda game for me!

Have you played this game? What did you think of it? Let me know in the comments below! If you liked this post, please share it around.

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Forgotten Wind Temple — CrazyGroupTrio

Forgotten Wind Temple | CrazyGroupTrio | Music | Nintendo | Legend of Zelda | Ocarina of Time | Doublexjump.com

About a year ago, we showcased a music video from a YouTube channel called CrazyGroupTrio, who did covers and remixes of music from video games. One album the artist has done is Temples of Ocarina, featuring songs from The Legend of Zelda: Ocarina of Time.

Considering one of the games we’ve been streaming lately is Ocarina of Time, we thought we’d celebrate again how wonderful the soundtrack — and the plethora of covers there are — is. This particular song is for the Forgotten Wind Temple, a temple in the game that seems to have been cut out of or merged with the Forest Temple in the final version of the game. We hope you enjoy it!

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Friday Favorites: Ocarina of Time Songs

Double Jump Kris MiiHappy Friday everyone!

On our Twitch channel, I started playing through The Legend of Zelda: Ocarina of Time on my solo streams. I adore the soundtrack of the game, especially with how much magic is part of the music. Today’s Friday Favorites is dedicated to the songs you learn in the game.

Friday Favorites: Ocarina of Time Songs | Legend of Zelda | Nintendo | Nintendo 64 | Video Games | Gaming | DoublexJump.com

Minuet of Forest

As one of the first songs you learn as adult Link, this song was always a little bittersweet to me. It starts with a high note but patters off like a memory. It’s fitting considering Link is returning to the place that is no longer his home.

Saria’s Song

This was the song that always got stuck in my head whenever we played this game, with its upbeat tempo. As kids, I always thought it Darunia’s dance when you played the tune was ridiculous!

Nocturne of Shadow

The Shadow Temple is one of the creepiest temples in Legend of Zelda history to me, but I adore the tune that goes with it. It’s a solemn song and a little ominous, warning you of whatever danger you’re about to face.

Song of Storms

I love the power that’s in this tune. Not only that, the origin of this song is so amusing to me. You learn the song as an adult from the man in the windmill, who learned it from you when you were a kid. The time loop is great!

What are your favorite songs from Ocarina of Time? Let me know in the comments below! If you liked this post, please share it around.

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Our Favorite Links

Joint_FaveLinks

krismii
One of my favorite aspects of the Legend of Zelda series is the lore. At the core of the games, the story is a basic formula of a trio of ones chosen by the world’s goddesses to embody the spirits of Wisdom, Courage, and Power, being reincarnated time and again so the holders of Wisdom and Courage can protect the world against the corrupted Power. While Link is the default name of the Triforce of Courage, nearly every game has a different incarnation of Link and, despite him mainly being a silent protagonist, each is able to show off his own personality through gestures and their friends and allies.

rachmii
The Legend of Zelda is a classic when it comes to lore and storytelling. It’s definitely one of my favorite games, easily. All the Links are similar to each other but each one is vastly different. It’s hard to pin-point one of them and pick a favorite.

krismii
While I don’t have a negative thing to say about any of the reincarnations, there are a few that are at the top of my list, like Twilight Princess Link. I enjoyed his design as well as the impact he had on the children of his village. I thought it was adorable how they idolized him. You could also pet cats and other animals in his game unlike in Breath of the Wild (c’mon, Nintendo, let me pet the dogs). Seeing the animals following him around was one of my favorite details!

rachmii
I agree with you on that one. Twilight Princess Link looks the most “adult” to me. He has such a soft, yet tough, personality. I really enjoyed Skyward Sword Link. Since it’s the “first” game in the timeline I also felt like Link was younger and inexperienced, even though all Links kind of are in a way. For some reason, it just seemed to fit better in Skyward Sword.

krismii
Skyward Link is adorable. His progression from student who slept in too much to hero trying to rescue his best friend — with some sassy “dialogue” choices — throughout the game was wonderfully done. We totally both cried during the cut scene that had Link trying to reach Zelda before she went to sleep in that crystal! Speaking of sassy, I enjoyed Breath of the Wild Link’s personality as well. While he seemed stoic the majority of the time, his interactions with the world around him felt natural. And I completely enjoyed the fact that he made seal puns with the Gerudo.

Rachel Mii Double Jump
All true. Any Link, Breath of the Wild included, who makes faces to express himself is a great Link. That being said, I love Wind Waker Link. His cartoonish look is cute and his faces – especially when he’s tired or hurt – are hilarious.

krismii
Wind Waker Link does have great expressions, but I think the Toon Link style may be my least favorite. That’s not to say I dislike the art style, as I do enjoy it and find it unique, but I’m more inclined to play games with the more “realistic” looking Links, such as Twilight Princess, Skyward Sword, and Breath of the Wild.

Rachel Mii Double Jump
Toon Link is special in that sense. I think I prefer that “realistic” ones as well, but I love the risk Toon Link made. Overall, all the Links are fabulous in their own way. I can’t wait to see more in future games.

Which Link is your favorite? Let us know in the comments below! If you like this post, please share it around.

Save the date! We’re doing a special Twitch Stream to celebrate the Nintendo Switch! You can learn more about it here.

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Ocarina of Time Title Screen — Smooth McGroove

Music_SmoothOcarina

This month’s featured music video is from a talented man who goes by the name Smooth McGroove. We actually never miss an upload from this guy, but I don’t think we’ve ever showcased him on our blog before, which is being rectified today.

Smoothie has been created acappella music videos of video game tunes since the end of 2012. While he did go on a hiatus for a little while, he has been making more music lately. He did remake one of his very first videos recently, which is the title theme to Ocarina of Time.

Rachel and I really enjoy his works (as well as his cat’s cameo in nearly every video!), and we hope you do as well!

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The Legend Of Zelda Dungeons Vs. Divine Beasts [Debate]

Debate: Divine Beasts Vs Dungeons | The Legend of Zelda | Nintendo | Video Games | Gaming | DoublexJump.com

krismii
There was some controversy regarding the Divine Beasts — and, I suppose, the shrines — in The Legend of Zelda: Breath of the Wild replacing the traditional dungeons. Many fans of the franchise miss the traditional dungeons and, I’ll admit, it was a bit jarring to me as well to have the Divine Beasts instead. I’m probably in the minority here when I say that I wouldn’t mind if Divine Beasts, or mini-dungeons, were featured in future Zelda games instead of the traditional dungeons.

rachmii
I did enjoy the Divine Beasts and the Shrines. It was a nice change of pace. However, I’d be lying if I said I didn’t miss the dungeons or temples in the other Legend of Zelda games. There aren’t nearly as many dungeons in the games as there are shrines, but they’re all unique from one another and can take some time to complete. There’s a lot of exploring involved and once you get to the end, it’s satisfying.

krismii
It can be satisfying to explore and complete the Divine Beasts as well. The Divine Beasts are, essentially, a big puzzle with a boss at the end. They’re the reward after exploring the main area of the over world and, unlike the traditional dungeons, you have more freedom of how to complete them. Traditional dungeons tend to have the obligatory dungeon item, no matter how awesome they are, while Divine Beasts give you more rein on how to defeat them.

rachmii
True, though while you have more freedom, they’re usually smaller. There are a lot of shrines and, after completing a bunch of them, you start to repeat some ways to go through them. You get a new item in each dungeon while you only have the Sheikah Slate to get through all the shrines. Also, each dungeon has an awesome boss at the end while the Divine Beasts had a different form of the same boss. Plus, there’s only four of them. In other Zelda games, there’s usually about seven give or take.

krismii
I disagree that you “only” have the Sheikah Slate in order to help you get through the Divine Beasts and the shrines. You do also get plenty of different types of weapons — swords, clubs, axes, various arrows, the paraglider — to help you navigate the Divine Beasts and shrines, as well as the abilities compacted into the Sheikah Slate. It’s an extra challenge that the weapons and shields break as well. Having four Divine Beasts and over a hundred shrines, most with unique puzzles with multiple ways to solve them, makes up for the seven or so traditional dungeons.

Rachel Mii Double Jump
Fair enough, but because the weapons break so often it’s harder to hold onto your resources if you have trouble at a certain spot. Also, I like quality over quantity. I enjoyed going searching for the shrines and all, but again, I like the variety of the dungeons. The Divine Beasts were the same except they were different shapes. The puzzles are cool, but there are no stakes. There are no enemies to really get through or anything. You just wander around until you figure it out. There’s a lot more to do in the dungeons.

krismii
Being able to have all sorts of different weapons, abilities, and ways to complete a Divine Beast — or shrine — gives you more replayability. The Divine Beasts did have some enemies, and the stakes were the Champion’s ability that you gained after defeating whatever Ganon-Blight was at the end of it as well as helping you against Calamity Ganon in the final match. Not only that, you can explore the Divine Beasts and the world in whatever order you want. It’s not linear like traditional dungeons, giving you more freedom and ways to explore and go through the story however you want.

Rachel Mii Double Jump
I see your points, but I still think the dungeons are better than the Divine Beasts, as clever as they were. I guess we’ll let the readers decide this one.

Which side are you on? Let us know in the comments below! If you like this post, please share it around.

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Character Spotlight: Young Link

Rachel Mii | DoubleJump.comHappy Tuesday!

This is the last Character Spotlight for 2018. I’m doing it early this month too because we’ll be having some different posts for the end of the year.

Character Spotlight: Young Link | Legend of Zelda | Video games | Gaming | DoublexJump.com

Young Link has always been one of my favorite characters. He’s cute and innocent and I’ve always had a soft spot for him. Part of this is because he was always my main character to play as in Super Smash Brothers.

Young Link appears in The Legend of Zelda: Ocarina of Time and Majora’s Mask both for the Nintendo 64. Since then, he’s appeared in Super Smash Brothers Melee for the Nintendo Gamecube, Hyrule Warriors for the Nintendo Wii U, and now Super Smash Brothers Ultimate for the Nintendo Switch.

I love getting the opportunity to play as Young Link again in the latest Smash Brothers game. Which his attacks are similar to Link’s, just a tad weaker in some ways, I always found him to be a little faster and more efficient with his attacks. This could very well just be me, but that’s how I feel anyway.

I do hope Young Link appears in another main Zelda game at some point. I’d love to play as him again other than just in fighting games. He’s an overall great character and the cute factor definitely works in his favor.

How much do you love Young Link? Let us know in the comments below!

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