Character Spotlight: Young Link

Rachel Mii | DoubleJump.comHappy Tuesday!

This is the last Character Spotlight for 2018. I’m doing it early this month too because we’ll be having some different posts for the end of the year.

Character Spotlight: Young Link | Legend of Zelda | Video games | Gaming | DoublexJump.com

Young Link has always been one of my favorite characters. He’s cute and innocent and I’ve always had a soft spot for him. Part of this is because he was always my main character to play as in Super Smash Brothers.

Young Link appears in The Legend of Zelda: Ocarina of Time and Majora’s Mask both for the Nintendo 64. Since then, he’s appeared in Super Smash Brothers Melee for the Nintendo Gamecube, Hyrule Warriors for the Nintendo Wii U, and now Super Smash Brothers Ultimate for the Nintendo Switch.

I love getting the opportunity to play as Young Link again in the latest Smash Brothers game. Which his attacks are similar to Link’s, just a tad weaker in some ways, I always found him to be a little faster and more efficient with his attacks. This could very well just be me, but that’s how I feel anyway.

I do hope Young Link appears in another main Zelda game at some point. I’d love to play as him again other than just in fighting games. He’s an overall great character and the cute factor definitely works in his favor.

How much do you love Young Link? Let us know in the comments below!

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First Impressions: The Adventure of Link

Video Games | Double Jump | Nintendo | Legend of Zelda | Link | Writing

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While we wanted to do a review of The Adventure of Link for the NES for our Zelda Month, time escaped us with the holidays and such. Despite that, we were able to play a bit of the game and… it wasn’t too bad, in all honesty, especially with the controls. We’ve heard that The Adventure of Link was a bit awkward compared to the other games in the Legend of Zelda franchise, and I can agree.

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It wasn’t a bad game at all. It was awkward in the sense that we had no idea where to go on the map and Link himself looked a little odd. He looked like he had no pants. Still, I enjoyed the little bits we played… I say little bits because we’re terrible at the game.

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Being an NES game, the only buttons are used for Link’s sword and jumping, which amused me because I forgot there was a game before Breath of the Wild where Link had the ability to jump. The graphics were definitely interesting but I’m not sure I could go back to a Legend of Zelda game that’s a 2D side-scroller. I missed the story and the maps.

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Yeah, aside from the game play, there’s not much to the game at all. You’re thrown into this world where you wander around aimlessly until you find places to go and dungeons to beat. We didn’t get past the first dungeon though… I lost count of how many times we gamed over.

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Hey, I was proud that we got to some of the more difficult enemies in the first dungeon! Practicing our sword swings and jumping around like frogs to move forward was pretty fun. I think my favorite part of playing, though, was when you were trying to see one of the healing ladies and she shut the door on your face, Rachel.

Rachel Mii Double Jump
I know, right? That lady told me to follow her so she could heal me and then she shut the door before I made it into the house. Then she left and I had to talk to her again to get her to heal me. Overall, the game was fun. I do hope to get back to it eventually and actually beat it. Or, you know, get halfway through it or something. With the lesser of technology back then I assumed the older games would be “easier” than they are now… they’re not.

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It’s funny what the scale of difficulty is between games back then and now, isn’t it? Now, most games are equipped with tutorials and a little bit of hand-holding to get through the story and game itself. Back then, games gave you a couple of action buttons and threw you into the pixelated world. But, yes, it was fun to actually try it out.

Rachel Mii Double Jump
Overall, it was a fun game to try out. Like I said, I’d love to give it a try again sometime and see just how far we can really go.

Have you played The Adventure of Link? Let us know in the comments below!

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Flashback Friday: The Legend of Zelda Minish Cap

Double Jump Kris MiiHappy Friday, everyone!

One of the last posts for Zelda Month, this Friday we’re talking about a game that came out for the GameBoy Advance. The Legend of Zelda: Minish Cap was a charming installment for the franchise.

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The Legend of Zelda: The Minish Cap was a game released for the GameBoy Advance back in 2005 for North America. Rather than traveling through time, morphing into a wolf, or sailing the seas, Link has a sarcastic hat that helps him shrink in size. It was a prequel, if you will, to Four Swords Adventures, wherein the main villain was Vaati the Wind Sorcerer. The Minish Cap helped to expand the backstory of that particular villain and the birth of the Four Sword.

The Minish — or Picori — are a race of bug-sized creatures that live in and around Hyrule. They are the ones who bestow green clothes and a sword to a boy to drive back the darkness. Vaati petrifies Zelda, and Link uses the aid of the Minish to collect the ancient artifacts to restore the Picori blade to its former glory to seal Vaati away.

I’ve played through this game back when it first came out and I found it enjoyable. The graphics were vivid and colorful, and the characters were amusing. Ezlo, the talking hat, was like a squawking, sarcastic bird, and poor Link just went along with it. The dungeons were fun and I don’t recall anything too frustrating. However, I never finished the game due to rage-quitting at the final boss.

The final boss battle is timed, and not by a ticking clock, but by the sound of bells. Vaati’s wizard-like form (not to be confused with his flying eyeball form in Four Swords Adventures) has three phases, and if you spend too much time beating him down, the final bell will chime and Zelda will be encased in stone forever.

Which is definitely what happened when I played the game.

Still, I remember the game being a fun time and it’s a game that I almost forgot existed until recently when Rachel and I started playing Four Swords Adventure on our Twitch channel. Perhaps one day I’ll return to it.

Have you played The Minish Cap? What did you think of it?

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Our Battle With Ghirahim [Throwback Thursday]

Rachel Mii | DoubleJump.comHappy Thursday!

The other day, I was talking about Ghirahim and how I enjoy him as a villain and character as a whole. It reminded me of the first time Kris and I “met” Ghirahim in Skyward Sword back in 2011.

Throwback Thursday: Ghirahim Battle | TBT | Video games | gaming | legend of zelda skyward sword | Nintendo Wii | DoublexJump.com

Kris and I had gotten the game for Christmas the year it came out. We played the game to death – we both loved it.

At the time, Kris was working at a doggy day care place so she had to work through Christmas day (sometimes) and the week after. Normally she enjoyed taking that week off, but she couldn’t when it involved live animals.

So, we were sitting in the basement (because that’s where our gaming setup was at the time). We were playing the game and Kris needed to go to work soon. She went up against the first boss battle with Ghirahim. Between being a new game, learning Ghirahim’s fighting style, and the motion controls, Kris didn’t beat him on the first try.

She died over and over again to Ghirahim. I laughed and she laughed, but the longer it took her, the more fired up and frustrated she got.

Finally, on the hundredth time she was trying to fight him, she died again. She put the controller down admitting defeat saying she needed to get ready for work. Which she did have to get ready for work. She had to leave the house in about a half hour or something.

I picked up the controller and handed it back to her and said, “You’re all fired up. One more try. Just do it.”

She laughed and rolled her eyes knowing that a part of me just wanted to watch her die again, but she did it anyway. She agreed that she was fired up and she was determined to beat him.

So she tried one more time. And she beat him.

It was a smooth fight. She concentrated, was careful, and knew his battle style well at that point. So, she did it and she beat him. It was a satisfying fight.

It was one of those moments where I wish we had known about streaming and such. It would have been a great moment to have on video. Still, the memory is there. My storytelling might not do it justice, but just know that it was epic.

Is there a certain battle in-game that you remember or had a hard time with? Let me know in the comments below!

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The Legend of Zelda: Four Swords Adventures [Game Review]

Game Review: Four Swords Adventures | The Legend of Zelda | Nintendo | Gamecube | Video Games | Gaming | DoublexJump.com

Title: The Legend of Zelda: Four Swords Adventures
Developer: Nintendo EAD Group 3
Publisher: Nintendo
Platform:
Nintendo Gamecube
Category:
Action, Adventure
Release Date:
March 18, 2004
How we got the game:
We bought it

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The Legend of Zelda: Four Swords Adventures was one of the first co-op games in the Legend of Zelda franchise. Generally, I play the Legend of Zelda games while Rachel watches, but we were excited that I could bring her along on this adventure as well.

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Four Swords Adventures allows 1-4 players to play as “Link” and go on the adventure together to save Hyrule and Princess Zelda. We have fond memories of this game and were excited to be able to play it again.

gameplay

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While GameCube games obviously had the GameCube controller, which was an option if you were doing the adventure as a single-player, Four Swords Adventure had players hook up their GameBoy Advances with special adapters to use as the controllers. While the A and B buttons and the D-pad worked as the GameCube controller — using Link’s sword and special items as well as moving him — the Advances served as individual screens for each player whenever the Links went into a cave, underground, or a house.

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It was certainly and interesting concept to utilize both the home console and the handhelds. It was also great to allow each player to feel like they were playing together, but had their own important part in it as well. Sometimes some Links need to go through one cave while other Links need to go through another. It’s co-op at its finest.

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Worlds are grouped into three levels, with two regular levels leading up to a third that is usually a dungeon with a trapped maiden at the end of it. Each world tends to have a theme, such as going up Death Mountain to reach a fire temple or a set of worlds encased in ice. There are little to no puzzles that can be solved by just one Link — most of them need at least two, if not all four Links.

Rachel Mii Double Jump
If you don’t have four players to play as all four Links, you can press the Select button to switch between the Links you play as. Otherwise, the other Links will just follow you around. You start off in each level with nothing. It doesn’t matter what you got in the previous levels – force gems, items, heart containers – you start from scratch in the next level. Honestly, I like that. It adds more fun to it and you’ll find the items you need along the way as you go through the level. Sometimes there’s more than one item and you have to choose which one you might need first. There is some backtracking involved, but it’s not tedious at all.

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Aside from solving puzzles and defeating enemies as you make your way to the end of the level, you need to collect Force Gems. These special gems help to power up your sword. Collect at least 2000 between the four Links and your swords will be powered up enough to smash through the barriers of darkness that are located at the end of each level. We’ve never had a problem collecting enough Force Gems while navigating through the levels.

graphics-music

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Four Swords Adventures has a similar-looking Link to the Wind Waker. Not quite cel-shaded like the Wind Waker game, Four Swords Adventures is in a top-down, 2D perspective. The graphics are nice and clear, detailing the worlds wonderfully. They give homage to the classic Link to the Past game on the SNES while brilliantly updating the graphics for the GameCube.

Rachel Mii Double Jump
Each Link has his own color though – other than different colors and physical bodies – they’re all the same. They look cool together though and can even go in formation with each other. The graphics of the world map and each level are refreshing.

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The music is wonderful as well, as is most of the Legend of Zelda franchise’s music. The tunes were familiar and nostalgic, but updated enough to keep them fresh for this game. The sound effects, especially for special items and the Links’ voices, are on point!

Rachel Mii Double Jump
Hearing the Links’ collectively go, “YAH!” is the best ever. Collecting force gems and using certain items are especially satisfying thanks to the sound effects.
story

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The prison of Wind Sorcerer Vaati is growing weak. Princess Zelda and the six maidens work to strengthen the prison, but instead are captured by Vaati’s minions. In order to rescue them, Link takes up the Four Sword, splitting himself into four in order to travel throughout the land of Hyrule to vanquish the darkness while rescuing the maidens and, ultimately, Princess Zelda.

Rachel Mii Double Jump
The Links work together and travel across the lands battling various enemies, collecting force gems to power up their swords, and put Vaati back where he belongs.

replay-value

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We usually have a great time with this game, playing with one another both in co-op mode and in battle mode if we feel like just beating each other up. Even solo mode is a worthwhile experience. While it’s not the most challenging Zelda game out there, Four Swords Adventures is still charming and holds up well today, as long as one has the proper equipment to play it.

Rachel Mii Double Jump
Now that we have our Gamecube hooked up again and realize we still have the cables to play the game, I’m sure we’ll go back to this game again. As long as our Gameboy Advance and Gameboy Advance SP don’t die on us…

The Legend of Zelda: Four Swords Adventures gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Character Spotlight: Ghirahim

Rachel Mii | DoubleJump.comHappy Tuesday!

It’s the end of the month, which means it’s time for another Character Spotlight. Since it’s Zelda Month, I chose a character from the series to talk about.

Character Spotlight: Ghirahim | The Legend of Zelda | Skyward Sword | Nintendo Wii | Video Games | Gaming | DoublexJump.com

Ghirahim first appears in The Legend of Zelda: Skyward Sword which came out for the Nintendo Wii back in 2011. Ghirahim is a demon and one of the antagonists in the game. He’s not very likeable, but I like him anyway. I think he has some funny lines and he’s completely full of himself, but not in an annoying way.

I absolutely love his character design as well. He’s sort of the opposite of Fi in a way, though she looks darker than him – which is interesting since the bad guys are usually “dark” while the good guys are usually “light.” Still, Ghirahim is dressed in white, wears makeup, and even has fancy hair. I’m not sure why, but I just enjoy his character design a whole lot. It feels completely new and unique.

Ghirahim is a character I would love to see in other games – whether it’s Zelda or something else like Smash. He would certainly be a fun character to play as and I’d love to see more of his personality come through. I think Ghirahim is one of my favorite villains in the Zelda series.

Do you love Ghirahim? Let me know in the comments below!

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Rumor: Skyward Sword HD for the Switch

Double Jump Kris MiiHappy Monday everyone!

I hope everyone who celebrates it had a wonderful Thanksgiving and, whether or not you do celebrate it, I hope you all had a great weekend! 

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Here’s a rumor for you — supposedly Aonuma teased Legend of Zelda: Skyward Sword for the Switch. There’s not much information at all on this topic, just that many people were tweeting about the tease after the Osaka Zelda concert.

I actually enjoyed Skyward Sword when it came out on the Wii about seven years ago. I wasn’t that great at the motion controls, but I didn’t mind them. In fact, my flailing was quite amusing, if Rachel’s opinion is anything to go by. The motion controls with the Joy-Con would probably be much more precise, considering the Joy-Con have much better gyro motion controls than the wiimote plus.

The story of Skyward Sword is definitely one of the more linear games, but I enjoyed the story, finding the “prequel” to the rest of the Zelda franchise interesting. If they do the HD remake, cutting down on some of the hand-holding and ridiculous dousing quests would make the story run smoother, in my opinion.

I remember loving the graphics and music of Skyward Sword, so if we do get to see it in HD with on the Switch — especially after seeing how gorgeous Breath of the Wild is — I’ll definitely be interested in it! It’s one of the Zelda games that I keep meaning to go back to, so Nintendo will have my money if Skyward Sword HD ends up being a thing.

Are you interested in a remake of Legend of Zelda: Skyward Sword?

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