Phoenix Wright: Ace Attorney Review

Title: Phoenix Wright: Ace Attorney
Company: Capcom
Console: Nintendo DS, Virtual Console
How we got the game: We bought it on the Virtual Console.

Our Review:

Phoenix Wright: Ace Attorney was a series that we totally bought on a whim. A few years ago, we had a bit of extra money on our Wii’s Virtual Console account and bought Ace Attorney: Trials and Tribulations, the third installment (not that we knew it at the time) of the original Ace Attorney series. We were utterly hooked with the entire series and eagerly sought out the rest of the games.

To be honest though, the cases of the third game was what hooked us in the beginning. If you’ve played the series then you know the last case was mind-blowing. It was the one with Dahlia… Yeah, her.
The cases were so in depth, challenging at times, and interactive to play. Who doesn’t want that in a mystery game?

Dear Lord, that woman scared the crap out of us by the end of the game! It was fantastic! Besides the intricate cases, the characters themselves were my favorite part of the game. Apparently the director of the game, Shu Takumi, created the characters after the stories and episodes of the game, developing the characters and dialogue as he went along. The majority of my stories start with characters, not the story itself, so that was a really interesting tidbit to me.

And we finished the game late at night too… Have the lights on, people!
I absolutely love each and every character! They’re all special and unique in their own way. Even though some of them are considered “rivals” they’re all still one, big happy family.

The characters definitely make the game, even the characters that are only there for one episode or story. Each one leaves a mark, and generally leaves you laughing. Besides the characters, the exploration itself was tons of fun. Going from place to place, clicking on whatever you thought might have something to do with the case, gathering clues and connecting the dots on your own to solve the cases.

Rachel Mii Double Jump
It’s fun to feel as though you’re a real detective! Even though you’re playing a defense attorney. The game doesn’t exactly follow real life laws and such either. There are supernatural elements to the game and with some of the characters being goofy and having odd personalities, it definitely makes the mystery game much more cozy.

Yes, I love the fantasy element the game has. A defense attorney and spirit medium definitely aren’t the type of duo that you hear about every day! Even the antagonists and rivals are fun — we definitely fangirled over Miles Edgeworth plenty of times. The only real con to the game, I feel, is that there isn’t that same suspenseful feeling after you beat it the first time. We revisit the game for the characters, the setting, the writing, but already knowing the outcome of the mysteries puts a damper on its replay value.

Rachel Mii Double Jump
Yes, that’s true. Though it can still be enjoyable to play because even though we know the answer, we don’t necessarily remember how to get there. It’s still fun to go back to for something light-hearted, interactive, and witty!

Phoenix Wright: Ace Attorney gets…
5 lives double jump5/5 Lives
No Objections!

Top 5 Mario Kart Courses

Hey guys, it’s Rachel!Rachel Mii Double Jump
I love the Mario Kart series, Mario Kart Wii being my favorite.
I did my top 5 Smash Bros. characters to play and I thought I would do my favorite Mario Kart courses.
5. Moonview Highway (Mario Kart Wii)
I love the idea of racing on an actual highway road. It’s night with lights from the cars’ headlights coming your way making the scenery pretty. This course can be tricky with the amount of cars coming and going, but if you’ve played the course enough times like I have, you’ll learn there’s a pattern to it which makes it a lot easier. I also love the various speed boosts along the way making it seem as though you’re really keeping up the speed as an actual highway.
4. Electrodome (Mario Kart 8)
Fun music and lights everywhere! I love the speed of this course in addition to the flying and hovering. This course is just overall light-hearted and fun.
3. Music Park (Mario Kart 7)
Why else would you love this course if it wasn’t for the music? I love how parts of the ground is a piano and creates music as you ride over it. Plus the giant dancing music notes are just too adorable to pass up.
2. Wario’s Gold Mine (Mario Kart Wii)
The scenery of a mine with the wooden track structure made it feel like a real mine. The best was when you went really fast downhill making it feel as though you’re on a roller coaster. Just like Rainbow Road, this course could be tricky and that’s the way I like it.
1. Rainbow Road (Mario Kart Wii)
The graphics of Rainbow Road alone are enough for me to love it. The road itself was very pretty. I was amazed by the open space as well as the flow of the road. I think I also really enjoyed it because I was the only one who didn’t fall off the road repeatedly. So I won every time!
What are you favorite Mario Kart courses?

Level Up & Grinding

Double Jump Kris MiiHappy Monday, everyone!
In the world of video games, grinding is defined as the process of engaging in repetitive tasks, usually defeating basic enemies to earn experience points and level up faster. What are your thoughts on grinding?
The game that I’ve been recently playing is Fire Emblem Fates: Birthright. For those who may not know, Fates is the latest installment in the Fire Emblem franchise, a fantasy strategy series that enables the players to take control of an army. The classic mode of these games boasts permadeath — when a character dies in battle, he or she will not respawn.
In the recent Fire Emblem games — Fates and its predecessor Awakening — the casual mode was introduced, which enabled characters to come back to life after a battle. Many longtime fans have argued that it wasn’t a true Fire Emblem option, but for someone like me who can become so invested in the characters’ stories and supports, it’s a nice game mode. With that said, I’m not above grinding to be sure that my characters have high enough levels when it comes to the actual story game play.
Between Birthright and Conquest, Birthright is the simpler of the pair and is made for more beginner players. It allows grinding, while I heard that Conquest does not. With the game play and all the support conversations, grinding is a typical past time for a player like me. I’m the type to try to keep every character around the same levels, give everyone an equal opportunity, and Conquest may not allow me that.
While I’m looking forward to Conquest, especially in regards to the story, the lack of grinding will give me the challenge of picking and choosing the best soldiers for my army. It’s similar to Pokemon. Everyone grinds to level up their Pokemon for gym battles and the like, especially in Nuzlocke challenges. However, does grinding negate the challenge?
What do you all think? Does grinding help in a game? Or do you prefer to fly through the story, to take on whatever challenges you can without worrying about leveling up?

Friday Favorites: Zelda Items

Double Jump Kris MiiHello everyone! The Legend of Zelda is a fantastic series, as most know. There are a plethora of items and weapons available to players in the games aside from the Master Sword.
This week’s Friday Favorites post is all about my favorite items from the Legend of Zelda series. Feel free to share your favorites in the comments below!
Roc Feather.
The Roc Feather was always a favorite of mine, especially in Four Swords Adventures. Having the ability to jump, and double-jump when it’s upgraded, was always fun. Especially when you were able to do a sweet downward thrust on enemies with your sword!
Megaton Hammer.
This was easily my favorite weapon in Ocarina of Time. It was awesome just smacking enemies (especially against Dark Link in the Water Temple) with the hammer, even if it was a bit unwieldy to carry around some of the time.
Pegasus Boots.
If you couldn’t have guessed by my Favorite Smash Bros. characters post, I prefer speedy characters over strength-based characters. On that note, it’s probably no surprise that the Pegasus Boots were added to this list. Getting that extra speed-boost (and the amusing animation when we accidentally run into a wall/tree/whatever) is awesome!
I didn’t know what the heck to make of this thing when I first saw it in Skyward Sword. After using it a few times, however, it triggered a love of flying as we took control of the Beetle, soaring through whatever area to help us out. It seemed like a little friend, an extra for the adventure of the game.
Bow and Arrows.
I don’t know why, but the bow and arrow weapons were always one of my favorites in the Legend of Zelda series. With Ice, Fire, Light, and Bomb arrows, they’ve always been versatile. Being able to snipe enemies from a distance is always a joy, too, haha!

What's on My Nintendo 3DS?

Rachel Mii Double JumpGood morning!
Yesterday Kris and I discussed what was better: a console or handheld?
For the sake of the post I chose handheld. I thought today we could take a closer look at what exactly my Nintendo 3DS has to offer.

I try to take my 3DS with me where ever I go. I love the Streetpass and absolutely love collecting the puzzle pieces. The other games on there are fantastic as well, but collecting the puzzle pieces is my favorite by far.

Currently I have 18 downloads on my handheld. 11 of them, I’ll admit, are Pokemon related. I have a couple of Mario titles as well as Ace Attorney titles, Zelda, and Tomodachi Life.

I love the fact that I can put my 3DS in my pocket and take 18 (19 if I have a game cartridge in the slot) games along with me where ever I go.

The only problem with having that many options is that I never know what game to play.

What downloads do you have on your Nintendo 3DS? Do you use Streetpass at all?

Console vs Handheld

Console vs Handheld

Hi everyone! We hope you’re all having a good week! Today Rachel and I are debating on whether or not consoles — like the Wii U — or handhelds — like the Nintendo 3DS — are better platforms for games. Personally, I prefer the consoles. There’s nothing like playing a fantastic adventure game and seeing the gorgeous details of the world on a big television screen. Handhelds, while their graphics can be pretty, just don’t hold a candle to consoles.

It’s hard to pick and choose one or the other. Though for the post’s sake, I’m going to say that I prefer handhelds. Yes, the screen is bigger on a TV, but the XL 3DS is pretty good as well. Plus I love being able to put my 3DS in my pocket and bring it with me where ever I go.

Okay, so the handhelds have the pro of being portable. That’s cool and great for vacations, but with the convenient travel size also comes smaller games. Not only are they easier to lose, I feel as if the game data themselves are smaller. The console games are bigger, more expansive than the handheld ones.

Yes, but you can download so many games onto the handheld. You don’t even have to bring a cartridge with you. Sure, the games may not hold as much information, but you can still get hours of play from each game.

You can download a plethora of games onto the consoles as well. It’s something that they’re all starting to do, as well as include special apps like Netflix and YouTube. While it is awesome being able to bring Netflix and YouTube around with you on a handheld, there is nothing like watching it on the television with the help of your console.

Rachel Mii Double Jump
But you can’t take those games with you… So there.
I never use YouTube and Netflix on my 3DS because the screen is so small. It’s supposed to be used for video games anyway. Not watching TV. Tell me, how often do we play video games on our Wii U and how often do we watch Let’s Plays on YouTube on the Wii U? We play more games on the handheld than we do the console.

Yes, the handhelds are more convenient for playing games… But how often do we wish for games like Professor Layton to be on the console so we don’t have to huddle over one little 3DS screen to play together? Games for consoles like the Wii U are fantastic for sharing with friends, especially ones like Mario Kart and Super Smash Bros. Yes, there’s a nifty thing called WiFi to let you play with others through the Internet, but that can be spotty, even in today’s age of technology.

Rachel Mii Double Jump
Okay, okay… Good point.
However not much of our friends enjoy video games like we do. We don’t really have anyone to play with. Sure it would be nice to play games on the big screen with each other, but we manage. Sometimes it can be nice to lay on the couch with coffee in hand, relaxing and quiet.

We can force encourage our friends to enjoy video games like us… Seriously, we have a decent handful who love our video game nights and are annoyed that we don’t do them more often. Maybe we should fix that…
We can relax just as well with console games too, such as Pokemon Ranch or, again, Super Smash Bros. with computer characters duking it out. My vote, with the bigger screen, fuller games, and sociability, goes to the consoles!

Rachel Mii Double Jump
My vote is the smaller screen, shorter games, yet portable!
That sounds pretty bad when I say it like that, but I was just trying to write the opposite of what you said… Oh well!
I’ll play video games no matter what platform they’re on.

Whose side are you on? Do you prefer console games or handhelds?

Paper Mario Color Splash: Trailer Analysis

Rachel Mii Double JumpHello!
Last week I mentioned that Nintendo revealed a new Paper Mario game called Paper Mario Color Splash.
I’ve been looking for the trailer everywhere, but can’t seem to find it. However, I did find an analysis of the trailer.
GameXplain on YouTube takes an in-depth look at the trailer for the new and upcoming game.
From just a short trailer, GameXplain goes over a lot of the game from its graphics to touching upon the characters, to the battle mechanics.
In my post about Color Splash, I also mentioned my favorite Paper Mario games and how my like for it goes down each time a new game is released. I still love the series, don’t get me wrong, but I’m still waiting for a Paper Mario game just like the first original one or even like The Thousand Year Door.
Sticker Star was my least favorite Paper Mario installment and a lot of people in the comments were worried that Color Splash would be like a “Sticker Star 2.”
When you watch the trailer analysis you’ll notice all the references and similarities to Sticker Star. I think the game play itself will be fun, but the battles may be a bit tricky. It seems to me as though they’re trying to turn the game into more strategic playing.
I’m still looking forward to the game, anyway. I plan on playing through the whole series again in the meantime. There still is no release date for Color Splash, but hopefully it’ll be in the early Fall instead of December 31.

Replay Value

Double Jump Kris MiiThe definition of replay value in regards to video games means the game’s potential for continued game play after the game’s first play through.
There are many factors that one can consider when determining a game’s replay value. What are yours?
How do you personally define replay value when it comes to a video game?
Is it the extra side quests? Alternate endings to the main story line? All the additional characters you can play through the game as? Or do you define it just as your preference?
My idea of replay value for a game is heavily inspired by my favorites. I could play Super Mario RPG: Legend of the Seven Stars forever and never get tired of it. Likewise, the main Pokemon game series has plenty of extra possibilities, such as exploring the world and raising all sorts of Pokemon.
Online and co-op capabilities are also a deciding factor. I believe being able to play with other people grants a game so much more replay value, as you never know what’s going to happen when you play. Will your partner help or hinder you as you go towards the main goal? Will you be evenly matched with your opponent or will you need to do some serious strategizing to defeat him/her? Mario Kart, Super Smash Bros., and even the more recent Pokemon games are fantastic examples of this.
Side quests are excellent as well, especially if you’re playing an MMORPG that has consistent updates from the publisher. More characters can also be fun, like when you want to take the challenge in mastering every character on a roster.
What kind of games have the best replay value for you?

Friday Favorites: Smash Characters

Double Jump Kris MiiHello everyone! Here on Friday, I’m going to wrap up this week on Double Jump with a list of my favorite Super Smash Bros. characters!
Rachel posted her top five early this week and, upon creating my own list, I realized how different our play styles were. She prefers characters that are more strength-based with powerful moves, while my list favors characters that are speedy and hard to hit. Which style do you prefer?
Marth, along with Roy, in Super Smash Bros. Melee for the GameCube was my first introduction to the Fire Emblem franchise. It was because of those characters that I sought out and bought Sacred Stones before being hooked completely on the franchise. Although Roy is awesome, I always preferred Marth due to being just a bit faster.
Ever since Zelda became an option in the Smash Bros. franchise, I’ve always enjoyed using her, more so because she could also transform into Sheik. You essentially had two characters in one, able to switch between whoever was better suited to defeating your opponents. Zelda’s fantastic and powerful magic-based moves, although with the fact that she’s another female contender, has made her one of my favorites.
A new fighter to the franchise, Greninja is one of the final forms of the newest starter Pokemon from X and Y. Greninja was drafted to the Smash Bros. franchise before the Kalos region games were published, and the ninja-like Pokemon is a great addition to the roster! His moves are unique and fun, especially his Water Shuriken and Shadow Sneak.
Robin quickly became another of my favorites for the new Wii U installment of Smash. Having the unique ability to use both swords and magic makes him/her a versatile character, and tons of fun to use. He/she may not be the fastest on the battlefield, but if you plan out the right moves, you can definitely become the victor with Robin.
Sheik has been my favorite character since Ocarina of Time. A mysterious, ninja-like character with some mean harp skills to boot, Sheik being a playable character in the Smash Bros. franchise was totally exciting to me! Now that Sheik is a separate character from Zelda, Sheik has been my number one partner in Smash fights with all the speed and skill that makes Sheik a top contender.
Now if only we could get Geno on the roster…

Paper Mario Color Splash

Rachel Mii Double JumpGood morning, everyone!
I’m here with some news from Nintendo that you may have already heard about.
I’m excited for it, but I don’t know about other people…

Paper Mario Color Splash Nintendo
Via Nintendo News

Last week, Nintendo posted on their Nintendo News blog about a new Paper Mario game: Color Splash.
The post isn’t too informative as it’s only one paragraph long. It’s basically states what you now know already: a new game is coming to the Wii U. Yes, it’s another Paper Mario game.
Paper Mario is one of my favorite video games ever. When I say Paper Mario, I mean the original Paper Mario that came out on the Nintendo 64. That game could do no wrong for me.
Then Paper Mario: The Thousand Year Door came out for the Gamecube. That game was very similar to the first one. The first one is still my favorite, but I loved the second game as well.
Then there was Super Paper Mario for the Wii and I was a tad disappointed in that one. While it was still similar to the other two games, it just didn’t seem as good as the others. I missed the variety in his partners, though it was cool to play as different characters other than Mario and occasionally Peach.
Then… Paper Mario: Sticker Star came out for the 3DS. I’m sure I don’t need to explain that I was disappointed in this one. I think most people were.
Now there’s Mario & Luigi Paper Jam, which is a cross over between Paper Mario and the Mario & Luigi series. I haven’t played the game yet and I haven’t played any of the Mario & Luigi games, so I can’t really say whether this game was any good or not. I want to give it a shot, though it looks kind of weird, in my opinion.
Do you see the descending trend in the Paper Mario games? While I still enjoy the Paper Mario series, each game gets a little more disappointing. If we follow this trend, how is Color Splash going to fit on the scale?
If you read the comments on the Nintendo News page it’s a mixture of excitement and slight anger that it might be a “sequel” to Sticker Star.
Color Splash doesn’t have a release date as of yet, though they did mention it would be out later this year.
In the meantime I think I’ll play through the other games (including Paper Jam) and review them on here. I think it’ll prepare me for Color Splash.
What do you think of the announcement of Paper Mario: Color Splash? Are you excited for it or no?