I played another mobile game and it was… this.
I started playing this game because I enjoy pet simulations. Who doesn’t want a virtual dog or cat or fish? We all had Tomogachi growing up… right? We all walked with our Pokemon inside the Pokewalker (and now the Pokeball Plus). There was Nintendogs, that computer game I played with as a kid… Catz and Dogz, I think it was called. It’s a lot of fun.
Do you know what’s not fun? Bad pet simulation games.
I don’t get my hopes up too much for mobile games being good (because let’s face it, there are a lot of awful mobile games out there). But honestly, how does one mess up a dog simulation game? There’s no control in this game whatsoever. You need to go with the flow and wait.
Surprise Dog: Just Wait. (This is the new title I’ve come up with for the game.)
I don’t mean to rag on the game too much. It actually has fairly good reviews in the app store and I understand this is a game meant for children. However, there’s not much to this game at all so I can’t understand how it holds a child’s attention.
The dogs are cute, sure. However, you don’t get to choose which dog you get. There are cards you receive as rewards or you can open a free pack throughout the day. These cards can be coin rewards, dog food, or a dog. If you don’t own that dog, you can get it right away. A puppy will appear in your room. If you already have the dog, you can hold onto the card because the dogs need to grow up.
In order to let them grow, you need to feed them dog food and they’ll visibly grow a bit bigger. After feeding them so many times, their level will go up. After so many levels, instead of food, they need one or two of their cards in order to level up. This is why, instead of getting multiple dogs of the same breed, you need to hold onto their cards. Who knows when you might collect the same card again since it’s random?
So, the food acts like experience points and the cards either act like experience or allow you to get a new dog. But why do the dogs need experience points and gain levels? For quests, of course!
These quests are the main gameplay. What do you do for these quests? Wait. Each quest will ask for a specific dog type (toy breed, hound, etc.) and there will also be a level. The dog type is required and the level isn’t, though if your dog is below the level, your chances of having your dog succeed at the quest are worse.
These quests weren’t anything interesting. A building was on fire so the firefighters reach out to you to borrow your dogs so the dogs can go into the building and rescue people. A school teacher calls asking if her class can play with a couple of your dogs. These were laid out as a “story” to make the game seem like it had more depth. It didn’t work for me.
At the beginning of the game, the quests take as little as five seconds in real-time. The longer you play, the farther you get, the quests take long such as a few hours – just like any other mobile game that is based on real-time and waiting.
Other than that, the only thing you can do in the game is buy furniture, decor, and dog toys for your room. Also, you can add more rooms or upgrade a room you already have since only a certain amount of dogs can be in one room at a time.
Oh, and the dogs can breed as well. But… it doesn’t even make sense so I’m going to get into it.
Dog Town: Pet Simulation Game gets a rating of…
Play It | Download It | DELETE IT
Overall, Dog Town: Pet Simulation Game has cute graphics. That’s all I can say about it though. When I play a pet simulation game, I expect to be able to play with my pets, take them for walks, and watch them interact with each other. There was none of that in this game.