Complete Games with DLC & Loot Boxes

Double Jump Kris MiiHappy Monday everyone!
I may have gone off on a slight tangent by the end of this post, and I apologize for that. Still, the words are relevant in regards to some new DLC news I’ve heard of recently. I hope everyone had a great weekend!
Video Games | DLC | Loot Boxes | Harvest Moon | Light of Hope | Complete |
Harvest Moon: Light of Hope Special Edition Complete will be coming out on July 30 for the Nintendo Switch. I challenge you to come up with a game that has a longer title.
I have the special edition of this game. I got it because it was a Harvest Moon title and it seemed fairly simple compared to other titles in the franchise that had annoying touch screen controls or complicated farming mechanics or any nonsense like that. It was an okay game. Honestly, though, give me a Harvest Moon game with a pretty village, some cool NPCs, and a plot of land that I can do whatever I want to, be it grow crops or have thirteen chickens and two cows running the place, and I’ll be happy.
(I am still excited for the Friends of Mineral Town remake, but I digress.)
Anyway, I saw the headline for the Light of Hope Completionist’s Version and momentarily got confused. This Complete game has all the DLC and, if you get it instead of buying the game and all of the DLC separately, you’ll save almost twenty bucks.
At first, I was wondering, “Light of Hope has DLC?” which then turned into, “Wait, isn’t that what the Special Edition was for?” and then, “Wtf, why is this Complete game ten bucks less than what I spent for the Special Edition?”
(Seriously, ten bucks is ten bucks, I would like it back, please.)
The DLC, once I looked it all up, seemed vaguely familiar. I had some of it, apparently, and then I read that if you had the updated version of Special Edition — which I may have, but I honestly haven’t turned the game on in months — then you would have gotten all of the DLC as they dropped. It’s not a big deal if I don’t have all the DLC for Light of Hope, but there was still something that bothered me about the news anyway, despite the annoyance feeling a bit ridiculous.
I think it’s because the game is just now being called “complete.”
I’m not a fan of DLC in the first place. Shelling out more money for some extras in video games always left a bitter taste in my mouth, especially if the DLC is more cosmetic than anything. Sure, some DLC is fun, but if it doesn’t benefit the core aspect of the game, I generally ignore it.
Breath of the Wild’s expansion packs, for example, gave some more insight to the overall story of the game and a reason to go back and play. Smash Bros. Ultimate is similar with the Fighter’s Pack, although I would have rather the game have all of the fighters in it from the get-go instead of them being dropped one by one for extra money. But, I have a choice to get the Fighter’s Pack or not. If I don’t download the extra characters, the value of the game and the amount of fun I have while playing does not diminish.
When I buy a game, I want the entire game. I don’t want to buy a game that’s 95% done and then later on buy and download the remaining 5%. Hearing the new version of Light of Hope being called “complete” seems to reinforce that mindset. I know developers and publishers don’t have that in mind when they create DLC (at least, I hope not), but sometimes it sounds very similar to the loot box system, where players spend real money for special items that, usually, give them a leg up in the game.
The world of gaming is different nowadays than when I was a kid enjoying the simplicity of Super Mario RPG where if you wanted the best weapons, you had to find and work for them rather than spend another few dollars on DLC or loot boxes. And if you didn’t find the best weapons? That’s okay, you can still beat the game and save the Mushroom Kingdom. It may be a little more challenging, but isn’t the challenge one of the reasons that we play video games?

What do you think of DLC or loot boxes? Do you have a favorite piece of DLC? What do you think of this remake news? Let me know in the comments below! If you liked this post, please share it around.

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Readers Comments (1)

    “Peter Jackson’s King Kong: The Official Game of the Movie”
    57 characters vs Harvest Moon’s 52. Your move 😉
    While I think there’s examples of good and bad DLC, I don’t fundamentally hate the practice. Why would I not want more content for the game that I love?
    For example, I unashamedly spent thousands of dollars on Rock Band DLC for more songs. I felt like the 80ish songs that came on the original disc was a fair value proposition relative to what others were offering at the time. Also, they would regularly add new songs that weren’t made at the time of the game’s original release, which I appreciated getting right away versus waiting for another disc. I also liked the modularity in being able to cherry pick the exact songs I wanted, versus buying a disc that will have some songs I don’t want.
    Mario Kart 8 on Wii U I remember having great DLC too. It essentially added like 50% more game for 33% of the price.
    That said, there are all sorts of issues that come with DLC being perceived as a rip-off. Some of it is a messaging issue. Harvest Moon coming out with an updated version labelled “complete” makes previous owners feel like they bought a lesser version. If the original game felt “complete”, then call it something different that implies it has extra versus saying you’re now getting what should have been there all along.
    Some of it is timing. Day 1 DLC undermines the idea that the original game is a complete package if you’re selling this other part separate. As gross as the optics are, I’ve read that publishers do it because day 1 DLC sells way better than DLC after the fact because it’s rising launch hype. Even if the game feels like a fair value for the price excluding the DLC, it won’t look that way if you’re selling extra at the start.
    Some of it is cases where stuff was literally cut from the game. Off the top of my head, ReCore on Xbox One literally cut the final level and ending from the game and sold it as separate DLC. Capcom’s Asura’s Wrath also sort of did the same thing.
    While we don’t necessarily see eye-to-eye on DLC, I understand where you’re coming from. I think for publishers, they really need to make consumers feel like the base game is 100%, and everything after is new or bonus that couldn’t have happened within the base package. That way, people feel like they’re happy with the base product and can opt into or out of the DLC without feeling like they got ripped off with their initial purchase. That said, I also get the sense that there are gamers that will never see any game as DLC as complete unless they own ever single piece of DLC. There’s a lot of layers to this discussion and I appreciate you bringing up the subject!

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