We’re a bit behind with our D&D Adventures series. This is about our October session when we went back to the main storyline after having our previous grinding session. We were in a town that our cleric seemed to recognize. Rather, he recognized that it may share his religion, so we went forth to see if there was anyone he knew. Instead, we found plenty of giant spiders, which we were not happy about, before continuing on to the Dragon Tower.
We entered the tower and explored it for quite a bit. We entered a lot of rooms, killed a lot of things, and gained experience points. However, our main goal was to get rid of the dragon, Venomfang, and make him leave and stop terrorizing the town.
When we first heard of Venomfang, the young dragon, terrorizing the town, my first reaction was, “Can we adopt him?” Our DM said no, unfortunately, haha! With that said, we eventually climbed through the tower and, at first, attempted to convince Venomfang to go and find another tower to haunt. He didn’t take the suggestion too kindly at first.
We ended up battling. However, one of our companions is Dragonborn and didn’t want to battle the dragon. They tried to convince Venomfang to leave and that we didn’t want to hurt him. While the rest of us took a swing at him (or tried to, depending on our dice rolls), we mostly stopped and ended up taking turns trying to convince the dragon to leave… thus, confusing it. This also made me remember that my own character has dragon ancestry so our friend wasn’t the only one who could speak the dragon language – I could too.
My personal character’s charisma is dismal, so I focused more on getting a hit off here and there, as well as using her Ensnaring Strike to keep Venomfang stuck in place while the others convinced him to leave. I believe a handful of our party members rolled high enough in intimidation and persuasion to make Venomfang say, “I’m out!” and fly out of the tower.
Yes, we eventually confused the poor sap enough for him to finally give up and leave. Our DM was exasperated with us because we tend to pity the creatures we have to fight. Apparently, we were never going to kill the dragon. Once it got down to a certain amount of hit points, it was going to retreat. This is part of the starter campaign, but our DM knows us all too well.
But, hey, the hits we did get off on the dragon were pretty good! Still, we were proud of ourselves for being successful in this part of the campaign. We all got to stretch some of our attacks and, at the time, newer spells, as well as practice diplomacy. We were about to leave the room when a handful of us rolled perception to see if anything else was around. The only one who rolled well enough to find anything was, actually, Ripper the wolf. Our DM mentioned how Ripper was, “looking intently up one of the walls,” so we called our Dragonborn rogue back into the room to scale the said wall. She chucked a treasure chest back down to the rest of us and we divided the loot.
We’re not a very classy group (we’re pretty derpy) but we somehow get by. It’s always a lot of fun.