The Game Awards are the equivalent to the Emmys or the Oscars but for video games. This awards show was founded and is hosted by the lovely Geoff Keighley and this was its fifth year running. The Game Awards is something I tend to look forward to every December because I think it’s great the gaming industry and the creative people behind these games are being recognized and get a chance in the spotlight. Plus, we get sneak peeks at what games (and consoles) are to come soon.
The show as a whole is well-done. I can’t imagine all the preparation and hard work that goes into creating this event, and I have to give everyone who had a hand in it applause. With that said… I wasn’t thrilled with the show this year. I’ll acknowledge that most of it were probably due to my personal gaming preferences. However, I feel as if most of the games that premiered involved too many dark openings, ominous narration, and gore. I don’t mind seeing a bit of fake blood in games, but when the majority of the world premieres show that off? I tune out.
I agree. Every world premiere seemed to be the same game showcased over again. That is our gaming preferences and likes and dislikes. I don’t like games that have a lot of violence and blood and such. So, when just about every game that was announced revolved around that? 2020 isn’t looking like a fun year for me gaming-wise. On the flip side, none of those games included Nintendo really. Nintendo was barely in the show at all and didn’t announce anything at all and that’s what I really want to see. However, given that Nintendo just had their Indie World direct and typically have a direct in January, I bet Nintendo is biding their time and will blow everything else out of the water.
I’m sure Nintendo will have something special soon enough. It’s a company that enjoys surprising its fans like that! Aside from the live musical performances and the global gaming citizen segments, there really wasn’t much for us at the Game Awards. I was thrilled to see Gris and Fire Emblem: Three Houses win a couple of awards — including the latter winning the Player’s Voice despite not getting a Game of the Year nominee — and seeing Reggie back up on the stage was fantastic.
Yes, it was great to see Gris and Fire Emblem: Three Houses win. Luigi’s Mansion 3 also got some recognition for being the best family game, which was nice to see. Smash Ultimate also got the best fighting game award. Other than those games, though, I haven’t played anything else and some games I hadn’t even heard of. Regardless, congrats to all the games, devs, publishers, teams, whathaveyou, on their awards. Everyone in the gaming industry truly works hard and deserves it.
Everyone does deserve the recognition for their hard work they do, and I’m glad that the Game Awards can give them it. It’s a shame, though, that some of the awards are given just in passing while others have a bit more fanfare. I admittedly almost forgot about the best family game award because it was just stated rather than given a bigger segment. With that said, we were a bit let down by the show this year. There wasn’t much for us in terms of announcements, and I feel like the pacing of the show could have been better. I believe the show could have ended with a bang if the next Xbox console, for example, was shown off last.
Yes, I don’t understand why some awards are passed off rapid-fire. I guess it’s to save a bit of time – the show is about three hours, after all. But what makes one award “better” over the other? Maybe it’s the people they’re able to get to actually come in person to receive the award or something? I don’t know. And the balance was certainly off. They announced the big things at the beginning of the show – the Xbox X, for example – leaving the rest of the show lackluster. One last thing: this may be a nitpick of mine and I have nothing against Vin Diesel, but… why they chose him of all people to announce the Game of The Year… I’ll never know.
Saving time is a valid reason, yes, but I agree that I’m not sure what makes one award better than the other. Vin Diesel didn’t do anything for me either. I completely zoned out, and I didn’t care for the game that won the award either, although I know plenty of people enjoyed Sekiro. The presenters and announcers weren’t bad, but of course my favorites were Reggie and Ikumi Nakamura. I have nothing against Geoff Keighley, he does fantastic work and I enjoy him as a host, but I was way more interested in seeing Reggie and Ikumi Nakamura announce and present, haha! The best thing about the show this year was hanging out in a Twitch chat with Jett, Ian, and Hannie. I think chatting with some good friends was definitely the best part of the night (although Reggie was a close second).
The chat helped for sure. Otherwise, I would have turned off the awards show long before it was over. I think the main reason I was so bummed by the show was that it wasn’t balanced well with big and small news and there was such a lack of Nintendo stuff. Of course, I’m going to pretend that means Nintendo has something big up their sleeve. Overall, the show wasn’t bad. Everyone who worked on the show as a whole plus all the winners and nominees definitely deserve recognition. I’ll still look forward to next year’s show.
Agreed. The Game Awards show wasn’t our favorite this year, although it wasn’t for lack of trying on their part. If we actually enjoyed more of the games they spoke of, it may have been better for us. Being mainly Nintendo fans, the short and sweet Nintendo Directs are more up our alley. Still, the balancing definitely could have been better for this years show. We’ll see how they up the ante for next year.