We all know I love to play The Sims. I’ve been playing the game for years and I always get excited when a new expansion pack comes out. There a few of them, however, that I always wish for whenever a new Sims generation is released.
You can’t not have pets. If you’re going to create a virtual family to love and cherish (or perish), you need to throw pets into the mix. Cat, dog, horse, hamster, whatever. You need to have a furry companion.
A lot of times when I play The Sims, I tend to create myself and see what my virtual self would do in certain situations. With pets, I can create my real-life pets: Chip the dog and Chase the cat. Unfortunately, I can’t have a pet turtle in the game, otherwise, Raph would be there as well.
The pets don’t necessarily do anything (although they could get jobs in The Sims 2) but they’re fun to watch and it’s great to see your human Sims interact with the pets.
The Sims is realistic but it’s not at the same time. You buy a house, get a job, pay bills, get married, have a social life, have children, get pets, of course, and there are so many other things.
I remember playing The Sims 2 and seasons hadn’t come out right away. The game was sort of bland without the weather and season changes. I don’t know why, but there’s something so cool about your Sims looking out the window amazed at the snowfall and a then a few in-game days later, they’re having a water balloon fight in the front yard with their neighbors.
There’s just something so cool and extra about The Sims having different activities to do based on the season as well as different outfits to wear based on the season.
Get To Work
I have to admit, I never really cared too much about going to work with my sim. I think it’s a fun experience and it’s cool to go with them once or twice, but I don’t necessarily enjoy the timed quests they have to do in order to do a good job during the day. The first time is fun but after doing it a couple of times, it’s repetitive.
Still, I’ve always liked the option to go to work with them, especially since you don’t have to go with them all the time. Not to mention, more job options. The Sims has a decent amount of jobs to begin with, including self-employment options which is nice, but it’s always great to get the pack so you can have more job options and even more stuff based on the jobs.
What are some of your favorite expansions for The Sims? Let me know in the comments below! If you liked this post, please share it around.
Considering our celebration of simulation games this month, we figured playing “Would You Rather” with an emphasis on the Sims franchise was appropriate. With everything you can do in the Sims games, there are plenty of ideas and what if scenarios for it. Starting off simple, Rachel, would you rather play the Sims by recreating yourself or creating brand new characters?
I would rather create myself. I like to give myself the life I believe I deserve which is an insta-writer and I can be a hermit. Kris, would you rather play the 100 Baby Challenge or challenge yourself to create every kind of ghost in The Sims?
I would go with the 100 Baby Challenge. Unlike most Sim players, I don’t particularly relish in the idea of killing everyone off on purpose, haha! That does sound interesting, though, to be honest. Rachel, would you rather play the Sims 3 with all of the expansion packs or just the base game of the Sims 4?
Um… I love the expansion packs, but there’s still a lot to do in The Sims within the base game. I think I would rather stick to The Sims 4 over The Sims 3. Similarly, would you rather only play The Sims 2 for the rest of your life or The Sims 4?
That’s actually a tough one. I enjoy the more controlled aspects of the Sims 2, but the Sims 4 definitely has more options when it comes to your sims. I think I would choose the Sims 4 as well, with its additional mechanics. Would you rather always have to find a creative way to kill your sims as soon as they become elders or would you rather be forced to finish playing only as them until they die naturally?
I’d rather play with my elderly sims until they die from old age… or they accidentally electrocute themselves. I’d rather squeeze as much gameplay from each of my sims as possible. Finally, if you were to get sucked in a Sims game would you rather be aware of it and be controlled by the player – whoever that may be – or would you rather be unaware that you’re living as a sim being able to make some of your own decisions but still being controlled by someone else for the most part?
Oh, God, that sounds like some sort of horror movie. I would probably rather be unaware and blissfully believe that I’m in control of my own life. It sounds rather much like today’s world, anyway, with my job and such, haha!
What are your answers? Do you have any other questions for us? Let us know about them in the comments below! If you like this post, please share it around.
The Sims franchise has been around since [year], and has yet to waver in popularity despite the prices for the base games, expansion packs, and stuff packs. We started with Sims 2 and there was no doubt when the Sims 3 and then the Sims 4 came out that we wouldn’t get them as well. While Sims 2 was a great introduction for us both, our opinions differ a bit when it comes to Sims 3 and Sims 4. I greatly enjoy the Sims 4, but I will admit that I miss the Sims 3.
The Sims 2 was always my favorite version out of the four games, even though I only had a little experience with The Sims 1. When The Sims 3 came out, I skipped it over entirely. While Kris played The Sims 3 I stuck with The Sims 2 because there was something about The Sims 3 that I didn’t care for. Now that The Sims 4 is out, I’ve left The Sims 2 behind.
To me, the Sims 3 had so much more customization available for your sims themselves. More looks for your avatar and more room for personality traits rather than only having 3 repetitive traits for your Sims 4. I didn’t understand why the Sims 4, with its emphasis on personality for the sims, axed a plethora of traits for the sims when it came to creating them.
While I agree with you in some sense that I wish The Sims 4 was able to have more traits, there are cheat codes out there (I’m assuming) that allow you to have more than the allotted traits. I believe they made up for the traits through the emotions. Your sims in The Sims 4 have more personality not through the traits, but through the emotions. I find the emotions fun and challenging all at once.
Yes, I’ve used those cheat codes many times, haha! It just kind of proves that the Sims 4 is not up to par for my sims. To me, the emotions are a little too predictable and, at times, annoying. They’re not as varied as I would like them to be. I also think the Sims 4 did not do as well with the neighborhoods. The Sims 3 had an open world and allowed you to edit the neighborhoods as you saw fit. The Sims 4 is extremely limited with neighborhood space, not even allowing extra spots for more houses should you wish to add to the neighborhoods.
I didn’t find the emotions annoying at all. I found it added more depth to their personalities even if they were a little predictable. As for the houses and neighborhoods… I actually have no counter for that. I agree with you on that. The only way to get more space is to buy the expansion packs. With that said, I didn’t like the neighborhood set-up in The Sims 3 where it was one big world, if I remember correctly. If you weren’t playing as a specific family, they still grew and moved on with their lives which I didn’t care for.
The Sims 4 did much better when it came to building and constructing houses, but the limited space hurts it. The Sims 3 did have an option to prevent other families from growing up, though. They did what they needed to stay alive, so to speak, but you could have paused the aging system, if I remember correctly. That way, you could be playing multiple households without losing progress on the family. The Sims 3 having each neighborhood be one big world gave the game beautiful graphics. I much prefer the look of the Sims 3 over the look of the Sims 4. The Sims 4 doesn’t look bad, of course, but the Sims 3 looked better to me.
You can pause the aging system in The Sims 4 as well. And yes, building houses in The Sims 4 is much better than The Sims 3 (or any of the other games for that matter). I personally think The Sims 4 looks better than The Sims 3 with some updated graphics. Though… to be honest, I don’t remember the looks of The Sims 3 all that much. I guess we’ll let everyone else decide which game is the better one.
Which side are you on? If you liked this post, please share it around!
The Sims is a game I’ve played and loved for years. While I skipped over The Sims 1 and 3, I had a lot of fun in The Sims 2 and still have fun in The Sims 4. I could never get sick of these games and, even though I do the same things over and over again, there are just some things I love doing in The Sims.
Build a house
Aside from creating myself and giving my Sim a life, I think I deserve in the real world, I enjoy building houses. When I played The Sims 2, I think I built houses more so than actually playing with the sims. I would spend hours building a single house. They all looked the same. They were all mansions. I never improved my craft, but I had fun with it anyway.
The Sims 4 makes building houses so much easier. I still haven’t improved that much, but I still have fun with it and can spend hours on a single house. My houses are always massive and I usually have only a single sim – maybe two – living there. But it’s cool regardless.
Begin from scratch
In The Sims 2, I knew all the cheat codes. I’d create a family, use “motherlode” a bunch of times, move them into a ginormous house, and keep cheating. I’d fast-forward so my sims could max out their skills quickly all the while being able to simply “max motives” so they wouldn’t have to eat or sleep during it.
I did this because in The Sims 2 having friends and maintaining those relationships were required to get a job promotion. This was so I could focus on having friends while working. We can’t work, socialize, and build our skills in 24 hours. That’s crazy!
When The Sims 4 came out, I vowed not to do that. I wanted to play and build my characters from scratch. Of course, friendships aren’t required to getting job promotions (thankfully!) in The Sims 4. I still try to do it legitimately though. And, I have to say, I have a lot more fun with it.
Create an entire town (sometimes using one family)
Unfortunately, I can’t really do this in The Sims 4. Not unless I evict NPC families, there aren’t too many empty lots or empty neighborhoods for me to have creative control. In The Sims 2, I used to start in an empty neighborhood and create a family. They’d have kids and when their kids moved out, I’d build them a house in the same neighborhood. Before I knew it, I created an entire town using the same family tree. That was a lot of fun and something I’d love to try to recreate in The Sims 4 somehow at some point.
Try a challenge and make a story out of it
The Sims doesn’t have any story to the games. Of course, that’s kind of the point. You create sims and make your own story using those characters. Tell them what to do or sit back and watch them make their own decisions and mistakes. It’s a lot of fun and challenges help out a lot with that.
I had always wanted to try a challenge or two in The Sims 2 but never did. I was too busy building houses. In The Sims 4, I started the 100 Baby Challenge which is… proving to be more difficult than I originally thought. It’s stressful, but I’m having a lot of fun with it.
Overall, there are so many things to do in The Sims. I have hours of fun doing the same things I always do or try something new once in a while. It’s a time sucker, but it’s fun.
What are some of your favorite things to do in The Sims? Let me know in the comments below! If you liked this post, please share it around.
Have you ever thought of how you were introduced to certain game franchises that you continue to play today? Or how they may have shaped your gaming preferences over the years? That’s what this Monday Memories is about.
While I don’t remember how exactly we got on the topic of Sims 2, one of my managers from a previous job — my job that I had probably about ten years ago now — mentioned how she had nearly every Sims 2 expansion at the time. I had heard of the games but never played them and she offered to let me borrow them.
Color me surprised when she came into our next shared shift with a giant garbage bag filled with these boxes of expansion packs that had about two to four CDs worth of programming in them. I cannot remember how long it took me to install every CD that she had onto my computer, using the key codes to ensure that they were legitimate copies and all that fun stuff. Pretty sure I did not have enough time to actually play the game that day before everything was installed!
Once I did start playing the game, I was hooked. Creating your own characters, building houses, and essentially playing God was amazing. Before Sims 2, I had never really played many simulation games. Really, the games I mostly played were RPGs or adventures with a bit of platforming thrown in here and there. Not having a definitive story in a game was a foreign concept to me, as most of my games have end goals. Some weren’t as definite, no — such as the difference between Ocarina of Time’s endgame to, say, Harvest Moon games were the goal is simply to have a thriving farm — but there was always something to reach for in them.
Sims 2 basically threw me a digital dollhouse, complete with cheats and mods crafted by brilliant people, and said, “Have at it.”
Sims 3 eventually came along and I jumped on it, being just as much in awe — if not more than — of it as I was of the Sims 2, and Sims 4 has been great fun as well. The simulation genre of games has evolved into one of my favorites, with me enjoying games such as Game Dev Tycoon and Tomodachi Life. I’ve even gained more of an appreciation for the Animal Crossing franchise. Harvest Moon games are arguably simulation games as well, yet the later ones became gimmicky enough with quests and stipulations to further the gameplay that the Sims series was refreshing.
It also went hand-in-hand with my writing. In the Sims series, I’ve always been able to create my own characters with personalities and quirks, watching them react to each other and giving me ideas on how the characters can interact in my stories can be insightful to my writing.
To think, this love of a video game genre started with my manager delivering them all to me in a garbage bag.
What game started an appreciation of a new genre for you? Let me know in the comments below! If you liked this post, please share it around.
June is crazy busy for us, with weekends filled with social obligations and the weekdays filled with day jobs. Naps are something I miss dearly from my childhood days, haha! We’ve been doing our best to squeeze in some E3 time this week amid all of the ruckus.
So. It’s E3 week. How’s everyone been doing keeping up with it?
Honestly, with how busy Rachel and I have been this month, E3 was a bit of an afterthought. Granted, we were able to catch up with what has gone on over the weekend, finding some of the news to be pretty good and a few of the presentations to be awesome (Keanu Reeves and Ikumi Nakamura, anyone?). One of the better parts of being behind on the live coverage is that we can fast forward to the parts that we actually care about, haha!
Case in point was during EA’s conference. While the glimpses of the other games looked wonderful, Rachel and I were really only interested in the Sims 4 news. The trailer for Island Living looked like tons of fun and we’re looking forward to getting it and exploring all that it has to offer for the sims. It makes me wonder if Rachel, on her solo Twitch streams, will move her little family for her 100 Baby Challenge to the islands?
I was also personally interested in and pleased at the idea of the partnership the sims franchise has with It Gets Better, a nonprofit organization that has a mission to empower and lift LGBTQ+ around the world. Being inclusive of all sexualities was always something I appreciated about the sims franchise — even before I discovered my own asexuality — and hearing that they are continuing to further their involvement for Pride Month makes me feel warm and fuzzy.
We’re looking forward to catching up with the rest of the shows and conferences, particularly Nintendo’s direct. We’re on the hunt for more unique games rather than the similar games filled with guns that we’ve seen lately.
Have you been enjoying E3 2019 so far? Let me know in the comments below! If you liked this post, please share it around.
If you know me, then you know I love to play The Sims. I started off playing The Sims 2 and for a while, I thought that was the first Sims I ever played. But I realized the other day that I had played The Sims on the Playstation 2.
Eons ago, I remember going to my friend’s house. She’s not a big gamer, but she did enjoy games like Just Dance and that was something we used to play together all the time. However, the first game we ever really played together was probably The Sims.
I have to be honest, I don’t remember too much of it (seriously, I probably say this in every Throwback Thursday post) but she put on The Sims on her Playstation 2 and we sat in the living room for a good few hours playing. We created a female who lived alone. From what I remember of the game, it was dark and the graphics were terrible.
What did we do? I don’t remember that either. We just fooled around and had fun taking turns with the controls.
What I do remember is that the house caught on fire.
We told our sim to make herself dinner and she set the house on fire instead. Now, we all know that sims are pretty stupid without their “God” to help them out. In The Sims 4, they’re a lot smarter and will do simple tasks themselves if they really need to. This includes either running out of the house if there’s a fire or pulling out the fire extinguisher and putting out the fire themselves. Of course, having a fire alarm helps as well so the fire department automatically gets called.
Well, our sim didn’t have a fire alarm. The only way to get the fire department to come was to call them. The only way to call them was if the sim was far enough away from the fire, the sim needed to be “safe.”
Our sim was stupid. I recall spending at least a good 30 minutes trying to get her to call the fire department. She refused to run out of the house. She only wanted to stand directly next to the fire. When she did listen to us and go outside, before we were able to tell her to call the fire department, she was running back into the house in a panic.
You know how some sims feel the need to panic right beside the problem, point to it, and yell, “OMG! FIRE!” and not actually do anything productive about it?
Yeah. That was our sim.
We even paused the game once we got her outside at one point, cancelled her “panic” task, and ordered her to call the fire department. When we unpaused, she stood like a dope, and then ran back inside to panic some more.
We did eventually save her and the fire got put out. It was shortly after that we saved the game and never went back to it. We were too frustrated with her at that point even though we were laughing hysterically the entire time. Though, I think we were laughing because otherwise we’d be crying.
Now that I think back on it, I wonder if we were missing something? Maybe we had forgotten to give her a phone or something. I don’t know. Still, it was quite the adventure.
Do you remember playing the original Sims game? Let me know in the comments below! If you liked this post, please share it around.
Last month I said I was going to start playing more mobile games and do “mini” reviews on them. So, here’s the first one.
The Sims Freeplay is a free mobile game developed by EA Mobile. It was originally released for iOS on December 15, 2011. This is a game that I had originally discovered on Facebook. I was in my second year of college at the time and I used to play it in the library on campus when waiting for my class to start or simply waiting for my friends to get out of class so we could go home. Overall, the Facebook game was a much simpler version of The Sims Freeplay… even though The Sims Freeplay is already pretty simple.
When it comes to game play for The Sims Freeplay, there’s not much to it. Once you open the game, there’s a tutorial that takes forever to get through. It’s such a simple game and most people have played The Sims, that I think we’d be able to figure out how to make our Sim go to the bathroom. Once you do get through the tutorial though, there’s not too much to do in the game. The tutorial maxed out your Sim’s needs and already had you build a new house and a career area.
The map, or neighborhood, in The Sims Freeplay is fairly big. Nothing is build and you have to do it all yourself. However, each building – which can be houses, careers, or general places such as a park or pet shop – needs to meet certain requirements. Every building costs a certain amount of money and you need to have a certain amount of Sims in your town in order to build it. Plus, some don’t unlock until you get to a certain level. Also, by building you up the worth of your town as a whole. This means, anything else you build after that, will go up in price as well the amount of Sims you need, etc.
This makes sense and normally wouldn’t be a problem, but everything is so expensive too. You start off with one Sim and even if you give them a job, they don’t make nearly enough money to save up. So, you create more Sims. But, of course, creating more Sims means more money to build houses. I ended up creating lots instead of houses because they were the cheapest. I had all my Sims at one house and bought a bunch of beds so they were “unofficially” moved into their friend’s house. It saved me a decent amount of money, anyway. Also, you can only build one thing at a time. Lots were the fastest because they were the cheapest so I was able to play longer.
Building takes time – real life time. So, if you want to build the Stadium so a Sim can become an athlete for a career, but you need five Sims in town, then you need to build a house first which could take a few hours. Once you get that, building the Stadium will take even longer.
In fact, everything in the game is real-life time. If my Sim needed to go to the bathroom, it took about six seconds. Not bad, right? But if they were hungry, it would take them 20 minutes to cook a hamburger. The more food they learned to cook, the longer it took. Eating the food afterward took 10 minutes. It got to the point where I’d have them do something and then I’d exit out of the game to play something else. I barely played at all.
When the Sims go to work, which they have to because I already talked about how expensive everything is, the time various from six hours to ten hours. Yes, these are normal work hours in real life, but… really? I guess I could send my Sim to work at the same time I go to work, but what about the weekends? The game count real life time but not real life days. Days don’t exist in The Sims Freeplay. There’s no day and night cycle – they go to sleep when they’re tired and I tell them to (sleeping varies from eight to 11 hours as well). So, if they get home from work, the game will wait a few hours and then the work button will continuously blink telling you they should go to work. It’s annoying.
Despite all this, I wanted to get far enough in the game to have two of my Sims get married, have kids, and get a pet. Well, The Sims Freeplay has “quests” that you need to download. You need to complete these quests in order to unlock certain things your Sims can do. So, even though I had spent money on building the Pet Shop, when I tried to get a pet, the game told me to download a certain quest, complete it, and then I would be able to use the Pet Shop. It was the same thing when I tried to romance two of my Sims.
The downloads are free, but takes up so much storage space. The game, without the quests, takes up a good chunk of space as well. With the other games and work apps I have on my iPad, I really didn’t want to download the various quests. I thought of doing one or two for the sake of this review, but… I really didn’t care enough to. Because honestly, as soon as this review goes live on the blog, the game is getting deleted from my iPad.
The Sims Freeplay gets a rating of…
Play It | Download It | DELETE IT
Overall, The Sims Freeplay isn’t a bad concept. I know things are limited for a mobile game, especially when it’s free. However, the game play was too minimal for me and the things I were able to do were too constricted. It was because of this I wasn’t able to have fun with it.
Have you played The Sims Freeplay before? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
On January 8, 2019, EA made a special announcement for The Sims 4. They hyped it up fairly well with people getting excited and expecting something like a new expansion or game pack. However, when we watched the 38-minute live stream after the fact, the announcement was less than anti-climactic.
We love the Sims franchise, ever since an old co-worker of mine lent me her Sims 2 game and expansion packs (she brought them to work for me in a garbage bag because she had so many!). Sims 4 sucks out hours of our days whenever we find ourselves addicted to it, so it was interesting to hear that there would be a major announcement. What was odd to me is that the Sims 4 just had a recent expansion pack with Get Famous back in November, so I wasn’t quite sure what the big news could be.
Honestly, despite that, I was wondering if there were going to announce The Sims 5 coming or something. Instead, the added an Amazon Echo to The Sims games. Your Sims can have it play music or play trivia. In addition, our Amazon Echos in real life can learn a new skill for The Sims. Alexa will “play The Sims” and you can play trivia about The Sims or play music from any and all of The Sims game from one to four.
Essentially, EA and Maxis struck a deal with Amazon in order to have the Echo family appear in their games. The announcement for this big news was only about 40 minutes long, with the hosts seemingly trying to stretch it out by playing around with the new Alexa skill both in and out of the Sims 4 game. It’s interesting news, but nothing that we found too exciting.
Maybe someday we’ll give our Alexa the skill, but it wasn’t interesting to us at all. Which, made us think about some things we would love to see in The Sims games. Honestly, I would love more career choices. You can hire a maid, gardener, and a nanny. I’d love to try out those as actual careers. Plus, a vet. I was streaming The Sims the other day and apparently being a vet isn’t an actual career choice, it’s a retail job. That would have been great to come along with the pets pack.
Ah, yeah, they stuck vet as one of the “owning your own business” careers, so it lets you buy a vet clinic to run how you want. You would rather it be a rabbit hole or active career, like scientist? Something I miss about Sims 3 that I wish they kept for Sims 4 was to give them more traits for more of a personality. Unless you spend time going through all the aspirations that allow the sims to earn another trait (or you cheat like I do), the sims only start with 3 traits from an underwhelming supply from the create-a-sim.
Yeah, I’d love it to be a true career and go to work with them and such. I agree, having more traits would be nice. At least give me four traits to start off with – there are four categories, I’d love to give my Sims at least one trait from each. I also wish they would bring the Sims’ temperature back. I remember in The Sims 2, I believe, for the Seasons pack, my Sims would show me if they were too hot or cold. It’s easy to tell in The Sims 4 when they’re too hot or cold and the thermostat is a cool item, but I do miss the gauge.
There’s quite a few things that we’d like more in Sims 4, some throwback some from previous installments of the franchise and just other ideas for the future of the series. Having an Alexa Echo in the Sims is interesting and all, but definitely not something that deserved all that hype. We were just like, “…Eh.” I find that happening more often than not with the Sims franchise, I feel like. The announcements aren’t as exciting, yet we still get suckered in whenever we happen to turn the games on.
Did you hear about the latest Sims 4 announcements? What are your thoughts and what’d you like to see in the game? Let us know in the comments below! If you liked this post, please share it around.
Rachel and I tend to really enjoy simulation games, a genre we’ve been exploring more outside of the Sims. On that note, this Flashback Friday is dedicated to another installment in that franchise, SimCity!
SimCity was originally released in 1989, and has since spawned on many different platforms, from consoles to the personal computers to portable and online versions to many spin-offs. It’s a city-building simulation, where the player starts with a piece of land and develops residential, commercial, and industrial buildings for the citizens to thrive. The player acts as the mayor and must provide services to the citizens — like hospitals, schools, and police stations — to keep them happy (low taxes also help).
While I’ve never played the original port on the SNES, I have played SimCity 4 for the PC. It’s not the best but, like many simulation games that I’ve played, strangely addicting. You’re in charge of districts that are part of one region. All the roads snap to a grid and all the zoning must be attached to the roads. Supposedly SimCity 4 has servers and you compete with others online for the highest score for your city, but the servers have never worked when I’ve played. Fortunately, the online competition isn’t too important to me, but I know for some it was a deal breaker.
Nevertheless, SimCity is a fun waste of time and just feeds into my love of simulation games, and the Cities: Skylines that just came out on the Nintendo Switch this month remind me of them. One day I’ll remember to download Cities: Skylines!
Have you played any of the SimCity games? What did you think of them?