Tomorrow is Mar10 Day! How are You Celebrating?

Mar10 Day is Tomorrow | Video Games | Nintendo | Super Mario | DoublexJump.com

Happy almost Mar10 Day! It’s a day that I tend to forget about until the actual day arrives. I’ve always enjoyed the pun of Mar10 Day but I’ll be honest, I’ve never been too in tune with it. I’m far more interested in Pokemon Day.

This isn’t to say I don’t like Mario, of course, I just have my favorites. I feel like Mar10 Day always comes and goes without being too much in the spotlight. Or maybe I’m just oblivious.

2020 was Mario’s 35th anniversary and that celebration isn’t quite over yet. The party lasts until March 31st with a few limited-time games such as Super Mario Bros. 35 and Super Mario 3D All-Stars.

Now that Mar10 Day is here, Nintendo is giving us a little more, but the celebration isn’t lasting nearly as though as the anniversary.

For one, Mario Tennis Aces, Super Mario Maker 2, Super Mario Party, and Luigi’s Mansion 3 are 35% off until March 13. Now is your chance since these games don’t typically go on sale. Since Super Mario 3D World + Bowser’s Fury just released, I’m not surprised that the game isn’t included on this list.

Seeing Luigi’s Mansion 3 on the list surprised me a bit since it’s “Luigi” and made me miss the Year of Luigi. Does anyone remember that time? I’d like another one, please. Give me Luigi’s Mansion 4! I’m ready for it.

If you’re still playing Nintendo’s mobile games, there are events in Mario Kart Tour and Animal Crossing Pocket Camp, both running until March 23rd.

Or, if you’re looking for something more main-stream, you can visit your Animal Crossing New Horizons island again. (You either haven’t been there in months or you’re still actively playing the game. There’s no in-between.) From now until the end of time, you can purchase Mario-themed islands to cosplay as your favorite Mario characters (minus Waluigi, of course) or get some cool items to decorate your island. You can get blocks, coins, stars, warp pipes, and more.

This is what I’ve been looking forward to the most. I’ve been wanting to hop back in the game for a while but didn’t because I was afraid to get sucked back in, thus ignoring my real-life duties. The Mario items pushed me over the edge and I’ve been playing Animal Crossing again every single day.

I’ll talk more about that at a later date once I have the time to play around with the Mario items. (I don’t time travel, so it’ll be a while.)

Finally, Nintendo is releasing another Nintendo Switch. The dock is red with red Joy-Con and blue Joy-Con straps to look like Mario. It also comes with a Mario-themed carrying case, which is cool. Of course, it’s only offered while supplies last so I’m not too sure how long this Switch will be available. It could already be sold out, for all I know.

For $300, I won’t be picking it up because, sadly, I am not rich. With rumors of a new Switch coming soon-ish, I’m hoarding my money until that comes out.

Also, the Switch looks great – but they totally missed an opportunity to have a giant mustache on the front of the dock.

So, there you have it. Celebrate Mar10 Day however you can. For me, I’ll be heading back to my island in Animal Crossing New Horizons.

What are you doing for Mar10 Day? Do you wish Nintendo did anything else? Let me know in the comments below. If you liked this post, please share it!

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The Making of a Great Console

For today’s post, I was taking a look at the video games exclusively for the Nintendo Switch. Since the Nintendo Switch console is now four years old and was one of the best-selling consoles — including the Switch Lite version — of 2020. Indeed, the PS5 and Xbox Series X may not be able to match the sales pace Nintendo has set.

To celebrate the Nintendo Switch’s birthday from last week, I was going to pick a few of the Nintendo Switch exclusive games that I enjoy playing the most.

And, honestly, there are fewer exclusive games than I thought.

Don’t get me wrong, the Nintendo Switch has a fantastic library of games. The eShop is bursting with games from all sorts of genres and developers, indies and third-parties to go along with the many first-party games the Nintendo Switch family has available.

Due to this, it’s come to my attention that my favorite Nintendo Switch games are not exclusive. I’ve played them elsewhere before and didn’t have a problem buying them again when they became available for the Nintendo Switch. It’s easier to play on my Switch Lite than my PC at times or booting up the older Wii U again. My wishlist for the Nintendo Switch — aside from new Legend of Zelda, Pokemon, and Fire Emblem games — consists of remasters of older games.

I’m excited to see Miitopia reappear on the Nintendo Switch. Pokemon’s Brilliant Diamond and Shining Pearl were a long time coming. Skyward Sword is making its way to the Switch. I’ve been able to experience one of the oldest Fire Emblem games recently because of its release onto the Switch.

My favorite simulation games are Arcade Spirits, Game Dev Tycoon, and Stardew Valley, all of which I’ve bought for the PC when they were first released. Now they all have a home on our original Switch and my Switch Lite (and my cell phone, in Game Dev Tycoon’s case). And you know what? Whenever the rumored Switch Pro is released, we’re going to buy that too and load it up with our favorite games again.

There are definitely plenty of exclusives that I enjoy on the Nintendo Switch, of course. The Pokemon Let’s Go duos, Hyrule Warriors: Age of Calamity, Fire Emblem: Three Houses, to name a few. Games like Breath of the Wild and Octopath Traveler were going to be included on that list before I realized that, no, they weren’t exclusives. Breath of the Wild is close, of course, having been released for the Wii U and Switch simultaneously, and Octopath Traveler is available on Windows and Google Stadia.

(Who out there plays games on Google Stadia? How is it? What’s it like?)

So, what makes a great console? Is it the exclusive, first-party games? Is it the specs of the console itself? The portability? The design and mechanics? I’m realizing for me that it’s probably the versatility of the console itself and the available library of games, both new and old.

The Nintendo Switch is one of the top contenders in my list of favorite consoles. That was never a doubt to me. Yet, it’s strange thinking that it wasn’t because of the games themselves that made it one of my favorite consoles.

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Pokemon Presents and Our Thoughts on the Future

Pokemon Presents and Our Thoughts on the Future | Video Games | Pokemon | Pokemon 25th Anniversary | Gaming News | DoublexJump.com

 

On Friday, February 26, 2021, one day before Pokemon Day, we finally got some news from the Pokemon Company about some new things happening in the Pokemon world. The roughly 20-minute direct was less than I expected, but I was happy with the announcements. And I say I expected more because I thought they would do rapid-fire announcements with special events throughout the year for Pokemon.

Instead, we got a little more insight on New Pokemon Snap, which will be released on the Nintendo Switch on April 30, 2021. We’re so looking forward to that! Then there were two other major announcements – one we wished for and ultimately saw coming, thanks to rumors, and another announcement that shocked us all.

 

Granted, twenty minutes was actually longer than previous Pokemon Presents, so we were pleasantly surprised with it. Like many others, we were definitely hoping for the Diamond and Pearl remakes. Brilliant Diamond and Shining Pearl look fantastic, and we’re excited to finally return to the Sinnoh region after all these years!

Because it’s the Internet, people are unfortunately already divided on the remakes’ art style. It’s a little more chibi-like than Sword and Shield or even the Let’s Go duo. While we don’t mind the art style at all, it wasn’t surprising that others would complain about it. It’s a shame, in all honesty, that some folks are disappointed by it when the majority of Pokemon fans seemed to have been waiting fifteen years to go back to Sinnoh.

 

Brilliant Diamond and Shining Pearl are such awesome names! I had a feeling the remakes were coming but I had no ideas on what the games would be titled. I’m so happy to finally get the chance to go back to my “home” region. I’m looking forward to seeing Barry and Cynthia again along with my pal, Chimchar.

I thought the art style was adorable. I appreciate that they made homage to the original Nintendo DS art style, but updated it enough so it’s not super pixelated. Although I think having the pixel art would be pretty cool, I get updating it for the Switch. The thing is, people are going to complain about something but they’ll still buy and play the games because… Pokemon. What I want to know is what changes they’ve made? Obviously, there are many new mechanics in the games such as mega evolution and dynamaxing. They included updated mechanics in Omega Ruby and Alpha Sapphire, so do you think they’ll include that in Brilliant Diamond and Shining Pearl?

 

I presume they’ll have updated mechanics for the remakes. At the very least, they’ll at least have to update the Pokemon types and move sets to go along with the current generations. I wonder how Fairy-types will fare in the Sinnoh region? I think I will be surprised if they included dynamaxing in Brilliant Diamond and Shining Pearl. I can’t picture it with that art style. It’d be interesting to see mega evolution return, especially since that mechanic only existed for X and Y and the Hoenn remakes. I was confused when mega evolution was abandoned for Z-Moves in the Alola games.

Despite the few complaints I’ve seen about Brilliant Diamond and Shining Pearl around the Internet, I didn’t see any bad talk about the other major announcement we got. Pokemon Legends Arceus gave everyone Breath of the Wild feels, and I cannot wait for that game!

 

Z-Moves… I knew I was forgetting something. I can’t imagine they’ll have dynamaxing either, but do you think they’ll shoe-horn a wild area type place? Or maybe our Pokemon will be able to follow us around? I’ll be pleased even if it’s just a port with updated graphics, but I’m curious and so eager to get my hands on the game.

Pokemon Legends Arceus was something we certainly didn’t see coming. We had been wanting an open world Pokemon game for a while, sort of knowing in the back of our minds that it would never happen. Pokemon Go would be the closest thing to it. So, when they began to showcase a “prequel” type Pokemon game (and set in the Sinnoh region, yay!), I was absolutely shocked and so excited at the same time.

 

From the images and videos we saw of the games, I don’t think any Pokemon were following us around, unfortunately. I would love some sort of wild area in the game. Maybe they’ll reconfigure the Safari Zone into a wild area? We had some awesome times roaming around Sword’s and Shield’s wild areas and DLC with our characters together! It’d be great if there’s a part of Brilliant Diamond and Shining Pearl that allowed us to do that again. From what we saw, though, it seemed to be a rather faithful port of the original Diamond and Pearl, perhaps with Platinum story elements included.

A Pokemon game centered on exploration is definitely something I’ve wanted for years! If they somehow include farming sim mechanics, a place where we can grow berries and apricorns while raising our Pokemon, I’d be ecstatic. Either way, I’m definitely eager to explore the Sinnoh region before the majority of the cities were built, discovering what Pokemon may have been in those wilds all that time ago. Being able to focus on a certain Legendary Pokemon’s story sounds amazing as well.

 

True, we didn’t see any of that in the trailer. Still, it could happen. Again, I’ll be happy with whatever though.

I wonder if the Wild Area was a “test” to see how people would react to such an open world. Since everyone loved it, they probably decided to continue on with Pokemon Legends Arceus. I’m so excited to learn more about Arceus, the Pokemon who created the universe. It’s such perfect timing along with the Sinnoh remakes so veteran Pokemon players will be familiar with Sinnoh while getting something new, while newcomers to the series will get to know the Sinnoh region as a whole. If they play both games, the Pokemon will soon be familiar to them.

 

I would love a proper open-world Pokemon game. Give me an MMORPG, Nintendo! Hopefully, that is on the table for them for the future. It’s true that having both the remakes and the new game come out in a similar timeframe is perfect for all Pokemon players. I’m eager to see just how many other generations of Pokemon will be included in Legends, in particular.

In the meantime, I’ll make do with Pokemon Legends Arceus, but I bet I’ll enjoy the game enough to want more Legends. I hope they’ll have a Pokemon Legends Suicune to go along with the Let’s Go, Johto games if those are ever released! Since I’m thinking of potential upcoming games, despite the awesome announcements we just received, was there anything in particular that you had hoped to see at the Pokemon Presents but they didn’t deliver?

 

I honestly think they’re building up to something greater. If Pokemon Legends Arceus does well, then we will potentially get “prequels” for every region. At least, I hope that happens. We all love the “third-tier” games – Crystal, Emerald, Platinum… and then they stopped. This would be a great opportunity to bring those ideas back in a brand new way. And, if they’re going to keep coming out with remakes of the older generations, it’s a great idea to do a two-for-one.

Honestly? I would have loved to see another Mystery Dungeon game, but I knew that wasn’t going to happen because we just recently got one. As much as I enjoyed playing the port on the Switch, I would love to have a brand new one with all 898 Pokemon. Of course, I wouldn’t say no to generation nine, either.

 

That would be amazing if they were gearing up for something huge in the Pokemon world. Perhaps a game that somehow ties all eight regions together? Allowing us to travel between them, catching as many Pokemon as we can? If they can’t make the entire game similar to the wild areas, what with seeing fellow trainers, then perhaps they can dedicate certain areas to allow us to see each other on our journeys.

I don’t think anyone would have said no to the next generation already, but I feel like we still need the rest of the Pokemon available in Sword and Shield, haha! I want just one more DLC that brings in the last 200 or so Pokemon into the generation eight games. Still, I’m very pleased with what we saw. The sheer delight at seeing the remakes and the awe that was generated from the Legends Arceus announcement was amazing!

What was your favorite part of the Pokemon Presents? Let us know in the comments below. If you liked this post, please share it!

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Pokemon of the Day

Pokemon of the Day | Video Games | Pokemon 25th Anniversary | DoublexJump.com

Does anyone remember when generation five of Pokemon, the Unova region, came out? I do.

Kris and I laid in our beds, turned on the games in unison, and were totally baffled at the graphics. We enjoyed the music, though it was totally awesome that the Pokemon moved during battles, and we thought it was hilarious that your bedroom is destroyed after the first battle in the game.

I’ll admit, Black and White (and Black 2 and White 2) aren’t my favorite Pokemon games. I won’t go into detail about why for the sake of staying on topic for this article, but it wasn’t because of the Pokemon themselves.

If anyone remembers when the Unova region came to be, you’ll remember people giving so much hate to certain Pokemon designs.

Trubbish and Garbodor come to mind. People thought the Pokemon Company was “running out of ideas” because they had a trash Pokemon. (Pay no attention to Grimer and Muk, who are literal sewer sludge Pokemon from generation one.)

People also didn’t care for Foongus and Amoongus because “how could mushrooms look like Pokeballs?” (Voltorb and Electrode, anyone?)

I think people wanted more “out-of-the-box” Pokemon designs rather than Pokemon mocking real-life objects. Though, I never agree with anyone who disses Pokemon designs or graphics in general. You’re allowed to have your own preference when it comes to what sort of graphics you prefer and such, but art is art.

Everyone is entitled to their opinion, of course, but I felt the need to share what I did with the 11-year-old I babysit about a week ago.

I told him that February 27th is Pokemon Day and this year is the 25th anniversary of the franchise. He said, “A day? That’s it? What about a year?”

We then proceeded to go through all 898 Pokemon and assign each a day a Pokemon. He called it, “Pokemon of the Day.”

Keep in mind, 898 Pokemon is a lot and he doesn’t know half of them. We came up with Pokemon for the first three days of January, February, March, and April, before he decided to take a break.

Still, I thought it was clever and wanted to share what he thought each day would be as a Pokemon. He came up with this all on his own, too.

January 1: Alcremie. It’s the new year and we’re partying, so cake makes sense.
January 2: Snorlax. Everyone is tired from staying up late and partying, so we all want to sleep.
January 3: Cryagonal. It’s snows in January, so a snowflake Pokemon sounds good.

February 1: Luvdisc. It’s a heart and Valentine’s Day is in February.
February 2: Cherubi. It’s red and just looks like it would have something to do with February.
February 3: Roserade. People get flowers on Valentine’s Day.

March 1: Pyroar. March “comes in like a lion and out like a lamb.”
March 2: Wooloo. It’s not a lamb, but it’s close.
March 3: Vileplume. Spring is coming soon.

April 1: Exeggcute. Easter is sometimes in April and you hunt for eggs.
April 2: Pidgey. Birds start building their nests in the spring again.
April 3: Cofagrigus. Jesus rose from his tomb on Easter.

So, there you have it. I think it makes total sense.

I have no idea if this is something he’ll want to continue, but I hope we do. I think it’s a clever idea and I love his reasoning behind choosing which Pokemon for each day (or month).

Now, if you’ll excuse me, I need to figure out which Pokemon who best suit my birthday.

What would you choose for “Pokemon of the Day?” Let me know in the comments below. If you liked this post, please share it!

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Remembering The Nintendo 3DS Streetpass

The Nintendo Switch’s main gimmick is its ability to “switch” between handheld and docked mode. It allows players to experience video games on their bigger television screens or on the go. Considering the portability of the Switch was such a big selling point, it made business sense for Nintendo to produce the handheld-only Switch Lites.

Personally, I wasn’t one to bring my Switch everywhere with me. I’d love to, but it’s not practical. I presume my boss would frown upon me playing Breath of the Wild while at my day job (I sneak the mobile version of Game Dev Tycoon instead). The few times we have packed up our Switch to bring with us out of the house, it’d be for a nice vacation or to our friend’s house for a video game night (who incidentally has her own Switch now, so ours is no longer needed).

In all honesty, as much as I enjoy video games, I was never the type to carry around my handheld consoles. Books, yes. Video games, no.

There was, however, one console that I didn’t mind sticking in my pocket while I was out and about due to one of its features: Nintendo’s 3DS for its Streetpass.

The Streetpass Mii Plaza was a feature that you turned on as you went out and about your day, and let it do its thing. Its thing was to connect with other folks using Streetpass on their Nintendo 3DS. After returning home, your little Mii would mention how many other Miis they passed and met, allowing you to see other people’s Miis visit your plaza.

While Miis themselves were simple, it was fun seeing how creative some folks could get when designing the little avatars. The Miis piped up what their player’s favorite or latest game was, which was always interesting to me. Certain games for the 3DS also linked up with the help of the Streetpass — I would recognize names from my Streetpass as trainers in Pokemon X and Y or as tacticians in Fire Emblem: Awakening.

The Streetpass also offered little minigames that the passing Miis could help out with. Miis would swap puzzle pieces of stills from some of Nintendo’s best 3DS games. There was a “rescue the Mii” dungeon-like minigame that your army of Streetpass friends would help fight your way through. Your Mii could raise a garden and swap seeds with other Miis. Fishing and racing were a couple of minigames, as well as a “monster manor,” where the Miis would give each other room pieces to find the stairs to reach the next floor of the manor. Aside from these few, there were plenty of other minigames and activities for your Miis to experience together.

Of course, Nintendo’s latest console has Friend Codes, allowing you to see what your friends are up to with their own Switches. Yet, I do miss the Streetpass feature that allowed us to more or less play together. Working with strangers to fight ghosts and grow gardens was quaint, and was a prequel to the camaraderie that players find nowadays in games like Animal Crossing: New Horizons or online Stardew Valley.

It was simple, yes, but I enjoyed the fellow gamers that I briefly met as we completed a puzzle of Miitopia before loading up Pokemon Y and battling each other. There was no voice chat, no messaging system, no need to set up separate online rooms. Just interacting purely within the games.

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Hyrule Warriors: Age of Calamity [Video Game Review]

Title: Hyrule Warriors: Age of Calamity
Publisher: Nintendo
Developer: 
Omega Force
Platform: 
Nintendo Switch
Genre: 
Hack and Slash
Release Date: 
November 20, 2020
How we got the game: 
We bought it.

When Hyrule Warriors: Age of Calamity was announced, we were thrilled to see a spin-off game that took place in Breath of the Wild. Advertised as the prequel, we were super excited to see the actual calamity that caused the soft apocalypse that is the current setting in Breath of the Wild.

While Age of Calamity didn’t quite deliver on that particular note, it was still a great spin-off game that we both enjoyed!

 

When we saw the trailer we assumed it would be a bittersweet game from beginning to end because… well, Calamity Ganon destroys everything. The game as a whole did not disappoint. While there are some things that we wished happened instead, we still thoroughly enjoyed our time with Age of Calamity.

The best part? We were able to play the game together.

Age of Calamity was advertised as a prequel to Breath of the Wild. As such, we had a good idea as to what the story was going to be even before we turned the game on. It was supposed to be the story of Calamity Ganon beginning to take over Hyrule. Link, Zelda, and the other characters would valiantly beat back the forces of evil throughout the story. We fully expected to lose.

Honestly, we were okay with that idea. It would hit us right in the feels and we were totally looking forward to it. However, it didn’t quite turn out that way.

 

I was so looking forward to us losing. I know that sounds awful, but knowing how Breath of the Wild begins, it would have been so cool to play a game where we lose. All in all, people were disappointed with how the story was executed, but I actually thought it was great. The series is made up of the same characters but they’re different versions of themselves. It’s understood that these are the same characters from different timelines. Even the chronological order of the games includes different timelines.

With that said, Age of Calamity is a prequel and still brings us to to the time where Breath of the Wild begins (give or take 100 years) but it’s a separate timeline where we actually win. I don’t know if that’s canon but it is to me and I think it’s brilliant.

 

I believe the original Breath of the Wild timeline is the canon one. Age of Calamity begins with the start of Calamity Ganon rampaging, and a baby Guardian bot somehow is able to go back in time to help warn Princess Zelda and company of the upcoming calamity. They all know it’s coming, but the baby Guardian appears to let them know the calamity is coming sooner rather than later.

The game proceeds to take the player through levels actively recruiting the Champions and other allies to fight against the upcoming calamity. Players are able to experiment with the Champions’ different weapons and fighting styles, including the Divine Beasts themselves.

 

The cutscenes with the baby bot were delightful. I loved the story and character development that was shown throughout the game. Whether it’s canon or not, I’m pretending it is.

Overall, it was a solid story. I won’t explain how it exactly ends, but I think they did a great job with it, considering the different timelines. It made me all the more excited for Breath of the Wild 2, wondering how they’ll do that.

Being developed by Omega Force, a division of Koei Tecmo, Age of Calamity is the second Hyrule Warriors game that uses the traditional hack-and-slash and fighting gameplay that Omega Force is known for. Borrowing Nintendo’s characters from the Legend of Zelda series, the two Hyrule Warriors titles bring another genre to the fans of one of Nintendo’s biggest franchises. In my opinion, it totally works.

Age of Calamity in particular utilizes several characters that each have unique weapons for the player to master during the missions and levels. The majority of characters were involved with the story — along with a few bonus characters — that helped keep the story focused.

 

Since this game takes place 100 years prior to Breath of the Wild, it’s not just Link going on this adventure. Zelda joins in on the fun along with Impa and, of course, the champions as you recruit them, with a few extra characters picked up along the way.

Each of them had their strengths and speed and it was great. My favorite character to play was Mipha with Zelda being a close second. Link had his sword, Zelda had the Shiekah tablet, Mipha had her trident, Urbosa had electricity… the possibilities of groups to have for each level were endless. It kept the game fresh and allowed us to approach each level differently.

 

Compared to Fire Emblem Warriors, the Hyrule Warriors titles has much more diverse rosters. Fire Emblem Warriors was saturated with swordsmen, but the characters in Hyrule Warriors each had unique playstyles. In Age of Calamity, I very much preferred Revali’s speed, gliding mechanics, and arrows, with Link being a fun character in a close second. Certain scenarios required the player to choose a couple of extra characters, allowing the player to switch between characters in the middle of the level as well.

No matter which character you chose — or needed to play if the story called for a certain character — each of them utilizes similar button combinations to execute fighting combos. Generally, the Y button was the basic attack, with the X button being thrown in among the button-mashing to create different attacks. The Sheikah Slate runes were also common abilities for every character, even if each ability was used differently depending on the character. Special gauges would fill as you defeated enemies, eventually allowing your character to use special moves for massive damage.

 

The gameplay was certainly fun. I button-mashed for the entirety of it and I fought pretty well if I do say so myself. Could I have done better if I remembered the button combinations? Probably, but we made it out alive regardless.

There were a ton of side quests in between the main story events. These quests were similar gameplay to the main story but they were training and rescue or escort missions and such. Completing these upgraded the characters in numerous ways such as giving them another heart to their health, giving them a new weapon, adding a new combination to their attack set, or giving them an extra gauge for their special attack. You can go down a huge rabbit hole to buff your characters.

The Nintendo Switch has excellent graphics, and it was wonderful returning to the world of Breath of the Wild with Age of Calamity. Obviously, Age of Calamity didn’t have the open-world exploration that Breath of the Wild has, but the scenery is still beautiful.

Of course, with the hack-and-slash gameplay, there were a few times when the frames dropped. Lag didn’t happen too often, and it may have been worse with two players rather than one, but the occasional interruption still jolted us from the game once in a while.

 

I believe the lag was more so because we were playing together. In fact, the split-screen was top and bottom which actually made it somewhat difficult. The camera control wasn’t the best and sometimes I felt like I couldn’t see well because my scene got cut off at the top because that’s where Kris’s view began. Sometimes, it got a little confusing but it was still manageable.

It was so cool to see the characters in a new light and see more of them as well. Zelda had awesome character development and the Champions had more of a personality since we were all going on this long journey together. I think the cutscenes were easily my favorite part of the game. Give me a movie, I’ll be happy with that.

 

The music was amazing as well. Composed by a team consisting of Kumi Tanioka, Reo Uratani, Ryotaro Yagi, and Haruki Yamada, the music was a nice accompaniment to the levels as we cut down waves of enemies before us.

Going along with Rachel’s movie comment, the music and sound effects were more prominent during the cut scenes. While playing the levels, the music was there in the background and we enjoyed it, but it could be missed with the excitement of the levels themselves. Rachel and me shouting excitedly to each other probably didn’t help either, to be fair.

 

That’s true. The gameplay didn’t have the music prominent as much but we also might not have been paying too much attention.

Out of all the music within this game, my favorite was the rendition of Zelda’s Lullaby. I don’t know why I was surprised to hear it in the game, but it was a pleasant surprise and I thought it was such a lovely version of the song. I definitely want to track down this soundtrack.

Age of Calamity has addicting gameplay and, despite a linear story, plenty of side quest levels to beat. Forging weapons, unlocking characters and outfits, and improving the roster of characters throughout all the levels give the players plenty of game time. The main story has a decent runtime alone, as well, and players can go through it solo or with a second player.

Considering how much we enjoy seeing and playing these particular characters, we’re sure to go back and complete the side quests and levels that are still left.

 

I believe we would have been able to beat the game a lot sooner but we got distracted by side quests. Honestly, I don’t think we’ve really put a dent in them, either. There are so many!

This game is probably brutal for a completionist but you’ll be able to pour hours and hours into this game whether it’s the main story or not. I’m sure we’ll be going back to this game again at some point. It’s too good not to.

Hyrule Warriors: Age of Calamity receives…
8 out of 10 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Playing Games with the Children

Playing Games with the Children | Video Games | Gaming | Game Blog | DoublexJump.com

I was always “player two” growing up. Kris had the controls and I grew up watching her play various games such as Super Mario RPG any game from The Legend of Zelda series.

When I was finally able to join her in these games, I was “player two” or the “sidekick.” When something was hard, I let Kris deal with it. When we were in a boss battle, I hid in a corner and Kris fought the bad guy. (Don’t worry – I collected all the coins and shiny stuff afterward!)

It’s not easy playing games with kids. They have no idea what they’re doing – holding the controller wrong, pressing the wrong buttons, just having no clue what they’re doing in the game, essentially making the game harder for you.

It’s all in good fun, of course, but it’s strange that I sometimes end up being “player one” with the kids I babysit and my nephews. It’s like a whole new world.

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Top 5 Nintendo Direct Announcements

The Nintendo Direct on February 17th was, in my opinion, decent. Were there announcements that I wished to see? Of course. Unless Nintendo calls to ask me what they should talk about, I do my best not to be so expectant of certain announcements that I leave a Nintendo Direct disappointed enough to be upset.

As such, there are usually a couple of announcements that I’m pleased by. Below are the top five announcements that I was delighted by during this recent Nintendo Direct.

5. The Physical Release of Hades

We had tried the beta version of Hades way back when on the Epic Games Store. When our desktop wasn’t powerful enough to handle it, we promptly forgot about it. Fast-forward a couple of years and the game is the recipient of multiple game awards and available for the Nintendo Switch. Downloading the game has always been in the back of our mind, but with the announcement of the physical version — including a beautiful art book — that task on our to-do list has jumped up a few spots.

I’m usually neutral to roguelike games, but I cannot get over the graphics and music of Hades. The art is also why I’m seriously considering taking advantage of this physical edition. I’ve heard nothing but praise for the game itself, but I’m a sucker for gorgeous artwork.

4. Famicom Detective Club Titles

As avid fans of the Ace Attorney and Professor Layton franchises, Rachel and I perked up when the clip advertising the two Famicom Detective Club showed. At first, we were hoping for an additional installment in either of the previously mentioned franchises. Yet, new murder mystery games sound like tons of fun!

I really don’t know anything about The Girl Who Stands Behind and The Missing Heir, which makes sense considering they’ve only been released in Japan before now. Regardless, we’re looking forward to them!

3. Miitopia

I’ve played this when it was first released on the 3DS and it’s adorable! A simple RPG with a kind of ridiculous plotline, it was too fun having the characters be Miis based on me, Rachel, and whatever other characters we could think of. The rest of our parties consisted of characters from our novels, giving some of them classes that matched their personalities and switching them up just for fun.

Having Miitopia come onto the Switch with a bit of an update — we can get a horse! — is the perfect excuse to experience the game once again.

2. Legend of Zelda: Skyward Sword HD

Alright, so everyone was expecting some sort of Breath of the Wild 2 news. Instead, we got word that Skyward Sword was making its way to the Switch. The Internet seemed divided on this announcement, much like they were when Skyward Sword was released in the first place.

Personally, I’m excited to see Skyward Sword again. It’s a great Zelda story and the characters are delightful. The motion controls — the main reason why this game is so divisive — were not the best during the game’s original run. We had a decent time with them only because Rachel was entertained with me flailing the Wiimotes around while pretending to swordplay during Link’s battles!

Yet, Nintendo is conscious of the motion controls and, while also thinking about handheld mode and the Switch Lite, added button controls for the gameplay. I’m excited to return to the Legend of Zelda game that tells the series’ original story!

1. Project Triangle Strategy

We actually got wicked excited when this game was first showed off. The graphics are virtually the same as Octopath Traveler, an RPG from Square Enix that was released in July 2018, and we were expecting a sequel. Upon seeing that it was a brand new game, we were intrigued.

Aside from being an RPG with gorgeous graphics and presumably awesome music, Project Triangle Strategy appears to have a heavy interactive story. Octopath Traveler was amazing, but I do believe the stories for the eight main characters — and their development, especially with each other — was a bit lacking. Project Triangle Strategy appears to rectify that with the voting system. Multiple paths, multiple characters to join the main party, all dependant on the scales. Asking the player to decide whether utility, morality, or liberty is more important to shape the world and story sounds fantastic.

What was your favorite part of the Nintendo Direct? What were you hoping to see? Let us know in the comments below. If you liked this post, please share it around!

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Legend of Zelda 35th Anniversary Predictions

Why, yes, Pokemon Day is February 27th and here we are talking about the Legend of Zelda. Because, hey, the Legend of Zelda franchise is also celebrating an anniversary this year!

While Pokemon is turning 25 this year, the Legend of Zelda is ten years older and hitting 35. There are tons of rumors circulating around the internet for both franchises, but at this time the focus is more on Pokemon. We want to shift the focus, at least momentarily, to The Legend of Zelda and talk about what kind of predictions and hopes we have for this amazing series.

 

I remember when Zelda celebrated their 25th anniversary, they came out with Skyward Sword for the Wii. I know the motion controls were a bit on the iffy-side, but it was a great game. I can’t remember what else they did, but the fact they came out with a brand new game is something I hope they do this year. (In addition to porting Skyward Sword to the Switch, of course. I think we can all agree that the motion controls will be much better now.)

Aside from that, though, I would love to see a brand new Zelda game. Breath of the Wild 2 comes to mind. Even if it doesn’t release this year, I hope we get a date. They announced the game so long ago and then never mentioned anything more about it, that I think it’s due to have the spotlight again. Especially after Hyrule Warriors Age of Calamity came out. I think they’re gearing up for a bigger story than we realize.

 

Can you imagine if they came out with a collector’s pack like they did with Super Mario 3D All-Stars? Granted, I would hope they wouldn’t do a limited run as they’ve done with that game, but it’d be great to see a collection of older Zelda titles ported to the Nintendo Switch. I feel as if the Legend of Zelda titles are bigger than Super Mario games, but it’d still be great to see Skyward Sword, Wind Waker, and Twilight Princess brought to the Switch. There are so many other combinations they could do as well.

I’m super excited for Breath of the Wild 2! Considering this is an anniversary year, I’m sure we’ll at least get some more news on the game. I love all the speculation that came with the teaser trailer a couple of years ago. Imagine if Ganondorf was revived and a potential ally before turning dark? Hit me with those kinds of bittersweet story feels!

 

I think that would be fantastic if they did a three-in-one game. But yeah, I don’t want it to be a limited edition. We already have a tough time getting our hands on certain games, to begin with. Having Wind Waker and Twilight Princess on the Switch would be amazing as well. Having any of the games on the Switch would be great.

Agreed. I know a lot of people didn’t care too much for the story in Age of Calamity, but I absolutely loved it and thought it was so well done. We have our own theories about that one. I’d love to speculate and such with the sequel. I wonder just how different that game is going to be compared to the first game.

 

Age of Calamity is another game that, while not a traditional Legend of Zelda game, could get some more love as well. Extra DLC for it and the original Breath of the Wild could be coming for the anniversary. Considering Breath of the Wild’s age, we may be done with DLC for that game, of course. Here’s hoping that Nintendo is focusing on the sequel.

Since we’re mentioning spin-offs, I would love a game where we play as Sheik in Ocarina of Time while Link was taking a 7-year nap. Give me the option between stealth and assassin missions while protecting the people of Hyrule as Ganondorf slowly takes over. The ending could be making it back to the Temple of Time after avoiding all the redeads in Castle Town to meet with Link.

 

More DLC would be great! Let me play as Beedle! He can bag-up his merchandise and just whack people with it. I remember us having a discussion about all the other Zelda characters we would love to play as. Although, I am happy as it is. Now I just want to focus on possible ports of older games and the Breath of the Wild sequel.

Having a stealth game like that would be awesome. There was a game where Link had a bow and such, right? They can totally make a sneaky-sneak game. Alternatively, they can have us play as Zelda during her journey in Skyward Skyword. That too would be a bittersweet ending.

But you know what I would love? A port of Four Swords Adventures. I think they’d be able to figure out a way to do that using the Nintendo Switch whether it’s the Lite or the regular console.

 

I think we’ve just decided that we basically want some spin-off games where we play as Zelda, haha! She is a badass character in the games she’s been featured in — a queen, a pirate, even a spirit — that it should be her turn in the spotlight. I believe that if she is not available as a playable character in Breath of the Wild 2, fans would be extremely disappointed. We’ve all placed our hopes as playable Zelda being one of the features of the sequel.

Oh, yes, Four Swords Adventures! I think for multiplayer like that to work, people would each need their own Switch. Local co-op could be split-screen, but it may work best if we each had our own screens like the original GameCube version that had us hook up our GameBoy Advances. If everyone did have their own screens, the online co-op could work well!

Speaking of Switches, think that Nintendo will have a Zelda-inspired Nintendo Switch made? There have been rumors for a while of the Pro Nintendo Switch being a thing, what with the original Nintendo Switch being four years old now. If there was a pretty Legend of Zelda-inspired Switch, I may just splurge on it.

 

It would be awesome to play as Zelda, I agree. I think, since we were able to play as her in Age of Calamity, we might be getting closer to having that wish granted. Unless that was Nintendo’s way of granting that wish… I don’t know, we’ll have to wait and see what happens.

Well, that’s kind of why I think Nintendo would do it. There are certain Super Mario Party games that you have multiple Switches and that was their way of getting everyone to buy their own Switch. I could totally see them announcing a Four Swords Adventures port with the local co-op where each player needs their own Switch screen. It sounds right up Nintendo’s alley and you know what? I wouldn’t be angry about it because I just want to play that game easily again.

I wouldn’t be surprised. When the Switch Lite came out, they made a Pokemon Sword and Shield one. I mean, if they are coming out with a brand new Switch, we’d probably get it anyway, right? We can’t be controlled when it comes to Nintendo consoles.

 

There are quite a few special editions of the Switch consoles — the Sword and Shield one, Animal Crossing, the limited Super Mario design — but we’ve made do with our original Switch and our Switch Lites so far. There is an updated version of the original Switch already that we haven’t bought yet either, haha! Perhaps a Legend of Zelda-inspired Switch will be what it takes to get us to spend money on another one.

Later on today, there will be a Nintendo Direct, and I’m eager to see what Nintendo has to say. I believe it’s more of a general direct, one that will discuss the upcoming games for the first half of this year. I’m sure there will be something in there about the Legend of Zelda’s anniversary!

 

Yes, because we totally need another one!

I’m hoping the Direct will give us some Zelda information, whether it’s about Breath of the Wild 2 or the anniversary in general. I guess we’ll just have to wait and see!

What are you hoping Nintendo does for Zelda’s 35th anniversary? Let us know in the comments below. If you liked this post, please share it!

Logging off, Kris & Rachel | DoublexJump.com

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I Can’t Run in Games

I Can't Run in Games | Video Games | Gaming Blog | Nintendo | DoublexJump.com

If you know me, then you know I’m not the best at video games. I picked a good hobby, didn’t I?

Kris and I recently finished playing through Super Mario RPG on our Twitch channel. This wasn’t our first rodeo with the game. I grew up watching Kris play this game over and over again.

However, it was my first time in control of the game myself. We alternated playing each section of the game. Aside from me never playing the game myself so not having as good of memory about what to do, Kris’s turns were always much faster than mine.

Part of this was because I can’t run in games.

Continue reading “I Can’t Run in Games”