One of Rachel’s and my favorite YouTubers BrutalMoose has a regular streaming schedule on Twitch (same username, if you wanted to check it out) where, every Friday, he plays Mario Party. It’s always Mario Party one through eight, randomly chosen with the computer characters’ skill levels also randomized, and it’s always a good time.
Aside from his Twitch streams, a few of our other favorite YouTubers have also played a bit of old-school Mario Party as well, which prompted Rachel and me to try to set up our old Nintendo 64 in the first place. That hadn’t worked out so well, as you may have read last week, but we did do a little research and realize that Mario Party 2 had been released on the Wii’s Virtual Console back in 2010.
I honestly can’t remember the last time I bought something off of the Wii’s Virtual Console. Nevertheless, about ten bucks later, we had Mario Party 2 up and running with me being Luigi and Rachel playing as Yoshi. Add in an Easy-skilled DK and a Hard-skilled Wario, and we were excited to play.
It was definitely a fun time, but it was hilarious to realize that, for the majority of the mini-games, we were groaning: “Oh, not this one!” “I sucked at this one!” “How do we do this again?!” “Goddammit, Wario…!”
If Rachel and I had RPG character-like stats, she would have a high Luck stat. She got fantastic dice rolls with the star space popping up close to her. I did well in the mini games and getting coins, but on the board itself, I wasn’t doing so hot. It came down to the point where it’d be okay if Rachel won instead of me — as long as Wario didn’t win, we were good (poor DK was sucking so bad that we didn’t worry about him, but we did end up feeling really sorry for him by the end of the game).
It’s a shame that the first and third Mario Party games aren’t also on any of the Virtual Consoles. Still, it was a really good time and an awesome trip down Memory Lane with the game.
I know Rachel posted last week about how our Nintendo 64 decided to retire when we had attempted to play Mario Party, but we were able to work around that last night…