Handicaps in Video Games

Has anyone played Moving Out? Released last year for the major consoles, Moving Out is a cooperative moving simulation game Rachel and I have played a bit of it with our cousins.

It was lots of fun and totally ridiculous. Moving Out has you working together to move furniture from a house to a moving truck. The houses usually had odd features like crooked hallways or even a ghost or two. Players are ranked based on how quickly they are able to get all the items from the house to the moving truck Little bonus challenges are included, like breaking all of the house windows or packing up unmarked items. Some furniture needs two people to move, items can be thrown and (hopefully) caught by other players, and some items are fragile and broke way too often with Rachel, our cousins, and me in charge of them!

Granted, we all worked well together. We each tended to have another that worked best with us when it came to moving two-people items. We all supported each other as best we could. For example, slapping and distracting ghosts so others could move past unhindered with the refrigerator, or someone trying to rearrange items in the moving truck to be sure everything could fit.

The game was fun, but that moving truck did start frustrating us after a couple of levels.

Aside from dashing about due to the time limit, there was a level that we were stuck on due to not doing well in rearranging the moving truck so all the items could fit. We’d get extremely close, even with having our characters in the truck as well to hold and push items all in together, but there’d always be that one chair that decides to roll off the truck at the last second. Not having all the items made us lose the level and we weren’t able to move on otherwise.

Moving Out, however, has what is called an Assist Mode. Assist Mode allows players to even the playing field a little better. Options included lengthening the time, lowering the weight of the items, lowering the number of items needed to clear the level, and even having the items disappear upon arrival in the moving truck. That last option gets rid of the rearranging challenge on the moving truck. It allowed us to focus on getting the items out of the house as quickly as we can. Upon discovering this, we clicked that option on and began having much more fun with the game as we explored new levels.

The game advertises Assist Mode often, with the developers wanting gamers to not be deterred by difficult levels. Instead, they wanted the focus to be on having fun with the game, no matter what the settings are.

And isn’t that the point of playing video games? To have fun, no matter the difficulty?

Most of the gamers we know aren’t the types to poke fun at others for playing games on a lower difficulty. Yet, it can still be a hot topic in the gaming community:

Playing on “easy mode” doesn’t equate people as good gamers.

Playing on “hard mode” is supposed to be the default. You can’t enjoy a game if there’s no challenge.

The point of the game should be to have fun.  If you have a great time with a game while on easy mode, there shouldn’t be any shame in that. It was refreshing for a game developer to advertise that point.

When I play new games, I tend to stick to the normal setting. I want to enjoy the game when I play it rather than potentially get frustrated if the difficulty is ramped up. The latest Fire Emblem games are a great example of this. With the introduction of Casual Mode, I tend to stick the game on that setting. While I try to prevent characters from falling on the maps anyway, Casual Mode allows me not to worry about missing out on character development or story elements when someone perma-dies. If I want more of a challenge, I’ll up the difficulty level.

Perhaps that’s due to the type of gamer I am. I play games for the stories and characters. If someone else plays games for the gameplay itself, always looking for a challenge, having a higher difficulty would make sense.

There are so many video games and so little time to play them. I’d rather play and enjoy the games I have on a difficulty setting that’s fun for me.

Are there certain settings you use when making a game more fun to play? Let us know in the comments below. If you liked this post, please share it around!

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Week of February 15th Stream Schedule

Hey everyone! Being a vacation week, we’re adding a couple of more streams to our Twitch schedule. Check out the schedule below, and we hope to see you in the chat during these times! In order to not miss our streams, feel free to follow our Twitch channel.


Pokemon Gaming Challenge

Pokemon Gaming Challenge | Video Games | Pokemon 25th Anniversary | DoublexJump.com

It’s been a while, but we used to do gaming challenges here on Double Jump. This usually consisted of us playing something that we had never played before or a game that one of us loves but the other has never played. For example, I had Kris play the original Luigi’s Mansion on the Gamecube while she asked me to play Fire Emblem: Sacred Stones. This is to ensure that we branch out a little more and play games that we wouldn’t normally try.

Often times, we gave ourselves about a month to play through the games. As per Double Jump’s M.O, time would run out while other things got in the way and we’d forget about the challenge. We’d always come back to it, but way later than intended. Because of this, we weren’t able to do challenges as often as we liked. So, we decided to bring the challenges back in a new way this year (and going forward, provided it works out well).


Considering 2021 is Pokemon’s 25th anniversary, we thought to go back to the Pokemon regions. Of course, we don’t need much of an excuse to play through the Pokemon games! Last year, we had gone back to Sword and Shield as a comfort game, if you will, with both of us going through the DLC together and completing the Pokedex, and we decided to dedicate a challenge to Pokemon this time.

At some point last year, I realized that despite Pokemon being one of the driving franchises that turned me into a gamer, there were core games that I never finished. Generation five, located in the Unova region, was the main generation I thought of — Black and White, and Black 2 and White 2, are probably some of my least favorites of the Pokemon main games. Yet, I would love to give them a proper chance, so I decided that I would go through the regions once again throughout the year. With Rachel joining me, we decided to challenge ourselves to beat the main games for each of the eight regions, as well as a couple of spin-off games, during 2021.


When we say complete, we mean to collect all eight gym badges, fight the Elite Four, and become the Champion for each region. Of course, it’s an added bonus if we fill our Pokedex as much as we can and are able to get any extra stuff done. However, the main goal is to simply become the Champion for each region.

It took us a while to figure out which games to play through the year. And yes, we’re aiming to play at least one or two Pokemon games each month of the year so we can play as much Pokemon as possible. When Let’s Go, Pikachu! and Let’s Go, Eevee! released, Kris played through and completed Let’s Go, Pikachu! while I had started Let’s Go, Eevee! but never completed it. So, in January, Kris played through Let’s Go, Eevee! and I played through Let’s Go, Pikachu!


I wouldn’t have minded either one, but it was nice of Rachel to let me play the Let’s Go title that I hadn’t gotten a chance to try out yet. We reached the credits, which to us is a decent endpoint for the games. Plenty of the Pokemon games have post-credit things to do — such as exploring Cerulean Cave in the Let’s Go duo — but in the interest of time, becoming Champion and reaching the credits is the endpoint for us.

Right now, Rachel and I are playing through SoulSilver and HeartGold, with Rachel playing the former and I’m playing the latter. These games are over ten years old and it’s a bit odd going from the more updated mechanics and graphics of the Let’s Go titles to the remakes of generation two. Still, Johto is one of my favorite regions and it’s nice to go back to it.


It’s been such a long time since we’ve played through many of these regions. With remakes and ports, we can say that we’ve played the older regions fairly recently. However, HeartGold and SoulSilver, as we’ve just discovered, came out in 2010, so those games are already 11 years old. Just wait until we get to Diamond and Pearl! I wonder if Nintendo will announce a remake of the fourth generation by the time we get to the game.

Regardless, I’m looking forward to going back to the older generations and play through each other of the games “in order,” if you will. This will be a fun way to honor the Pokemon franchise during its anniversary year, but I’m also just as excited to be able to get the chance to say that I’m going to be the Champion of every single region. We also chose some selected spin-off games to play through as well so we can get a more well-rounded list by the end of the year.


As readers may have noticed, we did choose to play HeartGold and SoulSilver over the original Gold, Silver, and Crystal, and we’ll be playing Alpha Sapphire and Omega Ruby rather than the original Sapphire, Ruby, and Emerald. While Crystal and Emerald were always a couple of my favorite Pokemon games, our older games and systems may not save or work as well. We’re also a bit spoiled with more recent game mechanics, to be honest. I don’t know if we’d be happy with the lack of running shoes in Gold, Silver, and Crystal!

After we play through each of the regions and the spin-off games, we’re aiming to do a special stream near the end of the year where we’ll rank the games based on personal preference and how well we believe they’ve held up over the years. Perhaps we’ll also do some Pokemon battles between our many teams, too!


If time permits, though, we were planning on giving Yellow, Crystal, and Emerald a try. We’ll see how that goes, though. For now, we decided to stick with the “newer” games.

Yes, we’ll take a look at all the Pokemon main games throughout these past 25 years plus a few spin-offs. I think it’ll be fun to rank them on stream and get some input from you guys, as well. Assuming that doesn’t take long (and we’re able to transfer all of our Pokemon to Sword and Shield), we’re hoping to pit our different teams against each other and have a few Pokemon battles for each region. We’ll see if we can rig it up as such, but we’ll figure something out. Of course, we need to see what Nintendo has in store for us too.


I think it would be great to go back to those and include them. Those games are the ones I grew up with, after all. It’d be great to compare the older games to their remakes as well. We shall see!

We may need to do some transferring magic to see what Pokemon from the original teams we’re using are able to make an appearance in Sword and Shield down the line. Aside from the occasional favorite starters, part of this challenge is to create teams of Pokemon we’ve never used before. To become the Champion with unfamiliar Pokemon, maybe getting some new favorites, and then being able to pit them against each other sounds like a lot of fun to me! We know Nintendo will be releasing Pokemon Snap 2 in April, so we’ll see if anything else comes along with the anniversary.


We’re already getting frustrated with how “old” HeartGold and SoulSilver are though, which I find hilarious.

Oh, right. We forgot to mention that we’re trying to raise new Pokemon. Of course, we wanted to do this challenge so we could play through all the regions and get a refresher for the games so we can rank them. Having a little extra challenge to have new Pokemon on our teams that we’ve never had before is almost as if we’re playing a new Pokemon game. It’s certainly been a challenge so far, but we’re having a lot of fun with it.


Seeing how we’ve already found a few nit-picky things about the older mechanics of HeartGold and SoulSilver makes me wonder how the games have evolved — pun intended — to make them more accessible to beginner players. With Pokemon being around for so long, a good chunk of the fanbase has been playing since the very beginning. It’s interesting to think how Nintendo and Game Freak have switched up the mechanics to make them appeal to both new and old players alike.

It definitely is a challenge considering how many Pokemon we’ve already raised throughout our years playing. For instance, in HeartGold and SoulSilver, I may be skipping the free Eevee from Goldenrod City. Aside from Let’s Go, Eevee! I’ve raised about half of its evolutions before. We shall see, though. Either way, we’re having a great time so far and we’re not worried about being burned out from the Pokemon games at all!

Which Pokemon games have you played through? Are you doing anything special for the 25th anniversary? Let us know in the comments below. If you liked this post, please share it!

Logging off, Kris & Rachel | DoublexJump.com

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Gaming Goals for 2021

Gaming Goals for 2021 | Video Games | Video Game Backlog | Video Game Blog | DoublexJump.com

Sure, we’re already a month plus a week into 2021, but Double Jump had a late start. And, to be fair, DJ turned five-years-old on February 3rd, so I’m pretending this is the beginning of a brand new year for us.

Yesterday, Kris listed some indie games that she wants to play. We often buy games or put them on our wish list and then forget about them. I don’t know how this happens. I think time just gets away from us. When we get a moment to sit down and play games for a little bit, we’re too tired to learn a new game. So, we revert back to something older. Pokemon is a prime example of this. (I will never get tired of Pokemon!)

My backlog and wish list are similar to hers. There are many games I want to try and haven’t. However, I know I need to be in the mood for certain games so I was afraid to make a list of games I want to play at some point this year. (Although, to be honest, I’m probably going to make that list off the blog regardless.)

The thing is, things were busy and crazy for the past two years. A lot went on in my life and I didn’t play that many video games. This is something I want to change for 2021. I want to get back into the habit of playing games – new and old – and enjoying them.

Guys, I haven’t checked on my Animal Crossing Island in so long and I’m afraid to at this point.

Here are three gaming goals I’d like to achieve for 2021.

Continue reading “Gaming Goals for 2021”

Indie Game List for 2021

For Christmas this past year, one of the gifts I received was a gift card to Steam. Considering there were a handful of games on Steam that have been stuck in Wish List Limbo, I took this as an opportunity to buy and download a few of them. 

With the pandemic happening, video games are a great escape and during this last year I found myself retreating to old favorites, like Game Dev Tycoon, Stardew Valley, and Pokemon games in between my work hours. This year, I’d like to dip into some newer games — new to me, anyway — and see if I can find some new favorites.

Ace in Space

Ace in Space was released in February 2020, and it’s been on my radar since before then. At this time, I actually downloaded it and booted it up, starting the game and being charmed by the art, music, and characters. It’s a reportedly shorter visual novel and dating sim with space and robots and catered to asexuals, which is not something that I see too often. Being ace myself, it’s nice seeing that represented. Admittedly, diversity is more prominent in games nowadays than when I was a kid, which is great, and it’ll be even better when diversity is handled as casually as straight, white characters.

Planet Zoo

A simulation game that involves running a business and animals sounded like a perfect game to me, which is sad that it’s taken me quite a while to actually buy and download Planet Zoo. Reviews of the game consist mostly of praise, and I’m looking forward to creating my own little perfect zoo and caring for plenty of animals.

Cities: Skylines

I missed out on the original SimCity due to not being born yet and I have played the more recent SimCity games, but they didn’t quite scratch that construction-sim itch. I’ve heard promising things about Cities: Skylines, especially when compared with the more recent SimCity games. Although I have heard complaints about the traffic management in Cities: Skylines, the praise far outweighs the complaints. I’m looking forward to trying my hand at building a city once again.

Murder by Numbers

We’ve been told that since we love the Ace Attorney franchise, we should give Murder by Numbers a try. We actually have had Murder by Numbers bought and downloaded on our Nintendo Switch for months at this point. We have yet to actually turn it on and try playing it, having always been distracted with other games, but I am determined to give it a try this year. It’s on my to-do list!

Coffee Talk

Another visual novel, this game combines Rachel’s love of coffee with Kris’s love of fantasy. With high scores from reviewers, this game is now over a year old and, like Murder by Numbers, has been on our Nintendo Switch for a few months. It sounds like a chill game being mostly dialogue with a few options to help the plot move along. And latte art! Everyone loves latte art!


Technically, I tried the beta version of this game on Epic Games… a long time ago. I really don’t remember when. It was on our desktop computer, which wasn’t too thrilled with the size of the game, but I remember being impressed with what we could play. Since Hades was released for the Nintendo Switch this past year, we’ve heard nothing but praise for it and it has piqued my interest once again. It’s definitely on my list to download and try again sometime this year.

While I’ll always be a Nintendo fan and it’s exciting to see what the big developers are releasing, indie games deserve to be celebrated. Let’s remember that when a pandemic hit the globe, we turned to the creators to help keep us sane.

Have you played any of these games? Let us know in the comments below. If you liked this post, please share it around!

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Welcome Back to Double Jump!

Welcome Back to Double Jump | Video Games | Bloggers | DoublexJump.com


Hey everyone, Kris and Rachel here! If you’ve noticed, we’ve been away for a little while. Last year, the pandemic made its way over to our neck of the woods and we’ve been healthy — knock on wood — so far, it did wreck our creativity for a bit. Personally, I am considered an essential worker, so my nerves were on high-strung amid the pandemic, and I spent much time just turning to the comforts of movies and, of course, video games.

With that said, we’ve been extremely thankful to all of the other creatives out there who took this time to dive further into their crafts and sharing their works with the world. We knew we wanted to return to writing to help share our love of gaming and took this opportunity to revamp our website. Now, finally, on Double Jump’s 5th birthday, our blog is live again!


It’s kind of strange to be writing in this space again, actually. We’ve been playing video games. We’ve kept in touch with our online gaming friends. We continued to live stream (though that schedule was a bit rough as well). But in terms of writing and blogging, things just fell to the wayside. So, I’m excited to finally get back into Double Jump.

There are so many things we’d love to do for DJ and we had a few new project ideas and some in the works because our creativity dropped. The truth is, I think we burnt ourselves out. Too many ideas and not enough time! Since we went on a bit of an extended, yet unexpected hiatus, we thought our debut back was the perfect time to implement some of these ideas. Better yet, as Kris said, Double Jump turns 5-years-old today, so it’s even better!


Burned ourselves out, yes, but also the world being on fire — quite literally, in some places, at times — didn’t help us at all. I think that’s why we spent more time consuming rather than creating during this time.

However, I am definitely ready to get back into Double Jump. It’s amazing that we’ve had this name for five years now! I honestly didn’t expect it to be this integral to our identity, you know? I’m excited to up our game for Double Jump, starting with this website! What do you think, guys? We bought our own space on the Internet and still have some bugs to squash, but we’re pleased with our website so far.


Yes, Double Jump is now officially self-hosted! This was something that we’ve been toying with a long time and finally decided to go for it. We had some technical difficulties along the way, which is why we actually came back later than we originally planned. Even then, there are still some things we need to go over and update. But we couldn’t pass up the opportunity to come back on our 5th anniversary.

Besides, a lot of the things that we still need to work out can be done in time. You’ll just have to pardon the mess a little bit and bear with us for the time being. We haven’t learned our lesson – we still have too many ideas and not enough time.


Due to said technical difficulties, many of our images and links for the posts broke, so we will be meticulously going through our older posts again to fix those. The pages above do have the correct links at the very least, but we still need to edit them cosmetically.

Our blog will also have a slightly different upload schedule than before. Instead of daily posts, we will each have a solo post and then a joint post, as well as a post showing off some of our Twitch streams. We are aiming to one day have daily posts again, but we are trying to schedule our time between some of the many other ideas we have for Double Jump (and life in general, to be honest).


I had expected the links to break. The images, on the other hand… I didn’t think we’d be losing those. To be fair, I had wanted to revamp the images anyway, so I guess this is just giving me a kick in the rear to actually do it now.

Having a smaller upload schedule will give us a chance to go through those images and make sure all the older posts are in working order as they should be. The fewer articles to write means we can focus on older posts… totally makes sense, right?

Anyway, we do hope to bring back our daily schedule again. However, time is not on our side and any content is better than none. This will give us a better opportunity to play around with new ideas and allow us more time to prep articles and such as well.


Aside from having the time to go through old posts, we’re also focusing more on live streaming on our Twitch channel. If you haven’t visited us there yet, we’d be pleased if you did check it out! We tend to stream Nintendo and indie games, as those seem to be our favorites. Last year, our streaming schedule fell to the wayside like our blog, but we’re committed to growing further this year. Right now we stream weekly every Friday evening, usually around 7:00 EST, but we would like to add more days down the road.

Not only do we stream on Twitch, but we also have plenty of friends who stream too. Sometimes we’ll pop in on their streams on the chat and the stream itself! Our channel lists some of our mutual followers on Twitch, so please go and check out them as well.


Yes, please join us on Twitch. It’s a lot of fun! At least, we have fun. A few people do watch us, so I’m assuming it’s a good time for the audience as well. We’ll slowly add more streaming days down the road. We have a lot of new ideas to add to our streaming set up as well as a backlog of games that are waiting to be played!

And yes, what Kris said in terms of our friends streaming. In fact, check out their Twitch channels first. They’re much better than us and more entertaining and consistent.


Aside from here and Twitch, we’re also still around on Twitter. Come join us there to shitpost with us, both on Double Jump’s Twitter and our personal ones. You can also use the nifty contact form on the appropriately named page here on our site.

Please, let us know how you are all doing and what you think of the site. We’re still working on it, of course, and I think it will always be a work in progress. We can always improve, right? We’re looking forward to geeking out with all of you again!


We hope you guys enjoy the new website! And we also hope you guys are excited to see what Double Jump brings to the table this year. We’re excited and looking forward to joining the gaming community again.

DnD Adventure: Backstories

DnD Adventures: Backstories | Roleplaying | Tabletop Games | Gaming | DoublexJump.com

When we first started up our original D&D campaign, the first full-fledged adventure after a two-session tutorial run, I recall our DM giving us players a moment saying, “Now’s the time when your characters should introduce themselves and tell a little bit about your backgrounds so I can use those details against you later.” Of course, the only one of us with a fairly detailed background was the cleric, as he had more D&D experience than the rest of us combined. Our bard had a couple of details, but only because this was her player’s second, perhaps, adventure rather than her first. Rachel’s and my characters, though, didn’t really have much of a background.

For my first character, I filled out the basic stuff and the rest was unknown. The back of my character sheet was just about blank other than her height. I didn’t want to create an elaborate backstory and try to stick with it. I wanted to see how my character would react in certain situations throughout the campaign. However, with my second campaign character, I created a basic background per the DM’s request. And, honestly? I think I like it better than not having a background at all.

I had a basic idea of my first character’s background, but it was mainly from the suggestions that the Player’s Handbook gave. If pressed, her basic motivation was to find more information on her parents, as she’s a half-elf and grew up in the wilderness. Other than that, though, her background was a blank slate as well. It’s pretty much on par for even the characters I create for novels. I let them run around and act out on their own, learning bits and pieces from them as I go about it. At this point, we’ve each created a couple of other characters for more campaigns and my characters’ backgrounds are more filled out. Our current DM’s homebrew world has plenty of backgrounds for us to adapt to, and we found that creating the backgrounds definitely helps to flesh out our characters more.

Reese has a decent background. I not only used the background ideas from the Player’s Handbook, like you, but also our DM has created a semi-homebrew campaign. He had some background ideas fleshed out based on somethings in the handbook. Reese is from the Wetlands, and she follows the River Goddess. She’s very much into keeping the waters clean and she loves boats. She crafts boats and loves to go on water-based adventures.

I have a tiefling druid who is seeking knowledge about the world’s inner workings and is very exasperated with our current campaign since it is keeping her from reading, haha! Having more of a background for the characters also helps the DM since, if they know of the character’s background, they’re able to incorporate the characters more in the world the DM created. Entwining the characters’ goals based on what they’ve experienced in their history with the world is a common goal for every DM, I believe. Some DMs like to receive copies of the players’ characters beforehand to approve them, be sure their abilities and backgrounds would work with the world too. I think we have a happy medium with our current characters, having enough of an idea as to where the character comes from, but still figuring out their innermost traits by playing them.

Rachel Mii Double Jump
I agree, I think it helps all of us. Not just ourselves and the DM, but the other players as well. We have something to bounce off from. With that said, the next time you make a character, are you going to create a backstory or try to wing it again?

A mixture, I think. I want to give my characters enough of a backstory so I have some defining traits to roleplay them with. After all, backgrounds and history help to shape the characters. Yet, I don’t want to so rigorously define my character with a history that there’s little chance of further development.

Rachel Mii Double Jump
That’s fair and I can totally agree with that. I think, though, our DM opened my eyes to the backstories and the possibilities of how I can have fun with my character’s backstory. I might try to create backstories more often than not now.

If you play DnD, do you create backstories for your characters or wing it? Let us know in the comments below. If you liked this post, please share it around!

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Character Spotlight: Katrielle Layton

Rachel Mii | DoubleJump.comHappy Tuesday!
Fairly recently, Kris and I had played through Lady Layton on the Switch. It wasn’t the best game but it did have some pretty great characters.
Character Spotlight: Katrielle Layton | Video Games | Gaming | Video Game Characters | Professor Layton | Nintendo Switch | DoublexJump.com
Katrielle Layton, most known as Kat, is a detective following in the footsteps of her father, Professor Hershel Layton. I’m sure you’ve all heard of the Professor Layton puzzle, detective games. Kat stars in her own detective game, Katrielle and the Millionaire’s Conspiracy which originally was released on the Nintendo 3DS in 2017. She also stars in her own TV series, Kat’s Mystery Solving Files. There are about 50 episodes with cases taken from her game and brand new ones as well.
As I said earlier, Lady Layton isn’t a great game. In terms of solving crimes, it was a bit bland. However, the characters were strong and I absolutely loved Kat’s personality. She’s strong-willed, knows what she’s talking about, smart, funny, and doesn’t care what other people think. Plus, she’s constantly hungry and has a soft spot for chocolate. I found that to be a fun quirk about her.
In terms of Kat solving crime, I often found that she seemed to pull the answer out of her rear, but I think that was mostly because the game didn’t truly allow you to solve the crime yourself. Her answers always made sense so she was clearly the smartest in the room. Although, she could act like a know-it-all about it.
Overall, Kat’s not a bad character and I wouldn’t mind seeing her in other games. I’m curious to see the TV show about her as well. I’ll have to look that one up at some point.

Do you love Katrielle from Lady Layton? How many of his games have you played? Let me know in the comments below! If you liked this post, please share it around.

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Would You Rather: Animal Crossing Edition

Would You Rather: Animal Crossing Edition | Nintendo | Nintendo Switch | Animal Crossing | Video Games | Gaming | Animal Crossing Games | DoublexJump.com

Since Animal Crossing New Horizons is still fairly new and absolutely everyone is still playing the game, we thought it’d be appropriate to do an Animal Crossing edition of would you rather. So, Kris, would you rather have terraforming and not be allowed to move anything once it’s already placed (houses, trees, etc.) or not have terraforming but be able to move anything and rearrange your island however you wanted?

I believe I would like the ability to be able to move and rearrange my island without the terraforming. It would be a challenge to use the island layout when arranging everything to my liking. Rachel, would you rather always be surprised with the villagers that move into your island (or town) or need to always pick them and choose them, getting rid of that surprise element entirely?

I would rather always be surprised. I’m surprised I’ve been island hopping to find a certain someone, especially because I like the element of surprise and I do want to collect them all at some point. The surprise makes it more fun. If Animal Crossing had a new side game come out, would you rather be a real estate agent under Tom Nook (though not like Happy Home Designer) or be a museum curator and work under Blathers?

I’d work with Tom Nook. I’d bet I’d make bank! That and, as interesting as the collecting and facts about the items in the museum are, the museum isn’t as appealing to me. Blathers is cool, though. Being a real estate agent, trying to persuade buyers, find hidden gems among houses, sounds like it can be fun! Would you rather have all the clothing options for your character or would you like to be able to decorate the houses and buildings of your island or town? Basically, fashion or interior design?

Rachel Mii Double Jump
I think I’d prefer the latter. I absolutely love the fashion options in New Horizons – they added and upgraded so much. However, you can only go so far when it comes to changing outfits. There are a ton of interior decorating items and collections to mix and match – plus, you have multiple rooms to try out many different things at once and switch them up here and there. Would you rather have all your villagers be the same species at random (for example, have an entire island with chicken villagers) or would you rather have all your villagers be one specific personality type at random (for example, all cranky villagers)?

I don’t think I’d mind a random species with different personalities. I think it’s the personalities that really make the characters. As long as each character looked different enough for me to tell them apart at a glance, I’d pick having the different personalities. Would you rather have only one island or town that is super large, giving you plenty of space but may be overwhelming with taking care of the whole thing, or have the ability to have multiple small islands or towns, perhaps only with enough room for one specialty shop and a handful of villagers?

Rachel Mii Double Jump
I’d rather have something large. As much as I’d love to have multiple islands, if I’d have to put the museum on one island and the shop on the other, it wouldn’t be as worth it. Final question from me, would you rather only play Animal Crossing for the Gamecube for the rest of your life or only play Animal Crossing New Leaf – no, that’s not a typo – for the rest of your life?

No New Horizons then? Between those two, I’d probably go with New Leaf. It has more updated mechanics and graphics. Not saying that the simpler Gamecube would be bad, but I think New Leaf has more to offer and may hold my attention longer. For your last question to answer, would you rather only be able to play New Horizons without online play or always be online with your gates open for friends?

Rachel Mii Double Jump
Great, make people get mad at me… I’d rather have no online play. Being able to send letters to friends and have them come onto my island is fabulous, but I’m too much of a control freak. I wouldn’t want to share my deserted island with anyone. Overall, I think we came up with some pretty good questions based on Animal Crossing. Maybe part two will come at some point!

What are your answers to these questions? Let us know in the comments below. If you liked this post, please share it around!

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Debate: Hoenn Vs. Sinnoh

Debate: Hoenn Vs Sinnoh | Pokemon | Nintendo | Video Games | Gaming | DoublexJump.com

Kris and I are well-versed in the Pokemon world. We love each and every region, though we do have our favorites. However, even though we have similar tastes, we do have opposite opinions on which Pokemon region is the better one.

Last year, we did Johto vs Kalos, a couple of our favorite regions from the Pokemon games. This time around, it’s Hoenn vs Sinnoh, the pair of games that are not only right up there with our favorites list, but also the regions where we first poured in so many hours respectively in order to not only defeat the champions but also train our Pokemon up to level 100. I’m playing for Team Hoenn, the region that is home to the third generation of Pokemon. 

And I’m playing for team Sinnoh, the fourth generation of Pokemon. Pearl was the first Pokemon game I played all the way through and beyond and it’s had a special place in my heart ever since. I had, of course, played Ruby, Sapphire, and Emerald before Pearl, Diamond, and Platinum came out. I never actually beat those games though – not until Omega Ruby and Alpha Sapphire came out. I enjoyed the Hoenn games, but for some reason, I seemed to enjoy Sinnoh a lot more.

Hoenn was always one of my favorites, mainly because I really enjoyed the Pokemon of the generation. While Sinnoh was great, Hoenn was the first generation to give you the option to play as either gender from the get-go as well as having a slightly more defined family. The duality of Sapphire’s and Ruby’s stories were interesting enough to keep me invested, and Emerald incorporated both Team Aqua and Team Magma well.

Rachel Mii Double Jump
True, it was pretty cool to play as a girl for the first time. However, one thing I really loved about Sinnoh was Barry, your rival. I know he’s annoying to some, but I felt as though he was the first rival of yours who didn’t have any background in the Pokemon industry (such as their father being a gym leader or brother being the champion). Barry did have a story and he grew during it, even if it was a bit lacking. It still worked and I enjoyed his personality and journeying alongside him.

Barry’s father, I believe, was one of the heads of the Battle Tower, if that counts. I believe catching up to his father was one of his main goals, other than just having a grand old time on a journey. Hoenn kind of had two rivals, the opposite-gendered avatar as the professor’s child and Wally, the kid who spent the time working to improve both his confidence and health. They weren’t too bad, as far as rivals went, except that they were the first rivals to be fairly friendly with the main character. The rivalry was good-natured and they helped to protect the world with the main character rather than just be considered another villain-like character.

Rachel Mii Double Jump
I actually don’t remember that about Barry. Good-natured rivals are well and good, especially since Barry was your friend in Sinnoh. I have to say, I don’t necessarily like comparing Pokemon to other Pokemon, but… I do think the legendary Pokemon in Sinnoh are cooler than the ones in Hoenn. It’s cool to have Pokemon care for the land and one for the water as well as one for the sky, but Palkia and Dialga represent time and space and then Giratina is animated. How cool is that? I feel like land, water, and sky are a bit cliche and Sinnoh’s legendaries represent so much more.

The Hoenn legendaries, though, are more plot-relevant in the third generation than the Sinnoh legendaries, I feel. Sure, in Platinum, you go to another dimension to meet Giratina, but I honestly forget the major plot points with the other legendaries. Hoenn actually has Kyogre and Groudon nearly duke it out and destroy the known world, making it more exciting. Hoenn also introduced the Battle Frontier, giving trainers more battle challenges after the main story. While the Battle Tower itself was introduced in the Crystal version, Emerald expanded upon it with the whole Frontier.

Rachel Mii Double Jump
I think we can agree to disagree that there are various differences between the two regions. They both have their ups and downs, though I still enjoyed Sinnoh a lot better. I think partly because it was on the DS instead of the Advance, but… I guess I can’t really use that as an advantage since that was just the technology at the time.

I adored the look of Emerald, even if it was on the Advance rather than the DS, with the scenery of the region throughout your journey. At least the third generation of Pokemon had remakes! We’re still waiting on the Diamond and Pearl remakes, haha!

Which side are you on? Do you prefer Hoenn or Sinnoh? Let us know about them in the comments below! If you like this post, please share it around.

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